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#development build
banbuvssummerhome · 7 months
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Lookout for Earthworm Jim 3D Beta Build!
Hello! We at the Summer Home are currently on the lookout for any leads to some Earthworm Jim lost media. To be more specific, the beta or development build of Earthworm Jim 3D!
Earthworm Jim 3D had a rocky development, and visually changed millions of times between 1996-1999. We've shared and archived most if not all of the available screenshots and photographic proof that the beta did exist in some form to at least be advertised in magazines and trailers. There's playable betas of the two previous games, but not EWJ 3D.
So, we must ask you for help. If you can help us potentially find any leads or the full beta itself, then please do.
We do have some links to forums or online conversations to get your search started, as well as listing out some of the known dev team responsible for EWJ 3D.
Development teams: Shiny Entertainment VIS Interactive/Entertainment
Publishers: Rockstar Games Interplay Entertainment
Details:
Development started in 1996 Beta contained Evil The Cat as Fear boss Evil Jim supposedly in the game Appearance of Pocket Rocket with fuel gauge VIS Interactive went defunct in April 7th, 2005
People of Interest:
Chris van der Kuyl Peter Baillie Doug Tennapel Kirk Ewing Paul Munro Ged Grimes
Links: https://www.unseen64.net/2008/06/04/earthworm-jim-3d-n64-beta/ https://forums.lostmediawiki.com/thread/3026/earthworm-jim-3d-beta-build
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ruporas · 2 months
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don’t worry about me. goodbye, big brother
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3hks · 24 days
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Writing Character CHANGE
Character development is absolutely CRUCIAL to a story, but having spent more time thinking about this topic, I came to the realization that I misunderstood a lot of points other people have made when teaching how to write character development.
There are a lot of factors that play into character development, but in this post, I'll cover some overall, but the main thing concerns any change to your character! (Which is also a huge part in development, really.)
So with this post, I'll be teaching you MY personal tips regarding this subject!
*The Basics*
Before we really get into the developmental stage, there are some things you want to establish, in which I'll explain later!
A couple of flaws.
How your character views themselves at first.
Your character's morals/ideals and how they think.
These things may vary, but you want your readers to be able to at least roughly predict how your character will act during specific events!
*Change*
Character development is just about how your character changes throughout the story. I like to say that there are several different ways one may change, (we'll get into that later on) but your character should NOT stay the same as the same person during the exposition and during the resolution!
"During character development, your character should grow."
This is a common piece of advice; your character needs to grow. And while I've assumed for the longest time that I understood what it meant, it never truly clicked.
While they will use words such as grow, what they really mean is that your character should mature. By the end of your story, your character may not always end up as a better person. When I say mature, I mean that they have reflected back on their life and have understood the consequences that came with their actions (if any) or how they could've done things differently.
Your character will not always end up as a better, fixed person, but they should understand their world and themselves better.
*Negative/Passive Change*
Alright then, so how does a character develop if they don't necessarily change for the better? Well, I'll get into that!
No matter what, your character should have learned a lesson through their experience. Even if they haven't exactly improved as a person, there should be a moral they can learn from what they have gone through.
If not, then did they really grow?
Additionally, how did their qualities negatively impact themselves? If they are bad traits, then it needs to be clear. And the best way to achieve this is by demonstrating how it hurts your character! However, it is rather uncommon for a character to undergo little to no change after a story!
*Positive Change*
Let's circle back to the basics, real quick. Remember how I said that before any development takes place, your character should be anything but perfect? That same thing applies to after the change.
Do NOT create a flawless character by the end of your story. Instead, focus on one or two flaws that get fixed as the story continues. These don't have to be huge, life-changing imperfections, but they can be minor ones that still shape their life in one way or another.
"Fixing" too many shortcomings can make your character seem, well, out of character, producing a character development that's more forced. The same thing applies if you're attempting to FULLY alter a fault that's just too big. The change will be too noticeable.
What am I talking about? Here's an example!
Imagine a character who's incredibly closed off to other people, wanting to ensure that he never gets too close to others.
That's a pretty sizable flaw, no? By the end of your story, you do not want to completely change because you need to preserve character, but you can change it a bit. Does he have a few friends now? Does he understand that there are some people worth trusting?
He may still be closed off to majority of people, but at least it's not everyone, and that's a realistic change.
*Different Changes*
As I continue to read more stories and watch more shows, I have realized that character development is not always about fixing flaws or personality, but it can extend far past that line.
So listen up, because I feel like no one really talks about this.
Your character can change their IDEALS, MORALS, and how they VIEW THEMSELVES.
Hear that? If your character has strong morals, they will hardly stay the same as they reach the end. Remember the requirements I mentioned at the beginning?
See how it connects now? There is SO much more to character development than changing a few imperfections. Like I said in the start, your character needs to grow and mature. Things like new morals or ideals assist with that!
*SUMMARY*
In order to start character development, you need a couple of flaws, an idea of how your character looks at themselves, and their morals. This is because those are the main parts of you character that may change through time.
Growth = Maturing (gaining a better sense of who they are and the world they live in.)
NOT ALL CHARACTER DEVELOPMENT IS POSITIVE!
For negative or passive change, make sure to clarify how their imperfections affected or hurt them and have some sort of moral that follows.
YOUR CHARACTER SHOULD NOT BE PERFECT!
They should not be perfect in the beginning, and not perfect in the end! Do not 'fix' too many traits because you want to preserve character.
I think that's all! It's quite the post for something so simple, eh? But hey, character development is absolutely PIVOTAL to a story so I hope I at least explained the 'change' part of that well!
Happy writing~
3hks <3
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wasyago · 11 days
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not drawing for others. not drawing for myself either. playing video games. okay? yay
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segernatural · 7 months
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sure it was a perfect storm of a pressure cooker but i promise destiel was about destiel
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slayingfiction · 1 year
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Character Flaws
When creating characters, it's all too easy to envision the most perfect people, especially when it comes to creating love interests. Even our loveable morally grey characters are mostly perfect, if only they would stop killing...
So, here are a list of some flaws (based on personality, not appearance) to help round out your characters. While it's nice to be good at everything, it's abnormal. No one is perfect, and your characters will be much more relatable if you knock them down a bit.
Please note, none of these are (specifically) mental disorders, as I don't consider those a character flaw.
The Good (aka little flaw):
Absent-minded, aimless, argumentative, audacious, awkward, blunt, bold, boring, capricious, childish, clumsy, competitive, complainer, cowardly, critical directionally-challenged, dubious, finicky, fixated, flake, flirty, foolish, gossipy, gruff, gullible, hedonistic, humourless, hypocritical, idealist, idiotic, ignorant, illiterate, immature, impatient, impetuous, impulsive, incompetent, inconsiderate, indecisive, indifferent, indomitable, irrational, lazy, lustful, materialistic, meddlesome, meek, mischievious, nagging, naive, nervous, nosey, obnoxious, overambitious, overconfident, overemotional, overprotective, overzealous, passive-aggressive, paranoid, peevish, perfectionist, pessimist, pest, predicatable, pretencious, prideful, rebellious, renege, rigorous, sarcastic, skeptic, seducer, selfish, self-righteous, shallow, slacker, solemn, spacey, spoild, squeamish, stubborn, supersticious, sycophant, tactless, tease, tempermental, tenacious, theatrical, thoughtless, timid, unpredictable, unsupportive, vain, workaholic
The Bad (aka big flaw):
Addiction, adulterous, aloof, anxious, apathetic, arrogant, belittling, belligerent, bigmouth, bitter, bully, callous, deceptive, dependant, deranged, dishonest, disloyal, disrespectful, egotistical, envious, erratic, exploitive, fanatical, fickle, fierce (at the extreme), gluttonous, greedy, harasser, hubris, impious, infamy, intolerant, judgemental, lewd, liar, meglomaniac, morally grey, narcissistic, negligent, obsequious, obsessive, offensive, prejudiced, quixotic, reckless, rigid, self-martyr, self-righteous, short-tempered, spiteful, squanderer, stingy, unethical, unforgiving, untrustworthy
The Ugly (aka cross the street when you see this person):
Abusive, bigot, controlling, cruel, explosive, immoral, inhumane, intolerant, machiavellian, manipulative, murderous, neglectful, oppressive, racist, remorseless, possessive, self-destructive, threatening, treacherous, vengeful, vindictive, violent
The seven chief features of ego: self-deprecation, self-destruction, martyrdom, stubbornness, greed, arrogance and impatience.
Some of these may not even be considered flaws, and some may jump from one category to the next. It's all about how you present these flaws in your characters.
Have any more to add? Did you find this useful? Let me know down in the comments :)
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Dress me up, make it tight, I'm your dolly You're my doll, rock'n'roll, feel the glamour in pink Kiss me here, touch me there, hanky panky~
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Inspired from This post of @just-dol-headshots and this ask from @hakusins. Don't worry I'm still aiming for your ass Haku-Dean :) References and something under the cut
We all have to agree Bully Robin should have some softer and caring sides. When there's only them two and no one else is around to judge, he can let loose and slip back into that kinda of "Original Robin" we know and I love. I mean, that's what JDOLH made that got me into these swap messes from the beginning jsjkhskjhd you knowww the HUG!!
Reference: Barbie Girl (Aqua) and this cute ecchi Clamp Chobit piece
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All in all I'm a pink bietch and Dollya won't be losing her V-card anytime soon that I can promise so hang in there okay mr.Bully.
edit: OMG THIS IS MY 1000TH POST TTOTT)) JKSDJLASKJKDLA
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SELF-INDULGENT HERE WE GO
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paranoia-art · 24 days
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°•°Habits to Give Your Characters°•°
╭┈◦•◦❥•◦ Constantly crosses legs when sitting
╭┈◦•◦❥•◦ Doodles when zoned out (if there's no paper around they could trace doodles like little hearts on a table or even on the back of their hand)
╭┈◦•◦❥•◦ Crucks knuckles
╭┈◦•◦❥•◦ Braids hair when their bored (or just generally plays with their hair)
╭┈◦•◦❥•◦ Stands way to close to people when talking to them.
╭┈◦•◦❥•◦ Avoids eyecontact when people talk to them.
╭┈◦•◦❥•◦ Clutches on to other's sleeves.
╭┈◦•◦❥•◦ Bites nails when nervous
╭┈◦•◦❥•◦ Raises their eyebrows when interested.
╭┈◦•◦❥•◦ Offers food to others, before taking a bite themselves.
╭┈◦•◦❥•◦ Scratches top of nails (like when you're scratching the coat of nail polish off your nails.)
╭┈◦•◦❥•◦ Whistles to ease nerves.
Follow @paranoia-art for more!
Do message me if you have anymore you would like to add!
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doodlesforfics · 2 years
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Who’s Old Now? by @lirabuswavi​ (um i hope i tagged the right person, cause like im 80% sure you are same ao3 lirabuswavi, if not im sorry <;D)
ok this one-shot literally opened my eyes to sheer chaos possibility of Adult!Fenton adopting kid Billy B. while Teenager!Phantom being mistaken as Shazam’s ward and just ladskjsdk??? superhero/magic/ghost community would not be prepared. amazing fic. such fun.
and some doodles inspired by the fic
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let lil Billy have retired ghost superhero possibly eldritch overpowered being Phantom as protective Dad.
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writingwithfolklore · 6 months
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Writing Character Arcs
                Here’s an easy secret about character arcs—they fit the same structure as plots (that’s because your main character’s arc is the main plot, but I’ve already talked about that here).
                That means, your character arc will somewhat follow this structure:
Normal world
Inciting Incident
Big thing happens 1
Fun and Games
Midpoint
Things get worse
Big thing happens #2
Crisis
Climax
Resolution
It begins with your character in their ‘normal state’—who they are from their backstory. They have some sort of problem that they aren’t addressing, because why would they? Change is hard.
Then, inciting incident. Something happens that sends them into a “change spiral”. They’re forced to face something they’ve been ignoring or avoiding. This incident can be just about anything that turns their world upside down—a new person comes into their life, an old person they left behind reappears, a close one dies, or a friend moves on. Etc. Etc.
Big thing #1 is the first action they take to “right” what happened in the inciting incident. An old flame reappears in their life, maybe they decide to meet up with them. A close friend dies—maybe they decide to take a trip away for a little while. It is an action taken by your character because of what happened in the inciting incident.
Fun and Games is the part where things seem to be going okay for them. Or things can be going terribly for them—it’s up to you. Either way, it accumulates to…
The midpoint. Something happens and it’s terrible and probably their fault. The old flame reinforces why they stopped going out by breaking your character’s heart again. The funeral for the friend is happening and MC missed it. Etc.
Things get worse is just hammering home this point. From their actions, things are going downhill.
Big thing happens #2 is the second action they take to right things again. This time they’re changing strategies from the first thing they tried. Maybe if they tried avoiding their problem first, they’re going to confront it (for better or for worse).
The crisis is the recognition of their initial problem or flaw. Leading to:
The climax, in which the character either chooses to change or to stay the same. Grow and do the right thing knowing what we now know, or stay stagnant and do the thing they would have done in the beginning. What you choose here depends on if your story is a tragedy or a comedy—tragic characters don’t recognize their flaw and grow from them.
Resolution is the consequences of their actions. For tragic characters, things are probably bad and remain that way—we need to show the readers their choice was the one wrong. For characters who do grow, we see them begin to thrive for the first time in the story. They’ve achieved what they wanted, though maybe not in the way they thought they wanted it.
(Pair this post with Character is Plot to flesh out your characters.)
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m0ckest · 6 months
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fiction.tools
Just discovered this site that links to all sorts of resources for writers/story tellers/etc!
Includes links to:
Idea generators
Map creators/generators
Story/world/character organizers
Mind-mapping tools
Word processors
Screenwriting software
Revision/formatting tools
Book cover makers
Free stock images
Submission & self-publishing tools
(Not everything they link to is 100% free but there's a handy search filter as well as labels on the posts to identify features.)
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queerliblib · 9 months
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Let’s Build a Gay Library Together!
Hello you lovely internet queers of all kinds,
As you probably know if you follow us, we are currently building our inaugural digital collection, and we are working hard to make sure that it represents and fills the needs of our patrons. To that end, we would love to get some input from you! If you have 5 minutes to answer a few questions, we would be so grateful if you took our Collection Development survey: https://forms.gle/CXJ2uncyDMDr7p1T8.
If there are other people who you can think of that might be interested in QLL, especially people who you can see signing up for a library card with us when we launch, feel free to forward them the survey as well!
<3 <3 <3
-Your friends at QLL
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internetskiff · 1 month
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While I personally prefer the industrial aesthetic of Portal 2, it's kinda hard to deny that Portal 1's BTS areas had a sort of vibe to them that is unlike Portal 2's take on it. The industrial areas from Portal 1 are basically a hell of nonsensical technology. It's hilarious, it seems like GLaDOS rebuilding the place from scratch after her awakening somehow made it arguably LESS of a nightmare. I mean, just look at this.
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That's not so bad? OK. It gets worse. Why did Aperture have these devices.
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What do these pistons even DO they're just here to crush people and smudge up the ceilings with MOLD. Did they put these here so the janitors would always have massive stains on the ceiling they would have to clean (or, more than likely, die trying)?????????
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Some of these areas look like they wouldn't even be TRAVERSABLE unless they just handed portal guns out willy nilly.
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You know you've fucked up when the homicidal robot is more generous with catwalk placement than whatever termite mound of construction workers that had to pile on top of eachother to build all of this. The only areas I'd argue look even remotely hospitable are the offices, which actually do look kinda cozy, but you'd probably end up getting squashed by a stray piston before you could even GET there.
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Y'know Chell is pretty formidable but I think who we really need to fear is whoever the hell worked maintenance before the incident because if you can survive this building-sized tetanus-infested oven I'm pretty sure not even the fuckin Combine would be much of an issue for you. "Oh yeah I had to dodge like 10 pistons in order to get to Turret Manufacturing" like JESUS CHRIST.
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eerna · 4 months
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the ancient hero armor set in TotK is like "so yeah the Hero from the first Calamity was actually not Hylian. he wasn't Zonai either. he was a secret third thing that has no name and the only other example can be found in weird statues in the Depths. HOWEVER he does wear Zonai clothes! but also Hylian body paint. no we will not elaborate further nor ever xoxo <3" insane absolutely INSANE
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natelia-aldelliz · 1 year
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After the Chicago mission ! (Soap probably asks Ghost to close the curtains after that)
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em-dash-press · 5 months
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Catalysts for Your Rising Action
Someone close to your protagonist dies
Your protagonist loses a memento
A challenge makes your protagonist run away from their life
Your main character accomplishes a goal and feels unsatisfied
The goal your protagonist has always wanted becomes suddenly impossible to achieve
Your main character wants to change someone's life for the better
Revenge is the only thing on your protagonist's mind
Your main character sees a community need and strives to solve it
Something morally or ethically changes in your protagonist that makes them interact with the world in a fundamentally different way
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