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#without game systems to work with them they fall extremely flat.
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a more common and common occurrence these days is me picking up a book or a show or something and thinking, "this is writing straight out of a video game." lo and behold, the writer(s) have a history of writing for video games.
a decade ago people would point out that writing for more traditional story formats doesn't work for video games. but the opposite is also true.
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abattre · 2 months
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It's actually so disappointing that Naruto's narrative took the route that it did. Kishimoto created an incredibly interesting world and premise, and ruined it by having everything amount to a shallow message of forgiveness that undermines almost every meaningful element in the story. And it's like,, I want to appreciate the world outside of the plot, but the moral framing of the story makes it virtually impossible because of how disingenuous it is. It completely undermines the audience's understanding of the tragedy and horror of the world so that Naruto becoming Hokage and being the most powerful person in the world by the end doesn't come across as distasteful as it actually is.
Like it's made abundantly clear throughout the story that the village system, and Shinobi society as a whole, is incredibly flawed. Kishimoto goes out of his way to show us that Konoha's council is made up of objectively horrible people. We see first hand how the council's short-sighted ideas of what 'protecting the village' means results in devastating tragedy for people both in Konoha and outside of it. It's clear in how Danzo and the rest of the council act that their atrocious behaviour is them just blatantly abusing their power to maintain their authority. The council has no remorse in anything they do; human experimentation, genocide, slavery, and blatant exploitation is all fair game to them if it preserves their status quo. And instead of maybe, like, addressing Konoha's skewed morality in a sensible way and setting the village up for reform, the narrative just tries forcing the audience to perceive Konoha's genuinely heinous actions as necessities. Which, you know, will work when you're like 8, but once you've grown up and developed some reading comprehension and critical thinking,,, it just feels annoyingly manipulative.
At its core, Naruto is a story that attempts to deconstruct morality. Like this is abundantly clear in how Kishimoto is constantly paralleling the dichotomy of good and evil literally every chance he gets. In the end though, this dichotomy just doesn't work in the context of the Naruto story because the narrative framing of the village being the good guys is just hysterically ridiculous. Konoha is an awful place, that does awful things, and is run by awful people that refuse to change anything because it benefits them for the village to remain awful forever. To anyone with a developed sense of media literacy the village cannot in any way be framed as morally good, so when the story resolves itself with Naruto becoming next in line to govern Konoha under the same unchanging authoritarian regime, with the same council supporting him because of his sheer physical prowess and complete dedication to their twisted ideology,,, it's honestly just an incredibly underwhelming conclusion to a story that made itself out to be more profound than it actually is.
If I had to guess, I imagine Kishimoto just didn't think through how negatively the world he created would reflect on the plot. Ultimately though, you can't write a moral story that's so deeply entrenched in real world social inequity and decide halfway through that because you don't know how to fix these things your story's going to have to be about how they're actually okay to be doing and perpetuating,,, like that is awful and also a terrible lesson to impart on an audience of children. With how serious the issues are in Shinobi society, trying to resolve things with the power of friendship was always going to fall flat. These broad scale injustices can't be brushed aside in that way without undermining their severity and diminishing the understandable impact they had on the characters that experienced such extreme oppression. That's essentially the trap that Naruto's conclusion falls into though, and so the story just ends up feeling incomplete and unfulfilling because none of the issues brought up are actually addressed or discussed with the gravity they deserve.
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red-light-steez-light · 3 months
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Mind and SOUL!
"From what I've gleaned off this platform, it looks like we've got to talk about ourselves." "..So let's. One piece at a time." "Oo! Do a musical number!" "...I wouldn't be able to even if i tried!" "But thanks for piping up, orange juice. This makes it easier on me." "By the gods, this is falling apart at an alarming rate."
"..Yeah.." "Okay, Okay-" "Okay.." "These- Are my soul traits." "The 'musical number' Clown's bravery." "We've got two out of three right now. Second one's the aspect of Justice that hangs out with B, And they work their magic more differently than you'd expect. There's some nuance to this." "Not just to them- but for the rest of the soul traits around my side of the 'verse. My side of town makes them work to a pretty weird extreme." "There's some consistency lying around in there. There's also more that's.. different" "They change depending on my Level of Violence. At 10.. Well. It wouldn't exactly be fair to fight me, if they were all I had." "Let me take it from here, pardner." "Cool, thanks." "Zip it, I'm teaching the class now." The bright yellow humanoid would retort." It's strange, he's ALL yellow. If you squint hard enough, you can even see through Justice, too. "Each of us have a thing, a say in his systems." "..Bravery, for example, goads him into acting impulsive." "From our first showing in that.. pong game, you'd know that it was his idea. The same goes for any strong mental stuff like that. For the rest of us n' whatnot." "We've also got.. skills. I'm your gunman. With me? He shoots better than a trained sniper on a god day, when he wants. With any gun he wants, with as big of a bullet as he wants. Illusions are a bust, and I can discern weak points, along with tracking any living breathing being in a 500 mile radius. Bravery?" Bravery for a second moves across the room at a high speed. Firstly taking steev's phone out of his pocket, looking through youtube, searching.. before realizing he wants to do something different. For another second, he runs through the door, breaking it under the raw impact. In less than 3 Seconds.. Bravery returns with multiple megaphones taped together, lifting it with one hand- it seeming as if lifting this much comes with ease. the pure orange figure seems to be under the impression doing this would make his points louder. "I'M THE SPEED GUY, THE STRENGTH GUY, THE FIRE GUY." "I CAN DO THE RULES OF NATURE SWORD BIT, AT 50%, AND I CAN TAKE A BATH IN LAVA, AND MAYBE CONTROL IT I DONT KNOW WE HAVEN'T TRIED THAT YET. I'VE ONLY REALLY BEEN ABLE TO CONTROL AND PUT OUT FIRE WITH HIM" "IT'D BLOW UP THE PLANET, YOU KNOW THAT!" Justice shoots through important components of the megaphones, causing the rest of bravery's little joke to fall flat, with him only yelling. "...." "...Ight red, your go." "Yes, determination. We've given ourselves an adequate profile." "mAAAN! Alright. You guys suck" "...Please?" "All is forgiven." "Okay, so. I'm basically what makes steev functionally inmortal. Every death comes to a resucitation so long as the man wants to continue." "If he doesn't? He gets to sit in a little Game over void for all I care." "I've also made swords, and shields. Ala glitchtale. With a few creative applications, like shield bubbles..." "We've even taken that little 'reset' idea and have used it to revert an object's memory- or place in time, back, some." "..Including ourselves! It's an effective-ish way to heal without any healing items." Each of the soul traits are recalled into him, steev creating a construct of a gun(It's visually a very bright and golden yellow) to blow the cap off a soda bottle. Before it tips over, he catches it with an orange speedster streak, creating a small red barrier with his hands so no soda fizz leaks. "Now I know you might be thinking about deev- He was included, after all." "..We'll hold something for him later, making written records for this exchange alone already looks like it's getting lengthy." He takes a swig of his sprite. "But that's most of us- and a pretty meaty chunk, too. Since they're all parts of me." "We'll get to talk again when I get to Dark Steev later..." Steev seems pensive, indecisive of the timeframe. "..Later later." "Do you have ANY idea how little that narrows it down?" deev would speak from his mind, laughing a little at his choice in words. "Shh. You're for next time."
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pichlive · 6 months
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So this is my thoughts on the Sonic Forces DLC– Long overdue due to some IRL business, but I'm ready to get this out so I can finally transition this blog onto the next game I wanna live blog. Be warned that spoilers are beyond the read more!
So… I have… a lot of mixed feelings on this DLC. As you might have been able to tell— I myself had so much trouble with this thing that I had to use mods just to get through it after Sonic's first trial! Which is sad to me– I had such high hopes for it, and I was having fun… until all the issues came trickling in. Which is a shame– because there's so many ways in which it's really great extra content… and then so many ways it kind of… falls flat in the end to me? Like they bent back to a lot of needless criticisms of the game to… in my opinion, kind of a version of the game I don't really like all that much. 
To get it out of the way right here right now: The dlc is just insanely unfairly hard. And to clarify: if this was even fair at all, I wouldn't mind. Personally, I would have preferred this difficulty be reserved… for hard. And you know. Not for people playing on easy, let alone the kids doing that? My issue isn't even just that it's hard– it's that the difficulty is made for a system that won't accommodate it. This is NOT a system made for like, the level of intensity or precision that these challenges want you to do. It feels like a desperate attempt to appear more 'hardcore' and… kind of strangely rushed? For a free DLC? Like some of it doesn't feel… all that playtested. 
Now, thankfully, much of the writing is still sosososoossoooooo solid to me. I did like that Sonic's friends took more precedence here– rescuing themselves and working to help Sonic, and god, Amy's VA just NAILED IT AND WENT OFF. But these character interactions without Sonic– as much as I love him– were a treat to see, and to see different dynamics was so refreshing. If this is a step into the water of possibly having more interactions like this… then I'm all for it. However, despite how much I liked all that… the writing near the end was… how do I put it. On one hand, I love Sonic and friends and Eggman and Sage all being involved in the final battle! On the other, as cool as Sonic going all out was, removing Sage vs The End feels more… generic? 
Other than all that– It did feel like there were way more issues here than in the original game, at least I swear there were– but I will be transparent and say I have this game on an external drive so I will account for if that caused any errors at all. Regarding how Sonic's friends played: Amy's is the best, and actually feels like she was playtested/the best balanced? Knuckles was just frustrating for me, and Tails was fun but also extremely OP in ways that I'm not sure were intended? But the cyber levels of what I've played are fantastic. Way more objectives with extremely fair level design and BANGER tracks in all of them!
I dunno, it feels like on some level they got scared of people reacting negatively to how experimental the game was, how 'easy' it was– so they tried to appeal to an audience of people who wouldn't really even like this game anyway. It feels like a really awkward hybrid of both that uh– the 'hardcore' video game people aren't… going to even look Sonic Frontiers's way, or at least they likely won't like how they balanced the game and are more likely to install their own mods. And the regular audience is obviously not going to like having to slog through the sudden 'difficulty' shift either! So… unfortunately– while the writing is easily a 4/5 to me… this DLC gets a 1/5. I could only recommend it either to people who really think they can handle the 'challenge' or are patient for it– or for the most dedicated of sonic players. Or at the very least– just get to Sonic and at least play the cyber levels. Those seem pretty solid. I guess the other cutscenes if it gets to you too much you can watch on youtube but even then, imo, I liked the original ending better– even if again I did like the character interactions here.   
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anonymousfiction211 · 3 years
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Handcuffed together 11: Expectations
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A/N:
A few days later than origanlly planned, but here is the next chapter ;)
Word count: 2.065
Two weeks.
You were in the house with Thor for two weeks and still haven’t heard anything of the team. In those two weeks you had played every board game that was in the house with Thor. Watched a bunch of series and movies. Even got drunk one evening. If you thought that combat training with Thor was hard, combat training with Thor while having a major hang over was much worse.
Slowly losing your mind, you were getting on Thor’s nerves on purpose. Hoping he would let you out of the house, but he couldn’t be convinced. You tried to sneak out a few times, but he had caught you. Apparently growing up with a trickster brother, you learn a thing or two. With plenty of time to think about the whole situation you decided that you were mad at Loki, very mad. You knew he had arranged this, thinking it was the right thing. But he didn’t talk to you about it, he didn’t give you any choice or voice in this, that made you angry. You didn’t want a relationship where he would just make his own plans, without consulting you. Or that he would think it is okay to do whatever he wants.
Thor tried to defend Loki’s action, but even he had to admit that he understood your point of view. After that the two of you decided not to talk about it, trying to make the best of the whole situation. Halfway through the third week Thor got a call from Tony. The security system should keep out Thanos’ minions, tough not Thanos himself. There was half a plan, so the two of you could return back to the tower. Finally, you walked with Thor outside. Inhaling the fresh and warm air, you saw the jet with Natasha approaching. Looking around you asked Thor ‘So, where are we exactly?’
‘Some country called Italy’ he answered.
Your jaw dropped ‘I’ve been in Italy this WHOLE TIME. And weren’t able to see a thing?’ you yelled.
‘So, excited to see that boyfriend of yours. He doesn’t want to admit it, but he missed you terribly’ Natasha beamed.
On the flight back to Stark Tower
The flight home was long. Thor didn’t come with you and Natasha. He had some things to sort out on Asgard, regarding the Tesseract. Leaving you alone with Natasha. You sat down in the co-pilot seat, and watched Natasha fly for a while.
‘I- I don’t know’ you answered.
‘How come?’ she asked.
‘Seriously? Avoiding me, knocking me out and shipping me to Italy, without even talking to me comes to mind’ you angrily reacted.
‘Not the most tactical approach, but effective. I mean, it’s Loki. What did you expect? A heart to heart?’ she said.
‘Wow, thanks for your understanding’ you sarcastically reacted.
‘Come on, it took him literally attacking you to finally tell us everything that he went through and is still going through. And still he is extremely vague about it’ she answered. ‘The only reason he agreed to stay was if we got you out of there. Thor and I had to stop him thrice from leaving that night. I was exhausted’
‘He tried to leave?’ you didn’t think he actually was serious when he said that maybe he tried.
‘Almost succeeded, I might add’ she said.
The rest of the flight the two of you rode in silence.
‘Don’t tell me he left’ you said to Steve.
At Stark Tower
Entering Stark tower, you were greeted by the whole team, expect Loki. He was nowhere to be seen.
‘No, he didn’t. He just rarely leaves his room since it happened’ Steve said.
‘(Y/N), I think maybe we should talk’ Tony said to your surprise. He has been keeping a distance from you since you and Loki started to get involved with each other.
‘Not now’ Steve sighed to Tony.
You raised an eyebrow but nobody gave you an explanation. Not wanting to waist anymore time you left it at that, and went straight to Loki’s room. You knocked on the door.
‘Door is open’ you heard him say.
Entering his room, he emerged from his bathroom. He was shirtless and his hair was still wet. Resisting the urge to run into his arms, you closed the door and stood still in the room. When you looked at him many emotions surged through you. You had missed him, but you still felt betrayed and angry.
‘How could you?’ you asked, holding back your tears and anger.
Loki looked sad, maybe a bit guilty. ‘I had to’ he answered.
In your anger you made an energy ball and flung it at Loki. He dodged the ball by ducking down, making it disappear in the bathroom. You heard a loud crash and saw several bottle flying and breaking through. Now it was Loki’s turn to look angry and betrayed.
‘Darling, calm down. Let’s talk’ he said.
He took a step in your direction. The fact that he told you to calm down had the opposite effect. Shooting another ball, he redirected it towards the wall where his closet was. Clothes were falling out and the closet was damaged. Loki kept walking towards you, redirecting the balls you threw at him. His desk was split in half, the cushions on his bed were hit making feather fly across the room and the table was slightly burning. Loki got closer and closer, making you step backwards with your back against the door. He grabbed your wrists with one hand and pinned them above your head. Grabbing your chin harshly you hissed in pain.
‘You want to fight? Let’s fight’ he said angrily.
He released your chin and pulled you from the door. He pushed you towards the middle of the room. You attacked him by hand, but he blocked you easily. Punching you in your ribs, making you groan and bend over. Even tough it hurt slightly, you knew he was holding back. You tried to punch him in the face, but he dodged you making you spin around. Grabbing your hips from behind he holds you close to his back.
‘Pathetic’ he whispered in your ear.
Spinning around again you started to walk towards him, while trying to hit him. You tried to throw your punched as fast as you could, but he was faster. He blocked every attack you threw at him, but didn’t attack back. When he was almost with his back against the wall he sweeped your leg, making you fall on your back.
‘Improvement. Yes. Enough? No’ he said. You saw the mischievous look on his face, he was certainly enjoying your rage.
You made an unexpected move and kicked his legs out from under him. He fell down with a groan, wiping the smug smile from his face. You pinned yourself above him, your knees pinning the arms against his body. Grabbing his chin like he did earlier you growled ‘You can’t just decide and act like you do, without including me!’
Loki didn’t look fazed, he looked calm. A bit too calm for your liking.
‘I can when it is about your safety’ you heard him say from behind you. Two hands grabbed you by your waist and pulled you up. The Loki under you faded away and you started to struggle against the arms around you. He threw you on the bed, making feathers once again fill the room.
‘It’s been a while, but I’ll get you purring again kitten’ he suggestively said. Crashing his lips down on your before you could protest. He broke the kiss and started to trail his kisses down your neck, marking you like he did the first time. You cried out but he ignored you. You were still struggling against his grip and the weight of his body on yours.
‘Stop. You can’t just send me away and expect me to go back to you whenever you like’ you said angrily.
Loki stopped what he was doing and looked into your eyes with an intense gaze. ‘And you can’t expect me to be with you if my presence endangered the woman I love’ he growled. With a hand wave the both of you were naked. Your wrists were tied together above your head to the headboard of the bed. There was a large ball in your mouth, preventing you from speaking. The ball was connected with chains to clams on your nipples, forcing you to look down at Loki. When you tried to move your head you pulled on your nipples, making you moan and Loki smirk. He positioned himself between your legs and worked your clit with his tongue. Slowly circling it with the tip and licking it with the flat of his tongue. He maintained eye contact with you the whole time. Even tough you wanted to, you couldn’t look away.
Right before you orgasm hit you, he stopped. Groaning around the ball he just laughed. A paint brush appeared in his hand. With one hand he opened your folds, exposing your throbbing clit to him. With the other he started to stroke it with the brush. The feeling kept you on edge, but it was nowhere firm enough to topple you over. Your nipples started to hurt, so you had no other option than to watch Loki play with your body. In an attempt to come you bucked your hips to create more friction, but Loki made the brush disappear.
‘What is it, kitten?’ he taunted.
He made the ball in your mouth disappear, but kept the clams on. ‘Now?’ he said.
Totally out of breath you gasped for air a few times. ‘Please, fuck me’ you begged him.
‘Good girl’ he praised.
He entered you with his cock in on smooth motion. He started to thrust into you in a fast pace, hitting the exact right spot. You wrapped your legs around his waist. He started to leave open mouth kisses on your neck and mouth. One hand slowly trailed downwards and played with your sensitive clit. You came hard, clenching your walls around his cock. Loki groaned loudly and you felt his cock twitch and spill his seed in you. He thrusted sloppily a few times and collapsed on top of you.
He was heavy, but it made you feel secure. The restraints disappear and you wrapped your hands around his back. Loki popped up on his elbows but stayed on top of you.
‘I missed you terribly’ he whispered against your lips while kissing you.
‘I missed you too’ you said back.
‘I didn’t want to send you away, but I had no other choice. Darling, if I ever think I’m a danger to you.. I’m going to send you away. And I know you will hate me for it. But I’d rather have that than kill you’ he started to trail his tongue up and down your neck, biting you slightly to make you squirm. You felt his cock starting to erect again.
‘And if you can’t handle that, I suggest you leave now’ he whispered in your ear. You felt two fingers enter you and his thumb started to toy with your clit again. You tried to get away from the overstimulation, but Loki’s weight prevented you to. After a long-time having sex and cuddling with each other, even Loki was finally tired. You were completely exhausted. Still, he pulled you out of bed and sent you to your own room. After the mandatory shower there was a beautiful green dress on the bed. You put it on and found a note under the dress.
- See you at the roof – L
When you got out of the elevator you saw Loki. He was standing in a suit near beautiful set table with candles and roses. There was a bottle of wine in the cooler. It was dark and the lights of the buildings were beautiful to see. Loki smiled brightly when he saw you. Walking towards him he pulled a chair for you. When you set down you felt his lips against your ear. ‘I am not going to apologise, but will make it up to you for spending two weeks with my idiot brother’ he said while kissing your ear lobe. When he set down it was Steve who served you your first course. He winked at you ‘Just friends, hmm?’ he said.
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dingodad · 3 years
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act 2 is... not fun! i can basically go down the reasons i didn’t enjoy the game without spoiling anything about the game’s actual plot.
like i’ve said already pretty much the entire charm factor of the first act is gone. act 1 laughed in the face of trial-and-error point-and-clicks that acted like you were stupid for putting the wrong two items together by giving completely unique flavour for every combination of items. even if you knew two items didn’t go together, there was incentive for you to try! act 2 has none of this. 90% of object interactions are the same almost verbatim “these items probably won’t work together” text. there’s no incentive to try out different items, which makes a majority of the game’s objectives into just “click on the one right thing and then walk to the end of the room”.
the rooms themselves are totally empty! most have between one and three interactive objects in them; any other setpieces, no matter how intriguing they might be to the player and/or the viewpoint character joey, serve no plot purpose and are therefore purely background. the few objects that can be observed have only short, dry descriptions; any object description longer than a single sentence is a RARITY. even extremely obvious and again, interesting to the player combinations yield zero returns. there’s a huge ant lusus in one scene. applying the lusus handbook to this lusus returns the message... there’s nothing in this book about giant ants.
there are entire rooms full of CHARACTERS who can’t even be OBSERVED... 4 characters in a room of maybe two dozen can be clicked on, and no real reason is given for this. i suppose the player is just expected to “recognise” who the “main characters” are because they already saw the troll call... how many years ago?
not only are the rooms empty but they are huge. they are way too large for the miniscule amount of content in them and this is ONLY compounded by the backtracking fetch quests you start being put through in the second half of the act. a character literally makes fun of you for going back and forth through the game over and over again but no remedy is provided. one of the ultimate objectives of the game involves backtracking all the way back to the START of the game... only to be told you have no reason to be there, and should walk right back to the end again.
the entire inventory system is basically a joke in this act. most of your items will not get used. when you do get a new item, you will almost invariably get rid of it again by the time you leave that same room. again, almost no item combinations result in anything funny. one of the only act 1 items that gets used in this act is - if you’ll allow me to spoil one thing - xefros’ microphone, which he gives away to another character at almost the beginning of the act. xefros’ entire "rapping about random objects” shtick from the first game is completely discarded! it literally almost feels like an excuse for the writers not to have to write any more witty flavour than they absolutely have to. joey gets a new abilitech in this act which she uses exactly once. the rest of her abilitechs are basically dead space in her inventory like everything else.
instead of the actually charming... you know... pointing and clicking aspects of the first act, the developers seem to have taken on board how popular the friendship simulators were, and tried to make act 2 a dialogue-driven character game? which would be fine if... the characters were interesting. the fact is that most of the stuff they might have wanted to explore in act 2 has ALREADY BEEN DONE, in the friendsims. let it be said that the ace attorney minigame we all knew was coming takes up about half of the game. anyone who told you hiveswap act 2 was about 8 hours of playtime obviously milked as much out of this courtroom sequence as they could, which, if you don’t care about hiveswap’s small cult cast of jadebloods and tealbloods, is very little. most of the game’s dialog was obviously written for this scene. unlike the rest of the game, almost every little combination of choices has its own unique text in this part of the game: but if you’ve never played an ace attorney game before, you will have a hard time finding any of the right or even interesting combinations. to put it bluntly, unless you were already really invested in some of the elements involved, this part of the game will be a long, boring slog.
the game isn’t even particularly funny. act 1 got laughs out of me. act 2′s jokes either fall flat or quickly beat themselves to death. the cultural references serve no purpose. ace attorney “because lawyers!” is funny as a sight gag (like terezi’s OBJECTION!s in the original homestuck) but it serves no purpose as an extended, hour-long part of gameplay. and why does an ongoing gag about KPOP of all things take up so much of this scene, in a game that’s been patting itself on the back over its appeal to 90s nostalgia? (this to me is one of the most damning examples of the what pumpkin team putting out stuff that they personally find hilarious without once stopping to wonder if it’s a product that will actually have appeal). why is the “highblood statue” used in a single scene actually an anime figurine? because anime is funny, i guess?
the game DOES look beautiful, with little exception (the game’s minimalist philosophy makes most of the rooms like pretty empty, after the immediate “wow we’re on an alien planet!” magic wears off), but i struggle to say it’s even a serviceable bit of software. the gui is practically inscrutable. every door says something different on it. “exit”? “open”? “use”? some doors just have a pair of feet hovering above them, which means “walk through door” (just like in act 1, which worked fine). except sometimes the feet just mean “walk on this floor”. it depends entirely on which room you’re standing in.
the actual gameplay is hardly any better. let’s ignore the ace attorney minigame for once. any puzzle that isn’t “bring item from character a to character b” is literally indecipherable. they’ve graciously allowed us to finally use the hint button, which is completely necessary for some of the more arcane ““puzzles”“ (which are really just more of the same trial and error click-and-clicks), but for some reason... only joey can get hints? you’re free to switch between joey and xefros at any time, but only for xefros does the button say “hints currently unavailable”. if you want hints you have to switch to joey. this has no other bearing on the gameplay.
music is fine, but not “we’ve been sitting on this soundtrack for years!” or “we got the undertale guy to compose for us!” levels of blow-your-mind incredible. it’s obvious that the soundtrack composed years ago is not reflective of a game that was clearly cobbled together within the last 15 months. did i mention that out of the 38 troll call characters who were literally advertised as “the cast of hiveswap act 2″, zebede and charun are just entirely absent without cause or explanation?
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c-is-for-circinate · 3 years
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I'd love to hear more of your thoughts about why P5R didn't quite land for you. I had the same reaction to it, but I've never quite been able to properly articulate why the last section fell so flat.
God okay so I've tried several times to answer this, and it seems like the answer is 'I still have way too many feelings, personally, to say this in anything less than thirty pages and fifteen hours of work', because Persona 5 the original is a game I loved a lot and care about a great deal. And most of the reasons I disliked Royal feel, in my head, like a list of ways it broke some of the things I liked best about P5--which means explaining them feels like I need to explain everything I loved about the original game, which is a book in itself, complete with referents to P3, P4, Jungian psychology, the Joseph Campbell mytharc, and fuck all even knows what. And that is too much.
But today I realized that I could instead describe it from an angle of, Persona 5 Strikers succeeds really well at doing the thing I think Royal was trying to do but failed at. And that I think I can talk about in a reasonable amount of wordspace, hopefully, behind this cut because I have at least one friend who hasn't played Royal yet.
Note for reblogs/comments: I HAVE NOT FINISHED STRIKERS YET. I got through the jail that pretended to be the final jail and have not yet gone into the obviously inevitable 'ohshit wait, you mean there's something more than simple human machinations behind all of this?' dungeon. (I got stuck on a really frustrating side quest, put the game down, and then dived into Hades to avoid throwing the Switch across the room for a while--and anyone around this blog lately knows how THAT'S been going.) Please no spoilers past Okinawa!
So, one of the many, many things I really appreciated about Persona 5 was its straightforward and unashamed attitude towards abusers and their acts of violence. Because, while yes P5 is a story about the use of power and control to make others suffer, it fundamentally isn't about those abusers themselves. It's about their victims, those that survive their crimes. And this shows up repeatedly over the course of the game.
We do not give a shit why Kamoshida wanted to beat and rape his students. We really don't. Kamoshida does not deserve our attention one moment longer than it takes to make him stop. Because, ultimately, that's the goal of P5, start to end. We don't know for sure if what we're doing is fair, if it's justice, if it's questionable. What we know is that people are being hurt, badly, actively, right now this second. What we know is that victims are suffering. What we know is that we, personally, us-the-protag and us the Phantom Thieves at large, are in danger. And in those circumstances, we don't care about the abuser's side any more. We don't. We don't have the space or time or capacity to care, because that is not the point.
The point is to help the weak. To save the people who need saving, right here and now. To give others the courage to stand up on their own behalf. We're not even out to change society, not really--that's a byproduct. We are reactions. We are triage. We are important.
There's something so empowering and validating about that as a theme, y'know? In a media landscape so full of "sympathetic villains", the idea that, you know, maybe sometimes you don't have to break yourself to show compassion that might possibly heal the bad guy--that sometimes you can just make the bad guy stop hurting people--feels both refreshing and satisfying. I really appreciate it as a message! I liked it a lot!
And yes, there's nuance to that theme, and the game is not without compassion. We save Futaba, because 'make the bad guy stop hurting people', in that case, means 'make this person stop hurting herself'. We give Sae a path forwards, help her fix her own heart. Yet it's worth pointing out that in both of those cases, while we were very glad to do those things, to save those people, we also went into both of those palaces for extremely practical reasons to begin with. We needed Futaba's help. We needed Sae's help. The fact that we chose to talk Sae into a change of heart rather than simply stealing her treasure, while ultimately a very good thing for her, was absolutely a practical choice predicated on the need for her palace to still exist to save our life. And yes, we wanted to save her, for Makoto's sake--yes, we wanted desperately to save Futaba. But Sae and Futaba let themselves be helped, too, and that doesn't change the overarching themes of the story itself.
Akechi (and to some extent Okumura) would not let himself be helped. Akechi's another interesting nuance to this theme, because of all our villains, we do learn the most about what drove him to the cruelties and crimes he's committed. He's at that intersection of victim and villain, and we want to help him, as a victim--but we also know that stopping him as a villain is more important. We'd like to save him from himself if we could, because we save people from their sources of trauma, it's what we do. We regret being unable to do so. But in the end, what matters to the story is not that Akechi refused to be saved--it's that Shido and Yaldabaoth need to be stopped, for the sakes of everyone else they're hurting now and may continue to hurt in the future.
The thing is, there's space and maybe even a need for a corollary discussion of those places where victim and villain intersect. It's an interesting, pertinent, and related topic. Strikers made an entire video game about it, a really good video game. It's centered in the idea that, yes, these people need to be stopped, and we will make stopping them our priority--but they're not going after us, and that gives us some space to sympathize. Even for Konoe, who specifically targets the Phantom Thieves--compare him to Shido, who actively destroyed the lives of both Joker and Futaba, who ordered Haru's father's death, who's the entire reason the team is still dealing with the trauma of Akechi's everything. Of course the game can be sympathetic to Konoe where it can't with Shido. There's enough distance to do that.
But right--Strikers is a separate game. It's a separate conversation. It's, "last time, we talked about that, so now let's take it one step further." And that's good writing. (It's something Persona has done before, too, also really well! Persona 3 is about terrible, occasionally-suicidal depression and grief. P4 is about how you can still be hurting and need some help and therapy even if things seem ok. Related ideas, but separate conversations that need to be separate in order to be respectful and do justice to either one. P5, as a follow-up to P4, is a conversation about how, ok, changing yourself is great and all, but sometimes the problem is other people so how do you deal with that? Again, still related! Still pertinent! Still alluded to in P4, with Adachi's whole thing--but it wasn't the time or place to base a quarter of the game around it.)
So one of Royal's biggest issues, to me, is that it tries to tack on this whole new angle for discussion onto a game that was originally about something else.
Adding Maruki's palace--adding it at the end, which by narrative laws suggests that it's the true point that everything else should be building up to--suddenly adds in about a hundred new dimensions at once. It wants us to engage with "what in this abuser/manipulator's life led him to act this way?" for basically the first time all game (we'll get to Akechi later). It wants us to engage with, "if the manipulator has a really good reason or good intentions, does that mean we should forgive them?" It requires us to reflect on, "what is the difference between control and cruelty?" It asks, "okay, but if people could be controlled into being happy, would that be okay?" (Which, based on the game so far, is actually a wild out-there hypothetical! Literally not a single thing we've seen in the game suggests that could ever happen. Even the people who think being controlled is safer and easier are miserable under it. Control that's able to lead to actual happiness is completely out of left field in the context of everything we've encountered all game so far.)
That's too much! We don't have time to unpack all that! We only have an eighth of the game left! Not to mention we are also being asked to bring back questions we put to bed much earlier in the game about the morality of our own actions, in a wholely unsatisfying way. Maruki attempts to justify his mass brainwashing because "it's the same as what you're doing", and we know it isn't, but the game didn't need Maruki calling it out in order for us to get that. We already faced that question when we started changing hearts, and again several times throughout the game, and again when we found our targets in Yaldabaoth's cells. The fact that we change hearts does not mean we think "changing hearts is fine and kind and should be done to everyone, actually." Changing hearts has been firmly established in this game as an act of violence, acceptable only because it prevents further systemic violence against innocents that we must prevent. The moral question has never once been about whether it's ok to change the hearts of the innocent, only about how far it's ethical to go against individuals who are actively hurting other people. Saying "you punched that guy to keep him from shooting a child, so punching people is good and I will save the world by punching everyone!" is confusing! and weird! and not actually at all helpful to the question of, how much violence is it acceptable to use to protect others! So presenting the question that way just falls really flat.
(And right, I love Strikers, because Strikers has time to unpack all that. Strikers can give us a main bad guy who wants to control the whole world for everybody's own good, because Strikers has earned that thematic climax. It has given us sympathetic bad guys who started out wanting to control the world to protect themselves and ended up going too far. It's given us Mariko Hyodo, who wanted to control the world to protect other people and went too far. It's given us a long-running thread about police, the desire to serve, and the abuse of power that can lead to. And since we are actively trying to care for the people whose hearts we're changing in Strikers, we can open the door to questions about using changes-of-heart and that level of control to make other people happy. We can even get a satisfying conclusion out of that discussion, because we have space to characterize the difference--Konoe thinks that changing peoples' hearts means confining them, but the Phantom Thieves think it means setting them free. We have seen enough sympathetic villains that we as an audience have had the space to figure out how we feel about that, and to understand the game's perspective of "stop them AND save them, if we can possibly do both." And that message STILL rests firmly on Persona 5's message of "it is Good to do what you have to do to stop an abuser so long as you don't catch innocent people in your crossfire.")
It's worth noting that the general problem of 'asking way too many new questions and then not answering them' also applies to how Royal treats its characters, too. P5 did have unanswered questions left at the end! The biggest one, and we all knew this, was Akechi, and what actually happened to him, and how we should feel about him, and how he felt about us. That was ripe for exploring in our bonus semester, and to Royal's credit they did in fact try to bring it up, but by god did they fuck up doing it.
Akechi's probable death in the boiler room was absolutely the biggest dangling mystery of the game. It was an off-screen apparent death of a key antagonist, so all of the narrative rules we know suggested that he might still be alive and would probably come back if the story went on for long enough. So when Royal brings him back on Christmas Eve, hey, great! Question answered. Except that the situation is immediately too good to be true, and immediately leads to another mystery, which leads to a flat suspicion that something must be wrong. We spend several hours of gameplay getting sly hints that, oooh, maybe he's not really alive after all, before it's finally confirmed by Maruki: yup, he really died, if we end the illusion we'll kill him too. Okay, at least we know now. Akechi is alive right now and he's going to be dead if we do this, and that doesn't make a ton of sense because every other undead person disappeared when the person who wished for them realized they were fake but at this point we'll take it. So we take down Maruki, and okay, Akechi really is dead! Probably! We're fairly sure! Aside from our lingering doubts!
And then we catch a glimpse of maybe-probably-could be him through the train window, and I just want to throw something, because come on.
Look, it is just a fact of storytelling: the more times you make an audience ask 'wait, is this character dead or aren't they?', the less they will care, until three or four reversals later you will be hard pressed to find anybody who gives a shit. Royal does this like four different times, and every iteration comes with even less certainty than the last. By the end, we somehow know even less than we did when we started! Did Akechi survive the boiler room to begin with and Maruki just didn't know? Or was Maruki lying to try and manipulate us further? Or was he actually dead and then his strength of will when Maruki's reality dissolved was enough to let him survive after all? Is that even actually him out the train window?
Where is he going! What is he doing! How did any of this happen! What is going on! We all had these questions about Akechi at the end of the original P5, and the kicker is that Royal pretends like it's going to answer them only to go LOL JK NO. It's frustrating and it's dissatisfying and it annoys me.
The one Akechi question that Royal doesn't even bother to ask, though, let alone leave ambiguous, is how does the protagonist feel about him? The entire emotional weight of the third semester rests on the protagonist caring about Akechi, Sumire, and Maruki. Maruki's the person we're supposed to sympathize with even as we try to stop him. Sumire's the person we're trying to save from herself. And Akechi is our bait--is, we are told, the one thing our protagonist wished for enough to actualize it in this world himself. Akechi's the final lure to accept Maruki's deal. Akechi's survival is meant to be tempting.
For firm Akechi fans, this probably worked out fine--the game wanted to insist that the protagonist cared for Akechi the same way the player did. For those of us who're a little more ambivalent, though (or for the many and valid people who hated him), this is a super sour note. Look, one of the Persona series' strengths is the way it lets players choose to put their time and emotional investment into an array of different characters, so the main story still has weight even if there's a couple you don't care about that much. It has always done this. The one exception, from P3 all the way through P4 to here and now, is Nanako Dojima, and by god she earned that distinction. I have never met a person who played Persona 4 who didn't love Nanako. Nanako is a neglected six-year-old child who is brave and strong enough to take care of herself and all of the housework but who still tries not to cry when her dad abandons her again and lights up like the sun when we spare her even the tiniest bit of time and attention. It is impossible not to care for Nanako. Goro Akechi is not Nanako.
And yet third semester Royal doesn't make sense if your protagonist doesn't feel linked to Akechi. The one question, out of all the brand new questions Royal throws out there, that it decides to answer all by itself--and it's how you as a player and your protagonist ought to feel about an extremely complex and controversial character. What the fuck, Royal. What the fuck.
In conclusion, I'll leave you with this. I played the original Persona 5 in March and April of 2017, as an American, a few months after the 2016 election and into the term of our then president. It felt painfully timely. A quick calendar google early on indicated that the game's 20XX was almost certainly 2016, and the closer our plot got to the in-game November leadup to an election destined to be dominated by a foul and charming man full of corruption and buoyed up by his own cult of personality, the more I wanted to laugh/cry. It felt timely. It felt important. It felt right.
I went through Royal (in LP form on youtube, not having a platform to play it on) in summer of 2020, with a hook full of face masks by my front door and protests about racial tension and local policing that occasionally turned into not-quite-riots close enough to hear at night if I opened the windows of my apartment. The parts of the game that I remembered felt as prescient and meaningful as ever, if not even more so. The new parts felt baffling. Every single evil in the game felt utterly, painfully real, from the opening moments of police brutality to the idea of a country led by a guy who probably would use his secret illegitimate teenage son as a magical assassin if the opportunity presented itself and he thought he could get away with it. Yaldabaoth as the cumulative despair of an entire population who just wanted somebody to take over and make things be okay--yes, yes, god, in summer of 2020? With streets full of people refusing to wear masks and streets full of people desperate for change? Of course. Of course that holy grail of safety should be enticing. Of course it should be terrifying.
And then Maruki. Maruki, who was just so far outside the scope of anything I could relate to the rest of the game or my own life. Because every single other villain in the rest of Persona is real. From the petty pandering principal to the human-trafficking mob boss. The corrupt politicians and the manmade god of cultural desire for stability. And this game was trying to tell me that the very biggest threat of all of them, the thing that was worse than the collective force of all society agreeing to let this happen because succumbing was easier than fighting back--that the very biggest threat of all was that the world could be taken over by some random nobody's misguided attempts to help?
No. Fuck no. I don't buy it. Because god, yes, I have seen the pain and damage done on a tiny and personal and very real level by the tight-fisted control of someone trying to help, it never looked like this. Not some ascended god of a bad therapist. All the threats to the world, and that's the one I'm supposed to take seriously? This one man is more of a threat than the fundamental human willingness to be controlled?
Sorry, but no. Not for me. Not in this game. Not in this real-life cyberpunk dystopian apocalypse.
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marginalgloss · 3 years
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I turn 35 tomorrow. How better to celebrate that than with some notes on the handful of video games I have managed to finish over the last ten months. In no particular order:
Judgment (PS4)
Something I think about often is that there aren’t many games which are set in the real world. By this I man the world in which we live today. You can travel through ancient Egypt or take a trip through the stars in the far future, but it’s relatively rare to be shown a glimpse of something familiar. Hence the unexpected popularity of the new release of Microsoft Flight Simulator, which lets you fly over a virtual representation of your front porch, as well as the Grand Canyon, and so on.
I found something like the same appeal in Judgment, a game which took me longer than anything else listed here to finish — seven or eight months, on and off. Like the Yakuza games to which it is a cousin, it’s set in Kamurocho, a fictional district of a real-world Tokyo; unlike other open-world games, it renders a space of perhaps half a square mile in intense detail. I spent a long time in this game wandering around slowly in first-person view, looking at menus and in the windows of shops and restaurants. The attention to detail is unlike everything I have ever seen, from the style of an air conditioning unit to the range of Japanese whiskies on sale in a cosy backstreet bar. And this was a thing of value at a time when the thought of going anywhere else at all, let alone abroad, seemed like it was going to be very difficult for a very long time.
It’s a game of at least three discrete parts. One of them is a fairly cold-blooded police procedural/buddy cop story: you play an ex-lawyer turned private eye investigating a series of grisly murders that, inevitably, link back to your own murky past. In another part you run around the town getting into hilarious martial arts escapades, battering lowlifes with bicycles and street furniture. In another, you can while away your hours playing meticulous mini-games that include darts, baseball, poker, Mahjong and Shogi — and that’s before we even get to the video game arcades.
All these parts are really quite fun, and if you want to focus on one to the exclusion of the others, the game is totally fine with that. The sudden tonal shifts brought about by these crazy and abrupt shifts in format are, I think, essentially unique to video games. But the scope of Judgment is a thing all its own. As a crafted spectacle of escapist fiction it’s comprehensive, and in its own way utterly definitive.  
Mafia: Definitive Edition (PS4)
I was amazed when I found out they were doing a complete remake of Mafia, a game I must have finished at least three or four times in the years after its release back in 2002. Games from this era don’t often receive the same treatment as something like Resident Evil, where players might be distracted by the controls and low-poly graphics of the original. 
A quality remake makes it easier for all kinds of reasons to appreciate what was going on there. (Not least because they have a lot of new games in the same series to sell.) But in the early 00s PC games like this one had started to get really big and ambitious, and had (mostly) fixed issues with controls; so there’s a hell of a lot more stuff going on in Mafia than in most games of that era. It was also a very hard game, with all kinds of eccentricities that most big titles don’t attempt today. Really I have no idea how this remake got made at all. 
But I was so fond of the original I had to play it. The obvious: it looks fantastic, and the orchestral soundtrack is warm and evocative. The story is basic, but for the era it seemed epic, and it’s still an entertaining spectacle. The original game got the balance of cinematic cutscenes, driving and action right the first time, even while Rockstar were still struggling to break out of the pastiche-led GTA III and Vice City. 
They have made it easier. You’re still reliant on a handful of medical boxes in each level for healing, but you get a small amount of regenerating health as well. You no longer have to struggle to keep your AI companions alive. Most of the cars are still heavy and sluggish, but I feel like they’re not quite as slow as they once were. They’ve changed some missions, and made some systems a little more comfortable — with sneaking and combat indicators and so on — but there aren’t any really significant additions.
The end result of all this is that it plays less like an awkward 3D game from 2002, and more like a standard third-person shooter from the PS3/360 era. Next to virtually any other game in a similar genre from today, it feels a bit lacking. There’s no skill tree, no XP, no levelling-up, no crafting, no side-missions, no unusual weapons or equipment, no alternative routes through the game. And often all of that stuff is tedious to the extreme in new titles, but here, you really feel the absence of anything noteworthy in the way of systems. 
My options might have been more limited in 2002 but back then the shooting and driving felt unique and fun enough that I could spend endless hours just romping around in Free Ride mode. Here, it felt flat by comparison; it felt not much different to Mafia III, which I couldn’t finish because of how baggy it felt and how poorly it played, in spite of it having one of the most interesting settings of any game in recent years. But games have come a long way in twenty years.    
Hypnospace Outlaw (Nintendo Switch)
If this game is basically a single joke worked until it almost snaps then it is worked extremely well. 
It seems to set itself up for an obvious riff on the way in which elements of the web which used to be considered obnoxious malware (intrusive popups and so on) have since become commonplace, and sometimes indispensable, parts of the online browsing experience. But it doesn’t really do that, and I think that’s because it’s a game which ends up becoming a little too fascinated by its own lore. 
The extra science fiction patina over everything is that technically this isn’t the internet but a sort of psychic metaverse delivered over via a mid-90s technology involving a direct-to-brain headset link. I don’t know that this adds very much to the game, since the early days of the internet were strange enough without actually threatening to melt the brains of its users. 
(This goes back to what I said about Judgment - I sometimes wonder if it feels easier to make a game within a complete fiction like this, rather than simply placing it in the context of the nascent internet as it really was. Because this way you don’t have to worry too much about authenticity or realism; this way the game can be as outlandish as it needs to be.) 
But, you know. It’s a fun conceit. A clever little world to romp around in for a while. 
Horace (Nintendo Switch)
I don’t know quite where to begin with describing this. One of the oddest, most idiosyncratic games I’ve played in recent years. 
As I understand it this platformer is basically the creation of two people, and took about six years to make. You start out thinking this is going to be a relatively straightforward retro run-and-jump game — and for a while, it is — but then the cutscenes start coming. And they keep coming. You do a lot of watching relative to playing in this game, but it’s forgivable because they are deeply, endearingly odd. 
It’s probably one of the most British games I’ve ever played in terms of the density and quality of its cultural references. And that goes for playing as well as watching; there’s a dream sequence which plays out like Space Harrier and driving sequences that play out like Outrun. There are references to everything from 2001 to the My Dinner with Abed episode of Community. And it never leans into any of it with a ‘remember that?’ knowing nod — it’s all just happening in the background, littered like so much cultural detritus. 
A lot of it feels like something that’s laser-targeted to appeal to a certain kind of gamer in their mid-40s. And, not being quite there myself, a lot of it passed me by. Horace is not especially interested in a mass appeal — it’s not interested in explaining itself, and it doesn’t care if you don’t like the sudden shifts in tone between heartfelt sincerity and straight-faced silliness. But as a work of singular creativity and ambition it’s simply a joyous riot. 
Horizon: Zero Dawn (PS4)
I stopped playing this after perhaps twelve or fifteen hours. There is a lot to like about it; it still looks stunning on the PS4 Pro; Aloy is endearing; the world is beautiful to plod around. But other parts of it seem downright quaint. It isn’t really sure whether it should be a RPG or an action game. And I’m surprised I’ve never heard anyone else mention the game’s peculiar dedication to maintaining a shot/reverse shot style throughout dialogue sequences, which is never more than tedious and stagey.
The combat isn’t particularly fun. Once discovered most enemies simply become enraged and blunder towards you, in some way or another; your job is to evade them, ensnare them or otherwise trip them up, then either pummel them into submission or chip away at their armour till they become weak enough to fall. I know enemy AI hasn’t come on in leaps and bounds in recent years but it’s not enough to dress up your enemies as robot dinosaurs and then expect a player to feel impressed when they feel like the simplest kind of enrageable automata. Oh, and then you have to fight human enemies too, which feels like either an admission of failure or an insistence that a game of this scale couldn’t happen without including some level of human murder. 
I don’t have a great deal more to say about it. It’s interesting to me that Death Stranding, which was built on the same Decima engine, kept the frantic and haphazard combat style from Horizon, but went to great lengths to actively discourage players from getting into fights at all. (It also fixed the other big flaw in Horizon — the flat, inflexible traversal system — and turned that into the centrepiece of the game.) 
Disco Elysium (PS4)
In 2019 I played a lot of Dungeons and Dragons. I’m talking about the actual tabletop roleplaying game, not any kind of video game equivalent. For week after week a group of us from work got together and sort of figured it out, and eventually developed not one but two sprawling campaigns of the never-ending sort. We continued for a while throughout the 2020 lockdown, holding our sessions online via Roll20, but it was never quite the same. After a while, as our life circumstances changed further, it sort of just petered out.
I mention all this because Disco Elysium is quite clearly based around the concept of a computerised tabletop roleplaying game (aka CRPG). My experience of that genre is limited to the likes of Baldurs Gate, the first Pillars of Eternity and the old Fallout games, so I was expecting to have to contend with combat and inventory management. What I wasn’t expecting was to be confronted with the best novel I’ve read this year.
To clarify: I have not read many other novels this year, by my standards. But, declarations of relative quality aside, what I really mean is that this game is, clearly and self-consciously, a literary artefact above all. It is written in the style of one of those monolithic nineteenth century novels that cuts a tranche through a society, a whole world — you could show it to any novelist from at least the past hundred years and they would understand pretty well what is going on. It is also wordy in every sense of that term: there’s a lot of reading to do, and the text is prolix in the extreme. 
You could argue it’s less a game than a very large and fairly sophisticated piece of interactive fiction. The most game-like aspects of it are not especially interesting. It has some of the stats and the dice-rolling from table-top roleplaying games, but this doesn’t sit comfortably with the overtly literary style elsewhere. Health and morale points mostly become meaningless when you can instantly heal at any time and easily stockpile the equivalent of health potions. And late on in the game, when you find yourself frantically changing clothes in order to increase your chances of passing some tricky dice roll, the systems behind the game start to feel somewhat disposable. 
Disco Elysium is, I think, a game that is basically indifferent to its own status as a game. Nothing about it exists to complement its technological limitations, and nor is it especially interested in the type of unique possibilities that are only available in games. You couldn’t experience Quake or Civilisation or the latest FIFA in any other format; but a version of Disco Elysium could have existed on more or less any home computer in about the last thirty years. And, if we were to lose the elegant art and beautiful score, and add an incredibly capable human DM, it could certainly be played out as an old-fashioned tabletop game not a million miles from Dungeons and Dragons.
All of the above is one of the overriding thoughts I have about this game. But it doesn’t come close to explaining what it is that makes Disco Elysium great.
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red-hood-vigilante · 3 years
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more hbo spn rambles, thoughts, drabbles etc. long long post.
part 1 here
there’s some things i’ve omitted here bc others have already posted about those things, certain headcanons and characterizations and stuff. those posts are in my likes somewhere (and i’ll reblog them someday), and there’s some posts i’ve read but not liked, which i now can only vaguely remember, which is why some ideas/thoughts are similar
ALSO most of these follow the model i talked about in part one: how s1-5 will stay more or less how they are but s6-10 is changed (some things are cut out entirely, some things are tweaked and some characters + arcs are more fleshed out. more focus on sam’s trauma and post-cage adaptation to the real world as well as dean letting his rage and control issues consume him and how he’d recover and redeem himself)
as i typed these paragraphs, i realized i really have 10 seasons mapped out and ready to go. hbo hire me!!
alright go:
sam and dean get wearier as the show progresses (second half), and eventually they stop putting so much care and thought in the people they save. like...hm how do i say this, like as long as a victim/victims are saved, they don’t care about how that happens or how those people suffer potential consequences, like if the victims lose a limb or have their homes burned down because of the monster, then sam and dean don’t really care. they saved your life, now they’ll leave you with your life in potential shambles and not care because all that matters is that they saved your life, not how it is afterwards. they still care about saving that one person, but eventually it pales a little in comparison to a war between heaven and hell, being the vessels etc. ---> saving people becomes less about making sure they’re actually alright and healing from horrific events and more about just making sure they have a pulse before they move on
when angels lose their wings they are either burned off in the actual fall or ripped off of them in their vessels, which leaves pretty nasty scars on the vessel
ed and harry are so young and bright eyed about the whole hunting thing; sam and dean as kids, idolizing it, finding it exciting and intriguing when they shouldn’t. sam and dean try to get them out of the business before they too are too traumatized and desensitized to do anything but hunt. neither sam or dean will say it but they are jealous of ed and harry and their freedom to leave, and hate them for choosing this voluntarily instead of being dragged into it by tragedy
hbo spn is a slow burn. there’s a lot more shots of sam and dean in silence just sitting together after a hunt, exhausted and too tired to move yet. they’re covered in blood and guts on the side of the road after killing or covered with dirt in a graveyard after burning bones, sitting next to the fire, just watching it. the times they park the car and watch the stars? we get to see it. 
dean wears rings and the amulet all the time in the beginning, for the first five seasons. the rings vary; first they’re some of john’s old ones and stuff he finds in thrift stores. then later on he begins wearing rings from people they’ve saved/haven’t saved as a keepsakes etc. when he begins his descent to the holy murderer in s6-10 he wears less and less rings. they don’t matter anymore -> symbolically shedding who he was and what mattered to him
the only accessories sam has is a rosary/cross around his neck. he has jess’ engagement ring in his pocket/wallet. after the cage he vaguely remembers why the ring was there and who jessica was (more on this further down)
the four horsemen are manifestations of different aspects of human nature at its most grotesque and strongest, can’t be killed as long as humans live. war is conflict, famine is desire, pestilence is physical and mental illnesses.
(the seven sins are like the horsemen, tulpas of human nature instead of demons)
death isn’t a concentration of an existing aspect of humans as much as it is the end of life, the antithesis of life. death the oldest of the horsemen and has existed since the beginning of any life, organism, cell and atom. the opposite of life and light, the other half of god (as i’m typing this i’m confused as to why  amara was the opposite of god instead of death). death isn’t evil or good, remains 100% objective. doesn’t care for sam or dean at all, but has a begrudging respect for their stubbornness and entertainment they provide due to their flat out refusal to do as they’re told by celestial bodies when anyone else would crumble
by including death i feel like it very naturally begs questions of who decides when someone dies, when someone lives, why would death follow these guides instead of reaping whomever whenever, what happens if a life isn’t reaped at the right time etc. the reader in me adore the idea of death having a library with books and records of everyone who has ever lived and died and how they died - but then, who writes these books and why? do they decide, and if in that case, how? these questions are above my paygrade but you know what i mean? like there has to be some sort of system right, god created everything, death executes to maintain order, some third party deity writes the laws and the books. the three branches of government. ok but it’s hbo so again, i think we shouldn’t dive this deep into things, like as much as these topics intrigue me i don’t want to stray too much from the dirt road trip aesthetic
shapeshifters are extremely rare because they don’t require any kind of human blood or organs/sacrifice to live
i want more exploration of how magic is like science, like it just needs the right ingredients and right conditions. sam thinks of magic as an obscure branch of science; it just requires research and knowledge and clear intentions because science can be controlled and do a lot of good when used responsibly. dean doesn’t like it. he doesn’t trust the unpredictable elements and he’s seen enough to know it never goes well. magic is a force that can’t be controlled by anyone.
sam and dean have full on fist fights regularly. to practice and keeping each other sharp, but also because they’re siblings. they’re feral, insane and unhinged with each other and they get on each other’s nerves A LOT. it’s petty and childish and sometimes it can get a lil ugly but it becomes their way of family therapy. after a fight the next scene cuts to sam and dean with ruffled clothes, nosebleeds and swollen lips at a diner eating silently after beating each other up. either they sit in silence because they’re tired or both are harping on the other’s openings and weaknesses
sometimes they’ll fight a little dirty but they do so in different ways; dean will pull the old ‘look!’ and point to something and then tackle sam when he turns to look while sam will just cry out in fake pain which makes dean stop dead in his tracks before sam headbutts him or kicks him in the groin
we, the audience get used to these fights, they’re sometimes funny and for comic relief, sometimes for narrative purposes (like tricking a monster they’re fighting each other when they’re really not) BUT. then comes the times when sam and dean are actually fighting without holding back and we see how much they are capable of hurting each other or how heartbreaking and difficult it can be to watch when of them are incapable of fighting back/doesn’t defend himself -> swan song when dean doesn’t fight back against possessed sam, or when dean beats soulless sam unconscious
sam and dean also just verbally bully each other constantly but they do have their odd ways of expressing affection and care. they get the other person their fave snack whenever they go grocery shopping without being asked to and are the only other one they truly trust to have their back in hunts. have a cup of coffee ready before the other asks for one. brothers and each other’s best friend. nightmare duo but in a sweet way. the cooperation of ‘the usual suspects’ when they’re in different interrogation rooms but still has the cover story down to a t. code words and code names and cover stories, they know it all
when sam and dean fight together against a common enemy they’re a damn nightmare - because they know each others weaknesses and habits, they cover each other perfectly and in complete silence. they’ve been at it together since they were kids and read each other’s nonverbal cues like a picture book
to build off of what i said in part 1; the winchesters are pretty hated in the hunter’s community. even the people sam and dean frequently work with (bobby, ellen, jo, ash, rufus, bela, kevin, charlie, castiel etc) roasts them all the time and don’t hesitate with calling them out on their self-pitying crap when it get’s too much (spn was just objectively better when characters weren’t afraid of dragging sam and dean through the mud for being selfish and stupid) and this WILL persist in hbo spn. the only reason people continue working with sam and dean is because they know deep down a lot of the things that happens aren’t sam and dean’s fault - but they still blame them for it. doesn’t make it easier how sam or dean sometimes start crap on purpose to save the other
the winchesters are terrifying and people for sure tell stories about them, but not like ‘they’re heroes’, more like ‘they’re insane and dangerous. stay the fuck away from them’. some stories are true, like how they’ve worked with demons, but some are just game of telephone. (dean has apparently a ghost he is frequently possessed by while sam is actually a mutant vampire). hunters hate and are scared of the winchesters. sam and dean are never invited to hunter stuff (burials, memorials etc) but crash them nonetheless even though the hunters do NOT want them there.
you know what drives me insane when i think about it? how some characters in spn already are their hbo spn counterparts; john. mary. adam. maybe kevin?
other things that already are their hbo spn counterparts: dean throwing away the amulet right in front of sam. eyes burning when angels are seen. how ghosts are just tragedies, stuck in a loop they can’t leave. how a lot of the monsters they meet are just victims or their circumstances or the first victim of a curse. the impala being sam and dean’s home. dean not knowing how to comfort sam when he’s upset other than trying to do things for sam that usually brings dean comfort (driving the impala, listening to rock music etc). the roadhouse. heaven being an eternal version of the memories that made you the happiest even though it’s not real. sam wanting independence and freedom but never fully having it. dean fearing being alone more than anything else and that’s where he always ends up. sam has an eating disorder after the demon blood and dean has an alcohol problem he refuses to see as a problem. dean saying “i’d do it again” without an ounce of regret and pouring himself a drink when sam tells him it was fucked up to lie to him about gadreel
the demon/angel hybrid: THIS could be sooo interesting to explore. an angel and demon hybrid are you kidding me?? not to toot my own horn too much but i’m so clever. i should write this story myself. SO. does this creature have parents who fucked in their vessels or was this an experiment by god (yes i love the ‘mad scientist’ idea, that really should’ve been played up way more) or did a pre-existing creature (human or otherwise) drink demon blood and angel grace at the same time so that it created itself? so much potential for some really intriguing storytelling and character exploration - not only the creature itself and what they would be like, but also for the people around; sam, dean, castiel, jack etc. how would they react to this thing that is the very definition of defying heaven and hell and all the natural laws? does it exist before the show starts or will we see its birth?
the powers of the demon/angel hybrid would be tricky; a mix of holy and defiant, grotesque and beautiful. unconsciously forces people to tell the truth when talking to them. poisons whatever they touch. eyes of a demon, wings of an angel. can smite but skin will burn when touching iron. can do deals but will require a sacrifice in return, not a soul, usually a body part taken then and there (the hybrid eats it. it favours eyeballs and the liver - angels like raw meat). lights always flicker. makes things explode when angry (esp people and cars). can manipulate feelings, thoughts and memories. can travel to both heaven and hell, not welcome in either places. + standard stuff like telekinesis, teleportation, mind reading, super strength etc. 
sam and dean’s wardrobe are pretty much the same; whatever’s cheap and not covered in blood. however, they do have stylistic differences. sam thinks graphic tees are funny, dean uses whatever’s black combined with john’s leather jacket. their wardrobe melds as they stop thinking of themselves as individuals and more of “me and my brother,”. their clothes are tattered and torn to shreds all the time. hand me downs, hand me ups. when they stray off their “path” and do things that are the crux of a storyline/character arc, this would reflect in their clothes. when sam is with ruby and becomes more and more “evil” he wears more and more red, a colour he has stated in the past he doesn’t really like. when dean is dead, sam starts to wear his rings and john’s and dean’s leather jacket. when dean decides he’s going to say yes to michael he dresses in white, when sam is dead dean takes off every piece of jewelry except the amulet. he holds it clenched in his fists when he’s whispering what comes close to a prayer
logically the amulet should have a backstory but you know what? i love that it’s hinted to be just a piece of cheap jewelry sam found in a thrift store he decided to give to dean. but narratively it should be explained so... idk. what could be logical solution as to why it would react to GOD himself? maybe god wore it once cuz he thought it was neat but he sold it for three dollars because he wanted coffee and then sam found it a week later
i would prefer it if god didn’t show up at all (absent father number one) but if he DID he’s not all powerful just a true neutral (like death, 100% objective) who created a thing that just took a life of its own, much like a parent and a child - the parent helps the child but can’t control it. the times he did intervene or tried to do something it didn’t really have any real long lasting effect so he gave up on trying a while ago. 
@spneveryseason talked about this, how the storyline of sam being possessed by gadreel would be horrifying if we saw everything from sam’s perspective instead of dean’s (her fic is wonderful). in the ‘dean slowly descends into a righteous murderer to become holy’ idea i have this tracks so damn well because again, if dean believes something is right, it is right, no questions about it. everyone around him is like “that’s really fucked up and you should make amends” but dean doesn’t see any reasons for why - sam is alive isn’t he? and seeing it from sam’s pov would really underline how horrifying, dehumanizing and belittling that experience was
john and mary are adam and eve. sam and dean are cain and abel are michael and lucifer. time is a flat circle. history never stops repeating itself. 
sam is the villain of s4. he is manipulated and key information is withheld from him but in the end... would it made a difference? it crossed his mind, that he could be tricked because ruby is a demon after all, but maybe he likes the power, the feeling of freedom, that he wasn’t just the baby, the one who always needs permission to do things. if he has to drain possessed people to get that power... so be it. and it’s for a good purpose, until it isn’t. he’s hungry for more, to be feared and respected. he’s enticed by lucifer’s sweet words, the potential of all that power and the idea of ruling two out of three realms. dean manages to pull him back from the brink because sam decides he doesn’t want to be what john thought he was and fail dean and himself like that.
dean is the villain in s9. he is controlling, the mark of cain without the mark. what he says goes - it’s not a democracy, it’s a dictatorship. he doesn’t see how much pain, doubt and fear he causes the people around him. if some victims or civilians die on his watch that doesn’t matter - just some collateral damage. sam can’t make dean listen to him because dean is the older one, the one who’s always called the shots. dean is the angelic one, heaven’s chosen warrior, he is untouchable and unkillable. he’s is an excellent killer, filling the void with blood and rage which is better than the crippling fear of loneliness carved into his bones. 'i butcher for love, to protect,’ he tells himself. ‘why shouldn’t i exterminate, regardless of the cost? i’ve followed the rules, i’ve always sacrificed. now i call the shots. it’s my right.’
sam’s hell trauma is never magically removed. he’s stuck with the memories and the nightmares and the occasional hallucinations. castiel can’t do anything but offers to wipe his memory completely, but sam says no, he is still doing penance. 
after dean comes back from hell he starts calling himself old man and jokes a lot about he’s 40 years older now (after he’s more comfortable about speaking about hell) 
when sam comes back he feels ancient (he’s over 900 years old at least but he lost count), weary, tired and so so so out of place in this world. he’s forgotten how to put gas in a car, how to drive, how to use a credit card, all the song lyrics he and dean used to yell together, the faces of people he knew before he fell, the softness of a bed, the schools he went to, most of the hunts he and dean, how john died, who mary is, the initials carved into the impala, the taste of food that isn’t raw meat. it’s so much he’s forgotten that he has to relearn. he prefers figuring things out with castiel instead of dean because castiel doesn’t silently resent him for everything he’s forgotten
sam doesn’t laugh anymore. despite dean’s many and castiel’s few awkward attempts, it’s more like quick smile and a quiet “hmm”. on some days he recoils when he sees blood and guts, on other days he’s so apathetic it’s unnerving
sam sympathizes with the brought back mary and castiel more than ever. dean tries to get sam to remember things he’s forgotten from his childhood but sam can’t connect with it anymore. he stopped being that sam a long time ago. dean doesn’t know what else to do than try to force this connection to be revitalized and he fails. sam isn’t that person anymore and this wedge in their relationship becomes a central factor in dean’s s6-10 desperation and isolation. sam is here and safe but it’s not really sam, not the sam dean grew up with
while sam has forgotten how to make coffee, he now knows everything about angels, effective torture tricks, a bunch of lore + biblical history, how to navigate hell, the most powerful and influential demons, rare and powerful spells as well as perfect enochian (he will speak enochian without realizing and it feels more natural than english). lucifer and michael were surprisingly talkative (raging about the unfairness) when taking their anger and hatred out on sam and adam and each other. sam had access to all of lucifer’s memories and knowledge for the time he was the one in control. walking library and encyclopedia of biblical lore.
he still has some muscle memory from hunting and sparring, but sam is ghostly thin and very rusty. even though he’s an expert on lore, he’s not fit to go on hunts anymore and he knows it. 
sam remembers adam and swears he’ll try to get him out, but he can’t. just thinking about the cage makes him vomit. he can’t talk about it, much less go near it. after a while sam thinks it might be better to let adam stay down there than let him come back up and feel this crushing emptiness and loss of direction
sam’s trials take place in s9 instead of 8; coinciding with dean’s villain arc. for sam the trials are a chance to redeem himself again, this time for good by closing hellgates forever. they’re scrubbing him clean of the demon blood and his sins and they give him a sense of purpose again now that he can’t join hunts anymore. it doesn’t matter if he dies because of it. it would be nice with a permanent and peaceful death that did something good. dean is taken aback by sam’s devotion to repent for something that happened years ago and for something sam has already paid for a thousand times over. dean realizes how messed up he himself has become and how he’s helped put sam here, on the cusp of self sacrifice again because of sickening guilt and self hatred. dean begs sam to not complete the trials at the cost of his own life and swears he’ll better himself, be a friend and a brother, not a jailer, dictator or a murderer. ‘if you won’t give yourself or life another chance, please give me one.’ ---> s10 pacifist dean learning to let go of the control, the violent tendencies and the rage
oh wait what if gadreel still possessed sam after the trials to heal him but sam is the one who invites the angel in? he’ll keep his promise to dean about staying alive, as well as heal from the inside and have breaks from the world when he doesn’t want to be present, like he and gadreel will alternate being the one in control. he keeps it a secret from dean and helps gadreel imitate him so dean won’t notice. it’s not so bad, being possessed by this angel - sam can say no anytime and gadreel is a nice guy. since they alternate on who’s present they can access each other’s memories, which is terrifying and embarrassing at first, but since gadreel and sam have been tricked and used by lucifer and been punished for it for far too long, they understand each other. now another creature knows their trauma and terrors without the need for verbal explanation. also having an angel residing in his body makes sam feel like he can hunt properly again because gadreel can heal him and take over in situations sam’s overpowered. this could show how messed up sam has come to view himself and his body. 
dean is conflicted when he finds out; sam lied but gadreel does help sam heal, sam’s traumatized and his self-worth is fucked up and dean has contributed to that. dean convinces sam to push gadreel out, that sam is still valuable, loved and a good person who shouldn’t be in a place where he views his body and mind like a property to be occupied. sam’s faith begins to come back bit by bit, not in god, but in himself, his brother, in the good things in life. they build their little family; sam, dean, castiel, the hybrids, whomever of their allies that are alive at this point.
castiel can heal sam and dean’s wounds but they are never completely gone; they leave scars and phantom pains. the brothers have SO many scars over the years. dean flaunts them to impress people because he likes the questions and the fearful admiration, the attention and the nods of approval. sam hides them.
when dean is in a bad mood or needs to get his mind off of things, sam just drops something like ‘i don’t get the deal with led zeppelin. one of the most overrated bands of all time’ and dean will go OFF every single time about the entire led zeppelin history, their discography and how they’ve shaped rock music. this will go on for hours and sam will zone out after 1 minute. but dean rants nonsensically the entire drive and it does get him to think about something else for a little bit. they stop at a motel and dean is STILL ranting while brushing his teeth. stops when going to sleep but without fail picks up where he left off the morning after and is so into it he doesn’t notice sam not paying attention at all. we could see this once in s1 when they’re searching for john, another in s3 when dean is anxious about his deal coming to an end and then again in a later season, when sam doesn’t remember to ask/doesn’t have the patience or mental capability, so they’ll sit there in tense silence, showing how much they’ve changed.
---> i can see this SO clearly in my head, how they’ll get in the car and we, the audience, will recognize the camera angle, the same lines and dean’s grumpy mood, and we’ll anticipate what comes next. but sam isn’t that kid anymore and he’s not peeking at dean to gauge what his mood is and how much of a shit eating grin he should wear when being an annoying little brother to cheer dean up. now he’s looking out the window, leaned back, they’re not looking at each other. this shot is a minute or two long, uninterrupted. dean turns on music but neither are singing along or doing anything to lighten the mood. 
s1-5: sam gets hooked on demon blood, dean has an alcohol problem. when sam goes through withdrawals, dean decides to quit drinking and joins him because he wants to be supportive, and he realizes that when he drinks two beers for breakfast there’s a problem
s6-10: sam takes painkillers, anti depressants and anti psyhosis meds to numb himself from the phantom pains and reduce post-cage effects. dean started drinking again after sam jumped and still does, but started smoking in addition because he still drives a lot and doesn’t want to die in something as pathetic as a car crash. 
there a scene in an episode in the first half of s8, when sam has decided to stay with dean instead of amelia, and dean has rejected benny in favor of sam, and then the brothers sit in a couch watching tv while drinking beer and neither of them look particularly happy about it - that’s how their relationship is a lot of the time. they know they’re fucked up and neither of them will ever be truly happy when the other’s around, but they owe each other so much and they don’t have to explain themselves to each other the way they do to others. they know each other so well, each other’s traumas and the things they’ve done, it feels fake and exhausting to try to be something other than the veteran hunters they are. misery loves company; they are miserable together but would be far more miserable apart and living a normal life. they do love each other, but neither of them are particularly happy as the show progresses. family is hell and so is the lack of it. 
OK OK i mentioned it in part one, how i had my own very specific idea about how jack should come to be and here it is. long winded but (might just write a damn fic): 
after lucifer was cast back into the cage, he is stronger than he has been in a long time (being in his true vessel helped him stretched muscles he forgot he had. and fresh air.) sam is pulled out of the cage and it leaves a rift in the magic and chains - the binding is weaker and lucifer must act fast to get out before it heals. the cage is still strong enough to hold two archangels, so lucifer has to become weaker somehow to slip out through the cracks. he can’t get out of the cage, but souls can come in. demons bring themselves and human souls as tools for lucifer to use. there’s not much he can do here - consuming them, eating them, touching them, dissecting them doesn’t give him what he wants
eventually lucifer realizes he must do like azazel and create something new of two halves, like when he created demons. he begins melding his archangel grace with a human soul. he tries with demons, but his archangel grace automatically purifies them and leaves them too weak. he must try with a human soul who is good. he finds the soul of kelly kline, who sold her soul to save a loved one. with her, the merging, works. 
he has another self, a twin, a son, who’s half human and half archangel. half lucifer. the old lucifer will die but that’s ok, his desires, presence and self will live on in his new creation. the new lucifer barely makes it out of the cage, only able to due to its human side. on earth it creates a body for itself and takes shape, no longer a form of pure power and energy akin to the sun itself but now a person, reminiscent of kelly kline on earth and lucifer in heaven. they name themselves jack. jack searches for familiarity and finds it in sam, their old self’s perfect tool and another hybrid. jack finds a mentor in castiel, a younger brother and fellow angel with human elements. they do not find anything in dean, the key to his former self’s doom.
jack’s powers: their powers are like and unlike the angels because he is half archangel. jack has wings but sometimes they don’t work, or they’ll end up somewhere else entirely. their body is their own, not a vessel, so jack can’t possess people. doesn’t talk but people “know” what they’re saying or want because jack emits their emotions and thoughts to people they’re talking to like a radio tower. jack can also have this empathic connection and communication with animals. his mood affects the weather. immortal. reads minds. can remove a soul from a body and send it to heaven/hell by touching it, with practice they don’t need to touch a body. 
other stuff about jack: the human/archangel nature means jack only need sleep and food once a week or so. eats only nougat and raw meat. because jack is a kid they nap a lot. levitates when sleeping. never blinks, stares intensely at everything. their eye colour changes based on their mood. eyes glow in the dark. normal humans who look at jack for too long experience memory loss, fainting spells or migraines and eye contact for more than 10 seconds give vivid hallucinations of their worst nightmares. always barefoot, often floats like 10 cm off the ground because they find it more enjoyable than walking. wears the wildest clothes they can find, nothing matches and nothing is weather appropriate
i have a very specific image of jack in my mind; they look like delirium from the sandman comics with the hair that looks like it’s underwater and the fishes floating around their head, here and here are examples. in live action this would look not good or maybe even ridiculous for sure but in animation... endless potential for angels and monsters to have super interesting designs sigh
castiel’s arc should end with him going from blind soldier, to the unwilling ruler of heaven, finding a place on earth with sam and dean, becoming closer with humanity and eventually a father of three (the hybrids). 
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baphomet-media · 3 years
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Sword Art Offline - A CrossCode Review
Genre: Adventure Subgenre: Action RPG Developer: Radical Fish Games Publisher: Deck13 Platform(s): PC, Playstation, Switch, Xbox (Reviewed on Xbox Series X) Release Date: July 9th, 2020 Time Played: 60 hours
CrossCode was a game that I knew next to nothing about going in. I heard some faint praise for the title online, but I really had no idea what to expect. The game’s description bills it as a Zelda-like, but offers little else in the way of explanation. The vibrant pixel art environments convinced me to give it a shot. So is CrossCode a success, or is it just a glitch in the system?
Story
In the distant future, humanity has colonized the galaxy. On one remote moon, a company called Instatainment decides to create something unique. They create a one-of-a-kind MMO where the locations in the game are real physical places, and players can log in and explore them using avatars made of something called “instant matter,” a kind of extremely light and insubstantial matter that can be quickly and cheaply conjured up for all sorts of purposes, but cannot meaningfully interact with the physical environment. This MMO is called CrossWorlds, and has become very popular in the world of CrossCode. Despite the fact that the game features an in-universe MMO, CrossCode is in fact an offline, singleplayer game. The different meta layers can be somewhat difficult to explain at times, but I found it to be a novel and interesting setting.
You take control of Lea, a player of CrossWorlds who has seemingly lost her memory. While being aided by man-at-the-keyboard Sergey, she must infiltrate CrossWorlds from the outside and play the game to recover her memories. But all is not what it seems, as a strange flying blue avatar seems to be pursuing Lea.
Along the way, Lea will participate in the game of CrossWorlds alongside other avatars such as the feisty french Emilie (AKA Emilienator), the nerdy Toby (AKA C’tron), the braggadocious Apollo, and many more. Each character has a vibrant design and personality that make them stand out and feel loveable.
The game’s plot is quite intense at times and drips with intrigue, keeping you playing for hours on end. In one of my play sessions, I played the game for over 7 hours in a single sitting, which is a testament to how hooked I was. There are plenty of twists and turns throughout that keep you guessing, and many different layers to ponder over in between sessions. Unfortunately, I feel like the ending falls a touch flat, as it feels like the game just kind of stops and all the conflicts resolve at once, but it’s a small issue.
There is a bad ending to the game, obtainable by missing or failing a single optional story event, but if you’re paying attention and exploring you’ll have no trouble finding it. There is also a DLC epilogue episode that continues from the true ending, but unfortunately this epilogue is not yet available on console at the time of writing. It is currently slated for a ‘Summer 2021’ release, so perhaps I will be able to review it shortly.
I wish there was more I could say about the story because there’s a LOT going on, but unfortunately it would ruin the experience, so you’ll have to discover it for yourself. Suffice it to say that the story kept me intrigued and hungry for more up until the very end. The writing is often witty and funny, and I noticed various references to other series, such as Kingdom Hearts, Gurren Lagann, and Ace Attorney.
Gameplay
CrossCode at its core is a top-down action RPG. Lea has a number of different moves that can assist her in combat, such as melee attacks, ranged attacks, dodging, guarding, and special attacks. Additionally, once you complete the game’s dungeons, Lea will be able to switch into different elemental modes. Each mode has its own stats, special attacks, and affinities, and it pays to be vigilant about which elements are effective against which enemies. Plus, using elemental modes for too long builds up an overheat meter that, when filled, locks Lea out of elemental modes until it depletes. Due to all this complexity, it pays to think on your feet and be conscientious about how you approach fights.
On top of that, there are different consumables that offer timed buffs, different equipment effects which offer different buffs, as well as the Circuit, a skill tree with different trees for each element. Every time Lea levels up, she gains one Circuit Point for each elemental tree to spend on permanent buffs and unlocking special attacks. Some nodes on the circuits require multiple circuit points to unlock, so you’ll have to weigh which nodes to unlock when. All of this combined makes Lea highly configurable, but versatile enough to where you can completely change her build at any time outside of combat.
As you play the game, you will typically have allied characters fighting alongside Lea, which makes tough groups of enemies much more manageable. However, there are many areas which are “instanced” to where Lea must complete challenges alone. These are some of the game’s toughest challenges, and typically involve puzzle solving and/or combat. There are various dungeons around the Playground of CrossWorlds, the in-universe playable area, and most are quite extensive. These are the moments that the game somewhat feels Zelda-like, though really only in that you have to progress through dungeons with various puzzle and combat rooms in order to unlock a new element. Each dungeon adds new mechanics to master, and many dungeons bring back old mechanics from prior dungeons, requiring you to figure out how multiple mechanics work together. I found these sections a ton of fun, even if some of the puzzles were real head-scratchers.
Where would an RPG be without its sidequests? CrossWorlds, and by extension CrossCode, has plenty of sidequests for Lea to undergo to gain experience, money, and items. Most of the quests are your bog-standard fetch quests, but many have the player find new areas, face unique encounters, or even engage in minigames. Fortunately, a lot of the monotony of questing that you’d expect from any other game is mitigated by the fact that you can teleport back to any discovered landmark at any time for free.
As you explore the world, you’ll find yourself engaging in minor platforming. Essentially, areas of the game map are on different elevation tiers, and there are a ton of chests that are locked behind finding out how exactly to manage the elevation to reach a chest on a high ledge, often traveling on high elevation across multiple maps for a single chest. It can be a bit frustrating for people who constantly see chests that are seemingly out of their reach, but I found it fun to hunt them all down. Additionally, using a charged projectile to ricochet off walls and obstacles are quite common. One downside to the platforming is that it can sometimes be difficult to determine the heights of different stage elements at a glance, as the game doesn’t seem to have any sort of visual indication of the different elevations aside from just looking at the relative vertical distance between the floor and the next level. This often causes you to jump into walls or off cliffs during drawn-out platforming sections, which can be frustrating.
Overall, I don’t really agree that CrossCode is a Zelda-like. To me, it’s more like a 2d hack-n-slash without aerial combat. Still, that isn’t a negative, and I feel like CrossCode manages to create something that feels its own and not heavily derivative. I only wish the marketing had played more to its strengths instead of just bragging about how much the game was like Zelda and how many different genres they think they mashed together. I probably would have given the game a shot a lot sooner.
Presentation
The environments of CrossCode are gorgeous, with high detail pixel art that is hard to believe is based on a tileset. The character designs are bold and emotive, and really give you an idea of what each character is about at first sight. The game’s soundtrack is also a banger, with plenty of different tracks in many different instruments. It’s the kind of soundtrack I’d happily listen to outside of the game, and instantly becomes familiar to you.
Conclusion
Aside from a bit of platforming jank and a slightly underwhelming ending, CrossCode is a real gem of a game that anyone who likes RPGs should check out on their platform of choice, and especially if you have Game Pass. This is a game that deserves the same level of cult following as other indie gems such as Celeste and Stardew Valley. I look forward to the coming DLC, and whatever developer Radical Fish cooks up next (hopefully a sequel!)
Score: 9 / 10
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wrathfulmercy · 2 years
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Drinks ask game: Mountain Dew, Mango Milkshake, White Tea, Schweppes, Flat White, Grapefruit Juice, Water, Hot Chocolate
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Drinks ask game from here
Mountain Dew - Have your ever disliked something and then changed your mind?
Many many times. I think it’s normal to change opinions and it shows growth. Who wants to be lost in stagnation? Doesn’t matter if it comes to certain foods (I used to hate all vegetables and everything that is green now I love most of them), certain series (as GoT started I watched the first season just with half of my attention that’s why I of course didn’t get anything and thought it’s super boring), certain ships (I used to love Richonne and hated Negan and I also never shipped Beth with anyone. Well look at me now) or certain clothes / styles (I used to hate gold jewelry now it’s 90% of what I wear). I could continue this list with so many things but these are just a few examples 😁
Mango Milkshake - If you could live in another century, what would it be?
Well let’s be honest, no matter how much I love the middle age (all the knight stuff or women secretly sneaking into battle - Jeanne D’Arc was always my big Rolemodel) or the clothing in the 1920’s where women could play their mind games to control a man to their favor are surely something I find interesting, but due to my poor health and weak body I’m very sure I’d die as one of the first in any other time where medicine isn’t as developed as right now (same for zombie apocalypse I guess). If I would have a better immune system and better health in all I would slay these times but the facts speak against me. So I guess the only thing working for me would be back to the 90’s where we all still lived without the internet. Good times.
White Tea - What’s one thing that can instantly make your day better?
My friends ranting with me about stupid stuff and my cat coming to me purring ❤️
Schweppes - What do you wish you were really good at?
I wish I would be better in playing piano or making music. I can play, yes but due to my classic education I’m used to play after sheets and CANT play freely just after hearing something. In my music work time I met so many people being able to hear a song and immediately play it on piano and I was always like WTF I want that too 😭 and editing when it comes to videos and pictures cause then I would have continued my YouTube channel and also would be already on twitch but my perfectionism and absolute stupidity and laziness is against me 🤣
Flat White - Which of your personality traits has been the most useful?
My adaptability. Honestly my whole personality structure is very submissive. Too submissive. That leads to me always saying yes (not using the word no), not contradicting, not speaking up, not defending myself, not taking breaks, not asking for anything, not seeking out for help etc etc. BUT we all know that exactly this is working amazingly in jobs, school and all in all groups. My bosses loved me, my colleagues loved me, my teachers loved me, for group works everyone wanted to work with me, I always kept everyone together, always jumped in if someone got sick cause I couldn’t say no if they asked, always smiled, always stayed polite even if costumers insulted me. That’s of course something that benefits you at work and brought me many good jobs, grades and qualifications and the respect and admiration of everyone I worked for and with. But the bad side? You can imagine. Working until you break down (happened to me many times cause I never dared to stay away from work or work over hours even when I was severely sick with fever and didn’t eat for days). Constantly disrespecting your own boundaries leads to you losing a connection to yourself, so at the end I don’t even know anymore what I feel myself and only say and think what others expect me to. But I can adjust myself to many different situations and places and am able to work with any circumstance I’m falling into. Still wouldn’t recommend it to this extreme level.
Grapefruit Juice - When you have 30 minutes of free-time, how do you pass the time?
Make a coffee or get a coke, smoke a cigarette and watch a nice YouTube video.
Water - What is the silliest thing you have heard people say about you?
That I talk badly about my friends, that I’m arrogant and that I’m a wh*re
Hot Chocolate - What would be the absolute worst name you could give your child?
In Germany we have a few names that are considered being absolutely for idiots 🤣 for example: Kevin, Chantal, Cheyenne
So something from that. Or after a city where you MADE the baby? I mean wtf?
@negans-savior-complex
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The Untamed AU where the cast plays D&D.
For the five headcanons meme!  Sorry for the delay, we had a houseguest!
Nie Huaisang DMs, obviously.  He’s a rule-heavy kind of DM, a “every city has a sewer system fully mapped out and every character has a motive” kind of DM, and Mingjue complains about the books and maps and figures taking up a whole shelf in their apartment, but he also buys his brother a nice DM screen for his birthday one year, so.  If there’s a criticism to be had for Huaisang as a DM, it’s that he sometimes keeps things a little too close to the vest, which is either accidental because he’s a big-picture thinker or on purpose because he thinks it’s funny to watch his party lose their goddamn minds with paranoia.  No one can tell and holy shit does no one trust him because of it.  He killed Wen Ning’s character one time (okay, like, six times) and suddenly Wen Qing’s cleric won’t let any NPCs within ten feet of them without Zone Truthing their ass.
The Party consists of Wei Wuxian, Jiang Cheng, Jiang Yanli, Wen Ning, and Wen Qing, plus Lan Wangji who doesn’t know what DnD is when Wei Wuxian first approaches him but got railroaded into “having friends” and “socializing” by Xichen, we’ll get to him.  
Wei Wuxian is a bard, obviously, he’s the party face and specializes in controlling the battlefield (and their enemies) rather than doing buffs, because they have two clerics and therefore have the buffs thing well in hand.  He also took a bunch of feats that let him use other class magic and between his weird affinity for necromancy and his ludicrous proficiency block (bards, baby), he’s absolutely the most mechanically broken character in the party.
Jiang Cheng is a straight up and down fighter, he has a sword and seven attacks and he’ll make it everyone’s (read: Wei Wuxian’s) problem.  He deals damage to their bard about once per session, on average, and won’t admit that he likes the game, but also gets very annoyed when they’re late.  
Jiang Yanli is also a cleric, and game-changing buffs, like Bless/Bane, are her entire jam, Nie Huaisang understands that Yanli is the most perfect being ever to draw breath but also he hates her so much.  Every time they start a big dramatic fight and they get to her, Yanli very gently says “I would like to cast…” and Huaisang starts marking down stat changes.
Wen Qing, therefore, can mostly save her spells for healing, and also she has an axe.  Don’t ask questions.  
Wen Ning is a ranger and he actually has a great Charisma score (this beautiful child used Con as a dump stat, thus his several untimely demises and his sister’s total distrust of everyone), and Huaisang bridges the gap between Wen Ning’s IRL stutter and shyness and his mechanically excellent numbers by basically making every benevolent NPC they meet adopt him.  His ranger is legally the heir to a dukedom.
Lan Wangji joins the game several levels in, because Wei Wuxian texted him about it every week and then cheated and texted Xichen, who cheerfully bullied his brother into it and then went out to get drinks with Mingjue.  His paladin is basically just Himself, But Sword Magic, and he has never made a non-magic-related Charisma roll in his life.  Jiang Cheng, who does not trust Wuxian to be their party face, is tearing his hair out–Wangji’s paladin has a great Cha score!  His magic is very reliable!  He could be such a good party face!  But no, he seems totally content to let Wei fucking Wuxian get them all arrested by the king of wherever.  No one can figure out how Lan Wangji of all people knows enough about DnD to design his character, actually?  These are advanced weird feats, where did he find them????  (It eventually comes to light that he has been getting coffee with Wei Wuxian once a week and letting him level up his character as an excuse to go on dates.)
The Plot basically starts out as the Sunshot Campaign, with elements of a few other major plot devices sprinkled in for flavor.  Wen Ning and Wen Qing are enemy plants for, mm, three sessions tops before Wen Ning blurts out all their secrets to the rest of the party (”They’re our friends, a-jie!  We can’t–we can’t lie to them!”  “Remember how we’re going to be murdered if we don’t help Ruohan, we can absolutely lie to them.”).  Wei Wuxian is gone for three months of sessions in a row after a massive falling out with Madam Yu leads to him having to scramble to keep his college scholarships and also figure out somewhere to live, and then he moves in with the Wens and his life stabilizes a bit and he gets pneumonia that lays him flat out.  He’s fine, trust Wen Qing, he’s just annoying.  During that time period, it becomes evident that, A, Lan Wangji actually does enjoy at least some of their company on its own merits, because he keeps coming to sessions, and, B, Jiang Cheng is extremely transparently working through some stuff in-game.  It’s the most civilly he’s worked with Wangji this whole time, though, so Yanli will take it.
Jiang Yanli is not saying that she and Huaisang engineered this because she decided that she was sick of listening to her brother pine obliviously, and because she decided that she and Jiang Cheng should bond with their future brother-in-law, and because, okay, the Wens needed some friends in, like, the worst way.  But she’s not not saying that.  Huaisang really does believe that Yanli is the most perfect person in the world, if he was straight he would marry her tomorrow, but also fucking stop Blessing your party, you make his life so hard.
Bonus Sixth Headcanon
Jin Zixuan talks an extremely big game about DnD being a ridiculous game for people who can’t make friends like normal people (he says, like he has even one friend besides Mianmian).  This provides a lot of material for the party to roast his ass when he starts dating Yanli (again, after a short and horrifically awkward relationship arranged by their parents when they were in high school) and she brings him, complete with rogue character sheet.  He’s good at everything that isn’t Being Civil To Other Characters, and to Wei Wuxian and Jiang Cheng’s abject horror, the three of them work together like a well-oiled machine.
Yes, Jiang Yanli is very satisfied with her life choices, why do you ask?
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benreys-realm · 3 years
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Chapter 2: BATHTIME
There was a tense silence as the two men sat at the table, both just trying to wrack their brains on how to tell Benry the news. It wasn’t going to go over well, not at all... Actually it was going to end in disaster.. and possibly lots of bite marks. Tommy and Barney glanced at one another before sighing.
“I think... between the two of us... we can do it...” Barney says slowly, his chin resting on his hands.
There is a pause, and Tommy slowly speaks.
“Maybe if it break it to him VERY gently he won’t freak out... it has to be done... We can’t put it off any longer... it’s been going on for 5 days now!”
A loud groan escapes Barney’s lips as he moves his hands and rubs his temples.
“Dear god... I don’t wanna lose a hand Tommy.. he is not gonna take that well... He bites through solid METAL.” Banrey counters.
A soft smile creeps across Tommy’s lips along with a faint yellow glow.
“Awe don’t worry Mr. Calhoun, I have a plan! It’s sure to work...” Tommy says and he sets his hands on the table and pushes up, before swinging his legs over the seat. He quickly stands and rushes over to the soda machine, buying several drinks and scooping them up in one arm before doing the same with the food dispenser right besides it. A loud groan from Barney echos through the break room as he slowly gets up and trudged after Tommy.
“If I lose a hand because of this, imma kick your ass...” Barney says, as they stand outside of the door. His comment is answered with a cheery smile.
“Awe don’t worry! I got this in the bag, it’ll work trust me!” Tommy says happily, and walks in after Barney unlocks the door and pushes it open. The annoyed grumbles and mumbling from Barney makes Tommy chuckle. Humans sure were amusing.
Inside the room, Benry was lounging on a mattress Tommy had managed to drag in a couple days ago. This time Benry was busy using crayons to practice writing and drawing... There were very few things Benry loved more than that mattress... He was on it 96% of the time. There is a large pair of yellow eyes that seem to glow from under a purple sheet, and the shifting of shoulders like a cat ready to pounce. Fortunately, Tommy was prepared for the tackle hug pounce. Barney, was not. At the sudden blur of orange red fur, Tommy quickly side steps as Benry launches off the mattress at blinding speed, and tackles Barney.
Barney slams his back into the door, before slipping down a bit. After a loud groan, he glanced down at the giant puff ball hugging his chest and purring loudly. The sound of Benry’s tail tapping the ground was very loud. A loud deep chuckle comes out of Barney’s lips as he gently sets a hand and messed up Benry’s fur. The purring grew more intense. Barney pats his back gently.
“Awe heya kiddo I missed ya too... I saw you yesterday ya goof ball... Oh god kid you knocked the wind outta me, good heavens... sure are strong for someone so small...” Barney says as he struggles back to his feet. There was a new routine they had, Benrey knocked him over once before. With a very excitable and strong fluff ball that can run extremely fast, Barney learned at least to stand near a wall so you don’t fall flat on your back again.
Benry lets go and hops to the ground, before quickly running to Tommy and wrapping his arms around him. It’s only been 5 days since they first met Benry, but he had become a major cuddle bug and constantly wanted to be pet or get scratches behind the ears... Tommy thought it was absolutely adorable.
The loud purring makes Tommy smiles and gently shifts all the snacks to one arm before using his free arm to scoop Benry up like a cat. At first, Benry whines loudly before looking up at Tommy with large round eyes. The sounds of a faint whooshing noise of Benry’s tail wags happily and his pupils take up his entire eyes.
God that was cute, he looked like a really big puppy. Imaging Benry as a puppy makes Tommy laugh a bit and snuggles him gently before gently setting Benry down. Benry whirls around the second he’s on the floor and reaches for the goodies. Almost immediately, Tommy stands up keeping them from his reach. This earns a loud whine from Benry and some ear twitching. His tail fluffs up.
“Hey! What gives?! Can just bring in yummy treats without sharing with Benny!!!” He cries out trying to hop up and grab them. Tommy smiles and pats his head.
“I’m planning on sharing, silly. But there’s something we need to do first, Benry. Unfortunately, you have fleas... and that means we need to give you a bath... Surely you’ve noticed the itching?? And the annoying bugs in your fur? Sure doesn’t sound fun...” Tommy says, seeming to look sympathetic. There was more fur poofing up as Benry pouts, and folds his arms.
“Maybe... I don’t wanna take a bath they suck! Their uh... my buddies... yeah... live with me, in my fur... rent freee cuz their my... buddies....” he says, fiddling with his tail again, trying extremely hard to resist to scratch it like crazy. After that he was gonna use his teeth to gnaw at the lil shits making his body itch LIKE CRAZY.
Barney and Tommy exchange a glance. Barney smiles and squats down, being more level with Benry.
“Awe come on now, ya don’t wanna have fleas when ya see Mr. Freeman in two days do you?” He asks, a soft smile creeping on his face. Not even a split second after hearing Gordon’s name, Benry’s ears shoot up, his eyes wide. The soft sounds of paws on metal get louder as Benry runs to Barney, his paws on Barney’s shoulders.
“Wait?! For real?! You... you actually managed to get him to meet me?! How?! Seriously?! I’m actually meet him?! Friend?! My friend??? H-how... you’re not... jokin’ are ya...?” He says his eyes wide and full of hope. Once Barney nods once then Benry glances at Tommy who smiles and nods a few times.
“That’s why we came to celebrate silly! He was extremely excited when I reached out to him! The minute your name popped up he wouldn’t stop sending me questions! He sounded extremely worried about you! He seems really sweet! He can’t wait to meet you, I did let him know that you’re... super cuddly and adorable!” Tommy says, that smile not budging. That comment about being cuddly and adorable makes Benry blink, he was absolutely not buying it. There’s a faint growl and tail lashing, along with ears folding down.
“Is this some kinda sick joke? That you’ll get me to take a damn bath cuz you’re making me think Freeman actually wants anything to do with a freak like me?” Benry asks, eyes narrowed.
The sound of bags and sodas shifting in Tommy’s arms is all that’s heard. The expression on Tommy’s face looks completely taken aback, and he looks down. The expression on his face looks wounded, and he looks Benry in the eyes.
“Mr. Freeman is actually coming in two days, Benry. He really wishes to meet you, and no. This isn’t some kind of ruse. I realize this is hard, to trust us... but, we are trying to HELP you Benry! I don’t know how else to explain this... Fleas carry all sorts of diseases and things that could really hurt you. So, unless you take that bath, you won’t see him.” Tommy says with a scolding tone, his arms folding. He looked like a father setting the rules for a disobedient child.... Barney just stared, quite impressed.
“WH-you can’t! You’re! AUGH! Dammit Tommy you’re such an annoying older brother and it drives me insane!!” Benry snaps fur fully fluffing up. Tommy smirks and leans down, nose to nose with Benry.
“And, cus I’m in charge, I can use ‘CUZ I SAID SO.’ So, get ready for that bath. We’ll be bringing in a washtub and shampoo and some flea killing medications, along with the soap that will soothe your agitated skin.. Barney, can you get the washtub, sponge and water for me? I need to grab the shampoo and medicine for the fleas... And probably bring a pair of goggles, he’s gonna try shaking soap into our eyes to wriggle out of it... and rubber gloves....” Tommy says looking at Barney for the other half of the conversation.
The two of them had left Benry a pair of specially made swim trunks that would comfortably allow his tail room to move freely, and asked him to change while the grabbed their supplies. Benry grumbles angrily as he does so. The swim trunks were black, and had a PS Logo on it.. Benry guessed Tommy asked his talented boyfriend to help him make these for him... since he loved PS game systems so much... He actually really liked these... Hella comfy.
Not too long after Benry changed, Barney comes in carrying a big washtub halfway full of warm water, and a sponge floating in it. He gently shuts the door behind him, and glances around for Benry. As expected, he wedged himself into the corner, and looks extremely upset. Don’t blame him...
The door swung open so fast that Barney jumps as Tommy quickly comes in, and uses his foot to close the door. A large pile of shampoos, a pill bottle and ointment in his hands. There’s a loud sigh between the two of them, as they both stare at Benry. Glancing at him, he looked like a fluffed up angry cat. A big ass bipedal cat with teeth that could easily cut through solid metal. The realization that Benry was not going to make this easy makes Tommy sigh. Gently, Tommy sets his hand on Barney’s shoulder, before grabbing the yellow set of rubber gloves, and slips a pair of goggles over his eyes.
“Benry, I promise I’ll give you all the soda and chips you want after this? Okay? Let’s just.... not make those worse than it has to be.... Alright?” Tommy says, his hands raised defensively, trying to show he wasn’t a threat. Benry growls as he approaches, fur bristling. There is a faint hint of mischief in Tommy’s eyes as he grins, and pulls something out of his pocket. It’s small, thin, and looks like a pen cut in half. Benry blinks and tilts his head to the side. As Tommy pushed a button, and a small red beam of light focused on the floor in front of Benry.
A tiny red spec. The sight of that magical red dot made Benry gasp, all other thoughts gone. He pounced, paws covering it, before checking to see if it was still there. Once he does so, the spec had moved 2 inches from under his paws. An annoyed grunt leaves Benrys lips, as he hunkers down and pounces again. Another miss. Tommy leads Benry to the washtub using the laser pointer, and Benry stops just shy of the tub as the light vanished. A couple glances around looking for the spec makes Benry’s eyes fall on the washtub right in front of him. There is a loud gulp, as Benry turns around to see Tommy already grabbing his scruff.
“Noooooo! Don’t wanna! I hate water in my ears!!!! Noooooooo....” Benry whines, flailing above the water. Tommy sighs.
“We won’t get water in your ears, promise. This will make you feel a lot better and a lot less itchy! Please? For me?” Tommy asks, a pleading tone in his voice. Benry looks at Tommy’s face. He looked really sad, like worried... Benry sighs before folding his arms.
“.... Fine... just for the... soda and stuff... and cuz you look hella sad...” Benry says, his ears folding downwards. Tommy smiles and gently sets Benry into the water. Thankfully, for everyone the bath wasn’t nearly as disasterous as expected. Berny was extremely well behaved, and mainly played with the bubbles that kept being made. Tommy made sure that he got flea and tick shampoo into all of Benry’s fur. He was mot allowing any of the fleas or ticks to have a chance to get Benry sick. That would be disastrous.
The water was absolutely disgusting when they were done. As expected, Benry hopped out, and shook off like an animal, sending nasty water everywhere. There was the sound of angry and disgusted protesting as Tommy and Barney both glared at him, but rolled their eyes. Both of them shook their heads as they watched Benry roll around adorably in the towels they brought in. When his fur was wet, he was even smaller than they expected. Extremely skinny, and looked like a thick furred cat who got soaked with water. It was quite funny.
After watching him roll around for a bit, Tommy smiles and grabs a fresh towel and drops it on Benry, and starts brushing his fur. Benry purred loudly, loving the sensation of the itching finally stopping and feeling the grooming. It felt so nice... so relaxing... It felt like a massage... To Tommy’s delight, the fleas were already coming off, meaning the shampoo worked. He smiles and grabs a thick comb, gently trying to comb Benry’s thick and wild fur. He combed for hours, scraping out a large portion of dead skin, fleas, shed fur and other nasty bits from his fur. Barney couldn’t watch that part, the thought of bugs freaked him out to no end.
For the areas of fleas that were painful and still itchy, Tommy rubbed the ointment behind Benry’s ears, and between his shoulder blades. It had taken over 5 hours, but Tommy had completely combed through all of Benry’s dense fur. With that, he had successfully removed a huge amount of the fleas who were dead from the soap and shampoo. After brushing his fur till his arms screamed in pain, Tommy happily noticed he removed almost all the fleas. Now for the other bugs and ticks... Wonderful...
After that, Tommy had checked for any ticks or other parasites, and removing them as gently as possible. From the looks of it, Benry was never properly groomed in his other cell. When Tommy finished everything, Benry was so relaxed curled up next to Tommy. His tail wagged softly, and he was purring very loudly. The content and extremely relaxed expression and body language of Benry and his purring made Tommy’s heart swell....
The way Benry laid curled up with his chin resting on Tommy’s leg made it appear that he was partly asleep, looking like he was feeling a million times better. His fur shone, with such a brightness and was actually shades lighter than they originally thought. With some rustle of clothes, Barney smirks, leans forward and tells Tommy to look at him from the front. Tommy gently shifts to look and smiles softly. There was soft twitching of his cute little nose, along with his light blue tongue sticking out only partly. It was possible cutest thing Barney or Tommy had seen, and Barney chucked softly. After Tommy moved back to rest his aching back against the wall, Benry seemed to knead Tommy’s pants leg with his paws, followed by loud purring. Clearly, he was extremely happy.
With a soft sigh of relief, Tommy smiles and gently strokes Benry’s now soft and silky fur, and looks so relieved to see his younger sibling feeling so much better. It was established quickly that Benry declared Tommy his other brother, to which Tommy had cried for hours after he left the room. That has made him so undeniably happy... That meant the world to Tommy, seeing that Benry felt he had family here.
One the same day, Benry had accidentally called Barney dad, which Barney just grinned like a fool, scooped him up and just hugged him. It had taken over 10 minutes to get Barney to let go, but thankfully both of them were elated, and Benry seemed to enjoy the company. Barney came by twice to three times a day, now making extra trips on his rounds to check in Benry, and sneak him snacks. The only person complaining was Barney’s boss, but he didn’t mind. He end Benry absolutely loved it, getitng to see his dad and big brother were the highlights of his days.
Like clockwork, Tommy and Barney both had to leave. As gently as they could the set Benry on his mattress. Within seconds, he curled up and snuggled into the sheets, hugging one finger plushies Tommy and Barney had given him. As a special present, Tommy left him an old game console, one that could play one of the bery first Pokémon games. It was quickly discovered Benry was fantastic at video games, and Tommy had worked extremely hard to smuggle some games into him. When berny did wake up, he stared in awe at the games and small console sitting an inch from his twitching nose.
It didn’t take long before Benry had wrapped his small paws around it and immediately began playing it. That lasted about a day or so before his thoughts began drifting elsewhere. Or, more about a certain SOMEONE. Someone who’d be visiting him soon... Like... SOON SOON. The thought hadn’t processed until he was busy making his way through one of the halfway cities in the Fire Red Pokemon game.
Soon, he’d be seeing Freeman... his heart fluttered. Omg. That was just over a day away! Benry paused his game, he was at a boring part, anyways.... Tommy told him he has to start with the classics before he worked his way up to the newer games. Benry’s mind roamed, he had a general idea of what Gordon looked like... he didn’t give major specifics... but he couldn’t wait... Benry had a hard time focusing on his Pokémon game as Gordon kept appearing in his head....
**Meanwhile, in a city far from Black Mesa**
Gordon had been getting anxious. He’s been chatting with someone named Tommy Coolatta, who was supposedly going to be giving him the tour of Black Mesa. He also gave extremely unsubtle hints that he was going to be taking him to see a “special friend.” From the sounds of it, Tommy was well known in the facility.
At a bad attempt to be subtle about prying, Tommy caught in immediately and informed Gordon his father is the one who runs the entire facility of Black Mesa, and that he was very impressed at Gordon’s academic skills and intelligence. (For a human.)
There was a tense silence as Gordon asked if he misheard him and Tommy quickly said he accidentally rambles about things on occasion, nothing to worry about. That was the first thing to start making Gordon’s anxiety get worse.
After that misheard comment, Gordon felt his heart stop. Tommy had mentioned in his texts not to be... scared or stare at Benry, for it would upset him. Something he mentioned about Benry being extremely self conscious of his appearance. For a moment he thought he heard some strange static and a garbled voice threatening him if he hurt Benry’s feelings he’d make sure he’d be BEGGING for death. Cold sweats prickled Gordon’s face. That... ok he really needed to get a new cell phone, his was seriously out of date or hacked.
After that extremely uncomfortable conversation with Tommy, Gordon sighed, and rubbed his tired face once he hung up the phone. He didn’t know but... Benry had been there for him through so much... that was his friend... Well, to Gordon more than that.... he knew he saw Benry as a lot more than just a friend... He often wondered if Benry felt the same about him... Foolish to hope for such a thing but... He decided to let himself pretend to be happy for once, actually have a solid crush in someone... didn’t matter, he’d be meeting them in a day... He hoped, anyways.
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thelocalmuffin · 3 years
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Hey everyone, as you know, I have Gnosia brainrot, so if you aren't really interested in hearing my thoughts on it, I put a readmore on this post. This is not spoiler free, unfortunately, but I will try to avoid as much as I can but I do recommend giving it a chance. It's twenty five dollars and has an extremely high replay value.
Overall thoughts:
Gnosia is a visual novel/strategy game that relies on tact, deduction skills, and stealth. It tells the engaging story of a crew being infected with Gnosia after a mission goes horribly wrong. Gnosia is a parasite that wants to destroy the crew. You are one of these crew members, trying to help your comrade, Setsu as you end up solving the mysteries of the Gnosia together. To do that, you must become close with the crew, but at the same time, be wary. They may be your enemy.
This is honestly one of the best games I've ever played. It's all I ever wanted in a game and that's not even an exaggeration. There is a lot of heart and love for each element of the game, and it shows. This isn't just some triple A title, but a rare treat that many will enjoy, if given the chance. Fans of visual novels will like the story and art, people who like strategy games will like the deductive skills they need to use since this game will not hold your hand.
Gameplay
Excellent, engaging gameplay that keeps you on your toes, regardless its repetitive ways.
There's a leveling up system to help with your skills and though the game is trickier at first, as most games are, you will soon find out when your crewmates are acting far too out of character, you can start catching lies, and point out contradictions. Though, to my personal delight, unlike most visual novels, that's not enough. You need to build up your charisma and pair up with the right people to win, regardless of which side you've been assigned. As I mentioned, this game will not hold your hand. It does not question your intelligence, though, and you will feel satisfied when your crewmates actually start to take your side.
Unfortunately, if you do struggle with repetition, I do suggest to take the game slow so you don't get burn out. There are loops that will sometimes take forever for a story plot to be addressed, but if you talk to others, you will learn little tidbits about them and there are some loops that are just a regular game without any new information. Don't get too discouraged, it will pick up its pace if you give it a bit of time. 
Writing
This is what I'm going to gush most about. Writing is sturdy and fulfilling. and I honestly recommend anyone writing a timeloop/paradox story to take some notes from this story because it does it correctly.
You will not feel unsatisfied when you finish the game. Every question is answered and there is next to no contradictions in the plot, which is almost unheard in this genre. You get the answers you seek, but enough to make you have questions that aren't necessary to have answered, but would like just a morsel more of details on. I only played once before making this review, so there's a possibility that these small details are addressed.
For those who like darker visual novels, you will enjoy the plots they explore but not feel like they push the limits just to see what they can get away with, like Danganrompa is so guilty of. Murder, backstabbing, and little girls being creepy is all part of the package, but it doesn't feel like it's out of place.
Though, there was something that really surprised me they explored, especially with the game's official T rating. They do explore sexual assault/sexual themes. I know the rating says suggestive themes, but honestly, I think they should have gone with a sexual themes warning instead and slapped an M rating. I'm trying to not get into too many spoilers in this, but let's just say some characters are motivated by sex and lust. Hell, I'd argue it's an important plot point that isn't unwelcomed. I just think an accurate ESRB rating would have been appreciated especially to those trigged by that content. 
I do love the writing, but I do need to bring up a glaring flaw. Some of the characters do fall flat. I really felt like a few characters were barely explored, like Gina and Chipie, and honestly, it's a shame. There was something there, I could tell, but they just didn't add enough with them. For as long as the game is, they really could have fleshed out all of fifteen characters equally. Keep in mind I have only played one run, so perhaps I haven't spent enough time with them, but I did beat the game, so I was expecting a bit more.
I do wish they explored the characters a bit more and added a few more things to learn about these characters. Yes, I know this would have made the game longer than it already is, but it would have helped with some of the repetition issues and made them more whole.
About the romance scenes I keep seeing critique on: the only canon option is Setsu that's confirmed and honestly...it's a bit of a shame. I do like Setsu a lot and ended up accepting their confession, but I wonder what would have happened if they allowed other romanceable options? 
With that being said...I think they did most of it correctly by not adding in love interests. It would have detracted from the suspense of Gnosia, and I'm not going to lie...Remnan got me a few times when he was Gnosia because I did think there was a possibility of a romance. (Yes, you are allowed to call me out on that.)
I'm going to go off on my favorite part of the game's writing: there is no worship the protagonist trope. You know how delightful that is in a world where other games have characters exist to pander to the protagonist and the player's very existence? No? Well, I’m going to tell you why.
Characters react to you as one of their own: not a sore thumb that needs to be worshipped (i.e like Fire Emblem does), but rather, you are one of them and you are as suspicious as anyone else on board. Sure, characters like Setsu will give you natural praise, but that's because you are their friend and that is what close friends do.
With that being said, there's great representation with Raqio and Setsu, and they/them pronouns are used accurately and not in a demeaning way. With that...they do screw up a bit with Raqio. It's not perfect, and it's a bit of a shame, because they were so close to getting that down. With that being said, it's the best I've seen in media in a really long time.
Soundtrack
I will admit that the soundtrack was the weakest part of the game to me. It's not bad by any stretch of the means, but I think a few more songs would have really helped bring more mood into it and help the repetition issues. It does feel a bit out of place, and honestly, part of me wonders if that was the point? I am a huge fan of video game soundtracks, so I will admit, I was a bit bummed, though it's not bad enough to where it's a deal breaker. I think some will enjoy it, but I did start playing with the volume down about half way through.
Style
I have to talk about this since it does apply to the writing. I have one word to describe the artwork. Breathtaking. It looks so perfect for the setting. It's a bit surreal, but it's perfect for the story it is trying to tell. It's got gorgeous backgrounds. Not to mention the designs for each character. The designs for each character have sci-fi tropes that many will love but with enough uniqueness to stand out. Style and substance work hand in hand in this game and that is a rarity for me.
Overall thoughts
Overall rating 9.8/10, mainly because the soundtrack does take away from the scene for a bit. Variety in music would have really helped it be that much more engrossing. This is what visual novels should be, and honestly, sci-fi writers should take some notes, too. It's a timeless game that has immersive gameplay, a legendary story that doesn't hold back, and for a game about paradoxes and timeloops, it feels complete. With the very small flaws it has that I pointed out, I think it will appeal to the right audience and I encourage everyone to play it. It's twenty five dollars on the switch, and I hope it it gets a PC release because it would do really well on there.
Any thoughts of your own I didn't mention? Just want to go off on the game with me? Let's talk! Thanks for reading, much love, and see you all soon.
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k7l4d4 · 3 years
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Midnight Striga: Owl House/Fairy Tail Crossover Episode 1 Part 2
Hello everybody, time for another part of my Fairy Tail/Owl House Crossover, Midnight Striga!! Hope you all enjoy reading it as much as I did writing it!
“So, since when can humans do magic?” Eda asked with a sniff, shooting a wry grin towards her passenger.
Luz arched an eyebrow, visibly impressed. “Since always. I’ve kind of gathered by now that you aren’t human, and that very few, if any, of the people here are human either. But I’m getting off topic already, why are you asking?” She leaned forward, expecting an answer.
“HA!” Eda barked in humor at Luz’s boldness. “Kid, it’s been an accepted fact since forever that humans can’t do magic. I think that warrants a little curiosity, doesn’t it?”
Luz huffed, tilting her head back and forth in thought. “Eh, fair enough. I have no idea where you got your info that humans can’t do magic, but since I’m guessing this place is pretty closed off from human contact, info from outside of it falls through the cracks. I can give you a more informed answer when we land, but the long and skinny of it is that every living being has some potential for magic, but not everything has the power needed to actually do anything with that potential. I’m one of those that can.”
Eda blinked, glancing up in thought. That… was more than what she thought she was gonna get. In the short term, this kid basically more or less flat out confirmed that what witches know about humans is about as accurate as a portrait made by a blind man with no sense of touch. Purely guesswork based off of extremely limited input, in other words. Still, while this may upset some of her plans, this girl had some serious moves back there. She still had no clue what exactly she did, but it was impressive! And- what was that thumping she felt on the back of her head?
“-da, Eda, Eda, Eda,” With each repetition of the Witch’s name, Luz lightly thumped her knuckles against the back of her head. What could she say, when Luz got bored, she tended to get a little mischievous.
“GAH!” With a yelp at the small but incessant pain, Eda shot Luz a quick glance of annoyance. “Titans, kid, I’ve only got the one head! What do you want?”
Luz shot Eda a Cheshire grin, before subtly pointing down. “I think we’re here, if the fact your staff stopped and has been hovering over this place on its own is anything to go by.”
As Eda glanced down, she flushed in embarrassment as, yes, they were hovering over her house. Man, she really got sucked into her own head there, didn’t she? Eda, ignoring Luz’s snickering, guided Owlbert down for a landing, hopping off as they touched ground.
As Luz finally got her laughter under control, she noticed something Eda had left behind on the staff: her hand. While admittedly curious about how it was still moving while visibly detached, and with no apparent magical connection to Eda’s body, Luz decided discretion was the better idea. Lightly snatching the hand off the staff, she sauntered up to Eda, and very much deliberately tapped on her shoulder. When the older woman turned back towards her in question, Luz cheerfully grinned and held up the missing appendage.
Flushing once again at having missed the fact that she had lost a limb again, Eda gratefully took her hand back, snapping it back in place upon her wrist. Deciding now was the best point to start saving face, Eda pulled up a smirk, gesturing to the door. “I was wondering where that went. Anyways kid, I’d like to welcome you to my place. It may not seem like much, but I’ve got a killer security system!”
Luz was skeptical. Not surprising, when you’ve been running as much as she has, it’s practically second nature after a while. But still, she couldn’t detect anything overtly magical with this house, as amazingly weird and bewilderingly breathtaking it may be, in a creepy shack in the woods sort of way, aside from that odd Door Knocker in the shape of an Owl’s face. A face that had just blinked.
“PASSWORD PLEASE!” It shrieked in what Luz could honestly say was the most annoying voice she had EVER heard in her life. Also, when did she raise her hand to punch?
Before she could attack the strange creature, Eda beat her to the point, jabbing her fingers into the Face’s eyes. “We don’t have time for your games, Hooty! Open up!”
“Fine! Jeez! You never let me have any fun, hoot.” The Face, Hooty apparently, complied in a much softer, but still irritating, voice, swinging the door open on its hinges without Eda touching it.
Stifling a snicker at the odd by-play between the two, Luz followed Eda into her home. The first thing she noticed was the massive piles of junk scattered about, an odd mix of toys, books, tools, clothing, anything you could possibly find legally in either a sleepy town in the countryside or a bustling major city. The second thing she noticed was how prominent the Owl Aesthetic of the place was, with Owl themed decorations covering pretty much everything that wasn’t cluttered by Eda’s junk. Yet, in spite of the messy, dysfunctional feel of it all… Luz could honestly say that she found the place almost like a home, just from the energy of it all.
Smirking, Eda preened under Luz’s silent awe of her house. “Yeah, this place is great. A nice spot to hide away from the pressures of life.” She plopped down onto her couch with a content sigh. “Also the cops. Hmm, and also exes. Ha!”
Luz cracked a smile at the joke. Okay, it probably wasn’t really a joke, but it was still funny! “I can’t say I’ve had issues with the third one, but I’m very familiar with the first two. So, you’ve got questions for me?” She settled against the counter, relaxed, but ready to spring if things went ugly. She didn’t really expect them to, but you could never be too careful sometimes, especially with a near-total stranger, battle bond or not.
Eda leaned forward, eyes sharp. Now they were in familiar territory. “Questions, and a small proposal, if you’re up to it. Firstly, just what kind of magic were you using back there?”
“Huh, getting right in it, eh?” Luz grinned, pleased at the opportunity to brag- she meant inform! Inform someone about her skills. “At the start, that was what we in the bizz call Molding Magic. In my case specifically, Light-Make Magic.”
Eda blinked, not understanding. “Okay, gonna need a little more than that kid.” She grinned. “But I will say this, I think I like where this is going.”
Luz snorted, agreeing with the woman privately, and started complying. “Well, to simplify it, Molding Magic is a form of Magic that can be applied both for combat and utility.” Luz made the same gesture Eda had seen earlier, pressing her closed fist against an open palm, soft light building at the point of contact. “Molding Magic allows one to gather magical energy, and shape it into different forms based on the element or material used. In my case, I use light.” With that said, she pulled her closed fist away, revealing a miniature sculpture of Eda, seemingly made entirely of light held into a still image. Luz smirked at Eda’s look of amazement. “Anything I can visualize, I can make, and the better I can visualize it, the more powerful and stable it turns out.”
Eda was stunned. This? This was a form of magic she had never even heard or dreamed of. And, if she was reading between the lines right, while it may not be common for humans who can use magic, and wasn’t that still a strange thought, it wasn’t truly rare by any means. The ability to make ANYTHING you can think of, so long as you can spare the energy? Eda could already think of all the ways she could’ve used something like that over the years.
“Okay, since when have humans been able to do something like that!?” Eda seriously wanted to know. If she could figure out how to replicate a spell like that, it would make some of her escapes far easier later on.
Luz shrugged. “I don’t know. A few hundred years maybe? I mean, the base form, Molding Magic itself, is pretty ancient, but most modern variants have only been around for a few centuries at most. Like, it’s older, but not ancient.” What else could she say? Luz may have a serious interest in magical history and theory, but she wasn’t an actual scholar.
Eda slumped. That wasn’t the best news, but it wasn’t really the worst either. Still, if humans have had proper magic for centuries, then the info the Boiling Isles had about humanity was even more off than she had thought. “Damn. I won’t ask you about those other spells and stuff you were slinging back there. They didn’t look similar to what you started with, but they seemed closer to magic that I know of at least.” Her gaze brightened, lips curving up into an excited grin. “But hot dog, what you were doing back there was impressive, kid. So, you want to know more about what’s going on?”
Luz nodded, serious. “Absolutely. For starters, where am I?”
Eda smirked, glad she had anticipated that initial question, though her own made it so she should probably adjust her prepared answer a little. “You, my new friend, are in the scenic Demon Realms, specifically, the Boiling Isles! A colossal collection of Islands joined by the corpse of a long-dead magical being known only as the Titan. For centuries, it’s been accepted among Witches that we alone had magic, and humans who we knew of, but knew nothing real about beyond our own assumptions, did not. Another common belief was that the Demon Realm was the source of all human myths and legends from our world seeping into yours, but if you guys have actually got magic, that’s probably false. Or, at least, it’s less true than what we had believed for so long.” Eda slumped, suddenly drained. It made sense, in her mind, to feel tired. Sure, she was excited, but having your entire understanding of how the world actually works going under a sudden shift wasn’t easy.
Luz nodded, processing the information. “Okay, so I’m in another dimension primarily populated by demons and magical beings that refer to themselves as Witches. Got it. Do you have any questions about my world?”
Eda quirked an eyebrow. “Honestly, kid? No, not really. While having my whole world view undergo a massive shift was fun, I’m not really a scholar, so this doesn’t affect me all that much.” She bolted up, suddenly brimming with energy. “What does affect me, though, is what you and I can do for each other!”
Luz smirked, slightly confused, but mostly excited about where this could go. “Oh?”
“Yup. But first, you’ll probably want to meet my roommate.” Eda grinned. She just knew she was gonna love the kid’s reaction. Turning towards the stairs, she shouted. “Hey King! Get your keister down here!!” Out of view from the kid’s eyes, Eda subtly twirled up a spell, distorting the sounds of King’s voice and footsteps as he descended.
“WHO DARES DISTURB I?” Eda smirked at the human’s reaction, seeing her shift into a battle stance at King’s admittedly intimidating (at the moment) voice, and the perception-shifting shadows adding to the illusion, she just knew this was gonna be funny. “The king of Demons!?” As King finally stomped into view, clad in his bath gear and clutching a Rubber Ducky, the spells having worn out and revealing his true size and voice, she was not disappointed.
“QUE LINDO!!” At the adorable sight of the little doggy demon, all of Luz’s hard-earned self-control decided that surrendering to her adoration of cuteness was preferable to keeping her tough girl image. Abandoning her attack stance, she rushed to the skull-headed cutie-pie of a demon, smothering him in cuddles. “Who’s a good boy? Is it you? Is it you!?”
“N-No, NO!! I Don’t know who your good boy is!?” Squirming in the strange individual’s grasp, King turned to his friend, roommate, and (even if he didn’t like to admit it) foster mother. “Eda! Who is this monster!?”
Eda laughed, genuinely enjoying the sight of the small demon struggling in the human’s grasp. “Okay kid, you can drop him. He’s not really fond of the whole cuddling thing.” As Luz grudgingly released King, Eda continued. “This, King, is Luz. She’s going to help with our little Warden problem, if you know what I mean.”
As King finished dusting himself off, he finished processing Eda’s words. “Oh. Hooray!”
Luz was far less enthused. “Whoa whoa wait, since when did I agree to anything?”
Eda chuckled. “Well, kid, if you ever wanna get back to the Human Realm again, I’m the only one you can do it through, as I’ve got the only known portal there.”
Luz grumbled, but didn’t challenge the claim. Smart girl.
Ed decided that it was time to get into the nitty gritty.
“King, here,” She began, motioning to the demon in question, conjuring up the story of his “fall from grace” as she talked. “Was once the mighty and powerful King of Demons. Feared and admired by all. Until, one day, the Evil Warden Wrath stole his crown of power, reducing him to… this.” She finished, motioning to the sight of King chasing his own tail.
Luz’s love of cuteness took over. “You mean this little guy?” She cooed, scooping King up into her arms. He tolerated it for a second, then flailed enough to break free.
Eda grunted, leaning against her wall. “Yup. We need you to help us break into the vault the Crown’s being stored in, and in exchange, we’ll get you home.”
“We’re your only option!” King piped up.
Eda sent a fond smirk at the little demon, before continuing. “And besides.” Eda pulled King up to Luz’s face. “Can you really say no to this face?” Eda cooed in a slightly babying tone.
As King’s eyes widened as he realized what was happening, he yelled, “No! Don’t encourage her!!”
Fighting her impulse to agree immediately in the face of cuteness, Luz mulled it all over. She was stuck here for the moment, and she honestly didn’t have anything better to do. Plus, if anything went rotten with this, she could always defend herself…
Luz beamed. “When do we start, and where do we go?”
Eda grinned, happy that Luz was onboard. “Now, and somewhere super fun!” She promised, giving Luz a double thumbs up.
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rivenroad · 3 years
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I’m not really into raiding any more, I just kinda want to level a bunch of characters and chill in any game that I play, but comparing the endgame systems in XIV and WoW is interesting regardless. I can’t comment on what any of the previous WoW expansions were like because obviously I didn’t play during any of them, but for Shadowlands... There are a lot of different systems for gearing up and so on, augmenting yourself beyond just plain gear upgrades. Covenants are a really cool idea, I like being able to gain additional skills and enhancements through conduits or even gear sets and trinkets. XIV is very stable and predictable by comparison. Gear is always very straightforward and there’s no real customisation of classes, in fact we’ve moved steadily further and further away from that as time goes by. I understand the reasoning for it, and I still find the game really fun regardless but it would be nice to see more variation.
On the other hand, I feel like WoW might actually be taking these things too far at the moment. There is so much to do when you hit level 60 to gear yourself for raids, which is fine on a single character, but I can tell that if I wanted to raid on multiple classes, keeping up with everything across multiple alts would be... way too much work. I commend the game for how alt-friendly it is overall but I think I’m more than satisfied to be way behind, just farm old content when I massively out-level it.
This is a point I’ve noticed across the game in general: it doesn’t feel like it respects your time. Sure, MMOs always have an endless amount of stuff to do but I can really feel in WoW the kind of game design that is made to keep you playing constantly, not just every day but for a long time in each session, because there are always things coming up to spend your time on. It’s very good at setting up a trap that you sink hours into. Sometimes, this is actually very fun and enjoyable, but it’s also very, very easy to get burned out on it. As I just mentioned this is a problem with all kinds of MMOs but... I always think of Yoshi-P saying that he would even encourage people to unsub and take a break between major patches and come back when there’s new stuff to do, rather than force people to keep playing constantly without a break, and I think the attitude to this is reflected in each game’s design. WoW seems to keep constantly trying to throw more and more stuff at you to do and as a result I tend to find it more tiring over a certain span of time than I would if I were playing XIV instead.
And often, it tends to result in there being a huge amount of Stuff going on that I don’t want to do because it’s so much effort for so little reward. A lot of the current end-game has potential but ultimately falls flat for me for this reason. The Maw is just not enjoyable in the slightest. I get that they wanted to push the feeling of it being a challenging environment but it’s just fucking dark and grim and I don’t get much satisfaction from it at all. It’s not a surprise that I enjoy the concept of Torghast because I love PotD and they are very similar, but I don’t really want to do it because it’s just so gloomy and dark and not even in a fun way like Revendreth. If they’d done something like, a tower with different floors based on the different zones of Shadowlands, as is the theme with most other stuff in the expansion, that would have been really cool, but the gameplay is not good enough for me to carry how monotonous it is in theme. I’m aware that BfA was extremely unpopular due to its endgame and made a lot of people quit for good, but funnily enough it’s actually one of my favourites because I enjoy the environments, the stories and the experience of simply being in the zones a lot. It really makes a difference.
I have been vicariously living through watching raiders stream, since a world first race happened to be going on at the moment, and I was really curious about it how it differs from XIV raiding. I gotta admit, even though I don’t really raid any more regardless, I don’t think I’d enjoy WoW raiding. WoW has some really cool dungeons and raids - I may not have seen much of the current ones, but I’ve gone through a lot of older ones from all the past expansions and there’s some really fun and impressive design. I can see exactly why it became so popular and why people hold particular expansions in high regard because of it. The more recent ones seem more linear, but even they still feel interesting and open and have a variety of mechanics in them that sets them apart from the now very rigid overall structure of XIV’s dungeons and raids. 
However, I enjoy the way XIV’s encounters work more, because it’s basically like learning a dance in a set sequence. It’s very satisfying and fun to learn and execute correctly. I’m also not keen on the ubiquitous use of add-ons for WoW’s raiding, which for both games is a complicated issue I don’t really want to delve into right here, but in short a soft requirement to modify the base game UI and have an add-on that tells you exactly what to do all the time is not my thing.
I also find the faster pace of WoW’s combat kind of overwhelming. Just a personal preference thing, I guess - it’s fun to execute when you know what you’re doing, for sure, and maybe if I was playing it as a 16-year-old or something which is the kind of age many people seem to have started playing the game at I would feel differently... or maybe if I wasn’t so used to XIV, I don’t know. But the pace of it is too much for me.
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