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#worldbuilding tools
viscardiac · 1 year
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Fictional worldbuilding
I have this list I compiled of topics for developing of countries, whether fantasy based or not, and it seems to be a useful resource to share. Feel free to use this list to develop your own lore, but DO NOT claim it as your own or repost. It's pretty long, but I think it covers a lot of relevant topics for worldbuilding.
General
∎ Country name - Etymology if possible - Reasons for the name ∎ Does it take inspiration for a historical time period, aesthetic, or culture ∎ What sort of government is it
Important Places
∎ Main cities - Layout of the city - Economic or historical importance ∎ Other cities and places of importance - Ports - Mine cities - Scholarly cities ∎ Seasonal or turistic places
Climate and Terrain
∎ Important lakes, rivers, mountain chains or other geographically relevant places ∎ Seasons ∎ Climate in general ∎ How does the terrain affect daily habits ∎ Important plants - Agriculture - Crops for export ∎ Important animals - Livestock
Government
∎ System of government - Nobility/aristocracy -- Titles and inheritance/eligibility of titles - Merchant class ∎ Current and past rulers
Social customs
∎ Entertainment - Common forms of entertainment - Games - Cultural/social forms of enterteinment (go to parties/go to the movies/go out to eat/etc) ∎ Seasonal entertainment - Vacations - Seasonal high class customs ∎ Customs regarding reading and books ∎ Customs towards addictive substances - Alcohol - Tobacco - Opioids - Other stuffs ∎ Education and educational system ∎ Houses - Home layouts - Common things in houses ∎ Rites of passage - Age to be presented as adult to the society and customs regarding it ∎ Manners and behaviour in public ∎ Religion - Possible gods - Holidays - Festivals ∎ Customs regarding music - Musical instruments
Notions of family
∎ Inheritance laws ∎ Marriage and concepts of marriage - Marriage rituals - Who is allowed to wed who - Divorce - Customs toward conjugal and domestic violence - Polygamy -- Extraconjugal affairs --- Bastards ∎ Adoption ∎ Division of domestic labor and roles
Economy
∎ Coin and values ∎ Important internal products ∎ Main imports ∎ Main exports ∎ Important commercial relations
Fashion
∎ Common feminine fashion ∎ Common masculine fashion ∎ Concepts about clothing - What is seen as vulgar - What is seen as desirable ∎ Fashion and rites of passage ∎ Hairstyles and adornments
Names and language
∎ Base language ∎ Linguistic influences ∎ Working of names - Family names -- Patronymic and matronymic - Personal names
Magic and technology
∎ Magic - Practice of magic - Permissions within magic - Common and uncommon forms of magic ∎ Magic creatures of importance ∎ Level of technology ∎ Daily uses of technology
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script-a-world · 4 days
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Submitted via Google Forms:
Do you know any (free) mapmaking tool for public transportation? Like I just need to create and arrange lines and stations against a plain background (or make the background your own image) with easy ability to edit and add extras?
Tex: I don’t remember any specific programs off the top of my head, but the gaming platform Steam has several such games at last recollection, if you were looking for something fancier than opening a basic art program on your computer that might already be pre-installed (or working in PowerPoint).
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Very simple multi-syllable random name generator
So someone I follow was talking about random name generators for their world building and I made this one for mine awhile back. It is very simple, css for buttons, js for generating the name, and html for viewing the outcome. If you want to see it in action or fiddle with it, here it is on Codepen. If you're not coding savvy, you could probably still use it by pasting this into a plain text editor (notepad and the like) and saving it as an .html file. Then you can view it in the browser from your own computer without uploading it (though you can upload it too.) I had a much better post about this but Tumblr was a huge bitch about pasting the code into the box and I lost it trying to figure it out. On that note, Tumblr slaughtered the indentation, so sorry ahead of time if you actually code. Please feel free to use this, edit it, and ask me questions. You don't need to give me credit either unless you really feel strongly about it :)
<!DOCTYPE html> <html> <head> <!This is the css for the buttons.> <style> .button {   display: inline-block;   padding: 15px 25px;   font-size: 24px;   cursor: pointer;   text-align: center;   text-decoration: none;   outline: none;   color: #fff;   background-color: #4CAF50;   border: none;   border-radius: 15px;   box-shadow: 0 9px #999; }
.button:hover {background-color: #3e8e41} .button:active {   background-color: #3e8e41;   box-shadow: 0 5px #666;   transform: translateY(4px); } </style> <! This is the javascript part.> <script> function promptGen() { // This makes a 2 part phrase like a multi-syllable name var firstPart = ["La", "Bo", "Re", "Xo", "Ku", "Fe"];
var secondPart = ["rune", "son", "dor", "ros", "var", "kev", "dos", "ney", "krag"]; // generate name, this puts them together randomly var name = firstPart[Math.floor(Math.random() * firstPart.length)] + secondPart[Math.floor(Math.random() * secondPart.length)];
// remove the previous name if (document.getElementById("name")) { document.getElementById("placeholder").removeChild(document.getElementById("name")); }
// print the new name var element = document.createElement("div"); element.setAttribute("id", "name"); element.appendChild(document.createTextNode(name)); document.getElementById("placeholder").appendChild(element); } </script>
</head> <body> <p></p> <button class="button" onclick="promptGen()">Two Syllable Name</button> <p></p> <div id="placeholder"></div> <p></p> </body> </html>
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dndream · 10 months
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Curated Spotify playlists to liven up your D&D sessions!
I have always loved playing D&D with background music that fits the location, mood, or type of combat, so I created several playlists on Spotify. This project is something I've been working on since December 2019, and something I want to share with you all! You can find the list below.
If you have suggestions for songs/tracks to include, or if you want a specific playlist that is not in this list yet, please let me know! And most of all, have fun!
Locations
Astral Plane
Ball/Masquerade
Bazaar
Castle/Court
City
Desert
Dungeon
Festival
Forest
Jungle
Monastery
Mountains
Schools of the Arcane
Ship
Tavern
Temple
Town/Village
Underwater
Moods
Creepy/Eerie
Dramatic
Enchanted
Energetic/Adventurous
Heroic
Grand
Intrigue
Menacing
Mysterious
Night
Peaceful
Sad/Mourning
Silly
Tender/Emotional
Combat
Small Battle
Big Battle
Boss Battle
Tavern Brawl
Chase
Themes/settings
Ancient Greece
Bard songs
Patrons/Visions
Visions/Dreams
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t34-mt · 2 years
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thing i saw in my altuyur dream tonight, will try to rework it later
Hi this is from 2022, and it's not a part of altuyur Canon it was just a dream
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tenleaguesbeneath · 29 days
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Some astronomically unusual habitable worlds
Or, weird star systems that include a habitable planet, or at least one in the habitable band that could be terraformed, on the assumption that systems you can live in are more interesting than those that can't. "Habitability" is a bit of a stretch here; a habitable world could be anywhere from "it has an evolved biosphere with plants you can eat" to "an airless rockball, but if you pelt it with enough comets, put a biosphere in place, maybe you could eventually live there" or perhaps one where someone already did the hard part; that part is deliberately vague depending on how hard your sci-fi is.
Throw these on a d10 or 2d6 table or something; stick "planet orbiting a yellow dwarf" and "moon of a gas giant orbiting a yellow dwarf" in the most common spots, and you're good to go. This is a draft of a setting design generator table I might use. I might use it for Stars Without Number or I might use it to fill in stuff about under-developed systems in BattleTech, for instance. None of these have precursor aliens so that they can be used in settings that don't include them (if you add precursor space habitats to your star system tables, you can get pretty wild and I do fully encourage that), though one of them assumes humans have been at this space colonization thing for centuries. Likewise, this doesn't include anything that requires Weird Space Magic, like hollow worlds with an antigravitational inside and an inner pseudosun. If that exists in your setting and you're building a Weird Planets table then by all means put that in.
If you want to follow real astronomical commonality, small dim stars are much more common than big bright ones. I'm not an astrophysicist, though, and I haven't done the math to demonstrate that any of these are physically possible.
A world in a distant orbit around a bright star. Because luminosity increases with mass faster than gravity does, this world has a very long orbit; seasons might last decades. Depending on the role solar gravity plays in your setting's FTL (if any), these planets might be faster to reach coming out of FTL.
Converse to that, circumbinary planets (with two closely-orbiting stars at the center of the system) will have shorter years in the habitable band, since the mass is divided among two separate stars leading to much lower luminosity for the same mass
A world in a spread-out binary star system (the planet is closer to its primary than the other star is). The other star shines brightly on it. In the right time of year, there's never a night dimmer than a full moon.
A spread-out binary system with two separate habitable worlds, light-hours or light-days apart
A planet in a binary system with two stars of greatly different brightness, but because of relative distance they appear similar. It's tide-locked to the dimmer star, giving it an uninhabitable hot side and an inhabitable side with a day/night cycle.
A world in a highly eccentric orbit around an extremely bright star. In time, it will fall in to the inner system and its seas and atmosphere will boil away, but that's maybe a century or three out
That same world, coming out the other side. It might have scorched ruins on it, left behind when it was abandoned. It's on its way to the outer system, where it will freeze for a thousand years or more.
A planet that distantly orbits a black hole or neutron star, its atmosphere restored after the supernova burned it off. At the rate its primary is radiating (remnant heat/accretion disk), it's exactly in the habitable band, for now.
An outlying "moon" of a gas giant. Instead of orbiting its primary properly, it orbits at the L4 or L5 Lagrange point
A binary planet in a low orbit around a red dwarf. Their tidal forces on each other are the only thing that has kept them from becoming tide-locked to their primary.
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hauntedmoors · 7 months
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the funny thing about the sanderson drama is that I think it could be fixed if somebody sat him down and explained to him very slowly that television production involves hundreds of creatives and that no single creative is going to be offered the absolute authority to execute their vision despite their (perhaps self-supposed) superior expertise. it's a collaborative project, not a fucking dictatorship or an individualistic exercise in creating art. and that it's not even his fucking book series.
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definitelynotshouting · 7 months
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Hunger AU Topic of The Day: Crafting Tables
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So if you know me even a little bit you will know that i literally can never leave well enough alone when it comes to worldbuilding. In that vein, i have been noodling on the concept of what crafting tables-- and by association, crafting itself-- are like in the hunger au.
As the folks in my discord server probably know, i've been noodling on this for a while.
But a few days ago i finally came up with an answer, and that answer is: crafting tables arent actually tables in hunger au. Instead, they're a plugin that's a little larger than your average USB drive, and are designed to interact directly with a Player's comm to facilitate crafting.
To talk about that, though, we need to dive into what crafting is in hunger au.
In hunger au, crafting is essentially a chemical reaction, if that chemical reaction was made up of code instead of molecules. Crafting components are arranged together in a corresponding pattern and then, using the crafting table (also called a crafting upgrade, or even just a crafter), have key elements of their code stripped and rearranged, forming an entirely new object. The crafting table is vital to performing this transformation without having to wholesale code the object by yourself via comm-- something that takes far too long when it can be done with a crafter in a matter of seconds.
This leads into the interfacing side of things. While your typical comm is already capable of the same function, it's only in a very limited capacity (aka the 2x2 crafting grid in your inventory). Attaching a crafting table to your comm offers a more robust and extensive selection of crafting commands, so the Player doesn't have to make up an entirely new item from scratch.
As an example, one could arrange a few wooden planks and a cushion in the general shape of a chair, then attach a crafting table to their comm, and through use of commands, could turn those planks and the cushion into a chair. By consequence, since these objects aren't being made via typical irl construction, anchoring items like nails aren't necessary. The chair would come out as one whole piece.
The physical look of a crafting table is, as previously mentioned, a little larger than your average USB drive-- so keeping them plugged in, while useful for crafting purposes, is less than convenient, considering comms in this universe are anchored to a Player's wrist. Most Players keep several lying around, or carry one in their inventory or even just their pocket-- but it's not uncommon to lose them and just have to make another. They're easy to craft using a comm, and one of the first things a newly spawned Player instinctively knows how to create.
They're also somewhat customizable for those who care enough to do so. Many Players end up changing the surface code of their crafters, so that they resemble something other than the default crafting table texture. Scar's, for example, looks like Jellie :]
Alright this post took me way too long to write but i hope this makes sense and you guys like the additional worldbuilding :] ive been thinking about this one for a while now, and im so glad to have finally gotten it figured out!!! :D
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bored-bi · 2 years
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worldbuilding holidays; possible traditions for holidays based on historical events:
commemorating victims of the historical event
parades
mass lighting candles
displaying art related to the event
cooking traditional dishes
organizing discussions and lectures to educate the public
planting commemorative trees
family trips to museums
discussions with people who lived through the event
reenacting the event
family reunions
wearing awareness accessories (ribbons, etc.)
political figures giving commemorative speeches
fundraisers for victims of the event
workshops to educate children in schools
building monuments/statues
feel free to add more!
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More weekend means more Curious Collectibles tables of course!
A unique shield with hidden properties?
Need a new look or want to impress at the next festival?
What is such an elaborate necklace doing laying in the street?
Do those statues have pores... and tears?
What option would you choose?
This table is available, free for you to use in your home DnD / Pathfinder / Tales of the Valiant / Daggerheart / TTRPG games, to help generate some more descriptive loot and treasure options perfect for a new quest-hook or a truly epic reward.
If you love ttrpg stuff like these and want access to more options for your Dungeons and Dragons or Pathfinder game as well as a hoard of printable paper minis, terrain and monsters to help fill your table, check out my Patreon page! I create affordable paper minis, VTT Tokens and more, with a release every week! You can follow for free so you never miss a drop or join as a member to get access to all the extra Patreon exclusive goodies.
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bees-tes-blog · 3 months
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idk I think I would be more interested in tes lore if any of the unique stuff was actually incorporated in the games in any way
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aboredindividual · 25 days
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We see in animal kingdom that lots of animals show affection through grooming behaviour ( not the yotuber kind) for example licking and preening. I think grooming would be also very important love language in omegaverse. People just showing love to their mate through elaborate hairstyles and buying overpriced care products would encouraged.Shared bubble baths, massagin, beauty nights and combing one's hair would also be very intimate. And the hairstyles would be so much varied than simple braid or pigtail :)
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setup-wizard · 1 month
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hoho! art thou making battle maps? fantasy world cartography, perchance?
forgotten adventures has +120 000 high resolution assets [11 GB] available to download for free on their website!
frequent user of dungeon draft? they have +30 000 free objects available on their starter pack as well!
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smolandweirdwriter · 8 months
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does anyone have advice for conlanging? I’m trying to make a fictional language that sounds/functions a bit like Italian or Spanish and any help whatsoever would be INCREDIBLE, i have no experience with this but I’m hoping to create at least one functioning language for my fantasy world! Thank you so so so much to anyone who replies!!
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lil-mr-slipstream · 1 month
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-Excessive Theism-
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A whopping 50 divinities, all with gods to go along with them, all for the world. Some natural laws of the world, some just aesthetics.
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corvarrow · 19 days
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The Beacon: Wind Towers - Part 1 (Probably)
Wind tower designs for Fatewinder's Beacon (which we will refer to as The Beacon) - these towers are SUPER important to this location so I've been trying to decide how to decorate them for a while now. Finally the other day I just decided to lean so hard into the sword theming I was like...YEAH. The towers are also swords now. Cheese. It's because the city is literally part of Fatewinder's (Aki's) body and he decided to make them all be swords, and now everyone has to deal with his decorating decision. I love it.
Anyway, because the scale of the Beacon is enormous and only like 10% is above ground, these wind towers have been magically enhanced to generate wind currents, move a lot of air in and out, and resist being weathered. They extend way into the ground and have a lot of different points for air processing, recycling, climate control, etc. They are absolutely still sword shaped going through the ground. Above ground they are just painted, as the Beacon is in the middle of a desert and they try to avoid a lot of reflective surfaces, but below ground they do have light metal plating.
I want to make a couple more illustrations at some point (so this will be repeated), but these towers end up being kind of a nightmare in present day. They have gone without any kind of maintenance for multiple millennia so their wind enhancement still works, but to the effect of: they now cause nearly constant sandstorms (and lightning) in the region and are the reason why the city is completely buried except for a few monuments. Of those monuments, if they don't have the weather resistance magic then they have most likely been sandblasted.
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