Tumgik
#ttrpg community
junkfoodgames · 20 hours
Text
TTRPGs for Trans Rights - West Virginia bundle!
Over 500 (!!!!) games for $5 (?!?!?!!?!) to support a West Virginia based organization called Project Rainbow! There are so many amazing games in this bundle and it supports a really cool org.
Some info about Project Rainbow from the bundle page:
Since its inception, the project has been curated to serve unsheltered LGBTQ+ individuals to help them better navigate the housing system safely and compassionately. Project Rainbow has opened The Rainbow House in an effort to serve this community and meet this goal. Although the shelter is our community's most urgent and immediate need, Project Rainbow recognizes that there is far more work to be done. They serve as advocates for the individuals we serve, and the Appalachian LGBTQ+ community as a whole. They also work closely with partners in the housing system, health and mental health care systems to not only find solutions for their guests but to make these systems themselves more accessible for their target population.
Share this around and get this bundle!
138 notes · View notes
whereserpentswalk · 3 days
Text
You sell items to adventurers for a living. It's relatively easy to get business in a frontier city like the one you live in. You were planning on becoming an adventurer yourself but an injured leg when you were young prevented that. But because you already know how to find items, and how they should be fairly priced, so it's a good living.
Not everyone who thinks of themselves as adventurers actually are adventurers. You sometimes have to sell weapons to naive groups of kids, who have no idea what they're doing. Useally you humor them, they tend to go off into useless places with no gold to be found, an old mineshaft that's been explored a thousand times over has become famous for such things. If they seem like they'll go somewhere way more dangerous than they should, you point them to the mineshaft.
Of course, most of your business is from actual adventurers. They tend to be wanderers, foreigners, a lot of ex merchants or ex millitary, or children of nobility who cant inherent, the type of people who never had the chance to make a safe living. Most of them are nice to you, and if they're not you know how to get them to leave.
You also know how to become a protecter for the adventuring parties who need it. Your shop is basically the center of their community in this part of the city. If a spellcaster is part of an illegal religion, or performing banned practices, you know what symbols to sell them to help them hide themselves. If someone is clearly a runaway slave or serf, or from a race that's considered a monster in this part of the world, you know how the forge the right documents. There was a hobgoblin who frequented your shop for a long time, who you sold weapons to, who you had to testify in front of the city sherif was not a hobgoblin but was infact a member of a rare subrace of elf that you made up to protect him. You may have also recently made an entire fictional category of magic legally real for the sake of protecting some necromancers you know.
There are some people you never sell to. It's not considered good principle to sell to people who would gladly kill your other clients. There was a group of warriors weilding holy magic who talked a lot about punishing sinners, they came back with the heads of goblins and hobgoblins a lot, and vampires, and humans of religions other then theirs. After they started bringing in more of their freinds you cut them off.
There are people who you wished you hadn't sold to for other reasons. There was this human noble girl who you sold a suit of armor to, she had run away from an arranged marriage and joined an adventuring party so she could be as far from her parents as possible. She seemed so excited to be in a big city, to be out in the world, she chatted with you for hours about an epic poem from ages long gone that she liked. When she came back to your shop after her first quest she had turned undead, something happened in her first dungeon that changed her, her skin was pale, and her teeth had turned sharp, you just remember her shivering and trying to cry, and muttering about how cold she was. Her other party members said they were happy she was more durable like this, they didn't seem to care about her outside of that.
And of course, there's the fact that every adventurer you know, useally doesn't come back eventually. When a full party goes you can assume they left town, but when just one or two from a party is missing there tends to be one explanation. Most adventurers don't have long careers, and mortality especially high for rookies. But you don't tend to ask if anyone is dead, it's better to just assume they went home, as implausible as it may be.
115 notes · View notes
impernious · 3 days
Text
At the Gates
I'm screaming, crying, throwing up right now. The Backerkit goes live on May 7th. It's real. It's really really real.
If you purchased the Ashcan and enjoyed it. If you didn't purchase the Ashcan because you were waiting for the actual campaign. If you are just now hearing about this game. If you hate me and want to spite me by pledging for a PDF and leaving fart jokes in the comment section.
Please go and sign up to get notified when the Backerkit goes live.
82 notes · View notes
Text
On a lot of the polls, there are variations on the "somebody please play this with me"
Which inspired me to ask
50 notes · View notes
Note
psst if you uh, are the type to boost various indie ttrpg bundles, might i suggest snow's personal fundraising bundle for laser hair removal? (link: https://itch.io/s/121206/laser-hair-removal-for-snow)
snow makes the songbirds system and lots of other very cool games; if i was in a position to, i'd donate the money she needs to meet her goal; i'm not, so for now i'll try to boost her bundle to other folks in the indie ttrpg space
I saw, go support snow, she's a phenomenally talented creator, I've checked out some of her games and while most of them are squarely under not my thing, they all demonstrate a lot of mastery and passion
ps: reblogs help more than likes!
37 notes · View notes
anim-ttrpgs · 18 hours
Note
Wait does Eureka have its own established lore for how different supernatural creatures work?
Yes, it does!
Tumblr media
(I’m going to preface this post by saying that just about everything I’m talking about here, and more, is available FOR FREE for you to read in the free pre-release version of the Eureka: Investigative Urban Fantasy rulebook that you can download from our website. Go to Chapter 8 to start reading about the supernatural lore. The rulebook itself will do a lot better job of explaining all this than I will, because it has the exact details of how each one works, and I’m just hitting the highlights and going over what those details mean.)
Eureka: Investigative Urban Fantasy is a game about very human and believable investigators digging into dangerous (often supernatural) mysteries way over their heads, and sometimes those very human and believable investigators will be supernatural creatures themselves.
These supernatural creatures are every bit as human and “normal” as their mundane investigators counterparts, they have jobs, friends, families, hobbies, etc. They live among mundane society, not outside of it.
Most modern fantasy settings have some kind of separation between normal society and magical society, like you see in Harry Potter where there is normal society, and then a separate, secret magical society hidden away from it, or Vampire: The Masquerade, where vampires all have an agreement to keep themselves a secret from normal society despite acting within it.
In Eureka’s world, there is no “masquerade,” but that doesn’t mean that magic and monsters are well-known and well-documented phenomenons. Supernatural creatures such as vampires, wolfmen, etc. are exceptionally rare. Don’t take this as an exact number, but you can probably assume there’s about one of these per every 3.3 million normal people.
This rarity, as well as the fact that each individual has little to gain and everything to lose by revealing themselves (try “coming out” as a person who regularly assaults people and drains their blood), has led to them going largely undocumented in the modern day. Sure, this is the digital age, there are videos, but viral videos are not exactly scientific evidence. For every real vampire caught on camera, there are a thousand hoaxes and horror short films.
There is no secret vampire government controlling things from the shadows—most vampires don’t even know any other vampires, let alone enough to form a secret society with any effect on national politics.
As for how they work, well, that’s one of my favorite parts to talk about.
There are five playable monster types in Eureka (The Vampire, The Wolfman, The Fairy, The Witch, and The Thing From Beyond) plus two extras that are Kickstarter stretch goals (The Dullahan and The Gorgon), but in the interest of time, I’m only going to really go into detail with one of them.
Most playable monster types in Eureka are very, very old-school, with an emphasis on actual historical folklore over just making up all our own lore. That doesn’t mean Eureka doesn’t have a unique approach to the supernatural, though. Little of it is “new,” but it is certainly unique, because to my knowledge no other RPG has ever taken the old stuff this far before. A PC being a monster in Eureka isn’t just a few +1s here and there and maybe a little extra damage from silver weapons, it means playing by an entirely different set of rules from fellow investigators.
The vampires and vampire lore you see in movies are not folkloric vampires, they are mostly a 20th and 21st century pop-culture creation. Eureka’s vampire abilities, weaknesses, and other traits are based on pre-1900 vampire legends, with older traits usually taking precedent over newer ones. Thus, a lot of assumptions you might have about vampires going in could end up being very wrong. For instance, in movies, vampires instantly die when exposed to sunlight, but the first ever instance of a vampire in a story being killed by sunlight was in the 1922 film Nosferatu. In Eureka, sunlight is still awful for vampires, it strips them of their vampiric powers, but it doesn’t do any real damage to them. Sunlight is an issue vampires have to deal with, but it is far from instant death. That doesn’t mean being a vampire is inherently easy though, because in addition to having all the powers that folkloric vampires have (which is a TON), they also have all the weaknesses, and it is the emphasis on weaknesses that really makes the moment-to-moment playing of a monster PC in Eureka the most interesting. A few of my favorites for vampires are the refusal to enter homes without a direct invitation, and the compulsion to count large numbers of small objects. I think most vampire media these days considers these to be “silly” weaknesses and don’t want to acknowledge them in the lore of their “serious” scary horror vampires, but honestly I think that the “sillier” vampire stuff can still be used to great effect in horror. Imagine knowing that the only reason a vicious killer at your door hasn’t stormed in to rip your throat out is because they’re being polite.
A vampiric investigator will need to work around these weaknesses, and more, in their daily life, all while being sure not to reveal their true nature to their more mortal friends. It’s something that really changes how a character behaves and goes about problem-solving.
For instance, the rest of the party may be able to break into a house no-problem, but the vampire cannot. They need a invitation. That’s a problem. That’s a puzzle. It makes me excited just thinking about it.
This was originally going to be a much longer post where I went into more of the themes of monsters in Eureka, but I have decided that that would be most cohesive as its own post, an upcoming essay titled "How Eureka Handles Disability." So stay tuned for that.
Tumblr media
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
youtube
Tumblr media Tumblr media
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
Tumblr media
32 notes · View notes
pandiongames · 2 days
Text
Tumblr media
Substratum Protocol, the Solo+ Apocalyptic Mystery TTRPG by Pandion Games
The Substratum Protocol campaign is nearing its end! There are less than 24 hours left to join over 600 scientists on the expedition to save the planet!
If you haven’t yet, check out the campaign before it’s too late!
There have been some fun updates since launch, including additional artwork by Galen Pejeau, new rules for environmental hazards, and a big story update!
If you want to see what the game is about, we also have a free preview PDF for you on the campaign page.
Tumblr media
An Anomaly
During our interview with Rascal News, we realized we had made a fundamental mistake in writing an open-ended mystery: We said what was at the core of the planet, an interdimensional portal. The portal being is now just one possibility. We spent last weekend updating all the writing to now be an anomaly. The otherworldly abilities you get from taking stress are now Anomaly Influences, rather than Portal Influences, for instance. The Expedition can still decide it's a portal, but calling it an anomaly opens up a huge range of possibilities. What is the anomaly that's splitting the earth open?
Is it a massive cosmic egg hatching a world eater as part of a natural lifecycle? 
Did an advance interstellar ship accidentally exit hyperspace at the center of the planet due to a miscalculation, and its damaged engines are holding open a hyperspace bubble? 
Is there a cult of advanced species calling forth eldritch gods with a powerful ritual that consumes planets to power it?
Substratum Protocol is about letting the clues and your answers determine what is really happening, and we think this update opens the floodgates for it.
Tumblr media
Depth Sector Deep Dives
In our campaign updates, we have been talking about the different sectors players can visit and their inspiration. These are all available publicly on the campaign - but we wanted to share the Fracture Opening sector with you here.
How the Depth Sectors Work
Substratum Protocol is a collaborative mystery game. The text gives hints and whispers of possibilities, but strays away from definite answers. What you discover and imagine at your table becomes canon to the story and the setting. Each sector shows its location in the Fracture, includes in-universe handwritten notes from an unknown scientist, relevant art, and a table of events - each giving a glimpse into what the sector contains. Scientists can spend as much or as little time in a Sector as they want. When they're ready to venture deeper, whoever leads the way rolls for the Travel Action.
The Fracture Opening
Tumblr media
This is the first sector of the expedition experiences. At 1,300 kilometers long, it covers the distance between New York City to Miami, Florida. London, England to Naples, Italy. Melbourne, Australia to Alice Springs. Buenos Aires, Argentina to São Paulo, Brazil. It is massive. Where did the fracture open in your game? What exists teetering at its cliff walls? The world at the surface is a hellscape of the apocalypse, and much of the Fracture Opening is littered with crumbling buildings, detritus, and ancillary debris of civilization. Oceans spilling over the edge seem small in scale. Sitting suspended over it, is the Fracture Observatory. The Fracture Observatory, the home of Mission Control.
Furthest from the anomaly, this sector is rooted most in the reality of the surface. Here, players may find groups of survivors from the cities that tumbled into the great fracture, steam vents, cave ins, and earthquakes make finding solid footing and a reliable path difficult, and even here, strange subterranean creatures may make an appearance. Old research stations, part of the Substratum Protocol's monitoring efforts may still be intact here, and dangerous fast flowing waters threaten to whisk away scientists into massive whirlpools to further below. When we were first designing Substratum Protocol, the thought was that players would start in the action of the expedition and wouldn't really spend time on the Fracture Observatory or on the surface. The Fracture Opening was our way of showing what the surface was going through while still being en route. It is meant to showcase the incredible destruction happening, and give the players a sense of urgency to stop it from getting worse. How do the scientists descend into the fracture before being left to their own power? Lowered on a cable lift? Paraglide down? Or perhaps they are more like hell jumpers, free-falling through the gargantuan opening (or Link entering the depths in Tears of the Kingdom!)?
The title screen fades to klaxon alarms and screams of the world above, slowly giving way to a deafening silence of rushing wind as the expedition descends past the cliff walls into the abyssal black depths of the Fracture Opening...
Join the Expedition!
Tumblr media
22 notes · View notes
mintybleh · 3 days
Text
Tumblr media
COMMISSION I DID FOR @azumatcha 🍓
hello hii I am so honoured you chose to commission me again, Marigold is such a sweetie and she deserves to be all happy <3 tiefling druid of the circle of stars, counting sheep until you get all eepy,,
this one was a wild ride all the way through, I did struggle to render the face so badly, and just ended up completely redoing it, which worked!! she deserves to be all pretty pretty, even if one or two hours of rendering have to be trashed for it (use references y'all)
this portrait was so fun to do aaahh, thank you so much for commissioning me again <3
+speedpaint
19 notes · View notes
dinoberrypress · 21 hours
Text
Tumblr media
It’s finally here, the updated version of BUTT&HEAD, Jam’s hack of GUN&SLINGER, is available now through Plus One Exp’s ZINE CLUB, and digitally on Itch!
Play as two halves of a centaur (the butt & the head) on an adventure through a magical world using the playing card-based MARKED&MADE system. In this updated edition, you'll find not only the original hack of GUN&SLINGER, but delightful cover art by Sinta Posadas, and brand new adventures from 3 fantastic creators!
91st Regiment of Hoof by Kevin Nguyen
Someone back home died. Brass redacted out all the nouns though so you can’t tell who; they ticked Operational Security and Morale boxes on the reasons stamp. Learned on your last tour not to worry about that kinda thing so much, not out here on the front.
Worrying’s the luxury of the rear and gear.
Camp Marigold by Charu Patel
Chill frosty air envelops you as you push aside the overgrown jasmine on these ruins. You and your campmates found this place weeks ago, much to the camp leaders' chagrin.
They refuse to investigate the strange items you've found; identical copies of random paraphernalia around camp: Saira's tail ribbon, Aliya's blue metal whistle, Archan's viewing glasses, and a cabin banner, all of which mysteriously disappear by the next morning.
The Apprentice by Liam McCrickard
Atop a mountain covered in snowy woods, SHE awaits you. HER legs are old and gnarled. HER hooves dig into the ground as deep as the roots of the oldest pine. HER back is hunched, with a spine jutting out like the ridges of the tallest peaks. SHE is the keeper of your kind’s oldest magics, and should you prove yourself, a teacher who can impart wisdom no other speaking soul remembers.
SHE says you will be given four trials, then SHE will know.
All the links below~
🐴Digital on Itch:
📖Physical Copies:
📚Zine Club, get cool stuff every month!:
15 notes · View notes
quinnydoll · 7 months
Text
being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
16K notes · View notes
vivtanner · 8 months
Text
Tumblr media
The despotic fleet, one of the main adversaries of the Dioscorian agents 🔥 The Hidden Isle
10K notes · View notes
zigmenthotep · 1 year
Text
I am by no means one of those people who are overly cautious about cultural sensitivity, and who does or does not have the right to write what, but boy howdy does pretty much every role-playing game seem to love presenting a weirdly-fetishized version of any non-European culture discussed. And/or basing fantasy cultures on aforementioned fetishized versions of non-European cultures.
Like, it is entirely possible to depict a people who live in harmony with nature without also being a thinly veiled noble savage trope.
8K notes · View notes
harprdraws · 9 months
Text
Tumblr media
Here's a Shadowheart tarot card I drew to congratulate larianstudios for their release of baldurs gate 3 today! 🖤
7K notes · View notes
enolezdrata · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Something for our winter campaign and a reference of clothes for Reashi
1K notes · View notes
zhjake · 6 months
Text
Tumblr media
Magnagothica: Maleghast necromancer house 6/6: GOREGRINDERS
1K notes · View notes
Text
i'm sorry did you say street magic
i'm sorry did you say street magic is a game about creating a strange magical city with your friends, it runs completely gmless, and it can either be a fun game to play with friends, or a tool to create a town to play in
2K notes · View notes