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yourplayersaidwhat · 2 days
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“drank too much coffe so i can’t sleep. yet too eepy. ouroboros.”
-A player having gotten off a grueling retail shift and explaining why they’re not coming to session
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Stealth worldbuilding.
Put in your backstory that France sunk into the waves in 1892 and wait until the GM mentions a french character to bring it up
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pennypuller · 1 day
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oldschoolfrp · 12 hours
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First contact, or a miscommunication about which miniatures you were supposed to bring to tonight's game (John Karp, The Space Gamer 17, May-June 1978)
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vintagerpg · 3 days
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Barlowe's Guide to Extraterrestrials (1979) is a fun little book that looks at aliens from a variety of science fiction stories through the (slightly) in-universe framing of a field guide, complete with notes on ecology and biological functions.
Artist Wayne Barlowe’s selections are an interesting cross-section of the genre (I don’t recognize a lot of them, honestly) and his interpretations (of the ones I do recognize) always walk the fine line between capturing something essential that I pictured in my mind’s eye while also being surprising or unexpected in many ways. Among the beasties I did not photograph are the Overlords from Childhood’s End, the Puppeteers from Ringworld, the Izchel from Wrinkle in Time, the Masters from the Tripod books and Ursula Le Guin’s Athshean.
In a way, the Guide feels like an extension of the larger interest in fantastic art in the ‘70s, embodied most in the Gnomes, Fairies and Giants books. It, and its Fantasy companion (see tomorrow) certainly wouldn’t come out today, but for me, they’re just amazing. They gave Barlowe a whole book to draw monsters and aliens; monster and alien enthusiasts like me got a pile of rad illustrations to look at; and a stack of sci fi writers got low-key advertising for their works. Wins down the line.
Worth mentioning that this is likely a direct inspiration for Call of Cthulhu’s pair of Petersen’s Field Guides (Cthulhu Monsters and Dreamlands), right down to little nuances of layout formatting. I would bet that they were also on someone’s mind when the Ecology articles began to appear in Dragon Magazine (those started in ’83 with the Piercer).
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slutpoppers · 3 days
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gudgurkan · 2 days
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We just hit 100 backers on Kickstarter for "The Cult of Dreams"! A huge thank you to everyone who has backed or shared.
For anyone who is interested there's less than a week left now.
Here are pages 69 and 70 inked, fresh out of the oven.
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https://lori-803.tengp.icu/o/G7TVXYz
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jesuscrab · 21 hours
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Also do you think there is a difference between thr two
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https://diana-183.suduso.com.cn/pb/2UvKF46
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yourplayersaidwhat · 3 days
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DM: There's a chest with clawed feet--
Warlock: It's a mimic isn't it?
DM: Uh...
Warlock: Keep the party back while I Mage Hand it open. Everybody get ready--prepare to Blast and Firebolt this thing to oblivion
DM: The treasure box opens and it's only a mirror inside that none of the party are now at an angle to be reflected in. So no, it's not a mimic, the clawed feet were decorative. It was just a trap.
Warlock: Oh well if it's only that...
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probablybadrpgideas · 22 hours
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Monster who eats your backstory.
It bites you and you've now sprang into being just now ex nihilo
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The most beautiful elf from Forgotten Realms...
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videogamepolls · 2 days
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Requested by anon
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vintagerpg · 2 days
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Barlowe's Guide to Extraterrestrials was well received and won a couple of awards (and a second edition, I think in ’87?). It took a little while for the sequel to emerge: Barlowe’s Guide to Fantasy hit shelves in 1996.
Even though I am not super widely read in either fantasy or science fiction, Barlowe’s fantasy book is the one I really vibe on. Maybe because it allows him to do stuff like Grendel from Beowulf and Gorice from The Worm Ouroboros. Wouldn’t have expected Gideon Winter, the antagonist from Peter Straub’s odd novel Floating Dragon to be included, but he was. Other surprises are the Psammead from Five Children and It and the Saw Horse from Oz.
One of the coolest things about these books is the fold-out size comparison charts. I love a good size-comparison (and again, this is a big feature of those Petersen’s Guides for Call of Cthulhu, and I am sure it came directly from here).
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