Tumgik
#roleplaying game
vintagerpg · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Deadly Power (1984) is similar to Evil Ruins in that it attempts to use past events — again, the schemes of royalty mixing with the diabolic — to fuel the forward motion of the adventure. This one has a magical mix of leaves that can give the eater the ability of mass charm. Powerful! But there are a bunch of limitations and requirements and eating them wrong is deadly. And the power only last as long as they’re in the eater’s digestive system. Lotta trouble for something so, uh, passing. None of that stops a handful of factions from trying to coax, cajole and murder the players into giving them the leaves.
Plot aside, the series of dungeons is OK. The primary one — a wererat warren, has the most potential but it feels somewhat unrealized here. The secondary locations, particularly the nicely designed mausoleum, feel more thought out and complete, but maybe that’s because they’re relatively brief. The maps are all solid, though.
Cover art is a fairly generic recycled piece by Janny Wurts. Interior illustrations are by Teanna Byerts. They’re pretty good! Missed opportunity for some demon drawings, but I really like the falling dwarf illustration, so I suppose it evens out.
42 notes · View notes
probablybadrpgideas · 26 days
Text
The Monster Manual but it's blatantly written by the monsters
50K notes · View notes
nudityandnerdery · 1 month
Text
It's a great day to consider the vast array of other RPGs out there other than D&D. If you want that style of game, Pathfinder is great. And if you feel like trying something new, there's so much to explore...
Amazing timing for this article to come out the day Critical Role opens the beta for their own RPG system...
1K notes · View notes
gibz-n-things · 8 months
Text
Tumblr media
my experience playing stray gods. i wish i were not so obvious but persephone was made for me specifically.
608 notes · View notes
raul-volp2 · 9 months
Text
That Ghibli inspired 5e book that I saw some people commenting sparked a lot of thoughts in my mind, but most of it is how we are filled with books with a lot of surface level inspirations that dont make a full critical analysis of what they are referencing and end up being not even a good homage but fail to unuderstand their inspiration, like saying that they are a cozy game but fill the rules with stat blocks and loot. It also always coming back to this nature of ttrpg in general to use pre estabilished systems that most of the time dont work with the fiction they have in mind, because that system itself is created with another fiction in mind. But the first thing that comes to my mind is that those products dont strive to be engaging and fun, is just to generate profit quick using a system that is very marketable, a visual style that is generally adored and you can post how you reach your ks money in 10 seconds.
It is a pattern not uncommon not only in ttrpg but game in general, something is popular or becomes popular and there is a lot of copycat, but with the tabletop rpg scene tradition of using srds, specially the OGL because it's tied to Dnd and it's big popularity, we see more of it, or at least a version that I don't want to call lazy, but focuesd on only generating buzz and sales on Kickstarter.
698 notes · View notes
callumogden · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I made a set of Tolkien inspired fantasy maps of real-world locations including Scotland, the UK and Ireland, Europe, New England and North America for fun but turns out people like using them in their games so, here's how you can find them!
You can download copies of all these maps for free with or without labels for printing or use in your TTRPGs over on my Tumblr page here:
Fantasy Maps in a Tolkien Style
You can also buy prints of these maps on my Redbubble page :
If you would like to use these in a commercial project, drop me a DM and I'd love to chat!
2K notes · View notes
educationaldm · 3 months
Text
Tumblr media
Do you ever worry about helmets vs no helmets in your game?
170 notes · View notes
tsuyoshikentsu · 10 months
Text
if internet comments on cookbooks were like the ones on D&D books
https://www.wired.com/2008/06/alttext-0618/
Tumblr media Tumblr media Tumblr media
Source: https://www.wired.com/2008/06/alttext-0618/, which I found out about from https://twitter.com/mxdshipwreck/status/1669480866891051008
424 notes · View notes
mischiev · 6 months
Text
Tumblr media
A new random artefact just for the fun of drawing disgusting organic clumps.
186 notes · View notes
ultimavela · 1 year
Text
Tumblr media Tumblr media Tumblr media
381 notes · View notes
starshinescribbles · 5 months
Text
Tumblr media
Free TTRPG!
Won't You Guide My Sleigh Tonight is a family-friendly TTRPG that uses your Christmas tree as a playmat!  Step into the shoes of Santa's backup reindeer team as they embark on a mission to save Christmas!
Tumblr media
A PDF version is available on my Itch page!
51 notes · View notes
vintagerpg · 1 day
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Shadows of Evil (1984) is the biggest adventure in the Role Aids line, clocking in at 80 pages plus map pull-outs. There is some source material at the front of the book for roleplaying in the Celtic world (or, I guess, the post-Roman Celtic world, more accurately) and a set of powers and items designed as a supplement for the D&D Druid class (reprinted from an earlier article in Dragon Magazine). This focus on Celts is a little jarring, as the Boris Vallejo cover is pretty generic looking fantasy, and, aside of some narrative trappings, the adventures don’t have much Celtic flavor.
There are two linked adventures. The first concerns a, well, a weird place. It was a site of worship for Dark Druids, then a Roman fort and now it is a manor that doubles as an abbey for some good Druids that seem rather Christian, really. They’ve been corrupted, though and in order to set things right, an evil artifact of great power must be retrieved. The second adventure requires the destruction of the artifact lest its use bring about the return of an evil pre-Celtic deity. To do so, the player have to travel to an evil citadel…owned by a witch-king…and throw the thing…into a pit of fire. Which seems a lot more Lord of the Rings than Celtic mythology. All of this is further undercut by pretty standard dungeon design populated by a prosaic complement of D&D monsters. I actually like the dungeons and how generic they are, but they feel real weird in the Celtic context.
Nice art throughout by Robin Wood. Very different, I think, from her work in Swordthrust.
41 notes · View notes
probablybadrpgideas · 4 months
Text
Ways to make your villain morally ambiguous:
Eats babies, but only for medical reasons.
Every time they kill someone they make a clone, ensuring that strictly speaking they're having no effect on the amount of life in the universe
Want to end all bad things but only has a gun to do it with.
Has exactly five (5) noble traits: tips waiters, donates to medical gofundmes, tidies your bathroom, buys milk for orphans, once gave a dog a hat.
Never attacks anyone who can't fight back unless it's convenient for their plans or they really want to.
Uses your correct pronouns when informing you about the horrible death trap they put you in.
Actually has an antipoverty machine powered by blending orphans. Look, they know its contrived, but you can only play the cards you're dealt, right?
Is pretty sure they're doing the right thing. They haven't actually checked, they've been busy, but they're pretty sure!
Is only doing evil because they got hit by an Evil Ray that makes you violent and dangerous.
Hasn't ever done anything wrong and is actively helping the heroes. It's a very light shade of morally grey.
4K notes · View notes
jeffcross5000 · 1 year
Photo
Tumblr media Tumblr media Tumblr media
"You know those guys?”
“I swear I’ve seen them somewhere before...”
311 notes · View notes
airic-fenn · 1 year
Text
If youre pissed that WOTC is revoking its old ogl, you might be wanting to boycott them go play other games for a bit.
Now Im not a die-hard expert on all the ttrpgs out there, but there are a few that I particularly like and recommend if you dont know where to start:
• Ryuutama
I love Ryuutama so much. Its a lot simpler than dnd and really gives older japanese rpg video game vibes. Its very cozy fantasy with a heavy focus on adventuring and story telling than on battling. The english translation was actually a kickstarter thing, and it’s also in dire need of more homebrew content because there was supposed to be a translation of the supplement but thats probably never gonna happen anytime soon, if ever.
• Call of Catthulhu
No, I did not spell it wrong. Put simply, Call of Catthulhu is Call of Cthulhu but with cats. You all play cats. Dont let that fool you though, it can get surprisingly tense and gruesome if you play it right. You’ll probably love it if you were a warrior cats kid.
• Delta Green (and CoC in general)
“Modern” (1980’s) setting for (actual) Call of Cthulhu. The CoC games are fun if you like mysteries, conspiracies and yknow. cosmic horror stuff.
• Traveller
A scifi rp where you play a dude in space (an explorer, traveller, soldier or trader). This one is fun because character creation is VERY extensive and is part of the gameplay, but before the story starts. You make roles to determine all of the things that happened to you prior to the adventure like, did you go to university, have you suffered any life-altering injuries to your mind or body bc of some terrible accident, did you accidentally get aged 50 years older by getting zapped through a wormhole? Fun stuff like that. My friend calls it the existential crises rpg.
• Pathfinder
I mention it obligatorily because people tell me its the most like dnd without technically being dnd but I havent played it.
Anyway there are definitely so many more games but those are the ones I’ve played (other than pathfinder) and enjoyed. Feel free to reblog with your own additions to the list.
297 notes · View notes
raul-volp2 · 9 months
Text
Tabletop rpgs are a interesting case when it comes to game, not only it's a very social and open form of game but because it's also the most difficult game (tabletop or digital) for people to actually play it.
By nature a tabletop rpg require effort, time and a sizable group of friends. Digital games most of time requires only a single player to boot the game, if it's multiplayer you usually can play with random people online. Tabletop games requires a little more effort reading the rules, setting up the game and having people to play it (there is also solo games), but when compared to ttrpgs the reading is a lot smaller and even the players needed depending of the game is very small than a optimal group size for a ttrpg.
But the biggest effort that ttrpg requires is time, you and your players have to commit to a campaign that even if it's short can spam multiple weeks to finish, and being adults in this capitalist hellscape having time to join with friends to play for 2-4 hours is kinda rare.
But Im not saying this as something bad, while it requires effort ttrpg is a beautiful and unique experience, where players join together to immerse themselves in a world and have fun with the game. But looking this as a game designer I started to see a big risk of developing a ttrpg, and the risk is that there is great possibility that our game even if it's bought by people might never be used in a single session.
People are afraid to change, to try something new, and this include games, that's one of the reasons Dungeons and Dragons dominate the scene, they use this attachment people have with things and products very well, and people see the idea of play another game as a risk, they dont want to risk using their rare ttrpg time to play something new and be unsatisfatisfied, and that's makes sense. Even group of players that plays multiple ttrpgs have difficult to play all the their library because while they are able to play multiple campaigns, it's very difficult to play all the games that are releasing.
So rambling all this my conclusion is that a ttrpg game designer need to have in mind that they are making a game, and try to make a good one please, but also have in mind that a lot people will read their book as a book, they will have fun reading the lore, studying the rules, imagining the sessions they might play but actually never play it, and I am starting to realize that this is ok. But even being ok having a game no one will play even if they get the book and enjoy the reading, another skills that is part of a ttrpg writer and designer that I see most people not paying attention to it, is that the book have not only the job of explain the rules and present the world, but to convince the reader that the game they are reading is something they want to play.
Saying this sounds obvious, because in part we all must know that, but it's usually a skill that a lot of designers don't pay too much attention, and not only designers, look at Mork Borg, it is a OSR rpg like many others, but the book with it's unique layout, art style and writting does a amazing job to convince you to play. Same with Blades in the Dark, John Harper does an amazing job showing great examples of play when explaining the rules, showing the possibility of many cool things you can do in the game. This is not something easy to do, and ttrpg designers have to deal with so many things already, and specially indie ones, but it is something necessary.
All games have voices, and we need to find the voice of our games and make them speak and convince the readers and players that our games is something they want to play it... but also knowing that it's ok if in the end our games end up being just a good reading with cool art on it.
This might feel very confuse and wrong, I work mostly with game art and my game design methods are very confusing and my game (City Noire) will probably fly very unnoticed, so don't pay attention if you feel im talking nonsense.
Thank you.
Raul.
279 notes · View notes