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porblegames · 3 days
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6mm medina house
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theresattrpgforthat · 18 hours
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Hi! This request was easier to search for, so I see you’ve recommended Hearts of Wulin and Ten Thousand Days for the Sword. Do you have any other wuxia or xianxia game recs?
Have a good day!
THEME: Wuxia Games.
Hello friend, I'm certainly not an expert, but after reaching out to some more knowledgeable folks, I think I have a few!
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Jiangshi: Blood in the Banquet Hall, by Wet Ink Games.
This is a collaborative, storytelling RPG about a Chinese family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved.
Night, however, brings a new terror.
Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward.
This game draws quite a bit from boardgaming elements, so I think this one is best played around a physical table, especially since it requires a custom deck of cards. You’ll use these cards to represent the demands of running a restaurant in the day, as well as fighting of a vampire at night. This game is probably on the borders of what I think is considered wuxia, but if you have a horror lover in your group, this might be worth checking out.
Exalted, by Onyx Path Games.
This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.
Exalted has a number of different sources, only one of which feels close to wuxia, but the stories are certainly expected to give you long, sweeping epics and larger-than-life characters. There are many different kinds of Exalted, including Solars, Lunars, and Dragon-Blooded. Since I’m not a wuxia connoisseur myself, I’m not entirely sure how close Exalted comes to hitting the mark - I’m mostly recommending it because it came up connected to some other wuxia fantasy games when I was doing some searching.
Jiang Hu, by wum1ng.
Jiang Hu is a role-playing game for the wuxia genre. Drawing inspiration from wuxia novels written by luminaries such as Jin Yong and Gu Long, the Feng Yun comics from Ma Rong Chen and the multitude of wuxia movies and television series, this game brings the world of dashing swordsmen, warrior monks, brawling beggars and high-flying stunts to your tabletop. 
Players take on the role of Martial Artists fighting against various threats to the lands of Jiang Hu, ranging from evil sect leaders who have mastered forbidden secret martial arts techniques to megalomaniacs seeking to take over the Imperial Throne by force and the blood of countless innocents.
The Worlds Without Number series by Kevin Crawford has its praises sung by many people, especially folks in the OSR scene, and that is the bones that this game is built on. Your character is built from quite a list of skills, which are differentiated between Combat and Non-Combat. You also have a number of secondary attributes, for things such as Armour Class, Evasion, and Luck, as well as a dedicated space on your character sheet for weapons and martial arts. Expect combat to to take up a bulk of your time!
When you roll for your character background, you also get a significant life event that is expected to shape your character’s past, such as having a loved one murdered, or falling into serious debt. Out of all of the games listed here, I think this game is the closest to D&D, what with the “packages” of skills, items and abilities attached to each background.
The Oath, by brushmen.
"We seek not to be born on the same day, but hope to die on the same day." And with such an oath, Yong, Li, and Ming swore loyalty to each other.
When earthly desires tempt them, and devotions threaten to tear them apart, with or without a hand from uncaring fate…
will their oath endure?
The Oath is a collaborative storytelling game for one Game Moderator and three players.
This is meant to be a one-shot, which borrows the Entanglements system from Hearts of Wulin and the character Keys and Tags from Lady Blackbird. Since this game comes with characters already pre-written, it would probably be very good for groups who have very little time, or who want an easy on-ramp to games or the wuxia genre. I like the fact that the Keys give you prompts and directions for your character’s behaviour; it’s strong statement on how the author interprets the genre, but it still gives you, the player, a choice on what elements of your character will be emphasized, and what elements will take up the background.
brushmen also has another wuxia Lady Blackbird hack called The Escort, about recovering from a violent robbery, this one for four players and one GM.
Four Swords, by ehronlime.
This is a tabletop roleplaying game about being young heroes in a wuxia story, made for the #AsianMartialArtsJam.
You start with your First Sword, which you use to challenge other heroes and villains and strive for mastery.
You will then gain three more Swords: the Second a sword of great pride and regret, the Third a sword of mastery and expression, and the Fourth a sword which is no sword.
You will also struggle between the obligations put upon your by others and what you truly desire from the life of a wandering hero.
Four Swords really zeroes in on the combat mastery part of wuxia fantasy. Your characters will grow into mastery, and battle with rigid codes and rules that structure the world you live in. The game is very descriptive, leaving you with only 4 abilities that are meant to broadly encompass what you are able to do. The game encourages characters to interfere with each-other using a mechanic called Vows, and levelling up gives you access to different techniques, which reinforce the competence of your characters as well as the rigid guidelines by which they might improve.
This game was made for the Asian Martial Arts by Asian Creators Game Jam, so you might find some more wuxi-themed games there!
Blades of the Immortals, by Jagganoth.
Blades of the Immortals is a tabletop roleplaying game inspired by xiānxiá. It uses the Forged in the Dark rules engine developed by John Harper, as seen in games like Blades in the Dark and Beam Saber.
In Blades of the Immortals, you will take on the roles of cultivators, striving for your own ambitions, for the glory of your sect, and for the ultimate prize —  immortality. You'll viciously struggle for scarce resources, compete for the patronage of powerful and influential teachers, gather allies to your banner, and scheme against your enemies. Your cultivators will wield mystical treasures and supernatural spell-arts, mastering the very laws of the cosmos as their weapons, as they become entangled in centuries-long vendettas between deathless wizard-kings.
This game is solidly focused on supernatural abilities and grand increases in strength. You choose from one of 9 different playbooks, and collaboratively create a faction that binds you all together. The sources listed as inspirations for this game include (but are not limited to) Grandmaster of Demonic Cultivation, Forge of Destiny, Aspiring to the Immortal Path, and Journey to the West.
Compared to other Blades hacks, this game reduces the standard number of action ratings, ties character growth to a change in your character’s beliefs, and separates your gear from your playbook. Characters can also level up through Realms, which increases your effectiveness and upgrades your inventory.
Mist-Robed Gate, by Shreyas & Elizabeth Sampat.
There are some things that we value more than life.
There are things we're willing to scheme and cry and fight and die for.
That's what wuxia cinema is about— fighting and dying for the things we care about. That's what Mist-Robed Gate is about.
Mist-Robed Gate comes with a full list of movie recommendations, but includes Crouching Tiger, Hidden Dragon and House of Flying Daggers as key influences. I really like the fact that a key mechanic of this game includes stabbing your character sheet with a knife.
Players create factions first, and then take turns creating characters that represent those factions, with elements that represent the hero’s distinctive personality and style. Players also create the different locations that will serve as the stage for your scenes. Play happens over a series of scenes, as their characters push and pull against each-other, sometimes even making terrible demands (which is where the Knife comes in). If you want a game that has a lot of politics in the terms of actions having large ramifications over big groups of people, and if you want a game that is extremely dramatic, you might want to check out Mist-Robed Gate.
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quinnydoll · 7 months
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being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
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takitakos · 8 months
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This year I got to work on a tabletop RPG doing some MonHun inspired characters and it was a ton of fun ✨ The game revolves around the wilders, mutated rangers that try to stop the frenzy, a virus that makes monsters violent and self-destructive. Not only hunters but also chefs! WILDERFEAST is live on kickstarter right now, you can check all about it and support it here!
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joelchaimholtzman · 2 months
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nd here is the final painting for my Avatar: The Last Airbender series! Avatar Aang himself, master of the Four Elements and savior of the world.
The cartoon was significant for me when I was growing up. Now that the live action is releasing tommorow, after 20 years since the original I felt that its the time to create my tribute.
This was the first one of the three (Katara, Sokka) that I made, and the piece I spent the least amount of time on. I also had plans for more characters but time constraints wont allow me to work on them just yet! Perhaps in the future.
I hope you like it!
All the best,
JCH
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sympyl · 6 months
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Warhammer fandom elsewhere on the internet: *nerd bros with memes from 2011 and vaguely weird vibes talking about which primarchs could beat up which*
Warhammer fans on Tumblr: Omg. my guy. My dude. My little humfus blumfus. My skroinky paloinky. My blorbo. Littlest of meow meows. *points towards Deathkiller Skullscream the Vile, Lord of the infamous warband the Boneflayers from Planet Murder, whose least significant warcrimes involve torturing civilians to distill hard drugs out of their neural tissue (its more potent if they die screaming) and owning an entire planet as his own personal torture chamber which he goes to to unwind after a hard day of orphan murdering and slave trading*
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unnerd · 2 years
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Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
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jovial-thunder · 2 months
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Lancer on a physical tabletop with Lego minis!
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We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
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Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
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Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
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andi-o-geyser · 1 year
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The 5 Stages of DM Grief
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thesixthstar · 1 month
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Hey don't mind me but I playtested a really fun game at a local board game convention a little while back and I just found out they finally launched their kickstarter and I'd like to shill for it a little because its mad fun and I backed the kickstarter and I want it to succeed so I'll actually get the game lol.
Its basically a quick-and-light timed cooperative game for up to 4 people thats emulating a movie car chase. Its got a bunch of different "scenarios" for different movies/genres, but the basic premise is each player is in a different seat in the car (driver, shotgun, back-left, back-right) and you have a bunch of items and weapons and a limited amount of time to decide among all the players how and where to use those items, and in what order each round, to beat the Bad Guys(TM) that are chasing you.
Tumblr isn't letting me embed the Kickstarter link but it'll let me hyperlink it lmao
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porblegames · 2 days
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6mm or 10mm cat test print
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theresattrpgforthat · 1 month
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@martianworder asked me about this on my Forged in the Dark post, so here we go!
Clocks
So Clocks have been a tool that have been used before and outside of Blades in the Dark, but BitD was where I think they were made really popular.
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Golem Clocks designed by cmartins on Itch.io
For all intents and purposes, a Clock is just a track that you fill, but in some cases it's preferred over a track because it fills less space, and it's easy to just draw a clock on a piece of paper to help you keep track of something as you play.
A Clock can be more than just a track. It can be a countdown, a timer, or a representation of a person or faction's goals. The larger the Clock, the bigger task it is. Here are some examples of how you could use them.
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A Healing project clock from Blades in the Dark.
A player could have a project Clock that they fill over the course of many sessions. Perhaps they want to research a cure for a vampire virus that is threatening a loved one. The GM would ask them to make a research roll every downtime, and how successful they are indicates how many slices they fill - effectively, how much progress they make towards finding a cure.
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Rebellion and Sedition Clocks for Brinkwood: Blood of Tyrants.
A play group might use a Clock to track a common goal, such as winning over a number of anarchists to help take down a mega-corporation. If this is a campaign-long goal, you might use a series of linked clocks to represent the jailbreak you need to assist before you can win over a computer hacker, and then the massive hacking project you need to support before you can overwhelm the corpo servers.
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Faction Clocks from Scum & Villainy.
A GM might use a Clock to track the work a Faction makes towards their goal. Every downtime section, they GM might roll to see how successful the Faction is, or simply tick one slice of the clock if the Faction has no reason not to be able to do what they want. If the Faction is allowed to work unimpeded by the PC's, they might eventually do something that changes the world around them, for better or worse.
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Mission Clock from External Containment Bureau and Doomsday Clock from Apocalypse Keys.
Clocks might also be used as a timer, to indicate when something terrible might happen, or when the group's time is up. This might be the amount of time before a murderer next strikes, before the haunted house claims another victim, or before the world begins to end. In some games, specific points in the clock (such as halfway, or a quarter of the way through) may trigger special events that give the PC's more information, or remind the group that the pressure is really on.
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Clocks for Protect the Child.
All in all, Clocks are a great visual tool to help you and your game group keep track of what's going on in the fiction, and it can also help you keep track of a number of narrative threads in a fairly condensed space. Even if they're not built into the game you're currently running or playing, I think they're a fairly easy addition, and can certainly help with bookkeeping!
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crtgirl · 7 days
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my wife’s game, stewpot, is finally crowdfunding today!!
it’s an incredible game about adventurers settling down and starting a tavern. if you have been enjoying dungeon meshi this is a game for you!
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prokopetz · 1 year
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I'm not going to do this as a reblog because I don't want to shit up somebody else's notes with pedantry, but the really funny thing about that joke about how the British and the United States can't play chess because the British are missing their Queen and the US is missing two towers is that in chess handicapping, queen odds (i.e., beginning play with no queen) and two rooks (i.e., beginning play with no rooks) are roughly equivalent – that'd actually be a fairly evenly matched game!
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estragonhelmer · 4 months
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Tahu!
First Toa painted up, and my last mini for the year.
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joelchaimholtzman · 2 months
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In celebration of the upcoming Avatar series I made three illustrations depicting key characters. Here is Sokka, the boomerang wielding warrior from the Southern Water Tribe.
Please let me know what you think and if you are going to watch the show!
All the best,
Joel
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