Tumgik
#rpgs
Text
Tumblr media Tumblr media Tumblr media
This is why my necromancer characters, torturer characters, and the like, hell, even some of my culinary characters, have ranks in Healing or the analogous skill in whatever game. The line between Medicine and Necromancy/Torture/Butchering is about what you're doing with the body, and either way, a knowledge of anatomy is useful.
125 notes · View notes
anim-ttrpgs · 2 days
Text
Tumblr media
Promotional art by team artist @chaospyromancy
Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist. Eureka fills several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
youtube
Tumblr media Tumblr media
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
Tumblr media
29 notes · View notes
Text
Big fan of how in Mass Effect 2 Commander Shepard has the option to be all like "Looting dead bodies is despicable, you guys are a disgrace to the human race," immediately followed by Commander Shepard hacking into the PDAs and datapads of dozens of dead people and emptying their bank accounts. All without gaining any Renegade points.
24 notes · View notes
Text
Tumblr media
3K notes · View notes
biowareproblems · 5 months
Text
When someone asks if Dragon Age is good and five hours later you're explaining Tevinter politics
Tumblr media
3K notes · View notes
lawfulgoodness · 6 months
Text
Shoutout to the Elder Millennial at the table next to me at the gaming bar, whose barbarian just charged into battle shouting "LEEEEROYYYY JENKINS!!!!"
and then had to stop and sheepishly explain a World of Warcraft meme to his genZ GM.
5K notes · View notes
whilomm · 8 days
Text
redoing poll bc i forgot some shit
the poll mostly about character creators with humanoid options, like your typical make your own char RPG. define stuff like "idealized" however you like
(if the answer is "well its complicated it depends on the game and...", choose whatever your favorite/most fun option is)
513 notes · View notes
sprintingowl · 8 months
Text
TTRPG Design For Evil
In my somehow unending quest to write the worst TTRPG, I have designed the following:
What Little The Flames Leave Us, a game where you light your character sheet on fire and put it out. Repeatedly. To pass basic checks.
Fear No Evil, where you throw a d4 into a room, turn the lights off, take your shoes off, and then stride fearlessly through.
Bottom Gun, where you can only take actions by texting emojis at the GM, who has to interpret them.
Sexyback, where there's one player and like an entire greek chorus of GMs who vote on the player's next actions.
And finally Hot In Here: A Game Of Antarctic Exploration, where you play as members of the Shackleton expedition and the mechanics consist of stripping, but there's also a counter mechanic where you can put clothes on other people.
1K notes · View notes
hazoret · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I've finally gotten my new workspace set up in our new place! Dice restocks are now up in the shop. We've got most of the pride colors back in, plus a new color inspired by the move, Mountain Mama! Come check out my shot and treat yourself ;)
My shop here!
1K notes · View notes
drmajalis · 5 months
Text
"Le standard rpg moralistic choice™️" is one of the most boring tropes in western rpgs imho.
What I prefer and what I think pretty much everyone enjoys more are choices based on ideology and how you want to do things, not "do you wanna be good? or a mass murderer?"
I'm talking "choices" like disarming the nuke in Megaton in Fallout 3, or, fucking nuking the entire town. Or more recently, do you save the tieflings and the druids from the goblin army bent on wiping them out? Or do you decide to just slaughter them all?
Like, Bioware had data from the Mass Effect series which showed that less than 10% of players went Renegade on a first playthrough, when all you do is offer people a choice between being good, or bad, most people will just choose good, because that's usually what makes most sense for the story.
Compare that to (take a shot) Fallout New Vegas, just one quest, that being fixing the Helios One solar power plant and deciding who should get the power.
Should you distribute the power equally among the region, even if that means nobody really gets a lot?
Should you send it to Camp McCarren and the Strip since they are vital to protecting New Vegas from the Legion?
Should you send it to the slums in Fremont and Westside since that might help their situation the most?
Or should you use the power plant to fuel a giant space satellite laser, just for yourself!
New Vegas is filled with actual choices like this, and, if you can't even do that, you coulds try what (act surprised) Knights of the Old Republic II does and make meta comments on the futility and bizarreness of binary good/evil choices.
Early on when you arrive on Nar Shaddaa in KOTOR II a beggar asks you if you can spare some credits, and no matter what your choice, give them to him, and he gets mugged later, refuse him, and he goes out and mugs someone else, with Kreia commenting negatively on either choice you make.
Anyway I'm just really sick and tired of the boring binary morality choices and wish we had more actually intellectually debatable issues, the very fact that even 13 years later people argue over what the best ending to New Vegas is should be proof enough that it's way of doing things is objectively better.
668 notes · View notes
rpgchoices · 9 months
Text
Videogames romances are like "me and the 1000 years old demonic entity I pulled by dethroning the king and being a little silly"
Tumblr media
1K notes · View notes
probablyevilrpgideas · 4 months
Text
Spice up your dungeon traps with warning signage!
Tumblr media
758 notes · View notes
dare-to-dm · 3 months
Text
I get a little miffed when I see people criticizing common scenarios in games like D&D such as killing bandits for being "violent" or "problematic" and suggesting that people can/should play D&D in a more non-violent way.
I agree that it is very possible to do and I'm cool with people playing games they own however they want to. But the reality is that most of D&D's mechanics were designed specifically with combat in mind. You look at any given class, and that's what the bulk of their abilities are for. For pretty much everything else, you have a "skills" system that functions, but is not developed with much depth. Most of the toys you get to play with are there to simulate fantasy violence. And part of the fantasy in such a game is that you can solve problems, save the day and be a hero with violence. Enjoying that fantasy doesn't make you a bad person, and if you don't enjoy that fantasy, you might be better served playing a game with a different design philosophy and priorities.
For comparison, imagine it's a hot summer day and you're watching some kids play outside. It's your job to keep them entertained, healthy and safe. So you want them to play a game that's going to get them physically active, have fun and cool off.
So you set out a big bin of water balloons and super soakers and a hose and tell them they should all get wet. If those kids pick up the super soakers and the water balloons and start shooting each other and playing war, it would be weird of you to then chastise them for simulating violence. After all, that's basically what those toys are explicitly designed to do. And sure, you could explain to the kids that they could instead choose to spray themselves with the hose or pop the balloons by sitting on them or whatever. There are definitely possible ways to use those toys that don't involve pretending to be violent. But if that's such a dealbreaker for you, you probably shouldn't have bought those toys in the first place. Like, you could have set up a sprinkler or a Slip'n'Slide or an inflatable pool instead. Choose the toys/the game that's designed for what you want.
And don't assume that just because I would relish taking someone out "execution style" with a super soaker that I would approve of the same thing in a non pretend situation.
392 notes · View notes
illusivesoul · 4 months
Text
People when game characters have their own goals and motivations, aren't yes men to whatever the player says and don't change their views and opinions just cause the player wants them to
Tumblr media
460 notes · View notes
Text
Tumblr media
5K notes · View notes
biowareproblems · 24 days
Text
And that's why we love Hawke
Tumblr media
705 notes · View notes