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tenleaguesbeneath · 3 hours
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Selderar Efpelkic, submission by Nightsquared
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tenleaguesbeneath · 7 hours
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commission for @gingersnipe, their aasimar sorcerer/paladin Visenya! their request was to depict Visenya as if they've had their official portrait painted as part of their political position, and honestly? i was born to be a portraitist in a fantasy universe
thank you for commissioning me! ❤️
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tenleaguesbeneath · 19 hours
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Been thinking about Gubat Banwa and its very elevation-centric combat system. Had an idea and no impulse control, so now I have this. I think this might make visualising the situation a lot easier and its modularity should help speed up setup.
Have yet to test it in actual combat, but we'll see!
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tenleaguesbeneath · 23 hours
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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The best thing about a cloud castle is the view. The next best thing is the dungeon below, excavated down into the cloud, with soft white puffy walls. (AD&D 2e Dungeon Master’s Guide, TSR, 1989 -- I believe most of the DMG art with knotwork borders is by Jean E Martin) 
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Accreton’s Curse: Book 1, the Talon Princess - ertacaltinoz
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tenleaguesbeneath · 2 days
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the thing that gets me about 5e is how fucking stifling character creation is. no wonder people have a million homebrew classes, you make like three whole choices in the course of an entire character! when i first played it it felt like playing PF1 with one hand tied behind my back, and i have never been convinced it's anything else.
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tenleaguesbeneath · 2 days
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tenleaguesbeneath · 2 days
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You should all come and play runescape with me
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tenleaguesbeneath · 2 days
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Dare I ask what kind of hot drinks people were making in 1906 that required the use of concentrated asparagus syrup
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tenleaguesbeneath · 3 days
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Lost Notes Dice Set
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tenleaguesbeneath · 3 days
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An entire kindergarten of fae pact warlocks. They're warlocks because the fae kid broke their arm playing sports and everyone signed their cast
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tenleaguesbeneath · 3 days
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I keep saying that when I talk about the game of D&D I'm really only interested in what's in the books because that's the only common ground we can have (I don't know your playgroup, you don't know mine) but I still keep bumping into people insistent on arguing that because D&D gives you license to ignore its own rules text it doesn't actually have an implicit gameplay structure.
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tenleaguesbeneath · 3 days
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tenleaguesbeneath · 3 days
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Top-Tier Villain Motivations
They will be safe. It doesn't matter who else or what else burns as long as They will be safe.
I will be safe. The hunger and the cold will never touch me again.
Fuck any bitch who's prettier(/cooler/better-liked/better at making dumplings) than me.
Yes, Master
Love me. Love me. Love me. Love me. LOVE ME!
I know the terrible things these so-called "heroes" will do if I don't stop them (<- is absolutely wrong)
I don't want a better future, I want a better past!
No other way to get performance art funded these days
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tenleaguesbeneath · 3 days
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On the Full Plate Threshold and the Nature of Money
“Can I buy a magic sword?”
This is a question that seems straightforward, but is actually fraught with follow-on implications that are not obvious. It is also one that’s asked at some point in any D&D campaign. You might be thinking, as GM, that you’re making a choice about the setting of your campaign (is this a high-magic or low-magic world, a desert island, a major trade city, etc). While you are making this decision, you’re also deciding (perhaps without knowing) what money is in this game. You’re deciding whether your adventuring party will build castles or not, whether they’ll hire armies or not, whether they’ll go adventuring or not, whether they’ll be greedy or not, and whether they’ll care about rewards at all after the fighter gets her hands on a set of Full Plate.
In my experience, money in RPGs is used for one of six things: character power, narrative power, oxygen, skill, XP, or nothing.
Keep reading
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tenleaguesbeneath · 4 days
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vintage lego dragon my beloved~
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