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#got that paladin warlock sorcerer multi class
itsafreetrialofdeath · 2 months
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been posting a lot of balian, so uh here’s more
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Avatar The last Airbender characters As dnd classes because why not
Toph: path of the storm Herald Barbarian  Storm herald barbarians change the environment around them as part of their fighting and I thought the rock armor thing she does would be fun as her rage mechanic. 
Aang: wild magic sorcerer/way of the astral self monk multi class. 
Wild magic because most is the show he can’t control the avatar state or a lot of his bending forms so it will sorta just burst out of him, and way of the Astral self monk because the fighting style is so him. 
Katara: Circle of spores Druid.
Circle of spores Focuses on the elements and healing, I originally thought about having her be a cleric but she’s got no real connection to a deity she would worship throughout the show so Druid made the most sense.
Sokka: battle master fighter. Has a few levels in artificer. 
HES THE PLAN GUY! God this makes so much sense to me, his whole thing is that he makes good plans and basically helps people giving direction through battle, battle master makes so much sense for him. 
Artificer because he is also shown to be an inventor a few times throughout the show. 
Zuko: starts as Oath of Conquest switches to oath of redemption paladin in season 3. 
I knew Zuko was gonna be an oath of redemption paladin and at first I thought that was him through the whole show but he doesn’t actually try to truly redeem himself until season 3, so that’s when he would switch his subclass (I fucking love when people switch class/ subclasses mid way through a campaign.) Oath of conquest is all about glory and subjugation which is what he really wants hiding it under the guise of redeeming his honor for the first two seasons. Oath of redemption paladins have calm emotions which he definitely used during each of his  one in one field trips with the gang   
Suki:  way of the open hand monk 
Suki’s whole fighting style is very much just dnd monks, this is like the basic monk subclass but I honestly think it fits her super well plus the tranquility thing Way of the open hand gets at 11th level really reminds me of this scene from her graphic novel. 
Azula: The Fiend warlock. 
I knew Azula was some kind of warlock because her father is obviously her patron. The Fiend is very much fire flavored plus they literally gain hit points when defeating an enemy which feels very Azula. 
Tai lee: ALSO WAY OF THE OPEN HAND! 
Her fighting style is very way of the open hand but I’m a different way than Suki’s is, but I think that just goes to show you can play the same subclass very differently I think it fits them both super well. Tai lee fits into the whole fury of blows thing really well. 
Mai: assassin rogue. 
Assassin rogues can hide in darkness hit quick and hard and disappear, it fits her, at level 17 they get a death strike mechanics that feels very similar to her knife things she throws. (Plus daggers are a stereotypical rogue weapon so-) 
Anyways please tell me what you think or if you’ve got classes for other characters or other classes you’re like use for these guys! 
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lilou-and-stiches · 2 years
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Need an idea for a wacky DND character? I got you covered!
Druid artificer multi class - wild shape and pilot a Mecha as a squirrel!
A lawful evil confectioner who survives off of exploiting children
A party MILF who is a rogue and does that thing where you can't find something but your mom finds it and it's not because she wants to find it she stole and it was "just holding it for you"
A matching set where you play a warlock and one of your table mates plays your patron.
A fighter with powerful arcane gifts who simply refuses to use it because they wants to give their enemies a chance.
A firbolg that does that thing that dandelions do where they turn into seeds and blow all over the place so they are in a cycle of growing up and then being reborn as a little seed.
Any spellcaster multiclassed with bard who uses a wand as an arcane focus and moves like an orchestra conductor when casting spells.
A bard who plays the violin but the bow is used as a sword
A paladin who is still a good guy tm but he's just a massive asshole and doesn't know why he helps people.
An undead who's soul is tied to one body part and as long as that part of them is attached to any vessel they can pilot it. (The hand from Adams family goes rogue!)
A rogue bard multiclass who plays suspenseful music while sneak attacking. (Jaws theme here.)
An Aarakocra (parrot) who doesn't know how to speak at the beginning of the campaign and you can only repeat things other players have said until you build a vocabulary.
Crow Aarakocra theif/rogue. See shiny, take it.
A wild sorcerer who's wild magic only manifests in permanent physical changes that can affect your stats making your playstyle change as you go.
A healer who dreamed of being a fighter but is really shit at it and still tries to be the big strong fighter whilst giving you a bandaid.
A monk/cleric/paladin that joined with the divine to be good but now must fulfill a bloody vengeance for a god they once thought was righteous.
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Which D&D class the Clone Wars characters would take
A/N: In honours of the end to the second campaign of Critical Role I made this. My own opinion and you can’t change my mind.
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Captain Rex: 
either Fighter or Monk
this man will fight with his fists or swords
be it in rpg or real life
he gotta keep it real
Commander Cody: 
this man spends all his time with Kenobi and his shit so…
Rogue, definitely a Rogue
Stealthily fucking Kenobi over while playing? For sure.
Commander Wolffe: 
this is a simple man, Fighter
Barbarian isn’t out of the picture yet
look he doesn’t need the magic shit
he got his weapons
Five: 
100% a warlock
thinks they are absolutely amazing
Excuse me, you get to conjure a demon at a higher level!
but so little spell slots
Echo:
Magic which is linked to studying? Sign him up.
one true Wizard right here everybody
explains how he casts his spells in detail
knows all the rules and end up as the DM one day
Hardcase:
never seen someone take Bard so fast
he will literally sing while playing
“It’s my class! I have to do it!”
totally fucks a dragon at one point
Kix: 
You’d think he would take Cleric and he might
either death, war or trickery domain
this man won’t heal you if you were a bitch to him before the session
generally just chills and has a pretty good relationship with his god
Jesse: 
surprisingly takes Druid
says it sounds interesting but only waits for the higher levels so he can fuck shit up
as soon as he can turn into elementals, he will
prepare to die
Hunter:
it is a 50/50 between Ranger and Rogue
it’s both very fitting for him and he might just multiclass in both
it might not look like it but he puts so much detail in his character
tease him about it and he sure as hell gonna dagger you in the back for fun in-game
Crosshair:
look this man will want to shoot in and out of game, let him be a Ranger
if not he will take Sorcerer which is surprising at first because he sure as hell doesn’t look like that type
he thinks it’s quite the interesting class
would never say that out loud tho
Tech:
Artificer for sure
A mix between engineering and magic in a balance that works?
he is all there for it
knows everything by heart after two sessions
Wrecker:
…do I really have to say this?
a true Barbarian if you ever see one
he can rage which gives him advantage on strength!
he won’t use a weapon for the entire campaign
Plo Koon:
this man thought for a while but settled on Monk
it fits with the person that he is and it has quite the advantages
won’t hold back on the pop pop 
Obi Wan Kenobi: 
seeing this coming from miles away
multi-classes in Cleric and Paladin
goes more into Paladin than Cleric thing but it’s still going strong
Qui Gon Jinn:
this poor poor man who had to deal with Kenobi for years
give him his Druid class already
enjoys it for all the amazing stuff it has
definitely takes the hermit background
leave him be
Ashoka:
takes either Barbarian or Warlock for sure
as soon as she hears of multi-classing she takes both
is a fierce warrior in and out of game and has way too much fun with this
Anakin:
it sounds ironic but he takes the Bloodhunter class
“embraces dark knowledge to destroy evil” it is fitting in some ways
definitely gets into it after a few sessions
so much cool stuff
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thevalleyisjolly · 3 years
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D&D classes ranked by how much I’d love to see Travis to play them with his new PC:
#14. Barbarian [1/10]
He’s already played Grog, and Ashton’s in the party, so I personally don’t think there are a lot of places to take another barbarian right now (although I’m fully prepared to be surprised once again by Travis Willingham). 
#13. Warlock or Sorcerer (Tied) [1.5/10]
Warlock is another class that Travis has already explored pretty deeply with Fjord, and in terms of party balance, the party’s fairly charismatic already.  Sorcerer is the same in terms of balance, with the added factor of giving the party another squishy caster.
#11. Bard [3/10]
Pretty much the same reasoning as before with party balance, but a little higher up because Travis hasn’t played a bard before and that could be really interesting (really, Travis could do a great job with any of these classes).
#10. Cleric [4/10]
Under no circumstances will Matt allow a two-cleric party again, but given what we’ve seen of Macaroni Samsonite, Travis could absolutely rock a more martial cleric.  Actually, what are the odds on Travis being a troll again and pulling out Macaroni Samsonite as his next PC?
#9. Wizard [4.5/10]
A little higher up than sorcerer because party balance aside, I think that Travis could do amazing things with a wizard and it’d be a lot of fun to see him playing a high INT character.  The only reason I’m not personally putting it higher is because I think it makes the party a little too squishy, but hey, I’m sure Matt would find a way to balance things if Travis really wants to play a wizard.
#8. Blood Hunter [5/10]
I’m gonna be honest, I’m personally not super into blood hunters as a class which is why it isn’t higher up, but Order of the Lycan is pretty much Travis’ werewolf dream come true.
#7. Paladin [6/10]
I know Fjord was a paladin multi class, but I’d love to see a paladin starting class.  I’d also love to see someone play an Oathbreaker paladin someday, and I think Travis could take that to some really interesting places.
#6. Fighter [6.5/10] 
Sure, Bertrand was a fighter, but I raise you this: Eldritch Knight Travis or Echo Knight Travis (or a home-brew subclass by Matt!)  I also think the party’s got the magic side of things pretty well covered right now, and a more martial-focused class would help round things out a bit.
#5. Rogue [7/10]
Now, a rogue isn’t a guarantee that the party will be able to pick the lock on a door or sneak around quietly, but it sure couldn’t hurt to have one around.  I also feel like Travis is up to the challenge of taking a fairly common, somewhat stereotyped class, and doing something unique and interesting with it.  Vax and Vex and Nott were each very different explorations of their respective rogue subclasses, and as a biased rogue player myself, I think rogues are a great RP challenge in terms of building a unique character beyond the class.
#4. Monk [8/10]
Mechanically, I love monks.  That’s pretty much it, although after that incredible Earthbreaker Groon fight in Campaign 1 and Beau in pretty much all of Campaign 2, I also think it would be a lot of fun to see where Travis would take a monk.  
#2. Ranger or Artificer (Tied) [9.5/10]
5e rangers haven’t had the best reputation, but with the amount of work that’s been done since release and with the amount of home-brew this campaign, I’d love to see Travis take on a revamped ranger (and Laura piping up with reminders about Hunter’s Mark, oh how the tables have tabled).  Artificer would also be super fun as one of the few INT-based classes (let Travis play high INT characters!), and it’d occupy a really unique support niche in the party. 
What I also really love about these classes is that they allow the player to lean into different roles as they please - both rangers and artificers can, depending on the build, deal damage or cast spells or provide various types of support or even just serve as fairly sturdy secondary tank.  And that’s not even taking RP into account.  So there’s a lot of variety depending on how you want to customize the character, and given how versatile and optimal Fjord’s build ended up being, I think Travis could knock either of these classes out of the park.
#1. Druid [10/10]
Remember that C2 intro where Travis aimed a can of silly string at Matt and there was that fantastic moment in time when Matt realized that he was about to silly stringed right in the face?  Without even factoring in the player’s RP, druids as a class are a can of silly string to the DM’s plans, and Travis has such a great gift for finding that clear line of sight. 
Also, I’d love to see another druid interact with Fearne, because you either get 1) a less chaotic druid juxtaposed against Fearne as a kind of character foil, or 2) two really weird druids.  Either way, more Travis-Ashley interactions!
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cangrellesteponme · 2 years
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Agni as a DND character?
(everyone say “thank you @ashestospace!“)
From your favourite (nah I’m not) DM with too many ideas!
Agni, sunshine, husband, love of our lives, would be an excellent party member. This isn’t just about his personality, but he’s literally be so useful, I want an Agni in my life.
Anyway. When it comes to class, there are two main possibilities with Agni. As anyone would expect, it’s Paladin and Cleric. Now, which one you pick depends on what you consider to be the origin of Agni’s “power”. If you think what makes him strong is his hand and all that, go for a Cleric. Clerics are special, chosen, with abilities that are miraculous enough to be the most impressive proof of divinity mortals know of. That fits Agni. However, if you want to say the source of his strength is his rebirth through servitude and friendship with Soma (and that’s adorable.), go for a Paladin. While Clerics are chosen as a bridge between power from above and the world below, Paladins create divine magic out of nothing using only the strength of their devotion (to someone, to a place, to a code, to anything really). Also, the concept of an oath as the turning point of someone’s life... that’s very Agni.
If you don’t understand any of this, think Paladin for backstory purposes and character development, Cleric to match his canon skill set (and for an opportunity to get some flavour and rule-bending).
As a Paladin, one cool thing could be making him an Oathbreaker (...or a Warlock multi-class) that recently got back in the way of vitue and all that boring nice people stuff. Look at him using that Divine Smite for the greater good.
For his subclass, Oath of Devotion is the typical Paladin choice, and it fits him fairly well. I’d also recommend Oath of Redemption (from Xanathar’s Guide to Everything), simply because the idea of Agni being able to cast Sleep and Calm Emotions heals my soul. (...also casting Sanctuary on Soma. Agni the protector my beloved)
As a Cleric, his deity is Kali, obviously (though DnD’s system is not exactly made to include real-life deities, we’re making it work). His Divine Domain is a bit of a complicated affair, though. The War Domain is unfortunately very weapon-centered, but most of the other ones aren’t martial enough for Agni. The other great option would’ve been the Grave Domain but the vibes are not fitting at all. The solution I’d go for is to just homebrew it, but, you know. Light Domain also works just fine, it has good vibes I guess.
As for Stats, Agni’s Wisdom has to be through the roof. No matter the class. It’s Agni. As a Paladin I’d say he needs high Charisma, Wisdom, and Dexterity (a heavy, Strength-based weapon simply does not fit him), but as a Cleric, just go full Wisdom and the rest is whatever.
Other options include but are not limited to: Way of the Open Hand Monk (Flurry of Blows with that hand? Deadly.), Wild Magic Sorcerer (if you consider deities to be a part of the world’s chaos... also let the DM have some fun with the hand, lmao) Oathbreaker Paladin-Cleric Multi-class (I gave two options. Why not mix it up a little?)
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thewriting-dragon · 3 years
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DnD Owl House:  Headcanons
Inspired by and lowkey for the wonderful Vee aka @badgirlcovention​ (Please enjoy I just wished to join you without clogging up your asks can they are not long enough for my rambles.) Some of these are my own personal thoughts, some are not.
Absolutely love their HC of Amity being Elf Nobility.
Add to that with the whole family being High Elves. Like the super snobby Sorcerer kind of High Elves. 
Their Idea of Barbarian Tiefling Boscha is somehow the softest and best thing I’ve ever heard.
And I feel like Path of the Totem is probably her way to go too, cause animal barbarian.
Willow as a Dryad is an idea that didn’t even occur to me but I love it. I had the thought of Willow being an Earth Genasi but a Dryad is far more perfect. Like stunningly so to be honest!
Gus. Gus the baby boy is such a Gnome Bard to me it hurts. Like he is so happy and sings illusions around the squad from dusk till dawn. Boy has so much energy and no need to actually sleep probably.
Amity is such a classic Sorcerer who deals with spellcasting issues it hurts. She strives to live up to that name and can but under circumstances that fit her.
Why do I see her after meeting Luz though like lowkey letting herself be herself and maybe taking a few levels in like Paladin or Fighter? Cause Swords.
Luz is probably a kid who thought they’d just be a run of the mill fighter, meets Eda who is like ‘Nah kid you got skills I can tell’ And trains her and she becomes a Wizard of a good deal of skill.
Speaking of Eda (and Lilith).They are definitely some kind of Multi-Class queens. 
Eda is probably a (nearly Mage level) Wizard herself mixed with Druid skills.
Lilith meanwhile is this High level Wizard with a few levels in Warlock cause ya know, cults do cult shit.
Blight Twins are the biggest surprise cause they are also sorcerers who later in life multi class into different areas for sure.
Emira becomes a skilled Sorcerer Bard.
Edric becomes a somewhat skilled Sorcerer Ranger
Alador and Odalia are pure snotty Mages who just be doing Mage shit away from the riff-raff.
Belos is like...the scary kind of mage you hear about and try to avoid in towns and in legends.
Like some people think he’s going for lich status or some shit.
Probably is but no one wants to talk about it, especially Lilith.
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thenerdyindividual · 3 years
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I’m very curious what everyone’s classes are in Barbarian King. My guesses. Confidants: Arthur - Barbarian. Leon - Paladin. Elyan - Rogue. Gwaine - Drunken master monk. Unsures: Gwen - Artificer or Forge Cleric. Percy - druid or ranger. Lancelot - fighter?. Multi class: Merlin - Shadow Sorcerer/Celestial Patron Warlock. Morgana - eldritch knight/wizard. How did I go? Story is amazing btw
Ahhh! I can’t believe someone actually came to talk to me about it! I’m so excited!
Anon, you basically got them all right! Elyan was a rogue/fighter multiclass. Gwaine was indeed a drunken monk and multiclassed with swashbuckler rogue. Gwen was an artificer. Percy was a ranger. Morgana I wrote as just a straight up wizard; specifically divination because of her canon Seer abilities. All of your guesses were right, and you even got the tricky ones like Merlin’s magic multiclass.
Thank you so much for reading and for coming to ask about it! That makes me so happy
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kirnet · 3 years
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ok mb/dnd mutuals help me with this
Sally: chaotic good divination wizard. Maybe too on the nose. Potentially also a bard multi class?? probably a college of eloquence bard bc persuasion was listed as one of her assets
Gray: oath of devotion paladin. Neutral good? Or lawful??
Rosy: im assuming rogue assassin? though im not sure ive seen enough of them to know for sure. leaning towards neutral good but also need to see more
Glitch: this one is giving me trouble. im leaning towards battlesmith or alchemist artificer bc of the technology aspect. but i also feel like they could work very well as a rogue or bard?? unsure
K: way of the shadow monk. neutral good. maybe a couple levels in beastmaster ranger so annie and cass can be there
Nick: Aberrant mind sorcerer. Yeah being a wizard would give him more mental spells but I think it’s important that he is just naturally good at ment/magic and that he doesn’t have to stretch his brain. chaotic good
Button/stoja: path of berserker barbarian/ pact of the great old one warlock. Instead of using thought shield shes just got everyone in her brain and is dishing out psychic damage to anyone trying to deal it to her. Takes pact of the weapon and uses a handaxe. Chaotic neutral
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arcticwaters · 4 years
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i was looking through the mighty nein’s stats and i thought it would be interesting to see what possible choices the team has for multiclassing and what i think would be the most likely/interesting pick. (note, i’m aware that it’s unlikely most of them would multiclass, such as the two clerics who would miss out on automatic divine intervention, but this is just for fun.) gonna base these off of their current lvl 13 stats, and ignore the possibility of changes later, either from ability score improvements, or DM gifts.
beau
beau has access to: fighter, rogue, cleric, druid, artificer, ranger, wizard.
honestly any of these would work pretty well with beau, the only ones that i think she would balk at would be druid (i doubt marisha would dip into that again, plus beau doesn’t seem like the type) and wizard, because of her open distain for most of them. i doubt she has any desire in forming an intimate relationship with a god but cleric would be extremely interesting for her if she wanted to dabble in spellcasting. (knowledge domain?) she could use some range, so ranger wouldn’t be too bad. and artificer would be a great show of her smarts, but those tend to be a little more support, while beau prefers to get up in it. so i think the most likely choices for beau would be fighter or rogue.
dueling fighting style to get an extra +2 damage (assuming her staffs count as one handed? i’m actually not sure. if not then great weapon fighting i guess.) second wind is good and action surge would be amazing on beau, basically giving her six attacks. martial archetype, battle master would be an interesting pair with her ki points.
rogue i feel would be best for beau if she wanted to go ranged (because i don’t know if staffs and fists are finesse) to get that sneak attack unless she’s willing to trade her bo for a shortsword, however you really can’t go wrong with cunning action and expertise. archetype i’d go with scout for skirmisher or swashbuckler for fancy footwork. honestly mixing and matching between rogue and fighter is great for up close melee fighters, like lvl 2 fighter for action surge, and lvl 5 rogue for uncanny dodge. beau would be great with uncanny dodge.
caduceus
cad has access to: bard, druid, fighter, monk, rogue, ranger, sorcerer, warlock.
cad is not a melee fighter, so the physical classes are out (tho monk!cad would be so funny, imagine cad being like “oh ok, time to square up”) and of the spell casting ones bard and druid are definitely the best options.
for the longest time before i watched c2 proper, i thought cad was a druid, and i’m genuinely surprised that he hasn’t multiclassed yet. everything about him screams druid. unfortunately, i don’t know enough about druids to know what set up would work the best for him, but i’d imagine forest or swamp land circle would be good. (spores sounds like it would be a good fit on paper, but cad is really averse to the undead, so that doesn’t quite line up.)
cad’s no singer, but if they got him another bone flute he’d be pretty set with bard. it’d be a really interesting choice for him, just a little more extra support in the form of bardic inspirations and countercharm. jack of all trades would also help off-set some of his more lack luster skills. for college i’d say either glamour, or valor. (valor has that cool feature where you can add inspiration to a damage roll or ac.)
caleb
caleb has access to: artificer, bard, cleric, druid, sorcerer, warlock.
i honestly have no clue what caleb would multi into if he wanted to. none of these options really fit him as a person. i could see him maybe going warlock if he’d gone down a much darker path but he doesn’t seem to care for higher power. really the only option of these that i think he might even consider is artificer, as it’s the only one that uses intelligence. but even that, not really. college of lore bard for cutting words and additional magical secrets?? eh.
tho i will say, with just one more point in dex, he could be a monk, and wouldn’t that be an interesting story beat for the empire siblings.
fjord
fjord has access to: barbarian, artificer, bard, fighter, sorcerer
since fjord already has two classes, it’s unlikely he’d desire to pile more on, especially since he just got a new homebrewed oath and he’ll likely want to get as much as he can out of it. but if he did, i’d say go for bard with that max charisma, or fighter.
honestly i just think it’d be really funny if he leaned back into the texas accent and all his bard songs were country. college of swords (dueling) or eloquence. bard gives him more variety of spells and some extra support. 
for fighter fighting style, go for dueling - unless he picked that for paladin, but i don’t think he did - defense, or protection. martial archetype, definitely eldritch knight for some bonus wizard spells.
jester
jester has access to: druid, fighter, monk, rogue, ranger, warlock.
i WAS gonna say “wild magic sorcerer” (various members of the team - who don’t seem to understand how clerics work - made a big point to be like “no jester the magic was always in you!” and it would be interesting if that ended up being true and she was a sorcerer.) but then i realized her charisma is just shy of enough, so i’m gonna say what literally everyone else has already said: warlock.
celestial. the moonweaver. i don’t really think more needs to be said on that, there’s some good metas about it already. (tho, i could also see her being an arcane trickster rogue, but i doubt that would happen because for one, laura already tried rogue with vex, and they already have veth. but if jester did want to try melee, that’s probably what she’d do.)
veth
veth has access to: artificer, wizard, fighter
while it would make total sense for veth to pick wizard, i feel like the arcane trickster part of her already covers that. honestly artificer would be the more interesting pick. i know sam already played an artificer, but so much of veth’s character already covers artificer, especially with how she tinkers around and makes things. it also gives her access to support spells, including cure wounds. honestly i just think it’d be so funny if the nein could ALL heal. (focusing so much on support and healing this campaign has really been the key to their successes honestly.)
veth has a lot of moments where she’s like “i don’t know what do, i can’t get sneak attack!” so having at least the option to heal or throw out a buff spell would up her choices whenever she feels stuck. support artificer spells like flaming sphere, faire fire, and grease can be clutch.
alchemist of course. it would just be such a great way to combine caleb and yeza’s influence on her.
i’ll also say fighter, with an archery fighting style for that +2 damage, extra attack, action surge, and second wind. really can’t go wrong with that. gunslinger fighter would also be super interesting, if matt allowed sam to replace guns with a crossbow, or if veth started using her gun more.
yasha
yasha has access to: fighter, rogue
yasha’s unfortunately low stats make her kind of a one trick pony of “hit things hard” especially since she should stay pure barbarian until lvl 15, where she will basically be unkillable. (plus at lvl 20 barbarians get a sweet ass boost to str and con.) but luckily, all three of these classes work really well together.
fighter: great weapon fighting so she can reroll those 1′s or 2′s, second wind so she can heal herself (that, if she already used up healing hands, pairs up great with rage beyond death and persistent rage. yasha would like, never ever die, never even get knocked out.) action surge for four attacks. martial archetype, go for either champion for that crit on 19, or battle master for those cool features.
rogue: barbarian/rogue has a ton of potential. she’d have to occasionally switch out her greatswords for some finesse such as shortswords and try out two handed fighting, but because she’s almost always fighting next to beau, she’ll get that sneak attack (tho also, wouldn’t going reckless automatically give her sneak attack too?) plus, finesse lets her use the str stat, so she should still be able to apply the rage bonus. there’s a ton of damage possibility here, along with the always good bonus of expertise for a skills buff (never roll a horrible stealth roll again, ashley johnson) and cunning action so she doesn’t have to choose between attacking or dashing/disengaging. plus, if she wants to sacrifice persistent rage, she could get uncanny dodge, allowing her to tank even more. she definitely should NOT do this, but she could also sacrifice rage beyond death to get evasion, letting her handle dex save spells better. like beau i’m gonna say scout for skirmisher or swashbuckler for fancy footwork.
really is a shame her wis is so low, cuz man i’d love to see her try out monk.
just for fun, i’ll do molly too. i only have his lvl 5 stats to go on, but i’m going to assume that by lvl 13, he would’ve focused on raising his already good dex or getting better con (or perhaps take some more feats, like veth) and any other stat under 13 at the time probably would’ve stayed that way.
molly has access to: fighter, rogue, cleric, druid, ranger
cleric (moonweaver) would’ve been really interesting, but i don’t quite have a handle on molly’s character to know if this is something that would’ve fit him. (and there’re a ton of cleric domains, i don’t kno the ins and outs of them all.) he also didn’t seem all that interested in getting some range. so i’m gonna say the best fit for molly going based on his build and fighting style is rogue
molly already used finesse weapons, so getting up in there for some sneak attack would be an easy fit. molly had access to two attacks, so being able to dash on a bonus action to get up to any just-out-of-reach target so he wouldn’t have to waste that action would be very useful. along with being able to attack twice and then disengage. archetype, probably assassin.
i’ll also be basic and say any character who has access to extra attack(s) can’t hurt dipping into fighter just for that sweet sweet action surge. (i currently play a fighter, so i’m a little biased.)
beau, fjord, and veth could also take blood hunter if they wanted. (caleb is one point shy in dex, and jester and yasha in intelligence, but they could too in theory by the grace of the dm.) i don’t know enough about the blood hunter class to know if this is something that would fit them, but considering where the plot is going, it could make for an interesting story beat.
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jacscorner · 3 years
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Here's an OC Question for ya; if Jango, Elio, and Jericho were all part of a D&D Party, how would they operate?
An...interesting question, and it’s got me pondering...
But, first of all, thank you Anon-San for  giving me an Ask. And about my OCs no less. XD
So, I’m pretty fluid with my OCs; cause I’d like to play them in actual D&D campaigns and wouldn’t wanna occupy a niche if it’s being held by another player-especially if they put more time and effort into their D&D character than I, who’s just fitting a square lock to fit into a round hole. So let’s break each one down to their Top 3 most likely classes (with an additional top 5 just for funsies).
Jango: Bard, Barbarian, Fighter (, Sorcerer, Warlock)
Elio: Monk, Fighter, Paladin (, Cleric, Artificer)
Jericho: Druid, Wizard, Rogue (, Fighter, Ranger)
Honestly, Jango could play the role of either a Bard or a Barbarian, depending on how I’d wanna play him in D&D. As much as I like Fighters, Jango would most likely play a Bard, probably a College of Glamour Bard-though I might want him to be a Lore Bard. I’d want Jango to have the Charlatan background; perhaps the Prince of a lost Kingdom on a quest to reclaim his birthright-or maybe to slay the man who took what he lost and other such oppressors. Maybe multi-class into a Paladin of Vengeance down the line.
Elio could play really any of his top 3, but to play off of his Sun Motif, I’d rather have him play as a Way of the Sun Soul Monk. I'd want Elio's Monk Powers to be portrayed as something inherited from his Father-like it's this mystical force passed down through his blood line as the 'Sun Soul' or something. He's been hyped up as being destined for greatness in his world minor nobility, but reality, much like dice, are cruel. So with this context, perhaps he'd have the Knight-Variant of the Noble Background.
Finally, Jericho; none of his top 3 are the same for the other 3, which means any of the three are on the table. Might be best for him to play Rogue for diversity’s sake, but nah; I’d want him to play Druid; specifically a Circle of The Moon Druid. Honestly, I just have this big idea of a Water-Themed Druid, since the moon controls the tides and all; perhaps he has a Sailor Background, fell overboard, but was saved by an Undine who taught him the Druid Arts.
So that makes up our party: Jango the Bard, Elio the Monk, Jericho the Druid. This is, like, the bizarro version of the classic Fighter/Wizard/Rogue setup. XD Kind of makes me feel this is the D&D B-Team. Not to say this is a bad formation, just that it’s different.
I’d most likely play all 3 of them as Human-cause I’m boring, lol. 
This party would most likely form the same as most parties do: gathering in a tavern. Probably all hired to do a quest and bonding over nearly dying and fighting together.
In combat, I think all three of them can take up the front lines, with Jango and Jericho being more flexible with 'going into the back' when they need to spellcast.
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viridiandruid · 3 years
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Y’know one thing I never understood in dungeons and dragons?
Players who absolutely refuse to play with the party. Like we always make jokes about the Rogue stealing from the Paladin and then getting smited. But like... why is that so funny? It’s sad that people think it’s more fun to fuck over their teammates than it is to work together towards a common goal.
Like why are you playing D&D but unwilling to make it a team game? Unless you discussed the rule before hand and everyone wants to have a battle royale against each other. Who does that serve? If you succeed, all you do is piss off your friends, and if you fail you get butt hurt that you got screwed over by your own actions. And the way I’ve seen a lot of people play their characters is absolutely baffling. Why would you pick a high social based class (Bard, Warlock, Paladin, Sorcerer) if you aren’t going to try and sway the party to play in your element? Maybe try avoiding battles instead of immediately throwing your strongest spell into the circle. Why play a caster if you’re only going to worry about YOUR spell slots and not rely on your physical teammates to help dish out some damage and assist in crowd control? And why play at all if you’re only response during anything is “let me know when it’s my turn”? If you aren’t watching your allies, you’re going to miss signals and patterns that might tip you off on what they are doing. Don’t spend you dash action and your action surge to chase after a the guy who is going to alert the guards if your flying lightning bolt mage can hit them before you even get the chance to get their. Don’t burn all your spells and abilities on a crowd of weak enemies when you have multi attacking fighters to handle them when you can focus your fire on the big guy that might be lurking around the corner.
And I say this all as a DM and a player. I have played in games where people go out of their way to rules lawyer and min-max their characters to be the best at everything and then get mad when they don’t get support from the rest of the party. “We thought you could handle that guy like you handle everything else, so we tried to reason with his lackeys to make them not fight us” and if you’re response to that is “why didn’t anyone say they were doing that” think about how you probably rolled highest on initiative and didn’t consider a single point of strategy that focused around you being better than everyone else. I have also run games for these people. I’ve watched players go out of their way to bloodbath every low level lackey instead of attempting an intimidation. I’ve seen player counter their own allies’ charm spells by attacking anyways. And then everyone is angry that everyone is shouting better solutions at everyone.
So I guess... just actually sit down and read what the book says, understand how action economy works (and how some classes can actually use it much better than other), and maybe take a step back and think, is violence really the answer I want to have to every problem? because D&D reveals a lot about people. How they think, how they problem solve, how they would act if they think there are no consequences, how they react when faced with consequences, and how they think when the perfect plan turns out to be near worthless.
Anyways, rant over, because the people I would want to read this would never have the attention span to actually sit down and read it, or wouldn’t care enough to actually enact these practices.
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theworldbrewery · 4 years
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multiclass your... DRUID!!
Druid is a tough one, because the key with multiclassing is to be sure that whatever early levels you take are worth not getting/putting off the next level in your class and, let’s be fair, druids at mid-to-high levels can become insanely powerful. 
Your Druid Circle can play a role to some degree, but most importantly, how you multiclass is dependent on whether you play your druid in a casting-focused or wild-shape-focused way. Because of that, it’s much harder to break the options up into good or bad. Instead, we’re just taking them as they come.
Druid + Barbarian
A druid multiclassing into barbarian has this really key advantage: you can be wild-shaped and rage at the SAME TIME! As a beast, you make melee weapon attacks, mostly relying on Strength, which means you can gain all the benefits of rage and reckless attacking. As a bonus, your unarmored defense from the barbarian will carry over to your beast form. However, if you aren’t really a wild-shape kinda druid, this multiclass isn’t going to work nearly as well for you, as barbarians can’t cast or concentrate on a spell while raging. 
Druid + Bard
This combination will be nicer for you if you’re casting-primary, because the best benefits of the bard are only valuable if you’re able to speak and cast spells. You’ll get extra spell options, bonus cantrips and first-level spell slots, and best of all, that Bardic Inspiration and Jack-of-All-Trades. While you can certainly use these (and Song of Rest!) irrespective of your wild-shape or casting preferences, you’ll get the best use out of this multiclass if you’re already leaning more on spells than shapeshifting.
Druid + Cleric
Like bards, clerics are best for you by way of bonus spellcasting, but this is with a twist--you’ll also get to pick your subclass at first level and immediately gain the associated perks. Most of these perks can be used even while wild-shaped, but they’re limited in capacity--at early levels, you only get to use it once per long or short rest. The best part of this multiclass is that you only need to have a good Wisdom score to do it well--which you should already have, being a Druid.
Druid + Fighter
Let me level with you: this one isn’t really ideal for either wild-shapers or casters. The fighter’s Action Surge will let you cast another spell on your turn every once in a while, which can be clutch, and the Second Wind can help keep you standing. Some druids might make good use of that fighting style, so it’s not unlikely as a choice. But if you’re a wild-shape fan, your fighting style will be functionally useless because they require holding shields or using weapons with certain qualities, not all melee weapons, so your claws and bites don’t count. You can definitely make this work, but it’s probably not worth the sacrifice of your next level in druid. 
Druid + Monk
This one depends on a DM ruling. Definitely don’t do this without discussing with the DM, I would say. Here’s the deal: depending on whether or not your group considers natural attacks from claws/bites to be unarmed strikes, you could technically pull off using Flurry of Blows to make unarmed strikes while wild-shaped. If it works, you can make the most of the Martial Arts feature as well. Besides that, you can employ the Unarmed Defense and Unarmed Movement features to great effect regardless of whether you’re a caster or a wild-shape user, and ki points in general are nice to have for your bonus action. The DM’s discretion is really key for making this better than other options, though.
Druid + Paladin
If you’ve got the charisma and the strength scores to back up your choice? It’s a good option for a druid who wants to get into the hitting of things. You can blow a high-level slot on a smite, should you so choose, but you’ll also be able to use paladin slots on druid spells, take a fighting style that suits your interests, and use Lay on Hands for triage when too many people need healing at once (remember you can’t cast Cure Wounds and Healing Word in the same turn, so using Lay on Hands actually works in your favor for a nasty moment) Alternatively, you can use your Smites to wild success while wild-shaped, as bites and claw attacks are considered melee weapon attacks and are up for grabs for a Divine Smite--though not a smiting spell.
Druid + Ranger
The Ranger skillset is going to work to your advantage here. You can cast ranger spells using your druid slots and vice versa, and although you don’t get any cantrips, you can get perks that make your druid more skilled. It’s best not to rely on the ranger for much in the way of casting or wild-shape enhancements, but it’s potentially worth it in the role-play or exploration-play sense. Still, if you’re a wild-shape-er, this won’t do much for you, so I advise steering clear.
Druid + Rogue
Rogue multi-classes are always strong, but this one...it’s not such a big deal compared to other options. You have that cunning action and sneak attack, but nothing about the rogue at early levels really suits a druid. It’s not going to harm you, and it’s a feasible option, but it’s nothing special either. Best for if you wild-shape and want to use cunning actions to enhance your tactics.
Druid + Sorcerer
Time for your decent charisma to carry you through to a strong casting position! Right off the bat you’ll get four cantrips and two new spell slots, plus at second level you’ll be accumulating sorcery points. Now, metamagic is usually worth it if you progress to third level, but regardless, spending sorcery points to buy more spell slots is another great option! Furthermore, you’ll get the first benefit of your sorcerous origin right away. I don’t recommend this one for wild-shapers, since sorcery is all-casting all the time.
Druid + Warlock
This is a pretty bad multiclass for a druid that favors Wild-Shape, since even melee-oriented warlocks mostly gain perks with physical weapons. And even as a casting-focused druid, this isn’t as good as some other options. Warlocks have one or two first-level spell slots and two cantrips to offer you (though the scaled attacking of cantrips is nothing to sneeze at), and 2 eldritch invocations. The effects of your patron can be worth it, maybe not, depending on your play style, so don’t write it off completely, but overall, you can do better.
Druid + Wizard
This one, like the warlock before it, is just...fine. It’s fine. Wizards are classic glass cannons and they might be a lot of fun, but there’s not a lot going on there. The best the wizard can offer is additional spell slot recovery (like your druid recovery-on-a-short-rest ability), a handful of extra spells and cantrips, and the beginnings of an Arcane Tradition. It’s not suitable for a wild-shaping druid, though a primary caster druid can certainly make use of many of these abilities. It’s just that other multiclass options can do the same or better.
If you enjoy our work, consider supporting us on Ko-Fi! In our next post in this series we’re planning to look at multi-classing monks--a flexible class that you can take in many new directions.
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The Links as D&D Characters, Part 2: Red Link
Inspired by a question I saw on @hauntinghyrule ‘s blog. My character analysis and thoughts on what character class the boys would be if they were D&D characters, and why.
@atinybitweird drew her interpretation of D&D Red! You can find it here
Green / Blue / Vio / Shadow / Vaati / FS Zelda
As a preface, there won’t be any doubles on classes except in the case of dual-classing, and in those cases the first class I talk about my justifications for will be the primary class (i.e. the class they would have chosen at level one). My choices will be based on the character theming and personalities, even though at a base level it would be easy to say “they’re all paladins, duh” because of the implied “holy knight chosen by the gods to eradicate evil” concept. Red’s class is actually kind of a tough one. Although its still an option for a dual-class, paladin is already taken as a primary class, and even if it wasn’t, it wouldn’t be my first pick for Red. Red has _oodles_ of charisma, and so he’s more fit for charisma centric classes like Bard, Warlock or Sorcerer. Bard could be a good fit, since he’s the metaphorical “heart” of the team- keeps morale up, always cheerful, always optimistic, but I’m having trouble finding a WOTC Bard College that works. As a result, bard could be a good secondary class for him, but that still leaves finding a primary class. I’ve ruled out sorcerer because sorcerers get their magic innately, meaning that they’re born with it. And although I really like the idea of Red being a draconic sorcerer (because of the connection to his Minish Cap element, Fire) I don’t want to contribute to the “weakest Link” idea by making him a class with the least amount of health (Sorcerers only get a d6 for health die). So that leaves us with Warlock. Which. . .actually works pretty well for a couple of reasons. Warlock is a high Charisma, high Constitution class. Like I said before, Red is very charismatic, so it makes sense to pick a class for him that uses that charisma in a more attack-based way- also, he’s so energetic and upbeat that I can’t imagine him not  being healthy enough to have high constitution. I also think it coincides with is personal journey in the manga- becoming more confident in himself, and standing up for himself when it matters seems like a fitting story for a warlock. Warlock spellcasting is more limited than the other full casters like wizards, sorcerers, and bards; warlocks only ever learn four cantrips, and only ever have four spell slots, and can only learn up to 5th level spells. Through Mystic Arcanum at 11th level and up, they can learn one spell of 6th, 7th, 8th and 9th level each, casting them at will without using spell slots, but most of their attacking and buff spells are 5th level and lower. Red is only shown using magic through a fire rod and ice rod, so his spell set is technically limited in the manga as well. However, the main reason boils down to the Otherworldly Patron. Warlocks are magic users that gain their magic through a pact with a super-natural being, and there are two viable options for subclasses here: the Archfey patron from the Player’s Handbook, and the Celestial patron from Xanathar’s Guide to Everything. Red as a Celestial warlock would be fitting from the point of view of his role in the Four Swords story. Like Green, he’s trying to save a princess from a demon, and celestial patrons usually make their warlocks hunt down fiends and undead. Celestial warlocks are very much like more spellcasting oriented paladins or clerics (that last one is kind of redundant b/c clerics are spellcasting oriented but you get my point). They offer access to the Light cantrip and spells like Cure Wounds, Guiding Bolt, Flaming Sphere, Lesser Restoration, as well as a pool of d6 dice to heal allies, the ability to give temporary HP to allies (effectively giving them an HP boost), and bonus radiant damage at high levels. This sounds pretty good for him, until you think: man, that kind of treads on Green’s territory with the paladin class. You’d be right- most of the spells granted with Celestial Warlock are also on the Paladin’s list. Furthermore, we have less of an emphasis on arcane magic, like Red uses via the fire/ice rod, and more on divine magic.  On the other hand (the stronger hand IMO), Archfey patron has a tangible link to the manga. Throughout the mid-story, Red travels around looking for his friends with a fairy- and if we pretend that the D&D story is separate from the manga story and Miss Fairy isn’t a product of the Blue Maiden’s magic, that would make her a pretty good patron (interesting even, that she travels around with him). Fey are known to be charming, beguiling, whimsical and mischievous, traits that Red shares with them. Archfey Warlocks gain access to spells like Faerie Fire, Sleep, Calm Emotions, Plant Growth, Dominate Beast and Dominate Person; they can make creatures within a ten-foot cube charmed or frightened of them, can turn invisible and teleport upon taking damage, and can become immune to being charmed themselves, reflecting enchantment magic on the caster. At the highest level, they can even plunge creatures into illusory realms. This doesn’t seem like a very Red thing to do at first glance, but he’s been shown to be vindictive at times (lighting Blue’s ass on fire, everyone?), and when the going gets tough he can and does stand up for himself. And the choice of a Pact Boon is much easier with this subclass: Pact of the Chain gives him Find Familiar as a spell and lets him get a pet to use for attacking and spellcasting. But there’s still one more thing I’m not really sure about. . . Red is an inspiring force on the team- while he doesn’t fall into the role of a natural leader, like Green, he’s undeniably a positive and optimistic force to behold. He cares so goddamn much for the others and inspires them to keep their spirits up, and that’s like the entire purpose of a Bard. But the problem I ran into- Bard subclasses not really fitting his character- puts a damper on that being his primary class. The great thing about multi-classing is that you can take what levels you want, when you want. . .and you only need to be a 1st level Bard to get Bardic Inspiration. I want this feature for Red because of his role as the “heart” of the party. Bardic Inspiration allows him to give his allies a d6 dice that they can use to bolster their attacks, defenses, reflexes, even their normal skill sets (like just being smart or acrobatic and shit). With a high Charisma stat, Red would have plenty to go around, and dual-classing one level in Bard would give him one skill of his choice (i would go with Persuasion for him, personally) and one musical instrument proficiency (ocarina ocarina ocarina-) His Warlock spell-casting doesn’t really get effected, and he’s got access to 1st level bard spells and bard cantrips- meaning he gets to roast bad guys until they DIE  with Vicious Mockery. So my conclusion is this: Red is an Archfey Warlock with a Pact of the Chain familiar, and he has one level in Bard for access to Bardic Inspiration.
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edwardglitterhandss · 4 years
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I DESPERATELY want to hear more abt your untamed dnd ideas
Oh wow really!? Uh ok so I was mainly thinking about how it would be a cool setting to run and/or play in bc the lore is just so cool and I think it could apply to 5e well :P Like the players could go on night hunts and either be from different clans or make their own (working sorta like how a guild would base 5e) and the wen clan is like gathering power and taking over other clans and the players can participate in the sunshot campaign with their clan. like that'd be the main culmination and they could do might hunts and dungeons in like encounters with the nie tomb or the tortoise with the main characters as NPCs, the more I think about it I like the idea of lwj as a paladin bc of the oaths of the lan clan and everything, or a multi with bard.
It really was mainly spurred by the thought of like how there's DND episodes in a lot of American cartoons and I was like hmm what would wwx play and I'm like ajdhdkdlan he was like p far into monk levels then got his chi blocked and respecd or multid to warlock. And then I like the thought of nmj as a barbarian, and Jiang Cheng as a fighter/monk multi mebbe, nhs would definitely be a skill jockey, wen ning would be a grave domain cleric, most of the lan clan would be paladin, cleric, and bard while I think the Jiang clan would be mainly rangers, druids, and monks. the nies would be barbarians and fighters. The wen clan would probably have a lot of sorcerers and rogues, I think the jin clan would have a lot of bards and wizards. Xue yang is a rogue, xxc is a cleric and song lan is a monk. Jgy would probably be a mastermind rogue
Lol I hope u like it, lmk how you feel about the character class headcanons and stuff!!
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moderndaybard · 4 years
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So, for (probably strange) reasons of my own, I spent the morning before work today scanning through the spells list for each of the various classes in D&D 5e, looking to see which, if any, spells could be cast without a verbal component—just to see what a character would have access to if they (temporarily or otherwise) unable to speak. This turned into a curious survey of how viable (or how to make viable) any of them would be if the character was more than temporarily voiceless, whether from physical or magical causes (probably because I’m the sort of person prone to putting myself at a mechanical disadvantage for the sake of story/character reasons).
What I found kind of surprised me…
(Class-by-class breakdown/list [minus arcane trickster and eldritch knight] under the break)
Artificer—
So, an (unsurprisingly) limited list, if one adheres to the strict parameters of eliminating any spells with a verbal component: One Cantrip (Thunderclap); Three 1st-Level spells (Absorb Elements, Catapult, and Snare); One 3rd-Level spell (Catnap); and nothing for 2nd-, 4th- or 5th-Level spells.
If kept to this strict definition, I don’t know if this is the path I’d go with a silent character. However, it actually kind of bugs me to think that Artificers would need a verbal component at all, since their supposedly crafting items and infusing them with magic, so I could potentially see a case being made to the DM that the verbal requirements be hand-waved, perhaps in exchange for more detailed descriptions of the item creation, creativity in the role-play, and other situations. Should the DM accept this plea, I could actually see this being a viable option to multiclass into, should a spellcaster lose their voice (either in backstory or in gameplay).
 Bard—
I actually kind of expected this one to be more limited, if not completely blank, but I was surprised: Four Cantrips (Friends, Minor Illusion, Thunderclap, and True Strike); One 1st-Level spell (Illusory Script); Two 3rd-Level spells (Catnap and hypnotic Pattern); One 5th-Level spell (Mislead); a 9th-Level spell (Psychic Scream); and nothing for 2nd-, 4th-, 6th, 7th, and 8th-Level spells.
On the surface, this seems like a case of ‘why would you even do this to yourself,’ however, like the Artificer, I can see a case being made to the DM that a Bard should be able to use their musical instrument in pace of the normal verbal component requirements, which would then open up the entire spell list. If that’s the case, this then becomes and interesting character path to start with, or one to multiclass into, especially as you explore what it means to be a high-charisma, non-verbal character.
 Cleric—
No. Just, no: No spells, no cantrips—nothing bur Channel Divinity and whatever weapons you’ve got, so unless you’re really into only story, it’s hard to pinpoint a reason to go this route instead of, say, a paladin (more on them later).
 Druid—
Somehow, for reasons I can’t explain, I thought this class would have more, if not outright the most spells still available. I was wrong: Five Cantrips (Control Flames, Mold Earth, Shape Water, Thunderclap, and Primal Savagery); Three 1st-Level spells (Absorb Elements, Ice Knife, and Snare); One 2nd-Level Spell (Beast Sense); and nothing at all for 3rd-9th Level spells.
Depending on campaign setting/tone, I can see narrative l (this was actually the character thought that started this research, initially), but mechanically, I feel you’d either have to plan to multi-class early, either into a different caster class with more options or something more martial, if that’s where you’d rather focus; or else, perhaps go Circle of the Moon and concentrate on your Beast Shape ability, or some combination of both. With enough creativity, I still think this can work.
 Paladin—
Like the cleric, every spell available has a verbal requirement. Unlike the cleric, this class has other abilities and strengths to compensate for the lack of any spells, and thanks to Smite, no spell slot has to go to waste, so with a little change to playstyle, this is quite the viable option.
 Ranger—
Short list got shorter: No Cantrips; Two 1st-Level spells (Absorb Elements and Snare); One 2nd-Level spell (Beast Sense); One 5th-Level spell (Steel Wind Strike); and nothing for 3rd- or 4th-Level spells.
Still, from what I’ve seen, a lot of rangers don’t rely too heavily on their magic, so with enough focus on combat and other abilities, I can see this one being quite possible, maybe not even impacted too greatly.
 Sorcerer—
Not too bad, early on, but it weakens quickly. Six Cantrips (Control Flames, Minor illusion, Mold Earth, Shape Water, Thunderclap, and True Strike); Three 1st-Level spells (Absorb Elements, Catapult, and Ice Knife); One 2nd-Level spell (Mind Spike); Three 3rd-Level spells (Catnap, Counterspell, and Hypnotic Pattern); One 6th-Level Spell (Mental Prison); One 9th-Level spell (Psychic Scream); and no 4th-, 5th-, 7th-, or 8th-Level spells.
Staying just sorcerer could get iffy, since it’s such a casting-focused class (i.e. weak and squishy), but multiclassing into Artificer, Bard, or others could open up some interesting story possibilities about trying to find a way to still harness your inborn magic. Story and creativity are your friends here.
 Warlock—
An already limited list got even further restricted, but not altogether strangled: Four Cantrips (Friends, Minor illusion, Thunderclap, and True Strike); One 1st-Level spell (Illusory Script); One 2nd-Level spell (Mind Spike); Two 3rd-Level Spells (Counterspell and hypnotic Pattern); One 6th-Level spell (Mental Prison); One 8th-Level spell (Demiplane); One 9th-Level spell (Psychic Scream); and nothing for 4th-, 5t-h or 7th-Level spells.
You lose out on a lot of what are seen as the most useful/powerful spells and cantrips, but depending on roleplay scenarios and overall group composition, there could still be some utility, and I can see some interesting narrative paths and patron/warlock dynamics, both with and without multiclassing.
 Wizard—
Somewhat surprisingly, the largest lit of non-verbal spells: Seven Cantrips (Control Flames, Encode Thoughts, Friends, Mold Earth, Shape Water, Thunderclap, and True Strike); Five 1st-Level Spells (Absorb Elements, Catapult, Ice Knife, Illusory Script and Snare); One 2nd-Level spell (Mind Spike); Three 3rd-Level Spells (Catnap; Counterspell; and Hypnotic Pattern); Two 5th-Level Spells (Mislead and Steel Wind Strike); One 6th-Level Spell (Mental Prison); Two 8th-Level Spells (Demiplane and Illusory Dragon); One 9th-Level spell (Psychic Scream); and no 4th- or 7th-Level spells.
Honestly: I see a lot of potential here, either as the sole class, or as something one of the others may multiclass into—both narratively and mechanically.
 So, yeah. Turns out it is possible to play a nonverbal caster in 5e, it just requires some creative thinking (which is half the fun of the game at all, if you ask me). Or, at the very least, the list goes to prove that the spell Silence isn’t quite the mage-killer it’s purported to be, so long as the caster in question has the right spells prepped.
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