Tim in Infinite Realms (Feeling like Alice tbh)
'Note to self' Tim thought as he stared up at the different shades of greens and black shifting sky above him as he ignored the aching his body was in from the rough landing he had to take 'Make sure to give Bart and Kon the slowest and mind-numbing missions for like a week once I get back.'
Tim often forgot his parents used to be accomplished archeologists before they died. (He really didnt, he just really didn't like acknowledging the fact they'd rather dig up buried things from ages ago over being in the same country as him for most of his life)
It wasn't until, as he and his old team ("Yeah! Young Just US together again. Time for a new insane adventure! Hey remember that one time with-" "Shh!!" "Ooohhh right... Forgot. What happens in YJ stays in YJ...") were assigned a new mission that he was reminded of this fact.
The mission was to locate a forgotten relic that apparently could open 'doorways' into different Realms, and one of them was a Realm of powerful undead that if controlled would be unstoppable. They were meant to find it before "insert 'creative name' cult of the week here please" Who planned on subjecting the world to its power.
Now knowing about the relic and finding it was two wholly different things. Tim and the others managed to uncover just enough about the artifact that Tim had manged to narrow down the last city it had been last recorded to be seen in.
And the city's old name was something that Tim thought sounded familiar.
It wasn't until they were digging into the countries archeologist permission records, meaning the people who were given the okay to dig in the historical site, that he found out why it sounded familiar, his parents names were some of the last to have been granted permission before their deaths, and it was then Bart had jokelying said
"Hey what are are the odds Robs parents stored the relic away ages ago! Would be a tiny bit funny if this all powerful item is just collecting dust in some warehouse."
And although it was meant to be a joke. Tim stared at the description of the relic and couldn't help but question perhaps there was some merit to it. Tim, for the first time in years, opened up his parents archeologist records and went to looking.
And low and behold they found out. Still sitting in a warehouse outside of Gotham, as if his parents were going to trust Gotham with important and priceless relics unless it was in their house to study later.
So in short, retrieving the relic should had been easy enough, get in and remove it from storage. Lock it away so the cult looking for the damn thing couldn't use it. Simple.
But trust Bart goofing around with Kon and accidently bumping into Tim when he was inspecting the relic and turning it on.
It apparently opened a glowing green portal... a portal that opened under Tim and dropped him into an entirely new dimension of the Undead... Great, just great.
"Ooo a visitor, we don't get breathing guests here all too often." A voice spoke out behind him, it held an echoing in its tone. He turned around and was meet with glowing eyes and snow white hair. "Although you should probably find a way home or else Walker will find you, knowing him he'll toss you in prison for just breathing, and I'm not joking."
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Raph Is A Great Strategist
Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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