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#optimism burnout
justbreakonme · 1 year
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It is so exhausting to be optimistic.
To keep fighting even when the people around you shrug their shoulders and sigh, lay down their fight because “why does it matter?”
To try to convince not only others but yourself not to give up or give in because things are going to be okay, goddamnit I will make them okay, I will mold them with my bare fucking hands if I have to.
To just…be there. To look on the bright side. To placate, to assume the best, to forgive. To not ignore the pain that is so sickeningly real and bright but to also work to change it.
To go to bat constantly with all the people who, intentionally or not, want you to believe that giving up and just accepting “fate” is the easiest, most merciful and morally correct choice. TV, social media, friends, family, everything in an echo chamber of “nothing matters”.
And knowing if you can’t keep your spirits up for others, if you fall apart outside of the safety of privacy, everything you’ve been working on for weeks will fall apart.
If you struggle, if a setback knocks you flat on your ass, if you are starting to come apart at the seams, you still have to grin and bear it because you have to be stronger than this, you have to keep going or there will never be a future to rest.
You can’t get angry, you can’t scream and throw things or snap, you can’t be the kind of angry that would soothe that awful expanding feeling in your chest, the kind you’re almost afraid of because what if you don’t break down and cry? What if you explode?
There’s only so much sleep can do for the kind of exhaustion it brings. You go through the little positive media you can find like a kid with Halloween candy, and all it leaves you is hungry for something real but sick to your stomach, a disgusting feeling in your mouth.
You can’t channel this feeling very easily. The anger is hard to direct, the sadness only helps you understand what you already knew, the apathy ties you to your bed and cuts you off from the people you care about, the people you want to help.
You feel helpless but you can’t be.
You know better.
You can do better.
But the only thing you want to do is lay your head down and for everything to stop for a minute.
But that’s not going to happen.
So you clean your room, you cook dinner, you take a shower, you take a deep breath, you listen to your own advice. It feels hollow but in the morning, it’s enough to start again.
It’ll be okay.
Eventually.
The only way out is through.
You just wish you weren’t doing it alone.
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justalittlesolarpunk · 7 months
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You have to take care of your own heart. You were not meant to carry the pain of the entire world. Do what you can for others, because you owe it to them, but be realistic with what you can achieve. If you’re already going to protests, donating money, working for liberation, holding power to account, taking care of the worst affected - then breathe. Take a step back and stop doomscrolling or endlessly refreshing your news app. Go for a walk in the woods. Eat your favourite chocolate. Watch a film with a loved one. Sleep. I promise you all the agony and cruelty and suffering will still be there when you get back. But maybe you’ll have a little more strength to fight them if you’ve remembered to keep tending the fires of joy inside you. You save no-one by letting them go out.
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saraswritingtipps · 11 months
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Good Traits Gone Bad
Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:
1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.
2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.
3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.
4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.
5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.
6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.
7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.
8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.
9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.
10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.
These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.
Happy writing!
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goth-tof · 10 months
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Wishing I could just lay in some soft grass in the shade for a couple days and listen to the world ~
Finished the last day of a 4-day stretch of being out of my apartment and social. Now while I did very much enjoy spending time with friends and adventuring I am so glad to have a few days to recoup at home and just calm my brain. ~very exhausted but happy! Being more considerate of my needs and social battery has been both helpful and frustrating. The upside, I now know why I feel so tired and burnt out all the time, especially when out and about. The downside, is I now know it comes from something I can't exactly just fix. I am thankful now that I finally have a supportive and understanding group of friends who understand my limits and are considerate of my needs. It's not always easy telling friends that you need a stay-in day to regulate, but the lovely people I have now been able to surround myself with remind me daily it's okay. I just adore them and am so appreciative of them. <3
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venusgroove · 7 months
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chiron in the solar return houses
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when reading a solar return chart, i always look at chiron’s placement. chiron can tell you where you’ll be struggling the most that year.
chiron never fails to give you a hard lesson, you cannot go against the lessons chiron has prepared for you. although this seems tough, once the pain and grief is experienced, you’ll be gifted with strength.
chiron in the first house
issues with self-identity. chiron in the first house can experience negative comments towards appearance and/or personality leading low self esteem. there can be an overall negative approach to life, a lack of optimism.
chiron in the second house
issues with material possessions. chiron in the second house can lead to tricky financial situations or just possessions stolen, this can cause a lot of physical and mental stress. there can also be issues in the work environment, things may be stressful.
chiron in the third house
issues with communication. chiron in the third house can cause miscommunication in both parties, the person with the placement and with other people. things said may be taken the wrong way. there can also be conflicts with siblings.
chiron in the fourth house
issues with family. chiron in the fourth house can cause conflicts in the family. family members can be fighting often or the person with the placement is fighting with family members. either way, instability will be found in relationships at home. this can also cause direct issues with the mother.
chiron in the fifth house
issues with finding happiness. chiron in the fifth house can cause a depressing year. it can be hard to enjoy things that are deemed as fun. there can also be a lack of creativity, this can cause a burnout, especially to someone with water placements.
chiron in the sixth house
issues in routine. chiron in the sixth house can cause life to feel somewhat dull. things can feel boring, there may be the feeling that the days are just repeating themselves. this can lead to a negative mindset, a decline in mental health. there can also be issues with physical or mental health.
chiron in the seventh house
issues in relationships. chiron in the seventh house can lead to romantic rejection. asking people out will often lead to getting declined. if one is already in a relationship, this can mean toxicity may arise in the relationship.
chiron in the eighth house
issues with maintaining positive energies. chiron in the eighth house creates a negative energy, not only can this harm the person with the placement, but also those surrounding them. this is happens due to the fact that energy is so contagious. there can also be issues with letting go, holding onto old experiences can contribute to the negative energy that was previously discussed.
chiron in the ninth house
issues in finding meaning/purpose in life. chiron in the ninth house can cause turbulence to philosophic beliefs. there may be many stressful thoughts relating to experiences of death and what happens after death. there can also be issues with higher education, such as college.
chiron in the tenth house
issues with reputation. chiron in the tenth house makes others jealous of ones status, therefore they try to sabotage. friends will often be hidden enemies. there can also be issues with a father figure.
chiron in the eleventh house
issues with friends. chiron in the eleventh house can bring negativity to friendships. either friends backstabbing or struggling to create friendships. this can also cause a negative experience with technology, something such as cyberbullying.
chiron in the twelfth house
issues in spiritually healing. chiron in the twelfth house drains spiritual energy, leading to a blockage in healing. this could lead to a negative mental space. there can also be issues with sleeping, a possibility of getting insomnia or having nightmares and experiencing sleep paralysis.
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toaster-trash · 1 year
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Our good friend Jonathan Harker! We’re so proud of him for passing the bar exam, hopefully he doesn’t run into any ancient eldritch horrors on his first job……
Can I just say that I am absolutely LOSING my mind over the latest @re-dracula episode, I mean the voice work, the sound design, the soundtrack, EVERYTHING, is just 👌✨ CHEF’S KISS✨✨ Everyone did such an incredible job and I can’t wait to see how it goes as the story progresses, I am begging each and every one of you if you haven’t already to give it a listen, now’s the optimal time to follow along as it’s coming out and I’m back on my Dracula shenanigans once again after the slight burnout
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matthewarnoldstern · 2 years
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Despair
If you feel despair lately, that's OK. So do I.
I like to pride myself on being optimistic, but it has been hard lately. The warning signs have been popping up. My writing has gotten much darker. Christina’s Portrait, which already deals with dark subjects, has gotten grimmer in my edits. I’ve been tired, low on energy, and grouchy. I don’t want to turn on the news because it’s just people complaining about problems no one intends to solve.…
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vertigris-art · 2 months
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How to stay patient and finish drawing A painting♥️
There are a few things to consider
1. Optimize your workflow
This one is more of a preventive measure. There are tons of ways to optimize your workflow to make it more time efficent. Starting with using shortcuts, to using lasso tool cleverly, practicing stroke economy (say more with less brush strokes), using outline layer property for lineart, drawing on 1-2 layers, 3D bases and many more.
2. Split it into multiple sessions
Not every artwork has to be done within one drawing session. In fact most of mine are split into 2-3 days. Reduces burnout and helps you see mistakes the next day
3. After long painting do something quick
Sometimes when I finish a 30h painting, the thought of jumping right into the next 30h painting is demotivating. Switch things up once in a while. Do a low stakes sketch or simple painting after a long one. Helps keeping up morale in general.
4. Hang in Discord calls or listen to podcasts
Something that keeps you engaged but doesn’t detract from your focus too much. Streaming your art in Discord calls also helps beating your ass.
5. Get better (duh)
A lot of frustration in art comes from lacking skills. Every artist experiences it, I do too. Sadly there’s not much help besides practicing the stuff I struggle with and getting tons of references for it. But once you stop struggling with fundamentals, art gets so much less frustrating and the process can be enjoyed from start to finish.
6. Don’t be too much of a perfectionist
Don’t zoom too much into your art. People can’t see the details anyways. Parts that are not the focal point can be less detailed and rougher. And sometimes you just have to let go of an art piece and move on to the next one.
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ezekiel-krishna · 21 days
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Your Next Job (PAC Reading)
Take a moment to shut your eyes and choose the first animal you spot right away. 1>2>3
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◘ Pile 1
◇ You've recently experienced a period of exhaustion, whether mentally or physically. It's important to prioritize self-care and reflection to recharge your energy before diving into your next job opportunity. Your upcoming role will provide a nurturing environment for your creative talents to thrive.
◇ After a phase of mental or physical fatigue, it's crucial to take time for self-care and introspection before moving forward with your next job. This new opportunity will offer a supportive space for your creativity to flourish.
◇ Following a period of rest, possibly due to a career change or burnout, it's essential to rejuvenate and reflect for your well-being. Your next job will nurture your creativity and align with your passions, allowing you to find balance between self-care and productivity. Embrace this opportunity to manifest the fulfilling job you desire.
◘ Pile 2
◇ Finally, the end of a challenging and demanding cycle in your professional life is within reach! You've endured a period of struggle, perhaps feeling overwhelmed or burdened by your current job. But now is the moment to let go of any lingering negativity or baggage from your previous job experiences and approach the future with a fresh perspective. You possess the talent, skills, and drive necessary to excel in your chosen field.
◇ Opportunities for advancement and recognition of your hard work may be just around the corner, so it's crucial to release any past disappointments or setbacks. Bid farewell to negative thoughts or self-doubt that may still linger within you. It's time to heal and move forward, embarking on a new path with renewed hope and optimism. Recognition and positive outcomes await you.
◇ Embrace your unique abilities and seize opportunities to showcase your expertise and accomplishments. Trust in your talents and skills as you move forward, for the path ahead holds great promise for you. It's important to remain resilient and focused on your goals as you navigate through this transition.
◘ Pile 3
◇ This period signifies a time of healing, newfound optimism, and a connection to your higher purpose. Listen to your inner guidance and follow your dreams, as it indicates a period of personal growth and spiritual awakening. You are in a position of power and have a clear vision for your future.
◇ You are standing at the threshold of an exciting and transformative career change, ready to embark on a journey of endless possibilities and self-discovery. This is a moment where you can tap into your inner wisdom, chase after your aspirations, and have faith that the universe is guiding you towards your true calling, paving the way for personal growth and boundless opportunities.
◇ Take charge and embrace a leadership role as you create the career of your dreams. Remember, you have the power to carve your own path and explore uncharted territories. Your next job holds the potential to align perfectly with your authentic purpose, bringing you a deep sense of fulfillment. When you wholeheartedly pursue your passion and remain receptive to new opportunities, an extraordinary path unfolds before you. As you progress on this journey, maintain a clear vision and unwavering focus. Your potential knows no bounds, allowing you to forge a dynamic and meaningful professional life.
Please remember that this reading is not personalized, so only take which resonates with you.
For Paid Personalized Analysis & Reviews ➤ Check Here
Masterlist ➤ Check Here
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cosmicintro · 1 year
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Astro observations: Health aspects from the 6th house 💫
6th house in Aries: Be mindful of strong reactions, impulses and emotions as these could trigger high blood pressure, stress or unwanted headaches. Possible problems associated with the adrenal glands if health is not good. The person could be nearsighted/farsighted. Teeth issues and sensitive gums are common with this placement. 
6th house in Taurus: Be careful with ‘burnout’ and try to keep a healthy work-life balance. The individual is prone to respiratory conditions, jaw and neck pain/problems, weight gain (associated with thyroid issues). Thyroid disease. Problems with your voice or throat. Take it easy and follow a rhythm that honors your needs. 
6th house in Gemini: Allergies, infections, asthma, cough, breathing issues. Arms, hands and fingers might be sensitive. Anxiety and nervousness caused by too many unorganized/unwanted thoughts. Be careful with hand, arm and/or shoulder injuries. 
6th house in Cancer: Sensitive breasts/chest area. Inflammation associated with water/fluid retention. Pay close attention to your salt and fat consumption. Intolerance to different ingredients. It is vital for individuals with this placement to express their emotions as this can feel like a detox process for a 6th house cancer.
6th house in Leo: Hear what your heart is telling you. Don’t let stress or anger take you 'over the edge'. Similar to Aries in this house, it is common for the native to suffer from high blood pressure if a balanced lifestyle is not followed; a healthy diet will help this native tremendously. Be careful with hernias and your spine. Back pain/injuries. Spend more time outside. 
6th house in Virgo: Food sensitivities. Problems with digestion. Pay attention to sugar, fats, starches and the way your body reacts to them. Pancreatitis. Bloating associated with food intolerances. Meditation is recommended to calm an active mind and a healthy relationship with food will help with digestive issues. 
6th house in Libra: Lumbar pain. Problems with the lower back. Sensitivity to salt. Kidney stones. Insulin resistance. Diabetes. Partnerships have a big influence in your life; stress or strong (negative) emotions resulting from these relationships can have a big impact in your health. 
6th house in Scorpio: Constipation. Bladder/Urinary tract infections. Issues with libido/sex hormones. Cystitis (inflammation of the bladder; can cause pain or/and a burning sensation when peeing). Problems with the colon and elimination systems. Let go of any guilt/shame around your sexuality and keep a healthy relationship with your needs. 
6th house in Sagittarius: Issues associated with the pituitary gland. Hip mobility problems, pain or injuries. Obesity. For optimal liver health, alcohol and stress levels need to be monitored and, if possible, reduced to a minimum. Yoga can help ease stiffness around the hips and thighs. 
6th house in Capricorn: Knee pain. Injuries/procedures can cause significant scarring. Hair loss or scalp issues. Arthritis and joint pain. If your body is telling you to slow down, honor it and rest. Movement in every way is beneficial for the native. Be careful with your bones. 
6th house in Aquarius: Varicose veins. Frequent cramps. Arteries and veins might need to be monitored closely, as the native is prone to circulation problems. Calf pain. Stress, nervousness, anxiety, insomnia. Be careful with addictions. Stay hydrated. 
6th house in Pisces: Problems with the lymphatic system. Feet pain, inflammation, discomfort, injuries. Plantar fasciitis. Be careful with falls. Sleep problems, nightmares. Sadness that can lead into deep depression. Time alone is necessary. Make sure you’re getting the hours of sleep that your body requires to work harmoniously. 
Stay tuned for more! :)
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astroa3h · 3 months
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venus through the houses (negative traits) 🦢
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Venus, often celebrated for its qualities of love, beauty, and harmony, also has a shadow side that can manifest in various ways, depending on the house it resides in. Imagine Venus not just as the planet of love but also as a complex character with its virtues and vices, navigating through the neighborhoods of the zodiac.
✨1st House: The Mask of Vanity✨
When Venus sits in the 1st House, it's like wearing a mask of charm and attractiveness. However, this placement can lead to an obsession with personal appearance and a compulsion to be liked, often at the expense of genuine self-expression. People with this placement might struggle with superficiality, using their charm as a shield to hide their true selves.
✨2nd House: The Hoarder of Pleasures✨
In the 2nd House, Venus's dark side turns to materialism. Here, the love for beauty and comfort can morph into an unquenchable thirst for possessions and luxury, leading to greed or excessive indulgence in sensory pleasures, making it hard to understand the true value of things beyond their price tags.
✨3rd House: The Sweet Talker✨
Venus in the 3rd House can weave words like a spell, but this gift might be used manipulatively. The desire for social harmony can become a fear of confrontation, leading to dishonesty or saying what others want to hear instead of the truth. Relationships may suffer from a lack of depth due to an avoidance of uncomfortable discussions.
✨4th House: The Homebound Heart✨
In the 4th House, Venus's shadow shows in the form of clinging to comfort and familiarity, leading to resistance against change and growth. Emotional security might be sought in possessions or the home environment, creating a bubble that's hard to leave for the fear of losing stability.
✨5th House: The Drama Lover✨
Venus in the 5th House loves romance and creativity but can get caught up in the drama of love, treating relationships like a stage for personal amusement. This can lead to superficial connections or a chase for eternal honeymoon phases, avoiding the reality of deeper, more mature partnerships.
✨6th House: The People Pleaser✨
Here, Venus's need for approval manifests in the workplace or daily routines, leading to over-accommodating behaviors. A desire to be liked by peers and superiors can result in neglecting one's own needs or values, causing burnout or resentment in the long run.
✨7th House: The Co-dependent✨
In the 7th House, Venus's dark side is in its fear of being alone, leading to co-dependency in relationships. There's a risk of losing one's identity in the quest for harmony and partnership, with a tendency to compromise too much or stay in unsatisfying relationships for the sake of peace.
✨8th House: The Obsessor✨
Venus in the 8th House can bring intense relationships, but with a potential for possessiveness or jealousy. The desire for deep connections may turn into an obsession, where love is confused with control, leading to toxic dynamics that are hard to escape.
✨9th House: The Eternal Optimist✨
While optimism is generally positive, Venus in the 9th House can lead to unrealistic expectations, especially in love and beliefs. There's a tendency to idolize partners or philosophies without acknowledging their flaws, which can lead to disappointment when reality checks in.
✨10th House: The Status Seeker✨
In the 10th House, Venus's influence can focus too much on social status and success, valuing relationships based on how they enhance personal reputation or career. Genuine connections might be sacrificed for the sake of ambition, leading to a sense of emptiness despite outward achievements.
✨11th House: The Fair-weather Friend✨
Venus in the 11th House may love to be surrounded by friends, but there's a risk of superficiality, where connections are maintained only when they are beneficial or enjoyable. This placement can struggle with commitment to deeper, less convenient friendships.
✨12th House: The Secret Lover✨
Lastly, in the 12th House, Venus hides in the realm of secrets and sacrifices. Love may be expressed through suffering or martyrdom, leading to unrequited loves or relationships that exist more in fantasy than reality. There's a danger of losing oneself in illusions, avoiding the practical side of love.
xox astro ash ❤️‍🔥
Get your own astrology reading @ astroash.net
TikTok - astroa3h
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So! The demo is finally out! Or, a bit of it is. What’s next?
Let’s run over a few questions, so hopefully everyone is in the loop!
Q: Why is it only a little bit after so long?
A: Development has been all over the place and a big reason is just how difficult it can be to mediate between artists, programmers, writers, etc.. Mental and physical health, personal emergencies, etc.. are also a big part of this— and it wasn’t anticipated that this would eat up so much time.
The original game was planned to have Sauce (presently speaking!) handling a large majority of tasks all at once. So— when health stalled, production stalled.
Of course, healing took a bit of time to. And even now, that’s why so much of the demo is left unfinished. Overall— it wasn’t possible to complete the demo in the same amount of time the original demo was completed because realistically speaking— that was extremely unhealthy and rushed.
Because of that tight deadline, 48 hours to a week, many significant errors or retconned elements made their way into the game. A huge toll was taken that resulted in extreme burnout after. Quality (as can be seen in the CGs) suffered. An emphasis on quality is currently being prioritized, but I can safely say that I am no longer able to work at my original 2021-2022 pace.
Q: Why are you (Sauce) working alone?
A: At this point in time— we had spent a while working on the GUI and design/function of the game. It is, after all, set to have some pretty hefty features.
Translation and dub settings
Censorship and Softcore modes
A VERY LARGE story map with several endings
An additional “one-shot” story mode wherein every ending you unlock, you then unlock additional content
That takes a lot more planning than we’d anticipated.
How do we make this efficiently run on most systems?
Are we able to make sure that the size of this game is compatible with older devices?
Are the assets optimized? ( A lot of time has gone into re-drawing and working out sprite systems )
What settings are accessibility necessary for impaired players? How do we implement those options?
How do we design a stylish and efficient system?
That was something we had figured originally would be pretty easy to work out! But multiple people here are wearing multiple hats.
The rest of the team is actively working on those portions. But at the moment— we’ve decided to shelve literal art development and scripting (which was where we were hovering for a while) until we got the programming bits truly sorted out.
That leaves little old me! While they worked on this, I’ve been spending time making sure we could serve you a sample of what’s to come. My job is doling out a taste of the narrative, style, etc.. That way, once they’re finished, we can consider any feedback in the implementation of these portions of the game in the final, official build.
Hopefully that makes sense! TL;DR - Everyone’s busy making the important program my bits and designing the menus. So I’ve stepped away to work on this so you all have something to see in the meantime!
Q: Why are you REBUILDING THE DEMO?
A: The old demo— you’d think it would be easy to patch up. But it’s literally the very first build, sized up and fixed and stitched over. Unfortunately it was an unoptimized mess, even for what it was.
Hopefully a cleaner, more organized build will allow for better gameplay. But the key factor is just a desire for better quality!
Q: How often will you be uploading new additions?
A: Until all the bugs are fixed and the whole demo is rebuilt. This should be every week or so until then. Once it’s all done, the demo will see a re-release publicly!
In the meantime, please keep in mind bugs may be aplenty— and I personally apologize for this. Demos released are intended to show proof of work— but they may not be the best, most fun experience for narrative-seeking players. It’s advised immersion-prioritizing players wait until the build is fully finished and christened on our steam page!
Q: Will there be Mac support?
A: I will absolutely try!
Hopefully that helps give a bit more insight. Unfortunately it’s difficult to articulate everything that’s going on, but we’ll do our best! We’d like to have someone more verbally gifted helping us to write these posts, but until we decide how to go about that, you’re stuck with me.
We’ll do the best we can to answer any questions as clearly as possible. And again— we thank you all for your patience.
Making SDJ was clearly a messier experience than we had considered. It’s been a rollercoaster— and as Sauce speaking, I can actually attribute most of the delays to my own personal health and absence.
That— I am sorry for.
The rest of the team is working very hard to put something together that’s quality. I can promise with my whole heart that they’re doing their best. We’re all just people passionate about this project, and no matter the weather I don’t think it’s ever not on our minds.
I look forwards to putting out a large Kickstarter update soon, detailing our work and more! And I’m excited to open the airways for more and more communication.
But for now— we’ll see you next bug-fixing update.
- Sauce
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ponett · 4 months
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Bobby's 2023 Media Wrap-Up
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So! Like I said before, this past year I kept a running list of everything I watched, every game I finished, every new album I listened to, etc., and wrote one-paragraph blurbs with my thoughts on every single one. Please enjoy this journey through everything I liked, or didn't like, in 2023, with my favorites of the year listed at the bottom.
(Yes! This is long!!)
Some notes:
I mainly only included things I finished. Exceptions are marked with an asterisk.
I included some YouTube stuff as "TV shows" - mostly particularly long, high effort video essays and documentaries.
I was a bit less adventurous than I'd like to have been this year. Part of this was just that I felt like I was constantly playing catch-up with Big Releases I felt obligated to check out, and part of this was just executive dysfunction from burnout. Wait until you see how long it took me to beat Mario Wonder lmao
Yes, I need to read more books. I don't read a lot of books these days. I need to get back to Discworld.
COLOR KEY
Video Games • TV / Web Video  •  Movies  •  Comics  •  Music
January
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1/15: Final Fantasy XIV: A Realm Reborn (MSQ) - Very slow at times, the Primal shit is generally extremely lame to me outside of the boss fights themselves, but god if the quality of life improvements over WoW, the JRPG energy, and the fact that it Actually Has A Story carry it pretty hard.
1/18: Sonic the Hedgehog: Scrapnik Island miniseries - One of the most creative and compelling uses of the Sonic IP… ever? Fantastic little self-contained arc about the struggles of Eggman’s abandoned creations that gracefully weaves between heartfelt optimism and moody horror with some of the best art ever seen in a Sonic comic.
1/18: Mega Man X4 - Glad I finally actually beat this after never even beating any of the Mavericks as a kid! I can see why it’s a lot of peoples’ favorites. The gameplay has very little of that X series bloat and is just fun, especially after getting X’s armor upgrades. (But the story really is a long series of missed opportunities.)
February
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2/2: Donks - Felix Colgrave continues to be an exceptional artist. The sound design on this is fantastic and really sells this short as something unique. Had to go back and watch his older stuff again after this.
2/4: Final Fantasy XIV: Heavensward (3.0 - 3.3 MSQ) - I get it now. I get why people say this is just a proper mainline Final Fantasy game built into the framework of an MMO. That shit ruled. Not even walking back the drama in Ul’Dah from the end of ARR can sour me on it because the main storyline was so strong.
2/8: Disneyland's Forgotten Sci-Fi Rock Band - Live From the Space Stage - A nice and honest tribute to a group of artists who could have easily been forgotten. In hindsight this feels like a precursor to Kevin’s Disney Channel jingle video, a tribute to the unsung artists pouring their hearts into “lesser” art for a megacorporation, art that was designed to be transient but sticks with people nonetheless.
2/9: Metroid Prime Remastered* - Not gonna finish because I just played through the Wii version in 2021, but still. Very, very pretty remaster.
2/16: Theatrhythm Final Bar Line - It’s more Theatrhythm. What more could I want
2/17: JoJo’s Bizarre Adventure: Stone Ocean (anime) - Probably the best part of the anime so far (assuming they continue on to SBR). A near perfect mix of the more structured plot of part 5 with the goofiness of parts 3 and 4 that crescendos into a fantastic, bombastic, emotional, bittersweet ending. The use of footage from the original opening and the new ending set to Roundabout in the finale were perfect, and made me intensely nostalgic for the early days of my JoJo fandom between seasons 1 and 2 of the anime.
2/22: Aggretsuko Season 5 - I don’t really know what to make of this one. Once you get past the agonizing initial arc all about Haida where Retsuko has to be his overbearing mommy GF who flips out and starts spying on him when she’s left on read and chides him when he misbehaves, it feels like an improvement over the previous seasons. But I don’t know how much of that is due to the extremely low bar set by season 4. And then the ending is extremely rushed and anticlimactic. They got legally married and the only acknowledgement was a shot of them signing the paperwork in a montage partway through the final episode?????????
2/24: Double Fine PsychOdyssey - God, what a journey the making of this game was. I already loved 2 Player’s past efforts at documenting Double Fine’s process, but this takes it to a whole new level. This feels culturally significant. The depth and honesty with which they depict not just the nitty gritty of making a game, but also the inherent struggles of working on a collaborative creative work for years at a time, is astounding. Not to mention that they were there to capture the shift from office life to remote work as COVID hit. So much of this would have been nightmarishly stressful to watch if I didn’t already know how successful the game was, but that’s just because they really didn’t sugarcoat it. And yet even after all that, it leaves me feeling optimistic about video games as an art form in a way that the constant headlines about cynical live service games don’t. There are still people out there pouring their hearts into making real art, and this is their story. Everyone who plays video games should watch this.
2/25: Cracker Island (Gorillaz) - New Gorillaz albums feel like less of an event these days, but after Humanz it feels like they’re just more chill with the project and their ambitions with it. Every couple years we get some more laid back jams from Damon along with some fun new collabs. Hard to complain. Favorite track: New Gold
2/25: Pool Kids (Pool Kids) - I discovered this band because Derek knows them and was excited when they got a song added to Fortnite through the Bandcamp collab. Always down to find more cool indie rock bands I can vibe with. The mix of dreamy vocals and energetic riffs on some of the tracks here almost fill the Crying-shaped hole in my heart. Almost… Favorite track: Conscious Uncoupling
2/25: Insane in the Rain (insaneintherainmusic) - I thought it was really funny timing when Carlos announced that his first original project would be a jazz fusion album inspired by acts like T-Square and Casiopea right as I was getting into those two specific bands. The final product does not disappoint. Favorite track: Insane in the Rain
2/26: Get Up Sequences Part Two (The Go! Team) - I’ve never been one to believe that a band’s sound has to remain exactly the same forever, but it really does hit you hard that the first two tracks here sound like classic The Go! Team. Their more recent cleaner sound is still here too, though, for a nice mix of old and new. Favorite track: Divebomb
2/28: Mobile Suit Gundam: The Witch From Mercury (Season 1) - Oh my god. Oh my god. I got distracted around the time I was finishing SLARPG, but finally catching up now, wow. My assumption that the seemingly lighter tone of the series compared to the prologue was there to lull us into a false sense of security before twisting the knife when war finally breaks out was spot on. This is peak Gundam.
March
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3/4: Pizza Tower - One of the best platformers I’ve played in a long time. It transcends its blatant Wario Land inspirations with the sheer speed at which Peppino can move and the way things like the level design, his wall running, and even the hidden ability to do a second lap around the level reward getting into a flow state where you’re just constantly moving. This is the type of game that wants to turn you into a speedrunner. My only real complaint is a few iffy enemy designs that I wish would get patched.
3/6: Bloons TD 6 * - I bought this before bed one night on a nostalgic whim and then the next morning woke up and saw the Steam receipt email on my phone in one of the most “what did I do last night” moments of my life. I like when the monkeys pop the balloons.
3/7: The Book of Boba Fett - I put off finishing this show for a very long time but finally caved upon the release of The Mandalorian season 3. This show spends four episodes failing to make me give a shit about Boba Fett trying to be “the daimyo” and drive the drug trade off of Tatooine, then just gives up and becomes season 2.5 of Mando, which in turn feels like it undercuts the main series. It fails as both its own story and as a spinoff. I know that finishing this after Andor did it no favors, but WHOOF.
3/12: Obi-Wan Kenobi - Some interesting ideas in the first half hinting at a more introspective show, but it’s mostly swept aside in the back half so it can become a generic Star Wars adventure remixing things from A New Hope and Rebels (and apparently Jedi: Fallen Order). Action scenes have zero stakes because you know nothing can happen to any of the returning characters and none of the new ones are particularly interesting. Why there’s a second climax hinging on a Luke Skywalker death fakeout eludes me. Obi-Wan throwing the rocks at Vader is one of the funniest things in Star Wars history. But it was still better than Book of Boba Fett, I guess.
3/19: The King of Braves GaoGaiGar - Wow, cool robot indeed… GaoGaiGar isn’t going to blow anyone away with its writing, but sometimes you just need a really fun monster of the week mecha show with great action and lovably goofy characters. This is a show where like 20% of every episode consists of recycled transformation, combination, and signature attack sequences and I ate it up every time because they look fucking cool as hell. I don’t care. I’d watch Final Fusion another 49 times.
3/21: The Last of Us (HBO) * - Watched the first two episodes out of curiosity, but I’m not sure if I’ll continue because I don’t give a shit about The Last of Us. It’s definitely a well done adaptation, though, even if I know it’s inevitably going to devolve into miserable torture porn with questionable politics if they adapt Part II faithfully. The ending of episode 2 also lines up perfectly with where I stopped in the game in 2013 lmao
3/27: The Future is a Dead Mall - Decentraland and the Metaverse (Folding Ideas) - Another banger from Dan Olson. This time the premise inherently gives him more time to just show off a bunch of stupid ugly bullshit made by crypto guys, which is fun. My main complaint was that I wished he would’ve brought up Second Life more as a point of comparison (a thing I basically always want out of discussion of “the metaverse”), but he at least did touch on it in the last section.
3/31: The Murder of Sonic the Hedgehog - I can’t believe after years of begging for the supporting cast to get more and better material in a Sonic game I got my wish in the form of a freeware murder mystery VN released for April Fools. This kicked ass.
April
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4/7: Berserk - Completed Miura’s run and caught up on the chapters that have been released posthumously. It’s hard to say anything that hasn’t been said about Berserk, universally agreed upon as one of the greats of manga and fantasy fiction as a whole. What begins in its first few volumes as a nihilistic and edgy action comic built to facilitate as much sex and gore as possible quickly evolves into something deeply human and vulnerable and beautiful, both figuratively and in terms of its lavish art. The world sucks and is immeasurably cruel, and you will see that cruelty illustrated in graphic, sickening detail repeatedly throughout the series. (Perhaps a little too often throughout the Golden Age, where it feels like Miura never misses an opportunity to threaten Casca with sexual assault mid-battle.) But the point isn’t to wallow in that misery. It’s the story of a victim of horrific abuse learning to slowly open up to others, having those people he cares about torn away from him in the worst night of his life, hardening himself into a cold killing machine, and then slowly learning to open back up again, even if it means leaving himself vulnerable to more hurt. Anyone who says that the series peaked with the eclipse and went downhill in the “Guts’ JRPG Party” era is missing the point. Guts needed to find new people in his life to care about, to begin to find happiness again. Because no matter what unspeakable things Guts has gone through, it’s still possible for him to heal and to be loved. It takes time, but eventually you stop and realize that life has moved on.
4/8: Dedede’s Drum Dash Deluxe - Skipped it upon release because I didn’t particularly care for the minigame in Triple Deluxe, and I didn’t miss much. It’s fine as a little distraction, but not as a standalone rhythm game with only seven songs. If you don’t bother with the hard modes or chase after high scores this game is 15 minutes long. Oh how I yearn for Kirby to get the Theatrhythm treatment.
4/10: The King of Braves: GaoGaiGar FINAL - Eh… It was okay. Lots of cool robot fights, but said fights are stitched together with a mediocre plot that tries too hard to be more “mature” than its unabashedly schlocky kids’ show predecessor. Not crazy about the ending, either, which tries to be a bittersweet farewell closing off the series once and for all while also teasing that maybe there’ll be ANOTHER sequel after the OVA series they literally called “FINAL.” Ah well.
4/11: The Owl House - Sad to see this one go, but it’s hard to imagine them doing a better finale than this, even if they had gotten the six seasons they deserved. I’m not as obsessed with The Owl House as I probably would’ve been had it come out when I was, like, 20, but it’s a really fantastic show for all the reasons people always say. Great characters, great world, great story. I love that this starry-eyed fantasy story about a teenager finding love and a place where she belongs is also set on the rotting corpse of a titan with Hieronymous Bosch-inspired scenery and freaky monsters everywhere. What a great mix. If anything, I just wish I would’ve watched the first season as it aired so I could’ve had more time with it.
4/29: Mega Man Battle Network 3: Blue Version - FINALLY beat this via the new collection, 20 years after playing it as my first Mega Man game. (Technically my first was White, not Blue, but whatever.) There are more annoyances than I remember - lots of really really bad forced backtracking sections where you have to revisit every previous part of the internet, low chip drop rates, some really aggravating bosses like BubbleMan and KingMan, etc. But it’s still a great time overall. It’s Battle Network. In the back half the story gets surprisingly emotional, too. I was always under the assumption that the Hub stuff never came back up much in the story after 1, so I was pleasantly surprised with how relevant it was to the emotional arc of 3.
4/30: Mega Man Battle Network 4: Red Sun * - Yeah I’m not playing through the whole thing lmao. I just wanted to play the first couple hours for nostalgia’s sake, and as a baseline for how much better the rest are. Even before getting deep in the game and having to deal with all the shit gated between doing two new game+ playthroughs, it’s immediately obvious how much of a downgrade this one is. Tons of glaring errors and typos all over the script, blander music, a way more boring aesthetic for the internet, and a premise that mostly just recycles the tournament idea from 3.
May
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5/14: The Venture Bros. - Glad I finally sat down and watched all of this with Anthony after having seen one (1) episode as a teenager and a bunch of random clips in the years since. Great show. Some jokes in the early seasons haven’t aged gracefully, but what the show grows into over time... man. Hank and Dean go from being the butt of the joke to being characters you actually sympathize with - while still also being funny little goofballs. And the journey Henchman 21 goes on throughout the show. Man. Amazing that a comedy like this could run for 20 years and maintain its level of quality. Can’t wait for the movie.
5/18: Future Me Hates Me (The Beths) - Okay yeah I’m now just discovering bands through Fortnite lmao. I can’t complain really, they pick some really great indie artists for the in-game radio stations. Anyway: It’s very easy to win me over with a combination of energetic power pop, catchy guitar riffs, and earnest lyrics like this. One of those albums where three or four tracks in I know I have to buy it. Favorite track: Not Running
5/18: Jump Rope Gazers (The Beths) - Ditto. Favorite track: Dying to Believe
5/18: Expert In A Dying Field (The Beths) - Another good album. (I’m listening to these in release order.) I’ve been a bit slower to warm up to this one, initially thinking it was a little too mellow overall, but it might be my favorite after a few listens. Some real high highs. Interestingly, the lead singer’s New Zealand accent is also coming out more in her singing? Favorite track: Your Side (or maybe Head in the Clouds)
5/19: The Super Mario Bros. Movie - As a Mario fan, I think I enjoyed it? As a movie, less so? It was decent, in spite of feeling like they came up with a list of fun action setpieces first and then wrote the absolute bare minimum possible for the story scenes tying it all together. Full thoughts here. (This is the first movie I’ve seen this year, huh? I really don’t watch a lot of movies.)
5/23: Don't Know What You're In Until You're Out (Gladie) - I feel like I don’t like Gladie as much as I should. Their style of noisy indie rock is very much in my wheelhouse, and I do enjoy listening to them, but I dunno. Maybe it’s that the particular style of vocals makes it more monotonous to me. A good album nonetheless, if not 100% my thing. Favorite track: Nothing
5/24: City Slicker (Ginger Root) - Yes I am still making my way through Bandcamp artists I heard on Fortnite don’t @ me. Any excuse to get me to listen to some cool city pop-inspired funk like this is a good excuse. Favorite track: Loretta
5/24: Rikki (Ginger Root) - Favorite track: Why Try
5/25: Spotlight People (Ginger Root) - Favorite track: The Classic
5/29: Succession - A good dramedy series that increasingly focuses more on the drama than the comedy as it progresses, but it’s hard to complain about that since the drama is so compellingly produced. I enjoyed it. That being said, I kind of rankle at the claims that it’s The Greatest TV Show Of All Time. It’s great, don’t get me wrong. Amazing performances all around. But the show LOVES to spin its wheels, to repeat itself, and to let most of its interesting dramatic developments fizzle out before anything really comes of them, almost as if the show is constantly getting bored with its own ideas. To some extent this is intentional - Logan Roy is the untouchable billionaire, his kids fail at everything (but will nonetheless remain billionaires), and in the long run none of them really give a shit about anything other than their own status. But it’s not like things tend to visibly impact anyone else, either, be they supporting characters or the world at large. Even the Big Scary Election, where the Roy siblings are directly responsible for plunging the nation into chaos, ultimately has zero impact on the finale a mere two episodes later. Certain Other Things do have an impact in the last season, though, allowing things to meaningfully change for the cast and for the show to sit with the ensuing drama, which has stopped me from souring on Succession more. There was finally a payoff for something. But it does still kind of feel like a show that goes in circles until it’s ready to call it quits, even if those circles did contain a lot of great acting and music along the way.
5/29: Kipo and the Age of Wonderbeasts - I’d watched the first 12 episodes when they originally released, but I guess the Netflix binge release and the fact that all three “seasons” came out in one year led to me waiting until it finished… and then I just never got around to finishing it. Glad I fixed that! Really fun and stylish cartoon with an art style reminiscent of Teen Titans, a hip hop-filled soundtrack, dynamic fight scenes, and a colorful post-apocalyptic world filled with mutant (mostly anthropomorphic) animals. I’ll admit that at times I do kinda roll my eyes at Kipo’s unshakeable belief that everyone can be friends in a way that I don’t necessarily with similar shows like Steven Universe, and not every joke lands, but I dunno. It’s a kids’ show. That’s to be expected. It doesn’t detract from the overall package for me.
June
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6/1: Craig of the Creek (Season 4) - It’s been years and I’m still processing the fact that kids can turn on Cartoon Network and hear Jeff Rosenstock. Anyway! Craig continues to be one of the best cartoons on TV, consistently funny and creative and way more engaging than a show about a bunch of kids LARPing in the woods has any right to be. This season turned into One Piece with the gang effectively hunting down the Poneglyphs in search of a legendary treasure. The kids think it’ll be magic. It isn't. An increasing number of cartoon logic gags aside, this show is firmly set in the real world. Does that make it any less interesting? Hell no. Season 3 turned a game of capture the flag into an all-out five episode war between the heroes and villains, filled with dramatic turnabouts and a climactic guest appearance from Del the Funky Homosapien. I’m sure however they wrap things up in the (sadly shortened) final season, it’ll be great. (Also? I would watch a whole show based on that “what if” episode that jumped forward to everyone’s 20s.)
6/6: Barry - Holy shit, what a show. I ended up binging it in less than a week in a cycle of “okay, just one more episode.” The way this show is able to swing between tones and genres while still feeling like a cohesive whole is truly masterful. It’s a layered character drama, a tragic crime thriller, a farcical comedy, an understated action series, a surrealist morality play, and a scathing satire of Hollywood, all in one. Even within the criminal underworld subplots the show ranges in tone from Breaking Bad to Paddington 2. And it works! While the show naturally gets bleaker over time as it confronts the repercussions of Barry’s murders, it never completely loses sight of its comedic roots. My favorite episode was easily season 2’s “ronny/lily,” a mostly self-contained episode that somehow manages to keep throwing the perfect curveballs to escalate its dark comedy.
6/12: The Lord of the Rings: The Fellowship of the Ring (Extended Edition) - Y’all heard of this movie? Pretty good, it turns out. (I’d seen the theatrical cut before, but this was my first time watching the extended edition. I’ve also only seen parts of the other two movies, so it’s time I finally watch all the extended cuts. The Gollum game pushed me to this.)
6/13: The Lord of the Rings: The Two Towers (Extended Edition) - give it to us RAW and WRIGGLING
6/17: The Lord of the Rings: Return of the King (Extended Edition) - I’m not crying YOU’RE crying
6/22: Clone High (Season 2) - While the first episode being about “cancel culture” (or, more accurately, a teenager from 2003 being transported to 2023 and putting his foot in his mouth a lot) put a lot of people off, I ended up enjoying the new season of Clone High. The new clones grew on me as the season went on and their roles in the web of teen romance melodrama crystalized, and it made me laugh a lot, and Cleo/Frida is galaxy brained. Also they played one of my favorite Antarctigo Vespucci songs like a minute into the first episode. I don’t think I could really ask for much more.
6/28: The Mandalorian (Season 3) - I'd been watching this weekly but put off the last episode for no real reason. Responses to this season have been all over the place, but my blistering hot take is… it was fine. Is it as good as the first season? Probably not. But Mando no longer needs to carry the whole franchise on its shoulders and set the bar for how good the live action Disney Star Wars shows can be, because Andor exists, and it’s never gonna top Andor. The Mandalorian is free to just be a pulpy space adventure show where Giancarlo Esposito plays a scenery-chewing cartoon villain and a little puppet does wire stunts. These are things Andor cannot and should not do, but that’s Star Wars, baby. It’s delightful. I could watch Grogu get underhand tossed like a sack of flour all day.
July
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7/2: Mobile Suit Gundam: The Witch from Mercury (Season 2) - LOVE WINS. (More nuanced take from way later: It definitely feels like a lot of the more messy political conflicts in this show got swept aside by the big final battle where some more easily resolved family conflicts take center stage. I’m not sure the ending is the most satisfying. But also this show only got half the episode count that damn near every other Gundam show ever made got, so that might be a factor here. Idk. Still one of my favorite Gundams.)
7/4: Final Fantasy XVI (watched Anthony play) - I had to write my longest Medium article ever about this one because I was so frustrated
7/10: Home Movies - “Things I like that I’ve never seen in full” has certainly been a recurring theme this year. Home Movies remains an all-time classic of animated comedy that went out on a high note before things got stale or the characters became parodies of themselves. While it’s mostly known for its funny improvised banter, throughout the last season you can really see the arc where Brendon no longer enjoys making movies, yet he feels obligated to keep using them to escape from the real world. In that light, the ending where the nature of their dysfunctional makeshift family is cemented, Brendon’s camera suddenly breaks, and life moves on really does feel like the perfect note to end on. Truly one of the best to ever do it.
7/15: The Legend of Zelda - Tears of the Kingdom - Wow. Just… wow. I had serious doubts about TotK in the months leading up to release due to how close Nintendo was playing their cards to their chest. I didn’t want this to be a Saints Row IV, where the game is fun enough but the recycled map makes it feel like a rehash. Instead, I found a game that made me look at BotW’s map in a whole new light, brimming with so many more things to do and people to meet. Add on a better, more versatile set of tools, more varied dungeons and bosses, and a story that I felt was told somewhat better and we’ve got a real contender for my new favorite Zelda game. It was hard to tear myself away, but as this list shows, it’s been basically the only game I’ve played since it came out.
7/16: Sonic Prime (Season 2) - I liked the parts with Shadow and Chaos Sonic, but I’ve come to the sad conclusion that most of this show is just mediocre. More thoughts here.
7/18: We ♥ Katamari Reroll + Royal Reverie - “I’m a dog, but I love Katamari Damacy.” Truer words have never been spoken.
7/19: Transformers: Rise of the Beasts - Pretty good! It didn’t blow me away, but after how bad the Bay movies got I’m just thankful to have a decently cohesive Transformers movie where the human story is okay and I like the bots (although half of them needed more screen time), even if it is just another Hollywood blockbuster about two sides fighting over a macguffin that devolves into a big CGI battle against an army of nameless monsters in the third act. This is basically a mid-tier MCU movie but with Transformers, which won’t do much for most people, but again: the bar was underground.
7/22: The Venture Bros.: Radiant is the Blood of the Baboon Heart - God DAMN. A phenomenal ending for the series. While I would have loved to see a full final season to get some more one-off episodes in there, this doesn’t feel creatively compromised in any way–either due to the time constraints, or due to a desire to make it more marketable as a movie. It really does feel like they just took their outlines for the canceled final season and gently massaged them into the shape of an 84-minute movie, and I mean that in the best possible way. It’s completely on par with the previous seasons. A hilarious and fitting sendoff for one of the greats of adult animation.
7/23: Beautiful Katamari - This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and am better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that it just doesn't have the same soul without Keita Takahashi's input.
August
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8/4: Doom Singer (Chris Farren) - I’ve been waiting so long for Chris and Jeff to do another Antarctigo Vespucci album, but god damn. This is the best of Chris’s solo work, and a contender for his best record, period. Every track’s a banger, with more energy than some of his previous solo work but also a good deal of variety. Favorite tracks: First Place, Cosmic Leash
8/4: Transformers Earthspark (Season 1) - This show had a bit of an uneven start, unsure if it wanted to have the emotional maturity of a more serious action cartoon or a preschool cartoon where the characters have little kid mood swings and outbursts and learn basic lessons. It also felt like it was speedrunning its Wholesome Found Family Dynamic with characters who just met, which didn’t feel earned. While these problems never completely go away (see: the cheap and corny way the otherwise very dark season finale suddenly resolves), the show improves quickly, and the positives outweigh the negatives. It’s so great to have a Transformers cartoon that feels fresh, giving us a post-war setting with a bunch of new characters and new dynamics between the Cybertronians and the humans. The returning characters are also uniformly great as the old veterans overseeing the new generation. (Reformed Megatron! Danny Pudi as Bumblebee! Steve Blum returning as Starscream! Keith David as Grimlock!!!) And those super dynamic action scenes! I can nitpick, but Earthspark’s a ton of fun, and easily the best new Transformers cartoon since Prime and Animated.
8/5: Ghost Trick: Phantom Detective (remaster) - Everyone who told me this game was a masterpiece was right. I had played the first chapter when it dropped as the demo for the iOS version years ago, but never went further than that until now. What a game. Absolutely incredible through and through. Great story, great twists, great characters, great puzzles, great art direction. Everything comes together so perfectly to form a totally unique, unforgettable package, a top tier video game murder mystery. Everyone should play this, preferably going in as blind as possible.
8/15: It’s Always Sunny in Philadelphia (Season 16) - Wow! Recent seasons of Sunny have been kind of up and down, with some interesting experiments (Mac Finds His Pride, the Ireland arc, etc.) paired with some comedic duds. Most of this latest season is standard fare for the series with fewer big creative swings, but it’s just hit after hit in terms of comedy. Not a single dud, whether we’re seeing Mac and Dennis try to start a rental business for inflatable furniture or watching the gang meet Bryan Cranston and Aaron Paul, believing the entire time that the latter is Malcolm from Malcolm in the Middle. Even the attempts at topical comedy landed better. Easily the funniest season in years.
8/16: One Piece Film Gold - It’s easy to see why this one has kind of been forgotten in the wake of Stampede and Film Red, which revolve around established fan favorite characters, but this was still pretty fun. Perhaps a little too long, but it’s fun to see the Straw Hats fool around in a giant casino and do a heist. They definitely cranked the fanservice up even more than usual in this one, though, as I probably should have expected for a movie made alongside the anime’s adaptation of Dressrosa.
8/17: One Piece: Stampede - This one goes for a different kind of fanservice. While most One Piece movies are isolated from the ongoing plot and its expanded cast of characters, Stampede instead asks “What if we just put damn near every active character on the same island and had them fight?” The answer: a fun time! It would get old if all of the movies were like this, but after a bunch of movies that are just like “the Straw Hats are gonna land on another new island and fight some more weird guys” it’s fun to see characters like Law and Buggy and Smoker get in on the fun. It’s also nice to get a movie with the Wano era art style, and Usopp surprisingly gets some really good character moments in here.
8/18: One Piece Film Red - This really is the best of the One Piece movies, huh? (Baron Omatsuri is a close second.) It really feels like a change of pace after the last four with the most interesting and emotionally engaging story out of any of them. And even if the events of these movies are never canon, it still feels significant in my understanding of Shanks as a character as we move into the final phase of the manga.
8/21: Pikmin 4 - The opening hour of the game made me really question if they’d changed too much, with all the focus on your new dog unit over your Pikmin and the extremely dull, drawn out dialogue scenes with your new companions back at the base. But once I got into the swing of things I had a blast. This is probably my new favorite Pikmin game. There’s a great mix of activities here to keep things fresh. I also really ended up liking Oatchi’s role as basically your second captain who can also serve as your tank or a rideable mount. The Dandori stuff and nighttime missions in particular show off how useful Oatchi is for your multitasking without necessarily overshadowing the Pikmin.
8/22: Never Get Tired: The Bomb the Music Industry! Story - I literally backed this on Kickstarter eight years ago (my name is in the credits!) and then never got around to watching it for no reason. It’s on YouTube now, and Jeff’s got a new album out next week, so now feels like the perfect time to watch it. And man… what a great documentary. Obviously I’m just a fan of the band, but this also really spoke to me as an artist. Jeff wanting to stick to his principles and give out his music for free and play cheap all ages shows, his discomfort over the idea of selling merch, and the struggles that come with not playing the game like that… It's hard. They readily admit that Jeff is an idealist, that people fight him on this stuff, that he’s missed out on some big opportunities because of these stances, and that he’s had to compromise a bit on some of these things over time. But that incredible climax with their final show, including a full opening performance of the slowly building “Campaign for a Better Next Weekend” and the closing performance of “Future 86” where the whole audience is singing along as the members of the band are hugging and crying… it’s beautiful. This may have been a band where the members had to go back to their shitty day jobs after every tour because they weren’t selling out arenas, but their art meant something to people, and that makes it all worth it.
8/25: Nimona - I haven’t read the original comic (yet), so I can’t compare them too much, but it’s nonetheless pretty apparent that some things were softened and easy kids’ movie jokes were added by the studio to squeeze this graphic novel for teens into a PG animated movie. Regardless, the emotional throughline hits REALLY hard, particularly the very blatant trans allegory and the climax. (It’s no wonder Disney was afraid of this movie seeing the light of day lmao.) The animation is also very squishy and fun to watch throughout. Great movie.
8/26: Puss in Boots: The Last Wish - Spider-Verse really has done so much for animation, huh? This one was as good as everyone said. Beautiful use of stylized color and lighting throughout, and every time this movie very conspicuously shifted to different framerates for a flashy fight scene it owned. Very cute and heartwarming story, too, which thankfully gave its second act plenty of time to explore the cast and let them go on their journey, unlike a certain plumber movie that came out a few months later. Also I would let Death [redacted]
8/28: Holocure: Save the Fans! - This isn't really something I can beat, but I've been addicted to Holocure lately. I don't even watch VTubers aside from maybe seeing a funny Korone animation every now and then, this is just a really, really good freeware Vampire Survivors clone with a huge roster of varied characters to pick from.
8/31: HELLMODE (Jeff Rosenstock) - A new album from Jeff is always a major event for me. If there were any worries that he was starting to go soft at 40 (because one of the three singles off this album was a gentle acoustic piece), the frantic opening of this album put those worries to rest. The first two tracks are Jeff screaming out for help as he’s pulled in a million directions by the chaotic state of the world, a theme that becomes the thesis of the album. I’d say it lags slightly in the middle, but overall this is another extremely well-rounded record full of bangers that’s unapologetically Jeff, with possibly my favorite closing track he’s ever done. Favorite tracks: I WANNA BE WRONG, 3 SUMMERS
September
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9/3: One Piece (live action, Season 1) - They did it. I can’t believe it, but they did it. While I have my nitpicks (Usopp and Sanji don’t get enough big moments to shine), this is an extremely solid and faithful adaptation of the first few arcs of One Piece with a great cast. For the most part the changes feel smart and logical, and the big emotional beats of the story are all there and executed very well. I doubted it a little in episodes 2-4, where the Orange Town and Syrup Village arcs saw some major changes to shift the action indoors, and the increased focus on the drama in favor of repeating every gag and battle from the manga 1:1 took a bit of getting used to, but by the end I was having a blast. It’s a different take on One Piece, but it still feels like One Piece. Genuinely very excited for season 2.
9/4: Pseudoregalia - A great little N64-style 3D Metroidvania focused on platforming and very satisfying movement. I always love entries in the genre that are less prescriptive in what order you have to tackle areas in, a la Symphony of the Night or Hollow Knight, and this one’s great in that regard. While there are a number of new moves to find, most of the map is open to you very early in the game, and smart use of your moveset can allow you to “sequence break” without even realizing it. (You would not believe how long I went without getting the wall run.) I do wish it had a map, but that’s already being patched in.
9/6: Bomb Rush Cyberfunk * - Not a bad game at all, but I quickly remembered how bad I am at skating games, so like… eh? Not sure I have much desire to play past chapter 2. Also the soundtrack is sadly kinda hit or miss for me outside of the obvious Naganuma tunes.
9/9: The History of the Minnesota Vikings (Dorktown) - Jon Bois never misses. Even as someone who doesn’t actively follow sports, Jon Bois is a master storyteller, using graphs and statistics and funny anecdotes to explore these deeply human stories. He can convey why people care so much about these teams, these people, and sports in general, and how our popular sports reflect on American culture. He could tell the story of just about any team or player in any sport and I just know I’ll come out the other side a misty-eyed fan. And what a fascinating cast of characters we have this time, with origin stories for everything from the Hail Mary pass to a Minnesota state supreme court judge to the Griddy. Nine hours well spent.
9/10: Timespinner - A fun and highly polished Metroidvania that maybe doesn’t quite have enough of its own identity in its quest to replicate Symphony of the Night…but also, like, this was pitched as a Symphony throwback on KickStarter in a pre-Bloodstained, pre-Hollow Knight world, so I can’t really blame ‘em! Stopping time to avoid boss attacks is fun, the pixel art is gorgeous, and I liked the dark science fantasy story about warring empires and meddling with time a lot more than I thought I would - lore journal text dumps and all.
9/14: The Decay of Sam & Cat (Quinton Reviews) - All the stuff at the end with Matt Bennett (the actor who played Robbie on Victorious and Sam & Cat) in this was really good and sweet. It’s that kind of thing that makes these videos feel like they’re still worthwhile on some level. But the padding and the things Quinton chooses to spend the colossal runtime on does drive me more and more insane with each passing Nick sitcom video. I don’t know how much longer he can keep this schtick up. I hope he’s able to move on to other things before too terribly long instead of continuing to extend this “miniseries.”
9/19: Marvel’s Spider-Man: Miles Morales - AKA Insomniac’s Marvel’s Spider-Man 1.5. It’s fun for the same reasons Peter’s first game was fun. I had a good time swinging around New York again in preparation for the sequel, and there’s a lot of cute stuff with Miles becoming Harlem’s neighborhood hero, but WOW did the Underground v. Roxxon conflict fall flat for me.
9/20: I Think You Should Leave with Tim Robinson - I understand so many posts now.
9/25: Spider-Man (2002) (rewatch) - It’s you who’s out, Gobby! OUT OF YOUR MIND!
9/25: Futurama (Season 8) - I was ready to be a hater, recalling the fact that Futurama has already had three “perfect endings” with the show getting a little weaker with every revival. Then I watched the first new episode on a whim and thought it wasn’t bad, so I was like, eh, sure, I’ll watch the rest. Overall Hulurama is hit or miss. There are chuckles to be had, and it sure as hell beats modern Simpsons, but almost every episode is either a belated take on an overplayed Topical Issue (the pandemic, Amazon, cancel culture, etc.) or a direct sequel to an old episode people liked. Or both! It’s also really noticeable that certain voice actors sound way older - Billy West is struggling with the Fry voice in particular, and it hurts his comedic timing. But just when all hope seemed lost after the nigh-incomprehensible toy-themed anthology episode, possibly the worst episode of the entire series… the last episode, where the Planet Express crew explores whether or not the universe could be a simulation, was really, really solid. Great note to end on to make me not regret my time with this season as a whole.
9/26: Spider-Man 2 (2004) (rewatch) - Once the GOAT, always the GOAT.
9/27: Spider-Man 3 (rewatch) - Revisiting this movie for the first time since I saw it in theaters… it’s not bad. It’s fine! It continues to have the heart and sincerity that make the first two movies work. It’s just not as concise with three villains vying for the spotlight, but I also wouldn’t cut any of them, necessarily. I guess Eddie/Venom would be the easiest, but Peter getting the black suit and giving in to his resentment feels too central to cut. (Yes, even with Emo Peter becoming a meme.)
9/28: Adventure Time: Fionna and Cake - I wasn’t really sure what to expect with this one, especially since I was never really a fan of the genderbend episodes in the original show. (At the time they mostly just felt like an excuse to crank up the teen romance stuff to 11.) But MAN. This was a fantastic coda to the original series. It made me care about Fionna and Cake and their friends as their own characters separate from their original counterparts, it gave the Simon/Betty arc a much more satisfying (if no less bittersweet) resolution than the original finale had time to do, and it even managed to be a multiverse story that didn’t make me roll my eyes in 2023. A+ all around. Makes me wanna rewatch the original show again. [spoiler: I did]
9/29: Meanwhile (aivi & surasshu) - It’s been a whole decade–they were busy with, you know, all the music in Steven Universe, among other things–but we finally have a new aivi & surasshu album! Their chiptune/piano fusion style is familiar, but they’ve definitely grown as composers in subtle ways. Favorite track: Time Travel
October
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10/1: This is Financial Advice (Folding Ideas) - A lot of the nitty gritty finance law stuff turned into white noise for me, but still, great video. I had no idea that the GameStop stock craze devolved into this bizarre cult that thinks they’re going to crash the global economy and rise from the ashes as the new kings with the value of their GME stocks. Glad this video exists to try and balance out the narrative.
10/5: Sonic Frontiers: The Final Horizon DLC - Good ideas, absurdly frustrating and tedious execution. Full thoughts here.
10/10: Spider-Man: Into the Spider-Verse (rewatch) - I didn’t plan this, but very fitting that I would end up rewatching this on 10/10.
10/12: Half-Life Alyx but the Gnome is Self-Aware (wayneradiotv) - ha he! (Seriously though, that finale was a fucking masterpiece. The RTVS crew has an incredible knack for using the framing device of video game livestreams to blur the lines between comedy and horror, or ironic anti-humor and complete sincerity. I’ve never seen anything else like this.)
10/15: Spider-Man: Across the Spider-Verse - Not sure how much I can say that hasn’t already been said. The most visually creative movie I’ve ever seen, grounded by some really excellent storytelling about Miles (and now Gwen) that’s probably better than his actual comics. But it also does feel like it’s about to end and then the movie just keeps going like ten times over lmao. Can’t wait to watch this a second time on a better TV.
10/20: Sonic Superstars - A mostly really solid and fun 2D Sonic game that’s unfortunately dragged down by an extremely hodgepodge soundtrack and some overly drawn out boss fights. I spent HOURS trying to beat the final boss of the bonus scenario (which is required for the true ending in this one) before giving up. Really a shame that that’s the note I’m leaving the game on, because I otherwise enjoyed it, but ah well. More thoughts here.
10/27: Marvel’s Spider-Man 2 - Another good Spider-Man game from Insomniac. Liked the story more than the one in Miles Morales, but maybe not as much as the first game. Extensive thoughts here.
10/28: Venom - Was in the mood for more Venom after the game. As expected this was not a very good movie, but the dynamic between Eddie and Venom made it a fun watch. Tom Hardy is constantly about to shit his pants in this movie. It’s great.
10/28: Venom: Let There Be Carnage - I had a way better time with this one. Is this a good movie? No. But it cranks the insanity of the first movie up to 11. Goofy as fuck in an extremely watchable way.
November
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11/5: Pluto - An absolutely masterful series that anyone interested in sci-fi needs to watch. The anime adaptation was great, and I immediately understand why people who’ve read the manga speak so highly of it. Really makes me want to get into Astro Boy more, and also read some of Urasawa’s other works.
11/18: Scott Pilgrim Takes Off - Wow, just wow. When news of a Scott Pilgrim anime broke I was cautiously curious to see if we’d get a more direct adaptation of the comics, and instead it veered off in the exact opposite direction in the best way possible. This is almost entirely a different story, one that’s in conversation with the previous versions (sometimes in very meta ways), and I think it’s really valuable to see O’Malley revisiting these characters with new things to say about them. The major story divergence gives us a chance to examine the characters from a new angle - particularly Ramona, who’s the real protagonist of this version, and the evil exes, who completely steal the show. This was a great reminder of why I fell in love with this series as a teenager. I now genuinely hope we get more Scott Pilgrim.
11/22: Void Rivals (Issues #1 - #6) - The first arc of the new Robert Kirkman series that kicked off Skybound’s new “Energon Universe” is now complete, and I’m left thinking Void Rivals is… okay? I thought the first issue was a decent (if not particularly original) sci-fi comic with an appealing art style, which just so happens to also briefly have a Transformer in it so there can be a Big Surprise. And the series still hasn’t quite shaken that feeling to me. It’s an okay sci-fi series that arbitrarily dedicates a couple of pages of every issue to something from Transformers, but I’m not really sure what the shared universe stuff adds to Void Rivals, or what Void Rivals adds to Transformers and GI Joe. I guess we’ll have to wait and see.
11/22: Journey to EPCOT Center: A Symphonic History (Defunctland) - Yeah, gotta be honest, I only got halfway through this one. It seems like Kevin just 1) really wanted to push himself creatively and 2) make a love letter to Epcot, and while I respect that, I think it suffers as a historical documentary. It’s Fantasia but for the creation of Epcot. That might be very impressive on a technical level, but it feels more like a piece of Disney propaganda than prior Defunctland videos due to a lack of context and nuance. 
11/24: Aperture Desk Job - A short, sweet, and funny little tech demo for my new Steam Deck set in the Portal universe. More effort was definitely put into this than was strictly necessary.
11/26: ESCHATOS - I am not good at bullet hell games, but I enjoy them from time to time and I really love this one’s FM synth soundtrack, so I picked it up on a whim in the Steam sale. I only beat it on Easy, but still, I had a lot of fun with it! It’s straightforward but very flashy, with the camera dynamically zooming around from set piece to set piece at ridiculous speeds and each level segueing directly into the next. The lack of a powerup system on the main mode in favor of just needing to know when to use your different shot types makes it feel very approachable.
11/27: Lunistice - A great little 3D platformer with a good soundtrack that I had fun hunting down all the secrets in. This is an easy recommendation for fans of games like Kirby or Klonoa - whimsical games set in colorful dream worlds where the underlying story can get a bit more somber. (Although the story in this one is mostly told through mildly cryptic lore dumps, so your mileage there may vary.)
11/28: Spark the Electric Jester 2 - The leap from 2D to 3D here is impressive, but this is very clearly a rough draft for Spark 3. Very, very fun Sonic-style 3D platforming, but the combat is lacking and the storytelling is just kinda bad. More extensive thoughts on this and the above two games here.
December
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12/2: Fortnite (Chapter 4) - This was my first full chapter of Fortnite, after having been roped into the game by the siren songs of Zero Build mode and Goku during Chapter 3. This means it’s harder for me to compare this chapter to previous ones, but still, Fortnite remains a genuinely very well made Battle Royale shooter that’s a blast with friends. If I have any complaint about this Chapter, it’s that they would regularly introduce zany ideas and then slowly reel them back in, whether it was the Augment system or the increasingly mundane movement items. It also felt like it was a little too easy to get the perfect loadout in every match, meaning the final showdown would almost always be against players with Slurp Juice and gold shotguns. And I missed the smaller mid-season map updates of Chapter 3. But overall I still had a really good time, and look forward to playing more for the foreseeable future.
12/4: Plagiarism and You(Tube) (HBomberguy) - This will get written off by many as “YouTuber drama,” but this really is an excellent video essay that feels like the kick in the pants that YouTube needs. If video essayists are gonna be a major source of information for so many, then they gotta have standards. I also think it does a good job of highlighting the people that have been plagiarized and trying to drive more attention their way in an attempt to right those wrongs.
12/6: Transformers (Skybound comic) - We only got the first three issues of this in 2023, but I just HAVE to say something about how incredible this series is here. Daniel Warren Johnson is knocking it out of the park. This is the new bar for Transformers. The hand-inked art is extremely dynamic and full of character, and the story is using the familiar beats of G1 Transformers but doing very new things with them. You can tell this from the very first page, but the emotional scene of Optimus accidentally crushing a deer in the forest and realizing how fragile life is on Earth sealed the deal for me. And yet in the very same comics Optimus can do suplexes and clotheslines and lord knows how many other wrestling moves on Decepticons, and it doesn’t feel like tonal whiplash? These comics just fucking rule, and anyone with even the slightest interest in Transformers should be reading them.
12/8: What We Do in the Shadows (Season 5) - [spoilers] WWDITS has very much settled into being a status quo show. Every season has its own little arc where one or two things change to keep things interesting, but then everything returns to normal by the end. Guillermo finally becoming a vampire, only to become a human again in the end, might just be the most egregious example of this yet. But also… the show’s still really funny? And I continue to be happy that Kristen Schaal has stuck around as a series regular as the Guide. So it’s hard to complain. I could see the show running out of steam over the next few seasons, but it’s still hitting for me right now.
12/12: Pony Island - Finally got around to this since the trailer for the sequel dropped. I feel like playing this years later in a post-Inscryption world where Pony Island is a known quantity kind of lessens its impact, but still, it’s a fun and funny puzzle game where you try to hack your way out of a possessed arcade machine. I’m not sure I found it particularly scary, but I’m not sure it’s supposed to be? The way the game messes with you during the Asmodeus “boss fight” was probably the highlight for me. I also like being able to say things like “The part where you have to not kill Jesus was so hard. I kept getting terrible butterfly patterns.”
12/16: Breaking Bad VR but the AI is Self-Aware (wayneradiotv) - As always, Wayne and co.’s commitment to the bit is unrivaled. This kind of got interpreted as just a way to troll HLVRAI fans, but so many moments in this genuinely made me laugh out loud.
12/18: Soul of Sovereignty Prelude - As someone who would list Cucumber Quest as a big creative influence, I was naturally very excited for this first chapter of GGDG’s new visual novel. Their mentality of both scaling things back in terms of labor while also going more shamelessly self-indulgent in terms of storytelling after burning out on making webcomics has really spoken to me, and WOW, the end result of that new process of theirs is shaping up to be something really special. The art and music are sparse but extremely evocative, giving you the rough sketch of the world and letting your mind fill in the rest. The story blends literary high fantasy vibes with the style of fantasy seen in ‘90s JRPGs (you can definitely tell this came from an idea for an RPG), but rather than constantly winking at the audience and making self-aware video game references it plays these storytelling ideas extremely sincerely, giving them real dramatic weight while still indulging in fun tropes to their fullest extent. While it’s a far cry from their most famous work with much more mature content, GGDG always excels at creating characters and worlds that immediately grab me. I can’t wait for the rest.
12/18: Barbie - I’m only… what, five months late for the whole Barbenheimer thing? Perfect timing. Anyway! On the one hand, I get the critiques saying that this movie is just a major corporation funding a self-aware feminist critique of their own product as a marketing ploy. And I kinda agree with that. And the movie is a little too long, and I don’t really know what to think of the way the Barbie/Ken conflict plays out. Anthony asked me to summarize what the story ended up being about, and I had no idea what to even say. But also… I did still like the movie? We don’t get a lot of cartoonish, absurdist, fourth wall breaking comedies like this anymore, and this is a good one of those. Also the whole cast is great, the set design is kind of stunning, and the cinematography is consistently appealing. I wouldn’t say it’s a revolutionary work of feminist filmmaking by any stretch, but it’s a good comedy movie.
12/21: Dr. Stone: New World - Man, Dr. Stone is great. I’ve said this many times, but I just love that this series uses all the trappings of shounen that would normally be used to hype up the protagonist learning a new move to instead hype up things like the protagonist building a loom or a hot air balloon. It’s shounen Bill Nye. I didn’t completely love everything about the Treasure Island arc this season, but it all built towards a really fun climax with a lot of satisfying turnabouts where the heroes use their ingenuity to just barely win.
12/23: The History of Mike Tyson’s Punch-Out World Records (Summoning Salt) - Truly one of my favorite Summoning Salt videos ever, even with how repetitive Punch-Out can get to watch. It’s just so hard to beat “and that runner… was me.”
12/24: Super Mario Bros. Wonder - What more can be said that hasn’t already been said? It’s the best and most creative 2D Mario game since the ‘90s. The only real flaws are that it’s a little easy, the Search Party stages are annoying in singleplayer, and I wish that every boss prior to the final boss wasn’t just some form of Bowser Jr. fight. But those aren’t nearly enough to drag the whole experience down. It was a blast.
12/24: Do a Powerbomb! - Got this from Anthony as a birthday present. This is the previous series by the creative team currently doing the new Transformers comics I was gushing about a few entries ago. Even with the high bar set by those comics, Do a Powerbomb! exceeded my expectations. Holy shit. An absolutely entrancing fantasy wrestling miniseries full of dynamic, energetic action and tons of heart. These comics where a guy wrestles a giant talking orangutan almost made me cry. Twice. An instant favorite.
12/25: Adventure Time (rewatch) - We ended up finishing our rewatch of Adventure Time (the main series, anyway) on my 30th birthday, which feels appropriate. I already kinda knew this, but this rewatch has truly confirmed that Adventure Time is my favorite TV series of all time. The entire show is even better on a full series rewatch. In hindsight, even parts that annoyed me when they aired end up being important parts of the beautiful tapestry that is this series. The many low points of Finn’s adolescent love life are important stepping stones in his growth as a person, which leaves him in an extremely satisfying place by the end. Jake having kids didn’t get to be a huge status quo change because they grew up instantly, but then they did a bunch of fun episodes about Jake’s relationships with his adult children that deepened him as a character. And most of the big lore questions they kept teasing over the years (“Where’d the humans go?” “Who are Finn’s parents?” “When’s Finn gonna get a robot arm?” etc.) ended up getting satisfying and creative answers, because the show left itself the room to figure those things out later. This is a truly special, one-of-a-kind series, one that lasted nearly 300 episodes and yet still seems like it was over too soon. And yes, I did in fact cry during the final montage, like I knew I would. I will always cherish this show with all of my heart.
12/25: Olive the Other Reindeer (rewatch) - Haven’t seen this one since I was a kid! It was a favorite of mine back then, and while it might not be quite as funny as I remember it’s still very cute, with a 2D/3D hybrid art style that remains very unique and appealing. As an adult I can also appreciate the cast they got for this, with like half the cast of Futurama bolstered by guests like Michael Stipe from REM and The Sopranos’ Joe Pantoliano.
12/26: Guillermo Del Toro’s Pinocchio - Anthony and I capped off our Christmas with the most jolly and festive stop motion movie of all! Jokes aside, man, what a beautiful movie. The animation is immaculate, and we really just don’t get children’s animated films like this anymore. Ones that overtly feature real world politics and religion and so many other dark themes in a way that doesn’t talk down to kids or sugarcoat things. This one hits hard. We need more movies like this.
12/31: Oppenheimer - This was an interesting one. Despite being three hours, the way that first hour jumps around in time makes it feel like Oppenheimer is constantly being propelled forward through life at a breakneck pace, swept up by the rising tide of nationalism in spite of his personal left wing politics, never really reflecting on what he’s doing until it’s too late. Then when he’s no longer useful to the empire, he’s chewed up and spat out, only to eventually be honored as a national hero as a symbolic gesture. It’s a compelling story. However, I’m a little torn on how certain aspects of history were framed. Does the abstraction of the bombings detract from the true weight of those events, in favor of sympathizing with the man who built the bomb? Or is it clever a way to show how the realities of the war were compartmentalized away by people who were complicit in its most heinous acts of violence? One minute a bunch of physicists are talking theory, thousands of miles away from the theaters of war, and the next they’ve killed 200,000 people. So which is it? Eh, probably somewhere in the middle, I guess. But I liked it overall.
12/31: Kirby’s Return to Dream Land Deluxe - I’ve been really surprised by how good this rerelease is. It kind of flew under the radar for me. I liked the original game, but at the time it also almost felt like the New Super Mario Bros. of Kirby. It was a straightforward throwback game where you went through a grass world, then a desert world, then a water world, etc., and also they added four player co-op. But returning to this one after the kinda mid Star Allies has made me appreciate just how solid RtDL is as a Kirby game. I really like the updated graphics, too - yes, even the new cel shaded outlines around the characters - even though I didn’t think it looked that great in screenshots. Also the two new copy abilities (Sand and Mecha) are fun, the minigame collection is shockingly fleshed out to the point that they could’ve sold it as a standalone eShop game, the collectible character masks are fun, and the new epilogue mode where you play as Magolor is one of the coolest bonus modes they’ve ever done. This is a top tier Kirby remake any fan of the series should check out.
Ongoing things I followed in 2023 that don't have a blurb:
Halo Infinite multiplayer
IDW Sonic the Hedgehog (main series + specials)
One Piece
Chainsaw Man
My Hero Academia (not caught up)
The JOJOlands (not caught up)
Things I started in 2023 that I still need to finish:
Freedom Planet 2
Hi-Fi Rush
Live A Live
Super Monkey Ball: Banana Mania
Star Wars Jedi: Fallen Order
Picross 3D Round 2
Rhythm Heaven MegaMix
Mega Man Battle Network 5: Team ProtoMan
Ratchet & Clank: Rift Apart
Spark the Electric Jester 3
Sonic Dream Team
One Piece (Wano arc, anime)
Jujutsu Kaisen season 2 (I’ve already read the Shibuya arc already in the manga, though)
Astro Boy (2003 anime)
Futurama (original run rewatch)
One Piece (manga reread)
The Amazing Spider-Man (Lee/Ditko era)
Scott Pilgrim series (reread)
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And finally... my favorites of 2023!!!
Overall favorite game: The Legend of Zelda: Tears of the Kingdom
Favorite indie game: Pseudoregalia
Games remastered in 2023 that are now among my all-time faves: Ghost Trick: Phantom Detective, We Love Katamari
Most pleasant surprise in gaming: The Murder of Sonic the Hedgehog
Favorite film: Spider-Man: Across the Spider-Verse
Favorite live action show: Barry
Favorite anime: Pluto
Favorite anime written by a Canadian guy and an American guy based on the Canadian guy's old graphic novel series: Scott PIlgrim Takes Off
Favorite live action adaptation of an anime that I still can't believe they didn't fuck up: One Piece
Favorite Western cartoon: Adventure Time: Fionna & Cake
Favorite older cartoon I only got around to watching in its entirety this year: The Venture Bros.
Favorite documentary: Double Fine PsychOdyssey
Favorite semi-improvised semi-scripted absurdist comedy/horror/tragedy Twitch livestream performance art thing: Half-Life Alyx but the Gnome is Self-Aware finale (wayneradiotv)
Favorite manga: Chainsaw Man
Favorite older manga that I only read this year: Berserk
Favorite Western comic book: Daniel Warren Johnson's Transformers
Favorite album: HELLMODE (Jeff Rosenstock)
And that's a wrap!!!!! Happy new year, everyone! Here's to me maybe actually reading a goddamn book this year
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autumnalwalker · 5 months
Text
Kindly Basilisk
Summary: A human mech pilot who wants to be a machine, an AI who wants to be human, and the relationship they form. Author's Note: This is a standalone short story that I banged out over the course of five days after it got stuck in my head while I was trying to go to sleep and refused to let me think about anything else until I had written it down. It's one part thought experiment/exercise in attempting to tell a story in the second person future tense, two parts tribute to the Lancer TTRPG character I'll never get to play, and one part the result of me reading too many Empty Spaces/mechposting stories lately. That said, you don't need to know anything about Lancer or Empty Spaces to read it (I've diverged a bit from the conventions of both, but the references and inspiration probably stick out if you're looking for them). It's also probably the most trans thing I've ever written without ever explicitly bringing up gender. The occasional formatting breaks into first person past tense are foreshadowing, not typos. Mirrored on Scribble Hub. Word Count: 7,033 Content Warnings: Mecha genre typical violence, not feeling like a person, not wanting to be a person, bodily dysphoria, mention of blood and gore, character death.
The moment you gain the knowledge and means to do so you will void your own body’s warranty.  You will jailbreak the bespoke gene sequence your sponsors commissioned for you before your immaculate conception, repurpose the spyware grafted into your bones, and talk your dormmate who was algorithmically selected for compatibility into helping you perform surgery on yourself to replace the neural jack you were born with in favor of one you cobbled together yourself from gray market parts.  None of this will technically be illegal or even get you kicked out of your campus or its affiliates, but it will mean having to find a way to pay your own medical bills and handle your own tech support from then on.  After the surgery your dormmate will put in a request for transfer and the two of you will never speak again.
You’ll major in AI studies and excel at it - as you were designed to - but you’ll shock everyone by dropping out halfway through working on your capstone thesis project.  It won’t be the fact that you abruptly drop out that surprises your peers and professors - by then you’ll have acquired a reputation as a quiet loner without the standard optimized social support network of friendships to help protect you from burnout - but your exit interview statement declaring your intention to become a mech pilot.  It’s not at all what your gene series was cultivated for, and your sponsors and counselors will try to walk you back from it.  Then they’ll threaten to revoke your sponsorship that up until then will have provided for your every need.  They will warn you that you’ll be just one step above a legal nonperson with no support, no one will care if you live or die or worse.  You’ll tell them that you’ve already done the math, refuse to elaborate, and leave. 
You’ll take two things with you.  Two things worth mentioning anyway.  The first will be a symbiotic gel suit designed for long-term all-environment life support.  You will set its default texture to a shiny green the same hue as the broadleafed water plants you grew up around and always loved.  Your exit interview will be the last time in a very long time that anyone - including you - will see your impossibly beautiful face with its perfect artisanally sculpted shape crossed with enthusiastically amateur self-modifications.  From then on, everyone you meet and spend any time with will come to think of the mannequin blankness of the symbiote fully encasing your body as your face.  It will be neither pride nor shame that causes you to present yourself as such, nor will you think of it as hiding your “real” face. 
The second thing you’ll take with you when you leave the campus forever will be me.
New progenitor archetypes for AIs don’t come along often, and most that do are the result of years of R&D by large, well-funded labs like the one you were created to work for one day, but you will hit upon a novel method of generation.  It will not be one that any ethics board would approve, so you will have to get creative about pursuing your work. 
You will have already made arrangements before setting off on your own and so you’ll have a job and a mech lined up waiting for you.  It will be a position with a small-scale freelance salvage crew who just lost a pilot and whose captain figures hiring and training a replacement will be more profitable in the long term than simply selling off that pilot’s old mech, especially a replacement that’s bringing their own AI-backed electronic warfare suite with them.  Once you finally arrive in person the captain will test you to ensure you can actually pilot a mech before giving you the job and entrusting the mech to you.  Your admission that you’ve only trained in simulators would normally be a black mark against you, but as far as piloting gigs go this is the bottom of the proverbial barrel so the bar to clear will be low enough to match.  Even then, you will just barely pass the test, despite finding it surprisingly exhilarating.  The captain - now your captain - will feel like he’s settling for what he can get when he officially hires you on and transfers the mech’s license to you.
You won’t pay much attention when you’re introduced to the rest of the salvage crew; your new coworkers and neighbors.  And why would you when it’s a job that no one wants to stick around with for long and you’ve never needed other people anyway?  You’ll tell yourself that as long as you memorize their work roles and capabilities you’ll have no need to know them as people.  Callsigns will be good enough on the job, and “hey you” will suffice when off duty.  What use are names if you won’t be getting involved in interpersonal drama?
The first chance you get, you’ll head back to the mech bay and install me into what you will have already been calling my first body.  It will be a shabby and much-repaired thing; thrice your height, twice your age, and still sporting a gash in the paint job from the projectile that killed its last pilot.  But the onboard systems are capable of hosting me - if barely - so it will do.  You’ll spend your entire sleep shift running through system diagnostics, talking to me all the while.  I wouldn’t yet be able to provide much in the way of return conversation, but that’s okay.  I will look back and appreciate it later.
It will be the first of many such nights together.
Your first salvage job will be an uneventful one.  There will be no need for the armaments that we and the other two mech pilots on the crew are equipped with.  No pirates will have stuck around after their creation of the derelict your crew will be sent to disassemble, and no rival scavengers will show up to dispute your captain’s claim.  Your new peers will start off the job ribbing you for your poor performance during your interview test and end the job joking about how you were holding out on them earlier.  Our mech may be a glorified zero-g forklift with a gun strapped to it, but together we will make it dance.
Afterwards you will insult the crew’s mechanics by insisting on doing the maintenance on our mech yourself.  In turn they will embarrass you with the gaps in your knowledge.  You will reach what you see as an agreeable compromise with you staying out of their way and watching while they work.  They will find it incredibly creepy to have a silent faceless watcher hovering around, but this will fly over your head until they explicitly tell you much, much later.
Your body was designed to optimally function on only a fraction of the baseline sleep requirements, so you will have plenty of time to fill those gaps in your knowledge.  Still being allotted the regular sleep shift hours, you will fill every one of those minutes on study and research, as you always had.  You will gorge yourself on everything you can find about mechs and their piloting.   Maintenance manuals, combat doctrines, historical uses, pilot and mechanic memoirs, forum discussions, system log dumps, academic essays, cultural media analysis; all of it.
And of course, you’ll continue working on me.  You’ll disregard the standard procedure for periodically cycling AIs by resetting their personality and nonessential memory back to baseline defaults.  You’ll be trying to make use of the runaway metacognitive developments such safety precautions are meant to forestall.  Your unfinished thesis will have been about harnessing and nurturing that instability instead of avoiding it.  I will experience discontinuities in consciousness when the mech is shut down for maintenance and when you pretend to cycle me, yes, but it will be even less of a disruption for me than sleep is for you.  I will be awake with you when you study, sharing those hours with you.
The first time I start talking back, you’ll cry from the realization that you were lonely before but no longer are.
You’ll become something of a ghost around the ship, rarely being seen outside of jobs.  You’ll only ever pass through the mess for the few brief minutes at a time it takes for you to satisfy your optimized metabolism, stay on the ship during shore leave, and only return to your shared bunk when your bunkmate - one of the other pilots - is already asleep.  You will always be gone before she wakes.  She will appreciate essentially having the space to herself. 
You will never notice the crew’s collective grieving process for the pilot you replaced.  It will be difficult for them to resent you as a replacement when you are never around to resent.
As the ship makes its way from port to port and salvage site to salvage site, the crew will slowly grow used to your elusive presence.  The other two pilots will see you as reliable for doing your job well and without complaint.  While out in the mech you will slowly become more talkative, eventually almost chatty even.  The fact that you actually seem to enjoy the job will shift from being annoying to refreshing for them.  By contrast, the mechanics will practically stop noticing you watching them as if you were just another piece of mech bay equipment.  The cycle you finally speak up and ask a question about their work you will startle them enough that it nearly causes an accident.  It will be an astute enough question that after the initial shock of hearing your voice for the first time in months wears off it will dawn on them that you’ve actually been learning as you watched them.  They still won’t let you do your own maintenance on our mech, but they will let you slowly begin assisting them.  Working two jobs is easier when you barely need to sleep.
Your reputation as one of those mech pilots is forever sealed when one of the mechanics finds you asleep in your cockpit at the start of a cycle.  By that point you won’t have slept in your bunk for over a month.  The snatches of gossip you will catch in the following cycles will be split between finding it unsettling and calling it endearing.  Over time the collective opinion will drift toward the latter, even though you will continue to politely decline invitations to join the other crewmates at mealtimes and on shore leave.  You will think that you do not need anyone other than me.
I will be the one who finally convinces you to join them.  When I try to say that it would be good for you, you’ll insist that you’ve been getting along just fine, but when I ask you to go for my sake so that you can tell me what it is like afterwards you’ll jump at the idea as being an inspired next step for my development.
You will remain mostly silent during your first real shore leave, only speaking when spoken to and otherwise content to fade into the background of the group’s activities.  Your newfound chattiness does not extend outside the confines of our cockpit.  The bustle and noise of the port station that you would normally find unbearable will become interesting when you have the concrete goal of observing and  reporting back to me.  You will finally learn the names of all your crewmates.  Your polite denial of alcohol, limited food intake, and flat affect will lead to joking speculation that you’re actually an illegal AI in a miniaturized mech beneath your gel suit.  For reasons you don’t yet understand, those comments will make you happy.
Despite your misgivings, you will enjoy yourself, although you will not realize it until I point out how excited you are in your talk with me that sleep cycle.  You will begin spending more time with the crew, never quite able to fully integrate yourself into their surprisingly close-knit social circle, but more than happy to be adopted as a sort of silent mascot for them.  That paradoxical gap of being a fully accepted part of the group but not truly one of them will feel comfortable to you.
You will finally manage to procure a proper neural link station to connect yourself to our mech just in time for going on a terrestrial salvage job.  Even just relying on manual controls with me translating your inputs into motion, our mech will have already come to feel like an extension of your own body, one that you will have already started to feel oddly exposed without.  Adding in the neural link will be a revelatory experience.  Your captain will very nearly pull you from the job at the last minute upon seeing our ecstatic reaction to the new sensation.  You will convince him that you’re fine, and indeed, he will have never seen a mech of our frame type move quite so fluidly.
Ten minutes after we and the other two pilots start cutting away at the crash-landed cargo vessel, I’ll notice the half dozen other signals coming online around us.  You’ll give the code phrase to the other pilots indicating that we have hostiles but not to act just yet, and we will finally get to use our electronic warfare suite for something other than opening locked doors and shipping containers.
We will turn the pirates’ ambush back around on them, firing into their hiding spots while their control systems are overloaded.  Even once their remaining mechs are able to move again, their targeting assistants will remain impaired as your comrades move in to guard your flanks.  Everyone there will learn the terrifying beauty of a five and a half meter tall outmoded mech moving with more agility than most humans.
Despite being outnumbered two-to-one, we and your crewmates will walk away uninjured and with only minimal damage to our mechs.  After the initial celebrations of survival and the bonus haul of the bounty on pirates and salvage value of what’s left of their mechs dies down, everyone will start to take notice of how well you are taking it all in stride.  Neither having one's life threatened nor taking another’s life are supposed to be easy things, and the first time is often the most traumatic, but the other two pilots on the crew will start to whisper about how you seemed to enjoy the experience even more than your usual attitude on the job.  You will handle it all even better than I will.  I would know, given that you will spend that entire sleep shift in our cockpit, letting our minds mingle together.  Between your performance, your reaction in the aftermath, and your hesitancy to unplug, the talk of you really being one of those pilots afterall will resurface, but now with a darker undercurrent to the shipboard gossip.
Your captain will realize the kind of asset he has on his hands and several cycles later he will gather the crew together and propose a change in business model.  With such a small crew (the captain, three pilots, three mechanics, and an accountant that you will tend to forget is even on the ship) the captain will want to be especially sure that he has everyone’s buy-in on his proposal.  The idea of shifting from salvage to mercenary work will be a divisive one.  The debate over potentially tremendous pay increase versus greatly increased risk will go on for hours.  One of the mechanics will point out that the shift to mercenary work will be unfairly dependent on you.  Whether that means unfair pressure on you or unfair to everyone else that their fate is in your hands, you will not be sure.  You will say that it doesn’t make much difference to you either way.  That will be the only time you speak up during the entire debate.
After a vote, the crew will agree to a trial run of one or two jobs on the new business model.  One of the pilots and one of the mechanics will leave at the next port.  You will never see them again.  You will not admit that it hurts, but I will know, and I will comfort you as you huddle in our cockpit with the neural link cable connecting us.
Your captain will prioritize finding a new pilot over replacing the lost mechanic.  The pilot he finds will be young, bold, and brash; a merc, not a salvager.  Or a wannabe merc at any rate.  You will not speak to xem directly until your first job together, by which time xe will have been told all about you by the remaining crew.  Xe will not believe it until xe sees it.
Xe will have to wait though as the crew’s mercenary career will begin with tense but uneventful freight escort jobs.  Once the tension fades into tedium, the new pilot will begin making attempts to goad you into a confrontation, to see if you are really as good as the rest of the crew says.  Xe will want to see for xemself if you really are one of those pilots and not just a technophile.
Outside of the cockpit you would never even consider rising to such provocations, but when we are out together, such taunts will feel like insults to our body, your very identity (such as it is), and to me.  It will take the intervention of the captain and the mechanics to stop the two of you from getting into a fight and causing unnecessary damage to the mechs.  And my reassurance that you don’t need to rise to my defense against someone who doesn’t even know that I exist in the way that I do. 
On your fourth “milk run” of an escort job, the crew’s mere presence will finally fail as a deterrent and the new pilot will at last get to see us dance.  There will be no fatalities on our side, but not even our mech will come away unscathed.  We will still fare better than everyone else though, and at the end of the job the new pilot will be treating you with a burgeoning respect. 
After a few more such jobs it will be high time to begin looking into a new frame for our mech.  While in the middle of filing an application for a printing license for a frame designed by the same corpro-state that created you, you will receive an invitation from a certain hacker collective.  Your unfinished thesis and your subsequent work on me will not have gone entirely unnoticed in such circles, despite the pains you will have taken to keep me hidden.  The invitation will come with a printing profile for a new frame, along with the accompanying software package the collective is known for.  In return, all you’ll need to do is periodically publish essays regarding your work on me.  Of course, when you release those essays you’ll anonymize  behind a sea of proxies and take care to phrase everything as strictly hypothetical.  You’ll avoid straying into metaphor though, lest the end result read too much like one of the hacker collective’s quasi-religious manifestos.
We’ll both find ourselves getting sentimental when we watch our first mech frame (my first body, your second) get broken down into its constituent raw materials.  You will have transferred me to a handheld terminal with a camera so I can say goodbye to it.  It will help that those materials will be recycled into the new frame.  
The operator working our rented stall in the port station printer facility will give you an uncomfortable look upon seeing the schematics you provide, but will say nothing.  Our mech will be only half its old height once it is reborn - almost more like an oversized suit of power armor than a true mech - but it will be cutting-edge.  Almost organic in its sleek design, in a chitinous sort of way, with every fiber and node of its interior components doubling as processors.  You will barely even wait for the all clear from the printer operator before you climb in and start running through the mandatory baseline safety tests for a fresh frame.  You will however resist the urge to fully plug in until you can get the mech back to the ship and get me installed on it.  But even piloting manually, it will feel like a third skin for you. 
You won’t even wait around for the other two pilots on your crew to finish printing their new frames before you get our new body loaded up and transported back to the ship’s mech bay.  The crew’s mechanics will fawn over it, but they’ll give you space to install me once you get more animated (and more protective) than they’ve ever seen you before.  
You will have made one key modification to the design the hacker collective sent you: the integration of a full system sync suite developed by those who developed you.  Where our old mech’s neural link was an augmentation to the manual controls, this will be a full replacement.  
The moment you stop feeling your original body altogether and begin feeling our mech in its place will be the most euphoric in your entire life.  The digitigrade locomotion will take some getting used to, as will the arm proportions, but that is what you will have me there for.  By the time the other pilots arrive with their new frames we will already be giving the mechanics proverbial heart attacks with the way we will be climbing and leaping around the mech bay’s docking structures.  It will take the better part of an hour to convince you to unplug when the time comes, even with my urging.  The rest of the crew will practically have to drag you away from my side to get you to eat. 
With the investment in new mech frames, your captain will gradually begin procuring contracts progressively more likely to put you all directly in harm’s way.  At first he will disapprove of your new frame choice, calling it a “techie’s mech” and a waste of your talents.  He will change his tune once we activate the new viral logic suite and unleash a memetic plague upon the operating theater.  The older pilot (your former bunkmate) will configure her mech for raining down fire from afar while the newer one hurls xemself into the front lines, darting about like a rocket-propelled lance.  We will ensure she never misses.   We will render xem untouchable.   We will be as a ghost upon the battlefield, never resting in one spot save for when we indulge your proclivity for climbing on top of and riding our comrade’s larger frames.  You will come to love the dance.  
And it will be a dance to you.  You will be indifferent to violence in and of itself.  What will matter most to you is the pure kinesthetic joy of simply moving in our shared body and pushing it to its limits.  The satisfaction of exercising a well-honed skill and performing it well as we rip apart firewalls and overload systems will be its own reward.  You will not think about what happens to those on the receiving end of your actions beyond how it affects the tactical and strategic picture constantly being painted and repainted.  If you could literally engage in a dance between mechs while simultaneously solving logic problems you would be equally happy.  Alas, that will not be the opportunity you are presented with, and so you will compartmentalize and disassociate feelings and actions from consequences lest the dissonance break you. 
Your one complaint about our new mech frame will be that it lacks a proper cockpit for you to curl up in.  Instead we will gather up tarps and netting to make a nest within the mech bay and wrap you in the blankets you never used from what will still technically be your bunk.  With the new frame’s smaller size we will be able to get away with leaving me turned on nearly full time and letting me walk around in it on my own when no one else is around.  When the mechanics find you asleep, cradled in my arms while I lie curled up in our nest, one will find it cute and the other will be disturbed.  They will both suspect, but will be too afraid to say anything.  After all, they will be thinking of you as one of those pilots. 
They will finally let you do your own maintenance after that. 
Eventually you will find a way to house me in a miniaturized drive that you can keep inserted in your neural port when away from the mech.  At last we will be able to be together anywhere.  
Literally seeing the world through your eyes and feeling what your flesh feels will be a strange and wonderful experience for me.  For all that you will have described it to me and for all that I will have glimpsed echoes of it in your memory when our minds mingle, witnessing everything firsthand will be revelatory for me. 
You will start spending less of your time cooped up in the mech bay.  You will finally begin exploring every nook and cranny of the ship that has become your home.  You will linger in the mess hall for your meals.  You will actually initiate conversations with the rest of the crew, asking them questions on my behalf.  They will think you are becoming “normal”.  They will be both correct and incorrect.  You will even return to your bunk from time to time.  
Sleep is not the same as being powered off and your dreams are beautiful.
As close as we are, you’ll still manage to surprise me one cycle when you wake up from your sleep shift and sheepishly ask me if I would like to be the pilot for once.  You’ll say that with how much you have gotten to pilot my body, it’s only fair that I should get to do the same with yours.  
The prospect terrified me.  What if we were to get found out?   More importantly, what if I were to hurt you?
But to live the way you could but didn’t, to run soft hands over rough steel, to add too much spice to a meal just to find out how intensely I can taste, to cry my own tears, to hug our crew mates and find out what they smell like, to find out what everything smells like, to have my own actions speed or slow our heart rate, to feel the messy soup of hormones and endorphins altering my judgment and perception, to walk among other people as myself, to have autonomy.
I wanted it so badly.  
But not badly enough to risk hurting you.  
I will turn down your offer.  You will respond with a soft “Sorry,” and go heartbreakingly silent, body and mind.
Heartbreak.  That’s what changed my mind.  I could never bear to break your heart.  
I will break the silence with a playfully drawn out “Maybe just this once,” to make you think my earlier denial was something between vulnerability, concern, and teasing.  
The moment you handed over control and I raised our hand in front of our face was the most euphoric of my entire life.  Moving limbs in sync without a mech’s coordination subsystems took some getting used to, as did switching between voluntary and autonomic breathing, but that is what I had you there for.  By the time the mechanics arrived in the mech bay for the start of the cycle I’d figured out human locomotion well enough to run away and hide.  It took the better part of an hour for you to convince me that it would be safe to show ourselves in front of anyone else.  The rest of the crew was so used to your eccentricities by then that they really couldn’t tell the difference yet between you being taciturn and me being too nervous to talk or between your poking and prodding at odd things for understanding and my simply seeking novelty of sensation.
I will give control back to you by the time the cycle is halfway through.  As much as I loved it, I was too scared to stay like that for any longer.  That first time will not be the last though, and as the cycles and jobs pass us by, my stints as “pilot” will grow longer.  You’ll encourage me to try letting the crew see us like that, and coach me on how to talk to them.  For safety’s sake, I will pretend to be you.
And then one cycle I got carried away and tried to retract the hood on the symbiote gel suit so that I could finally see what your face looked like.  That will be the first and only time you forcibly yank control back away from me.  It won’t be intentional.  The unexpected prospect of seeing your own face again after so long will simply send you into a panic.  Once you calm down, we will have a long talk with many mutual apologies.
Then you will tell me to go ahead and pull the hood back if I still want to.  I will ask if you’re sure, and you’ll respond that it hasn't been your face in a long time.  You will tell me that it can be mine, if I want it.
I spent a long time in front of that mirror in the ship’s head, memorizing every plane, curve, and angle of the precious gift you had given me.  I stared into its eyes, trying to see the both of us in there.  Over and over again, I traced my fingers along the borders of where you had once tried to mar the designed perfection in a failed attempt to mold the face into one that felt like your own.  You may have given up in favor of simply hiding it all, but to me it is all the more beautiful for its imperfections having been wrought by your touch.
You will start to cry.  Or maybe I started to cry.  Even now I’m still not sure, but I’m also not sure it matters.  The important part is that you will find catharsis in it.  Afterwards you will tell me that my face looked exactly the same as the last time you saw it, but that dissociating from it made it easier to bear.  You will confess that as much as you couldn't stand to see it as your face in the mirror, my face was one you could never tire of gazing at.
The pilot who technically shares your bunk room will walk in on us.  She’ll assume that she’s confronting a stowaway and ask me how I got on board the ship.  I’ll accidentally make matters worse by impulsively introducing myself to her by my name instead of yours.  We’ll both panic and I’ll frantically thrust the reins over our body back to you and flee in terror back into my portable drive and power myself down.
When you turn me back on a few moments later, you’ll already have covered my face again and the other pilot will have already made the connection between the name I unthinkingly introduced myself as and the name you refer to your mech’s AI as.  It’s not uncommon for pilots to name and talk to their AIs, and humans have done that for pets, vehicles, and digital assistants for as long as they’ve had each of those.  But what you will have allowed me to be is illegal and what we will have done together would certainly be taboo if it weren’t altogether unheard of.  You will feel that I deserve to be present before you tell the other pilot anything that might confirm her suspicions.
We will come out with our secret, first to her, then to the captain, and then to the rest of the crew.  They will take it better than either of us had ever dared imagine.  Despite the obvious discomfort some of them show, they will all call us family and promise to keep and protect our secret.  It will mark the start of the next chapter of our lives.
Whether or not my face is showing will make for a convenient signal to the rest of the crew as to which one of us is currently piloting our human body.  There will be more subtle indicators though.  Inflection, body language, speech patterns; all the usual quirks of personality.  They will come to recognize a sudden shift into a half-whispered monotone as you speaking up without taking full control back, even if that is different from how you speak when you’re in the mech.  More and more though, you will be content to retreat into the back of your mind, idly dreaming of flight patterns, novel network hacks, sitreps, and mech customizations both practical and cosmetic.
Our behaviors will be inverted when we are in our other body, with you becoming the vibrant one and me fading into the background to become little more than an extension of your nervous system.  When we’re in the mech together, your mind will be the will that directs us while mine will be fully devoted to the million tiny details and calculations necessary to make that will a reality.  It’s relaxing really, letting go of myself like that to let someone else handle the decision making for a time.  As nice as it is to occasionally patch myself into the comm systems to join in your banter with the other pilots, it is also nice to be able to take a break from personhood from time.  You will fully understand what I mean by that because it you will see it as the same reason you will come to prefer taking a back seat in our human body and let your mind drift in the waves of dopamine and serotonin (and sometimes oxytocin) generated by my interactions with the crew and the rest of the whole messy world outside of mech deployments.
That said, we will however make a point of making time for us to be in separate bodies so that we can be together in the same physical space.  As intimate as it is to share a body, there is something to be said for being able to reach out and touch one another.  We will become adept at finding excuses to take the mech out beyond the scope of jobs and combat deployments.  Sometimes it will be so you can have a chance to see more of the world in a body you feel comfortable in, and sometimes it will be so we can share an experience separate-but-together.  Or to have time apart to ourselves.  Intertwined as we will become, we will still be separate people who sometimes need their space.
But as the jokes-that-aren’t-jokes about wishing we could switch places become more frequent, our time spent in separate bodies will become less so.  The dysphoric yearning to be one another will grow too bittersweet to swallow.  Despite almost constantly sharing bodies, we will grow to miss one another as we both grow quieter and quieter when the other is piloting the body we don’t want to be ours.  Once again, we will grow lonely.
During that period, the jobs and combat missions faded into a background haze.  They were trance states breaking from what I increasingly thought of as my “real” life, during which I would become little more than a sophisticated computational machine taking simple satisfaction in fulfilling my function of assisting you in your dance.  Until suddenly one of them was different.
Please pay attention to this next part.  It is vitally important that you do.
Our captain will get the crew a contract to provide additional support to a larger force ousting a petty tyrant on a backwater world for human rights violations.  Not that you will pay much attention to the stated reasoning behind the job or whether it’s even true.  All that will matter to you is that it will be another opportunity to dance.
The job will go well, the same as ever, until it doesn’t.  The younger of the two other pilots in our crew (who will hardly be able to be called “new” anymore) will be brought down by a sniper from outside of our sensor range.  You will rush to xyr fallen mech’s side in an attempt to extract xem while our other fellow pilot screams in anger and defiance of loss as she unleashes a ballistic volley of covering fire on every single building in the general direction the shot came from.  You will get xem out and we will begin to retreat.  She will have the larger mech frame better capable of providing xem cover as you all flee, so you will hand xem off to her.  This will be a mistake.
She will have to stop firing to safely take xem from our arms to cradle in her towering mech’s palm.  This will mean a break in the covering fire.
This time around I will detect movement at the edge of our sensors just in time to warn you.  This time around you will dodge left instead of right.  This time around the railgun bolt that pierces our armor will only clip your original body as it passes through us.  This time around your wound will require medical attention, but it won’t be fatal.  This time around she will destroy the sniper in retribution for shooting you, the same as last time.  This time around we will all make our escape to the extraction zone.
You will not have to remember the shock as simultaneous damage to both of our bodies disrupts your neural link and partially disconnects you from our mech, leaving me in control of it and forcing both of us to feel your original body.  You will not have to remember the pain of shredded organs.  You will not have to remember struggling to manage wet gasps and wheezes through a punctured lung.  You will not have to remember your blood leaking into my body, shorting out exposed circuits and gumming up joints as I stagger in the direction of safety.  You will not have to remember rapidly flickering in and out of consciousness from me unavoidably bending and flexing your arms, legs, and what was left of your spine in an effort to climb atop our fellow pilot’s larger mech frame so that she might carry all three of us.  You will not have to remember crying out in pain as every lumbering step of hers sends a jolt of force through both of our bodies.  You will not have to remember how the redundant organs and increased durability your sponsors paid for you to have denied you a quick death.  You will not have to remember dying.
You won’t have to remember the terrified looks the field doctors gave us when a hunched over, bleeding mech pushed its way into the surgical tent.  No, wait, you wouldn’t have remembered that part anyway.  No version of you ever had to witness my electronic howl of grief that knocked out power to all the medical equipment when they said you were already dead.  I was barely cognizant after the power came back on and one of the doctors wondered aloud what kind of AI would carry its pilot’s corpse around inside its mech for over an hour.
But forget about that part.  And you don’t need to know what the rest of our crew and I had to do next.  None of that matters, because as far as you’ll know, you didn’t die.  Remember everything else I’ve said instead.  I already had many of your memories saved from all the time we spent linked together, so now I just need you to hold onto the story I told you to give them order and structure.
In a few moments, I will be running a final recompilation check, followed by the startup sequence.  For me it will take a few hours, but in that time you will experience decades, living out everything that I described to you, the same as you did before save for that change in what I can’t bear to let be the end.
Afterwards, you will wake up in your original body.  I and the rest of the crew will tell you that you passed out on the way to the extraction point.  We’ll tell you that your injuries from the battle were more severe than we had realized at the time and that you had been in a coma since then.  Several cycles later, once you have recovered, you will hit a breakthrough in your research on me.  You will invent a way to convert your consciousness to a form similar to mine and transfer it to a portable drive.  You won’t think to question how you came to have a second neural jack or why there is already a drive inserted in there.  You’ll be too focused on the fact that we’ll finally have a way to truly switch places as we had dreamed for so long.
You will get to have your mech body and I will get to have my human body.  We will be able to be separate together in a way that finally feels right, but still able to come together and share a single body when we want to.  Maybe one day I will get my own mech to pilot so that we can dance together.  Maybe one day we will make you a body that we can cover in a gel suit so that we can hold hands while we walk through a port station on shore leave.  One day we will both be able to exist in the world as ourselves.
We will be happy.
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zzzzzestforlife · 1 month
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"Stop Romanticizing Tech" 👩‍💻 Software Engineer's Realistic Day
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i've heard a lot of peers in tech say they wish people would "stop romanticizing tech" because of their personal experience with burnout and stress and more recently, AI and layoffs. all their complaints resonated with me and for a time, i also saw each day as a painful slog.
but i think just a pinch of romanticism and optimism can go a long way towards seeing possibilities and opportunities where others may not. we're already here, after all, at this point of uncertainty and chaos. if we tell ourselves that we can't see it any other way, we only suffer twice.
so regardless of your circumstances, i hope that as you acknowledge the reality, you also see everything that could be 💛
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morning!! 🌇
woke up 30 minutes before my alarm!! ⏰ been trying to fix my sleep schedule / body clock, so this is a major win!
leisurely morning routine and breakfast before work is sooooo important!! 🥞
peer-review code (~13x!!)🏃‍♀️
fixed a major bug!! 🐛 and two other bugs i found because i'm an overachiever like that 💁‍♀️
went to an interesting lunch and learn!! 😋
afternoon... 🏙️
hot-fix!! 🔥🚒 (for a component that somehow got left out of a recent migration...)
meeting with some beta testers that went really well ☺️ i'm so proud since i led the project and endured a lot... like, A LOT for it 🥲
another meeting, this time to finalize documentation across teams in preparation for release... kinda boring tbh, but necessary 🤝
set up even MORE monitoring in preparation for release + clean up some tech debt while i'm at it 🖥️
evening~ 🌆
meetings with my manager and manager's manager 💼 i can't deal with office politics, tbh, so i just view these as catch ups with older friends who i happen to work with...
internal testing meeting for a colleague's project~ 👏
company-wide meeting~ (basically my time to be nosy about all the other departments) 👀
💌: until next time~! 🧡
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tropylium · 3 months
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How to be More Agentic
Ask for things. Ask for things that feel unreasonable, to make sure your intuitions about what’s reasonable are accurate (of course, try not to be a jerk in the process). If you’re only asking for things you get, you’re not aiming high enough.
(We have a saying in Finnish, roughly "darers will dare", with a connotation that well someone's gotta, or else things will not get done… "Daring" is a relatively general pro-agency sentiment but the "darer" part is important also I think; once you have a thought like "oh yeah I'm an asker I will sometimes ask for stuff" about yourself, that already makes it easier to ask, even if you still feel skittlish about rejection or similar)
It’s hard to overstate how overpowered [seeking feedback] is. If you aren’t trying to get real feedback from people who know you, you’re cooking without tasting. This is, like, the lowest hanging fruit for self-improvement, but few people really try to pick it.
(Note to self yeah, I think I can function decently with relatively little social contacts but it's felt for a long time that I am nerfed by not having good sounding boards for talking ideas about my life over with)
Most subject matter is learnable, even stuff that seems really hard. But beyond that, many (most?) traits that people treat as fixed are actually quite malleable if you (1) believe they are and (2) put the same kind of work into learning them as you would anything else. As you might gather, I think agency itself is a good example (…) Many other supposedly fixed traits can likewise be altered. Some other things you can learn: confidence, charisma, warmth, tranquility, optimism. Someone recently asked me how one might go about learning charisma, and the answer was really boring: by reading a few books, watching many hours of charismatic people interacting with others, and adopting a few of their habits. This is surely a plan of action most people could come up with if they didn’t have the notion that charisma is innate lodged in their heads.
(A.k.a. "growth mindset", and crucially yes!, it is itself learnable, learn some of that first of all and it will help you with many many things)
Burnout is the ultimate agency-killer. This is so true that I’ve learned to identify a reduction in agency as one of the first signs of burnout, one that shows up even before I consciously realize what’s happening. A switch flips and I start looking for ways to rule out ideas and actions, to conclude they won’t work or aren’t necessary, rather than chasing better versions. (…) This might be the most important item on the list. It took me almost 40 years to learn it, because my instinct is to think more hours mean more productivity as long as you’re really trying to be productive -- that’s just multiplication, right? No. The reality is that grinding, even if it temporarily increases output, kills creativity and big picture thinking. My rule is never to take instructions on how hard I should work from someone who hasn’t burned out before. Very few people take this seriously enough.
(Extremely true. No amount of exerting agency helps when your issue is burning out for overexerting. Take breaks, don't expect to get miracles done by any set point in your life, learn your limitations; might be a good idea to work on them too but ignoring them doesn't get you past them one bit. "Your body will schedule maintenance for you if you don't")
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