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#i also looked on a few ~other options~ but no dice
st-louis · 9 months
Note
what paper are you looking for?
Wamsley, Kevin B. (July 1997). Representations of injury and disability: The masculinizing process in professional hockey culture.
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the conference is either
international society for sociology of sport association
or
international sociology of sport association (this is the version on his cv)
unfortunately i suspect it may have just been presented at that conference and never have been published in a journal. although at least two people have access to it (at least two ph.d/masters theses cite it and one court case, although the case doesn't go much in depth and i suspect may have just been citing the excerpts quoted in alexis peters' thesis).
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thedroneranger · 4 months
Text
Fireside
Jake "Hangman" Seresin
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Synopsis: Jake wants to make sure his wife's terrible work week ends with a bang.
Notes: Part of the To-do List collection. Shoutout to my BB™s that listen to me drone on and on about Jake (and Glen and all 32 teeth): @cherrycola27 @roosterforme @beyondthesefourwalls and @mak-32 🖤
Warnings: 18+ only; smut.
Word count: 3.3k.
This week was one of those weeks Mrs. Seresin had to remind herself she loved her job. Most of the time, her clients were a joy. Even her selective clients—she enjoyed the challenge they brought.
What made her sometimes rethink her line of work were the naysayers and women who were mean to her because their husbands had wandering eyes. 
She was not looking forward to potentially taking a client to court. Her drive home was spent on the phone with her attorney and accountant, revisiting the terms of her work agreement. She always had the option to terminate a contract but needed to weigh the financial loss.
Jake knew his wife had been having a rough week, and he was determined to end it on a high note. 
Many of his higher-ups had a soft spot for his wife, and he wasn’t afraid to use that to his advantage. Yesterday, he used it to ensure he was able to leave work early today. On his way home, he picked up some groceries to surprise her with dinner—any excuse to use the outdoor kitchen.
A sucker for his wife’s three-legged best friend, Jake also came home early enough to take Ruck for a run. After their jaunt, he prepared the things that needed to be marinated for dinner before popping upstairs to shower.
Mrs. Seresin was surprised to see his truck in the driveway as she neared the house. Tempted to rush her call, she patiently sat in her vehicle and finished it. She was not surprised that Ruck was the first to greet her as she entered the house.
It was silent as she set down her things and wandered around, looking for Jake. Finally, she stumbled upon him, barefoot, shirtless, clad in gray sweatpants—slung low on his waist—and messy, wet hair. He was dicing okra and tending the grill.
“Hi, chef,” she said as she slipped out the door into the backyard. He greeted her with his bright smile. Jake stopped and sat the knife on the counter as she wrapped herself around him. She rested her cheek on his bare chest, relishing the feeling of the hair there as they hugged. The tension in her body told him her day was just like the other four this week. 
Jake kissed the top of her head, and then she looked up at him by resting her chin on his pectoral. He leaned down and kissed her lips. She pushed onto her toes to deepen it. He smiled into the kiss, and then broke it. “You should shower while I finish dinner.”
She closed her eyes and pushed her lips into a pout, pretending to think about it. “Fine.” Feigning a whine, she untangled herself. He smacked her ass as she turned to head into the house, and then he acted like he’d done nothing as he went back to cutting okra. She glanced over her shoulder and narrowed her eyes at him.
The shower was a welcome reprieve from the day. She stood under the showerhead and let the water rush down her body. She replayed her day in her head before letting herself think about the evening with Jake. Curled up, with healthy pours of wine, next to the outdoor fireplace. Ruck at their feet.
Her thoughts of the evening ahead were interrupted as her stomach growled. Remembering she had skipped lunch, she quickly finished her shower to get to whatever deliciousness Jake was cooking. She had a hunch she was getting a signature Texas comfort meal.
Since his outfit was nothing but gray sweatpants, she decided on a silk tank-short set and a long cardigan. 
Ruck escorted her down to the kitchen where Jake was aerating one of their favorite red wines. She sidled up behind him and wrapped her arms around his narrow waist as he poured the last bit of the bottle into the decanter. She placed a few kisses along his spine, and then moved to stand beside him. She rested her palms on the counter as she patiently waited. Finally, he slid a glass in front of her.
Her lips curved into a soft smile. “Thank you.” She rocked onto her tiptoes to kiss him. Jake turned toward her, snaking his arm around her waist and pulling her to him. A moan escaped her as he licked into her mouth. “You were sipping while you poured!” she teased as they parted. 
He grinned, and then placed a kiss in the center of her forehead before he snagged his glass and headed back outside. “I should check the grill.” He sniggered as he walked away.
While he was grilling and sautéing, she wandered over to the fireplace. It was one of her favorite renovation projects in their home. She returned the smoke-stained, white-washed brick to its former glory.
Wine in one hand, she shuffled logs from the woodpile to the hearth, stacking them in the perfect formation. One match and a handful of fire-starter later, flames began to creep along the ridges of the logs. The wood began to char as the heat bled into the cracks.
The sun was beginning to set and it was going to be the perfect night. Cool enough the flames and a sweater provided an extra warmth, but warm enough not to be wholly dependent on the fire.
Mrs. Seresin poked and prodded logs, moving them to prolong the burn. Ruck sat just out of range of jumping embers and supervised as she worked.
Soon after the fire was blazing, Jake summoned his wife to the dinner table. Her chair was pulled out, and then he stood behind and pushed it in as she sat. She looked up at him and he bent over her to give him a thank-you kiss. 
Jake was no slouch in the kitchen, especially the outdoor kitchen. Her mouth watered as she looked at the spread on the table—fried okra, garlic parmesan crusted carrots and a quick-and-dirty smoked brisket that he had come to perfect over years sans smoker. 
“Oh! One more thing.” He jumped up and jogged over to the grill. She spied the wine bottle and topped off hers and his glasses while she waited. Finally, he came back over with a single-serve baking dish. 
The minute he sat the container down, she knew what it was. She smiled as he pulled the lid off to reveal crispy, bubbly golden macaroni and cheese. 
Jake took his seat beside her and began to fill her plate. As he filled his own, she moved her chair so they were angled toward each other and their plates touched. 
She watched Jake until he was finished and looked at her. “I hope this is helping your week end on a high note.” He gave his signature smile. 
It was infectious, and she couldn’t help but respond with a grin. “Mhmm, feed me some mac and cheese, and we’ll find out.” Jake stabbed a few cavatappi and fed them to her. She closed her eyes as she chewed, enjoying the buttery, salty combination that coated the noodles. They fed each other bites of brisket, okra and mac and cheese until their plates were empty. Never forgotten, Ruck got his own cubed piece of meat to enjoy. 
Jake shooed her away as he cleaned up after dinner, so she wandered back over to tend to the fireplace. The flames crackled as the charred wood crumbled into white ash, collecting in the hearth. She stared into the flames and nudged the embers with the poker.
“Might as well throw at least one more log on.” She turned to find Jake with another bottle of wine, refilling their glasses. He took a swig of his drink and then wandered to the logpile. He sidled up beside her to position the log among the embers. Once his hands were empty, he snaked them around her waist as he stood behind her and his lips met her temple. She closed her eyes and enjoyed his embrace. She hummed as his lips found her jaw and then her neck.
She pressed herself against him as he continued to kiss whatever bare skin he could reach. Using his chin and nose, he nudged her sweater off her shoulders to expose more. She obliged him, helping slack the fabric to rest in the crooks of her arms.
Her backside pressed against his crotch, which made him groan. His hands found their way to the waistband of her shorts. He practically growled as his fingers dipped to her bare pussy. “Before I go anything further, how exactly did you see the rest of the evening going?” The fire danced as she stared into it. They swayed ever so slightly while Jake ghosted circles on her pubic mound and peppered kisses on her neck as he awaited a decision.
A moan dropped from her mouth as he kissed her in just the right spot. She spun in his arms to face him and forced his hands to shift to her rear. Tucked under her sweater, one of his thumbs absentmindedly stroked her “good girl” tattoo. Her arms coiled around his waist as they stared at one another. 
“Well,” she began, “I was thinking I could sip wine on the couch while you ate me out.” Jake groaned and felt himself grow harder at the thought. “Or,” she continued, “it could be cathartic if you fucked me doggystyle over the back of the couch.” His breath caught in his throat. Her lip quirked ever so slightly at his reaction.
“Mmmm, I should’ve chosen white wine in case of spills.” Jake was shocked he was able to say his statement with a straight face. However, he did allow himself to look down where they were pressed chest-to-chest. 
The swells of her cleavage gave him thoughts of his cock between her tits… He needed to focus. “So my takeaway is, at some point, we should end up naked,” he clarified.
“Mhmm, yes.” Pushing onto the balls of her feet, she cupped his face as she kissed him. Jake practically melted into her. 
Her lips still on his, he followed her over to the outdoor sectional. Only then she broke the kiss to push him down and straddle his lap. His hands were immediately back under her sweater on her ass, squeezing and kneading. Meanwhile, Mrs. Seresin ground herself into his lap.
They continued to make out and she stealthily began to push his sweats down until his cock popped out. He groaned as the smooth silk of her shorts rubbed against him. She smiled as he buried his face in the crook of her neck. 
Unable to help herself, she positioned him between her pussy and her shorts, which allowed her to slide along his length. Jake felt her wetness. “Fuck.” He hissed as he leaned back, resting his head against the sofa and looking at her with hooded eyes. 
A smirk grazed her features. Without a word, she slipped off his lap. Jake groaned again, this time, at the loss of her body heat. He watched as she gathered the open wine bottle and their glasses. She handed him his glass. “Let’s drink some wine and enjoy the fire.” She kept Jake’s gaze as she took a sip from her glass.
Then she shimmied out her shorts and sweater. Jake helped her as she climbed into his lap. This time, her back to his chest. While his free hand came to rest on her lower belly, her free hand guided his cock into her heat. Jake’s head lolled back again as he reminded himself to take deep breaths. Nonchalantly, she sipped her wine as they shifted until they were both comfortable. 
Jake’s rough fingertips lazily swirled patterns on the exposed skin from her belly button to her cleft. Every now and then, he’d pick up his chin from her shoulder and trail kisses there. Mrs. Seresin was content as they watched the flames lick the inside of the chimney and the smoke tangle with the growing twilight. “The fire is getting low,” she said as she hopped off his lap. 
“Come back!” Jake whined and extended a hand in her direction. Realizing his begging was for naught, he leaned forward, tucking himself back in his sweats and setting his now empty wine glass on the table. Elbows on his knees and chin on his palms, he watched her tend the fire. Of course, Ruck was at her feet. Not in the way but close in case of emergency.
Happy with the fire, she turned to see him watching her. Her shoulders slumped a little and she pouted her lips. “Is the fun over?” She finished her wine as she came back to the table and filled both their glasses. 
“Not at all.” Jake leaned back with his hands laced behind his head. His half-hard cock glaringly obvious. “It’s a little chilly without you keeping me warm.” She grinned into her wine glass.
After setting her cup down, she ventured around the back of the couch behind him. Leaning down, she kissed the shell of his ear as her hands glided down his chest to his waistband. He closed his eyes as her fingers dipped into his pants. Meanwhile, she alternated between nipping and sucking his ear and neck.
Now he was at full mast. Legs spread wide to allow her the most room to work. One hand played with his balls, while the other ghosted along his shaft and around the head of his cock. Jake felt his muscles tightening more and more. “Keep this up, and I’ll be coming in my pants like one of the neighbor boys seeing you in your swimsuit.” 
“Mmm, could you not mention the neighbors right now.” She tugged his earlobe with her teeth. His chuckle turned into a moan. She continued to tease him, bringing him closer and closer to the edge. 
“Shouldn’t I be the one edging you?” he stammered out. 
She planted a wet kiss on his neck. “But it’s way more relaxing, and fun, for me this way,” she explained. His only response was to moan as she touched him just right. One more move and he was done, so to prolong him, she recoiled.
Jake almost came off the sectional. He looked over his shoulder to see her, cleavage pushed up just right in her silk tank, chin on her fists, looking at him. “Why don’t we play out that second scenario?” She winked. 
His million-dollar smile appeared as he leapt out of his seat. Their gazes stayed locked as he rounded the sofa. He watched in awe as she grabbed the bottom hem of her tank and pulled it over her head.
Seeing her naked never ceased to amaze Jake. She leaned against the couch back, arms spread to support her, and waited until he was standing directly in front of her. “You’re wearing too much clothing,” she told him, running her knuckle from his belly button to the waistband of his pants. 
“Turn around,” he commanded, never breaking eye contact. There was a split second she thought about disobeying but decided otherwise. Quickly, Jake discarded his pants and on his way back up, he kissed a trail from the round of her ass to her neck. 
Her elbows resting on the couch, she looked at him over her shoulder. His lips finally met hers, and his hands came to rest on either side of her, caging her in. She pushed against him as they continued to make out. He knew she was getting impatient. He smiled into their kiss, and she tugged on his lip. “Hey, now!” he teased.
She did it again and pressed against him again. “Will you fuck me, please?” Jake’s smile grew wider, and he looked into her doe-eyes. She wiggled against him again, and he grunted in response. 
“Since you asked so nicely…” Before she could reply, he buried himself in her to the hilt. A gasp got caught in her throat, and Jake covered her open mouth with his while his hand found its way to her neck. 
Zero hesitation, he immediately began a steady pace. He kissed her lips one more time before directing her to bend further over the couch. She melted into the cushion, pushing up onto her toes as Jake’s hands moved to her hips. As his pace picked up, a hand eventually came to the back of her neck, pushing her further into the sofa. 
Enjoying the manhandling, she was pliant in his hands. Her whimpers and moans kept him going. Soon, the only tension in her body were her walls squeezing him. “Fuck,” he groaned out as he continued pounding into her. It was total bliss for them both as he felt her juices dripping down his balls.
Jake’s voice began to strain. “Where do you want me to come, baby?” Her answer was barely coherent and a smirk crossed his features—he’d poke fun about fucking her speechless another time. 
Ready, he slowed as he felt himself beginning to spasm. He always enjoyed watching where they connected and the oozing white ring that formed as he continued to fuck her until he was soft. Slowly, he pulled out. One hand still resting on her hip, he used his free one to catch any fallout. 
Bottom lip tucked behind his teeth, he smeared his cum back on her swollen pussy. Her sounds spurring him on, he popped two fingers into her and stroked her G spot. “Ohmygod.” It came out as one word and her legs kicked off the ground. Jake caught her thigh to hold her steady as he continued to finger fuck her.
She supported herself on her elbows as she tried to look back at him. Jake leaned over to give her the sweetest kiss while his fingers were buried inside her. “Don’t. Stop,” she said between strokes.
“Yes, that’s it, baby,” Jake cooed. He was also enjoying her squeezing his fingers. So much so, his cock was on the rise. 
She drawled his name and said, “I’m so close.”
“Good thing cum makes the best lube.” She gasped and arched her back as he plunged back into her. He slipped a big hand between her and the couch, and pressed on her lower belly. Almost immediately she began to flutter around him. Jake held her steady as her toes curled and she moaned, lacing her hands together behind her head. Her face buried into the cushions.
Carefully, he untangled himself and unfurled her onto the couch. She gladly stretched out with an arm over her face. Jake leaned over the back of the coach and watched in awe. Finally, he moved to put his pants back on. Then he sat her up and helped her back into her silk set. 
Wine glasses full, he rejoined her on the couch. She cuddled into his side. “Cheers.” She held up her glass. Jake gently touched his to hers, and they drank.
“Was that a good way to end the week?”
She burst into laughter. Jake immediately bore a confused expression. “Good? Are you kidding me?” His expression morphed to match hers. “It was excellent.” She captured his chin between her thumb and forefinger, holding him for a kiss. When she let him go, she grabbed his arm to read his watch. He observed her. “We have a few hours left to make this week end on an even higher note.” 
“What do you have in mind?” He was smirking at her. She licked her lips as she looked at him. He could tell the wheels were turning. 
She slipped off the couch, placing her wine glass on the table. “Meet me in the outdoor shower in five.” She pulled her shirt back over her head, and then she turned to look at Jake over her shoulder. She was silhouetted by the firelight. “Then maybe we can go for a night swim.” It was more of a statement than a question as she strutted away. 
Enjoying the show, Jake stayed put and watched her until she was out of sight. Then he looked into the sky, thanked his lucky stars, finished his wine and followed her.
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pedgito · 1 year
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hi! i have a small prompt request!
what if eddie left something that’s for hellfire (like a notebook or one of his advanced dnd folders) and the reader (a cheerleader getting off of practice) sees it and decides to walk to his place to give it back
it starts raining and once they get there, wanye offers them a shower so they don’t get sick and to dry their clothes
long story short, eddie walks in on them after their shower and gets all flustered after staring for a while
maybe a small perv eddie BUT ALL FLUFF WITH FEELINGS SHOWN AT THE END
author’s note: this was supposed to be quick but i got carried away lol, i hope it’s okay!
cw: 18+ (minors dni) slight perv!eddie, reader is good at calling eddie’s bluffs, acquaintances to friends (w possible benefits), unrequited crushes, cheerleader!reader, mentions of drug use, kissing/teasing, lmk if i missed anything!
word count: 3.8k
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Eddie was the least scariest person you knew, no matter how much people swore the opposite. Truthfully, you didn’t even know him very well—aside from the occasional discreet meet-up on the outskirts of school grounds, which after a few times eventually turned into meeting up with Eddie at his house, or allowing him to drive you, the latter being the more frequent. To be fair, most of what you relationship consisted of was a tolerance for the other. If he wasn’t the cheapest and easily accessible option for drugs, you wouldn’t have batted an eye—regardless of how cute he may have been.
And you’re not blind, you can see it. Eddie’s always been attractive, from his short buzzcut in grade school to his long, tousled curls he sported now, hiding his fit physique behind too many layers and always overcompensating with his over the top personality—not that you minded it, but it definitely rubbed people the wrong way.
Either way, he shafts you earlier in the day when you ask to meet up with him, going on and on about his stupid club, you didn’t understand any of it. It seemed way too serious for a game that consisted of plastic dice and way too much math for something that was supposed to be fun. He’s also flustered more than usual, slightly all over the place—and when his spiral notebook falls from his bag at the ring of the final bell dismissing you for the day, he doesn’t hear you calling after him, already long gone.
If it weren’t for the strict practice schedule Chrissy liked to keep, you would have ran straight to the theater room and returned Eddie’s belongings, not even thinking twice about it—and sure, his friends would probably tease him about some like you, a cheerleader, coming by to talk to him. But, Eddie had never explicitly stated his dislike for anyone really, not even Jason, who hounded him relentlessly for just breathing.
The next best option is to catch him after, knowing his club meetings probably stretched into the late hours of the evening, but the doors to the building are already looked when you arrive there—shaking and pounding on the door is no help either, your shoulders slumping in defeat.
It was just a notebook and it could wait until the next day, but from personal experience, it would have driven you crazy knowing someone had your belongings in their possession without you realizing —and besides, you could still buy from Eddie that way, not giving him a chance to weasel out that easily.
The walk isn’t bad at first either, the air is warm and calm, the passing cars providing enough light on your walk that it isn’t so terrifying—as often as your parents warned you about going out alone, you couldn’t understand why you were so easily throwing caution to the window now. But with Eddie, it seemed like a regular theme.
A bad boy who supposedly dabbled in satanic worshiping and sold fairly good weed, how could you pass that up? It was everything that everyone told you to steer clear of. It didn’t help that Eddie was also insanely kind to you, never asking prying questions or judging you—it made him even more attainable in your eyes. But alas, you couldn’t ever justify any of it to him, not without making an embarrassment of yourself if he rejected you.
But the rain hits about five minutes from Eddie’s house and the trail of trees are doing nothing to aid as cover from the storm. Your pace picks up, shoes squeaking against the pavement until you were nearly running, racing down the trail that led to the small cul de sac of trailers, knocking on Eddie’s door with a ferocity that could be mistaken for an intruder.
It’s much too late to turn back when Eddie’s uncle answers the door instead of him, turning quickly to realize that Eddie wasn’t even home, his van not parked in the driveway like it usually was.
Wayne has a crease in his brow, unlit cigarettes tucked between his lips as if he was planning to go for a smoke. His face softens at the sight of you, hair soaked over your shoulders and your practice clothes sticking to your skin—a thin top and an even thinner pair of shorts that had you shivering despite the humid, end of summer heat.
“Hey, kid—you didn’t get a ride with my nephew?” Wayne asks through the screen door.
You squint, rain still trickling down your face, though it’s slightly lighter now.
“Yeah, he uh—I needed to return something to him, he doesn’t know I’m here. I thought he would be home by now.” You explain, wiping your face weakly.
“Ah shit—just come inside, kid.” Wayne relents, opening the door. “I’m headed up to the plant but I’m sure he’ll be home soon—probably headed over to Rick’s for a bit.”
Reefer Rick was nothing but an anomaly in your mind, someone you always heard about but never saw. You only knew so much that Eddie received his drugs from him, but not much else—and frankly, you’d like to keep it that way.
“Are you sure?” You ask hesitantly, “I don’t want to intrude, sir.”
Wayne scoffs kindly at the endearment. He was a nice man, quiet more often than not, but he always meant well. He was still a stranger though, despite how often you saw him. If it weren’t for the familiarity you would’ve ran the other direction.
“Of course—you can clean up in the shower if you need to.” He says, motioning behind him with his thumb extended, “I’ll lock up behind me—and if Eddie doesn’t at least give you a ride home in this storm, I’ll give him hell come tomorrow morning.”
You smile warmly, nodding in response. “I think I’ll take you up on the offer,” You tell him, wanting nothing more than to be out of your wet clothes, “hopefully Eddie doesn’t mind lending me some clothes.”
“Can’t see why not.” He says, allowing you inside before slipping past you in silence, “I’ll see you around, kid.”
You smile politely, “You too, Mr. Munson.”
Again, another name he dislikes. But, you couldn’t help it. He understands you probably came from a family that stuck with the propers and addressed people more formally—it’s just another reminder that Eddie didn’t grow up like everyone else. Like a normal family.
When the door is shut and locked, the silence hits you hard. Aside from the gentle hum of electricity running throughout the trailer and the buzz of the lights, it was eerie. It made you miss Eddie’s blaring music that he liked to play in his bedroom, surely annoying every neighbor within a five mile stretch.
You heave a heavy sigh and trek toward the back of the trailer, remaining cautious about the water dripping from you—having toed your shoes off at the door to help with that. The bathroom is tiny, barely big enough to fit the necessities, a stand up shower in the place of what would normally be a bathtub, but you’re not one to complain. You fiddle with the faucet handle for a while, adjusting it until the water ran hot and swiped the curtain close to trap in the heat.
Your clothes fell to the floor in a wet mess, realizing much too late that you didn’t have anything of yours to put on—clothes were obvious, but the problem lies within your soaked bra and underwear. It was a problem you could deal with later, naked body shivering in the stagnant air. You slip into the shower quickly, letting out an audible sigh as the heat hits your body and suddenly everything is fixed.
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It was a wasted trip to Rick’s unfortunately, he was low on his stash, sending Eddie home empty handed for the weekend.
The stress of the day was enough to knock Eddie on his ass the second he stepped inside the trailer—not to mention having lost his D&D notebook earlier in the day and having nothing for Hellfire that night, scribbling most of it down from memory in an attempt to make do. His keys clatter against the counter, palm rubbing over his face in exhaustion as he slips his shoes off, stumbling over another pair in the process.
And unless Wayne had decided to take a night off and not give him a warning ahead of time, he might regret trailing any further inside the trailer—and that’s when it dawns on Eddie, the shower running in the background.
He takes it all in—shoes, shower, his eyes wander further, scanning for anything else—his eyes land on a bag, soaked and sitting on the kitchen floor, his notebook peeking out of the unzipped zipper.
“What the fuck?” He mumbles to himself, snatching the backpack up into his hands. He pulls the notebook out and tosses it aside, thankfully it had been unscathed from the rain.
But, he could spot this bag anywhere. He saw it every day, stared at it in the back of his English class when he was bored out of his goddamn mind.
So, unless his conclusion was more fucked than what was probably going on, you had to be somewhere inside his trailer—and with narrowing it down, that probably meant the shower. He glanced at the clock, knowing that Wayne had to be gone; there was no way in hell he was taking a day off unless he was sick and bed-ridden.
He hears the faucet turn off from where he’s standing, dropping the bag on the counter. He can’t decide if he should approach or stay back, but it’s too late to decide before you’re stepping out of the bathroom, towel wrapped tightly around your body, using another to squeeze out the extra water from your hair.
“Sorry, sweetheart,” Eddie’s voice travels, a smirk growing on his face, “but what the hell are you doing in my trailer, alone?”
You panic, having not expected him to be standing in the kitchen when you stepped, hoping you had enough time to shower and get dressed—but unfortunately, this was your reality.
“Jesus, Eddie.” You exclaim, palm pressed over your chest to calm your rapidly beating heart. You toss the towel on the floor with your soaked clothes, turning to him. “I—your notebook, you left it in class.”
“What?” Eddie asks dumbfounded.
“Your notebook—you left it.” You explain slower, taking a few steps into the living room and passing a small distance toward the kitchen, poised on the opposite side of the counter where Eddie was standing. “I figured it was important so I wanted to get it back to you.”
“Did you look inside it?” Eddie presses, but it wasn’t like you didn’t already know his nerdy tendencies. “And you couldn’t have waited?”
“No—and no.” You tell him, “I tried giving it to you after practice but the building was locked and I needed to buy off you, so I figured two birds, one stone, you know?”
You step back slightly and Eddie’s eyes follow—you weren’t naive, he was checking you out. You didn’t mind though, despite how awkward the situation was.
“Your uncle let me inside,” You explain, “I walked here and it started pouring, my clothes are soaking wet.”
“And that’s my problem?” Eddie asks meanly, though it comes off as more teasing than anything. Eddie couldn’t be mean to you if he tried.
“Yes,” You challenge, “I need to borrow some clothes.”
Eddie laughs slightly, fingers tapping against the countertop quietly, rings clanking against the surface. His tongue pokes at his cheek, eyes traveling your mostly bare figure, “Fine, follow me.”
You roll your eyes in annoyance, following closely behind.
“I would have taken them regardless.” You retort quietly and Eddie howls a laugh over his shoulder.
“Sweetheart, I was messing with you.” Eddie responds smugly, “What kind of guy do you take me for?”
“I don’t take you for anything,” You tell him honestly, “I know what people say about you but what does that matter?”
The words hit Eddie deeper than he anticipates, glaring at the floor as he stops at the threshold of his room, seeing you follow behind in the mirror stretching the expanse of his wall. He’s suddenly dry in the mouth and at a loss for words, realizing the gravity of the situation—even if it wasn’t that big of a deal.
A naked girl in his house, his bedroom—one that he couldn’t help but have a crush on despite every sign telling him he shouldn’t, and she didn’t hate him. Karma had a hell of a way of working its magic and he couldn’t trust this for a second. So, despite his immediate reaction to be flustered and searching for the right words, he slips the mask back on.
“Maybe it’s true,” He shrugs, raising his arm up to let you slip under, walking in front of him and toward his dresser, “top is shirts, bottom is pants—“
You grab a shirt wordlessly, one of Eddie’s Hellfire shirts. He had a few, something that could be noted with a quick glance in his drawer, before you’re pulling out an old pair of cotton sweatpants from the next drawer, tossing them on the bed.
“—is that all,” Eddie asks curiously, leaning against the doorframe, “just a shirt and pants?”
“Everything was soaked, Eddie.” You stressed, eyes glaring at him. “Do you mind?”
“No.” He grins devilishly, not bothering to turn away.
There was no way you were letting him get away with this.
“Fine.” You respond with a shrug, calling his bluff.
You drop the towel without warning and Eddie visibly tenses, only catching the side of your breasts as you turn to slip the shirt over your head, ass on full display.
Eddie’s never been so intimidated in his life. But, he wasn’t giving in that easily.
You pull the sweatpants over your hips and turn to him, eyebrow cocked up intimidatingly. “Enjoy yourself?”
Eddie takes a careful glance at you, stopping on his shirt.
“Actually—do you mind picking something else?” Eddie asks, finger coming up to tug at the sleeve, “This is one of my favorites.”
Your shoulders slump, eyes boring into his, the corners of his lips crinkling as he grinned. “You’re kidding?”
“Dead serious.” He answers quickly.
You slip the shirt off in one go, not giving him much of a chance to enjoy the view, hurling the material at his face.
“Hey,” His voice is muffled, grabbing the shirt out of annoyance and balling it up, tossing it somewhere in his room—you couldn’t be bothered to care, pulling the new shirt over your head, “—look, I’m sorry.”
“For?” You ask, arms crossing over your chest as you look at him. “Being annoying? Obnoxious, irritating—“
“Okay, okay—“ Eddie says with a laugh, hoping it stops your relentless attempt to belittle him. “I was joking, I didn’t think you’d, you know…”
“So, you didn’t want me to strip naked in front of you?” You ask teasingly, returning that bite of mean right back at him. “Damn, that sucks.”
You attempt to shove past him, trying to hurry up the process and get out of there, feeling that if you stayed any longer you would just embarrass yourself further.
You never make it past Eddie, his hand pressed flat against your stomach in an effort to stop you. You glance down at his hand for a moment too long and Eddie thinks that is the overstep—not everything that happened just a few seconds prior.
“Sorry,” He says quickly, “I just—I was going to tell you that I don’t have anything to sell. I’m out until next week. But, I can give you a ride home, if you need it.”
“Unless you want me sleeping here, yeah.” You retort flippantly.
Eddie doesn’t respond, letting you shove past and gathering your things, shoes still soaked ridiculously. You sigh, squatting down by the door to turn your shoes upside down, the water dripping from the laces and creating a puddle.
Eddie watches from a few feet away, hip leaning against the counter, “I don’t mind—if you want to sleep here.”
“I just need a few hours, maybe two if I can dry them out somehow.”
And truthfully, the easier option would be to sleep it off and deal with it tomorrow, the rain back to its original heavy downpour. The thunder crackles ominously and Eddie smiles slightly, less condescending and more welcoming.
“I didn’t say thank you for bringing that all the way here,” Eddie notes, “so, thank you.”
“You don’t have to—“
“You could’ve just left it but you didn’t.” Eddie shrugs, nodding toward the couch wordlessly. You’re hesitant at first, knowing that you and Eddie didn’t do these things. You didn’t talk, not really—and you definitely didn’t hang out. Social cliques handled that well enough.
“Well, if it was me I would hope that someone would return the favor.” You tell him honestly, taking a seat on the opposite end of the couch, bare feet pressed into the cushion separating you both.
“I didn’t mean to make you uncomfortable.” Eddie tells you randomly, idle hand pulling at the loose threads on the arm of the couch.
“You didn’t.” You smile, shrugging nonchalantly. “Trust me, you would know.”
“Good.” Eddie smiles to himself. “Good.”
You snort softly, “So, can I ask what’s in the notebook?”
“Do you really want to know?” Eddie asks hesitantly.
“Yeah,” You nod, grinning at him, “besides, what else are we supposed to do all night?”
Eddie’s never flushed so red, ears burning with embarrassment. You laugh quietly at his inability to hide his bashfulness, the chain connected to his pants jingling as he walked, fetching the notebook from its place.
“Uh, it’s kinda confusing,” Eddie admits, taking a closer seat beside you, “so it would probably make no sense even if I tried to explain it.”
You reposition your feet under you, sitting on your heels. Eddie’s book is filled with countless scribblings and drawings, not a single page blank as he lets you flip through slowly, taking in the detail Eddie puts into his art.
“Eddie, this is really good.” You tell him honestly, running your finger along the lines of a rather menacing figure, deathly and sickening looking, covered in a hooded cape. “I didn’t know you could draw like this.”
“It’s not—“ Eddie starts uneasily, gearing to say something self-deprecating.
“Shut up,” You tell him quickly, “don’t even say it.”
Eddie laughs at that, your face serious despite the smile that breaks out on his face. He’s never taken a compliment in his life, but for some reason, he listens.
“Thanks.” He tells you softly, closing the book and placing it on the table placed in front of the couch.
Admittedly, you weren’t sure what to expect from Eddie. He’s always been a mystery to you, aside from the things people said about him.
“Why do you let people talk about you the way they do?” You ask curiously, head tilted to rest against the couch.
“Why disprove what’s true,” Eddie shrugs, “that reminds me, I’ve got a sacrifice to attend later tonight—“
“Eddie,” You linger on his name, eyeing him pointedly, “I’m serious.”
He shrugs wordlessly, twisting his rings absentmindedly, “I can’t be bothered to give a shit what people think about me.”
You’re silent, Eddie’s gaze downturned toward the floor.
“Aren’t you breaking all types of rules by talking to me—I thought you cheerleaders only associated with Jason and his band of assholes?”
You snort in amusement, shoving Eddie gently with your foot.
“Is that all you take me for?” You ask teasingly, “A cheerleader?”
Eddie shrugs, he couldn’t explain his attraction toward you—earlier actions aside, he’s always been intrigued by you. The act of wanting what he knew he couldn’t have.
And you can’t tell if Eddie is trying to act coy, or he’s just shy—you’d never take him for the type, but sitting here with him now his personality had taken a quick turn. His usual hard exterior was a lot softer around the edges. Eddie glanced at you sparingly, pulling at the frayed material of his ripped jeans.
“Come here.” You urge him suddenly, using the small ounce of courage you had in your body to take a chance, extending your hand for him to move closer.
Eddie’s apprehensive in a way, allowing himself to scoot as close as possible, your legs extending over his lap.
“Answer the question, Eddie.” You order him softly, “Am I just some cheerleader to you? Is that why you like me?”
His stomach is in his throat, staring you down with comically wide eyes, his bangs curtaining over his forehead messily. Eddie shakes his head wordlessly.
“So you do?” You ask with a faint smugness, “Like me?”
“Am I that obvious?.” Eddie asks with a chuckle.
You shake your head, “No, actually—but that shit you pulled earlier…kinda gave you away.”
“You didn’t seem to have a problem with it either.” He counters, fingers pressing into the soft cotton of his sweatpants on your body, “Now look who’s sitting here in my clothes.”
“Because I was soaked.” You defend.
“After walking five minutes in the rain just to return my notebook.” Eddie points out, “That you could’ve returned to me on Monday—yet, here you are.”
The tension is thick, Eddie’s plush lips on full display as his jaw tensed. Your fingers wander, the guitar pick around his neck tickling your palm as you examine it, speaking idly.
“What a genius,” You snark playfully, “Say, what’s your policy on kissing customers?”
“Hard no,” Eddie smiles, lying through his teeth, “why?”
“Damn.” You curse, eyes flicking up towards him. He’s got a heat behind his gaze, the warmness of his brown eyes comforting you, oddly enough. “That’s too bad.”
“But, I think I can make an exception.” Eddie adds, the fingers that trailed down your leg now sneaking up under your chin, tilting your face up slightly. “Right?”
“It’s only fair,” You agree, “seeing as I came all this way for nothing.”
You both knew it was a lie. Regardless, you would’ve ended up in this situation at some point.
“Come here.” Eddie says patronizingly, teasing you for earlier.
You pull forward slowly, Eddie’s lips barely grazing yours as his thumb runs along your chin, tugging at your bottom lip slightly to part them, his lips pressing against them gently. You press forward eagerly, nearly shifting into Eddie’s lap, but he’s quick to stop you.
“Slow,” He stresses, pulling back to look at you, half-lidded eyes gazing into yours, “we’ve got all night, right?”
You smile through a laugh, nodding slowly in response.
“All night,” You confirm, “it seems you’ve already got a few ideas to keep us busy.”
“I’ve got plenty.” Eddie says lowly, leaning forward to run his tongue against your top lip teasingly, “if you’re up for it.”
“Sounds like a challenge,” You breathe out against his mouth, “and I’m pretty competitive, so—“
“Perfect.” Eddie grins with an edge that you can’t decipher, gripping your chin between his fingers to pull you even closer, “So am I.”
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Please consider a reblog if you enjoyed this fic! It’s makes a huge difference. ♡
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utilitycaster · 10 months
Text
Level 10!
You may or may not know the drill:
Corrections about actually wrong items or major omissions are welcome. "Um, actually"-ing because I did not list every single spell or feat available or speculate the exact same things you did is not.
Because the cast usually does a brief video shortly before the episode for level-ups now (as they did today!), rather than announcing it at the end of an episode, this includes speculation and a bit of editorializing on my thoughts for the next few levels. This isn't necessarily meant to be accurate to what the cast will do, so don't quote me on it - it's just my thoughts on what I think might make sense or will be interesting. Those thoughts may very well change significantly as the story continues.
Anyway, level 10: it's a subclass-centric level for most of the players.
Chetney: His rogue level means he's blood hunter 9, which means Grim Psychometry, the coolest ability, which grants advantage on knowledge checks surrounding tragic or dark histories, with the potential for the DM to grant visions. Looking forward: assuming Chet keeps moving forward with blood hunter, L10 is a big one for him, as his speed increases by 5 feet, he gets another blood curse, and he gains a +3 (INT modifier) to all physical saves.
Laudna: She took a level in sorcerer, so she gets another sorcery point and another spell, this time up to 4th level; I drafted this post a while back and forgot to check the spell list for sorcerer so you're invited go nuts on your spell thoughts in the notes! Looking forward: Look. I've covered my mechanical concerns about this multiclass. Personally, had I been playing a character with this build from level 3 in a party with another sorcerer, I'd have stopped at 3 sorcerer levels and leveled exclusively in warlock. However, she's now 7 levels into sorcerer and so stopping that to go warlock will probably hamstring her mechanically, especially since the 6th level Undead feature is not terribly impressive. I think one last warlock level might be good for the ASI and the known spell, since warlocks have a more interesting spell list, and it makes narrative sense at this point now that Delilah is reawakened, but then I'd probably continue to take the rest in sorcerer. I AM very interested in how Laudna will deal with Delilah since I don't see her getting another undead patron to replace her, but that's so speculative that I'll hold off until something changes.
FCG: FCG gets a new cantrip, a new 5th level spell slot, and the ability to roll for divine intervention, which promises to be a fucking trip (complimentary). Looking forward: 6th level cleric spells, which he'll get at level 11, have a lot of bangers, but I am personally most invested in FCG's Heroes' Feast.
Fearne: with a 9th level in druid she gets access to 5th level spells, and her circle spells are Mass Cure Wounds and Flame Strike, both of which are excellent. As always for druid levels, Little Mister's HP goes up by 5. Looking forward: I'm assuming Fearne's continuing with druid levels, and if so, the level 10 feature of Cauterizing Flames allows her to use the death of a creature (enemy, ally, or bystander) to create a spectral flame that can either heal or harm others who enter that space. This is amazing and I'm excited.
Imogen: At level 10, she gains another cantrip and another metamagic option. I personally think subtle spell is the best one (and given the Vanguard's tendency to collar mages they dislike, could be huge if they come into conflict), but quickened, which Laudna has, can also be clutch. Looking forward: Chain Lightning does seem like an apt spell for her to take, but personally I'd love True Seeing as more interesting and higher utility while still thematic.
Orym: At level 10, he learns two more maneuvers, and his superiority dice become d10s. There are a ton of maneuvers and I will freely admit I don't know them all, but I do like the idea of Commander's Strike (let Ashton and Chet do more damage), Distracting Strike, or Maneuvering attack. Looking forward: Level 11 grants Orym three attacks per turn, which is really the most fun fighter feature.
Ashton: Level 10 is a path feature level, and we don't know the details of their subclass, so it's up in the air! I'm excited to see what it is. Looking forward: level 11 grants relentless rage; if he drops to 0 HP while raging (for the record Ashton has only gone out 3 times; two were during the Otohan fight and one in the Ratanish fight) he can make a con save to remain conscious.
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stellaralignment · 3 months
Text
After reading @kira-serialfaggot 's post about inaccessible menus and @butterfly-sapphire post about non-customizable menus figured I now had sufficient excuse to rant about how I hate how every big restaurant's ""solution"" to these two problems is somehow always the worst fucking app I've ever had to use in my life.
So, to clarify real quick. I agree with both previous posts. Places that serve food should have their menu easily accessible somewhere if they have an online presence, and places that let you customize your order need to have that as a feature of any digital ordering solution they implement. Good? Good.
So, a lot of places I've seen (Wendys, Taco Bell, and McDonald to name a few) Have tried to get around how fucking horrible the DD app itself is by making their own apps with DD integration for the actual ordering/serving of delivery orders. Great, this lets them provide their own menu customization options, serve discounts/coupons, and generally have more control over the user experience. Fantastic. As a bonus, this usually also allows you to just look at the menu whenever you want.
Small issue. All of these apps were written by the worst fucking programmers I have ever witnessed in my life. I havn't gotten angry enough to de-compile or try to reverse engineer one yet, but my user experience has been so consistently bad and I've encountered issues that, as a software engineer, I honestly could not tell you how fucked their system has to be in order to allow that to happen.
Allow me to tell you the worst of these. I'm trying to order delivery from a store. It's late, like 7pm, but I know the place is open till 10. I can confirm this on their website (I do later for reasons that will become apparent) and google maps. So I punch in my address, make my order, and go to checkout. Unfortunately, the app tells me "Your payment method failed. Please select a new method and try again". Which was odd, but not unimaginable. I've had issues with my bank in the past. So I swap cards and try again, thinking nothing of it.
Except, my other card doesn't work either. Nor does using PayPal, or Google Pay, or any of the other payment options I tried. I'm getting desperate. I buy some games on steam just to make sure some of these are working, which they are. I was worried, but now that I've confirmed all my money hasn't been siphoned away somehow, I'm just confused and getting annoyed.
So I start going insane. I buy digital gift cards from several different sites and try using them. No dice, payment failed. I try using the website instead of the app, on my phone and PC. Payment failed. I boot up an android studio instance with a brand new virtual phone, install the app on it, and try to order. Again. Payment failed.
I'm starting to wonder if their servers are just completely down. A friend in a different state can order with no problems. A friend in the same town can order with no fanfare.
But my roommates can't. They have the same issue
Payment failed.
So. I'm going insane. I've now spent almost 3 hours attempting to order food, and I'm starving. It is at this point that my anger finally overcomes my social anxiety, and I do the one thing I never thought I'd do.
I call the store in question.
Now, in all of this there was one crucial mistake I made. See, that friend in the same town? Lived on the other side of town. And there's 2 different stores of this franchise in town. We didn't control for this, because the app doesn't let you pick a store anyways when doing delivery. It's hard locked to whatever one is closest, which isn't a terrible thing to do. You need to get the delivery address anyways, and you know where all your store are, so it cuts out a step for me. But having to choose a store might've clued us in to what was going wrong.
Because the store? Was closed. Not just closed, like mega closed. It was being shut down. It hadn't been open for two weeks, and would never be open again. The order was failing because they'd already taken all the computer systems out, and it couldn't confirm to have received the order.
So there was nothing wrong with the payment. Literally nothing I could have done about this. I am just barred completely from ordering because the app defaults to the nearest location for orders, and my nearest location didn't exist anymore.
And you'd think that there would be some way to communicate this to the user when making the app. But for reasons I can only assume are profit motivated (Though I have no idea how the fuck this is more efficient/profitable), the app just defaults to saying the payment failed.
Now, I wouldn't be this mad if this was just "oops edge case lol" where I suffered the unfortunate consequences of some procrastinator forgetting to do the thing that removes stores from the database. Unfortunate but not really anyone I can blame for it. But no. This is just the most extreme example, and it's not even confined to the one app.
Almost every single app like this I've used defaults to saying the payment failed and to try a new payment method when anything goes wrong. No drivers out on DoorDash to actually move the order? Payment failed. You're trying to order a seasonal item that got dropped today? Payment failed. The companies servers actually are down? Payment failed. You're not connected to wi-fi like an idiot and there's actually something you can do to fix the issue that's not related to payment whatsoever? Payment failed.
What the fuck is up with this lazy ass programming? I seriously doubt there's enough technical debt from these apps to justify not having a robust error catching system that communicates with the user what the issue is. By the fucking stars these people love collecting intrusive data, I'm surprised they havn't used this as an excuse to harvest everyone's fucking location at all times and send "error data" back to central.
But just don't tell me my debit card was declined when I'm trying to order a burger and you closed that store two weeks ago.
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petermorwood · 8 months
Text
Mushrooms in Cream Sauce...
...or Pilze in Sahnesoße.
This is for @killerblackberrypie, who went looking for the version on our "European Cusines" site and found the site gone.
@dduane had taken it down for maintenance, a new theme and to take some new photos, but while the site was down it web-provider went belly-up. These things happen.
"European Cuisines" Will Return - just not quite yet.
Our recipe was, ironically, one of the recipes slated for new pics, so while this text is from the site's offline backup (with a couple of tweaks from me, because why not?) photos are sourced from the web.
There are many, many other recipes online; they're mostly in German, but Google Translate handles Rezeptedeutch well enough. I've linked to a couple, which is only fair since I'm using their pix.
You'll also see the French word "champignons" in German recipes as often as German "Pilze"; I don't know whether this indicates a French origin for the recipe, or refers to a specific mushroom, or makes the dish sound more classy.
Here's one: Champignons in Sahnesauce mit Spätzle.
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And here's ours...
*****
Pilze in Sahnesoße from European Cuisines.
Contrary to popular belief, Germany is not a vegetable-free zone.
In fact, unless you find yourself buried in some tiny backwater in the Black Forest or someplace similar, Germany is much kinder to both vegetable-lover and vegetarian than a lot of other places. It will be rare to find a menu that doesn't have at least a few vegetarian or at least mostly-vegetable options on it, often far more creative than you might expect.
But leaving aside for the moment the issue of vegetarianism per se, Germans really do like more vegetables than potatoes and cabbage, especially seasonal ones in their prime. Asparagus season, for instance, has its own name: Spargelzeit - "asparagus time".
And mushrooms (all right, not as true veggies, but at least as fungi) turn up as stars in many entreés, especially in dishes meant to be served in the autumn, "Pilzsaison", mushroom season, when the good little creatures are coming up all over in the woods and the supermarkets.
This recipe calls for the mushrooms to be sautéed with onions in bacon fat (the bacon is added later). The pan is then deglazed with white wine, and various spices are added, one of them being paprika, which instantly suggests that this recipe probably sneaked over the border from Austro-Hungary, possibly via the Czech Republic.
Finally the cream and bacon go in.
The result is substantial, surprisingly elegant, and yummy.
This is definitely a recipe for a high-end Hobbit menu: an entrée for anyone who doesn't want their mushrooms upstaged by overly large amounts of meat.
The bacon-fat and bacon CAN be left out completely, making the dish meat-free. Use more butter along with more mushrooms and a red pepper diced small, and add 1/4 teaspoon smoked paprika.
*****
INGREDIENTS
NB, we work in metric so that's "correct"; Imperial is converted and "approximate", though it won't make much difference. Just don't combine them or your mushrooms might crash into Mars...
1 kg / 2 lb fresh mushrooms, domesticated or a mixture of wild types to taste
125g / 1/4 pound bacon, diced
60gr 1/4 cup butter or margarine
2 large onions, diced
1/2 teaspoon salt
1/4 teaspoon pepper
1/2 teaspoon paprika
60ml / 1/4 cup (or more if needed to deglaze) white wine, preferably a medium or medium-dry one
A pinch of nutmeg
A pinch of mace
250ml / 1 cup heavy cream
The juice of half a medium-sized lemon, strained
2 sprigs of fresh parsley
METHOD
Clean the mushrooms with a soft brush or dry cloth. (Never wash mushrooms.) If they're big, cut them in half.
Fry the bacon in a wok or large pan until lightly browned. Remove the bacon from the pan and set it aside.
Add the butter to the pan drippings. Add the onions; sauté until lightly browned.
Add the mushrooms; cook them until they're tender, stirring often.
When they're tender, raise the heat slightly and stir in the wine, salt, pepper, paprika, nutmeg, and mace. Cover the pan and cook over low heat for 15 minutes.
Remove from the heat. Add the cooked bacon, cream and lemon juice. Reheat until just warm. Do NOT let this mixture boil!!!
Garnish with parsley and serve with noodles, dumplings, mashed potatoes, whole potatoes... And some crusty bread to chase the last of the sauce.
*****
Our original photo used Spätzle, as in the first pic. Ribbon tagliatelle works just fine as well, while here is Saure Pilz-Sahnesoße served alongside Bohemian Dumplings, a long bread dumpling boiled in water or stock then cut into thick slices.
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From the same site, here's a simple potato treatment, Pilz-Sahnesoße mit Kartoffeln:
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As far as we've been able to make out, the main difference between mushrooms in cream sauce as a main dish, and creamy mushroom sauce for use with something else, is the proportion of mushrooms to everything else, and often the size of pieces into which they're cut. Really small bits are one more ingredient, large generous chunks are much more front and centre.
Ours is definitely a main course, and though we haven't made it for a while, the memory of that last time still makes my Mind Palate go...
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Soon. Soon...
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theresattrpgforthat · 7 months
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Hi, I'm looking for a TTRPG mostly about romance that isn't just for 2 players. I know Thirsty Sword Lesbians exists but I was wondering what else is out there?
THEME: Romance
Hello friend! Here's a few games that are about romance in one way or another. You might also want to check out my Make it Gay post if you are looking for specifically queer romance stories.
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The Love Balloon, by Mythworks. The Love Balloon is a light roleplaying story game for 2-6 players inspired by the wholesome yet innuendo-laden sitcoms of the late 70’s and early 80’s - shows like The Love Boat, Fantasy Island, and Three’s Company.  
No other ship has sailed the winds more than the magnificent Cloud Nine. Welcome at any port, its guests - from Kings and Presidents, to Celebrities and Athletes, Dentists and even Stowaways  -  all have attested to the ship's magical voyages of the heart.  Come book your stay today and experience what it's like to float your troubles away!
This is a GM-less game that is meant to replicate a sitcom, with six characters to be controlled by the table. There are some guidelines as to the kinds of characters that will be present in this sitcom; part of the story has already been built for you. The details of each character are still up to you, and who falls in love with who is tied to both character choice and roll of the dice. Each day on the float will see characters run into each-other and engage in minor adventures, romantic escapades, and interpersonal conflict.
This game is less of an immersive experience and feels more like you as the table are a writers room, figuring out the plot of a sitcom. There are roll tables for the crew member and the guests involved in the plot, as well as for port of calls and hi-jinx. This is a great game for folks who want to deal with romantic themes at a comfortable distance, as well as folks that like a game with more light-hearted themes. There’s a lot of structure to The Love Balloon, similar to a recipe for a sitcom episode, so if you want heavy drama or spontaneity, then you might want to look somewhere else.
The Rain Still Falls In My Heart, by Roz.
The Rain Still Falls in my Heart is a one page table-top roleplaying game about messy high school relationships and purple prose; it's a game about girls and lesbians of all genders. Nothing is straight forward at this school; everyone has a secret and a past, and nobody knows how to talk about their true feelings.
This is for all of the fanfic writers out there. You are all students in a girls school, and you’re all lesbians. This is a game about complicated backstories, poetic infatuation, and overreactions. When something terrible happens, you will flip a coin to see whether you compose yourself or be honest. I love the options for Compose Yourself. You either keep your cool (and make her think that you don’t even care) or overreact (and lose your cool, break something, or run away).
If you want a simple game that embodies the most dramatic elements of shoujo anime, this might be the game for you. If you want a game where you roll dice, or a game with more complex character creation, you might need to look somewhere else.
Grave Liaisons, by Yugie.
Grave Liasons is a PvP roleplaying game powered by chocolate where you play as nosy ghosts trying to ensure that their descendants get matched with the perfect partner (according to them).
While playing, players take on the roles of SPIRITS, who are trying to ensure or prevent a match, and DESCENDANTS, who are just normal people looking for love. 
This is a funky little game that uses chocolates to represent your ability to influence the world around you. Each player is both a nosy ghost and the descendant of someone else. As ghosts, they will meddle in the affairs of their descendants, in the hopes of providing a suitable match. Your chocolates represent your spooky powers, which are undefined in the game, so you’ll have to come up with them yourself. One of my favourite rules is for what to do when you run out of chocolate hearts - you can hold onto someone else’s chocolate and tell them “I’ve stolen your heart” in the most romantic voice you have, and then it belongs to you!
Thunder in our Hearts, by Card Zero Press.
YOU are a member of a wedding party about to pull off THE BEST WEDDING EVER. You and your friends in the party are under the impression that you only have 24 HOURS left to make sure everything goes smoothly - 12 to finalize your preparation, and 12 to pull off the ceremony and reception. 
You and your friends are wrong. 
You are about to find yourselves trapped in a loop of those same 24 hours, living and reliving them as many times as it takes to identify every complication, refine the wedding, and get it right. No one besides you will remember the previous loops as clear as day, but make a strong enough impression on someone in one loop and it might carry to the next. What you do here matters. What you do here has to matter, if you ever want your friends to get married and stay that way. 
This basically a heist game but instead of pulling of a heist, you’re pulling off a wedding. Throughout the 24 hour time loop, you’ll have to deal with unruly guests, unforeseen hazards, and your own feelings about your two friends getting married. I don’t think this game is specifically about your characters’ romantic prospects, but rather your characters rallying together to make your friends happy. If you want a fresh take on a tried-and-true genre, this might be the game for you.
Second-hand Love, by DarkerLarper.
The ship of your dreams glides over the pelagic water, just to you. It beckons, This mysterious figure known only as the Captain is looking to find their right hand. 
Compete against your fellow players for the chance at the Captain's booty er… love. 
Or if the bachelor was about pirates 
Second-Hand Love is a game centred on relationships and building connections to gain favor. It is designed for 4-6 players, and it looks great for campy, dramatic stories. This is a game that has room for PVP, sexual interactions, and romance galore, although you can certainly customize it to fit whatever boundaries you have at the table. If you want a game that’s all about love and profit, if you want full spicy drama and plenty of chances to work both with and against your fellow players, you should check this game out.
Games I've Recommended in the Past
Eyes on the Prize, by ira prince.
Le Bon Ton, by RobotFrancis.
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Driving Habits -Diasomnia Edition
Can they drive? If so, what kind of drivers are they? What are their car habits?
Characters; Malleus Draconia, Lilia Vanrouge, Silver & Sebek Zigvolt
Content; road rage mention, car crash mention, Sebek, the joys of public transit
Word Count; 700+
Find the Rest of the Series; Heartslabyul, Savanaclaw, Octavinelle, Scarabia, Pomefiore, Ignihyde
Author’s Note; As a reminder, do not put my work — or others for that matter — into AI as it steals. Link to Masterlist
Malleus Draconia
Can’t drive. It’s a mix of not being tech-savvy, and not having the need. He’s the future king, he logistically has no need to drive. Also it never turns out well when he tries.
Will stare out the window in silence, pondering; be it gargoyle design and history, what Lilia, Silver and Sebek are doing, to a future invitation. In short, he daydreams.
He also does not see the appeal of modern vehicles. Horse-drawn carriages have worked stupendously for ages. And then there’s also magic. Humans are odd creatures for inventing such things.
Only so many people who work for him are able to drive, so his options are rather limited… but he knows better than to have Lilia be his driver; his only real safe option is Sebek.
Did take public transit once, out of curiosity. It becomes a ritual of his to take it once a week for the full route just to people-watch. He saw Azul one time, Kalim the other time chatting to a man with a saxophone, and he could have sworn he saw Idia sulking in the corner.
Lilia Vanrouge
He doesn’t have a license, and he really shouldn’t drive, but he does. He is THE speed demon, putting Epel to shame [I am speed]. Do not get in the car with Lilia under any circumstance.
He blasts a deafening mix of screamo, bagpipes, tavern music, and ‘Throw Back Thursdays’. You can hear him coming before you even see him. An absolute madman, but a great racer.
Takes phone calls all the time and has almost crashed on several occasions; don’t be like Lilia.
Before his car somehow disappeared during the night, he had it decked out to the nines; bumper stickers, a small army of bobble heads on the dash and back, fuzzy dice on the rear view mirror. His car also had a few dents from some scrapes he went through.
He has to stick to horse drawn carriages and teleportation now since there seems to be a ban on him at every dealership. But they are no where near as fun as taking good old Mim out for a spin, yes he named his car. Again, I question how Silver survived his childhood.
Silver
He decides against driving due to his sleeping condition, and doesn’t want to put others in danger due to it. 
He sticks mainly to his horse, brooms, and joins Malleus along his weekly public transit adventures. He enjoys the bonding time he and his horse have, and provides as an outlet to reflect. Whereas he joins Malleus on transit due to safety reasons, and also as added bonding time without Sebek.
Speaking of the bus, he has noticed a few others every now and then; Azul looking flustered next to a screaming toddler. Kalim with some saxophone person. And Idia sulking and trying to disappear in on himself. Wait, where did Malleus go?
He NEVER gets in the car with Lilia, EVER; thank Sevens he only acquired the car when he started attending NRC and he only had it for about a year before it “disappeared”.
He encourages Sebek with his driving lessons, and also acts as a moderator since the only people willing to teach him are humans. Overall, he isn’t bothered that he doesn’t drive, and is confident in his decision.
Sebek Zigvolt
Defensive driver, heavy on the breaks and goes below the speed limit. Looks at Lilia as a clear bad example, so he has to resort to taking lessons from Trey, who was kind enough to offer, and his dad. He’s the only hope for Diasomnia.
He refuses to listen to anything while driving, as it is a distraction and he can’t tolerate distractions. Probably would have the radio removed from the car if he were able to.
His phone is on silent, the only notifications he gets are from his emergency contacts; Malleus, Lilia, and his mother. Each one has a different ringtone so he knows who is calling.
Insists that there be no decorations. The only thing that is remotely personal is a novelty gargoyle air freshener Malleus had gifted him from one of his outings. Otherwise it looks like it came straight from the dealership.
Has road irritation and will shout about how people shouldn’t be on the road. He only gets proper road rage when Malleus is in the car. Do you know who you endangered with your tactless driving, human?! DO YOU?!
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littlelesbianintern · 11 months
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Gil and Olivia in episode 10 were just slow-burn excellence - the angst, the miscommunication, the jealousy/pining. The show is totally setting them up for some great potential romantic moments in the future and I love the way the scene between them in her room really sets them up for conflict in a potential second season because it kind of shows a pivotal shift in their relationship as their roles reverse. The tension between them is so palpable in that scene and you kind of see them unconsciously move closer to each other before Olivia pulls away. But her line “I’m getting married” is kind of open for a few interpretations, which is where the roles seems to shift. Olivia seems to say this line almost like she’s reminding herself she’s getting married and so whatever is happening in this moment between them can’t happen, as well as showing how just unsure she is of the marriage because why would she be getting married if she still likes the guy stood in front of her? For Gil it’s like the final nail in the coffin. winning the race means Richie comes back and if Richie is back olivia won’t marry Mr Daniels and then it’s problem solved. But when she reminds him she’s getting married still, he seems to resign himself to the fact that no matter how much he likes her and how messed up the situation is, she’s still choosing someone else over him. Getting Richie back for her was his last throw of the dice and she just shot him down again, and if she’s just not on the same page, why bother getting hurt over and over again? Like Gil, though, Olivia also seems to view the race as their last shot. The fact along that she just shows up to the race to see who wins, to see if Richie is coming back, shows the hope she still holds out and her internal conflict over the marriage. She places all her trust in Gil to win, to bring Richie back so she won’t be alone anymore, and then she won’t have to go through with getting married because she feels it’s her only option. When Susan wins though, her hope is diminished and she basically recoils back into herself, and accepts that this was her fate. I’m looking forward to the development of their relationship in a second season because the fact that their roles have swapped now, where he’s now trying to move on and she’s chasing him sets them up for some great angst and pining. I’m really hoping we get to her fight (not literally fight, but you know what I mean) for him in season two. They both deserve a relationship where they’re equal partners and I’m a sucker for a slow burn ship.
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nerdythebard · 7 months
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#58: Echo [Overwatch 2]
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Always ready to learn!
This fun idea comes to us from a user by the name "deduqzaru". Today, we build the ultimate adaptoid. Echo, the creation of Doctor Liao - founding member of Overwatch - is a capable Damage hero, programmed with an advanced AI to fulfill variety of roles in combat and outside of it.
Next Time: Whosoever holds this hamm— NO! Not you! We're going back to the original!
Let's list the three main directives of this build:
Jill of All Trades: Echo was created with the goal of being able to fit into many situations, whether in combat or outside of it. In-game, her kit makes her a great scout, engager and damage-dealer.
I am Thou: Echo's Ultimate skill, "Duplicate" allows her to assume the form and copy the abilities of other characters on the battlefield.
Self-Sustainable: As a robot, Echo is unaffected by many statuses and effects that would affect humans: hunger, sleep, diseases, etc.
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There were two options to start with Echo; one very obvious, the other - not so much... so I went with the obvious one and made her a Warforged. We get a +2 Constitution and +1 to one ability of our choice (Dexterity), 30 feet walking speed, and also immunity to being aged by magic. With Constructed Resilience, we gain several benefits to our fortitude:
Resistance to poison damage and an advantage on saving throws against being poisoned
We don't need to eat, drink or sleep
We are immune to diseases
We don't need to sleep, and magic cannot put us to sleep
Stemming from that last one, thanks to Sentry's Rest we can spend our long rest (shortened to a minimum of six hours) in a sort of energy-saving mode by remaining in a motionless (but still aware) state rather than unconscious sleep.
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Another set of benefits we're granted by our Integrated Protection. We gain a +1 to our AC and can integrate any armour we're proficient in into our own body (and it cannot be removed against our will). Finally, Specialised Design gives us one skill proficiency (Performance) and one tool proficiency (perhaps Tinker's Tools could help us heal/repair).
Because of her learning matrix, Echo holds a huge amount of information. We will make her a Sage, giving us proficiencies in Arcana and History, three languages of our choice, and the Researcher feature - whenever we must recall a piece of lore, we know exactly where to look for the relevant information (library, archive, people of interest, etc.)
ABILITY SCORES
We'll start with Dexterity to move around the battlefield and position ourselves to different roles. Constitution will be next, our body is made of quality materials. After that, we're taking Intelligence, as recording information is what we're all about.
Charisma will be next; we're an adaptoid who can also impersonate others, we need to be convincing. Wisdom is on the lower end, we're still learning after all. Finally, we're dumping Strength.
CLASS
I've had a few ideas here, depending on which race I was going to pick for Echo. In the end, I've decided on something interesting and went Rogue start-to-finish. Rogues get the d8 as their Hit Dice, [8 + our Constitution modifier] initial Hit Points, proficiencies with light armour, simple weapons, hand crossbows, longswords, rapiers, shortswords, and thieves' tools. Let's give Echo a studded leather set and a hand crossbow (and maybe darts) to integrate into her body, the latter to represent her primary tri-shot attack. Our saving throws are Dexterity and Intelligence, and we get to pick four skills from the class list (Acrobatics, Deception, Insight, and Perception).
Level 1: We begin this build by gaining Expertise in two skills we're already proficient in, or one skill and thieves' tools. We can double our proficiency bonus for any checks we make using those skills. Let's apply that to Deception and Insight. We can also apply Sneak Attack to strikes that we make with advantage; once per turn, if we attack with an advantage (or our target is within 5 feet of another creature hostile to it), we can add extra 1d6 damage (the value changes as we level-up).
We also learn Thieves' Cant (can't what?), a series of special code phrases and symbols that is recognisable only to us and those who operate in the same circles as us (so, like... Python, C++, HTML, pick your poison) to decode or encode messages.
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Level 2: We can now use Cunning Action to take the Dash, Disengage, or Hide actions as bonus actions.
Level 3: Our Sneak Attack bonus is now 2d6. We also pick our subclass, the Roguish Archetype. Since Echo needs several abilities that are similar to magic, despite my dislike of MagiTech, we will make her an Arcane Trickster. We gain Spellcasting, with Intelligence as our casting ability. We learn cantrips and a fixed number of regular spells. We gain the Mage Hand cantrips and two others of our choice (Light and Shocking Grasp) and three 1st-level spells: Disguise Self, Feather Fall, and Magic Missile. With those three, we have covered Echo's ultimate (to a degree), her passive ability to glide, and her primary tri-shot.
Additionally, with Mage Hand Legerdemain, we can make our Mage Hand invisible and use it to perform additional tasks (pickpocketing, using thieves' tools with it, etc.).
Level 4: Time for the first Ability Score Improvement, and we will use it to bump up our Dexterity by two points. We can also grab the Identify spell to access our vast database.
Level 5: Our Sneak Attack bonus is now 3d6. We can now activate our extra jet boosters and make an Uncanny Dodge; doing so, we can use our reaction to halve the damage of an attack hitting us (if we can see it).
Level 6: We get an upgrade to our Expertise, by selecting two more skills that will benefit from the effect: let's choose History and Perception.
Level 7: Our Sneak Attack bonus is now 4d6. We also unlock 2nd-level spells, so let's grab Aganazzar's Scorcher to replicate Echo's Focusing Beam ability.
Here, we also gain a very useful maneouvre ability: Evasion. When we are forced to make a Dexterity saving throw against an effect that would result in us taking half damage on a success (such as the Fireball spell), we instead take no damage. On a failure, we take half damage instead of full damage.
Level 8: Another ASI. We can cap our Dexterity to 20 for even better AC and Initiative bonus. To replicate Echo's Sticky Bombs ability, let's use the spell Snilloc's Snowball Swarm.
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Level 9: Our Sneak Attack bonus is now 5d6. We gain a new subclass feature: Magic Ambush. If, while casting a spell, we are hidden from our target, the creature has a disadvantage if the spell requires them to make a saving throw.
Level 10: Halfway through the build and we get a new cantrip (Light) and another spell. Let's get Detect Thoughts to improve our impersonations. We also get another ASI; let's put two points into Constitution here.
Level 11: Our Sneak Attack bonus is now 6d6. We now gain a Reliable Talent, which makes our proficient skills even more refined; whenever we make a skill check using a skill we're proficient in, we treat every roll of 9 and below as 10. We also get another spell; let's pick See Invisibility to upgrade our visual sensors.
Level 12: For this level's ASI, instead of increasing any traits, we're gonna pick a feat that furthers Echo's specialisation: with the Actor feat we get a +1 to our Charisma, an advantage on Deception and Performance checks used to impersonate another person, as well as the ability to mimic the speech and sound of another person or creature (if we hear them speaking for at least 1 minute).
Level 13: Our Sneak Attack bonus is now 7d6. We also unlock another class feature; Versatile Trickster lets use use our invisible Mage Hand to distract a target within 5 feet of it as a bonus action. Doing so, gives us an advantage on attacks against that target until the end of the turn.
Additionally, we unlock 3rd-level spells and we can finally become the aerial support with Fly.
Level 14: At this level, we install some new update to our sensors and gain Blindsense. If we're able to hear, we are aware of the location of any hidden or invisible creature within 10 feet of us.
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For our next spell, we're going to grab Melf's Minute Meteors for some cover fire/carpet bombing.
Level 15: Our Sneak Attack bonus is now 8d6 and our software gets some patches, because thanks to Slippery Mind we gain proficiency in Wisdom saving throws (and oh, we desperately need it).
Level 16: For another ASI, we can round up Charisma and Intelligence with one point each. We can also grab another spell, so let's disappear from the enemy's radar with Nondetection.
Level 17: Our Sneak Attack bonus is now 9d6.
Time for our final subclass feature; Spell Thief allows us to hack the system and steal the knowledge of how to cast the spell from another once per long rest. Immediately after being targetted by a spell (or being in the area of one), we can use our reaction to force the caster to make a saving throw. On a failed save, the spell is cancelled and we steal the knowledge behind it. For the next 8 hours, we can cast the spell using our spell slots and the original caster cannot access that spell.
Level 18: We become the most Elusive target there is. If we aren't incapacitated, attacks against us cannot be made with an advantage.
Level 19: Our Sneak Attack bonus is now 10d6. With the final ASI of the build, we will cap our Constitution to a 20. We also unlock 4th-level spells for the endgame; let's take Locate Creature to be an even better pursuer.
Level 20: Our capstone is Rogue 20, which gives us Stroke of Luck. Once per short or long rest, we can turn a failed attack or ability check into a success. For the final spell of the build, let's grab Ice Storm and re-flavour it into carpet bombing.
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And that is Echo, carrying the spirit of one of the founders of Overwatch. Let's see what we came up with:
First of all, we have all the boxes of being the cutting edge automaton checked; we do not require food and water or sleep, we are immune to diseases, and can still keep watch even during stasis. We have good detection skills thanks to spells, mobility, and good Insight. Finally, we have also covered Echo's mimicking ability thanks to Disguise Self and proficiency in Deception and Performance.
Our AC is 18, wew have a +5 to our Initiative, and the average of 176 Hit Points.
Although we have hit two 20s in this build (Dexterity and Constitution), we don't have much in terms of other abilities. Our Strength modifier is still a negative, and our Wisdom is pretty low; even with proficiency in saving throws, it may be challenging to resist some crowd control effects. Sometimes, hackers might get the better of us.
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Wow, it's been some time since I've typed the ending words. I enjoyed this one, the Overwatch characters have a really good potential to use in your D&D game; let me know if I should do more of those. It's good to do this again, and I saw that you guys wanted more gods, so I shall deliver.
I'll see you in the next one, darlings! - Nerdy out!
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therealvinelle · 16 days
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Skoleboller, would you recommend it to foreigners yes or no?
Fun fact, it's actually called skolebrød, but the language seems to be shifting towards skoleboller (as they are boller, not brød).
I would recommend foreigners boller, to do with as they please, skolebrød being a very interesting option.
Boller:
900 g flour
5 dl milk (make it fermented milk for extra juicy result) (doesn't have to be tempered, you can take it right out of the fridge)
1 egg
25 g/half a package yeast
150 g sugar
1 tsp cardemum
1/2 tsp salt (optional)
150 g butter (diced and tempered)
1 egg (for painting the buns. I do not know how to say this in English. Get a brush and paint, they will look good and their crust will be better)
(This is Trine Mikkelsen's recipe, an equally good one that I've had as much luck with and that is perhaps more beginner friendly is Det Søte Liv's recipe, it just takes more time as you have to wait for the milk to cool.)
A cooking machine is recommended but you can absolutely get this done manually, you'll just have to knead a lot.
Mix the ingredients, except for the butter and the last egg. If you're using fresh yeast, mix it out in the milk and if you're using dry yeast mix it out in a small portion of the flour before adding to the rest. You want the dough to release the edges of the bowl, your fingers if you're using your hands to knead, and be elastic, so add flour or milk if it's too wet or dry. After a few minutes of kneading you add the butter, knead for another five minutes until the dough feels right. Place it under a cover and leave to swell, I tend to go with an hour.
You now have a dough base, and can do a great many wonderful things with it, including just working it into little balls, leaving to swell for however long you wish, and then sticking them into the oven at 225 degrees celsius for 10-15 minutes and you will cheer at your homemade boller.
You can also:
The recipe above gives relatively few boller, you should double it
Make cinnamon buns (use a rolling pan to make a rectangle, as thin and straight edged as you can make it. Spread butter on it, then scatter sugar and cinnamon across it. Roll into a sausage, and cut it into rolls. Alternatively, you do not cut it, but either cut as is or use a scissor to cut a nice pattern into the sausage and present your cinnamon kringle to guests.)
Make apple cinnamon kringle (same as the above, you roll a rectangle, add... whatever eplemos is in English... you dice apples into tiny pieces, boil with vanilla, sugar, and water. Delicious, and then you put it on a bun dough alongside cinnamon. Roll up, and enjoy your fantastic kringle.)
Cinnamon knots (bit tough to explain, but: you have your rectangle, now you put butter, sugar, and cinnamon on one half of it. Fold the rectangle, and cut the dough into streams. Wind these streams into fancy knots, and you now have a very fancy-looking cinnamon bun)
Make raisin buns (you add raisins to the dough.)
Make skolebrød (you make indentations in the buns, NOT holes. Just a little indentation in the middle, and fill it with vanilla cream. Place in oven. When they're cool, you have two bowls before you, one is filled with frosting from powdered sugar and water (this is your glue) and the other with coconut flakes. Dip the buns into the frosting and then the flakes, and serve to awed guests. If you wish to freeze this, it is best to freeze them without the flakes.)
Make lemon curd skolebrød (lemon curd instead of vanilla cream)
Literally anything, the sky's the limit
Tips and troubleshooting:
If you use expired dry yeast, add more. You can also add water to it beforehand to rehydrate it, I haven't tried it myself but it has helped people I know.
Better to have the dough too sticky than too dry. The former will still taste good, and a too elastic dough can paradoxically be difficult to work with (in my experience).
If you're making raisin buns, the raisins should be in a cup of lukewarm water for about an hour before adding them to the dough. They'll taste better
If you're making raisin buns, do your utmost to stuff the raisins inside the buns. A raisin that stuck out of the bun and cooked for 10 minutes at 225 degrees will not taste great.
If you make a kringle, the cooking time will increase. Watch closely as you may need to place a sheet of oven paper over it to keep from being burnt.
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christiansorrell · 7 months
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RPG Read-through: Himbos of Myth & Mettle
After my recent read-through of .dungeon//remastered (originally posted to Twitter), someone there was like "I really like your old read-throughs. Have you put those somewhere else for when Twitter inevitably dies?" I hadn't! So here is a read-through I did last year about one of my favorite releases from the last few years Himbos of Myth & Mettle! - Christian
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Time to read-through one of the most fun games I've played this year: Himbos of Myth & Mettle by Maxwell Lander!
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Right out of the gate, this game has such an exuberant, fun energy to it, and I like the voice throughout the writing. The concept could be done much more impersonally/traditionally, but it really wouldn't carry the same feel at all.
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Straightforward d20 roll-under system with guidance to create drama and fun over everything else. I've played with the dice chain optional rule and enjoyed it! It's something I love in other games and it's fun to see its inverse here (smaller dice are better).
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Interestingly, the system has a mixed success component as well - although you may not expect it with the d20 base. It takes something like your ability modifiers from a traditional game and makes that into a window of error that gets you success with a complication.
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The magic system is a lot of fun here. Any himbo can use their Heart stat to attempt superhuman or supernatural things. You answer some quick questions to determine the cost and roll to see if you pull it off. There's an effect table too if things go wrong with some wild results.
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The Heart system is a good encapsulation of what I enjoyed about this when I've had the chance to play it. It has this vivacious, positive, and often cartoonish energy to it where things almost always go big, in good and bad ways. It's very heartfelt (no pun intended).
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Fun art (by Mary Verhoeven) and quotes throughout this book too. I wonder if these were real player characters from playtesting or maybe in-universe Legends of Himbodom?
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One of the most memorable lists of player stats out there. It stresses letting players use most stats for most things. Doing something very courageous in combat? Roll Breast over Thighs. Flirting with an NPC to distract them while you pick their pocket? Roll Lips over Hands.
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Death is rare, rather Himbos take Scars when they fall to 0 Heart (acting primarily as health but also "mana" to some extent). Each scar makes them more and more jaded, a bit more negative. After 4 scars, they retire - becoming a hero maybe (yes, heroes are bad here!)
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There are special abilities, skills (gained from a lifepath system), and Heat (a bonus pool that reflects how sexy you are in the moment). I had a lot of fun with the special abilities in particular when I played.
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D20 tables throughout help build the tone really well. It's clear what kind of characters this game is focused on after looking these over. I really like lifepath systems in games, and this one is surprisingly extensive. It's fun to roll a random character and see who comes out.
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Tips section gives some guidance about trying to create a different type of story and different types of conflicts than you typically see in fantasy RPGs. I really like the take on Heroes here. It's a great twist on the genre (and is probably more accurate, honestly).
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It's got two adventures in the back, including the 12th Annual Fresh Meat Games which was the adventure I got to play through at EFCon. It's a local festival and competition that the PCs join to test their mettle in front of big crowds. Lots of fun.
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Nice little thing: there's a library check-out card holder on the back inside cover with little character sheets in it!
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That's the game! It's a lean little book, quick to read and quicker to play. It's got a straightforward central system with fun twists and tables throughout to ramp up the drama and really the entire text just exudes a unique, over-the-top, heartfelt tone I love.
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It's available digitally for $10 USD on Itch!
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The hardback version is great - really nice quality, it has a ribbon and those cool sheets in the back! I'd recommend picking it up HERE.
Lastly if you'd like to hear more from me, you can do that in my monthly newsletter (includes an article, an RPG freebie, and a list of cool stuff from myself and others over the last month): https://meatcastle.substack.com
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keplercryptids · 1 year
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A Quick Breakdown of a Few Non-D&D TTRPGs (and how they compare to D&D)
hi it's me, your local ttrpg player and forever-GM, encouraging y'all to play something other than d&d. i wanted to share about a few ttrpgs in particular and how they compare to the d&d experience. this might be useful to some who want to try a non-d&d system with a little more guidance than "all of these look cool." i'm focusing on the three systems i have the most experience with, and i'm not going to delve into the game mechanics, but rather focus on the game experience.
also, hey!! if you learned to play d&d, i promise you, you can learn another system. d&d is complicated and often expensive, but other ttrpgs aren't necessarily like that! most ttrpgs, in fact, are much simpler than d&d and easier to learn. so don't let the barriers you may have faced with d&d discourage you from trying a new system.
Savage Worlds
experience: player in a homebrewed setting for about a year.
overview: savage worlds is a setting-neutral system, so it really lends itself to homebrewed worlds. character creation is looser and more flexible in some ways than d&d. you piece together the character you want rather than using a set class/race. i would say the biggest difference between savage worlds and d&d is what the name itself implies. the world can be savage! the dice are swingy in this game. you might be great at a skill, but it doesn't guarantee success the way it pretty much does in d&d. wins and losses tend to be bigger and more dramatic.
what i love: your "class" feels more customized to what you want. savage worlds rules can be implemented in all kinds of settings and worlds which is cool. "balance" isn't really an issue the way it is in d&d (but be prepared for those swingy dice!). combat can be deadlier in some ways, but the system doesn't rely on combat the way d&d does.
Blades in the Dark
experience: GM of a campaign for several months.
overview: blades in the dark is about a group of scoundrels, being scoundrel-y. my favorite line from the player's handbook is that you should play your character like you're driving a stolen car, and i just love that metaphor so much. blades is a game where you play bad people doing bad things (crime). you roll a number of d6s and if you get a 1-3, you fail; a 4-5, you succeed with a complication; a 6 is a total success. what this means in-game is that almost every roll you make results in something bad happening. this leads to a chaotic game experience where the pressure is constantly building until something explodes.
what i love: as a GM, i never prepped for more than 15 minutes before a session. you don't need to prep at all as a GM (either way, be prepared to improv your ass off!). the mechanics are also a delight and i know i will use some of them in most of my games moving forward (clocks! clocks are genius). it also has more of a collaborative feel than d&d. you and your players are making it up as you go and it FEELS that way, which is so fun.
Pathfinder Second Edition
experience: GM of a published adventure for just a few weeks!
overview: this is probably the system most similar to d&d. a lot of the skills, dice mechanics, spells etc will be familiar to you. if you like d&d mechanically but want more crunch and more balance, pf2e is a great option. it's definitely more complicated than d&d, but i don't think it's too complicated, if that makes sense. combat is easier to balance from the GM side and feels more dynamic in many ways at level 1 than d&d at any level. also pf2e has a sense of humor??? it's hard to describe but so many of the feats, spells and monster abilities are FUN in a way that's lacking in d&d. i plan to run my next campaign in pf2e and am excited to delve into using it for a homebrew setting.
what i love: character customization is off the fucking charts. if you're a 5e player, you'll be astounded at just how many skills and abilities you get every level-up. also, it's a game that's balanced, which as a GM i've noticed right away. combat is fun to run (i have NEVER said that about 5e lmao) and feels like you're actually playing a game, rather than giving a presentation the way a lot of 5e combat feels as a dm. every monster stat block is interesting and unique. and there's a rule for everything, which i personally like.
anyway, i hope this was useful! get out there and try a new ttrpg system, okay??
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theinstagrahame · 7 months
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Not to go all Game Designer on Main (too late, I know), but again found myself thinking about D&D as a game, and again... failing to see the appeal.
By volume, combat accounts for like 75-80% of the rules. I find the combat system ponderous and dull, which means I tend to avoid it at all costs. I just don't find it fun to wait 10 minutes for my turn to Do the Cool Thing on my character sheet, find that the opportunity passed 2 turns ago, and whiff my basic attack *again*.
But this leaves us with about 25% of the rulebook being dedicated to everything else, including a lot of the rules people always tell you you can ignore (encumbrance, lifestyle, food and water, etc). What's left is a bunch of stuff that I find interesting (sneaking, animal handling, perception, deception, acrobatics, sleight of hand, and a bunch of other stuff). But, we again run into mechanics that I am not interested in:
1d20 + Modifier vs Difficulty
The DMG doesn't have a ton of guidance for how to set Difficulty (not no guidance, but also not much I found helpful when running), so it feels very arbitrary. Players also don't have a wealth of resources to impact that roll, outside of Advantage/Disadvantage (which is probably why people are always asking if they have it).
And the outcome is usually either: you do the thing OR you do not do the thing. Which, depending on context, could be interesting, but could also be boring, or possibly soft-lock some content behind a door you can't open.
Plus, I think other systems do it better. Here are some other systems I'm familiar with, and how they do it (I think) better:
Powered by the Apocalypse
One of the core ideas of PbtA games is that whenever the players touch the dice, something in the world should change. So, something as simple as picking a locked door becomes way more interesting, because if you fail, you could: Alert guards to your presence, Take harm, Lose something valuable, or Whatever Else the GM Comes Up With.
We are still looking at a roll:
2d6 + Modifier vs 2-6 Fail; 7-9 Mixed Success; 10+ Full Success
Adding that extra layer of success changes a lot. Mixed Success adds a lot of Narrative Juice, because in addition to the players' success, their situation can get worse. Statistically, 7-9 is also more likely than the other two outcomes (I think? I did get a D in stats in college), meaning you can succeed but also make things a lot worse for yourself in a few rolls.
But another neat design element is: moves with triggers. Players can choose moves during character creation that also impact how things progress. The move might trigger "When you pick a lock" or "When you fail to pick a lock", and then give the player or the GM some kind of tool to use during that situation. Sometimes it's just a tweak to the modifier, sometimes it's another option for the outcome. In some cases even it's "whenever you pick a lock, the door always opens; but on a failure, the worst possible thing is on the other side."
Now, picking a lock is a really interesting choice.
Special Case: Monster of the Week
MotW in particular has a neat additional mechanic: Luck. Players can spend their Luck resource several times per campaign (usually 7), and declare that a roll was a Full Success. The resource is Limited, and the book tells GMs that players who run out are Doomed, which makes it a capital-D Decision every time someone uses it. This forces us to wonder: Is this lock *worth* picking? Is it Mission-critical, or can we find another way in?
Forged in the Dark
As a system, FitD is very much drawn from Apocalypse games, and has some similar ideas behind it. But, we have some interesting changes.
First, a roll is a bit more of a process:
Describe your process. Work with the GM to determine what kind of roll you're doing. (This is interesting, because different skills have different statistical ratings, but also because they can change the outcome. You could "Engineer" the door lock open, or you could "Wreck" it; both will get you past the door, but one may take more time, while the other may leave more evidence).
Determine Position and Effect. If it goes well, how well does it go? If it breaks bad, how bad does it go? (Knowing the stakes up front helps you make a decision about what resources to commit, and feels realistic, in that your character would be able to foresee some possible outcomes).
Assemble a dice pool, based on your rating and any resources you're spending. (Dice pools are already a different mechanic, but you also have resources to increase your odds. All characters usually have Stress or a similar resource, which you can spend for extra dice, position, or effect--or that your colleagues can spend to help you out).
Roll the dice. Look for the highest result (or Lowest if your rating is low). Again, we're looking at Success/Mixed Success/Fail. Things change in the world based on it. (FitD games also use a lot of clocks and tracks, and typically a Mixed Success or Failure ticks up some of the "Bad" clocks, and Successes or Mixed Successes tick up "Good" clocks. Some of these clocks are secret, and some are open, which gives players a sense of how their actions have consequences.)
Resist consequences. You can also spend stress to undo some of the negative aspects of a roll. (If the GM introduces a bad consequence, such as "You set off the alarm while picking the lock", you can roll and take stress to say "Actually I stopped that.")
There are also PbtA-style moves with triggers, but the dice mechanic here is already doing a lot. I like that the stakes are written up front, and it also encourages the GM to come with some ideas for what could go wrong, but not plan too much (Which I also really hate doing anyway; planning is hard!)
It feels like a lot written down, but genuinely when you're playing, it feels very smooth. It also helps keep people engaged, because the options to help are more at the forefront, and the outcomes impact everyone equally.
No Dice No Masters / Belonging Outside Belonging
This one is a slightly odd case, but it also draws from the PbtA design philosophy. Generally BoB games are GMless, so we're already putting everyone's hand on the narrative ball in a different way.
Your character sheet will probably have something like the following:
Strong Move (Spend 1 token to...)
Succeed without any negative consequences
Basic Move (You can always)
Complete a task, but draw unwanted attention
Weak move (Gain 1 Token when you)
Completely fail at a task and draw unwanted attention
Let's assume you already have 1 Token, and you want to pick the lock.
You could do it. But, you can also talk to the rest of the table and ask: "Hey, is it narratively interesting if I succeed here? Or are things going a little too smooth, and should we mix things up?"
This is probably one of the things that trips new NDNM players up, because it's so unlike other systems. You can choose the outcome! You and your fellow players are encouraged to "Metagame". You're telling a story with your friends, and it can be the story you think is cool.
Resistance System
(as seen in Heart and Spire)
Resistance is another dice pool system that uses Stress, with d10s instead of d6s. There are also moves, as in other systems. But, there are a few interesting things that I think are worth looking at.
Characters have Skills that they're good at, and Domains that they're familiar with. A Skill is going to be something like your Lockpicking (or a more general, like, mechanics skill), while the Domain is going to be related to the area you're in. The locks in a "Technology" domain are going to be different than those in a "Haven" or "Wilderness" domain (I don't remember the exact terms, so I'm kinda fudging them).
So, as you assemble the dice pool, you get bonuses if you have the right Domain and Skill. You can also get a die for help from other players, as well as a die for a Knack: Something you're especially good at. The roll ends up being:
1d10 + 1d10 (if a relevant skill) + 1d10 (domain) + 1d10 (if getting help) + 1d10 (knack) (- dice for difficulty) = Success +/- Stress.
(With a gradient, where low results give you stress with no success, and higher rolls give you success with no stress, and all results in between)
The Stress is what's interesting, instead of being a resource, it's closer to your HP, but you have different kinds of it. So the GM will tell you up front what kind of stress you're taking. After you take any stress (and there are ways to not take stress, or take less of it), you roll again to see if you get fallout.
Fallout can be temporary or permanent, and usually has a mechanical consequence. Fallout can also take different levels, and upgrade over time. It does give each roll a sense that the player is pushing their luck, and hoping the fallout doesn't take hold. This makes the rolls feel very significant, because even picking a lock badly could turn into a Fallout; so is it worth taking that kind of a risk?
----
And this is just three categories of games that I think do it in a more interesting way. There are a ton of other games out there, many of which I've never even played, so I don't know how they work. I also think there are ways to spice up a 1d20+mod roll in interesting ways, but generally, I prefer that kind of stuff.
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ovaruling · 1 month
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my Vegan White Chik’n Tofu Recipe :3
yields: a lot idk. enough to feed 5 people for several days if my household is any indication
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Ingredients
14-16oz of super firm or extra firm tofu, thawed for 5 min in the microwave (previously frozen overnight) and then diced into small cubes
2 cans (15oz each) of any kind of white beans. if you don’t have any canned beans, cook up some dry beans beforehand, and use at least 1lb (i usually use 25oz of dry beans)
2 cubes of Not-Chik’n bouillon dissolved in 1 quart of hot water OR 1 carton of your choice of vegan chik’n broth (32oz) OR vegetable broth (32oz)
10-15oz can of diced tomatoes (i like the fire-roasted kind for this or the Rotel brand with chiles or lime juice etc)
4oz can of hatch diced green chiles (mild or hot—up to you)
8oz vegan cream cheese
8oz vegan sour cream, to make it even more indulgent. if you don’t have this, just omit. it’ll still be delicious.
1 tbsp apple cider vinegar
3 cups of plain water (or less—i just like to stretch the chili size-wise by adding more water)
1 whole recipe of vegan ranch dip mix (listed below) OR 1-2 cups of bottled vegan ranch dressing (depending on your taste preference)
1 whole recipe of vegan copycat white chili mix (listed below)
optional: a can of corn, 10oz bag of frozen veggies, a chopped onion, whatever you want
also also optional: a few dashes of liquid smoke
Instructions
1. Open tofu package and drain. Set in an airtight glass or plastic freezer-safe container (or if you need to, just set it on a plate that you can microwave later) and place in freezer for at least 8 hours or preferably overnight.
2. Remove tofu from the freezer. It should look fairly golden brown. Place on microwave safe plate and thaw in the microwave for 5 or more minutes (keep checking it at 1-2 minute increments—you don’t want it screaming hot, but you want it thawed enough to be able to cut through easily).
3. If you have a tofu press, press the tofu for a few minutes. If not, skip this step, it’s not a huge deal.
4. Dice the tofu into tiny cubed pieces. Add to the pot.
5. Add all other ingredients to the pot.
6. If using a traditional stovetop pot, bring all ingredients to a boil on high heat and allow to cook for about 5 minutes minimum, depending on your stove’s heat consistency. Once you’re confident things have reached a solid boil for a few minutes, reduce heat and allow to simmer for at least 15 minutes, ideally 30 minutes or more if you have the time to stick around—or until the chili reaches your desired consistency. If you only have 15 minutes, that’ll still be fine. Taste often and adjust any seasoning as needed.
7. If using an Instant Pot, close the lid and cook on manual, High Pressure, for 20 minutes, and then allow 10 minutes natural release. After 10 minutes, do a manual release and open the lid.
Vegan Ranch Dip Mix
1/3 cup powdered soy milk (or powdered coconut milk) (i did have to order this in but it was worth it to be able to make my own ranch seasoning)
2 tbsp dried parsley
2 tsp dried chives
2 tsp garlic powder
2 tsp onion powder
1 tsp dried onion flakes
1 tsp dried dill
1 tsp black pepper
1 tsp salt
Vegan White Chili Mix
2 teaspoons dried oregano
2 teaspoons onion powder
3 teaspoons cumin
1 teaspoon garlic powder
1 teaspoon chili powder
1 teaspoon chipotle chili powder or ancho chili powder (depending on your taste preference)
1 tsp salt
½ teaspoon pepper
¼ to ½ teaspoon cayenne pepper (adjust to your liking)
1 teaspoon sugar or sugar substitute (use a sweetener with a 1:1 equivalent to sugar)
thickener: ½ teaspoon xanthan gum or 2 teaspoons cornstarch
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torchship-rpg · 1 year
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Dev Diary 4 - Character Creation Part 2
This Dev Diary is a direct follow-up to Dev Diary 2!
So once you’ve selected your character’s Departments and defined their Identity with Traits, we move on to fleshing out their actual mechanic character.
Personal Information
The first section of your character sheet is the fairly boring normal stuff; your name, pronouns, and age. There’s a few neat bits here (there’s naming convention suggestions, a chart of example neopronouns, and a summary of what the human generational politics look like in 2169) but mostly this is straightforward.
The last section of personal information is to ask what flags your character has on their uniform. A Star Patrol uniform has space on the sleeve for two personal flags, and we offer you a bunch of options along with their meanings, as well as guidance for your own. There are multiple different options for flags of the Star Union, national flags (of nations future and current), and the flags of the political movements mentioned in part 3. 
Flags let you state, right on your sheet, the opinions and identity of your character; they literally wear their perspective on their sleeves.
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Some of the flags you might wear; the old Solar Union flag, the Neo-Trotskyite and Cybernetic Democratic flags, the flag of Proxima Colony, and two Lunar cities; the Star Union’s capital of Armstrong City, and the POW camp turned alien enclave Camp Aldrin.
Personality Impulses
Next, characters define their Personality Impulses. This is a short list (12 entries) of narrative triggers your characters might face; things like “Generous: When you make a sacrifice for a stranger” or “Logical: When you lay out and follow through on a plan”. 
You select three Impulses, then cross out three others to create Blocks. Fulfilling your Impulses is the primary way you generate Unity, the narrative resources you use to reroll dice, clear Stress, and power psychic abilities, while Blocks create Stress when you have to do them. 
Your Impulses act as narrative handholds to encourage roleplaying, and as Unity is a global resource, the whole team gets stronger when people enable one another to play to their strengths.
Traits
We brought up Traits when we discussed character Identity, and we might go into it further later, but in short, Traits are special rules you apply to your character to give them flavour and represent their unique characteristics. They can be physical (a heavyworlder’s strength or the Nariene preference for warm climates), developmental (a Spacer’s comfort in zero g, a familiarity with your home climate), social (do you have a dark history? A streak of exes?), and personal (do you work better alone or in groups? Are you an anxious perfectionist or have a short temper?).
You can do a lot with Traits. You can make up aliens, play as robots, silicon-based life, shapeshifters, sapient computers, genetic augments, cyborgs, and so forth, but you can also use it to represent a wide variety of mundane circumstances like having medical dependencies, being good with machines, or being a plural system. Whatever kind of character you want to make, there’s a Trait for it, and just about any imaginable character will have at least a few Traits to make them interesting.
Traits are self-contained and self-balanced; if they have a distinct advantage, they always have some kind of drawback built into them as well, often a predictable logistical cost or inverse circumstance where you struggle. That means there’s no limit to the number of Traits you can take, and no points cost or anything. If you need ten Traits to represent what you have in mind, go ahead!
Finally, Traits are not fixed. Our rule with Traits is that you can always change your Traits if you justify it in the narrative, so you can always reveal your dark history as a twist mid-season or say “wow, I really got hurt in that disaster, I should come back as a cyborg!” 
The game even has a pharmaceutical crafting system which lets you manufacture these justifications as needed, as well as temporarily embrace many Traits. You can, with a bit of work, make a pill that makes you learn languages quickly, gives you hyperfocus, or grants night vision. 
With sufficiently advanced technology, you could even craft a treatment that’ll make you into a robot. Finally, HRT 2.0.
Relationships
During character creation, you go through and figure out the way everyone feels about one another. Relationships are unidirectional, asymmetrical declarations of how your character sees others; are they best friends, do they have a crush, or are they rivals? These will change over time, but it lets you immediately set up future interpersonal drama, if you want it.
Or you might just all be professional comrades and stay on task, with no space kissing at all. That’s okay. Doesn’t make me sad at all.
Aptitude
Finally, the important part. The stats.
We call skills in this game Certifications, because that’s what they are; they’re a certificate saying “hey you’re qualified to do the thing!” from Star Patrol U. ‘Certs’ are structured as jobs, rather than as individual skills; rather than ‘Medical’, it’s job titles like “Paramedic” and “Pharmacist”, and the Cert covers all the things a paramedic or pharmacist might do. Overlap exists and is totally fine; a missile plotter and a flight planner basically do the same thing, one of them just decelerates!
Certs are ranked; they are Untrained, Novice, Skilled, and Expert, corresponding to a 6+, 5+, 4+, and 3+ success target when you roll dice. You’re automatically Untrained in everything, and you gain Certs through character creation and over time.
We divide Certs into three sections. The first four are the ‘Universal Certs’, which is to say the things everyone does; we called them Wild Animal, Physical Instrument, Social Being, and Cosmonaut. You can fall back on these when no other Cert fits (such as rolling Physical Instrument if you just need something lifted), and you also roll them for the various ‘Shock Checks’ after taking damage; we’ll talk about that later.
The second section is Languages. We treat language aptitude as something like a Charisma stat; it's closer to your rhetorical ability with that language than strictly your fluency. Most characters will speak a number of languages, and you can learn quite a lot of them over the course of a game. Even with a universal translator, learning languages is useful; knowing the language an alien is speaking actually makes the translator work better.
Finally, the departmental Certs cover most of the Certs you’ll actually be rolling during regular play. Every Department has 4 Certs which cover all the things that Department might be called on to do, and characters are generally Skilled at all of the ones in their Department, as well as Novice at the really basic Cert of all the other departments. Every Star Patroller is, at least a little, an Observer, Paramedic, Diplomat, Programmer, Artillery Officer, Soldier, Flight Planner, and Damage Controller. Something something that bit in Capital about the division of labour.
Finally, rounding out the system are Electives, freeform Certs divided into Specialities and Hobbies. They both work the same way (lower success targets by 1 if any of them apply to a check), but Specialities are typically jobs and Hobbies are… well, hobbies.
Specialities let you get really specific about what your character is good at. They’re mastery of particular tools and narrow fields of expertise, letting you really be the best with multitools, be a crack shot with the ACER pistol, or really letting you get into the mindset of a 4N-2F tokamak fusion reactor. Hobbies let you define your character’s interests; maybe you paint, play piano, repair antique electric cars. Somehow, those hobbies always seem to come in clutch when you would least expect it!
Finally, advancement is structured so that you’re always improving your core departmental Certs at a fixed rate, freeing you up to explore other Certs and Electives at your leisure, so don’t worry about ‘wasting’ points on characterful choices; you can have both.
That’s it for what actually makes a character, but you aren’t done there. You have to make a program and the rocket that goes with it!
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