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#amputee representation
cy-cyborg · 8 months
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Tips for writing amputees: We don't wear our prosthetics 24/7
Amputees don't wear their prosthetics 24/7. Most of us don't even wear them any longer than we have to lol.
I only really wear mine when I leave the house. I know other's who wear theirs around the house still, but they take them off when they're relaxing, going to bed, showering etc. Most prosthetics aren't water proof so you don't want to take them into the bathroom at all when water is going if it can be avoided.
They're like shoes (yes even arm prosthetics) - they're good, they can be comfy if you get good ones, that doesn't mean I want to sleep in them.
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I actually tried that once as a kid because people kept asking my why at school, so I did it so I could give them an answer. They kept getting stuck on the blankets whenever I moved and my stumps swelled up so much during the night that the prosthetic got stuck on in the morning (presumably because prosthetics trap heat, so that plus the blankets meant I got hot, which triggered the swelling) . I had to sit with my legs raised in the air for an hour so it would go down and I could take them off. -100/10 do not recommend. I did get the day off school though so that was good at least.
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not-wholly-unheroic · 2 years
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Captain Hook and Improving Disability Representation in Modern Media
Ask anyone on the street to name a canonically disabled character, and there are a few who immediately come to mind—Daredevil, Professor X, Bucky Barnes, Geordi La Forge, and both Anakin & Luke Skywalker just to name a few. Hook should also make that list but ironically, even though his very NAME suggests his disability, it’s easy to forget that he is, in fact, an amputee.
In part, I think this is because historically, it has been intentionally glossed over in many film and TV versions. He is almost never shown without the iron claw attached at the end of his arm, and even the subject isn’t spoken about much in film. For example, in Spielberg’s 1991 film, Hook, and in Fox’s Peter Pan and the Pirates (1990-1991) we see a few shots of Hook sleeping in his bed and yet still wearing his prosthetic. Likewise, no matter how many times Disney’s (1953) Hook gets his clothes shredded by the crocodile, we never see his injured arm fully laid bare. (In fact, in the few shots where his left shirt sleeve has been torn off, the hook seems to be almost physically unable to be separated from his body. The skin simply stops near the wrist and then we have the iron base of the claw with no sort of harness to actually keep it in place.) Even when Peter begins to tell the story of how he cut off Hook’s hand to the mermaids, he barely gets a few words in before the audience’s attention is purposefully redirected to the captain himself in all of his glorious villainy so we don’t get to thinking too much about the fact that the entire reason he has that hook to begin with is because our hero seriously injured him. We aren’t meant to think of Hook as much beyond the stereotypical “scary amputee villain” character because if we examine him too closely, we’ll start to humanize him and risk asking questions that the filmmakers aren’t prepared to answer. (How did the hand loss occur? Was it a fair fight? Who started it? How much should we sympathize with Hook? How much should we trust Peter?)
More recent visual media has, however, made some improvements in this area. In particular, I’d like to take a closer look at two very different (but equally important) portrayals of Hook that have occurred in the last few decades—Jason Isaacs’ Hook (from P.J. Hogan’s 2003 Peter Pan) and Disney’s more recent spin on the captain in Jake and the Neverland Pirates (2011-2016).
Isaacs’ Hook—arguably the most Barrie-like incarnation we’ve seen on film—is introduced to us in a way unlike any other. He’s not standing proud out on the deck barking orders at his crew or strolling through the forest in search of Pan’s hideout (though we certainly see those moments later). Instead, our first glimpse of the captain shows us who he is underneath all the silk and ceremony—a troubled man pained both mentally and physically by the loss of his hand.
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Looking disheveled, he wakes from a dream about Pan and slowly raises the injured arm for the audience to see. It isn’t the nice, smooth stump one would expect to see if a surgeon had performed the operation. Instead, it looks as though the hand had been crudely cut away. The skin is uneven and scarred. And while we aren’t meant to pity Hook here—the man can clearly take care of himself—we are supposed to see his humanity and recognize that he has experienced trauma. Suddenly, he isn’t just a villain anymore—he’s a person who not only experienced immense physical pain when he lost his hand but continues to experience discomfort daily when he dons the leather harness that must be wrenched tightly into place to keep the claw secure during battle.
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It’s a brief scene overall, lasting only a few minutes, but it adds a lot to his character and the story as a whole. His disability isn’t the main focus but it is openly and respectfully acknowledged. This version of Hook—intended for older children and adults—shows us the darker, more complicated parts of the Captain in a way that hits unsettlingly close to home. Suddenly, his intense responses to the crocodile (and ticking) seem less comical and more akin to the PTSD response one might expect from a soldier who lost a limb in wartime from an explosion hearing fireworks go off.
Another more recent take on Hook that does a good job of normalizing his status as an amputee character is Disney’s Jake and the Neverland Pirates series. While many adult Hook fans have complained about the series making the character too silly, I believe that for the intended audience (pre-school kids), it actually does a great job of showing that disability isn’t something to be feared or made fun of. Taking their target audience into consideration, Disney did a lot in the Jake series to tone down Hook’s scarier elements both in terms of his personality (more of a bully with self-esteem issues than a truly dangerous villain) and his physical appearance (He is visibly less angular with more rounded edges to everything from his facial structure to the claw itself). In an interview, Corey Burton even explained how he vocally changes up a few things between his “traditional” Disney Hook sound and the voice he uses for Hook in the show. He also mentions in one interview that some people were concerned that “a guy with a hook for a hand might be too scary” for little ones, but the series makes it seem so natural that it really doesn’t feel like a big deal. While in the original film, we only see Hook changing out the claw once (for a fancier golden hook), in the Jake series, it happens so frequently that there is literally an entire episode (“Captain Hook’s Hooks”) that is focused on all the different attachments he has and includes a fun song about them.
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Although some of the “hooks” are rather outlandishly imaginative and altogether improbable if not impossible in real life, there are many that DO mimic actual modern prosthetic attachments (a hammer, for instance, or attachments that allow for recreational activities like sports or fishing). In fact, the captain’s set of hooks are made out to be so interesting and fun that Disney Jr. actually had an online game called, “Ready, Set, Hook,” where the player had to help Hook and Smee choose the right prosthetic attachment to complete a set of challenges. What’s more, they even released a set of toy “hooks” for children so they could pretend to be the one-handed captain himself!
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Jake’s version of Hook may not be the intimidating character we have come to expect, but he’s a likable guy with a cool set of hooks who bridges the gap in explaining physical disability and prostheses to young children. In the show, Hook doesn’t feel “other” for missing a hand; rather, switching out prosthetic attachments are so much a part of who he is that nobody thinks twice about it.
Overall, Hook has come a long way in terms of disability representation on-screen, and I hope we continue to see more of it in future productions.
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hollywoodoutbreak · 3 months
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As a young woman who is both deaf and an amputee, Alaqua Cox would seem to be an unlikely choice to star in a Marvel Cinematic Universe series. But she made a huge impression playing the role of Maya Lopez -- a.k.a. Echo -- on Hawkeye, and she was given a spinoff series, Echo. And her co-star on the show, Vincent D'Onofrio, said she's one of the most incredible actors he's ever worked with.
Echo is currently streaming on Disney+.
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spooksicl-e · 4 months
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new year, old john watson doodles^^
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warpolomewdarkmatter · 6 months
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cumbersome and heavy body
#warp darkmatter#buzz lightyear of star command#hi everyone can we talk about warp ive been dying to talk about warp#like... thinking about how hes canonically disabled. he is missing a hand!!! that is so important to me and i think about it a lot#yes hes all that primadonna girl bubblegum bitch electra heart etc . but also he is an amputee! and that makes him so interesting to me..#i love to think about how a guy like warp deals with the missing of a hand both in the lost-it-during-tab and lost-it-in-the-past scenarios#like how much time it took him to adjust or how he went through physiotherapy with gritted teeth. THINK ABOUT IT!#he loves to put up fronts and be that suave arrogant kinda guy but also has chronic pain and takes off his stupid hand first chance he gets#so its interesting to consider eg how much itd take him to admit that his bitchin hand is also stupid and heavy and he gets tired...#not to romanticise disability btw it just gives him delicious dimension and . you know!!!!#i wish it was explored more in the fandom lol i know it gets swept under the rug bc of scifi perfect bionic cyborg limbs fantasy#but i want more content of warp sans his hand... just doing mundane shit... living his life... representation..!#and not like 'warp lives and sleeps with his prostetic and it feels natural to him ^_^' dont erase his disability!!!!!!!#drawpost#origpost#also his suit is fucked in this art LOL my pipeline for this piece was horrid. dont ask me about my layers im deeply ashamed.
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vanessafangirl13 · 10 months
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I just finished watching Nimona on Netflix and it is amazing, and I love the world building, characters and the metal music in the end credits
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But what I love most is LGBT and amputee representation
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It felt EXCITING 😃 😄 ❤️
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Of course, I did read the book a couple of weeks beforehand and it turned out just as amazing just like the book, amazingly is the prejudice and propaganda that our world still faces today
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I give it a 1000/1000 ❤❤❤ for animation fans and fans who want stylized animation, I highly recommend it
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colliewolfdraws · 1 year
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See this started as me laughing about mullets then going Tord kinda has like a reverse mullet. OH SH
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'Nimona'- Stevenson, N. D.
Disability Rep: Amputee, Prosthetic Arm
Genre: Science Fantasy
Age: Young Adult
Setting: Fictional: Fantasy Kingdom
Additional Rep: Genderfluid/Queer MC, Gay
For more information on summaries, content warnings and additional tropes, see here:
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lightphieric · 1 year
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Just read a great writing for disability post about how prosthetic arms are pretty universally bad and not worth it and only useful for making abled people feel comfortable, and how a fictional amputee with an advanced robot arm is actually… not good amputee representation at all. And like, I’m not gonna condemn Uchikoshi here, his disability representation is always clumsy but he really, really tries, both in ZE and AITSF. Besides, what are we gonna do, make him go back and fix it?
I’m more or less just realizing that I have never ever ever seen or read a fan work that depicts Light with one arm and that just seems like a huge missed opportunity! Like, how about art of him hanging out without his prosthetic, or an AU where he just never had one to begin with? How would both Hongou and Akane have to adapt these games that revolve around left-handedness when one of the people they needed for them just didn’t have a left hand?
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acepalindrome · 7 months
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I’ve thus far been really pleased with how OFMD handles disability, but I’m still just a little anxious about how Izzy’s amputation is gonna be handled. Like I trust DJenkins to treat this whole thing with kindness and compassion, but I’m just still a little nervous! Just 8 more hours until I can go home and watch!
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cy-cyborg · 9 months
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Tips for Writing and Drawing Amputees: Bandaged Stumps
When writing and drawing amputee characters, unless your character only just lost their limb, they don't need to wear a bandage over their stumps.
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to be clear, eda's depiction in the show was fine, since she'd only just lost her arm and went (presumably) without any medical attention, but because the show didn't have much time to show her afterwards, I've noticed a tendency of the fandom to draw her wearing the bandage permanently, so that's why I'm picking on her for my example lol.
It's a bit of a trope at this point, and I think it comes from one of a few different places:
Amputees do wear bandages on their stumps, but usually only for the first 6-12 weeks post-amputation, sometimes longer if the amputation was a result of a burn. It's possible people saw this though and assumed it was permanent.
Most amputees wear a sock made of either cotton or silicone under their prosthetics to provide them with some extra padding. These socks, called liners, often stick out from the top of the prosthetic socket and could possibly be mistaken for a bandage from a distance.
Some amputees will wear compression garments for a few months to a few years after their amputations which could also be mistaken for a bandage from a distance. These garments are designed to stop swelling and reduce phantom pain, but they aren't bandages.
Stumps get cold easier because their circulation typically isn't as good as the rest of the body, so some amputees will wear socks over them even if they aren't wearing a prosthetic to keep warm, which again could be mistaken for a bandage from a distance.
This one is funny, but in my experience unfortunately, it's the most common: people think the end of an amputee's stump is just a perpetual open wound that never heals. Meaning to avoid "gore" it needs to be covered. I've met fully grown adults who believed this until I showed up to work/uni without my prosthetics or socks on.
People are uncomfortable with seeing an uncovered stump and so put bandages over it to avoid confronting their biases.
Some combination of these points.
But yeah, unless your amputee has only just lost their limb in the last few weeks, they don't need a bandage.
The ironic thing too, is that for most amputees, bandaging a stump is nearly impossible. I've been in and out of hospital since I was 1 year old and only ever met 3 nurses and no doctors/surgeons who could successfully bandage my stump in a way that the bandage would even stay on. This is because stumps are usually tapered in shape (meaning they are wider at the top, closer to the body, and thinner at the bottom), so gravity will pull the bandage off 9 times out of 10.
On a final note: it's ok to show your amputee's stump, it's not gore, there's no blood, it just looks like a regular limb that just stops early. In fact, if you are writing/creating anything for kids or that is likely to be seen by kids, I encourage you to show your amputee's stumps at least once. I used to work on a disability awareness program for kids, and I lost count of the amount of times kids were terrified of me, because they all expected my leg to be bloody and gory. For a lot of kids, I was their first real-life exposure to an amputee, meaning they'd never even heard of people like me, or they had seen an amputee on TV, but because the show went out of its way to avoid showing the person's stump, they assumed it must have been because there was "something scary at the end" that they weren't supposed to see (kids are surprisingly perceptive, they will pick up on stuff like that without you realising). And scared kids aren't good at articulating why they're scared, and would often say really mean or hurtful things to me. I knew not to take it personally and learned how to handle those situations, but not everyone is used to dealing with kids. For a new amputee (or anyone who's less confident in their disability), the kinds of things those kids would say could be absolutely confidence destroying. I never blame the kids, it's not their fault, but the whole situation could have been avoided if they had seen people like us before they had the chance to hear the wrong info. Good representation like this can be the difference between a kid crying, making throw-up sounds and calling an amputee "disgusting monsters" (all things I've had kids do/say) and them just being like "oh ok, cool."
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bluebelleisabelle · 1 year
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First seeing g3 Frankie’s animated design for the show, I immediately fell in love with the queer and disabled representation that they’re providing for the screen. But I will say that I was a little bit thrown off by the lack of a realistic prosthetic leg ddjdj. Usually, prosthetics have a socket for the residual limb, but Frankie’s leg is lacking that. I cut it some slack though, cause it’s a cartoon, and I’m not really picky, but...
I have learned, as of around a week ago, that osseointegration amputations/prosthetics are a thing?? It looks just like Frankie’s amputation?? Hello?? This is baffling me way more than it should be
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hollywoodbabylondean · 3 months
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have i mentioned you should read godkiller by hannah kaner? because you should read godkiller by hannah kaner.
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hi-imgrapes · 1 year
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Can we get a round of applause for Justina Ireland?
In her book Deathless Divide, she not only tackled the ignorance and immorality of racial discrimination in her alternate history/fiction, but gave the reader a masc bisexual amputee black woman protag AND a femme aroace black woman protag who suffers from anxiety and panic attacks. She also sprinkled mentions of other queer characters in her story as well, and most of the cast is bipoc. SHE RAISED THE STANDARDS FOR REPRESENTATION FOR EVERYONE. ROUND OF FUCKING APPLAUSE.
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jacuzziwaters · 2 months
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Just picked up Run On Your New Legs after swearing to never pick up another sports series ever again after HQ. I hope I don't have another deep emotional connection to these characters and the challenges they face with their disabilities.
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aureliacetinn · 10 months
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#Pathfinder2e improvement towards disability inclusion has been great the best a big company has done 
And it’s interesting to look at pathfinder 1e in comparison.
And great showing of the difference is the fetishy (imo) like brawler archetype that was removed in 2e there are still very small issue I’m finding with a specific archetypes’ portrayal of a specific prosthesis and its trope (more on that later) . I feel changes like this matter a lot as fetishisation of prosthetics/amputee is rampant in ttrpgs (see dnd ebberon, cyberpunk & shadowrun) but even with what I’m talking about paizo have still made amazing strides to include us and I’m not taking that away. Just want to talk about a complex thing we all easily can fall into
So I want to start the talk about the brawler archetype Constructed pugilist
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It was built for the laying waste as a way for mutants to survive very cyberpunk mad max like, which explains it.
Its initial sentence structure can easily be read as a positive like “whose mutations make using standard weapons or other gear difficult” but then the problem starts.
“Attach mechanical prostheses to their existing limbs.”- this here makes it a problem to me in this context alone this can be good as it is written in 2e “some characters might want to make use of a magical prosthesis but not actually be missing the associated body part.  In this case, a variant of the prosthesis is available that fits over the existing body part instead and uses the same statistics.”, similar idea but phrased in a way with inclusivity in mind. But how 1e phrases it. This is when then cybernetics problematic debate occurs, the fetishizing of able bodied people who have working limbs but graft more cuz they can cuz “its cool” well the big issue with that is that tends to be the only way prosthetics get to exist, as aesthetics, pathfinder 1e doesn’t have prosthetics limbs as just something someone may have without it been some super power or for a “mutant” it’s not inclusive and this is what creates the ableism in the community.
So let’s pick some of this apart:
Removing or reattaching the constructed limb takes 10 minutes. - really now? 10 minutes in game time so my problem with this though it does take a bit of time to put your prosthesis on in a game like pathfinder you are enforcing that it stay on 24/7 which is unrealistic but no player going to want to remove this and I remind that this is designed for non-amputees so this just agitates more and brings on negatives and blocks gm can use on players
“She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature”.-this is actually good and rare form a game of this time I just want to give a positive here.
Grapnel Arm:  oh, yay some played bionic commando and ever cybernetic fake arm-this is annoying also this is such a trope as usual more and more preventing a prosthesis form getting to be a part of you not a weapon
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Vicious Blades: bladed prosthesis did you know when the movie Kingsman the director tried to find a amputee actor to paly the assassin but were turned down due to them wanting to purpurate the stereotype of their limbs been weapons and that been all its their for, yeh so no
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Vicious Spikes: I mean this is just impractical this will hurt you and where would you attach it how do u use this is if its above the knee trans humoral stab your balls or crouth off, this is just agitating me also.
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To add to this, I just to post an image from a study FROM VILLAINS TO HEROES: A CONTENT ANALYSIS ON THE MEDIA PORTRAYAL OF PEOPLE WITH LIMB LOSS findings to help you understand why I want more work to be doe and why I see pugilist as a bad rep.
I��d like to say that a prostheses been a weapon is impossible hated least not 100% a bad thing the bad thing is as stated before this is an attached limb is very particular in its phrasing that this is a cybernetics style this is cool for coolness  over mainly function, the gun arm is a bad trope that needs to be altered, prosthesis ae parts of a person not a tool and to see the only disability item in pathfinder 1e be this that has potential but is only thinking of it for non-disabled people who  want samus cannon arm. Is the very typical even to this day.
Yes I am aware there’s utility and once again this would be better if it was just worded and thought for amputee players in mind like they later did in pathfinder 2e
And once again I want to remind that there are better ways this is done; having attaching limbs when you do not need them.
Just makes me sad this is an archetype that locks u out of others and traps u on a path so if u are amputee playing pathfinder 1e this is your only option unless your gm is understanding and even then the way this is written sets the rules that prosthesis are weapons and nothing else, this matters people.
Now onto pathfinder 2e
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Overall, they have done amazing I hear they actually worked with sensitivity writers, and it shows in places, look at the official items as a wheelchair user I am very pleased by this, and the even have a prosthesis ruling which is great
But,
Besides not making a sight cane for visually impaired that’s  not a weapon because that t is a  issues for certain V.I/blind community members who do not wish for that stereotype to continue (which u can get the non weapon sight long cane on my ko-fi free) though they did make assistance animals to cover that end.
but
Like the cane there is a issue I have found that has gone under the radar and does fall into a big trope that permeates ttrpg scene
in pathfinder 2e its just one grafting archetype.
Now I get why it’s there and some of them are inclusive like the iron lung to a degree…. They aren’t negatives at least.. minus 1
 just one options but the THE ACCURSED CLAY FIST it doesn’t add mechanical negatives directly but, curses are afflictions in pathfinder seen as bad and my issue with this is I feel its falls into the losing humanity trope which is often with prosthesis.
now it is just 1, all the rest are overall good pathfinder 2e has prosthesis option when u don’t have to lose a limb u add it on top of yours for mainly able-bodied people or more complex issues with hands and its really good idea and fixes all the issues the constructed pugilist has!
 but so easily I feel this one archetype falling into fetishizing again and it bugs me I do think that if you have made a section that focus on prosthetics and give a really good explanation on how to use them but then,
you create grafting archetype  which is  similar to constructed pugilist of pathfinder 1e which is annoying you can be whatever you want in a ttrpg but if you are going to make as much an effort as making inclusive items for your game why then suddenly create a grafting thing that I feel feeds into fetishization and to me slightly undoes it a little because its sneakily in there and then to have one where you curse others with your golem hand that has replace your hand it’s really cool don’t get me wrong but this could easily be a spell or the wording be it a coating over arm you can remove but instead like all of golem grafting like Constructed pugilist 1e it’s a permeant change to be cool and that’s just a shame, now this does not remove from the amazing work paizo did they obviously hire sensitivity writers and groups and it shows I just see the disconnect that always occurs in ttrpgs where you add in different Colum and its put in disconnected from the sections that were worked on
I do not know this for sue but I know many places have loads of people working on a book and tend to direct sensitivity writers to sections. Is this really a big mark on stain on paizo.
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Nope of course not its small when you see where they have improved and though this comes across judging or reprimanding I more just want to bring attention to how we still see prothesis character I as most artist are very guilty of such fetishizing and no that doesn’t mean we can create cool things like the golem graft but phrasing and intent are important and understanding tropes is too we don’t have to avoid them I have offered the alternative easily we just need to check more I want to prefix I’m and physically disabled have chronic illness finer motor cognitive issues and neurodivergent but I am not amputee I’m coming from a place of studying and my perspective so do not accept all as fact we can all get these things wrong.
I just want us to think of tropes and ways we can include things for are amputee brethren.
Like cane we please learn that most amputees do not keep their prosthesis on 24/7 and hook hands are just a hook there many diverse types please!
Rant over thank you happy disability pride.
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