I'm dealing with vaccination aftermath, which is much worse this time than any of the others that I can remember, so I figured I'd use Werewolf for some catharsis and relating, as I'm wont to do, and something to distract myself with. Also I guess I should finally learn how to use Tumblr.
The body aches along with what I'd normally describe as the sensation of brain zaps, but in my entire body, the aching joints, the lung aches, the crackles of nerves, the ceaseless headache, gnawing fatigue, the oversensitivity to touch where even light contact feels like foil on teeth. I'm used to most of this because of my chronic health issues, but it's all turned up in intensity beyond my usual threshold right now.
It's not as intense as the Bite, but It reminds me of it all the same.
It reminds me of when I was writing up a character I played too-briefly. They were the first Bitten character I'd played, and it was partly to challenge my initial frostiness to the concept of the Bite and the Bitten.
I don't exactly remember why I started off with a low approval rating for it, it might have just been "a new thing? a CHANGE to my perfectly ordered schema??? [Weaver intensifies]" or a feeling like things were just being tossed in arbitrarily. There were a number of changes to the status quo in White Wolf's Mind's Eye Theater Werewolf: The Apocalypse, and I had a kneejerk wariness to all of that. (The book is so massive (759 pages cover to cover!) that the physical copy that I lent to my ST use for the LARP tore itself from its spine under its own weight, even while being carried around in a laptop bag thing to better support it, in the first week or two of use.)
But after some adjustment time and getting to play the system, it ended up being my favorite edition of Werewolf. Aside of a few things here and there (like the spirits), it felt like a much improved system, the in-world social changes and new factional arrangement I hadn't entirely agreed with the decisions of, but I found it stimulating to explore anyway (when are things ever neatly, perfectly decided, anyway? World of Darkness isn't exactly about playing in an already-ideal world) and I like how it breathed fresh life and bonds and conflicts into the political tapestry of the Garou Nation.
I especially like how the Bitten gave me a new avenue of Otherness to identify with and explore in the setting. Being Othered even within Othered communities is something I relate to, and I enjoy digging into that within the framework of the game.
I did so with Aidan Abbett, Dead Drop.
Glyphname for Dead Drop, Homid (Bitten) Ragabash Glass Walker, in road paint. (It's in yellow because Dead Drop is a loading zone only, they have places to be.) Composed of 'Hidden/Conceal', 'New Moon/Trickery', 'Help', and the 'Creator' emphatics that are often used to denote a personal name. Hidden help and the discreet exchange of it. Dead Drop is the name they earned from their Fostern challenge, and this glyphname also works for their word-play Cliath name, which also serves as their general human-world name, Aidan Abbett.
Image background and manipulated elements are from a photo by Possessed Photography and used in accordance with this license.
The exploration of the trauma of the Bite relating to my own personal experiences with health and breakdown, while still having that sort of "traditional" Homid-born Garou experience of being transformed from a relative fragile creature into something wildly resilient, and that juxtaposition of being taken apart and broken over the course of a month to emerge as something nigh indestructible yet also left viscerally damaged and off-putting to the "real Garou"... all of that gave me an appreciation of the additional story tools that the Bitten afforded to Werewolf.
Dead Drop was a lot of fun and had a lot of onion layers that I didn't have the time to really cut into too deeply with them because the game came to an end, with staff desperately needing a break, so this character will definitely have a reprise at some point.
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Finished my werewolf sketch-dump on Halloween, just getting around to posting. Point was to loosen up a bit and also push the body horror aspect. Kinda got a little addicted to the fur though. Didn't quite reach what I was aiming for so I may revisit this.
Shout out to @nataliehall, I did draw inspiration from your work. Just to say this is a sketch dump, I'm trying to push my limits in terms of design.
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Since the illustration of my TES oc, Vakna featuring Hircine popped off, I decided to finally design her werewolf form. She's already 6'5" as a human, so you know her Beast Mode version is gigantic lol
Still, I wanted to find a balance between "intimidating monster" and "can actually be kind of huggable when not snarling and rampaging", hence the inclusion of the spots on her nose and her pink toe beans
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