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#it's an imperfect tool basically
theambitiouswoman · 11 months
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How to Stop Procrastinating by Managing Your Emotions
Procrastination happens when we delay doing things, and it's often connected to our emotions. Feelings like being afraid to fail, feeling worried or stressed, getting bored, or lacking motivation can all contribute to procrastination. To stop procrastinating and get more things done, it's important to learn how to handle our emotions better.
Boredom:
Break the task into smaller, more engaging sub-tasks.
Find ways to make the task more interesting or challenging.
Set a timer and work on the task for a specific amount of time, followed by a short break doing something enjoyable.
Feeling Overwhelmed:
Prioritize tasks and focus on one thing at a time.
Break the task into smaller, more manageable steps.
Delegate some parts of the task if possible or seek help from others.
Use tools like to-do lists or task management apps to stay organized.
Anxiety:
Practice deep breathing or mindfulness techniques to calm yourself.
Challenge negative thoughts and replace them with more positive and realistic ones.
Start with the easier or less intimidating aspects of the task to build momentum.
Set realistic expectations and remind yourself that it's okay to make mistakes.
Self-Doubt:
Focus on past accomplishments and successes to boost your confidence.
Seek support or feedback from others to gain reassurance.
Remind yourself of your skills and capabilities to tackle the task.
Use positive affirmations to counteract negative self-talk.
Perfectionism:
Embrace the concept of "good enough" rather than seeking perfection.
Set realistic and achievable goals for each task.
Recognize that mistakes and imperfections are part of the learning process and growth.
Indecisiveness:
Break decisions into smaller steps and make one small decision at a time.
Set a time limit for making decisions to avoid overthinking.
Trust your instincts and make the best decision you can with the information available.
Apathy or Lack of Interest:
Find aspects of the task that align with your values or long-term goals.
Break the task into smaller, more manageable parts and focus on completing one at a time.
Reward yourself for completing the task to make it more appealing.
Stress or Burnout:
Practice stress-reduction techniques such as meditation, exercise, or spending time in nature.
Break tasks into smaller steps to reduce the feeling of overwhelm.
Prioritize self-care and take breaks to avoid burnout.
Feeling Uninspired or Creatively Blocked:
Engage in activities that stimulate creativity, such as brainstorming, mind mapping, or seeking inspiration from others' work.
Start with a simple and basic version of the task to get the creative juices flowing.
Collaborate with others or seek feedback to gain new perspectives.
Fear of Success:
Identify and challenge the negative beliefs or fears that may be holding you back.
Visualize the positive outcomes of completing the task successfully.
Focus on the benefits and personal growth that come with success.
Impatience:
Break long-term goals into smaller milestones to track progress.
Practice mindfulness to stay present and patient throughout the process.
Remind yourself that progress takes time and effort.
Lack of Confidence:
Celebrate your past accomplishments to boost your confidence.
Seek support and encouragement from friends, family, or mentors.
Focus on building specific skills related to the task to increase confidence.
Avoiding Discomfort:
Acknowledge that discomfort is a natural part of growth and improvement.
Break tasks into smaller steps and tackle the more challenging aspects gradually.
Remind yourself of the long-term benefits of facing discomfort.
Overestimating Future Motivation:
Practice discipline and commit to starting tasks even when motivation is low.
Set specific deadlines for tasks to create a sense of urgency.
Establish a routine that includes regular work on the task to build consistency.
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vexwerewolf · 1 month
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I’m suddenly getting swathes of Lancer hate across my feed… Has something happened in the fandom? “Union is ______ how could they paint them as even remotely good. They allow _____, and I hate the devs they are ______. The whole thing is just 40k with communist veneer”.
Like am I taking crazy pills…? I thought that all of the problems were literally like right there on the tin “we are a utopia in progress! We will obtain it by any means possible even if it means being everything we say we are not/fighting against. As the player you decide what is right. How much will you ignore for someone else’s idea of utopia?” Like doesn’t it mean all the tools to actually change are there and that is the HOPE aspect of all of this?
(Sorry if this in incoherent grammar is a weak point and I pulled something in my back simply standing up. Now I am sad and crook backed in spasmodic pain)
This isn't an argument I feel super enthusiastic about stepping into, because it gets the most annoying sort of people in your mentions eager to maliciously misrepresent what you say.
However, yeah, there are some pretty terrible readings of Union floating around. I'd invoke "media literacy" because think that a lot of this comes from people not really holistically engaging with the fictional future history of Lancer, but also from a sort of dogmatic purism that requires future societies to be flawless, else they're irredeemable.
It is important to note that ThirdComm is the direct descendant of two highly imperfect societies. FirstComm was formed as a response to the Three Great Traumas of discovering the Massif Vaults (and thus that they were the inheritors of a fallen world), the wars over the Massif Vaults, and the discovery of the lost colonies, all of which collectively showed humanity how close it had come to total extinction.
FirstComm decided that it had a responsibility to ensure that humanity never risked extinction again. It manifested this by trying to colonize every habitable planet it could find, pumping out ship after ship to seed the cosmos with as much human life as it possibly could. This led to problems when it encountered civilizations like the Karrakin Federation and the Aun, who had been carrying humanity's torch just fine by themselves, thank you very much.
SecComm was an Anthrochauvinist fascist state. The book defines it thusly:
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We can see a lot of Anthrochauvinist historical romanticism in the mech naming schemes of Harrison Armory, SSC and IPS-N - the fact that Harrison Armory names its mechs after great military leaders of pre-Fall Earth history, IPS-N does the same with naval figures, and SSC uses the names of Earth animals. Even the GMS Everest is named for a mountain on Earth. It's very Cradle-centric.
Anthrochauvinism was, to be clear, largely just an excuse for colonialism and hegemony. Atrocities could easily be justified under by stating that whoever they're being committed against were a threat to the Continuance of Humanity - a term that SecComm got to define.
It's also at this point that we have to zoom in from broad sociopolitical points to address one very specific piece of history: the New Prosperity Agreement. This was signed to prevent the outbreak of a Second Union-Karrakin War, and mandated that the Karrakin Houses would maintain privileged levels of autonomy within Union, and that they would be granted colonial rights to the entire Dawnline Shore. This agreement, struck in 3007u, basically defines much of the current political situation today.
ThirdComm was a final and inevitable reaction to the atrocities, abuses and excesses of SecComm. The unspeakable horrors of Hercynia were the spark, but I need to stress how little Hercynia actually mattered in the larger Revolution - at the start of NRfaW, it's explicitly stated that almost nobody in the galaxy even knows where it is, let alone what happened there. The Revolution was a generalized response to SecComm's tyranny, with no single rallying cry.
The Revolution might also have failed entirely, but for a critical error by Harrison Armory: pissing off the Karrakin Trade Baronies. After getting kicked off Cradle, the Anthrochauvinist Party organised a fleet at Ras Shamra to try and retake Cradle. Simultaneously, however, they were attempting to secure protectorate agreements to steal worlds in the Dawnline Shore out from under the KTB. Putting these two together and making five, the KTB assumed that the fleet was pointed at Karrakis, and started the First Interest War.
The First Interest War initially favoured the KTB. They smashed the fleet above Ras Shamra and simultaneously conquered the moon of Creighton in the Dawnline Shore. However, they underestimated just how ruthless Harrison I was - he "retook" Creighton by relativistic bombardment, and then conquered four of the 12 worlds of the Dawnline Shore with mechanised chassis, a technology the KTB had not adopted and had no counter for.
To prevent further loss of life, Union was eventually forced to broker a peace agreement that saw Harrison I handing himself over to Union justice in return for Harrison Armory's continued sovereignty, and the KTB joining Union as a full member state.
So, with that historical context out of the way, let me get to the second part of this absurd essay I'm writing.
Third Committee Union isn't a civilization that arose from whole cloth. It's shaped by five thousand years of Union history, six thousand years of post-Fall history, and six thousand years of pre-Fall history before that. It is, ultimately, an extremely well-thought-out and well-worldbuilt fictional polity, in that all of its imperfections come from traceable root causes in its history.
Why does ThirdComm permit the abuses of the KTB? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with Harrison Armory and make horrific concessions.
Why does ThirdComm permit the expansionism and cryptochauvinism of the Armory? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with the KTB and make horrific concessions.
Nobody in CentComm likes that Harrison Armory are empire-building expansionists. Nobody in CentComm likes that the KTB has a hereditary nobility and enforces blockades against planets that rebel against it. The problem is that ThirdComm is, in historical terms, still relatively new. They've been around five hundred years, and compared to the 1600 years that SecComm was around and the 2800 years FirstComm existed for, that's not very much.
ThirdComm is attempting to decouple itself from the Cradle-first politics of its predecessor, and to amend the many, many atrocities committed in the name of Humanity. It is not easy to do any of these things. SecComm was defined almost entirely by the fact that if it didn't like what you were doing, it would send in the military as a first response. Every time ThirdComm chooses to do the same, its legitimacy erodes, because the mission of ThirdComm is to prove that diverse, vibrant and compassionate human civilization can exist without devolving into war and bloodshed. ThirdComm always tries diplomacy as a first response because if it doesn't, millions of people could die.
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reasonsforhope · 5 months
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Paywall-free version
On the outskirts of Austin, Texas, what began as a fringe experiment has quickly become central to the city’s efforts to reduce homelessness. To Justin Tyler Jr., it is home.
Mr. Tyler, 41, lives in Community First! Village, which aims to be a model of permanent affordable housing for people who are chronically homeless. In the fall of 2022, he joined nearly 400 residents of the village, moving into one of its typical digs: a 200-square-foot, one-room tiny house furnished with a kitchenette, a bed and a recliner.
The village is a self-contained, 51-acre community in a sparsely populated area just outside Austin. Stepping onto its grounds feels like entering another realm.
Eclectic tiny homes are clustered around shared outdoor kitchens, and neat rows of recreational vehicles and manufactured homes line looping cul-de-sacs.
There are chicken coops, two vegetable gardens, a convenience store, art and jewelry studios, a medical clinic and a chapel.
Roads run throughout, but residents mainly get around on foot or on an eight-passenger golf cart that makes regular stops around the property.
Mr. Tyler chose a home with a cobalt-blue door and a small patio in the oldest part of the village, where residents’ cactus and rock gardens created a “funky, hippie vibe” that appealed to him. He arrived in rough shape, struggling with alcoholism, his feet inflamed by gout, with severe back pain from nearly 10 years of sleeping in public parks, in vehicles and on street benches.
At first, he kept to himself. He locked his door and slept. He visited the clinic and started taking medication. After a month or so, he ventured out to meet his neighbors.
“For a while there, I just didn’t want to be seen and known,” he said. “Now I prefer it.”
Between communal meals and movie screenings, Mr. Tyler also works at the village, preparing homes for the dozen or more people who move there each month.
In the next few years, Community First is poised to grow to nearly 2,000 homes across three locations, which would make it by far the nation’s largest project of this kind, big enough to permanently house about half of Austin’s chronically homeless population.
Tiny-home villages for people who have been homeless have existed on a small scale for several decades, but have recently become a popular approach to addressing surging homelessness. Since 2019, the number of these villages across the country has nearly quadrupled, to 124 from 34, with dozens more coming, according to a census by Yetimoni Kpeebi, a researcher at Missouri State University.
Mandy Chapman Semple, a consultant who has helped cities like Houston transform their homelessness systems, said the growth of these villages reflects a need to replace inexpensive housing that was once widely available in the form of mobile home parks and single room occupancy units, and is rapidly being lost. But she said they are a highly imperfect solution.
“I think where we’re challenged is that ‘tiny home’ has taken on a spectrum of definitions,” said Chapman Semple. Many of those definitions fall short of housing standards, often lacking basic amenities like heat and indoor plumbing, which she said limits their ability to meet the needs of the population they intend to serve.
But Community First is pushing the tiny home model to a much larger scale. While most of its homes lack bathrooms and kitchens, its leaders see that as a necessary trade-off to be able to creatively and affordably house the growing number of people living on Austin’s streets. And unlike most other villages, many of which provide temporary emergency shelter in structures that can resemble tool sheds, Community First has been thoughtfully designed with homey spaces where people with some of the highest needs can stay for good. No other tiny home village has attempted to permanently house as many people.
Austin’s homelessness rate has been rapidly worsening, and the city’s response has whipped back and forth... In October [2023], the official estimate put the number of people living without shelter at 5,530, a 125 percent increase from two years earlier. Some of that rise is the result of better outreach, but officials acknowledged that more people have become homeless. City leaders vowed to build more housing, but that effort has been slowed by construction delays and resistance from residents.
Meanwhile, outside the city limits, Community First has been building fast. [Note from below the read more: It's outside city limits because the lack of zoning laws keeps more well-off Austin residents from blocking the project, as they did earlier attempts to build inside the city.] In a mere eight years, this once-modest project has grown into a sprawling community that the city is turning to as a desperately needed source of affordable housing. The village has now drawn hundreds of millions of dollars from public and private sources and given rise to similar initiatives across the country.
This rapid growth has come despite significant challenges. And some question whether a community on the outskirts of town with relaxed housing standards is a suitable way to meet the needs of people coming out of chronic homelessness. The next few years will be a test of whether these issues will be addressed or amplified as the village expands to five times its current size.
-via New York Times, January 8, 2024. Article continues below (at length!)
The community versus Community First
For Alan Graham, the expansion of Community First is just the latest stage in a long-evolving project. In the late 1990s, Mr. Graham, then a real estate developer, attended a Catholic men’s retreat that deepened his faith and inspired him to get more involved with his church. Soon after, he began delivering meals as a church volunteer to people living on Austin’s streets.
In 1998, Mr. Graham, now 67, became a founder of Mobile Loaves and Fishes, a nonprofit that has since amassed a fleet of vehicles that make daily rounds to deliver food and clothing to Austin’s homeless...
Talking to people like Mr. Johnston [a homeless Austin resident who Graham had befriended], Mr. Graham came to feel that housing alone was not enough for people who had been chronically homeless, the official term for those who have been homeless for years or repeatedly and have physical or mental disabilities, including substance-use disorders. About a third of the homeless population fits this description, and they are often estranged from family and other networks.
In 2006, Mr. Graham pitched an idea to Austin’s mayor: Create an R.V. park for people coming out of chronic homelessness. It would have about 150 homes, supportive services and easy access to public transportation. Most importantly, it would help to replace the “profound, catastrophic loss of family” he believed was at the root of the problem with a close-knit and supportive community.
The City Council voted unanimously in 2008 to lease Mr. Graham a 17-acre plot of city-owned land to make his vision a reality. Getting the council members on board, he said, turned out to be the easy part.
When residents near the intended site learned of the plan, they were outraged. They feared the development would reduce their property values and invite crime. One meeting to discuss the plan with the neighborhood grew so heated that Mr. Graham was escorted to his car by the police. Not a single one of the 52 community members in attendance voted in favor of the project.
After plans for the city-owned lot fell apart and other proposed locations faced similar resistance, Mr. Graham gave up on trying to build the development within city limits.
In 2012, he instead acquired a plot of land in a part of Travis County just northeast of Austin. It was far from public transportation and other services, but it had one big advantage: The county’s lack of zoning laws limited the power of neighbors to stop it.
Mr. Graham raised $20 million and began to build. In late 2015, Mr. Johnston left the R.V. park he had been living in and became the second person to move into the new village. It grew rapidly. In just two years, Mr. Graham bought an adjacent property, nearly doubling the village’s size to 51 acres and making room for hundreds more residents.
And then in the fall of 2022, he broke ground on the largest expansion yet: Adding two more sites to the village, expanding it by 127 acres to include nearly 2,000 homes.
“No one ever really did what they first did, and no one’s ever done what they’re about to do,” said Mark Hilbelink, the director of Sunrise Navigation Center, Austin’s largest homeless-services provider. “So there’s a little bit of excitement but also probably a little bit of trepidation about, ‘How do we do this right?’”
What it takes to make a village
Since he moved into Community First eight years ago, Mr. Johnston has found the stability that eluded him for so long. Most mornings, he wakes up early in his R.V., feeds his scruffy adopted terrier, Amos, and walks a few minutes down a quiet road to the village garden, where neat rows of carrots, leeks, beets and arugula await his attention.
Mr. Johnston worked in fast-food restaurants for most of his life, but he learned how to garden at the village. He now works full time cultivating produce for a weekly market that is free to residents.
“Once I got here, I said, This is where I’m going to spend pretty much my entire life now,” Mr. Johnston said.
Everyone at the village pays rent, which averages about $385 a month. The tiny homes that make up two-thirds of the dwellings go for slightly lower, but have no indoor plumbing; their residents use communal bathhouses and kitchens. The rest of the units are R.V.s and manufactured homes with their own bathrooms and kitchens.
Like Mr. Johnston, many residents have jobs in the village, created to offer residents flexible opportunities to earn some income. Last year, they earned a combined $1.5 million working as gardeners, landscapers, custodians, artists, jewelry makers and more, paid out by Mobile Loaves and Fishes.
Ute Dittemer, 66, faced a daily struggle for survival during a decade on the streets before moving into Community First five years ago with her husband. Now she supports herself by painting and molding figures out of clay at the village art house, augmented by her husband’s $800 monthly retirement income. A few years ago, a clay chess set she made sold for $10,000 at an auction. She used the money to buy her first car.
“I’m glad that we are not in a low-income-housing apartment complex,” she said. “We’ve got all this green out here, air to breathe.”
A small number of residents have jobs off-site, and a city bus makes hourly stops at the village 13 times a day to help people commute into town.
But about four out of five residents live on government benefits like disability or Social Security. Their incomes average $900 a month, making even tiny homes impossible to afford without help, Mr. Graham said.
“Essentially 100 percent of the people that move into this village will have to be subsidized for the rest of their lives,” he said.
For about $25,000 a year, Mr. Graham’s organization subsidizes one person’s housing at the village. (Services like primary health care and addiction counseling are provided by other organizations.) So far, that has been paid for entirely by private donations and in small part from collecting rent.
This would not be possible, Mr. Graham said, without a highly successful fund-raising operation that taps big Austin philanthropists. To build the next two expansions, Mr. Graham set a $225 million fund-raising goal, about $150 million of which has already been obtained from the Michael and Susan Dell Foundation, the founder of the Patrón Spirits Company, Hill Country Bible Church and others.
Support goes beyond monetary donations. A large land grant came from the philanthropic arm of Tito’s Handmade Vodka, and Alamo Drafthouse, an Austin-based cinema chain, donated an outdoor amphitheater for movie screenings. Top architectural firms competed for the chance to design energy-efficient tiny homes free of charge. And every week, hundreds of volunteers come to help with landscaping and gardening or to serve free meals.
Around 55 residents, including 15 children, live in the village as “missionals” — unpaid neighbors generally motivated by their Christian faith to be part of the community.
All missionals undergo a monthslong “discernment process” before they can move in. They pay to live in R.V.s and manufactured homes distinguished by an “M” in the front window. Their presence in the community is meant to guard against the pitfalls of concentrated poverty and trauma.
“Missionals are our guardian angels,” said Blair Racine, a 69-year-old resident with a white beard that hangs to his chest. “They’re people we can always call. They’re always there for us.”
After moving into the village in 2018, Mr. Racine spent two years isolated in his R.V. because of a painful eye condition. But after an effective treatment, he became so social that he was nicknamed the Mayor. Missional residents drive him to get his medication once a week, he said. To their children he is Uncle Blair.
Though the village is open to people of any religious background, it is run by Christians, and public spaces are adorned with paintings of Jesus on the cross and other biblical scenes. The application to live in the community outlines a set of “core values” that refer to God and the Bible. But Mr. Graham said there is no proselytizing and people do not have to be sober or seek treatment to live there.
Mr. Graham lives in a 399-square-foot manufactured home in the middle of the village with his wife, Tricia Graham, who works as the community’s “head of neighbor care.” He said they do not have any illusions about solving the underlying mental-health and substance-use problems many residents live with, and that is not their goal.
“This is absolutely not nirvana,” Mr. Graham said. “And we want people to understand the beauty and the complexity of what we do. I wouldn’t want to be anywhere else on the face of the planet than right here in the middle of this, but you’re not fixing these things.” ...
From an experiment to a model
Community First has already inspired spinoffs, with some tweaks. In 2018, Nate Schlueter, who previously worked with the village’s jobs program, opened Eden Village in his hometown, Springfield, Mo. Unlike in Community First, every home in Eden Village is identical and has its own bathroom and kitchen. Mr. Schlueter’s model has spread to 12 different cities with every village limited to 50 homes or fewer.
“Not every city is Austin, Texas,” Mr. Schlueter said. “We don’t want to build a large-scale village. And if the root cause of homelessness is a loss of family, and community is something that can duplicate that safety net to some extent, to have smaller villages to me seemed like a stronger community safety net. Everybody would know each other.”
The rapid growth of Community First has challenged that ideal. In recent years, some of the original missional residents and staff members have left, finding it harder to support the number of people moving into the village. Steven Hebbard, who lived and worked at the village since its inception, left in 2019 when he said it shifted from a “tiny-town dynamic” where he knew everyone’s name to something that felt more like a city, straining the supportive culture that helped people succeed.
Mobile Loaves and Fishes said more staff members had recently been hired to help new residents adjust, but Mr. Graham noted that there was a limit to what any housing provider could do without violating people’s privacy and autonomy.
Despite these concerns, the organization, which had been run entirely on private money, has recently drawn public support. In January 2023, Travis County gave Mobile Loaves and Fishes $35 million in American Rescue Plan Act funds to build 640 units as part of its expansion.
Then four months later came a significant surprise: The U.S. Department of Housing and Urban Development approved the use of federal housing vouchers, which subsidize part or all of a low-income resident’s rent, for the village’s tiny homes. This will make running the village much more financially sustainable, Mr. Graham said, and may make it a more replicable blueprint for other places.
“That’s a big deal for us, and it’s a big deal on a national basis,” Mr. Graham said. “It’s a recognition that this model, managed the way that this model is, has a role in the system.”
Usually, the government considers homes without indoor plumbing to be substandard, but, in this case, it made an exception by applying the housing standards it uses for single-room-occupancy units. The village still did not meet the required ratio of bathrooms per person, but at the request of Travis County and the City of Austin’s housing officials, who cited Austin’s “severe lack of affordable housing” that made it impossible for some homeless people with vouchers to find anywhere else to live, HUD waived its usual requirements.
In the waiver, a HUD staffer wrote that Mr. Graham told HUD officials over the phone that the proportion of in-unit bathrooms “has not been an issue.” But in conversations with The Times, other homeless-service providers in Austin and some village residents said the lack of in-unit bathrooms is one of the biggest problems people have with living there. It also makes the villages less accessible to people with certain disabilities and health issues that are relatively common among the chronically homeless....
Mr. Graham said that with a doctor’s note, people could secure an R.V. or manufactured home at the village, although those are in short supply and have a long waiting list. He said the village’s use of tiny homes allowed them to build at a fraction of the usual cost when few other options existed, and helps ensure residents aren’t isolated in their units, reinforcing the village’s communal ethos.
“If somebody wants to live in a tiny home they ought to have the choice,” Mr. Graham said, “and if they are poor we ought to respect their civil right to live in that place and be subsidized to live there.” But he conceded that for some people, “this might not be the model.”
“Nobody can be everything for everyone,” he said.
By the spring of 2025, Mr. Graham hopes to begin moving people into the next phase of the village, across the street from the current property. The darker visions some once predicted of an impoverished community on the outskirts of town overtaken by drugs and violence have not come to pass. Instead, the village has permanently housed hundreds of people and earned the approval and financial backing of the city, the county and the federal government. But for the model to truly meet the scale of the challenge in Austin and beyond, Chapman Semple said, the compromises that led to Community First in its current incarnation will have to be reckoned with.
“We can build smaller villages that can be fully integrated into the community, that can have access to amenities within the community that we all need to live, including jobs and groceries,” Chapman Semple said. “If it’s a wonderful model then we should be embracing and fighting for its inclusion within our community.”
-via New York Times, January 8, 2024
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fairyofshampgyu · 2 years
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Corrupt File !
genre: smut, college au
pairing: programmer! beomgyu x gn reader (afab when it comes to smut)
warnings: nsfw, sub virgin nerd! beomgyu, dom! reader, corruption kink, mentions of p0rn, handjob, riding
word count: 1.8k
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Choi Beomgyu. Goodie two shoes in your comp sci class who was the teacher’s pet and notorious for being an ‘excellent’ and ‘strong’ programmer who can program amazingly well in any language and has great debugging skills. Apparently he learnt how to program at the early age of 7 and made his own pac man after a week. 
He’s also a little pretentious bitch. He thinks he’s better than everyone else in the class and doesn’t bother speaking to anyone, giving others judgemental stares. You’ve seen him a couple times on campus with four other dudes though but none of them were in any of your classes. He comes to every single class early with his cute little outfits, sweater vests and cardigans whilst everyone else is in their hoodies and deranged with little sleep, sits at the front and doesn’t talk to anyone but the teacher. 
You? Well, you’re mediocre at programming. You’re not too bad but you prefer other aspects of computer science and your programming skills have always made you slightly insecure because you weren't the best of the best and you didn’t learn it at some ridiculously young age and program 24/7 all types of games and websites and other stuff. You had to work so hard to actually get to a good level of programming whilst it came so easy to people like Choi Beomgyu. He seems so perfect. It made you want to imperfect him. 
You were late to class today, getting a bit delayed by some cats on the way there. They were really cute cats what can you say! And you loved cats. But being late to class today meant that all seats were occupied except for the front row and the spare seat, unsurprisingly was next to Choi Beomgyu. He doesn’t pay you any attention though, waiting for his computer screen to load and then the teacher begins.
“Alright, today I thought our class was in great need of some partner work and we’ll be doing programming today. With whoever is sitting next to you, I’d like you to develop a program with them. It can be on everything and anything and you have the weekend to create it, using Python.”
Wow. It was just your luck. 
The boy besides you sighs, pushes his cute, round, kinda too big for his face, glasses up and turns his body to face you. 
To be honest, you wouldn’t have minded working with him. Despite being slightly jealous, you did admire his skill but with how hostile he was being and how clearly he resented the idea of working with you, you didn’t think this was going to go too well.
“...We could make like a simple video game or something...” You speak up first.
 “On python? And too basic.” He rolls his eyes and shuts your suggestion off.
You’re slightly agitated with him now and you show it with your tone. “Well what do you think we should do then, huh?”
“I think we should make a music suggestion tool. We could make an algorithm run that recommends music based on what we think the user will like.”
He doesn’t wait for you to agree, opening up python and already starting to write some code.
For the rest of the class, you don’t contribute much, just trying to give him some suggestions to add maybe a function over there or a loop over here, maybe trying to find a reason as to why a syntax or logic error came up. You’re already halfway done and sure it would need more refining but now you know it won’t take up your whole weekend which is good. You watch him carefully as he stays very focused, fluffy dark hair falling into his face and eyes and his circular glasses that had drooped back down to his nose. You look down to his hands. He was very fast at typing and his hands were oddly very pretty.
Upon inspecting his features, you come to the conclusion that he was in fact actually pretty attractive. How had you never noticed before?
“We can carry on working on it at my place right now if you want?” Beomgyu asks, packing up his pink laptop, pink pencil case and pink notebook back into his crossbody bag after the class had finished. You stare at your own laptop that just has a black hard case cover, your pencil case that looks like it’s been through three wars, and your notebook that was really just a bunch of lined paper. Wow, he even had a theme going on. 
“Oh I've actually got another class after this that won’t be done until about two hours but I can come after that. Just send me your address.” So you exchange phone numbers and go off your separate ways. 
Apparently you were the only one who wasn’t informed that your class was actually cancelled today, your professor going on strike or something like that. Sighing, you check your phone to see that beomgyu had sent you his address and it’s not that far from the campus. You could go there early then.
knock, knock, knock. He was taking weirdly long to open his door and you could hear some rustling and bustling until he finally did open his door.
“Oh. You’re here early.”
“Yeah turns out my class was actually cancelled.”
His room was exactly how you expected it to look; clean and cute and quite perfectly him. The room had a pastel coloured running theme but mostly just pink and white. Fairy lights, strung across the headboard of his bed, a pastel pink record player in the right corner with an assortment of vinyls underneath, ones you recognised and liked and some you didn't recognise, an acoustic guitar to the left on a stand near his shelf and there was a worn out teddy bear occupying his bed. 
He sits on his bed and you follow...and then you both just sit there doing absolutely nothing for a few seconds in awkward silence.
“Uhhh aren’t you gonna get your laptop? We wrote it on your laptop?” You laugh, awkwardly.
“Uh yeah. Right.” So he gets his laptop, very slowly opening it and he’s just about to open the .py file when his mouse board falters over the safari accidentally and the hidden window was freed with a very suggestive video on it paused and an even more suggestive website. Your eyes go wide and so does his.
“I-it’s not- it’s not what it looks like! I-it’s just when you’re watching on a dodgy website and those pop ups come up! yeah...yeah!” He’s furiously clicking the red button on the top left hand corner to close the window immediately. But you can’t help the grin slowly appearing on your face.
You move slowly closer towards him and he moves back, stopping when his head touches the pretty fairy light headboard. “Oh really? Because it seems like you were jerking off before I was here.” Your face is only a few inches away from his now and he gulps, looking up at you. When he doesn’t even say anything to defend himself, you chuckle at him. “What happened to the little goodie two shoes? I didn’t know you were such a fucking whore.”
“I’m not-i’m not a whore!”  
“Are you sure?” You move to his clothed dick which was painfully hard now, lightly palming it and his whole body jerks, moaning and eyelids fluttering. 
“More, more...” 
You scoff. “Have you ever had a handjob before?” He shakes his head. “Do you want one?” Slack-jawed, he nods his head profusely.
You free his dick and take it into your hands, starting to stroke him and his hands fly to shyly cover his face, attempting to conceal his moans but not to much success.
“Don’t cover your pretty face.” You tut at him, “I wanna see it.” You bring your own hands to remove them away from his face. Not gonna lie, it’s turning you on immensely seeing beomgyu like this. Little put together, pretentious, perfect beomgyu is like this right now, begging you to touch him, clueless and embarrassed. You want to absolutely ruin him. 
 “Aw I bet you didn’t get to cum before did you?” 
“yeah...”
“Don't worry, baby I'll let you cum.”
You use your thumb to go back and forth on his sensitive tip while your other hand grabs the base of his dick and his mouth hangs wide open in endless moans and gasps. You pump his dick fast up and down, ruthlessly jerking him off and his breath hitches.
“Close!” He lets out the loudest moan so far and you abruptly stop. He utters a frustrated whine, hips bucking up and pouting at you, “I thought you said you’d let me cum.”
You can’t help but giggle at him. He’s so cute. “I will. In my pussy.” That seems to shut him up.
You get on top of him, straddling his waist and gently pinning both of his hands to the headboard. He looks at you slightly nervous.
“We don’t have to if you don’t want to.”
“But I want to.”
“You sure?” He nods his head.
“Okay.” You inhale a breath before positioning his tip to your entrance and you look to his face again for confirmation and when there’s no sign of uncertainty , you slowly sink down.
“Oh, fuck! Feels so gooood” His face contorts in pleasure and he turns his head to the side, burying it into the pillow whilst his mouth stays parted. You lift up and drop back down hard, making him cry out a loud moan and you begin to ride him slow.
He was already so blissed out by you riding him slow you wonder how he’d be if you quicken your pace so you do, riding him mercilessly now, basically bouncing on his cock and he moans uncontrollably, incoherent words coming out of him with a fucked out face in a daze. Only his moans getting higher in pitch by the second and the noise of skin slapping filling the room.
“C-cumming, cumming!” And with a loud whine and his eyes slightly rolling back, his dick jerks and spills all inside of you with his body trembling.
His face right after being fucked is gorgeous. He’s breathless and panting by his first proper orgasm with his cheeks and chest flushed, face glistening because of the sweat and his fluffy hair completely wrecked now, glasses a bit crooked and head in the clouds.
Yeah, maybe you won’t end up getting the program done in time after all.
COMMENTS AND REBLOGS ARE REALLY APPRECIATED GUYS 😭<333
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hello i love your weird doubled lineart can you please show how you do that
Of course! I kind of just wing my drawings, so it's mostly guess-work and just my guts telling me it looks good enough. Nevertheless I'll try my best to explain my process :)
Tutorial under cut!
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Let's first talk about the basic types of lines and techniques! :0
There are three types of lines: single, double, and triple. The number of lines will dictate the line-weight and thickness! The more lines there are, the thicker the it'll look. The same applies for how far apart these lines are. We'll talk more about this later.
Now that we know our lines, let's learn how to use them.
Usually when I draw, converging, irregular, and overlapping lines are the most common. They're all very similar, you'll see. Standard lines rarely ever come up. Standard lines are classic doubles lines that are perfectly parallel to one another, and that's very hard to do unless you use specific tools (poly-line tool, bézier curve tool).
So, let's stick with our imperfect, irregular lines and look at this drawing.
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You can see a fuck ton of examples of converging, irregular, and overlapping lines here. For example, the face stands out a lot more than the hands behind it, doesn't it? That's because the face is largely composed of closely packed together, overlapping and converging lines. Meanwhile the hands are mostly further apart doubles lines, or single lines.
It's okay if you don't see it, there's a lot going on in that drawing. Let's check out some simpler, hopefully easier to see drawings!
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In the first picture, you can clearly see the converging/overlapping lines on the torso area of the hoodie. BUT you can also clearly see the separated double lines on the sleeves. The same goes for the circled areas in the second pic. You get what I mean now?
Irregular lines can also be used to represent shakiness, or general unsteadiness, like in this doodle below. You can see the "nervousness" being shown in the shaky, irregular lines of the speech bubble.
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Converging lines can work especially well for folds on clothes, as well as semi-double lines.
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But having double lines everywhere can make it a little hard for the eye to pick out shape and detail. That's when reinforced lines come in clutch (featuring @die-06 OC, Finley Albatraum :)
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Just look at how much of a difference it made! Simply by outlining the outer edges of the most prominent silhouettes, I was able to add a bit more depth into the drawing.
Another fun little fact about double lines is that you can color in between the lines!
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In this collab art I did with @froyocorp (featuring her OC, the Scavenger), it's a little hard to tell but I did the full drawing using the most standard lines as I could and making them as parallel as I could. In between the gaps of the lines, I filled it in with neon pinks, greens, blues and yellows to add a little more color :)
Anyways, hope this made any sense! Sorry if it didn't, it's a little hard to explain my art process. ily! <3
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lil-tachyon · 1 year
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Got any good resources for clothing drawing tips?
Okay so quick little introduction before I try to answer this question. First of all, sorry for letting this languish in the inbox for so long. I have a lot I want to say about this and I'd really like to make a proper "tutorial" but this week took a lot out of me so what you're going to get are some visual notes on graph paper and some rambling thoughts. Maybe down the line I'll try to flesh this out more into a proper guide, but for now it is what it is.
Second- for many different art concepts I can give you some really great recommended reading for self-teaching. There's a whole section of my website with links to things that helped me learn. Clothing is one of those things where I never found a book or tutorial that really "clicked" with me. It's one of the few areas of art where I feel like it's fair to say I'm genuinely self-taught. So what you're going to get here is very much my opinion, not undisputed common wisdom or whatever. Take it with a grain of salt. This is how I draw, not the "right way" to draw.
Third- drawing clothes is not something fundamental like perspective or rendering where there are actual hard-and-fast "rules" you can learn to guide you. It's not even like anatomy where there are approaches that have been worked out and passed down by artists over generations. I think about drawing clothing as a synthesis of several different skills- a little bit of anatomy, a little bit of perspective, a little bit of rendering. Honestly a smidge of graphic design. You're employing a "cloud" of your artistic skills towards a specific end. What this means is that the TLDR of this post is going to be "do what you would normally do to improve at drawing but apply it to clothing." So don't expect something life-changing, instead just open your mind to maybe trying some new things you hadn't thought of before. Also this is going to be more about drawing than painting, that is more about "lines" than "shapes" but the two skills overlap and the same concepts should be broadly applicable. But my examples are going to be drawings.
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Okay intro out of the way. Clothes are mostly just tubes of fabric, fabric wants to fall down. The human body and sometimes wind and water and other fluids will stop this fabric from falling down all at once and instead give it a shape. Keep this in mind. It's helpful to know how clothes are actually constructed if you want to know how they will deform when falling across the figure. Where a garment is simply a length of fabric, it's very flexible. It can bunch together or be stretched taught. This is most noticeable at the parts of the body that open and shut like hinges- knees, elbows, and armpits. The behavior of garments at these areas of the body is highly dynamic.
At seams where different sections of fabric are stitched together, movement can be come more limited. Seams are usually imperfect- pieces of fabric of slightly different lengths might be stitched together or fabric may shrink over time around a thread causing it to pucker and wrinkle. For these reasons, seams often act as the originating areas for folds and wrinkles, even when a garment is not in a particularly flexed/active state.
In a two-dimensional image, it can be helpful to describe a garment in terms of silhouette and wrinkles/folds. The silhouette is the actual boundary of the garment, where the fabric comes to an end. The wrinkles/folds are where different parts of the garment pass in front of each other or where the fabric becomes bunched up to the point that light can't reach inside and occlusion shadows form. You should always keep the overall silhouette of the garment in mind to inform the bigger shapes you draw, but you will use wrinkles and folds to demonstrate how the garment twists and deforms. These are the basic tools in your arsenal. Keep it simple.
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There are lots of different ways to approach wrinkles. My advice and my personal preference is to draw wrinkles as shapes and not just lines. Specifically, tapered shapes (like triangles) and be really good both for implying motion and the varying depth of a fold/wrinkle. Experiment with different shapes of varying angularity, fill texture, etc. Your hands and eyes will guide you towards what looks and feels good. There's no right way but I would advise you to exaggerate! Ask yourself- what's the biggest shape I can draw here? How can I twist it to make it bigger, crazier but still describe the form in a way that makes sense? It can be exhausting to just try to perfectly copy a reference and also using your imagination like this when doing studies will help build up your visual library for when you're drawing/designing clothing from imagination. In general I would advise you to focus more on drawing something that looks good (ie is composed of shapes that you find aesthetically pleasant) than is "correct."
Quick recap: Garments fall down, you can simplify an article of clothing into a silhouette described by folds and wrinkles. What next? Observe! Take notes! It is worth your time to think about how common articles of clothing are constructed. Jeans, t-shirts, dresses, etc. I used to do some hobbyist sewing and clothing alteration and I think that hands-on work with clothes has really affected the way I think about drawing them. You don't have to go that far but like- look at the world around you. Stuck on the bus, in school, in a meeting, etc? Even if you can't draw, look at how your pants bunch up around your legs, look at the sleeves of someone sitting next to you. I mean, don't be weird about it, but these are valuable observations. Think about how you would draw those things! Really getting good at drawing clothes involves studying them in the wild, understanding how they work, building up your visual library. Look at a faded denim jacket- at the puckered places where the indigo has rubbed away or the permanent creases that hardly see the light of day and remain a deeper blue. Look at petrochemical techwear outfits that break into jagged, high-sheen triangular wrinkles. Soak it all in!
Save pictures of and take notes on outfits you like, designers you like, garments you like. Keep track of these things. Come back and study them over time. Have fun with it! I have folders and folders and folders of images of clothes that I come back to constantly. Over time and with lots of study you'll learn what you want to draw when you draw clothes and that's half the battle. You'll have images of buttons, pockets, belts, laces, fabrics, seams, dancing around in your head that you can deploy at will. It's delightful.
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Hope this helps! If anyone has more advice to add, please do! If this tutorial helped anyone, please show me your drawings! If you'd like more stuff like this from me, just send me an ask or an email and I'll answer it when I can.
Peace,
Logan
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neurasthnia · 1 year
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so anki is the love of my life, and i'd like to discuss it re language learning.
spaced repetition systems in general
SRSs are helpful tools to prevent memory loss for specific facts. there's some criticism behind the specifics, but it's pretty safe to say that it's good to have a huge flashcard deck with relevant flashcards where you review the new-to-you stuff with relative immediacy and your already-reviewed stuff with relative distance.
flashcard model recommendations
go for a monolingual deck!!! if you absolutely can't, edit the flashcard to monolingual after you're vaguely familiar with the word!!! (i use wordreference - it's good but imperfect)
edited to add - a TL/NL vocab deck can be very efficient if languages are from the same family
i use a picture for the front unless the vocab word is too high concept, and using a picture would just be misleading/ineffectual.
i use soundclips about half the time - i pull clips from wiktionary, forvo, & the collins dictionary.
i use the fill-in-the-blank feature (cloze) pretty heavily with antonyms, and if i'm trying to remember specific usages of common words/phrases
i also use the fill-in-the-blank feature for chunking, altho i use this fairly rarely
i recommend 25 new words daily, or anything that'll set you for your regular pomodoro time for studying vocab (which is 25 mins for me).
i'm not at an advanced level yet for language learning, but this format is recommended for higher levels!
i lowkey recommend including example sentences on the backside, re chunking, but the utility really can depend on the vocab word
limitations
some limitations are a bit obvious - the quality of your study is 100% down to the quality of the flashcard (e.g. accuracy, relevancy, does it need more explanation for you to understand it)
it's also a hell of a time-suck to create these decks. i study 25 new cards a day, which means i have to create about two hundred flashcards every week. i make this quicker by having an ongoing list of words to add to my deck, instead of trying to look up vocab lists or whatever in the moment. i also do the whole week at once because i do get into the rhythm of dictionary-picture-audio searching while watching tv or whatever.
there are some fun add-ons (like for deadlines), and some complicated customization within anki itself. i usually just google if i have a question - a ton of people use anki, so there are tutorials for almost anything you want to do.
fluent forever
if you're unfamiliar, the fluent forever guy wrote a book about language learning which really hinges on a specific model of flashcard. he has tons of tutorial videos on his website, but basically he incorporates the phonetic alphabet, Google Images, and other relevant info for a vocab word (and grammar) in a flash card.
i think his flashcards take an unrealistic/unproductive amount of time, with a bunch of useless filler. however, i do recommend doing a quick read-through of his model and reasoning, as he might speak to something that you're struggling with. (for example, i've never struggled significantly with pronunciation so i think the IPA stuff is 100% useless.)
here's an integration to create the fluent forever flashcards much much faster. i don't use it but i've seen it recommended before.
outside of language learning!
i've used anki to learn for my work certification, for english vocab words from books i'm reading, and for titles of paintings that i want to remember forever. i wouldn't recommend shared decks for language learning, but i emphatically recommend them for other subjects!
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sigynsilica · 11 months
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Conservatives be like "tHey'Re tRyiNg tO dEcOnStrUcT tHe fAmiLy uNiT"
Yes. Exactly. That is exactly my goal in life.
Then they be like "wElL yOu mUsT wAnT tHe wOrLd tO bE fUlL oF siNgLe pAreNtS"
No
You think it's LESS family I want? You have it backwards. It's MORE.
Let me explain.
One of the most integral parts of humanity is community. Humans are pack animals. We do better in groups, physically, mentally, and spiritually. Everything humans have accomplished, they did via teamwork.
This is a leading reason why I'm a socialist, because Capitalism is, by definition, the advancement of the individual over the collective. That's a concept that goes against human nature. Capitalism gives credit to one person for what a team of people did, and allows that one person to decide for themself what portions of the benefits of creating something goes to who. This despite the fact that the creation would not and could not be possible without the whole team of people. Even if one person creates one thing, they could not do it without materials harvested or tools invented or concepts thought of by someone else. Somewhere down the line, someone was pushing the buttons.
It's a very isolationist way of thinking, to claim that a CEO deserves more money for producing a product than the assembly line workers who actually made the thing.
This mindset has then been projected onto basically every single aspect of American life. (I can't speak for other countries because I've never been anywhere else)
People are their own human, and that means they can't ask for help. Collaboration is a myth, and the credit for anything really only goes to the head of the endeavor.
Enter the nuclear family.
One mom, one dad, and an assortment of children. The mom stays home and raises the kiddos and cleans the house and makes sure everyone has clean underwear and also finds time for sanity somewhere, while the dad works his butt off at a crappy corporate hellhole of a job. Add in some fundamental Christianity, because America Is A Christian Nation apparently, and you have pressure to homeschool. This only further enforces the isolation, the individual, the Doing Everything By Yourself as the only way to go.
This is why so many conservatives and fundamentalists like the Duggars so much. Think of it! Twenty homeschooled fundamentalist Baptist children, all raised to believe in God, while the dad does Politics and Mission Stuff at the church and the mom homeschools All of them.
And of course you have friends, right? But woe upon thee if your house isn't spick-and-span or the children are being disruptive when they come over. They can't see your mess. They can't see your imperfections. Nobody actually goes to their neighbors to ask for a cup of sugar. You should buy your own sugar. Jeez.
In this mindset and mentality, if your children are "unruly", that reflects badly on you as a parent. Your children are seen as an extension of yourself, and if you don't have everything in your life put together, you're getting judged by randos in the grocery store, now. If both parents need to work, just send your kid to the local daycare. What's that? You can't afford daycare? Hire a babysitter. What's that? You can't afford a babysitter? Hm. More judgement. Get the kid's granny to watch them or something.
So here's the facts. The more adults a child has in their life who show them support and are a safe environment for the child, the more the child will be likely to succeed in their adult life.
And by that definition, yes. I want to destroy the family unit. I want it gone.
The notion that if the two people who were directly responsible for the child's existence can't adequately provide for their child, that's it's a moral failing on their part? That's bullshit. I want it gone. If you need help raising a child, so does everyone else, and it should be socially okay to reach out to a trusted member of your community for help. It should also be socially okay for someone who you trust to want to care for a child with no financial compensation. Children are delightful.
Taking care of a child is hard work. Someone has to be on call 100% of the time for at least the first ten years of that kid's life.
Of course, in making the decision to have children, a parent should consider their capability of caring for the kid. But it shouldn't be their capability of caring for a kid ALONE. No one should have to raise a child alone.
Every parent should have a full support system to fall back on. Every person, let alone parent, should have a community of people who would be willing to help care for other people in their community, especially vulnerable people in that community, like children.
This is what I mean when I say I do want to destroy the family unit. I don't want any child to have to grow up in an environment where the only people who feel responsible for their safety are their parents.
Of course parents are responsible for a kid's safety, more than any other people on the planet, because the parents were the ones who chose to bring the kid into the world.
But they are not the only ones. They should not be alone. There should be no more talk of "well, your parents ought to teach you how to behave," because children learn from everything and everyone around them. You can't stop that. Not even if you try.
The thing is, parents should not, and cannot be the ultimate authority on life for their kids. My parents tried, while simultaneously insisting they weren't perfect, but if you grow up thinking only two people who are Biblically one person are the only ones who are right about things, you're going to have a lot of unlearning to do, no matter who those people are.
Humans, all of us, have a responsibility to look out for each other. Community is our greatest strength, and it's founded on the principle of all of us in a community having each other's backs.
So no more Two Heterosexual People being an island and a solitary beacon of what a family is supposed to be. A family is a community, and we all look out for each other. We all make sure we're safe and we have what we need to live. And we all teach each other things about how the world is.
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rockybloo · 2 months
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I've reached the point where I don't stress too much over neat lineart for my webcomics because I've read soooo many comics with varying quality and have enjoyed each one and the story they told that it really drives home how it's okay to make a panel a bit messy or imperfect since each one is simply meant to help tell a story.
I've read SOOOO many old Smackjeeves and Comicfury comics by people scanning paper they drew on with pencil and paint bucket tooled to fill in. I've read comics by people who didn't have the best anatomy skills but had enough confidence in their story to push through so you see them getting better over the course of the comic. I've seen pure black and white comics that are basically just sketches but have some deep ass story telling that puts some mainstream media to shame.
Realizing "Hey...I don't have to pour all my blood sweat and tears into this page, only just a couple drops" because of the other comics I enjoy reading that aren't absolutely picture perfect creations just really makes working on them a whole lot easier.
It also super helps that I view the webcomics I work on as basically "extra detailed lore to understand my OCs better" instead of "I WANT TO MAKE MONEY OFF THIS ONE DAY". Not to say making webcomics for money is a bad thing (get that bread yo), but doing it as a fun little hobby for myself is what makes it more fun and less stressful for me.
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cathalbravecog · 1 month
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Hi! I'm kinda shy but I love your vintage finish on your work. Would you consider offering pointers for how to achieve that vibe?
oh, absolutely!! i love that sort of style and i think more people should be able to achieve it if they want!! shouldn't gatekeep art stuff ^^ i don't really do vintage style stuff a lot, and i take more comic book/print/retro inspo than anything. but, these go hand in hand!! please know i am still learning, too! this is just how i do it.
also, there's a lot of guides for this online and tools... that you have to purchase. i can assure you everything listed here is free! (including my pirated SAI2 copy!) some things have donations available towards the artists that made them, so you can do that if you want to support an artist :D
i'll go over basically everything i know, so this WILL get long! i also spent hours going over several days searching for resources, so i'll list everything so you don't have to ^^
(PART 1/2 BECAUSE OF IMAGE LIMITATIONS!!! PART 2 SHOULD BE WRITTEN SOON AFTER THIS ONE!! reblog THAT once it's done!)
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THE ART ITSELF / INSPIRATIONS:
for the ARTSTYLE and WHAT you draw: you can just draw whatever!! really, do your own thing! twist this style in your own way, it doesn't have to be a 100% accurate!! i literally used these same vintage look effects in a drawing drawn in my usual style of high roller. you can draw anything you want and you don't need to copy comicbook styles or all that!!
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or - you CAN take inspo from vintage comic books / artwork or other printed comics! (for me tom and jerry comes to mind as something with a toony style, since it's what i read as a kid. also donald duck comics! no need to follow this but if you wanna be extra you can! ^^ looking at inspo is good.)
however you will need to look at examples aside from just the Artstyle, to achieve the actual Look!!
here's some examples pics i took of some comics i own laying around in a shelf. these are mixed ages, the asterix and ducktales comics being older and the tom and jerry comic being newer. i have some oldies since i got them passed down! czech text + asterix jumpscare, sorry.
to move on from the artstyle talk fully and more to the general style/look part - notice how the tom and jerry has brighter colors, less dirt, and an overall better quality!!
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one thing i want you to note, in older prints there's obvious color misprinting and imperfections! you may chose to do this, or don't! depends what kind of era or printing you wanna reference. of course, also keep in mind the veeery limited CYMK colors they had Back In The Day. also note the dirt!!! how some parts are lighter and more chipped and how it isn't a full block of color!!
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a lot of this does parrot posessedpasm's own guide, which i HIGHLY recommend! it's where i got a jump-start on things. there's other things listed on their post, which you should give a read! goes over history of some things that will let you have a better understanding of stuff.
speaking of inspo and on the topic of posessedpasm, before we move on - they're one of my biggest inspirations for this! their art is incredible and i think it's important to look at other artists' take on these styles. go out there and look at other artists who draw in a similar style achieving the same retro look!!! (no but genuinely i could look at posessedpasm's art forever... i love just looking at it and studying it!! i want what they have... but i'm not gonna gush now!)
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ACTUAL TECHNICALITIES / HOW THE FUCK DO I DO IT ???:
FIRST, LINEART!!: i choose a brush that's somewhat fluttery and resembles ink at least a little bit, instead of a basic round brush. here's the brush i used, for any sai2 users. i'll show my krita faves after!!
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(note brush size, gets fuzzier the bigger it is)
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and the krita alternatives! i don't do inking / lineart in krita in 99.9% of my art unless i'm experimenting. but there's some great brushes you can find online to use! here's links to the ones on screen
tomb of null
buck a. brush
ramonm inktober (he just presents it but since it's his post i named it that) (download link is on the video!)
that alone already gets the lineart look just a bit. but it's not all! krita is especially useful for this, as sai doesn't have this function. (but i find my way around it
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here's a WIP screenshot i took while drawing that piece VS the final piece!
you may notice the lineart is "chipped" away in some spots. printing always wasn't perfect and created some imperfections, that may smudge and chip away as time goes on.
HERE'S A GUIDE FOR IMITATING THAT!!!!
what i do, is simply create a clipping layer on the lineart. (typically i do the lineart, then color, THEN do lineart effects, but this is just for show) (i also usually have a set, typically orange/yellow background color picked already, but i haven't done that here for Whatever Reason)
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set it to "erase" layer mode... (and click the little "a" to actually clip it to the layer. you could also just make a quick clipping group that does it for you!)
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and draw over the lineart! (preferably with a highly textured "dirty" brush!) the erase clipping layer will only erase the lineart, and nothing underneath it. you can change the opacity up and down to adjust the erasing... you can add more erase layers to play with the effect a little!
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what i then do (sometimes), i ctrl+e the lineart group to one layer. i copy it. i ctrl+z to go back to keep the group if needed. i paste the copied lineart underneath it. i add a blur filter, shift it to be slightly off from the lineart by a few pixels, and set it to "burn". i may change the color to be a very dark orange-ish brownish color. gives an effect of the lineart bleeding a little!
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COLORING!!:
color: okay so for this part i just kinda bullshit it and either pick whatever colors i want, or i color pick them from this image below then slightly alter if i need a different color. i do not have the patience to do my own cymk layer management digitally, just adding my effects can take OVER an hour and i have a way that looks nice Without It. i either fake my color misprints later or i just don't do it. still stuff to consider!
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(taken from posessedpasm's guide! this is how i colored my sticky lou drawing. usually i will just pick my own colors and yellow them/dim them slightly.)
how do i do it: i color in sai using my usual brush or the one i showed previously. if i color on krita i use a different fuzzy kind of brush...
some colors i do on different layers and i move them slightly to make the misprinted effect. then i may erase small bits of it to make it look a bit better if i want.
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if you really want the funky color mixing that may not be Extra Accurate anyway - draw using different colors on different layers. the layer overlapping with the bottom layer... set it to "multiply" and eyedrop the color where the two colors overlap. set the layer effect back to "normal". lock your opacity so you draw only on the Already Colored Parts and color the overlapping area using the eyedropped color! neato !
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ONE THING TO NOTE!!! if something is white, you should leave it uncolored/transparent. unless you stylize it to be a different color entirely, if so... go ahead! but if it's WHITE white - just don't color it at all!!!
and now, to my Favorite part - the halftone overlay effect!!! here's where things can get fairly convincing already - plus, i use this effect / similar even in my normal art!
before ANYTHING!! at least, for krita - to achieve the best look i use the newspaper plugin!
newspaper plugin for krita
FIRST, i merge the color layer into one layer and then add it into a clipping group. i then copy the color layer and paste it OUTSIDE the clipping group.
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then, select your PASTED color layer (named on the screenshot so u know what i mean) and go to tools>scripts>newspaper (once you install the plugin!)
i then play with the settings a bit. i typically don't touch everything - i just change the mode to Four color (CMY+K Pictures) or Four color (CMYK - Pictures) (this one usually looks better imo)
i also change the size to be smaller, usually around 4.00px.
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click OK! it'll generate cymk halftone layers IN a clipping group! don't worry about the black, you can rid of it easily ;]
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just close the group and move it to be inside of your color group below! clip the whole cmyk group over the color layer... and BOOM!
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but that's not it! set the newspaper group's layer effect to luminosity (or whatever you find works best...!) adjust the opacity to around 50%-30% and BOOM!!
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though, that's not all! do the same things we did to erase up the lineart earlier to the coloring, too. same steps! in the same clipping group! just make sure it's above the cmyk newspaper group.
you can then group both lineart groups and color groups into ANOTHER group that will contain them both. with that you can then make an erase layer over them both so they both get affected by it and make it look like both got chipped away, and not like they're separate entities. ^^
you can then use this for backgrounds... text... other things!
one important thing is also getting those papery, dirty effects... which i'll cover in a reblog! (image limit :,]) alongside that, i'll list all my resources for download there!!!
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absolutebl · 3 months
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Hey absolutebl, I am a TV writer with a very strong and personal interest in BL series. Living in Thailand for many years, I was asked by a friend Thai actor to give BL series a shot, to see the foreigner perspective on Thai tv dramas/BL stories... and here I am. I have developed 2 series so far, TRUTH & DARE and IMPERFECT MATCH, and written their respective pilot episodes.
I mentioned "personal interest" because, as a gay writer, I find it almost therapeutic to write these stories, although it would be cathartic to see them sold and produced haha!
I'd love to read your opinion on something...
I have read your discussions about language, which I find very interesting. Personally, having lived in Thailand for many years, I am more than used to the language, but not able to write it, so I write these stories in English. I know this will throw off more than one Thai producer, but I believe my stories are universal and should be easily adapted to many different languages without losing their uniqueness. Details of the story, settings, names... can always be changed to localize the series and make them culturally relevant. Do you think this is a valid argument when it comes to explaining to a producer why is the series not presented in Thai? Thanks in advance for your feedback!
Okay, you did come to this blog, so presumably you know what you're in for. But if you want the nice answer, you should stop reading right now.
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Still here?
You're not gonna like this, but I think if you're pitching to Thai production the script should be written in Thai.
One of the things i keep running into learning Thai is that linguistically there is a cap on comprehension without the script, not just comprehension of the language but of the way it fits within culture. And you're pitching to a studio house that sits within THAT culture. On a very basic level the burden is on you to meet them in their world, not foist yours upon them. And their world is Thai. It smacks of both western entitlement and farang rudeness to do otherwise. Like not taking your shoes off in an Asian house. You're in their house, honor their culture, that includes the written one.
There's also an artistic component to this on a core linguistic level with regards to comprehension.
How do I put this?
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It's like... you can't do an oil painting on watercolor paper, it has to be done on cavas. The art side of language impacts creativity at a root level, especially visually. And all languages are creative because they are living evolving artistic endeavors as well as tools for communication. The way something is written down, the words as pictures, is part of that endeavor. The true bones of your story can't be communicated properly to a team if they're obfuscated by a whole different suite of linguistics.
English, under this context, just feels... wrong. It's a brutal, cumbersome, lumbering beast of a language when compared to Thai. Full of excess words and redundancies, stunted and plain when forced into brevity.
And it will LOOK that way when slapped down on a desk in front of a Thai staffer. It will look ugly, and bloated, and shocking, and unpleasant to the subconscious of a non-English speaker, and when compared with all the Thai scripts they have read before or after it will be judged and found inferior.
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Also, I suspect you're young (no offense) but no story is universal. No book appeals to everyone. I, for example, happen to have always (from the get go) been highly indifferent to Harry Potter.
Side tracked.
On a purely business front:
The point of a pitch is to get through barriers and into production.
By pitching in the wrong language, you give yourself an insurmountable barrier.
Remember what studios are looking for, first and foremost, is a reason to say NO. They are always looking for the flaws, always. Not being in Thai is not just a flaw it's a red flag against you personally as someone they want to work with.
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You really want my feedback? Put your scripts down, sign up for a three month immersion class and learn the Thai script instead.
In the long run, the thing learning how to write in another language does most for you as a creative writer, is expand your artistic brain in new directions. So your stories will actually come out more inventive, more adaptable, and, yes, more universal as a result. I guarantee it.
See what happens? You come for feedback and I gave you stern words and a homework assignment.
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On the other hand, you can wander in with you script in English and see what happens. The worst thing is you get rejected. Or laughed at. Or ignored.
I'm just some scmuck on tumblr. What tf do I know?
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Text
Tools Tuesday - Image Descriptions
Apologies for the late posting, this week really got away from me!
Tools Tuesday is a weekly part of the Finish What You Started event where I share various resources I have found to help everyone complete their WIP. Have a resource you want to share? Send it in a message and I'll take a look!
What is an image description? Just as the title suggests, it's a description of a piece of visual media. Think of it like you're on the phone with your friend and you just saw a hilarious sign or cool thing in a store that they should absolutely know about, so you describe it to them over the phone. It is communicating visuals through words.
This is a topic that is very near and dear to my heart. Accessible posts make everyone in your community able to connect and share the joy of your fandom.
Creating image descriptions or alt text for your visual media (images, videos, gifs) helps a wide range of people: those with low vision, those who use screen readers, those who have issues interpreting visual media, those who have trouble reading text in pictures, those with bad internet, and many more. There's a huge audience who just doesn't get to understand or interact properly with your beautiful art without the interface of description!
Creating descriptions can also help you, the creator. You can communicate mood or subtle details that are important, shaping how your piece is interpreted. You can introduce new people to your beloved media, gaining a larger audience of appreciators. And you can even learn something about your own work. After all, by describing something, you study it more closely.
Not sure how to make an image description? No problem! There are lots of guides out there that go into detail!
The most important part is trying. An imperfect description is better than no description.
TL;DR: A basic description should have the media type (photograph, illustration, etc), the subject's name and short physical description, and a summary of the action. If there are any words, they should be transcribed exactly, or converted to plaintext but keep the wording the same. Start the description with an indicator (Start ID, etc) and finish with one as well (End ID, etc).
Links to guides that explain the process better than I can!
General guide for image descriptions by can-i-make-image-descriptions - Basic, easy to follow.
How to Create Image Descriptions by antimonarchy - More detailed with great examples.
Image description resources by kurapikas-dangly-earring, with additions by others - Further resources and tips.
Can't do them yourself, for whatever reason? I want to make my posts more accessible, but can't write IDs myself: a guide by anistarrose
I (the event runner) write a lot of image descriptions, so I'm happy to answer questions or direct you to resources if you need them!
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vexwerewolf · 2 months
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why is it that we only have like two licenses from any mech producer that’s a good guy? For a game where like there are clear good and bad guys (even if who you play isn’t necessarily linked to that) it seems strange to me that the only loot and XP you get is… more benefits from the bad guys
I can tell you the answer, but to do so, we're gonna have to talk about a completely different TTRPG.
If you've read @makapatag's truly excellent Filipino martial arts TTRPG Gubat Banwa (and if you haven't, here it is), you may notice that every single character class description (with one notable exception) ends with one of these babies:
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I am not Makapatag, and I cannot write with quite as much grace and eloquence as he can, but I will try:
If you choose to become a Lancer, ask yourself why you mock the name of peace with these weapons of war. You call yourself a saviour, but your steed was forged from the murder of a world. You stride across the sky in a colossus built in your own image, so why are you too cowardly to give it your face? Why do you believe these machines of death can preserve life?
It is important to note that the admonitions in Gubat Banwa are not just there to make you feel bad; they are there as legitimate questions. The Sword Isles have seen so much blood, death and tragedy. Wars are not glorious and killing is not a game. So, knowing all of that, why have you taken up this discipline - no matter how noble and virtuous it might claim to be - to shed more blood, to bring more death, to write more tragedy? What could possibly drive you to this? What need is so great that you must kill?
The thing with Gubat Banwa is that there are legitimate answers to these questions! There are bad people doing bad things, and some of them will not be stopped with words or kindness. Sometimes, as sorrowful as it is, killing is the correct choice to prevent greater suffering and deeper tragedy - but adding less misery and death to the world is still adding some amount of it. Even the most necessary wars will drench the ground in the blood of the innocent.
A sword is a tool meant to kill humans; while it can be used for other things, it is not well-suited to anything other than this. A mech is, in its most basic essence, just a very complicated sword: it's usually used on things larger than a person, but it's still a tool built to kill.
So why have you taken up this path? Humanity was saved from the brink of extinction and has created wondrous technologies like printers, cold fusion and mind-machine interface, and yet you use them to play soldier in a giant metal man. Why do you choose to take up this machine of death, built by the greedy and pitiless? Why do you think these machines can ever make things right?
Because sometimes, despite everything, they can.
Warhammer 40K shows an awful world full of monsters and monstrosity, and in the darkest moments of its history, Lancer's world looked just as bleak, but Lancer's world differs in one crucial way. Warhammer's world has long given up trying to be better, but Lancer's world never did. Lancer's world kept insisting a better world is possible, and it used what tools it had to make it so.
Sometimes the correct choice, no matter how bitter it may seem, is to kill someone. When you need to do this, a sword is a perfectly good choice for the job.
If you find yourself discomforted by the fact that all the people you can buy mechs from are corrupt and immoral - good! You have correctly engaged with the text. You have understood that the sort of people who would make giant walking death machines and sell them for profit are not good people. But you still have a job to do, and you need the correct tools, and those people have them.
Lancer is not a game about a perfect world - it is a game about a deeply flawed and imperfect one that does not let its imperfection stop it from trying. You have to try to make a better world, even with imperfect tools made by unpleasant people.
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fl3shm4id3n · 1 year
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Do you think you can do the sully’s oldest daughter based on isabela from Encanto, and if you’ve seen the movie do you think you can include the argument that isabela and mirabel have?
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ᵢ'ₘ ₙₒₜ ₐₛ ₚₑᵣfₑcₜ ₐₛ Yₒᵤ ₜₕᵢₙₖ
𝐒𝐮𝐦𝐦𝐚𝐫𝐲: 𝐘𝐨𝐮 𝐰𝐞𝐫𝐞 𝐜𝐨𝐧𝐬𝐢𝐝𝐞𝐫𝐞𝐝 𝐭𝐡𝐞 𝐩𝐞𝐫𝐟𝐞𝐜𝐭 𝐝𝐚𝐮𝐠𝐡𝐭𝐞𝐫, 𝐲𝐨𝐮 𝐝𝐢𝐝 𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠 𝐩𝐞𝐫𝐟𝐞𝐜𝐭𝐥𝐲 𝐚𝐧𝐝 𝐲𝐨𝐮 𝐰𝐞𝐫𝐞 𝐣𝐮𝐬𝐭 𝐭𝐡𝐞 𝐩𝐞𝐫𝐬𝐨𝐧 𝐞𝐯𝐞𝐫𝐲𝐨𝐧𝐞 𝐰𝐢𝐬𝐡 𝐭𝐨 𝐜𝐚𝐥𝐥 𝐭𝐡𝐞𝐢𝐫 𝐜𝐡𝐢𝐥𝐝. 𝐁𝐮𝐭 𝐭𝐡𝐞 𝐭𝐡𝐢𝐧𝐠 𝐚𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐩𝐞𝐫𝐟𝐞𝐜𝐭 𝐜𝐡𝐢𝐥𝐝 𝐰𝐚𝐬 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐡𝐚𝐝 𝐭𝐨 𝐤𝐞𝐞𝐩 𝐮𝐩 𝐭𝐡𝐞 𝐟𝐚ç𝐚𝐝𝐞 𝐭𝐡𝐚𝐭 𝐲𝐨𝐮 𝐰𝐞𝐫𝐞 𝐡𝐚𝐩𝐩𝐲 𝐰𝐢𝐭𝐡 𝐲𝐨𝐮𝐫 𝐥𝐢𝐟𝐞.
ᴛʜᴇ ꜱᴜʟʟʏ ꜰᴀᴍɪʟʏ x ʀᴇᴀᴅᴇʀ (ᴘʟᴀᴛᴏɴɪᴄ), ɴᴇᴛᴇʏᴀᴍ x ꜱɪꜱᴛᴇʀ! ʀᴇᴀᴅᴇʀ (ᴘʟᴀᴛᴏɴɪᴄ)
Tw: family issues? Older sibling issues, reader is kinda mean at first, reader is 17, sibling rivalry, reconciliation in the end.
A/N: I've seen Encanto multiple times, to the point that it just got annoying, but I actually liked the movie. I hope this was to your liking.
P.s. I kind of want to do a second part, based on the scene where Mirabel confront abuela but with reader and Jake.
Masterlist
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Perfect, all of your life you had been referred to as Perfect. It got to the point in which you began to hate that word. Sure you pushed yourself to the point of exhaustion in order to never mess up and any small imperfection would upset you, you weren't person, or what's what you thought. It all started as a child, how you began to wield a bow at a young age and you were a quick leaner. Everyone praised you, it made you happy seen others happy, even if it took a tool in your happiness.
Then your siblings began to arrive, Neteyam, Kiri, Lo'ak, and now Tuk. It was five of you now, you still kept up your perfect self while your brothers basically struggled to reach your perfection. They'd often get compared to you all the time, you always heard 'why can't you be more like y/n?' 'why can't you be like your older sister? She was already wielding a bow by the age of 4' 'Your sister wouldn't of missed that up' your father's comments would get annoying to you and to your brothers.
Jake was sweet towards Kiri and Tuk, but you? He was already treated you like an adult with responsibilities when you were twelve. He stopped being a the sweet father he once was towards you and became more strict, expecting more of you. It got to the point that you just began to be somewhat mean to those around you, mainly your brothers. Just like your father you'd comment on how they couldn't done better or how you'd never mess things up.
When you'd go to hunt, you'd take hours, leaving your father to assume you were still out, but the majority of the time when you'd leave, you'd go as fast as possible from the village. You'd always land on one of the floating mountains. To release all your emotions, such as your anger and frustration. You never allowed any one, not even your parents see you cry, it's been a long time since you had allowed others to see you cry. Once you were done crying, you'd collect yourself and finally go hunting. You'd always return home with a catch.
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Lo'ak didn't really care much about what you did to be perfect, he just knew that he wasn't going to ever live up to you perfection, so he just ignored it and did his own thing, which was getting into trouble. Neteyam on the other hand, he hated it. He hated being compared to you, his older sister. He loves you, really, but sometimes you're just unbearable to be around. How you'd poke at him for messing up in the slightest or how you'd comment that he could make himself useful by being out of the way. You'd call it your sister advice.
Since you were already considered an adult, your mother and father had told you that it was time for you to choose a mate. Even though you didn't want to, you were on the search of one. Their were many fine and honorable men in the clan, some even wish that you picked them. That night there was a small celebration that everyone was attending.
You had been talking with Kobu, the son of Ikeyni and Tsentey, he was a great warrior, not only that but he was going to be the next leader of the Tayrangi clan. You wouldn't doubt if your parents thought of him as the perfect Mate for you. As you talked, you noticed how Neteyam has been walking around you and him, almost circling you both. You'd give him warning glances at him to leave. But what did it was when he 'accidently' spilled his drink on Kobu, you apologized multiple times to Kobu, he said that it was alright and that he'll go to get cleaned up.
You kept your composure, until you left the small celebration into the woods, far enough so that they didn't hear you, but you were followed by your brother. "Seems that he might have a change in mind, don't you think?" Neteyam commented. Making you turn to glare at him. "Have you lost your mind?" you growled at him in anger. You were mad for sure, you reminded Neteyam of your mother.
"Everything was going great, everyone was happy, mom and dad were happy, but no! You had to come and fuck everything up!" you yelled, all your brother did was stand there and listen. "I'm sure any boy would be interested in you y/n, Kobu isn't the only boy-" he got cut off by you shouting. "You don't get it do you, he was the perfect mate for me! But you had to fuck it up! Now apologize for running my life!" You screamed and got in his face.
Neteyam just stood there, getting frustrated by your words. "Go on, apologize" you said with a smug smirk and having your hands on your hips. He hated it and you knew it. "I.. am.. sorry" he said, you only smiled by this, but he wasn't done. "That your life is so great!" he pointed it out, this caught you off guard. "You think my life is great?! All the things that I go through!?" you shouted. "Things you go through?! You're The perfect daughter for crying out loud! I'm sorry that not only are you mean, but also a selfish princess!" he yelled.
Making you gasp in anger. "Selfish?! I've bee stuck being perfect my whole life, then you come along and mess everything up!" you claimed. "Calm down, you can still mate with Kobu is not that serious" he whined back at you. "I never wanted to mate! I was doing it for the clan!" their was a silence once you had finished your sentence of not wanting to mate for love, but out of duty. "Y/n, I'm sorry it's just that... I hate being compared to you.. it's always 'why can't you be more like y/n' or 'y/n would have never done that' and shit" Neteyam admitted, then he noticed the tears now rolling down your cheeks. This was the first time he had ever seen you cry.
"I know I can be mean, but... you don't want to be like me. Having to be prefect isn't as great as it seems. Yes, I get praises, but at the same time. I can't be myself. I have to keep up a fake smile in order to show others that I'm not weak. I have to carry the burden that I'll be the next leader. I can never mess up and enjoy messing up, instead I live with the idea that If I mess up, then I'm a failure." You sobbed into your hands. Neteyam now fully saw your true colors. You weren't mean just because, but to keep up the act that you were perfect with now flaws. No one saw how you were suffering until now.
Neteyam walked over to where you were and pulled you into a hug. You froze at first, not knowing what to do. No one has hugged you like this since forever, you almost forgot what a hug felt like until now. "Just know that, even after everything, I still love you." That was all he said, making the tears over flow over your eyes, you finally hugged him back tightly.
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anti-terf-posts · 8 months
Note
Re: the bi lesbian thing, I am very much an aroace trans guy, but as a rule I view gender/sexuality labels as like. Imperfect but useful tools to describe complex experiences ppl have. So if someone seems to be using contradictory labels, I just assume they’re trying to communicate a very specific experience that we don’t have good language for yet. “Bi lesbian” doesn’t make a lot of sense to me based on like. Root definitions. But if someone wants to call themselves that I’m gonna support them bc they’re the expert on their own experiences
Also with the bi lesbian thing specifically, basically all the arguments I’ve seen seem to use the same exclusionary rhetoric that aphobes and transmeds/truscum use so I realllllly don’t agree w/ em lmao
oooh this was really well explained!
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tmbatcat · 3 months
Note
YEAH!!! YEAH!!!!!!!!!! TELL ME ABOUT YOUR SKILLS!!! :D!!!!!
HEELL YYEE!!! Let me just spill my guts out !!
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This may be a little long :]
(You may know this but is good to recap)
Ok, small story time! Basically I drew them becourse I read spilledkaleidoscopes works and in the second part Kim gets his own skills and there are only 8 and I was like "Fuck, If I were to make my own skill I am not forced to the albatrairie number 24 and also not forced to include all of physique and motorics gangs and i could just mix and match and nobody would care." so that's basically what I did
i took me 20 hours to figure their designs out (I am not kidding btw, i looked through the ibispaint recording) and 10 more to render them out to a point that i would say it's acceptable (i would have stayed longer if i wasn't physically and mentally tired of this little project and i also told myself that they will never be perfect and that OK)
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more drawings for your pleasure (some not posted yet)
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Ok now let's actually talk about the 8 dummies: (i will compare them to Harry's skills and other stuff for better understanding)(also I will includes an edgy description) [anything in square brackets are just my notes over the skill]
DOUBT - LOGIC + anxiety + masking - Logic tainted by how many times you got burned. You now know what to hide; all your cracks and imperfections. Your mask won't peel from your face, you forgot to take it off at some point and now you don't ever remember what you look like. Good luck with that, people would hate you more without it and you know it; I bore that though your head everyday.
[The little Jean in all of us. A strung up anxious mess that can't understand that people actually like you and that perfection is impossible. A lil hater.]
MECHANICAL HEART - EMPATHY + video game/movie logic - Understansing through empathy and pattern recognition. Don't understand someone? That's OK, use your vast knowledge of media to put them into little boxes and label them. People are more complicated than that but I am just a tool. I tune in on everyone and everythings frequency and if you don't understand something you look through the file drawer of your mind.
[My internet riddled brain can only understand tropes. I have so much brainrot that it can not be contained, it spreds to everything]
SENSOR - ENDURANCE + PERCEPTION + INTERFACING + autism - Caretaker of the temple. For other people it's automatic. Sadly, yours isn't. You forget to eat if nobody reminds you. So that's why I'm here. Your nerves are also more sensitive than most. It doesn't help that the world has so many textures and hard edges. I relay all the info as soon as I get it, though it's late most of the time.
KNOW-HOW - ADHD info dump (basically ENCYCLOPEDIE) - Keeper of the librarys. You know, your mind is like a library, but without any of the labeling a normal library would use. More of a big collection of storys and fun-facts you know. When you don't ask them for a piece of information in particular, they chime in with something that is vaguely connected to the conversation.
WILLPOWER - VOLITION + a crumb of SHIVERS - Makeing peace with it all. I am silent most of the time but not, because I don't care. I talk only to remind you of the world's humanity. When you are at ypur lowest. You need to go on. You can take a break, maybe cry a little, but never actually give up. The world doesn't end with you, and it's worse without you in it.
[they don't talk a lot cuz I am a depressed lil bitch]
DAY DREAM - INLAND EMPIRE + VISUALIZATION + CONCEPTUALIZATION - Close your eyes and see other worlds. Colors, characters, ideas, scenarios; all swirling in that little head of yours. They just make the puppets move for your own amusement. They unfortunately play with your puppet too, making you watch scenarios wherein you die a lot, but what can you do? You can't stop it. It has it upsides through, mainly escapism.
CHASE - ELECTRO-CHEMISTRY + ADHD hyperactivity + autistic hyperfixation - Longing for paradise and ambrosia. Comfort over anything else. They love to indulge and party. Not actually party. You know, more like watching youtube alone or with friends while eating chips at 2 AM. That is your type of party. Your batteries run low most of time, so a good game and a snack also work.
[ELECTRO-CHEMISTRY but a bit chiller, no drug related stuff, if sugar doesn't count. They just love good brain juice]
FLARE - HALF LIGHT + PAIN THRESHOLD - The fire that burns within us all. A caged animal that hisses at anything that comes near. In general it sits in corner, waiting, only popping it's head out to shriek profanities at whatever rattled the cage. All bark, no bite. A problem that you have is that you forget how people wronged you, but I'm here, I remember. Only emotions, but that is enough. You shouldn't give out so many second chances.
[stressed out little creature]
They also hate each other so fucking much AAAAAA I have a headache
I also wrote a small story with all of them in another post... I want to write some more small storys of mine if i could think of anything funny that happend and that would work in the Disco Elysium dialog style
you can also make your own skills if you want, i may be annoying but I believe in you <3 don't know what else I could add
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