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#DESPITE BEING NOMADIC
snikidoodles · 1 month
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aang is such a good protagonist, and obviously upbeat character + sad backstory isn’t a new archetype whatsoever but to have a pacifist main character — one who fights for his values and beliefs to be taken seriously, especially in the midst of a war he's expected to end — is just so intriguing. aang's character arc within atla is one of my favourites, actually! it's less dramatic than, say, zuko's or katara's, but watching him go from a silly kid running from his responsibilities to someone who maintains his optimism and kindness while embracing his commitments as the avatar is very endearing :)
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softestepiloguemisc · 9 months
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people who are hyper critical of aang are super fucking weird and we should say so.
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romanticsmidi · 11 months
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i am never finishing this so (rbs > likes)
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icthyarch · 1 year
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Third times the charm - meet the flea riders of the Saltflat Tarkhans! I’ve wanted to celebrate these fun bugs I painted with the last of my creative energy My playgroup and I have been *really* into Necromunda in the last six months, and tbh I don’t think I ever want to stop playing - it’s a *blast*, and we recently started an Ash Wastes campaign so I had to play with the Nomads
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spookberry · 1 year
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My personal headcanon for Ash Ketchum has always been that regardless of if his dream ever came true he'd never truly stop traveling and learning. Because despite "becoming a pokemon master" being his goal if you actually sit down and watch like Any episode of Pokemon the thing that always holds true is his curiosity and desire to learn everything he possibly can related to pokemon. And he'll try anything to! He did contests and the battle frontier. He'd do those silly little shows with Serena if they'd let him.
So I like to imagine him continuing on in life as this nomad who people don't automatically recognize as anyone important ya know? Just this goofy guy going from place to place always lending a helping hand and hes got a cute lil pikachu on him. And hes often lost somewhere with a friend just exploring the woods to see if he'll find anything cool. Ya know, as hes always been, but older now. And its only once hes drifted once more do you maybe stumble into an article on the pokeweb about him and are like... that guy??
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chillyfeetsteak · 4 months
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I first became fascinated with it a few years ago when I noticed it out an airplane window on a flight from Texas to Southern California. In an expanse of endless desert, suddenly, a vast body of water. When I got home, I immediately looked it up on a map. The Salton Sea.
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It’s the largest landlocked body of water in California. It sits right on top of the San Andreas Fault at over 200 feet below sea level. It is more than twice as salty as the Pacific Ocean. It is completely toxic. And I had never heard of it before then.
(photo essay under the cut)
In the early 1900s the Colorado River was diverted through a series of irrigation canals in order to provide water for the farmlands of Imperial Valley. One of the head-gates broke during a flood, and the desert basin filled with water for 2 years before it was fixed. The unexpected lake soon became a popular vacation destination; it was stocked with fish, and resorts and hotels popped up along its shores. It became known as a great place for sport fishing, waterskiing, and yacht parties. Big name celebrities visited. At one point, it had more annual visitors than Yosemite.
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Salton Sea has no outlet, and is only filled via agricultural runoff. As the water evaporated in the hot desert sun, the lake became more and more saline. Chemicals began to build up from the run off causing toxic algae blooms, and mass die-offs of fish and birds started in the 80s. By the 90s, the beaches were littered with fish gills and bird bones and the resorts were abandoned. The lake began to dry up as irrigation run-off was diverted away. The exposed lake bed is also toxic, and the high desert winds kick up the dust, making the air poisonous. 
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Despite the unpleasant odor, the noxious air and the summer temperatures regularly reaching 120°, a renaissance of sorts began in the early 2010s. Artist and nomad colonies began to spring up around Salton Sea. Bombay Beach, once a popular resort destination, is now mostly a ghost town, but the folks who remain have turned the ruins on the shores into an outdoor art installation gallery where the found-art sculptures are cyclically destroyed by the elements and then replaced with new ones. Many of the houses and RVs in town are themselves art pieces.
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In nearby Slab City, a settlement of off-the-grid lifestylers, you can find even more folk art. Salvation Mountain is a manmade hill painted with bright colors and bible verses and maintained by a community of volunteers. East Jesus is a sculpture garden and art installation. 
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This past weekend my partner and I finally made the pilgrimage to the Sea. California has the benefit of being home to a huge array of biomes. In just a couple of hours you can travel from snowy mountain peaks to lush oases to endless sand dunes. Driving the hour or so south from Palm Springs towards Salton Sea is like driving towards the end of the world.
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Bombay Beach especially enamored me. The beach is crusted with salt and millions of tiny shells and bones. It smells awful, like sewage and chemicals and low-tide and rotting fish. You drive out onto the beach and park anywhere amongst the sculptures and deteriorating resort ruins. The art feels raw in a way I haven’t experienced before. It reminds me of seeing paleolithic cave art. Humans made this, with no motivation other than to create something intriguing or beautiful or sad. Not much can live out here, but what you find fills me with a great adoration for humanity. Despite the asphyxiation of the natural world, the human spirit persists.
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rithmeres · 9 months
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i don’t think i’ve rewatched atla since becoming a committed pacifist and i just finished what was probably my tenth rewatch and i have never loved aang more. i've seen it so many times but i still came away with a new appreciation for the way the end of the story was handled. aang is the only survivor of a genocide and he is clinging to the last remnants of his culture and religion, and everyone is telling him the only way to save the world is to kill the dictator whose regime is responsible for the genocide, but to do so would abandon the deeply held beliefs of his people. if aang goes against his beliefs and kills ozai, his people's way of life dies completely and sozin wins.
aang knows it would be wrong but he can't see another way out so he prays for an answer, and the universe hears him and the spirits send out the lion turtle, and the creator answers him. and here's the thing that i never put together before today: aang would not have been able to energybend ozai if he had given in and wanted to kill him. the lion turtle tells aang that only the incorruptible can bend another’s energy, or else they will become corrupted themselves. and i think that aang, because of his love for the fire nation as he had once known it, was never corrupted by personal hatred for the fire lord or the fire nation. he was able to expertly hold two conflicting beliefs in harmony better than any adult could, the belief that ozai is a horrible person and the world would be better off without him and that he's still a human being with a life that is sacred.
and i don't think it's a matter of selfishness like some people make it out to be. aang is not some immature little kid who doesn't want to kill because killing is for bad guys. he's an incredibly wise and spiritual person who was shaped by airbender beliefs and upholds airbender beliefs, and he can see beyond the scope of this war. the balance of the world depends on the existence of the four nations, and aang does not just represent the air nomads, he IS the air nomads. he's all that's left.
despite many people’s interpretation of the four past avatars’ advice, none of the past avatars outright tell him to kill ozai. they tell him to be decisive, to bring justice, to be proactive, to be sacrificial. but none of them tells him definitively to kill him. he doesn't disobey or ignore their advice, he follows their ancient wisdom while still staying true to his beliefs. yangchen actually comes the closest to outright telling him to kill ozai (even more than kiyoshi, surprisingly) but what she fails to account for is that aang is not just the avatar, he is the last airbender, and being the last airbender is far greater a burden than being the avatar. no matter what happens, once he dies, there will always be another avatar. but if he is not careful to preserve the airbender way of life, there will be no more airbenders. yangchen could sacrifice her air nomad way of life for the sake of her duty to the world because there were thousands of other air nomads to continue their traditions. aang has no such privilege.
and it's not that he doesn't want to kill, it's that he actually doesn't think he can do it -- both that he won't be able to emotionally bring himself to kili someone, and, prodigy that he is, he doesn't have the raw bending skill to overcome a comet-powered master firebender. and then it turns from 'i don't think i can do it' into ‘i can’t do it.’ and when the avatar state gives him enough power to actually do it, he changes the answer to ‘i won’t do it.’ he overcomes all the combined power of his past lives to say no, i have found another answer and i will remain incorruptible. to kill is to maintain the power struggle of the fire nation and to reject air nomad wisdom and without airbenders the world CANNOT be brought into balance.
the only thing ozai cares about is power, and that's what the entire fight with ozai is about, physically and ideologically, because ozai only sees power in terms of force, fear, threats, and violence. to ozai, aang (and his entire people) are weak and undeserving of life because they are largely pacifists, but he fails to see the magnificent power that the airbenders do hold, spiritual wisdom and mastery of the self and contentment and joy and harmony and a deep understanding of the world that a man like ozai could never obtain. to kill ozai would ratify ozai’s worldview that power as he defines it is the most important pursuit in the world and the only way to assert one's right to be in the world is to be cruel and violent like him. i think to ozai, becoming powerless might be worse than being dead. he wants power, or he wants death, and aang gives him neither. it upends everything he believed in. aang, the avatar, but more importantly, the last airbender, armed by his past lives' power and his people's love and the spirit world's blessing and the lion turtle's omniscience (and toph's mastery of true sight through neutral jing), ends the war 100 years to the day after the air nomad genocide, in the way that his people taught him, with power that goes beyond force and violence, with spiritual wisdom, with an incorruptible soul, with mercy -- mercy that is not weakness, mercy that brings justice.
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melzula · 4 months
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Could you write a Sokka x firebender reader that has the plot of the secret tunnel episode but instead of aang and katara getting stuck together it’s him and reader? :)
Don’t Let the Cave In Get You Down
a/n: got two requests for this sokka storyline and i was very excited to write it! i couldn’t find a way to seamlessly include the fire bending part of the request but i could definitely build on that in another piece. hope you enjoy <3
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you met the Gaang when they were passing through a small trading village on the outskirts of the Earth Kingdom
they were low on supplies and in need of a shopping spree, so they stopped at your little food stand in search of fresh fruit and snacks for their travels
you seemed awfully young to have your own business, especially when compared to the other merchants, but you were kind and your prices were affordable
their shopping spree was cut short by the arrival of fire nation soldiers, but you quickly escorted them through the backstreets of the marketplace and helped them evade the soldiers
“That was a close call,” Aang breathed out in relief, “thanks for your help.”
“Those guys are jerks, I couldn’t live with myself if I had just let them capture you.”
“Who are you?” Katara asked in awe.
“My name is y/n, and I’ve been hiding out in this village for about three years now. I escaped from the Fire Nation when I was 12 and never looked back.”
“Wait a minute, Fire Nation?!” Sokka exclaimed before quickly pushing his sister and Aang behind him. Raising his boomerang in a threatening manor, he narrowed his eyes at you. “Is this some kind of trick?! Did you just lure us out here so you could capture Aang and get the reward for yourself?”
“Sokka, you’re being ridiculous!” Katara had scolded angrily, harshly pushing his boomerang away. “She said herself she came here to get away from the Fire Nation, I’m sure she’s just trying to make a better life for herself here and you’re not making that any easier for her by being a jerk!”
“I don’t trust her, Katara!”
You’re a little disheartened by the disdain in his voice when he speaks about you, and despite Katara vouching for you you can see that you’re out of place
“I’m sorry, I’ve made things awkward,” you apologized sheepishly, “I’ll leave you now.”
“Wait!” Aang called, stopping you from going. “If what you said is true then… then I think you should come with us.”
“Tell me you’re joking,” Sokka scoffed in disbelief
“If she’s from the Fire Nation then she must have knowledge about the ins and outs of that place. Maybe she can even help me find a fire bending master. We need her help, Sokka.”
Though he was reluctant and very distrusting of you, Sokka realized Aang was right, so he begrudgingly allowed the airbender to welcome you to their team
You agreed to help as much as you can, and the rest was history
From there on out you’re officially a member of Team Avatar, but that doesn’t mean Sokka becomes any more trusting of you
He always keeps a suspicious eye on you, never letting you help with tasks he deems too important to avoid having you “sabotage” the group
His lack of trust in you hurts, you can’t lie about that, but you continue to do what you can to aid the Avatar and his friends and earn their trust
Of course, this all changes when you get to the cave of two lovers
Unlike Sokka, you found Chong and his group of Nomads to be great fun. They’d braided your hair beautifully with flowers from the lake and performed wonderful songs, so despite your predicament you were in a cheerful mood
Being stuck in the cave had put a strain on your group’s mission to make it to Omashu, but you tried to remain hopeful and help as best as you can
Surprisingly, Sokka even puts you in charge of holding one of the torches
“I’m only giving this to you because I know you’re at least smart enough not to waste resources while we’re in here.”
It’s a start
And it’s a good thing he gave you that torch, because it comes in handy when you both end up getting separated from the rest of the group
“This is just great,” Sokka utters sarcastically after several failed attempts to dig through the rock and get back to the others.
“Come on, Sokka, lighten up. We have a torch and your map, I’m sure we’ll be able to figure something out,” you try to console. “What did Chong say earlier? ‘Don’t let the cave in get you down, Sokka.’”
He’s not amused by your singing
It’s a bit awkward being stuck with the boy who’s been so adamant that you don’t belong despite your best efforts to prove that you can be trusted
You don’t speak much and try to stay out of his way and follow his lead, but the tunnels keep changing and you keep getting lost and your torch is about to burn out, so things are beginning to seem hopeless
“Maybe we should try changing our strategy,” you offer only for Sokka to immediately dismiss you.
“Right, like I’m going to let you lead us through the cave. You’ll probably make us get lost on purpose.”
“You know, if you stopped being so judgmental for a second you’d probably realize that i want to get out of this cave just as much as you do!” You snap irritably, surprising Sokka. you’ve mostly stayed docile to try and keep the peace whenever Sokka accuses you of being untrustworthy, but at this point you’re finally starting to get fed up
“You’re right, I’m sorry,” he says softly, and this time you’re the one who’s surprised. You never thought he’d actually apologize to you, and it’s a nice feeling. “What do you suggest we do?”
“Well,” you start with a sigh, “maybe the story is right. Maybe if we trust in love, we’ll find our way out of here.”
“You’re joking, right?”
“Do you have any better ideas?”
You simply shrug, prompting Sokka to let out a heavy sigh. Your torch is going to run out soon, and his map isn’t doing anyone any favors. It seems you have no choice
“How exactly do we trust in love?”
“I’m not sure… the only love I know is the love I had from my parents, but I haven’t felt it in so long… I’m not sure I ever will again.”
“…What happened to them?”
“My parents were peasants with nothing but love to give each other. They were poor, but they were happy,” you explain with a faint smile. “My father was a fire bender, but he kept his gift hidden in fear he’d be forced to serve in the Fire Nation army. He didn’t want to leave me or my mother, but our home was attacked, and he had no choice but to bend to protect us. Our lives were saved, but he was taken away.”
Sokka hangs on to your every word, eyes glistening with unshed tears and sympathy. Your story is similar to his own, and he knows what it’s like to lose your family to the Fire Nation. He feels less disdain towards you now, more empathetic. He still isn’t 100% sure how to feel about you, but hearing your story makes you easier to understand now
“My mother knew I’d never be safe or happy if I stayed there, so she arranged for me to be smuggled out of the Fire Nation and brought to the trading village you first met me in. I haven’t seen or heard from her since, and I’m not even sure if she or my father are even alive.”
“I’m sorry,” Sokka utters solemnly. “Katara and I lost our mother to the Fire Nation, and we haven’t seen our father since he left to fight in the war. I know how you feel.”
“I don’t want to be Fire Nation, you know. None of this was a choice, and I understand why you don’t trust me but I’m not like them Sokka. Please believe me.”
“I’m sorry for always giving you such a hard time. It’s just�� it’s hard to believe people from the Fire Nation can actually be good. But you’ve proven that you can be trusted over and over again, I was just too blind to see it.”
“Can we start over?” He asks with a sheepish smile, carefully sticking his hand out for you to shake. Instead, you push his hand away and throw your arms around him in a tight embrace.
The force of your hug knocks him back a bit, and though he’s unsure at first, he eventually returns your embrace by carefully wrapping his arms around your figure
The fire of your torch slowly begins to die, but neither of you seem to notice or care as you enjoy your moment together
You expect to be engulfed in darkness when the flame goes out, but instead you’re met with the beautiful shimmers of the crystals that line the roofs of the cave
“It’s so beautiful,” you murmur in awe, your eyes sparkling under the light
“Yeah,” your counterpart utters quietly, but he isn’t looking at the crystals
“Was she always this pretty?” Sokka wondered to himself
Together, you’re eventually able to follow the crystals and make your way out of the cave
And when you leave the cave, hands woven tightly together, you leave as two completely new people
You understand each other now, you trust each other
And your relationship will only continue to grow stronger from then on out
| atla tags: @sirkekselord @chronic-daydreamer @niktwazny303
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mostlymarvelsstuff · 4 months
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Reader recives Buckys nudes accidentally
Authors note: The one MCU man I'd be with (Well, and Nomad Steve)
Word count: 710 Marvel Masterlist How They React To Masterlist
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   Bucky couldn't help but be a bit proud of himself. He'd just returned from a hanging out with Sam, and the man had helped him finally figure out how to take a selfie. So now, even though it had taken a while and some help, he was able to take a decent picture of himself that he actually liked. And having been successful with technology once tonight, he decides that he's going to push his luck at furthering this understanding and enjoyment of it, by attempting to figure out how to send it to you.
   You're always so kind to him, have been since day one really, and you're always excited when he takes steps towards getting caught up by learning new things. He's very appreciative of it, and you. It makes him feel good and like his accomplishments, no matter how small, do matter. 
  However, that earlier feeling of accomplishment he had quickly goes away when he reviews the outgoing message that had just sent. Now all he feels is dread and embarrassment, because he had sent you the entirely wrong picture. Instead of getting his smirking face, you’ll be getting an admittedly blurry picture of his boxer clad legs with his hardened dick poking out the fly as his flesh hand wraps around it.
   “That…that is not the one I sent. I didn't…oh fuck”
   What's he supposed to do here? What's he supposed to say? He certainly didn’t want you to feel disrespected by this mistake, he wasn’t some asshole that wanted to boost his ego by gaining attention over his dick. But he certainly felt like he would come off that way. Even if he explained himself, he feared you would think he wasn't being truthful. 
   His scowl deepens and he flexes his vibranium fingers out of nervousness as he contemplates the situation. Maybe Steve was right, maybe he should have just gotten a flip phone. Surely then he wouldn't be in this predicament. But no, he had to listen to Sam and Tony and get a ‘smart phone’. What was so damn smart about it if it couldn’t even send the right picture?
   Over in the gym, you had just finished your workout and were standing by your locker to gather your change of clothes so you could shower when your phone buzzed on the bench. You finish wiping off your forehead with the towel before picking up your phone to see what was up. You smile when you see the notification from Bucky, as it always warmed your heart to see the man getting to rediscover life and the new aspects of it, and unlock your screen to see what he’d sent.
   Your eyes nearly pop out of your head when you see the picture and you quickly exit your messages to glance around and make sure no one else is close enough to see what you'd been sent. Satisfied with everyone's distance you re open the picture, and despite its blurriness you can tell the man is very well endowed.  And though you really do like what you see, there is no doubt in your mind that you were not meant to receive this. Bucky never even caught on to your subtle flirting, so there was no way he’d be bold enough for this.
   This wasn’t meant for me, was it?
   He stares at the text for an unknown amount of time, it felt like a trap. If he said yes, but you hadn’t liked it or him, it would ruin your friendship. But if he said no, and you were interested in him, he’d be blowing his shot with you. 
   Bucky?
   He falls back against his mattress with a sigh, he might as well be truthful, This wasn’t what I meant to send, no. But I’d be lying if I said that I wasn’t thinking about you when I took it.
   Your face heats up and butterflies erupt in your belly, Well, I just happen to have some free time. Maybe you can elaborate on what other feelings you have when you think of me
   Only if you promise me that Sam never hears about how bad I screwed up or how mushy I can be
 You chuckle, I wouldn’t tell a soul
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velvetsainz · 6 months
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summary: [ cl16 x fem!reader ] charles is away in baku and you remind him of what he's missing. part two.
word count: 1.3k
content warnings: smut under the cut (minors dni pls!), pwp, use of explicit language, phone sex, masturbation, google-translated french (lmao), a dash of fluff, i like em dashes too much
a/n: baby's first smutlet! i've been writing for like twelve years but i've never posted to tumblr, so here's to first times! there'll def be at least a part ii to this, but i'm also hoping to write for other drivers soon(ish). also giant mega thank you to @multiseb21 + @lecrep for your support—y'all have been so incredibly sweet & i am so thankful for you!! anyways, i hope y'all like this! enjoy, loves! xx
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“Chérie,” his voice crooned over the line, a soft laugh leaving your lips. “Don’t tease, mon ange—it’s already hard enough being away from you for so long.”
“Weren’t you the one who said he’d be fine just a month ago?,” you retorted, voice low.  The cards were in your hands now, and Charles was desperate.  He was a nomad lost in the desert and you were his oasis on the horizon, just the sound of your voice enough to slake his thirst.
“Yes, but then you sent me that picture and—” You hear him curse again under his breath, his fist acting as a poor substitute for the velvet heat of your walls. He swore he wasn’t going to let you leave that bed once he got his hands on you again.
Charles wasn’t entirely wrong: you were the biggest fucking tease known to mankind.  Earlier that evening you sent him a semi-absentminded photo of you fresh from the shower, steam still obscuring the best parts of the photo with a fresh white towel around your hips and one gathering your hair on top of your head.  He’d always had something about you fresh from the shower—every time he’d nearly pounce as soon as you’d pad back into the bedroom from the steamy confines of the bathroom, hair wrapped on top of your head just as it was now.  (Part of you thought it was something primal in him: you’d washed away his scent on your skin and he needed to make his territory known again, that horn dog.)  Still, he was ever the gentleman and would make the endeavor more than worth your while.
“Yeah, that was pretty bad of me, wasn’t it?,” you ceded with a knowing smirk on your lips as you sat back from your desk, closing your laptop slowly.  You’d wanted to get a little more work done after your shower, but the Monégasque wasn’t keen to let sleeping dogs lie and needed to hear your voice for himself.
“So bad, chérie,” he agreed with tone of exasperation, a heavy sigh passing through the phone, “And you’re not even here to help a–”
“That doesn’t mean I can’t help in other ways,” you were quick to remind him, the words coming from your mouth quicker than your shame would force you to bottle them up.  Heat was creeping to your cheeks, and you could feel the familiar coil of desire tightening deep in the pit of your belly.
“Are you—?”
“That’s why you called, isn’t it, baby?,” you asked only to get a stifled groan from the other side. “You wanted me to tell you how I’ve been thinking about you all day,” you continued, “how I miss your hands on my hips, your cock so deep—”
“Fucking hell,” Charles practically whines as you push yourself away from the desk now, allowing yourself to relax into the seat of the chair and your hips to ease apart despite every part of you wanting to grind them together to relieve the dull ache that rested between them.
“What would you do if I was there now, Cha?,” you asked softly, hand splayed out over the plush of your thigh, eyes glazing over as you pictured him there with you.  You wanted his hands everywhere; you couldn’t decide where you truly needed him most. Fingers curling against that hidden spot in your tight cunt, threaded through your hair and pulling your head back to rest on his shoulder, gripping your thighs so tight they’d leave bruises that he’d fuss over later—it all sounded like heaven compared to the lonely hell of your shared Monte Carlo flat.
“I want to taste you, mon cœur,” he replied shakily as his breath came faster, the sound of him fisting his cock becoming more and more prominent as time passed; he wasn’t going to last long like this, but you both already knew that—it wasn’t the point of this exercise.  “I’d have you coming on my tongue, let you taste yourself when I kiss you—putain,” the driver cursed once more as his brow furrowed.  He was leaking precum over his ironclad grip and all he wanted was to slide his fingers past your plump lips to feel the wet heat of your tongue take care of the mess.
You let out a tremulous breath over the line, one you hadn’t known you’d been holding onto so tightly until your head started swimming with need.  Your hand had drifted from its origin, rubbing lazy circles over the cotton of the panties you’d slipped into after the inciting picture.  On your top half was a worn, faded shirt of Charles that you’d taken a liking to as a nightshirt—especially when you were missing him as you were so desperately now.
“Need you in me,” you begged, the emptiness you felt so acutely coming to the forefront of your senses, “You always do such a good job filling me—my fingers don’t do you justice.”
You hear a groan on the other side of the line, the man now sitting on the edge of the bed as he tries to keep himself in check.  He wasn’t ready for this to be over so soon; you had him feeling like a teenager again, ready to spill at a moment’s notice. Granted, this wasn't anything new: there's something so intoxicating about you that destroyed whatever semblance of restraint, of control he had over his lust.
“Want you in my mouth, give me something better to do than tease you like this,” to which you received a choked merde, the man hanging on your every word as the hand between your legs abandoned its objective—you could take care of that later.  You were too caught in every little sound that passed his plush lips, listening for every little cue his body so willingly gave you.
“Want your hands in my hair, guiding me up and down your cock,” you keened for him on a whine, his breathing heavy and labored.  He was running at full speed to the cliff's edge, and you were there watching, waiting in the grass. “Want your cum on my tongue, baby,” you whined.
“Promise not to waste any, minette?,” he grunted, gritting his teeth as you hummed your assurances.  “Such a good girl f’me, yes–”
With a strained hiss and a groan he came sloppily over his hand, thankful enough that he wasn’t home in Monaco so he didn’t have to worry about cleaning up the mess he’d made. “Fuck,” he croaked, breathing heavy as he came down from the blinding high your words had catapulted him through.  It wasn’t like he hadn’t been taking care of business when duty called, but something about your voice, the thought of you there…it clutched everything into a higher gear.
“Better?,” you asked, sly smile audible to the Ferrari driver; he didn’t need to see you to know the shit-eating, satisfied smile that took over your lips.
With a tired laugh he nodded, slumping back onto the cool rumpled sheets of the hotel bed as he stared absently at the dark ceiling.  It was three in the morning in Baku, and he couldn’t sleep—the thoughts your cheeky picture had invited wouldn’t let him.
“Get some rest, tiger,” you teased him, knowing he’d have to be awake in a few short hours. You debated sending him another picture in the morning as motivation, tiding him over until you’d join him later that weekend.
“Que ferais-je sans toi, mon amour?,” he asked, sleep heavy in his voice as he rolled the right way onto the bed and running a hand through his hair.  He’d deal with the mess he’d made in the morning along with the flowers he’d send you—he really didn’t know what he’d do without you.
“I guess we’ll never know, hm?,” you replied gently, smile melting into something softer as you fiddled with the gleaming ring on your left hand.
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clown-cult · 3 months
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( SPOILERS AHEAD) Things that will haunt me about the new live-action Avatar, the Last Airbender show:
Iroh being confronted by his past as a fire nation general and war criminal. Of course, Iroh is a cog in the machine of war that he’s part of and he’s changed his ways since, but that doesn’t change what happened in Ba Sing Se under his leadership.
Sokka overhearing Hakoda being disappointed in him. Y’all were worried that Sokka wouldn’t get as much characterisation in this version. Well, we got this and it broke my heart.
Katara witnessing her mother being executed in front of her. She immediately covers her mouth to keep herself from screaming. Her mother died so she could live, and so even as she cries, Katara quiets herself so her mother didn’t die for nothing. What a terrible responsibility to place on yourself.
Zuko sitting with Iroh next to Lu Ten’s casket. Cue that goddamn instrumental of Leaves From The Vine. This version really understands and cares about Zuko and Iroh’s bond.
Gyatso telling Aang that even if he had come back that night, he wouldn’t have been able to make a difference. It wasn’t his fault. This broke me. We hear from Katara in TLOK how much the Air Nomad genocide affected him through his entire life, despite everything he achieved. He never recovered from the guilt of wondering “what if”. He carried it his entire life…and Gyatso waited as long as he could in the spirit realm so he could free him of it.
Ozai’s face as he burns Zuko. Iroh looking away, Azula watching as a mixture of emotions go over her face as she witnesses her brother be mutilated, Zuko’s cries…girl I was struggling. Then we cut to Ozai’s expression and my heart plunged into my stomach. To me at least, and several others, it looked like he was trying not to cry. Ozai has done more terrible things than you can count…but he’s still a person and you have to sit there and watch in horror as some tiny, humane part of him revolts at the monstrous act he’s committing and his son screams in agony.
I know this show is getting a lot of criticism and that’s fair. It’s not perfect. But there are definitely parts of it that will stick with me for a while.
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shoomlah · 1 year
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how do you consistently draw the same character without it looking weird or off every different time?? also how do i coordinate faces, i always make the eyes too far apart or too big or too small or make the mouth too close to the nose or chin edge. If you have any advice I'd really appreciate it since it looks like you have your art shit figured out 🙏
Oh man SO so much of it is just practice, and you're not alone! I honestly think everyone struggles with a sort of "generification" of their characters' features the more they draw them, even seasoned professionals. There's a tendency to just sort of average everything out into an unrecognizable mush over time, and it takes a lot of conscious effort to push back against that.
Here are a couple tips and tricks that I've found to be helpful over the years:
Make turnarounds and model sheets. There's a reason animation/game studios do this, and it is because we are all still bad at drawing a consistent face. Despite being gainfully employed. What are we, graphic novelists?? We wish. Anyway it's a great way to familiarize yourself with your character's face from multiple angles, and it gives you a single source of truth to return to anytime you need a refresher:
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Gather real-life reference. Anytime I'm designing a character I'm pulling together a ton of reference of actual people who look, to some degree, like the character in my head. It's always a collection of analogues, never just a single person, but it can be a great cheat sheet for understanding how your character might move, emote, etc:
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Make a 3D model. I know it seems daunting, but with the advent of programs like Blender and Nomad Sculpt it's becoming remarkably more accessible. Heck, even James Gurney was sculpting maquettes out of clay for Dinotopia back in the day! It doesn't have to be particularly detailed—just a sort of proportionate lump will do—but it's another great way to have dynamic reference that you can rotate and light accordingly:
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Practice, practice, practice. Make expression sheets for your character! Either right there on the spot, just start drawin' expressions, or you can slowly collect drawings of your character that you like, as you draw them, and compile them all in one place for your own reference. Need to draw your character's head from a weird angle? Maybe you've already drawn it before and you can copy your own homework! Doesn't count as stealing when the call's coming from inside the house 😎
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I'd love to pretend there's a magical point where you can just immediately rotate your character's head in your brain like some sort of photorealistic apple in a twitter meme, but a lot of the time it's reference, hard work, and whole lotta repetition. 😐👍🏼
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txttletale · 3 months
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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tohakumaru · 18 days
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>walk away, go with the nomad. i love you.
since you cannot cry, you make an effort to push the stale air out of your lungs, a poor imitation of a sigh - i guess bad habits really die hard. if the nomad has noticed, then it pays you no mind and simply carries on. casting one last lingering glance at the water and the sky above, you dutifully follow. after a short while, it becomes clear that something has changed. the nomad has picked up its pace, moving in erratic strides. here and there, you find it dashing across the sand, beak and head angled upwards, as though searching, or following an invisible thread in the air, one that you can feel, but cannot quite grasp, like a long forgotten name - always on the tip of your tongue, yet never to be spoken aloud. at times, you struggle to keep up. it's so hard, you're so tired, it's too much. your eyes burn with fatigue. you want to scream, to beg the bird-thing to slow down, but the words evade you everytime you open your mouth, and the nomad does not so much as look at you. a hot and bitter pressure builds behind your nose and muffles your ears. once again you feel yourself falling apart - but the blanket wrapped around your frame and the water sloshing in your hollow stomach seem to work against your body's trajectory to disintegrate, two forces swirling inside and all around you, like a wicked pendulum that propels you forward despite, despite.
i won't let you go, should have known that from the start.
---
tenderly her eyes made their pilgrimage across the mounds of glass and steel, mourning perhaps hunger is a cure for insanity, shut-you-up-real-nice knowing full well being alive is a horrendously beautiful thing while the dogs, blood stained snouts dig out the madness, turn it into a five course meal heaving, a still-beating heart melts like butter on their lips as poorly clipped nails fumbled and fussed,
just enough to make a day-ride.
---
in this fashion, you and the nomad dance across the white sand for some time, until a hillside comes into view. upon closer inspection, you are awed to realise it is made entirely of roots. at the foot of this strange hill, a grove - an incredible indent in that tangled mass that is the tree-hill - opens up and presents an even more curious sight: 12 creatures, each bearing the likeness of a bird, but is clearly not one. they stand stock-still and solemn, with multitudes of dried flowers and glittering gemstones at their feet. their faces, elongated and coming to pointy, beak-like ends, are not dissimilar to the nomad, but much more haggard; and so immobile, it is easy to mistake them for statues, has there not been the occassional puffs of dusty smoke and shrill noises, like a kettle boiling over, coming from their beaks and throats that betray any hints of liveliness about them.
the nomad slows its steps, and looks down. it keeps its eyes to the ground as you get nearer to the grove. it occurs to you that it is avoiding the living-statues' gaze. surprisingly, they reciprocrate the gesture. Ever so slightly each of them turn their head, so their eyes fall off the nomad, and onto … you. you, who does not belong you, who comes on a leash, believing it to be choice you, who dies, and nothing changes
to your bewilderment, the statues came to life, all at once. they grovel at the flowers and gems, and toss them in handfuls at you as the nomad leads you through the grove, leaving a trail of petals and stones. when you pass the 12th statue and come to the end of the opening, everything suddenly shifts: slowly, mechanically, the roots shape themselves into a winding stairway, leading you up the hill.
calmly, the nomad signals you to go up.
what do you do?
[previous chapter]
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chknbzkt · 8 months
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Anddd for the one that started it all: Moondrop the Night Terror!!! \o/
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Stand-alone!!!
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More pictures and lore below!!
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Proto dragon Moon (yucky man, I love him so)
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Gremlin to not-gargoyle pipeline is so real lmaooo-
The shades, abyssal inky monsters that take vague, bastardized forms based on things they see (and oft consume) are infamous for only venturing out of their pools at night. Shades are, however, not the only thing that stalks Hyde’s Crossing and it’s people when the sun falls ‘neath the horizon.
Yet another “problem dragon” (with an impressively sizeable bounty on his head!!), Moon’s disposition towards humans in particular is hostile at best, potentially deadly at worst. He relishes in the chaos and unrest his nightly excursions cause to all manner of folk, seemingly unpredictable in that he never sticks around in any one part of Hyde’s Crossing for too long.
No, indeed efforts have been ramping up of late to catch him. He’s responsible for all manner of crimes including arson, murder of livestock, theft, jaywalking, vandalism, bribery, forgery… and murder. Never you mind that the deaths in question were either an accident on his end or that of his would-be slayers, unfortunately he’s not particularly interested in sticking around to give his testimony to the contrary.
So, as efforts to encourage monster hunters to kill him dead in the form of steadily rising bounty rewards continue being made, he’s stuck nomadically jumping around from place to place to evade capture or worse. He’s not keen on stopping his nightly reigns of terror, he wants to be feared and he likes the purchase that comes with having no alignments or attachments.
He’s made attachments with humans before. He has the iron collar to show for it. Never again.
He has no hoard to call his own and it’s not doing his dubious mental stability (with like zero support) any favors. He does tend to linger near villages with libraries a tad longer despite the risk, however.
It’s only a matter of time before his bounty gets upped to “kill on sight,” though to finally sort himself and his baggage out may require being “slain” by the right hunter he meets at the right time…
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dapperapple · 3 months
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parts of live action ATLA that I can think of right now and thought were particularly well done include:
- opening scene with the earthbender (he fought hard and died brutally, it sets the tone well for this world at war)
- the air nomad genocide (it feels so different when we have to see it for ourselves, jeez louise)
- Kyoshi fighting through Aang (metal as hell)
- the cave of two lovers (gay Oma and Shu!! red and blue Oma and Shu!! hell yeah!! I also just like how they had Sokka and Katara in there instead, and their familial love got them out)
- that earth kingdom soldier talking to Iroh (more nuanced than just "corrupt soldier punch old man", also "he was only 19" got to me, great acting bro)
- Zuko talking to Iroh at Lu Ten's funeral (Zuko saying what he's supposed to but then instead of leaving he shares a memory of his cousin and just sits with his devastated, unresponsive uncle so he isn't alone, oh my god I cried)
- Seeing Zuko's father tell him he's banished (he looks so young and scared and he echos what his mother must've taught him about the weak being capable of growing stronger)
- Zuko's crew being the 41st division (I love that it ties the crew directly to the action that upset Ozai and led to Zuko's banishment, plus it gives the crew a pretty damn good reason to respect him despite him being a bratty asshole sometimes)
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