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#Technical & Engineering Translation
ukgk · 5 months
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Sore ga Nanika. (2001) (by かき氷屋なしゆめ本店/Shaved-ice flagship store without dreams)
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generaltricks32 · 1 year
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markalison231 · 1 year
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sardonic-the-writer · 7 months
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𝐓𝐡𝐞 𝐌𝐞𝐫𝐜𝐬 𝐃𝐢𝐬𝐜𝐨𝐯𝐞𝐫𝐢𝐧𝐠 𝐓𝐡𝐚𝐭 𝐘𝐨𝐮 𝐋𝐢𝐤𝐞 𝐓𝐡𝐞𝐢𝐫 𝐀𝐜𝐜𝐞𝐧𝐭 𝐖𝐨𝐮𝐥𝐝 𝐈𝐧𝐜𝐥𝐮𝐝𝐞
↳ includes: scout, engineer, heavy, medic, sniper, and spy (i forgot demo i'm so sorry)
↳ warnings: bad translations, slight mentions of world war two and malpractice
↳ song: with a little help from my friends—joe cocker
masterlist | commissions | carrd
𝐒𝐜𝐨𝐮𝐭
• He would be so smug about it
• Puffing his chest out and everything
• His friends in the past- and even family members -have teased him for mispronouncing words or speaking too fast, and it’s made him a bit self conscious about the way he talks. But after hearing that you find it endearing, its a giant ego boost for him
• “Yeah dat’s right! Who’s awesome? I’m awesome!” Scout smiles as he flexes his arms in your face, subjecting you to what he likes to call a surprise gun show. You pretend to hate it as you shove his arm away, but chuckle all the same
• He’s already gloated before that he already knew his accent was the best. Boston is the greatest place in the world after all! But hearing it from you really just sent him over the moon
• Makes a point to talk to you a lot more now; as if he didn’t already
• “Yo! Hey did you see that kill out there? I totally messed dat Spy up! One wrong step and pow! He’s dead meat!”
• “I saw Scout. I was covering your flank while you did it, remember?”
• “Yeah yeah, but I just thought you’d like ta hear about it again.”
𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫
• Didn’t consider himself to have an accent until you pointed him out
• Sure, he says the occasional y’all and ain’t, but not enough to qualify as a whole different way of speaking
• It wasn’t until he dropped a hammer on his foot and cursed that he understood what you’d meant
• “What in the sam hill! Sweet hell!” He’d exclaimed, startled. Once the throbbing in his leg had subsided, Engineer replayed his words in his head, making a slight o with his mouth as he realized you were probably right. To some extent at least
• He was a born and raised Texas boy, so it makes sense that the culture rubbed off
• Doesn’t understand at first that you find it nice. Maybe he thought you pointed it out just because you could? He’s a bit distracted when it comes to anything but machinery, so he misses context sometimes
𝐇𝐞𝐚𝐯𝐲
• Surprised that someone like you who can speak English fluently finds his mannerisms attractive
• Gets frustrated sometimes when he can’t remember certain words in English. Heavy is a very smart man, so it aggravates him when he looks illiterate in front of his team
• That’s why hearing that you like his mother tongue caught him by surprise
• “But you don’t know any Russian?” He’d rumbled out as a question. When you shook your head no, still sporting a smile, his eyebrows furrowed further
• “Nah. But I like hearing it when it comes from you. It sounds more natural. Like you’re more comfortable than normal, you know?”
• You’re technically right. When Heavy slips into Russian, often whilst talking to Sasha or simply forgetting that not everyone on the team know how to speak it, he is more comfortable in his words. They flow better, and he’s flattered that you’ve noticed
• One hundred percent offers to teach you Russian in his spare time. He finds it slightly adorable how you stumble over words in your broken translations, but always manages to softly correct you
• He’s a really good teacher
𝐌𝐞𝐝𝐢𝐜
• Positively thrilled that you like his voice
• When you tell him for the first time, he goes into shock for a moment before breaking out into the biggest smile you’ve seen. Somehow its a perfect balance between excited and malicious
• “Do you hear zhat Archemedies? Mein freund here enjoys my accent!” He cooes at his bird, chuckling in a way that would make anyone’s insides squirm
• Once you look past Medic’s initially devious reaction, it’s very clear he enjoys knowing this
• If anything, the ex-doctor would have thought that you’d enjoy the more stereotypically romantic sounding languages. Spanish, Latin, etc
• German has always been considered harsh or scary sounding, and it turned a lot of people away from hiring him after the events of World War Two, which he understood. Still, Medic finds himself absolutely tickled that you are drawn to his accent
• Finds himself slipping more and more into German while doing checkups on you now. When he catches himself, he translates most of what’s he’s said back to you. But sometimes he’ll simply forget, and it leaves you wondering if he’s offered you a glass of water or the opportunity to swap your bladder out
• You sincerely hoped it was the former
𝐒𝐧𝐢𝐩𝐞𝐫
• Oh my god you killed him
• Sniper is very reserved. Living in his camper, hunting his own game for dinner instead of joining the others, literally pissing in jars, etc etc
• Being a man of few words comes part and parcel with that; which normally works out just find because Scout talks enough for ten people
• Hasn’t said much to you before. He mostly communicates in head nods or slight tilts of his coffee mug in your direction. Maybe a few ‘good mornin’s’ tossed around, but nothing more than that
• “You know, you should talk more.” You’d said to him one day while pouring a fresh pot of tea you had just boiled into your own mug. He preferred black coffee himself, but whatever floats your boat
• “You voice.” You elaborated after a sip. You must have noticed his confused look as you carried on. “It’s nice. Can’t imagine that you don’t have gals throwing themselves at you all the time because of it.”
• Suddenly very grateful he wasn’t drinking any of his brew at the time, because what you said surely would have made him choked
• He, in fact, had had a few ladies approach him in town before saying something along the same lines. Even a few fellas. But nothing made him blanch this strongly like you had
• Excuses himself as he walks out of the room suddenly, tilting his hat down to cover his face no one can see the furious red tint forming
• Sniper leaves you in the communal kitchen. Holding a steaming cup of liquid and looking very confused
𝐒𝐩𝐲
• Already knew before you told him
• To anyone else, it would have been passible as just curiosity. But Spy’s job is to know things, and it is an undeniable fact that you found his voice attractive
• Doesn’t utilize this weapon often. You are not a weak willed person swayed by just a few words, so when he needs something he pulls out all the stops
• Of course, that doesn’t stop him from being impressed when you eventually admit your little not-so-secret-secret to him. And of your own free will. He didn’t have to pry it out of you, which was a feat on its own
• Much like Heavy, he extends the offer of teaching you how to learn his language. Now that he no longer has this knowledge as a bargaining chip, he might as well seize the opportunity to teach you a proper language
• Considers using electroshock therapy to condition you faster, but nixes it pretty quick
• Again, like Heavy, he finds it cute how horrible you are at French. More amused than anything, but he can appreciate the way you practice verbs in your free time even when he isn’t leaning over your shoulder
• That you know of, that is
• Praises you often in french, letting excited phrases slip when you nail a particularly hard set of words
• “Merveilleux ! Tu t’améliores beaucoup, ma petite. Encore une fois.”
• While you don’t understand the full extent to his words, you smile and continue on, eventually realizing what he had said later in a fit of embarrassment
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jovial-thunder · 3 months
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Lancer Tactics devlog
I'm gonna try out posting my ~monthly devlog roundup here as well. These suckers are glorified changelogs with anecdotes and gifs galore. Let me know if this is something you like seeing show up on your dash?
Map Editor
Got units able to be placed/deleted/moved in the mission editor
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Can paint/remove command zones in the editor
Can paint minecraft-like terrain blocks in the editor
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Can paint/rotate multi-tile props in the editor
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Can edit unit character sheets and portrait via the editor
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3D maps
Did a bunch of art tests with 3D mech models, provided by GeneralChaos, which we ended up deciding not to go with to keep things simple.
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To avoid the can of worms that is animation, we'd have to lean into a static "tabletop minatures" aesthetic which we decided is not a style we want to be stuck with. By sticking with 2D sprites, we avoid falling into a sort of uncanny valley; it's easier to get away with not animating a 2D sprite than it is for a 3D model.
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 We also experimented with 3D terrain. We decided to make a rule that the visual style for a piece of terrain should match its mechanical effect: obstructing terrain that you can't move through, such as rocks or buildings, will be in 3D, while non-obstructing terrain like trees will stick with 2D sprites.
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Hooking up the 3D camera to follow events like movement and attacks did a LOT for making it starting to feel like it's cohering into an Actual Game™
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Implemented cover! And an attack preview! Cover works by aiming a ray from the target to the originator (technically to and from each voxel of each, respectively, to handle size 2s shooting above size 1 cover) and tracking all the terrain blocks it hits (how we'll handle non-terrain hard cover TBD). I think I have it working according to Perijove's cover rules manual, but I'm sure there'll be edge cases to work out. This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with.
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Re-added what I'm stubbornly calling Combat Popcorn; little bits of text that pop out when you use abilities and attacks.
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UI & game screens
Added ability for the engine to show UI that's anchored to the game world via a little word bubble line but also stay on screen as the camera moves around.
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Got word bubbles working; you can now write dialogue in the mission editor, hit playtest, and see it work in a mission! (it does actually translate correctly now; this gif is just from a bug I thought was funny)
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Got ability effects mostly behaving appropriately again, including muzzle flashes. The easiest way to handle them ended up being NOT billboarding them so they always face the camera (like all other 2D sprites in the game); instead, I put them on a plane parallel with the ground and just spin them around the unit to point at wherever their target is.
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Did some work ironing out our tooltip system. The standard in CRPGs these days is this kind of nested labyrinth of tooltops that you see in Baldur's Gate 3:
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I Did Not Want to try and figure out how to wrangle that much UI, so we're instead opting to cap the nested tooltips at the second layer. You can lock a general tooltip for e.g. an action and then mouseover various items within that tooltip to get glossary definitions...
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...and then instead of having those glossary tips be lockable/mouse-overable themselves, I collect all related terms to that glossary definition and let you tab through them.
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Added skin overlay functionality to the portrait maker, enabling textures like scars, tattoos, stubble, and vitiligo to be applied to just the skin and not extend off into space.
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Midway through writing this update, Carpenter sent me this gif of the randomization button working! There's a still a bunch of skintones/assets missing and a few are a bit janky, but it was exciting to start seeing the range of these lil freaks (affectionate) that this editor can create.
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Mourning cloak license!
This is the one I'm probably most excited about: I did a bit of a content dive and implemented a basic character sheet + all Mourning Cloak traits and equipment. They don't have fancy graphics yet, but the weapons and systems can be added via the character sheet and used in-game.
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It took a little under a day, including adding soon-to-be common mechanisms like bonus damage. This is great news in that it means the engine we've been building for so long in the abstract seems to do a great job in handling comprehensive actual game content, and that it looks like we've set ourselves up for success when it comes time to buckle down on churning that out.
I'm sure other licenses will come with unique difficulties (I fear the day it comes time to do the Mule Harness // Goblin CP) but I'm feeling good about it!
Vertical slice?
Taking a step back, the pressing question on my mind has been "when will we have a playable early access build?"
I was originally hoping for Feb/March, but what we've internally been referring to as the "3D cataclysm" has pushed everything back by at least three months, so the target for the first alpha build is now in May. So, ah, thanks for your patience! Seeing things come together, I've become more and more convinced that moving to 3D was the right call.
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jpitha · 10 months
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Voiding The Warranty
Lauren was running back and forth across the ship, searching for something.
After a demi-cycle of this, Captain Shimmering Heat finally called her over her personal comm. "Lauren? What is it you're doing? You are running around like we're under attack from a Gren Warfinder and yet we're just cruising."
Lauren looked up and toggled her comm. "Sorry Captain, I'm looking for my toolkit, I could have sworn I left it in Engineering but it's not there."
Captain Shimmer made a noise over the comm that translated to something near to surprise and amused resignation. Lauren wasn't their first human. "Why do you have your own toolkit Lauren? What's wrong with my tools?"
"Oh Captain Shimmer, I know that you provide the crew with everything they need to keep this ship running smoothly. My tools are a little different."
"Different? You're telling me human tools are different?"
Lauren rummaged around in a closet until she found was she was looking for. "Ah. Found it. Why was it in the cleaning closet? Oh well, no matter. Come on down to the engine room Captain Shimmer if you want to see what I'm working on."
A few millicycles later, Captain Shimmering Heat came into the engine room. They tended to stay out of the engine room. It's not that they weren't allowed to be there - they were the Captain after all, technically the ship was theirs for the duration of the contract - it's more that... they weren't... allowed to be there. As they passed through the pressure door, a few people in the engine room looked up and frowned. Lauren saw them though and waved. "Come in Captain Shimmer! Come here!"
Seeing that Lauren invited them, everyone put their head down and went back to their work. Shimmer came over, their claws clattering quietly on the deck plates. As they approached, they didn't see Lauren, but they rounded a corner and came across a stack of equipment in pieces with Lauren under it. Their feathers rippled in worry. "Lauren! Are you all right?"
"I'm fine Captain." Lauren's muffled voice came from much deeper inside the machinery than Shimmer thought possible. "In fact, I'm better than fine!"
"Oh? Why is that?"
Lauren slid out from under the machinery. It turned out she was on a small, flat wheeled plank. It rattled as she slid herself out. Sitting up, she wiped... something from her hands with a rag tucked into her pants. "Because, I figured it out!"
Shimmer's face feathers began to slowly puff out, making their face look larger than normal. It was an ancient predator/prey response, meant to frighten attackers millions of years ago. "Figured what out?"
"This whole trip, I've been feeling like the engines have been sluggish. I know using FlashWarp isn't as fast as a Flip drive, but I figured it wouldn't be that bad. But, it sure seems like we're moving even slower than normal!"
Captain Shimmer opened their beak to deny it and then stopped. Actually... things did seem like they were going slower than they should. "Okay Lauren. I did feel like our last two warps were slower than they should have been. We were only a cycle behind though, so I wasn't worried. What did you find?"
Lauren stood. She was about one head taller than the captain and had a tendency to loom. One of the braver crewmates told her about it though and she now made an effort to take a half step back when she spoke. "I found all sorts of things! First I didn't know what I was looking at, so I went back and got the design docs and-"
"Wait, you opened up the engines without knowing what you were doing?"
Lauren waves her hand dismissively. "It's fine, it's fine. I didn't touch anything... important... that time. Anyway, I dug up the design docs and noticed - hey Captain, when was the last time you had the engines overhauled? I think they're way overdue."
Lauren had a habit of jumping from topic to topic as what she called her 'train of thought' brought her from point to point. She was able to keep on tasks for the most part, but if she came across an interesting or 'fun' problem, it was all Shimmer could do but hang on while she bounced around. "Uh, I don't think it's been done since I was issued the Star Leaf. Why? How often should it be done?"
Lauren's eyes went wide. "Way more often than that. According to these-" She swung a pad around and Shimmer caught a glimpse of engine diagrams "-a clean cycle is supposed to be run after every kilocycle and a full teardown every five kilocycles. How long have you been captain?"
"Uh... eight kilocycles."
"We're way overdue then. That might explain some of what I found. Hmm" Lauren looked off into the middle distance. Shimmer was used to this too, and usually gave her a few moments to come out of her reverie on her own before they gently prodded them. "Uh, Lauren?"
"Oh? Captain Shimmer! Right right, the mods!"
"The what?"
"Mods! I modded the engine. Since it's been so long since we've had an overhaul and it gets completely taken apart, I figured it was fine to do some light warranty voiding and see if I can claw back some performance."
"Warranty... Voiding?"
Lauren nodded, then looked at Shimmer's confused expression. "Uh, Human Thing I guess. When we sell machinery to each other usually it comes with a Warranty. Something that says that for X days or X amount of use, if it breaks prematurely we'll either replace it or pay to fix it, provided-" She raises a finger "-we don't mess with it ourselves first. They don't want to fix it for free if we were the ones who broke it."
Shimmer's tailfeathers ruffle, a nod. "Okay, I understand, but wh-"
"Oh, it's a joke mostly. I have a feeling that only engine techs get in where I was, I was pretty far inside. I spent the last few demicycles reading up on FlashWarp theory and I think that I can get a few more kilolights out of your performance. In fact, I just finished so we can try it out!"
Shimmering Heat looks helplessly at the pile of tools and access panels on the floor. "But you said that you needed your toolkit?"
"Oh yeah, needed my voltmeter. I found it though, and was able to verify the current."
"But... the mess?" Shimmer's voice sounded resigned.
Laurent looked back and seemed to see it for the first time. "Oh, we'll leave it like that and run it with the covers off. If it works, I can button it up."
"And if it doesn't work?" Shimmer feared Lauren's reply, but found themselves unable to stop.
Lauren looked at Shimmer and was about to answer and saw them practically shaking. "Oh Captain. I wouldn't do anything to risk the ship or the crew. Worse comes to worst, it won't do anything. As I see it, there are three options for what will happen. One, nothing. That's pretty unlikely, but still possible. Two, it'll work the same as before. That's the most likely to be honest. In that case, I'll revert the changes and button it up. Three, it'll work better! We'll be able to make up lost time and get to our destination faster. Come on, let's try it out."
Captain Shimmer knew they were within their rights to order Lauren to put the engines back the way they were and continue on with their mission. Captain Shimmer also knew about how humans tend to have 'an idea' and suddenly they have their Flip drives, or they do something that makes no sense and then they run their gravity generators as thrusters. He knew all this an signed on a few humans anyway.
"Admit it." They tell themselves. "You hoped that this was going to happen. It's why you hired humans and let them have more or less free rein over the ship. You wanted them to tinker. If they make real improvements, you can submit them to the Coalition and if they're adopted you get a yearly bonus."
Shimmering Heat remembers their childhood. They were one of many nestmates. Their familial unit worked hard to provide, but there were many cycles where they went hungry. If the human's work paid off, they would get a bonus and be able to help his nestmates who still had trouble.
More importantly, they would be remembered.
"Okay Lauren. Let's try it out."
Shimmer lead Lauren up to the Command Room and bade her sit in a spare seat. Captain fluffed themselves and sait in the command chair. Here. Here is where things felt more certain, more sure. "Helm, plot a warp to Station 754, best speed."
"Yes, Captain Shimmer. Plotting. Please wait while the navacomputer works."
"You know Captain, I bet we-" Lauren starts.
"One thing at a time Lauren. I know about humans and their propensity to make computers faster."
Lauren wisely keeps quiet.
A short time later, the navigator calls out that a navigation solution has been found. Captain Shimmer turns back one more time to look at Lauren. She sticks both of her hands forward, fingers curled up except her inner, shorter thicker digit, which are pointed straight up. Sighing, Shimmer turns back to Helm. "Warp."
What happens next did actually make it into the history books, though not quite for the reasons that Captain Shimmer wanted.
Star Leaf leapt forward through the rainbow colored, prismatic gate that opened in front of them, and they warped. In much less time than anticipated, they exited the warp. Captain Shimmer, surprised at the lurch, looks around. "Sensors! Where are we? Engineering! How is the engines?"
The helmsperson looks up, shaken. Their fur fully bristled in fear. "Captain... we're at Station 754."
"What?" Of all the outcomes that Captain Shimmering Heat could have anticipated, that was not one of them.
"Confirmed. Station 754 has opened a channel and is asking how we got here so fast."
The comms clicked. "Uh, Captain. This is Engineering.... You should come and see this."
Captain Shimmer turns to leave. They look to call Lauren with them, and her seat is empty. Figuring that she went ahead, they leave the Command Room. They make their way across the ship in a daze, as everyone aboard looks out the windows in amazement or fear as they realize that they have made five cycles of travel in a millicycle.
Chief Ham'itar is standing at the pressure door as Shimmer approaches. His polished, lacquered claws slide in and out of their hands, a stress reaction. "You.. you have to see this."
He leads Shimmer towards the engine that Lauren was working on and...
It's beautiful.
The entire engine is covered in the prismatic light of a FlashWarp field. It's just... sitting there, glowing, pulsing slowly.
Shimmering Heat looks at Ham'itar and says nothing.
"No, that's not normal captain. Well, okay, when we execute a particularly good FlashWarp, some old engineers say that the engines glow with a prismatic light, but only for an instant, less than the swipe of a membrane. No time at all. This-" He points a laquered claw at it accusingly "-this is Not Normal."
"Is it dangerous?"
"Long term? No idea. Currently? Doesn't seem to be. Everything I can throw at the engine says it's perfectly fine. Better than perfect actually."
"Where's Lauren? I want to ask her about this."
"Who?"
Shimmer slowly looks away from the engines and stares at Ham'itar, all their feathers completely fluffed out. "Lauren Ingram, our human Engineer. We took her on back at that Orbital around Lemmin."
Ham'itar shakes their head, their fur moving with a slight delay to their head. "We don't have anyone like that aboard, Captain. We looked into taking on a couple humans on Lemmin, but I didn't like the look of any of them, we passed on them all. Besides, I wouldn't let anyone tinker with the engines enough to make this happen.
Shimmer involuntarily backs away from the engines, towards the door. "Captain?" Ham'itar looks at Shimmer curiously as they turn and run full speed out of the engine room.
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dedalvs · 1 year
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Do you have any thoughts on the translation scene in Goncharov? I haven't seen a lot of people talking about it but it's a pretty pivotal scene and given that what they're doing is not dissimilar to a conlang imo i figured you might have some good insights
*sigh*
I figured someone was going to ask this eventually...
So listen, the whole translation scene in Goncharov is not technically conlang-related. It's actually even more brilliant, but it's hard to explain.
Since the tutor doesn't speak Russian and the nurse only speaks Italian, the aphasiac Soviet spy has to use an impromptu series of hand gestures to indicate that he either does or doesn't understand. I mean, you can glean that from the subtitles, so that's no big revelation.
But this is where it gets weird and...I mean, linguistically controversial, to say the least, but it was the 70s.
As the tutor and the nurse attempt to communicate with him and each other, they begin to winnow down their vocabulary to words that are cognate between Italian and Russian. And through this back and forth, the languages seem like they're blending, but what they're actually doing is reversing the sound changes of Italian and Russian until they both end up, improbably, at Proto-Indo-European. It's like something you'd see in Fantasia, but aural! It's...utterly bizarre.
And, of course the final word that the nurse and the tutor utter simultaneously, the one that brings the spy to tears, is *bʰewdʰ- "awake, aware"—which, I mean, knowing how the rest of the movie goes...yeah. Bombshell. And it's crazy to me that they didn't subtitle it! Like, you pretty much have to be a PIE scholar to get that, and the entire subplot hinges on it! I mean, bold isn't the word for it. Unfathomable. Cannot believe they got away with that...
Rumor has it that Morris Halle consulted on the film, but he's adamantly refused to talk about. (For years, he'd end all his guest lectures with, "Are they any questions about anything other than Goncharov?") He never once confirmed whether or not he was involved (of course, he wasn't credited, but that wouldn't be unusual for the time even if he was involved).
I can see why you'd think it would be a conlang, but the reverse-engineered sound changes were so precise, and the whole thing so by the book, that there really wasn't any actual invention. It was all Indo-European!
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wolven91 · 23 days
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Drifting - Part 3
The Nerve Suit was skintight and left nothing to the imagination.
Casper had already tried plucking the thin layer of jet black second skin away from himself, but hadn’t been able to get any purchase on it with his covered fingertips. Looking back to the mirror, the only thing exposed was his face and shaved head. The young man grimaced, he’d never been one for hair styles, but cutting off his messy brown curls had been an unpleasent twist that he hadn’t expected when agreeing to this experiment. Glancing down in the mirror, he instinctively covered himself, the suit rendered him genderless at a glance, but it was still rather obvious after more than a passing glance.
“Casper?” Came a voice and the now telltale sound of robotic legs whirring and walking towards the room the human was stood in. He glanced back at his normal clothes, then at the mirror again.
“In here.” The young man called out. The sounds of the robotic legs go louder until he saw Wren appear in the mirror in the doorway to the room. She was atop her bipedal robotic platform that most geckins used around anyone larger than their single foot in height.
“They’re all ready for you. Last chance to run without anyone seeing.” The foot tall green geckin offered without emotion in her voice. Neither judging, nor leading him in a certain way. Casper suspected that she had her own horse in this race, but out of everyone who the young man had spoken to; she’d been the most warm.
“This is going to be fun.” Casper began, convincing himself as much as her as he turned and, whilst trying to ignore that he was very much on display to her, she matched his pace as he marched toward the hanger. Speed and stride wasn’t a problem for the geckin, at least not for their platforms. They could outrun Casper at the push of a button, completely ignoring they’d outlast him with the fusion cores that powered them.
“It’s certainly going to be interesting, but why would you use the word ‘fun’?” Wren asked calmly, keeping the conversation light, but still obviously monitoring the man. The small green geckin had become his doctor and psychologist of sorts. Carefully watching him and seemingly keeping the more extreme ‘Zeet’, the head engineer, in check.
“Well, we have media and fantasy stories about piloting mechs. Whole franchises that are built around the concept of bipedal or multi-legged technicals. Apparently, I’m living the dream, and I didn’t even need to train for it.” Casper shrugged, feeling oddly disconnected from the current events.
 
“You understand this is unlikely to be easy right?” The small green alien gently pointed out. A glance down at her and Casper noted how her neck ruffle was pulled tight against her. He gave her a wane smile and nodded.
“Oh yes, Zeet has explained at length that it’ll be like learning to walk again. Moving an arm or leg on its own, is its own thing. Even all four limbs is another level, but I’m going to be controlling a thirty-foot mech, dealing with its balance, its systems, everything.” Casper grinned and chuckled as they entered the hanger proper, and the noise went up significantly. Casper had to raise his voice somewhat to ensure Wren could hear him, she had to practically shout back at him.
“He made a big deal that I would struggle to balance it without a tail.” The human said with a smirk.
Wren grinned a sharp grin.
Taking a moment to look up at the giant machine, Casper could only be impressed.
The mech itself was a rough translation of a human body. Two legs, two arms, a torso and a head on top. They had toyed with the idea of a more mobile machine, with digitigrade legs or even giving him equipment for his first outing, but Wren had been present and argued them all down. In the end, it was her pointing out, not for Casper’s safety, but the cost of breaking or damaging complicated equipment if the first piloting effort failed.
No point in having a fancy jetpack if a panicked human trigged the jets and crashed into the ceiling, rending the bay unusable for the foreseeable future.
So as Casper gave the giant bipedal vehicle a critical eye, he noted that it was surprisingly thin. The legs were slim, several meters wide to a normal human, but compared to the rest of the mech it felt like they were too small to lift such bulk. Likewise, the arms were malnourished, obviously barebones. He could see pistons and wires. They were all strapped down and had metal plates protecting them in places, but this mech was not designed for anything other than an experiment.
A prototype. Saying their true mechs often looked like geckins; digitigrade legs for explosive speed and massive mechanical tails for balance. Casper had to guess that this was the first, truly humanoid machine they’d made… and only in the short space of time too.
Their industry capability was frightening.
“He was quite upset that he had to remove the tail section of the mech. No point in adding parts and complexity for the first step.” She pointed out, that wasn’t something Casper had heard yet. Interesting. The next time Casper spoke, it was to Zeet in the form of a short, sharp ‘good luck’ and nod.
“You look ready, like a real geckin pilot.” The blue geckin pointed out, gesturing to the skintight Nerve Suit from his position on his own mobile platform.
“Just a bit taller.” Casper grinned, but realised he made a faux par with the immediate frown form Zeet. “Sorry. Nerves. The suits pretty tight, I didn’t realise it would be like this.” The young quickly said, running a gloved hand over his stomach. Thankfully, this change in topic was enough to remove the dark look on the blue geckin’s face as they rejoined the conversation again. He had to remember that geckins were touchy about their height…
“Yes, well the Nerve Suit is needed to ensure the body has as little feedback from your true body as possible. It should be plenty light as it’s only a pawful of atoms thick.” Casper pulled a face and rubbed his fingertips together. He felt pressure, but not sensation other than how slick his grip was.
“You ready to climb in? Remember, we’re just calibrating. Remember; don’t be disappointed if you can’t run yet, all we’re looking for is movement. Wiggle the feet, twitch the fingers. Look up and down.” Zeet rambled, nervous all of a sudden at the prospect of the human experiment. He continued to run through a check list of basic movements.
“I understand Zeet, I’ll do my best for you.” Casper promised, unsure if he could reach out and touch the shoulder of the geckin, or if that would be too far. Was he supposed to be the nervous one? With everything going on with humanity, it seemed impossible that they would allow anything to happen to the young man. Like walking along a tourist bridge and it has a glass floor; this was all simulated danger, not real danger. Right? Casper turned to the mech itself and headed towards the team of technicians who were waiting for him. They were crowded around the open hatch where Casper would climb in like a pack of scavengers waiting for their prey to fall over.
The clamber into the pilot chamber wasn’t the issue, nor was the coffin-like pod that required Casper to lay down with his arms crossed over his chest, it was the needles. The pod pressed in on his legs, hips and shoulders, his arms were still free for the moment, but would be locked into place when the sarcophagus’s lid came down into place. The inside of the casket was filled with a gel that had given way by several inches as he sat down, then shuffled himself in. If he was struck by anything, or more likely; fell over, the gel would absorb the impact to his physical body. It would also swell, once he was sealed, securing him in place.
“Legs in place!” Called one of the techs as they fit a breather over Casper’s nose and mouth.
Then, after a moment, Casper was stabbed.
Along the various rivers and paths that followed his nervous system, hundreds of hair thin needles all stabbed into him like a wave of bee stings, causing the human to grunt and flinch. The shoulder locks stopped him from moving too much as the techs gave curt nods that all was well. Then a series of five needles thrust into and along the young man’s spine and he lost all feeling of his body.
His eyes snapping open and gasping at the sudden pain and of a fear that something had gone wrong! He couldn’t move!
Zeet appeared in his vision, next to two of the techs that were disconnecting tubes from the mech itself.
“You’re good. First disconnect from your nervous system is always the worst they say. We’re about to give up control on the mech, you’ll be in the dark for a few minutes, but that’s it. Blink twice if you understand.” Asked the blue geckin, staring down at the human. Without a voice, the young man, blinked twice.
“Outstanding, good human. Lets get this closed and submerge him. Casper? You’ll hear me over the radio. Follow my instructions. You’re going to be seeing the world from a whole new perspective.”
Casper tried to nod but was reminded again that he couldn’t move at all. He just laid there.
Flat on his back, from the perspective of a corpse in a grave, looking up at the techs and Zeet, as if they were mourners about to throw the first handfuls of dirt upon him.
Then the lid of his casket slid closed and sealed against him. He felt pressure on his body as the gel filled casket embraced him and then all was still. He couldn’t move, he couldn’t see or hear. He couldn’t smell anything. His body wanted to twitch, to move and kick. But even when he tried to test the limits of the pod, of the gel, he couldn’t feel anything. He couldn’t even tell if he was moving!
Panic was rather rapidly growing within his chest as he lay there, alone in a sensationless void.
Was this what death felt like?
“-asper? Casper can you hear me?” Zeet’s voice appeared in his head.
He tried to instinctively respond, to say ‘[Yes]’, but immediately felt and knew it was pointless, his [paralyzed throat and mouth meant talking was out].
“Excellent! We’ve got your feed here. You don’t need your throat anymore.” Came the excited reply.
[What?]
“You’re connected to the machine’s transponder. You talk, or try to talk like normal, and we will read you.” Zeet explained, Casper could hear the excitement in his voice.
[Is everything okay?]
“It’s going fantastic! We literally just turned this system on and you’re already communicating with us. You’re a natural, human! You ready for more systems?”
With nothing better to do, Casper thought of his reply.
[Sure, let’s do it.]
“Alright, give me a minute.”
It was a strange method to talk. Casper could… feel? The correct way to communicate. It wasn’t his unprocessed thoughts being transmitted. He could feel what he was sending to Zeet, like he was approving every syllable. What information the human wanted to send, was sent, and nothing more. There was no tone, no emotion. His words, thoughts, sentences, were words on a screen.
Light appeared, briefly blinding Casper, who squinted, and the hangar immediately came into focus. His head was drooped forward and for the most part he could only see the floor that had been directly in front of the mech itself. There were geckins down there all running to and fro. Focusing on one, Casper’s vision rapidly zoomed in and he could see each and every individual scale on the yellow geckin tech’s face, before Casper relaxed his eyes a fraction and his vision pulled out slightly. The geckin tech monitored a console that sat beneath the tower where Casper had entered, seemingly unaware he was being watched.
“Okay, we’ve turned on your external cameras. Do you feel any new sensations? Any sort of… connections that you can access?” Zeet asked carefully.
[I can see.]
“Yes, we want you to access those so you can see out of the cameras attached to the recon unit.”
[No Zeet, I can see. There’s a yellow geckin at my feet.]
“You can- Hoy! Who’s below us?” Zeet shouted, Casper could tell it was loud, but the radio wasn’t being ‘heard’ in the sense that the human wasn’t using his ‘ears’ to hear the radio. He was… understanding it without the need for such things.
As Casper watched, the yellow geckin reacted, looking up and waving his arms up at someone before shrugging.
“You’re right! You’ve already… Hah! Okay then. This is beyond what I was hoping for. I think we can jump a few steps.”
“Sir, this is ill-advised.” Wren voice said, coming over the radio loud and clear.
“You’re here as a courtesy doctor, you’re welcome, but now as a courtesy, you will not interfere with my work.”
[What’s happening?]
“We’re going to disconnect you from our power and control. You will have full control of the mech and its systems.”
[You said that was dangerous?]
“For a normal pilot yet. But your aptitude for this was off the charts. I think it’s time to jump a few levels.”
There was a flurry of activity as the geckins who were milling about at Casper’s feet suddenly began disconnecting from the various consoles and began disappearing from the edge of the human’s vision. He could see the metal platforms that counted as the mech’s feet, but aside from that and the bottom of the tower, there was just the hanger floor.
“Alright, we’ve got everyone to a safe distance. In a few seconds, we’re passing control of the whole mech to yourself. We won’t be in control of anything. You ready?”
[As I’ll ever be.]
“Good. Hand off in 3… 2… 1…”
The change was sudden and startling. Immediately, Casper’s legs buckled as his knees weren’t prepared to take the sudden weight of his body once more. His arms flung forward as the ground rushed up to greet him, but he stopped himself from bouncing his head off the concrete by completing a half press-up.
There was too much, too fast. His body felt, stiff; tight. Like he’d been in a cramped position for so long that his whole body was sluggish.
It was too much. Casper felt lightheaded, as if he was suffocating! His heart was pounding in his chest so fast that it was humming! A giant metal hand reached up and clutched at his metal torso, sparks flying as the two metals clashed against each other.
[Something’s wrong!]
“It’s fine, just activate your intakes.” Zeet ordered calmly, despite the panic rising.
“He’s panicking, eject him.”
“No, he just needs to start up the intakes. Casper? Your reactor needs air flow, active the intakes.”
“Power it down Zeet! His vitals are spiking.”
[I don’t. I can’t. My chest feels tight!]
The human was panicking, he could feel something was wrong, like he was running on empty, like he needed to close his eyes and lay down. It felt like he was dying.
“Casper! Batteries are running low, active the intakes!”
The words were less clear now, like his mind was swimming. The young man felt for the first time since getting into the machine his vision failed, like he was blinking despite not needing to before now.
Wren’s voice broke through the roaring and nonsense that Casper was being bombarded by.
“Breathe Casper! Take a breath!”
The human sucked in air as deeply as he could shocked that he had forgotten such a normal thing.
From outside, the vents that lined the pectoral area of the mech slammed open with great turbines that sucked in the vital oxygen needed for the reactor that sat in the centre of the mech’s chest. It burped to life and the exhausts along the back of the machine began to spew heat and a cough of black smoke. To the geckin engineers, the ever-pleasant noise of a system booting up to full power whined to life as the human mech heaved in an oddly biological movement.
There were no ‘lungs’ built into the machine, only vents, fans, and a reactor to power it all, but the way it was gyrating, put only the image of someone who had been suffocating gulping in air into their minds. The mech was currently on one knee, the other leg folded to support its weight. One arm was placed on the ground and the second was still touching the chest plate, scratching the bare, unpainted metal.
[I’m okay.]
“’Breathe’ doctor?” Snapped Zeet, not addressing or not seeing the text on his console that Casper had sent.
“He’s not trained on the technical specifications of a machine. His point of reference is what he can feel. What he knows.” Replied Wren, defensively, but not backing down.
“He said they had media of mechs, that it was a common fantasy. What popular media doesn’t have common sense specs?!” Barked Zeet’s voice.
“He’s not a geckin, he’s human. The importance of certain subject will be different.” She replied, still sturdy in her observation.
The voices in Casper’s head continued to bicker as the world stopped swimming and he slowly raised his head to look around. He felt less sluggish now, like he had started to shake the cobwebs from his bones and movement was easier, as if he was awake again. He felt strong. Fast. As if his body not just wouldn’t fail him; but couldn’t.
== 0 ==
To the outside, whilst Zeet and Wren continued to argue the toss, the techs watched as the giant mech’s recon unit raised up and scanned the hanger. With a great heave, one of the legs raised the body up in a single smooth movement before the second leg straightened and held the giant mech upright and proud.
The mechanical hands, simple things, were raised as the cameras of the recon unit that sat atop the mech inspected them, as if seeing them for the first time. This was more than any of the techs had expected. New pilots barely got their radios working after the first hour, let alone movement. Why was it so… biological in its movements?
“Sir?” Called the head technician, up at the two geckins that were still arguing over utilizing the correct terminology in a professional setting and pointedly ignoring the several hundred-ton mech that was now moving around in a manner that was thought impossible for the timeline.
The mech took a single step forward, then a second.
“Sir?!” Shouted the head tech again, more urgently now.
Thankfully, Zeet and the good doctor paused their debate to look round, only to realize the mech was no longer where they left it.
It was currently headed towards the great metal shutter that blocked the outside world from the hanger. Beyond the shutter was the proving grounds, where pilots that had finally fully integrated with their mechs would prove that they were ready for furthering the geckin interests.
[r/WolvensStories]
[Ko-Fi]
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inbabylontheywept · 10 months
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"I think we underestimated the human population by eight or nine orders of magnitude."
The war room was reeling. The human population had been estimated in the mere hundred billion range. They should barely have had enough of an economy to field two light cruisers, least of all the goddamn armada that was ravaging the inner worlds. After the alpha strike, the human flotilla should’ve been completely crippled. Instead the number of ships they were fielding kept growing.
Tan-Hauser was the first target struck by a human attack, and they reported seventeen craft before they lost comms. Attican was hit just three days after that, but their reports already showed numbers above ninety. Any doubts that the fleet was growing were eliminated when Outpost Batan reported 1,217 FTL pings two days before the loss of Kira.
The number reported was so big it was written off as a sensor malfunction. Twenty-five billion souls lost, all because nobody in the war room could face reality.
They were going to face it now. The Kirarian in front of them was the primary sensor engineer for the Batan outpost, a specialist with more expertise in analyzing space lanes than warships. He’d been up for at least the last two days, poring over the sensor data, and only now was ready to begin to share his findings.
From the pain in his multifaceted eyes, it was clear he was still reeling from the loss of his homeworld.
Seeing that he had the room’s attention, he began to speak. The translation units each member of the war council had implanted experienced a moment of lag as they struggled to convert the almost musical tonal humming of the Kirarian tongue to more common galactic speech.
"The simplest data that can be analyzed from an FTL ping is the distance that the ship traveled before dropping to sublight. The contracted space in front of the craft traps small particles, even light itself for a short period, compressing its wavelength and then releasing it when the field disengages."
The war room nodded along. The explanation was mildly technical, but anyone that had traveled on an FTL shuttle before knew the hazards of exiting FTL directly in front of your home destination. Blasting your home station with a wave of alpha, beta, and ultraviolet rays was hardly a warm welcome.
The engineer continued.
“The… issue with this is that we’re used to the majority of the ping being in the UV spectrum. We aren’t entirely sure what the spectrum of the signals we got from the ships were because Batan station can only detect up into the low gamma range, but that’s still what the majority of the human’s FTL pings were detected in. That’s at least ten billion times the frequency that we’re used to. Since the frequency of the burst can be roughly modeled by multiplying the mean radiation per unit distance by the length of the path, that implies one of two things: That the human ships are either traveling through areas with ten billion times the standard background flux, or that they are traveling extragalactic distances.”
The engineer paused for a few seconds at that statement. The pain of loss still shone in his gemstone eyes, but something more immediate was beginning to take center stage: Fear.
“Because the craft is essentially throwing… well, normally it would be the next three or four days worth of cosmic background radiation at you. In our case it’s more like several decades. But because it’s just giving you an advance on your normal cosmic background radiation, you can track the void in the next several days' worth of background noise to determine the ship's approach vector. The 1,217 crafts that arrived weren’t coming from the same spot. There were actually hundreds of converging vectors, but more importantly…”
He trailed off, a small 3D model of the local space appearing in the center of the holo table. A spiked ball of vectors protruded from the galactic disk, each piercing cleanly through his former homeworld.
His voice cracked a little, the hum turning into a hiss. The translator tech paused a moment too, struggling to convey the subtle emotional cues into the message.
“They’re all coming off the galactic disk. That doesn’t just mean that we’re surrounded, that doesn’t just mean that we’re outnumbered… It means that each attack that we’ve seen up to this point is from an entirely separate group. What we’ve been mistaking for fleets, I believe, are simply the beginning trickles of their exploratory forces. Each of the sites that they’ve targeted hasn’t been of significant strategic importance; they’ve just been sites with unusually strong output signals. I think they’re just using our transmission stations as makeshift beacons for their FTL jumps." He took a deep breath to steady himself before providing his final thought. "I think we underestimated the size of the human population by eight or nine orders of magnitude.”
There was a heavy silence in the war room as that last sentence was processed. The engineer was already out the door before he heard the panic begin to set in.
Part of him felt a little guilty. It would’ve probably been kinder for them to go out not knowing what was about to hit them. Still, it wasn’t often you could force people with this much power to realize that they’d just lost everything.
There was a bitter satisfaction in that.
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asaraviapt · 9 months
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[EN] Video Game Writing Resources!
Hello! My name is Andrea--I have been writing for games since 2018, and even worked as a writer at Firaxis Games from 2022 until April of 2023. So, I knew a few things about narrative design--but what the fuck is it? Recently, I gave a talk about the fundamentals and history of the field of narrative design. In Spanish. So, let's talk about it in English--the "what," "why," "how," "when," and "who," of narrative design! What is narrative design? Narrative design is not just writing--it's a huge part of it, but designing a narrative system involves implementing narrative content into the build of the game. So there is a technical learning curve to it. Personally, I watched and obtained certifications in Unreal Engine 5 and Unity in order to be aware of the limitations of each engine. I used the free trial of LinkedIn Learning, but courses about this engine are available in these websites: - https://platzi.com/ - https://www.arkde.com/ - https://www.domestika.org/?query=unity - https://www.coursera.org/ Why do we need narrative design? In order to create an interactive story that the player feels a part of, narrative designers are mandatory. It's not a responsibility that can be placed on other designers (then we would be entering crunch territory) rather someone who specifically specializes in both creative writing and game design is needed to explain within the context of the game's story why the mechanics work in a certain way. Imagine if a Telltale game did not have dialogue, for example--what would we be left with? Or if The Last Of Us did not convey a narrative through its environments.
Narrative designers are needed so that all of the departments are in sync and understand the story that they are trying to tell. For example, if a game takes place in a haunted house that was abandoned, we need all hands on deck. The narrative designer can explain to the environment artists why there are so many holes in the living room--perhaps the last tenants of the house were a rowdy bunch. Or, they can tell the sound designers which planks of wood are the most rotten and need a loud sound effect to highlight how it has been abandoned. How do I become a narrative designer? There is no one way to become a narrative designer. Some people start in QA and transition into the field, I have also witnessed engineers and doctors wanting to get into narrative design. I do recommend having the following (at least): - A passion for storytelling. - Deep understanding of the mechanics of the game and the player experience. - Communication skills are incredibly important--can you describe your story in a concise way to your peers in a Confluence page?
Documentation skills are also a massive plus.
Very basic understanding of game engines and limitations. You don't have to be a computer science major, but know what your requests will entail. If you have an idea of a cutscene, can the engine handle it? Will the animators have enough time? Is it within scope?
If you can, attend game jams! They are an amazing way to network with amazing people and get a feel of what the game production pipeline is like.
Additionally, I highly recommend the following resources: First, the free resources! ~It's free real estate~
Look up Twinery tutorials. (https://twinery.org/) Not only is it free, but you can use it on your browser. More importantly, you will learn about branching narratives and can create your own games within a few minutes--the interface, though it requires a bit of coding, is incredibly easy to use and there are a lot of tutorials available online.
Download Ren'Py (https://www.renpy.org/) and watch tutorials. It's free, and there is a huge community of visual novel developers who may need help with narrative designers, writers, editors and even translators. An amazing resource that a colleague shared was this Discord with visual novel developers--if you have an idea, feel free to connect with artists and voice actors here! https://discord.gg/nW5yn4FE
Network, network, network! Follow narrative design and game writer groups on Discord, Facebook and even LinkedIn. -- An amazing convention that is online, free and accessible regarding narrative design is LudoNarraCon.
If you go to itch.io you will see a list of game jams that you can attend to for free! Some game jams that I have attended and had a positive experience are the following: - Woman Game Jam. I encourage folks from marginalized genders to attend this game jam, as we have a large pool of mentors willing to help in every single discipline at any time due to the global nature of it. It is a safe and inclusive space for women and nonbinary folx who want to get into the gaming industry! - Global Game Jam. Self explanatory, it has some in-person opportunities but you can also attend remotely. - Greenlight Jam. Do you have an idea that can not be done in only 48 hours? The Greenlight Jam is amazing, as it lasts four weeks--which allows narrative designers to develop complex narrative systems and even record voice lines for a more complex project. Side Note: Even though most game jams have a time limit, I do encourage narrative designers to develop and polish the prototypes and levels created during game jams to have portfolios and writing samples that stand out!
Work With Indies is a job site that publishes job opportunities--including ones in writing and narrative design. Additionally, their Discord has some networking events with writers so you can connect with them.
Other websites that not only publish jobs but include networking events are Hitmarker.net (this is their Discord), IndieGameAcademy (link to Discord),
Newsletters! A lot of experienced game writers have newsletters dedicated to the craft, to name a few that I highly recommend: -- Greg Buchanan's newsletter. Rounds up game writing news every Tuesday, and includes job opportunities. -- Bright Whitney's newsletter. A studio founder with amazing insights regarding game design and thoughtful narrative, Whitney's threads are extremely insightful. -- Susan O'Connor's blog on The Narrative Department. In addition to providing free knowledge regarding world building, narrative design, game writing and other specifics of the craft Susan interviews industry professionals and alumni who offer testimonials that have amazing advice. -- GDC talks about narrative design. Though I recommend the GDC vault as well in the next section, I highly recommend the GDC talks regarding not only narrative design but the development of your favorite titles!
Now, for resources that may not be free--but I highly recommend, as someone who used them first hand. - The Narrative Department. This post is not sponsored by them at all, however it is rare to find an instructor as kind and hard-working as Susan O'Connor who has been a narrative designer in historic AAA, AA and independent titles. Known for her contributions in Tomb Raider, Batman: The Enemy Within, and BioShock to name a few (imdb is: https://www.imdb.com/name/nm1897248/) her Game Writing Masterclass offers a certification in everything related to game writing. A few subjects she touches on are: -- Characters and how to make them compelling. -- Barks and ambience writing. -- Dialogue, backstories and scripts. -- How to work with other departments. And more! Additionally, you would obtain access to a huge alumni network full of game writing professionals working in independent, AA and AAA studios! Not to mention that all of the assignments completed in the class will look amazing in a portfolio as game writing samples. - GDC Vault. Though I have an opinion on the price tag of GDC tickets and the vault, I would definitely include it as it has resources from several studios, writers, narrative designers and more! When was narrative design formed? When can I become a narrative designer?
That's a wonderful question. Narrative design, as a term, was first used around the 90s but became more established between the 2000s and 2010s. So, although the field is relatively new, and there are not a lot educational resources available, consider yourself part of an innovative field that is exponentially growing! Recently, a game developer asked when was the best time to keep an eye out for job openings. And a harsh truth about the gaming industry is that it is extremely volatile--layoffs, downsizings and startups rise and fall. This is not meant to deter anyone from pursuing a career in narrative design, but rather I am including it for the sake of transparency. We cannot predict when a studio is going to layoff their employees, or when they cancel unannounced projects. Unlike most industries where we know for a fact that recruiters keep a sharp eye for candidates in Q1 and Q3, a piece of advice I received from a mentor of mine was to try to predict when projects are going to need more stories. There's the release of a game, and then there is the addition of additional narrative content--and for this, they will more than likely need associate/entry/junior level narrative designers, writers and quest designers. But--this is related to searching for a job as a narrative designer, and I can write a novel about that (and will edit this article to redirect folx into it.) So, keep an eye out for huge game announcements. Then, cater your resume to what the studio is looking for in a narrative designer. Now, to finish off this article: Who is a narrative designer? If you have a passion for storytelling and games, and have participated in game jams, congratulations you are a wonderful narrative designer! Make sure you always include that you are a narrative designer, and not an aspiring narrative designer--it makes you stand out amongst applicants. That's all I have for now--feel free to interact, comment and share! Let me know if I missed something and I will be sure to add it.
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usafphantom2 · 1 month
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SR-71 “Ichi-Ban” – Buried in the Deepest Ocean on Earth
Throughout the 60s, Lockheed Skunk Works were building some incredible aircraft – the A-12 Oxcart and SR-71 were and still are some of the fastest vehicles ever made. These technical achievements were incredible. Before home computing and the internet, there were aircraft capable of more than 2,000 mph.
But, being on the bleeding edge of technology comes with risks. Either through lack of understanding or difficulty in manufacturing parts to tight enough tolerances, accidents can and will happen. This was to be the unfortunate fate of the SR-71 known as “Ichi-Ban”.
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The Lockheed SR-71, known as the ‘Habu’.
SR-71 #61-17974 was based at Kadena AFB, Okinawa, Japan and made quite the scene for the locals who lived close by.
Read More: Lockheed SR-71 Blackbird – The Plane Designed to Leak
The unusual aircraft drew a lot of attention thanks to the unusual shape and jet black paintwork. The SR-71 became known as the ‘Habu’ locally, thanks to its resemblance to the Habu Pit Viper.
The Habu Viper.
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The shape of the Habu Viper’s head has a strong resemblance to the SR-71.
As these aircraft were spyplanes, pilots did not become aces in the traditional sense, but with every mission flown a Habu was painted onto the side of the Blackbird. Once amassing 5 missions complete the crew would be considered an ace.
#61-17974 had the most operational missions complete and a large Habu was painted on the tail of the aircraft as a mark of respect. The snake was wrapped around a red ‘1’ and in the local language, ‘number one’ translated to ‘Ichi-Ban’.
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The SR-71 known as "Ichi-Ban".
In April of 1989, just like many missions flown before, Pilot Lt. Col Dan House took Ichi-Ban into the skies above Kadena and everything seemed normal.
Nothing was reported by House or by his RSO Blair Bozek that would indicate any issue.
That was until House pushed the throttles on the pair of J-58 engines to maximum power. As Ichi-Ban hit Mach 3.0 the bearing in the left-hand compressor failed and caused the immediate destruction of the engine whilst travelling at over 2,000 mph.
The Wreckage of SR-71 "Ichi-Ban".
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The damage from hitting the water was immense.
As the J-58 exploded, shrapnel was sent flying damaging the SR-71 and most critically severing hydraulic lines. Even the best and most experienced pilots ever would not be able to save such a badly damaged plane.
House did not give up, incredibly aware that the death of his RSO and himself was imminent, he managed to steer the Blackbird into a shallow descent and decelerate as quickly as possible.
Ejecting from aircraft is not a pleasant experience for anyone involved and doing it at Mach 3 would have been suicide.
The US could not let the wreckage fall into the hands of the Chinese government.
It was extremely important to recover the wreckage as the technology was highly classified.
However, extreme skill combined with a lot of luck meant that the wounded aircraft found itself below 10,000 at low enough speed for both House and Bozek to safely eject. They landed in the sea where some local fishermen came to their rescue.
Ichi-Ban continued going down and eventually smashed into the waters of the South China Sea.
Despite the age of the SR-71, the US could not let the wreckage be recovered by the Chinese. It was too technically advanced. It was not long before the wreckage had been salvaged and transported back to the Kadena Air Force base.
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The tail of Ichi-Ban.
There were several options of what they could do with the wreckage of Ichi-Ban: scrap the aircraft and sell the metal to the highest bidder in Okinawa, send it back to the US for disposal, or bury it.
Typically the fastest and least expensive option was chosen.
Read More: The F-22 Raptor – The Fighter of the Future
But, the story does not end there – the Pacific Air Force would not permit burial of the aircraft at Kadena because facilities were constantly under construction for new tenants. Meaning that it may be a possibility that it would need to be dug up and moved somewhere else.
The SR-71 was an important aircraft to many.
Crews were very fond of the SR-71. Fitting that a full military honours burial was done to see her off.
Burial at sea seemed the most fitting option but required help from the US Navy. After all of the bureaucracy was settled the SR-71 #61-17974 was transferred to a waiting vessel.
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Her remains were taken out to sea on Christmas Eve 1989 and buried with full military honours. Pushed off the side of the vessel, Ichi-Ban sank 25,597 feet into the ocean where she lies at the bottom of the Mariana Trench.
Are there any SR-71 still flying?
Though the SR-71 still holds the record for the highest altitude in horizontal flight, it’s no longer in use. In fact, Clarence “Kelly” Johnson designed this aircraft for Lockheed with the latest technology of the time. The plane’s pilots even required special suits to survive the extreme conditions the planes created. However, the US retired the planes in 1989 for political reasons and would only have brief reinstatement during the 1990s, after which the US permanently retired them.
@Stealthy360 via X
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lopposting · 2 months
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Some more Lies of P translation notes!
Some cool translation details that I thought were fun that didn't fit anywhere else.
[long!]
[Spoilers]
In the Korean version, Geppetto is speaking an "old-fashioned"/archaic form of Korean to reflect the time period that the game is set in
Set around the turn of the century (late 1800s), mimicking the Belle Époque of France's industrial revolution, we can guess that the game's events take place during the late 1800s. Given Geppetto's status as "old geezer", we can guess that he's closer to 100 than not, so he would have been born around the early 1800s. I might not be completely accurate - basically, he's speaking as an elderly person might speak in current time to culturally reflect his age; other times I notice he's using some words that are now out of use.
From the game's initial trailer:
깨어나거라, 아들아. 이제 이 아비를 기쁘게 해다오. Wake up, son. Make this father happy/proud.
The word he uses for "father" is "Abi" (아비), which is an archaic word for "father". In current day, korean speakers would generally use "Abeoji" (아버지).
The -gura(거라)/-DaOh(다오) conjugation is also an additional syllable that has since fallen out of use, or is considered archaic, in current korean:
아들아, 네 심장을 다오. Son, give me your heart.
하지만 알아 다오, 나는 너도 사랑했단다. But know this, I loved you too. English VA version: In my own way, I grew to love you.
This is also apparent in Geppetto's final letter at the end:
우릴 방해할 자는 이제 없을 거란다. 너를 위한 크라트를 다시 만들어주마. (-juma, Supposedly, only a "superior" speaker can use -juma) 그때까지 호텔에 조심해서 머물러 다오. 너를 누구보다도 아끼는 아버지가.
He also uses the -Oh ending again. (although he does call himself "Abeoji" 아버지 here and not "abi" like the trailer. He uses "Abi" again in another instance when responding to a guesture)
It's a very cool detail to me. I think it's a bit missed opportunity that, as far as I know, the english version doesn't seem to reflect this! Although to be fair, I'm struggling to imagine how they would. 19th century english/french maybe isn't as different or isn't different in the same ways from "modern" english that 19th century Korean would be from "modern" Korean. [Well, my only education on this stuff is from watching episodes of Dae Jang Geum]. I haven't checked to see if any other character (like Antonia) speaks this way. [Pls message me if Geppetto also speaks like this in your or any other language version!!]
Lies of P, Blood, puns, and the P-Organ
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The P-Organ, in Korean, is referred to as the P기관. 기관 (gi-gwan), however, doesn't necessarily correlate directly to the word "Organ": It's quite an interesting word to choose because it can refer to any system of moving parts, both organic or mechanical; and it can mean an organ, a machine, or even a governmental body or institute.
As you may have heard by now, the game's titular pun revolves around the fact that the english character for P sounds the word for "blood" in korean (피), making the title (P의 거짓 P-ie Geojit?) read like Lies of Blood, in a nutshell. The title Lies of Blood then fits into the becoming-real flesh-and-blood themes of the game, perhaps also suggests that the deception in Krat has cost the lives of many - and, of course, references the lying of the titular character, who is inferred to be none other than (P)inocchio! So, in Korean, the P-Organ (P기관) becomes something like the Blood Engine. Which rather sounds like a euphemism for a heart!
[Perhaps: It's also a bit of narrative that Geppetto refuses to refer to it as our heart, unless he refers to it as belonging to Carlo.]
In English, this wordplay no longer exists, and so it's rather awkwardly literally translated (as the P-Organ).
How do you say, "NEOWIZ"?
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I've seen a few people ask about the pronunciation of NEOWIZ (Lies' publishing company). Hangul is phonetic, so you could (technically) say the official pronunciation of NEOWIZ (네오위즈) is Nae-Oh Wiz and not Neo (like the Matrix character) -wiz.
However [in my opinion], I don't think this matters, because when something is translated to another language, it often takes the pronunciation of the language it is read in. Kind of like how in english you would read the capital of France correctly as Paris (with an S sound at the end), and not "Pari" (french pronunciation).
Also, Krat is consistently pronounced by in-game characters as "Krot" (Long O, rhymes with "Cot" or "Not") in the english version. In the game korean releases, "Krat" is written as 크라트, which would be pronounced and read as "Krat" (short A, rhymes with "Rat" or "Cat").
[I think the devs also say "Krat" too. The rounder "O" pronunciation of "A" in words seem like more of a European pronunciation in general]
The "Youngest of the Black Rabbit Brotherhood" and Gender
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In Korean culture, Age is particularly significant in both Korean social hierarchy and language, and the role/position of being the youngest in a group is a particular role known as being the "maknae" (I mean, I definitely think this also exists in the western world, people definitely would understand being the "youngest" one in your family, but it's slightly different from that).
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Despite being a member of the brotherhood, she refers to her brothers as "Oppa", which is when the word "brother" is used by female speakers to an older male subject (Remember Gangnam style?) [A male speaker would use "Hyung". I debated putting this one in, because to me, it seemed kind of obvious, but I did see others asking about this.]
[Given that the developers are from a korean studio, I am choosing to believe that the subtitles provided by the game's "korean" version are the text/script as originally written intended by the developers!]
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httpsuniverse · 1 year
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illicit affairs | gr63, mm19
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PAIRING: george russell x fem!wolff!reader ; mason mount x fem!wolff!reader
DETAILS & WARNINGS: angst, cheating, profanities
WC: 4.2k words
A/N: here you go! 🤩 and before you finish the story and get confused—yes, there will be a part two to this. :D i haven't betaread this, i just finished it and it's already 3 am here where i live so i'll edit this soon!
TAGGED: @i83andrew
this work is purely fictional. names, characters, places and incidents either are products of the author's imagination or are used fictitiously. © newuniverse, 2023. do not steal, repost in other platforms, translate and/or claim this work as your own.
you knew he was coming.
despite saying no, you know damn well you’d end up in his (well, technically not his) car — the one he’d rent whenever he’s in town or nearby just to see you. a car meant for clandestine meetings.
from satin pyjamas, you change to a pair of sweatpants, a cami top and the very first hoodie you could grab from your closet to cover the skin you were about to show. you look at yourself in the mirror; this is the last time, i promise. you tell yourself, eyes leaving your own reflection as your phone lit up. a notification from him. a simple i’m here had you feeling your blood rush. quickly, you take your phone and a little something that he likes before leaving your bedroom.
“where are you going? it’s 6 in the morning.” your friend asks, they had spent the night over after a girls’ night out. 
“just for a run, i’ll be back in an hour or so.” you replied, slipping on your running shoes. “if you girls get hungry, there’s food in the fridge.”
and with that, you were out of the door and headed to the place george told you. while you walk to the parking building, you throw the hood of your hoodie over your head. once you were in the elevator, you took the lipstick out of the pockets of your hoodie and applied them on your lips. you smiled at the elevator mirror, but felt a twinge of guilt in your stomach. as you exit the elevator of the parking building, you look around the place. the only thing you could hear was the sound of the familiar engine. you’ve familiarised yourself with it by now as this was not the first time this happened, hell, if you were keeping count, this might be the hundredth time you’ve done this.
you walked towards the heavily tinted g-wagon parked on its usual spot, and as soon as you opened the door and sat next to the driver, you faced him.
“i said no to you,” you murmured, hiding the smile that was attempting to burst and pulled the hood off. 
“yet you’re here, meeting me and…” he paused, his attention that was once focused on his phone, now on your lips. “wearing that red lip, classic thing that i like.” he smirked, lifting his hand and running his thumb on your lips. carefully though, not wanting to ruin the beautiful shade of red you had on your lips. he shakes his head, attempting to focus on other things other than you.
once the car starts to move, you find yourself getting comfortable on the seat next to him. a familiar feeling that happens once, twice a month… a feeling you’ve been longing for yet want to forget about. you knew what you had needed to be stopped, yet the thrill of continuing this relationship with him excites you. you know that if you plan to stop, you’ll end up doing it all over again. it was like a vicious cycle that you cannot break.
the thing is, you aren’t exactly in a relationship with this mercedes driver. you’re together, but not together. both of you were in relationships. him with carmen, you with mason. the two of you agreed to settle on this kind of relationship that only the two of you would understand. because if people knew about your affair with the driver, a lot would be mad. they wouldn’t understand. they wouldn’t understand that you both loved your partners, yet the thing between you two gives you both a thrill people could never comprehend even if you explain it.
“weren’t you supposed to be in qatar, supporting your boyfriend for the world cup?”
“my flight’s later in the afternoon.” you say, your gaze glued on the street as he drove.
george scoffs, “you should be preparing now, but you’re here with me.”
the two of you fell into silence, you had zero idea where he was taking you, but you let him continue driving and not mutter a single word. you closed your eyes and rested your head against the car window. you might have slept for a while as you woke up due to the strain you feel on your neck. opening one eye, you realised that the car was parked, and george was nowhere to be found.
you open your eyes completely, seeing that george was in front of the suv. sitting on a camping chair that came with the rented car, silently scrolling through his phone. you were amazed by the view. you’ve been living in this town for a year, yet it never dawned on you that there is a place like this that exists. overlooking the view of the city, the sun will be up any minute now by the shade of the skies.
“kid’s finally awake.” he says, his eyes not leaving his phone but his hand tapped the seat next to him. “are you hungry? i bought food before i drove to your place.”
you shook your head, took the seat next to him and crossed your legs. “why did you want to meet me, george?” you ask quietly, “i thought we agreed last time would be our last time seeing each other.”
he smirked, shoving his phone back into his pocket and leaned against the chair before looking at you. “i know, yet you’re here with me, darling.” he answered, “because if you did agree that last time would be our last time, then you never would’ve left your house. you wouldn’t hop in my car and come here with me. you would’ve stayed and waited for your boyfriend to call or come home to you or to watch his match. yet you’re here with me, baby.”
that, you had no answer to. you shake your head lightly, looking at the view instead of him. you felt the cold breeze of the morning air on your skin, fucking hell was he right. as always. you turn to the driver once again, his eyes fixated on you, eyes that are filled with lust and desire.
you remember it so clearly. the day you had met george russell.
you knew george by his name, a little information about him that had been shared across the internet and the little story of how he walked into your father’s office at a young age with a powerpoint presentation in hand to convince the latter that he would, one day, be a successful driver under mercedes.
the day you met george started in a beautiful room, happened a few weeks before the 2022 season started.
your father, toto wolff, was not the type to arrange a whole party. but somehow, he managed to do it despite his hectic schedule—the toto wolff arranged a party for his firstborn who recently graduated from university. y/n wolff was surprised; you never knew that your father was capable of planning such a party (of course, with the supervision of your beloved stepmom, susie). the party was attended by several known people, some staff that are close to your father, family and friends.
“mase, i’m telling you. if i trip and fall—”
“don’t worry, pretty girl. i got you.” mason chuckles, holding your hand tightly as he guides you out of his car. you two stood for a few seconds until you heard the vehicle drive away and despite being blindfolded, you could see the flashes of the cameras through the thin fabric. your eyebrows furrowed, “i promise you, you’re gonna love this.”
mason, your boyfriend of two years, guided you towards the entrance. you heard a door opening, and as your boyfriend’s presence behind you as he unties the blindfold, you hear the music’s volume slowly increase. once your eyes have adjusted after having been covered since you left home, you smiled, seeing familiar faces waiting for you inside the venue.
“herzlichen glückwunsch, y/n. ich bin so stolz auf dich. congratulations, y/n. i’m so proud of you.” your father said, engulfing you into a hug as he held a glass of champagne.
“danke, vater. i never would’ve done it without you. thanks, dad.” you replied, unclasping the hug and turned towards susie and jack who were both waiting for you with open arms.
after hugging what felt like a million people who were part of your family and friends, you turn to your boyfriend who was trailing behind you as you walk along the red carpet. you gave him a smile, your hands resting on his neck as he held your waist so gently. mason’s smile alone makes your knees weak, such a beautiful smile he has.
“so this is what dress up for a very fancy restaurant looks like, hmm?” you teased your boyfriend, pulling him close to you. your lips collided with his, eyes closed as you felt his hand squeeze a part of your waist while the crowd cheered happily. “i love you so, damn, fucking much, mount.”
“i love you, too, wolff.” he replied, hand that was once on your waist, travelled on your ass to give it a squeeze.
your relationship with the footballer wasn’t a secret you two tried to hide, in fact, both of you loved showing affection towards each other in public. you didn’t care that every time mason posts you on his public account, at least one or three obsessed fans would try to spread hate or rumours about you. you and mason didn’t care—because at the end of the day, you knew each other better than other people and you had each other without doubt. toto supported that; he supported your relationship with the athlete (though at first he was shocked to learn that his firstborn posts half-naked pictures with her boyfriend on the internet). toto was glad that you have mason by your side, he knew the footballer wouldn’t try to hurt his first born in any way and he loved the fact that you were the happiest with him always in all ways. after all, father knows best, right?
you and mason mingled all night until your father excused you from him for a little while to meet some of his friends and important people in the field of motorsports. and so, it happened.
“y/n, you remember george?” your father asked after you hugged lewis and thanked him. you faced toto and george, smiling at the tall british that stood in front of you. “he’s driving with us starting this season. george, this is my daughter, y/n.”
it was born from just one single glance - the moment george saw you walk down that red carpet, his eyes never left you. even during the moment where you kissed mason in the middle of the room.
“it’s a real pleasure to meet you, y/n wolff.” he said, extending his hand towards you. you held his hand, shaking it lightly as you started into his eyes. you didn’t know it yet, but those same eyes would be the reason why your life would change in a few months' time. and it was only when you felt a hand creep on your waist that you let go of his hand.
“george, this is y/n boyfriend, mason. you may have know him, he’s—”
“a player for england and chelsea, yes, toto… i know.” george chuckles, offering his hand to mason which your boyfriend also shook.
mason made a conversation with george and your father for a little while, and you join them every now and then. you couldn’t help but notice the little glances that george would throw at you especially when mason caressed his hand on your waist.
maybe it was nothing or maybe he was glancing at someone towards your direction. maybe time even stopped when your eyes met each other, and he smiled. the type of smile you didn’t know the meaning behind.
“y/n, y/n!” you heard jack call, finally cutting the eye contact tension between you and george. “look at this! isn’t it cool?”
jack was showing you a toy that mason apparently bought him when toto invited him at home to plan your surprise party. mason loved your little brother, besides winning your, your father and stepmom’s heart, mason also won the heart of jack. after listening to your brother explain how the toy worked, you stood up and looked around. george was out of your sight, but he was somewhere in the room, staring at the clueless you.
weird, you thought and immediately brushed it off as people approached you once again to congratulate you.
not all relationships are perfect. you and mason were deeply in love with each other that in the timeline of your relationship, fights rarely occurred. as you would joke then, you were busy with university and he was busy with football. both of you are so busy that you need to schedule your fights. but it happened one night.
you couldn’t even remember what the fight was about, but it escalated quickly. one thing leading to another. all the frustrations you had, all the pent-up anger from the inside — all of that are released as you yell your lungs out of each other. that’s how you ended up in a club. the only place you thought of going to after you stormed off from your shared house. as always, clubs were filled with people. it was a real challenge to walk from the entrance to the bar and order yourself a drink. after what felt like eternity, you take the drink from the bartender and joined the ocean of people on the dancefloor.
one drink led to uncountable shots and the next thing you knew; you were out of the club and headed somewhere nearby. hand in hand with a stranger, you entered the room and your lips crashed with his. tongues fighting for dominance and hands busy undoing each other’s clothes. “do you still want to continue?” he asks.
“you’ve already undressed me, so what the hell are you waiting for?”
and so, that’s how your night ended. in a house somewhere, with clothes scattered on the floor and a stranger next to you.
i’m fucked. you thought, as your eyes flutter open, irritated by the sun hitting your face so early in the morning. you blink once, twice, thrice. you jolt up once you realise that you weren’t in the comfort of your own four walls. instead, you were in a foreign place, naked in bed. please let it be mason, please… you thought, slowly turning your head to check the person next to you. i am indeed fucked.
george fucking russell was lying in bed, next to you, naked. panicking, you got off the bed, trying to pull the blanket with you to cover yourself as you planned to gather your clothes but failed as you woke the driver due to the tugging. he opened one eye, and you froze on the spot.
“hi,” was all you could say, taking your clothes and rushed to the bathroom.
i cheated… fucking hell, i cheated. i was drunk and i cheated. your mind kept repeating and repeating that same sentence as you stood in the bathroom. as much guilt consumed you like a raging monster, you managed to dress yourself and splashed water on your face to wake you up. mason, you thought. looking for your phone, only to realise that it wasn’t in your pockets and so are your keys. 
after minutes that felt like eternity, you mustered the courage to get out of the bathroom. george was dressed up and was waiting for you on the bed, on his phone as if nothing had happened between the two of you last night.
“i—uh, i have to go.” you say when you saw your phone and car keys. you bit your lip and faced george. “please don’t say anything to dad… and uh mason. whatever happened between us was a mistake and,” you take a deep breath, “we were drunk, i was drunk. i—”
“what happens between us, stays between us.” says george.
the drive to your shared place that usually only takes 20 minutes, turned to an hour and a half. you’ve been driving around, trying to grasp what had happened. trying to figure out whether to tell mason or not. tears were blurring your vision by the time you parked on your usual spot, you knew that once you got out of the car and come home, mason would be on the couch. waiting for you as he tells you that he attempted to cook your favourite dish that your mom used to cook for you every time you were upset. it was the routine that you and mason did whenever fights occurred. 
dragging your feet to the front door, you open the door and find mason, not on the couch but standing on the way. he was waiting for you with open arms, ready to take you in. he expected that you’d run to him, but you fell to your knees and sobbed uncontrollably. 
“shh, pretty girl…” his nickname made your heart drop to your stomach, not the kind that made you smile, but the kind that made you feel guilty. mason lowered himself and pulled you to his chest, gently rubbing your back as you stained his shirt with your tears. “i’m sorry we fought last night. i’m sorry for raising my voice at you, everything that i’ve said was wrong and i never meant them. i’m sorry, baby.”
“m-mase…” you sob, “i’m sorry.”
“it’s okay, pretty girl.” he runs his fingers through your hair, “it’s okay, please don’t cry anymore. i hate seeing you cry, love.”
“it’s not okay,” you sniff, “it’s not okay, it’ll never be okay.”
mason sighs, planting a kiss on top of your head and let you cry in his arms. the two of you stayed on the foyer until you cried out. when you stopped, your boyfriend suggested that you take a bath to calm yourself. no amount of soap and shampoo and no number of showers and baths can wash away the guilt off your body. it doesn’t change the fact that you’ve cheated on mason, not with a random man, but with a man that’s close to your father.
“all good, pretty girl?” mason peeked his head on the bathroom door, waking you from reverie. you nod your head lightly and watch him walk towards you and sit on the edge of the tub. you look at him, studying his features and mason was all confused, but was smiling at you. “is there something on my face?”
“no… just, admiring you.” lies. you were figuring out a way to confess to him.
he chuckles, “well, admiring me has a price. and it just cost you a bunch of kisses.”
mason leans down, fingers under your chin as his face gets closer to yours. when your lips touch, the memories of last night run back like a flash. it was wrong to kiss your boyfriend with the lips that kissed a different man, and the feeling of guilt came back again.
“why not come with me for this year’s season?” toto asked you. you stopped chewing your food and gulped, “it’s been years since you’ve last visited the garage, you told me you wanted a year break before you start working. why not come with me? think of it as travelling.”
“it’s not travelling if she’s going to spend it with you in the garage, honey.” susie laughed, “but what do you think, y/n?”
“i—” you think for a few seconds, “i’ll think about it.”
“oh, what’s there to think about?”
“i at least should discuss it with mason, dad. i mean i do want to show up at his matches, wouldn’t want to miss those.” i just want to avoid george so bad.
your dad chuckles, “i already talked to mason, he said it’ll be fine if you miss a few!”
“but—”
the 2022 season started. you’ve tried so hard to avoid george at all times.
but it was hard now that you’re travelling with your father and attending race weekends with him after years of being absent in the paddock and the garage. toto was glad to have you back with him, it wasn’t easy to convince you but he managed to do so. 
and as much as you wanted to avoid george, he was like a drug that you can never get rid of. the stolen glances in the garage while you stood next to your father, the stolen kisses every time you’ve crossed each other’s paths in secluded places, the full blown make out session that sometimes leads to sex whenever he’s travelling alone. during the summer break, he visited your place not once, but several times. it got to the point where you slept on the same bed mason was sleeping during the nights you spend together. your clandestine meetings continued whenever mason stayed over at your place.
“wouldn’t want them to find out about us, wouldn’t we, hmm?” george says, pinning you against the wall before crashing his lips to yours.
george russell was a drug, and you were an addict. a godforsaken mess.
the confrontation between you and mason happened right after their 2-1 defeat with france in the world cup. all he wanted right after was to rest, but as soon as he held his phone in his hand, a notification from an old friend popped up followed by a message that said: “this might not be the right time after your match, but i think you have to see this”. curiously (and intuitively), even though he wanted to ignore it, he clicked the link that led him to a post on instagram. an account named dramaformula with your name on the caption tied with george’s. 
it seemed like it was a picture from months ago. mason knew that you’ve crossed paths with george when you went to a girls’ trip in mallorca over the summer break. he read and reread the caption multiple times, staring at the picture and trying to see if it were really you. you see, mason knew you like the back of his hand. he knew every curve, every side, every spot of your body after years of dating. just by looking at the photos, he knew that it was indeed you.
you were pacing back and forth inside the hotel you two shared after receiving a message from mason that you’ve read in his angry voice that said “we need to talk” with no message followed. you’ve been nervously biting your nails as you wait impatiently and your heart skipped a beat or two when the door finally opened and revealed mason who dropped his bag by the door and stared at you deadpan. 
“mase—”
“was it true?”
you knew what he was talking about. your friend also sent the post to you, and you’ve seen it even before he did. “do you trust me—”
“was it true, yes or no?”
you gulped, unable to find the words to answer him. mason repeated his question, this time in a much louder voice and a harsher tone. you’ve never seen him this mad before, nor has he used a harsh tone on you. “answer me.” 
“n-no…” you lied, biting your lip as you tried to stop yourself from crying. “mason, i could never do that to you… i would never cheat on you.”
“are you telling me the truth?”
i’m not. “i am.” you lie again, “it is true that george and i were seen together, but—we didn’t do anything. we talked, and that’s it. i’ve never and i would never touch any other man other than you.” you walked until you were in front of mason, eyes staring at each other as you touched his face, “it’s only you, baby. so, please trust me.”
mason hugged you tighter than ever that night, refusing to let you go as you two cuddled in bed. he let the situation die down for a few days and confidently posted you again on his instagram, followed by george’s post with his girlfriend that made your names on twitter trend for at least two days. you had sleepless days, watching mason sleep as you found yourself guilty of lying to him again. 
tonight, was no different from the previous nights.
“where are you going?” asked mason, one eye open as he watched you pull the same hoodie you use every time you meet up with george.
you walk towards his side of the bed, sitting on its edge and ran your fingers through his hair gently. “i’ll just go to the store really quick, have to buy feminine stuff—it’s that time of the month.” you lied, “just rest here. i know you’ve had a long day; i’ll be quick.”
“i can come with you to the store—”
“no, mase. i promise, i’ll be quick, and i’ll be fine alone. you need to rest.”
“you sure?” he asked, and you nodded in response. “okay, take care. i love you.”
you bit your lip, a bit hesitant to speak. “i… i love you too, mase. so much.” you place a kiss on his lips, watching him get comfortable under the blankets. “bye for now, masey.”
and that night was the last night mason last saw you.
and when morning comes, mason would find the breakup letter you’ve written.
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dramaformula
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liked by user1, user2, user3 and others
dramaformula it’s been almost a month and a half since y/n posted anything on her instagram page. and today, with almost 900k followers, y/n wolff deleted all her posts, removes her bio and unfollows all 354 following—including boyfriend and football athlete, mason mount. what’s happening? what’s the tea? does this have something to do with the previous rumour that she and george were touchy during the trip in mallorca? what happened between y/n and mason? george and y/n? george and carmen? 👀
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user1 if they (y/n and mason) broke up, maybe people like you who keep on spreading rumours are one of the reasons why
user2 agreed 💀
user3 and if they really did break up, it’s none of our business tbh and they don’t owe us anything—not even an update about their relationship lol
user4 girl, ain’t you a f1 fanpage? whg are you posting this lol
user5 according to op, y/n is ‘technically’ part of f1 bc she’s toto’s daughter and was once linked with george during the summer trip in mallorca
user6 this is embarrassing 🫠 just delete the post
user7 no cuz it really is suspicious... mason hasn’t uploaded anything as well and they usually spend the holidays together but this year, no posts about it 🫤
carmenmmundt
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liked by f1, mercedesamgf1, georgerussell63, lilymhe and others
carmenmmundt they say all’s well that ends well to end up with you ❤️
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lilymhe omg!! i’m so happy for you two!! x
f1 congratulations, georgerussell63 and carmenmmundt! 💍
mercedesamgf1 well this is BIG NEWS! the beginning of happily ever after 🔔👰
masonmount
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masonmount i miss you so much, pretty girl. i hope youre doing well wherever you are right now.
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fan1 what the fuck
fan2 MASON R U DRUNK
fan3 SO DID THEY RLY BREAK UP
fan4 WHERES Y/N THEN OMG
[THIS POST HAS BEEN DELETED]
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carionto · 5 months
Text
Plug and play... just don't forget to check the voltage
The Pirate Admiral (still self appointed title) Big Thrasher had finally done it! He had acquired a piece of overpowered Human technology - a gravitational beam weapon system - for his undefeatable* fleet (very much defeatable with a factual track record of failure. Twice.). (he got it off a space yard sale)
They had mounted it on his prized flagship - Thrashinator!!! (exclamations points are indeed part of the name) - and with the boost of confidence boosted towards the nearest trade depot, leaving the rest of his fleet scrambling to catch up.
"Surrender all your precious valuables, scruffs! Big Thrasher is taking ownership of everything in my sight!! Refuse, and I'll let this H U M A N made gravity gun do the rest of the talking!!! Humha mha mha mhaa mmmhaaaa!!!!"
A few quiet moments later, someone from a docked trade vessel hailed the Thrashinator!!!. It was a strange looking ship, it had what looked like wheels and a... exhaust pipe and air intake grill? What mattered more was the person on the other end was a Human, speaking in what the translator indicated was a forced accent.
"Howdy 'dere, pardner. I hear ye be threatenin' this 'ere fine establishment wit' somthin' ya took from ma' folk. Ya kno' wat I say to dat? Do it, pal. I bet yer countin' yer chickns' 'fore they hatch'd."
Having a Human talk to him in a veiled threatening way caused some discomfort and apprehension in Big Thrasher, but he told himself - No! Don't be scared by their taunts. Humans have only ever been lucky. You are undefeatable in a fair fight! And now it will be a fair fight! YES!!
FIRE THE GRAVITY GUN!!!
The Thrashinator!!! began to hum with power, the gravitational beam weapon system was charging up, the strain of unfettered engineering colliding with the reliability of countless eons of proven designs used throughout the Galaxy. Then, when the Thrashinator!!! was noticeably beginning to vibrate from the raw force exuded by the hastily attached piece of foreign machinery plugged into their native power generators, Big Thrasher looked at the dials.
2% charged.
Before he could process what the number meant, there was a ship-wide blackout, followed by the backup generators meekly kicking in. However, due to the built-in redundancies of Human weapons always wanting to be available, those too got fried as their collective battery power added a whole 0.3% to the charge.
Human weapons, all systems really, are power hungry. Not to say they are inefficient, far from it, it's just that fundamental design principles differ when you do, in fact, have access to infinite and fast energy in the form of miniature stars.
Anyway, the rest of Big Thrasher's fleet soon caught up and, using recently observed Human tactics, attached several hyper-drives to the Thrashinator!!! and jumped to a safe haven.
The space trucker Jenny "Way Jane" Klara, who taunted Big Thrasher, had a few weeks of extranet fame from her posting the "confrontation" and subsequent posts such as "LOL, Aliens forget to check the voltage, EPIC FAIL!" on social media. She quickly got bored though and went back to being the massive gear-head she is and talking in almost pure technical terms, inspiring a small following to get into hyper-modifying their vessels into other similar "retro" style vehicles.
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jpitha · 10 months
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The Gods Among us
It is not unusual to have Gods.
Most - if not all - of the sapient races did at one time or another.
What is unusual however, is how completely the humans kept their gods.
Don’t get it confused. There is not one human religion.
There are millions.
There are atheists who worship no gods and think the whole thing is rather silly, monotheists who worship one and only one god and get sniffy about all the others, and people who worship a whole pantheon of gods of all different shapes, sizes and colors.
People who worship nature.
People who worship their ancestors.
People who worship their system’s star.
Humans are unique in their belief though. They bring their gods with them. I mean this figuratively of course. But... also literally. Humans will talk about how their gods follow them, and come along - sometimes to help, sometimes not. They speak of them as if they're right there with them.
And friends, I swear I’ve seen them too.
One time, we were between the stars and our FlashWarp drive failed. I don't know the details behind the why of it, I was onboard as a passenger. We were two days without our drive and thoroughly stuck.
On this trip, quite a few of the passengers were human. I had seen them before in passing, but never up close before. Short and stout, their bodies shouted their origin. A dangerous, difficult, high gravity world. They were strong and clever and built to survive.
Some carried little trinkets and charms too. Little pieces of metal, or plastic in small shapes. During the evening meal, I had asked one of them about it, and they had mentioned that it was a sign of their religion.
"Religion? As in worshiping the supernatural?"
"Well, technically, I suppose. It's much more personal for me than something academic sounding like that." They smiled and used their delicate digits to manipulate the little charm while they spoke. "Humanity has had religion a long, long time. I understand that many Confederation races had it too at one point, but most decided to put it away as they ventured out into space, correct?"
I nodded. It was fascinating to hear the conversation. I had never spoken with a human this much before. Her accent was impeccable and her voice was like music. Did all humans sound like this?
She continued. "Humans - those who Believe - bring that with them in what they do, who they are. That's not to say that Atheists are bad or wrong, or people who follow different gods are bad or wrong either. The galaxy is large enough for everyone, right?" I nodded, trying to follow her logic. "But in a galaxy as large as this, I believe that there is more to existence than meets the eye." Her eyes twinkled as she spoke.
While we were speaking, another human walked by. Tall for them, male shaped, with broad shoulders, and quite a lot of facial hair - beards is what they called them I believe. His facial hair was neatly trimmed and oiled. As he walked by I could smell it. I couldn't place the scent. Resinous though, natural. It was nice.
As he walked by, he glanced down at Meredith, he saw her fingering her little charm - it was two straight pieces of metal crossed near the top, one smaller than the other - and smiled.
I looked up at him. We met eyes - Meredith didn't notice him - and he closed one eye quickly and then opened it again. I think it's called... a wink? It's one of those gestures humans do that's full of nuance. It's hard for most translators to understand it.
Just as quickly as it began, the interaction was over. He continued on with long purposeful strides towards the rear of the ship, where Engineering and the FlashWarp modules were.
Later that day, there was an announcement from the Captain that the drive was repaired and we could continue to warp to our destination. We would work hard to make up for lost time, but that we would probably be a demi cycle behind. Apologies were offered, discounts on future travel given out, but mostly everyone was happy we weren't stranded anymore.
A rumor started on the ship however. While the engineers had the drive apart and were struggling with why it had failed, a human had walked into Engineering, looking around as if they belonged there, approached the FlashWarp module and stared at it for a moment.
When confronted and asked what he was doing, he replied in perfect Maligran - the language of the engineers working that time - "Have you checked the outer compensator? It looks cracked to me." and then did that motion with one of his eyes - closing and opening the lid quickly - and left.
The engineers, with nothing else left to try checked the outer compensator. It was impossible to see with an unaided eye, but they scanned it and sure enough, it was cracked. Just enough to prevent the FlashWarp seed field from forming. They had a spare on hand, replaced it, and were up and running almost immediately.
The next morning, I sought out Meredith at the morning meal. I asked her if she knew the human that had walked in, pointed out the error and left.
"What did he look like?"
I described him as best as I could, as well as the scent I noticed.
She nodded sagely. "That was probably Saint Eligius, patron saint of mechanical engineers."
My fur puffed out involuntarily. "A religious figure?"
She nodded and took a sip of coffee. "A minor one, but one nonetheless."
"And you're not surprised by this?"
"On the contrary, I'm pleased to hear that my prayers were answered."
"You... prayed for him?"
"Not him specifically, but I did ask for help."
I sat down at the table heavily. It seemed impossible that a human saint had walked by - had winked at me - and yet...
"Meredith, can you tell me more about your religion?"
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