Tumgik
#made with godot
tiny-brass-bot · 22 hours
Text
Penelope (that's the bear) can do quite a number with her claws.
No idea if the combat is good or not. I'd need to learn how to run playtests to know.
Also futzing around with a rage mechanic, where-in when your rage bar is full you can enter a state of increased speed and damage for a short while. I'm sure the numbers and rates of everything need tweaked to hell and back.
I'm feeling better about my level design though.
23 notes · View notes
ynoham · 1 month
Text
Lightning spell
992 notes · View notes
jovial-thunder · 1 month
Text
Super excited to announce that @gentrigger is gonna be making the mech sprites for Lancer Tactics! I've been a big fan of their work ever since I first saw it here on Tumblr. :)
Tumblr media
813 notes · View notes
moonzeldev · 9 months
Text
Sneak peek for my new Godot Engine plugin, PerfBullets!
Tumblr media
Here is a sneak peak of my plugin, PerfBullets, written in C++ for Godot 4.1! It uses a MultiMesh2D to make the bullets extremely performant and the collision is written in C++ to help create maximum efficiency. Follow for more updates and the coming final release!
Edit: The plugin has been released! Find it here: https://github.com/Moonzel/Godot-PerfBullets
71 notes · View notes
gamemakings · 11 months
Text
Ritual Bound
78 notes · View notes
brii-mawler · 8 months
Text
I just published an updated build of my couch co-op tower defense game about building mazes. It's been a really productive 4 months since the last build, and the quality of the tower art has shot way up.
You can download it here: https://briimawler.itch.io/labyrinths-of-elfhame
It's also made in godot, so you don't have to worry about bankrupting me by trying it out.
42 notes · View notes
theindiemaniac · 8 months
Text
All the indie devs in my feed right now 😂
Tumblr media
26 notes · View notes
e1sif · 2 days
Text
trying out a more expressive UI
Tumblr media
8 notes · View notes
orangemerrin · 3 days
Text
This is fine.
More progress with the game!!! Guess which gal just figured out how y-sorting in Godot works?
7 notes · View notes
andiicraft · 3 months
Text
been working on procedural animation stuff in Godot for a 3d platforming thing
today I added some arms (they don't really animate, they just kinda dangle atm) and made the head point forward
look at him go!
16 notes · View notes
scopericrit · 25 days
Text
An wooden elevator stained with slime, using it shall triggering the trap of Raining Goo!
12 notes · View notes
tiny-brass-bot · 7 months
Text
I got the heart to beat faster as you take more damage! It's subtle because I need to prune some frames from the sprite animation but the code's all there to do it.
867 notes · View notes
ynoham · 4 months
Text
Thanks so much to everyone who has wishlisted and/or helped spread word about Gunmetal Gothic! Steam page has been updated with new screenshots and the latest gameplay video:
More to come in 2024, and I appreciate your continued support!
Tumblr media Tumblr media Tumblr media
907 notes · View notes
jovial-thunder · 6 months
Text
Lancer Tactics progress update day!
Full post here, ft. a picrew-style portrait maker, recolor system via shaders, our localization pipeline, and an attack fx previewer tool.
Tumblr media
821 notes · View notes
tillerqueendev · 1 month
Text
I made a move that lets Sigfrida throw contextual projectiles (different stages will have different default projectiles). Of course I had to make it so you can weaponise the equipment lost in battle 😈
7 notes · View notes
sarahbduck · 8 months
Text
You can play multiple notes on your instrument now! Harder to implement than you'd think!
21 notes · View notes