Penelope (that's the bear) can do quite a number with her claws.
No idea if the combat is good or not. I'd need to learn how to run playtests to know.
Also futzing around with a rage mechanic, where-in when your rage bar is full you can enter a state of increased speed and damage for a short while. I'm sure the numbers and rates of everything need tweaked to hell and back.
Super excited to announce that @gentrigger is gonna be making the mech sprites for Lancer Tactics! I've been a big fan of their work ever since I first saw it here on Tumblr. :)
Sneak peek for my new Godot Engine plugin, PerfBullets!
Here is a sneak peak of my plugin, PerfBullets, written in C++ for Godot 4.1! It uses a MultiMesh2D to make the bullets extremely performant and the collision is written in C++ to help create maximum efficiency. Follow for more updates and the coming final release!
Edit: The plugin has been released! Find it here: https://github.com/Moonzel/Godot-PerfBullets
I just published an updated build of my couch co-op tower defense game about building mazes. It's been a really productive 4 months since the last build, and the quality of the tower art has shot way up.
You can download it here: https://briimawler.itch.io/labyrinths-of-elfhame
It's also made in godot, so you don't have to worry about bankrupting me by trying it out.
I got the heart to beat faster as you take more damage! It's subtle because I need to prune some frames from the sprite animation but the code's all there to do it.
Thanks so much to everyone who has wishlisted and/or helped spread word about Gunmetal Gothic! Steam page has been updated with new screenshots and the latest gameplay video:
More to come in 2024, and I appreciate your continued support!
I made a move that lets Sigfrida throw contextual projectiles (different stages will have different default projectiles). Of course I had to make it so you can weaponise the equipment lost in battle 😈