version 0.3 of my character creator is live! link in source to wishlist on steam or play the browser version on itch for free~
🎶 music is by crashtroid!! 🎶
new stuff:
🐈 face & body markings!!
🐈 a ton of new body parts and sliders!
🐈 a lobby where you can watch your lads run around!
🐈 down with flat ui! it has now been b e v e l e d
enjoy, and dont forget to show me your creations!!!!
Learn how to build a turn based combat system (like in Pokemon games) in this FREE tutorial series I just finished posting on Youtube. It has all kinds of cool coding insights on to build a very fun and modular turn based system in over 6 hours of rich content.
I just pushed the last part of this series, check out it out here:
Venting here, but this morning Unity announced changes to their pricing plan including charging a "Unity Runtime Fee" to a developer any time a user installs the product on their PC above a certain threshold ($200k revenue and 200k downloads on personal plan, less for paid plans). Oh it's also retroactive to all existing products made with the engine.
They're trying to justify it by claiming "the Unity Runtime costs money to maintain" - which is unhinged because I'm no software expert but I'm fairly certain Unity Runtime has existed for about as long as Unity has been capable of making builds. So uhhhh.......it's a thing that has existed for like a decade now, at least. This isn't some expensive new thing, and it almost certainly hasn't gotten that much more expensive that it's suddenly costing them millions more to maintain.
If this seems like a raw deal for the developer don't worry - if they pull up their work and simply transition to using Unity's in-house ad service instead of external ones they won't be forced to pay as much. :) And what's more is if you buy the really expensive Unity plans you won't have to pay as much in Runtime fees! I'd sort of compare this deal to forcing a developer to move into their ecosystem at gunpoint.
I'm sure this is also related to them recently merging with ironSource - a mobile ad distribution software company - for a staggering 4.4 BILLION dollars. It's another string of stupid moves and gross exploitation by the company that in the last year has laid off 600 of its workers (8% of its global staff).
With their trajectory over the last few years, at this point I've generally just got zero faith in the suits to not plummet this software into the dirt..
My current main project is Soft Daisy, a first person RPG in the vein of System Shock and Fallout with an emphasis on non traditional interaction and post-human weirdness. You play as a baby-tapeworm-shrimp CPU thing that becomes sentient and steals a "commercial corpse" to escape/conquer a corporate Dyson sphere, all the while battling privatized security forces, a rampant AI, and struggling corporate factions in a stagnating, abandoned mining outpost.
Working on this with @mpwgamedev (on Twitter). I do writing, assets, and sounds while he does programming (the important stuff, ehe) and a good bit of similar things as well. A very WIP project right now.