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#3d game
acornbringer · 4 months
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I'm very proud to announce the revival of my stylistic horror game, Of Love and Eternity 💀🌹
An entirely new demo is available right now to download on Steam and Itch 🎊
Of Love and Eternity (Steam) Of Love and Eternity (Itch)
Thank you for all the love and support ✨
patreon.com/acornbringer
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reis-miscellany · 3 months
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Such a shame that they didn't let us keep our Beta Test accounts but okay, acceptable.
I'm totally normal for Zayne.
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d1nogamedev · 1 year
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Made a crab for a group project today
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ikemenfangirl · 10 days
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Love and Deepspace :Rafayel‘s 4 Stars Login Bonus (All servers)
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🕶️ Rafayel: Lost In Your Eyes “Let me teach you how to lie.”
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❤️ CAST JP : Tachibana Shinnosuke #立花慎之介 KR : Sim Kyu-hyuk #심규혁
🕶️ ราฟาเอล “ให้ฉันสอนเธอ ถึงวิธีพูดโกหก”
ล็อกอินโบนัส ครบ 10 วัน รับฟรี การ์ด 4 ดาวของราฟาเอล
━━━━━━━━━━━━━━━━━ Game : Love and Deepspace Server: All servers Event Time: Apr. 19 to 4:59 A.M. on May 7 (server time) ━━━━━━━━━━━━━━━━━
🔻DOWNLOAD https://loveanddeepspace.onelink.me/MnPs/d5htdlks
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dimalink · 1 month
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Winter season Red Orchestra Killing Floor
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For last month I do not play a lot. Mainly it was two games from Tripware. Red Orchestra and Killing Floor. I take this games in steams on sales. It is two games from one developer. Two of them are network battles. In both of them you can play single player maps. And I was doing this. I play in free time. About to play half an hour or about 10-15 min.
Games are about the same idea from one side - they are about maps. And you run them and shoot. But in different stylization settings. And different dynamic tempo.
Red Orchestra – it is was released earlier. There are about maps about second world war. There are lots of maps here. Every map is playing the different ways.  There are locations at the field. There is like city. And they are playing very different. There are even maps about vehicles. For example, tank. I more prefer maps like field. And city too. Depending on the map you feel the game different.
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There are different weapons. Pistil. Machinegun. Automatic rifle, automatic, machinegun, sub machine gun. Different rifles. Weapons from ww2. So here you need to select a different soldiers. Rifleman, automatic gun soldiers. And two sides USSR and German side. I am for USSR only try to play. Every soldier has its own weapon pack. For example, automatic gun or rifle. There is grenade.
It is playing like a game with a big scale. Scale is big. I played with bots. So, first go to console with tilda. And write addbots 20. I can add onlky20 bots ingame. So it is more fun. Maps are big so by the idea, the more players – more fun it is.
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 For example, we play as a soldier with rifle. Ussr. Map at the field. For example, summer. And there are maps with winter. They are feels as very different. And, it is summer. Rifle. Run forward. Maps are big, locations is wide. Field, river. Open space. With us also running another soldiers. They are different. It is starting a shooting. You cannot see - what side it goes. Somewhere from a far. You need to sit and find a cover.
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And next – to move a point, where you can see enemies. And fire at him. It is good to lay on earth. Do not forget to move.
 Game for action is not absolutely dynamically. It is not a super fast quake with fast jumping. But everything is rather realistically. But instead of this, this is like a simulation. Crawl, lay down, go, run. Shoot. Rifle need to be reloaded. This is not a sub machinegun. But instead of this you can have a good aiming.
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Automatic weapons are excellent about more closer distance. You rush from a side and start to fire.
Maps are very different. There are maps in winter. Trenches. Trees. And snow. And again start a fire. And you cannot see what place it is fire. Who. Where. Need to move forward. To enemy lines. Or in another case, enemy will control your points. It is about a controlling points to define everything. Absolutely new game looks at winter maps. I think all that goes here, is very realistically.
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There is a map like blood forest. Or forest of blood. So, it has a big lines of trenches. And you need to rush into them. And it is going all the time shooting there. It is very fast and so unpredictable. There is a moment of luck or no luck. So here automatic weapon is a good thing. Narrow space. Lots of enemies. And you cannot know where is enemy. You can watch in a wrong direction.
There are cities. In ruins. Destroyed buildings. Whole buildings. Open spaces. City streets. Every type of a map feels unique and each map it is interesting to try out. You don’t know what to expect next time. In a memory these scenes. Winter.  You are with automatic rifle is going by snow. Walking though ruins of buildings. And a little further – it is a railway and open space. And just from there, immediately, they start to shoot at you.  Enemy is there - behind the wagons. And he is shooting a lot from that position. There are lots of theme.
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There is a map with even more destroyed city. There is a map and trenches. And it is summer already. There are different maps for your choice. In a mountains, in field.
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Second game – it is Killing Floor. And it is the same format. By network as idea. But you can play alone. And here it is another idea. You are alone or in team. I play it with brother too, by network. And you are against waves of enemies. So here it is about another game. Some dark locations. Zombies and monsters. Experimental some mutants are raging out. And dark as in a horror movie. Locations are waving horror. True horror. Style of Resident Evil, there is something. And here it is more dynamical action.
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In this horror it is goes action about shooting enemies. Enemies are different zombies. Big and casual. You are running the map.  As by labyrinth. You can buy weapons between the waves of enemies. So here you have also different weapons. And you can find something interesting. Shotguns, automatic rifles, AK47, all of these there are here, pistols exists. Cold weapons also exist. You have a list to select.
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It is playing as a cool horror and action. I think this way can be a DOOM. As a main idea. If it will have a story and typical maps. But game is main about a shooting, crossfires. And waves of enemies. In the final it will be a boss. You are inside of a horror movie about zombies and mutants. But with lots of weapons. It can be scary. At some places. But you need to move. You need to shoot.
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 There are lots of maps too. They are different. There are several game mods. About maps with waves of enemies and mode with small tasks, it looks like tasks. There are also a maps for this mode. It is various, different and good horror action.
There are absolutely scary locations. As some laboratories with black metal around the walls. It is very dark. And rooms are destroyed. And lots of monsters. It is so uncomfortable in a such places.
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There locations – oppositive. Like farm. Field. Road. And somewhere in a field the are – zombies and mutants, unholy. It is night also.
Weapons you need to buy for money you get from killed monsters. Between waves of enemies. You can have some pause between next wave. And this way you can try very different weapon. It is very interesting. And there are good pistols and shotguns. So, you start with something simple and next you get something very progressive into your hands. You can take with yourself several types of weapons.
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I remember how I play this game with brother for a New Year about several hours. It is very cool and dynamical. Hurricane. Trash. Horror. Shooting. So, we played very normal. Game is rather trasher style. Like Doom, about stylization. Darkness thing. And ocean of shooting. Running a corridors, which are dark. And shoot the monsters. It is happening, that we wait for them for some time. Sit and wait. What side they will go.
Here you can to manage enemy waves, what enemies it will be. Long time of waves with enemies. I do not try this options a lot. But there are some settings. So, it is also rather good game. And you alone also can cool to shake zombies heads. With a pistol with good aiming. First. Second. Everyone straight in a head. With aiming.
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There is a game mode like a network – with maps and just enemy waves. And also, there are tasks, you get some tasks. Also, its own maps. Go there. Find a in container something.  First you need to open this container. And there are lots of them. In a certain one it will be a required item. Later you will need to go next. And there is a place you need to do also something. To move forward. Location has a normal size. So, you need some time to find. There is a place to put a tactics. And all the time enemies to appear. You need to shoot all the time.
These two games I played in a winter. So now I think I will try something new. And these games I will play with pleasure also!
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Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
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hindbodes · 9 months
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wombokgames · 2 months
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🏡 HOMEOWNER SIMULATOR🏡
Ever wanted to own a house? Go dancing in the kitchen? Throw fun house parties? Hide from the world outside? Now you can do it all, AND MORE, in Homeowner Simulator. That's totally what this game is about… right?
Play the simulator ➡️ wombok.itch.io/homeowner-simulator
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ga-wsc-fmp · 2 months
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Reviewing past projects - Airships 'N' Aliens
Airships 'N' Aliens was the 3rd project I worked on and I'm super happy with how it turned out. It was created to be an arcade game so I had the challenge of making the game work with a limited controller. Notably, the controller only had 1 joystick. This posed quite the challenge later down the line once I decided to make the jump from 2D to 3D, though I'm getting ahead of myself so let's start from the beginning.
Originally, Airships 'N Aliens was planned to be a top-down 2D game in which the player would control a little pirate guy on a flying pirate ship, and would have to run between cannons to shoot UFOs. Each cannon would have a different type of ammunition that was effective against a different type of UFO each. There would be 3 waves increasing in difficulty each time, and then a final boss wave afterwards with some kind of giant ship that you had to utilise each cannon for (perhaps weak points would appear associated with a certain cannon?) I didn't end up developing the idea for the boss very much though, it was more of an afterthought.
Work started off pretty slow, I'd made a single untextured platform the player spawned on, and I set the camera into a fixed top-down position. I had also created a couple basic sprites for the pirate the player would control, and had created a second sprite as I decided I wanted to try to incorporate a 2-player mode (this didn't end uo happening).
After creating these sprites, I struggled to decide whether to animate them at the time, or to first create a sprite for the ship itself. I decided on the ship and started looking at reference images but then multiple thoughts entered my mind;
"I shouldn't be creating assets this early."
"Do I even know what style I want to go with?"
"Is top-down even a good idea?"
"I should really develop some basic gameplay first."
"I really don't like 2D stuff in UE5, should I switch to 3D?"
Eventually, after that last question I considered my options and decided yes, I should go 3D. Working with 2D in UE5 isn't impossible (after all, my first game was a 2D platformer made in UE5), however it is pretty tedious as UE5 is a 3D engine at heart and you have to take extra things into account if you want to make it pretend to be 2D. I wasn't willing to do all that and decided to instead go from a top-down 2D game to a first-person 3D game.
I really embraced the Voxel-art style for Airships 'N Aliens after going to 3D. I created everything out of Voxels except for the sky itself which is just the default UE5 sky with some modified attributes (moved the clouds lower down & made them larger). I also moved from MagicaVoxel over to Blockbench as one of my friends suggested. Blockbench is often viewed as being designed for Minecraft, and to an extent that is true, however whilst Minecraft support is heavily advertised and used as some of the default templates, Blockbench is also capable of just being a really solid voxel modelling program without having to care about Minecraft stuff. So that's what I used going forwards and what I still use now for any voxel stuff.
The first big obstacle from the switch to 3D was the controls, specifically movement and camera. As I mentioned earlier, these arcade machines only have a single joystick, so how could I possibly make it so the player can look around AND walk around? Perhaps I could make a button toggle between moving and looking? Or maybe I could have it so you move with the joystick and can turn 90 degrees with a button? None of those felt very natural though. Then I turned to somewhere rather unexpected, DOOM. Yes, that DOOM, the big bloody demonic game in hell with the cool music. You see, old DOOM games worked very similarly to what I was doing here, in that movement and turning are kind of tied together. This led me to replicating this style and having it so the player cannot look up or down (thankfully, there's no need to... is there?) and instead up/down would move the player forwards/backwards, and right/left would rotate the player clockwise or anticlockwise respectively.
The cannons... oh boy the cannons. These damn things took up the vast majority of development time on this project. It took so many attempts to get them to work as intended and that's not to mention that I very much did in fact need to let the player loop up and down in order to aim the cannons properly. Thankfully this was actually one of the simpler issues to sort out, I ended up making it so when the player uses a cannon, they actually "possess" it, which then means the player's controls change to match whatever controls the cannon itself has. So I basically just made it so the cannon has different rules to the player, in simple terms, the cannon could turn but not move.
If I were to explain every single issue i had with the cannons this post would be longer than the damn bible, so i'll just say there were plenty of them, and if you want to see some of the more prevelent ones and see how it progressed, it's all availiable on my blog for Airships 'N' Aliens here:
Alright time to evaluate some of the strengths and weaknesses from this project.
Strengths: - Developed skills in UE5 - Voxel Models - Kept ideas realistic - Problem solving skills - Knew how to deal with a drastic change in direction - Learned some of UE5's Niagara System - Created a finished game I was happy with - Worked around controller limitations well - Gained lots of feedback to work on - Learned how to play videos on UI Widgets - Used prior skills in Davinci Resolve to edit a video for the main menu
Weaknesses: - Slow start - Cut a few corners - Didn't get round to adding a high-score that saves - Didn't get round to adding 2-player mode - Moving around & having multiple cannons ended up being pointless as a result of not getting round to adding multiplayer & different ammunition types
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poptartportfolio · 9 months
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Fall mechanic
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acornbringer · 2 months
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Beware of dog 🐶
Consider supporting me on Patreon and wishlist Of Love and Eternity on Steam 🎊
patreon.com/acornbringer
Of Love and Eternity on Steam
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sulsulesbian · 1 year
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two headed teddy bear
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airjemsfandump · 2 months
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Not me shipping my MC's with each other. They just look so cute together. Hmmmmn. 🥹🥹🥹
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pandrart · 2 months
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I made a revolver in Blender! This is my first serious 3D project that I made for a game idea I had. I think it looks pretty cool.
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dimalink · 5 months
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River Raid 2 – summer fun
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I have open for myself a little three dimensional videogame. At my retro notebook Asus F3S. While I was at the country house. Game was from Reflexive arcade. I think they have made lots of very different arcades. With rather simple graphics. But from other had games are fun.
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We have here a three dimensional videogame. Arcade. About aircraft. And you can choose the craft your will flight at. So, you can do a different choice. Control of every aircraft is different. So, you can choose at start your flying craft. And tempo of the game will be also different.
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And game idea – it is fly through river. And shoot everything is around! So there here a ships, for example. And helicopters. Everything you need to do – is shoot. For air and surface – rockets are different. You can also move left and right in terms of screen.
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It is rather fun game for relax. Or short pause. So, it has different levels. And they are going more hard levels as you have progress through them. Graphics is cool, three dimensional.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/ DISCORD: https://discord.com/invite/F24Kw7TaH4 TUMBLR: https://dimalink.tumblr.com/
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ikemenfangirl · 3 months
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Love and Deepspace : Love within reach (Chinese dubbing)
👉🏻 3D otome game
👉🏻 First-person interactions
👉🏻 3D battle alongside him
👉🏻 Customize your look and voice
female protaginist and male love interest
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:Game: Love and Deepspace
:By: Papergames
:Platform: iOS, Android
~~~~~~~~~~~~~~~~~~~~~~~~
DOWNLOAD
🌐 English version
iOS: https://apps.apple.com/us/app/love-and-deepspace/id6443467666
Android : https://play.google.com/store/apps/details?id=com.papegames.lysk.en
🇯🇵 Japanese version
iOS: https://apps.apple.com/jp/app/id6443467980
Android : https://play.google.com/store/apps/details?id=com.papegames.lysk.jp
🇹🇼 Taiwan version
iOS: https://apps.apple.com/tw/app/id6443468077
Android: https://play.google.com/store/apps/details?id=com.papegames.lysk.tw
🇨🇳 Chinese version
iOS : https://apps.apple.com/cn/app/id1618911882
Android : https://deepspace.papegames.com or TapTap
Release: 18 January 2024
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hellcatinnc · 3 months
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Get Free Pulls For Sexy Men Of Love And Deepspace
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These are the first pulls you get when you so several things to share and all these are all the ones I get I can't wait.
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