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#game dev
tearwolfe · 1 day
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contrary to popular belief, i work on other things that aren't ruikasa...
this past semester i've been working as the artist for a game called "coffee for cthulhu"!! i joined a team of two other people, our game designer + programmer, who had an idea to make a cozy coffee shop game that combined elderich horrors.. that are cute?
i've been grinding away at the art, and we finally released the game today!! it's on steam (windows pc) for $3.99, we've been working pretty hard on it, it's a cute and short game to play through.
it's our capstone project for our major, the first video game to come out of our specific program! super cool.
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beekeeperspicnic · 2 days
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So, in my attempts to demo speech lip syncing for everyone in my previous post I ended up playing through this rather emotionally charged phone conversation, and afterwards I regretted cutting it off at such a dramatic moment.... so here's the whole thing.
Acted entirely by me, I guess.
If you want to play it yourself you can get the Mycroft Simulator here, although it doesn't have the voice acting!
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leafie-draws · 16 hours
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SYNCRASIS map for HELLPIERCERS 🔥
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efangamez · 2 days
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Looking for an indie TTRPG bundle and to support trans and disabled creators?
Then the "Help Me Exist Again" sale will fill that for only $25!
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In this bundle, you can obtain:
GRIM, a retro FPS styled TTRPG inspired by Quake.
Neon Nights, a cyberpunk TTRPG with nearly infinite build variety, and it's two MASSIVE expansions!
Wrath of the Undersea, a TTRPG where you play as vengeful Eldritch peoples trying to reclaim the colonized surface.
Disk Master's expansions, where you can live out your Pokemon or Digimon dream on pen and paper!
Get this bundle for $25 (a 68% discount), and help me live again!
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samuraiunicorn · 3 days
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Remember that hallway with all the Lickers in RE5?
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devsgames · 3 days
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Casual reminder that if you're worried or demotivated about making a game because 'someone else already made your idea', remember some handy tips:
1) There are no original ideas. Almost all ideas in game development are derivative. Ideas are reinterpreted, reimagined, redesigned. Creation is transient and no concept exists in a vaccuum; every game that exists was inspired, conciously or not, by a game that came before it and there are no exceptions. Game design is 99% stealing mechanics and reappropriating them to your context. Embrace that and let them inspire you, not demotivate you.
2) They didn't 'make your idea', they made their own version of a concept, just as you would be making your own version of a concept if you made yours. Concepts are multi-faceted and can have a plethora of interpretations be different people. It's why we have Star Wars, Star Trek, and the 80000 other space fantasy media properties. Make your own version of the thing and it will live on its own merits.
3) No one cares about something being derivative as much as you do. People who like the thing that is similar to your concept will look at your thing and go "wow, now I have two things to play!". Learn to ignore yourself.
4) Enjoy the process of making things, and not just having the final product. Make art for the enjoyment of making it, not just to be the first one past the goal post.
Sincerely a person who has made many games inspired by other things. :)
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kcamberart · 8 hours
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the concept art -> the in-game art
bonus: the in-game art in the game
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runicpixels · 15 hours
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Hey folks, with a few friends, I made a cute little platformer where you use summons to navigate levels. We made this in 72 hours for the Ludum Dare game jam!
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Play it here :
youtube
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glugslove · 2 days
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Adding conductivity to certain elements so they will conduct and create an electric circuit when touching
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snackodev · 3 days
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✨ Snacko Better Build Mode Updates
Reticle on gamepad makes aiming and picking out each item you've placed much easier!
Hide HUD and toggle grid visibility to take the perfect screenshot
Craftable and placeable bushes and flowers 🌸 Place them like the saplings.
Stackable fences 📐 Fences now have building areas on top, meaning you can put fences on top of fences. Or you can put a bed on top of your fence, I'm not your mom.
We're working on even more quality of life improvements and balance changes, so stay tuned for our upcoming updates~
🌱 Check out some of these ameowzing community builds!
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notoh-dev · 1 day
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Showcasing some more sprites! (Perry's my favorite thus far)
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Youtube Twitter RMN / Itch.io Tiktok
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arimiadev · 2 months
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oh shit rpg maker xp is completely free to own this week on steam??
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insertdisc5 · 4 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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leafie-draws · 15 hours
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details of Dis ❄️🔥
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efangamez · 3 days
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What an amazing day.
Thank you ALL for buying GRIM, for reblogging, for watching the review, and thank you, @dragonkid11 , for making me laugh.
These funds made from these sales will literally go towards life saving care. I can't thank y'all enough.
For my last post tonight, if you'd like to purchase GRIM, snag it today individually or part of a $25 bundle that contains ALL of my paid content!
Much love to y'all! Have a wonderful night!
youtube
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ggauroras · 7 months
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I think the saddest part about Unity's godawful news is that a lot of games are going to just. disappear.
it's like Unity is trying to go the way of streaming where the hidden gems and cult classics don't make enough money, so, they're taken offline. except this time it's with games (mostly indie).
to put it in perspective, hollow knight, cuphead, and ori are made in unity. so are night in the woods, tunic, and countless more indie gems. hell, AMONG US is made in unity. if the devs of any of these games can't shell out the outrageous cost, then maybe the devs will take them offline. and we'll just. never be able to play them anymore
it's a sad possibility that I don't think any of us ever had to consider. but now we do.
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