Honestly, fuck Unity. They’re done for, no matter how much they backtrack their reputation is going to be permanently stained, and completely deserved too. This might not be a problem for, oh I don’t know, AAA’s, but this is going to kill the indie game scene, and already devs are planning on removing games. Cult of the Lamb im pretty sure, and I’ve heard about Rain World considering too, and I don’t even know what’s going to happen to silksong. There’s more too, this is just the big ones being talked about mainly. Go and rant somewhere online, even if you don’t care about video games or the internet at all. The more people talking the better.
slight edit:
Basically any indie game you can think of is fucked. Bloons, Ultrakill, big chance whatever game your thinking of was made in Unity. On top of this, Unity is also fucked. So much big companies make stuff in Unity they are bound to get a lawsuit by one of them. Anyways, thanks to the Unity idiots for ruining basically all of my favorite games. I sure do appreciate it.
in Vapor Trails, you meet Tunnels Greg. he is a large, sentient tunnel-boring machine that has broken down sometime in the last few decades. his head falls off and you help him put it back on.
he gives you his internal wayfinding system because he wants to forget that he’s ended up down here. it becomes your area map.
Since Unreal and Godot are the two main engines people are talking about in the wake of the Unity disaster, I’d like to make a case for Godot that I haven’t really seen much yet. Godot does have its disadvantages for sure- it’s got a bit of that open source jank in places, and not being able to export to consoles will probably be a big issue for larger indies- but Unreal also has a massive disadvantage, which is that Epic could easily do the same thing Unity is doing now. Especially if Unity’s fuckup gives them a de facto monopoly as the go-to indie game engine. Will they? I don’t know, I hope not. But, as free and open source software, Godot couldn’t even if they wanted to. It is, and always will be, free to download and free to use. The issue isn’t just that Unity decided to fuck everything up, it’s that they even had the power to do it in the first place. So if Godot is viable for whatever project you’re considering migrating, I would highly recommend looking into it.
Learn how to build a turn based combat system (like in Pokemon games) in this FREE tutorial series I just finished posting on Youtube. It has all kinds of cool coding insights on to build a very fun and modular turn based system in over 6 hours of rich content.
I just pushed the last part of this series, check out it out here:
In response to Unity’s pricing changes i see a lot of people jumping ship, while I’m not mad at the people moving to Unreal, as it’s a good engine, I do want more people to try Godot. It’s done 2d really well for years now, ans with 4.0 it’s 3d is much much better, so please give it a go, you might be surprised.
Edit: and try out all those little engines on GitHub, or make your own!