Devon [they] ๐ณ๏ธโ๐ Solo Dev, Post-Secondary Educator, Streamer, Artist // Ex. Sr. Level Designer @ Ubisoft, Beans, Cococucumber // Working on a bullet hell called Centauri Dark //
I just want to remind everyone that is your civic duty to jailbreak your Nintendo consoles and pirate every Nintendo property until the heat death of the universe.
Friendly reminder that if you picked up Bombing!! 2: A Graffiti Paradise at some point recently it would be super awesome if you could drop it a review! It only takes a couple seconds and really supports development a lot! ๐ฅฐ
A build for my cancelled narrative puzzle game "Wild Dogs of Jerome" is now available on my Patreon for Super Supporter tiers and Above!
Wild Dogs of Jerome is a game I developed over a period of 4 months with a ~1 hour playtime that I cancelled right before it was ready to ship.ย
This project encompassed a lot of learnings of how to scope and plan larger endeavours; it's some of the earliest of my solo dev work so the difficulty progression and cohesiveness is a little lacking in some areas, however I still think some of it is still really cool!ย
I ultimately decided to cancel it because it ended up a little too edgy and I think I leaned too heavy on using minority characters without doing the legwork to make sure they were represented fairly. As such I've never been comfortable sharing it widely, but Patreon seems like a nice place for it.
Subscribe to my Patreon to access this game as well as my other unused prototype builds and game development blog posts!
We've been doing tons of updates to Underspace, in case you missed it, and more are coming this Saturday.
This includes things like lots of new UI QoL stuff, as well as new effects for collecting cargo. Because we want you to know you're basically flying a wizard's staff with some rockets attached.
On the internet sometimes you'll get someone who is just exceedingly rude and very angry at video games in a way that comes across as being particularly unhinged, like they've somehow dedicated theur entire existence to hating Video Games. And then most of the time you'll look at their profile and their info basically will just say a variant of "I'm an asshole who hates everyone (and also myself)" and it all suddenly makes sense.
For our esports visual novel (titled "Fighting for our Dreams!") we wanted to add mechanics beyond just dialogue choices to make it feel like you are really coaching your team. So there are points in the game (we call them "prep phases") where you can look at your players' stats, give them coaching advice, and of course scroll through social media to see what players and fans are saying =)
Create Your Own Fishing Mini-Game Thatโs All About Relaxation ๐ฃ Easily copy and paste this system into your RPG Maker game to enjoy a fun fishing experience complete with charming fish graphics! ๐ https://lolo-co.itch.io/lets-fish
Me: I feel like I'm at a standstill in production. I haven't done almost anything in a week. I'm so useless, why am I even working on this game. It's never going to be finished. There's so many little things I have to work on.
Me the next time I'm checking my remaining tasks: oh wait oh shit all of these are actually finished I have nothing left on my plate right now
Me: I feel like I'm at a standstill in production. I haven't done almost anything in a week. I'm so useless, why am I even working on this game. It's never going to be finished. There's so many little things I have to work on.
Me the next time I'm checking my remaining tasks: oh wait oh shit all of these are actually finished I have nothing left on my plate right now
This is huge for a ton of people! Estimates are that ~18% of US workers are barred from finding work via non-compete clauses, including game devs.
Non compete clauses are out for the vast majority of game devs (everyone except people in policy-making positions who make over $151,164 per year)! This is fantastic news! It means that a lot more devs can start their own companies or go to work for indy companies ^_^ this should spawn more indy games by like, a lot.
Money has been tighter than I'd like lately so I'm opening up commissions again. Please reach out to [email protected] for inquiries if you're interested. Shares are greatly appreciated - thanks y'all! :)
A bunch of my other illustration work under the break:
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