Started making this an year ago and forgot about it. I'm not working on this game now but maybe in the future I give it another chance (I still have to update it to the latest Godot version).
Sneak peek for my new Godot Engine plugin, PerfBullets!
Here is a sneak peak of my plugin, PerfBullets, written in C++ for Godot 4.1! It uses a MultiMesh2D to make the bullets extremely performant and the collision is written in C++ to help create maximum efficiency. Follow for more updates and the coming final release!
Edit: The plugin has been released! Find it here: https://github.com/Moonzel/Godot-PerfBullets
So I've made a neat demo, to show how you can cheap out on sprite directions by using diagonals instead of straight angles like up down left right. You can play with it yourself here:
Lil' concept scene that came to me in a slightly feverish state about 9 days ago. I was going to leave it at this but now I'm having ideas so who knows.
(People with tinnitus or anything triggered by ringing, be warned that there is ringing in this but it's not really high pitched so idk.)