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#3d modelling
juliusmode · 6 months
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🟊  THE UNRELENTING BULLET WITCH  🟊
Finally ported over! My girl Rhea in her updated gunslinger design. Happy 2 year anniversary to the green girl of all time~
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Here it is folks, the rat gun, recreated in 3D for uni.
People keep stopping by, squinting at it and asking "what the hell is that" and everytime I get to answer "No Idea! :D"
Credits to @hellenhighwater for owning the real thing and gracing me with it's existence.
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❄️🧊^_^🧊❄️
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kiabugboy · 4 months
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Dawsonoceras is another cephalopod that swam the waters of Sillurian Gotland. They are an orthoceratid straight-shelled nautilid that floated in a vertical position on the water collumn.
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Although they are far smaller than some of the other orthocones and endoceratids that reached lengths of up to 5 meters, their shell is just as beautiful to behold.
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Kröger, B. (2013). The cephalopods of the Boda Limestone, Late Ordovician, of Dalarna, Sweden. European Journal of Taxonomy, (41).
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Above specimens A,B, & E are dawsonoceratids, Scale bars: 10 mm.
From what I can gather, their adult shell diameter reaches 2.5 cm wide and it's hard to guess the total length because a lot of the shells are fragmentary. There seems to be one complete specimen online that was described to be 7.1" inches long
And another here that's 40 cm long, although it's an ID-guess from the blog poster
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mr-tsuyo · 1 year
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i love the style of that 3d render of your character! may i ask how you animated the outline and made the whole thing pixel-y? :0
Very glad you asked!
There isn't many tutorials on how to make this kind of stuff so I am totally glad to be the first one.
BLENDER 2.5D TUTORIAL
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First of all
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Get your model ready and steady, that part is what I ain't explaing, however if you want it to have these colors, you will have to put this nodes in your texture shader
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`[ This is for her red jacket, the lower nodes is for her primary colour and the upper nodes are for her shadows, which also has some extra nodes to give it a comic texture. ]
Quick reminder to give the model some lineart yourself to the parts that don't form its sihlouette, for example her shoes.
Now for the lineart, first of all make sure you have created a black Emissive material and that it has Backface Culling activated
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After that go to the Modifier Properties and add a Solidify modifier
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Make sure to Flip the Normals, set the Material Offset to where the Lineart material is, and adjust a little bit the Thickness of the mesh, then you will get some natural good-looking lineart like hers.
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Now, you could easily be satisfied like this, but now we are going to make it feel like each frame is a new drawing by making her model lineart jiggly
First of all create a Displacement Modifier and give it a cloud texture
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Make sure to lower the strenght and midlevel, otherwise it will look like this
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Now, create an Empty Plain Axes and go to the Displace modifier, change the coordinates from Local to Object and focus the object on the Empty
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And thanks to this adjustments, if you move the empty around, it will create a slight jiggle
Now what we want is for this empty to automatically move around without you having to do anything
Create a new screen and go to the Graph Editor section
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In here we will be making the empty move with a modifier
Select the empty and press "I" of Italy and select Location, this will create a keyframe for the empty that we will be able to manipulate
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Go to the Editor and ONLY SELECT THE Z POSITION, and then go to the Modifiers tab and add a Noise modifier
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Make sure to adjust the Scale and the Strength so that it looks more proper for the jiggle effect, make it look like a rollercoaster!
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And now, if you did everything right, your empty will be moving up and down and all around by its own
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WHICH also means, the model displacement will follow the path of the empty to create that jiggly effect we crave so so much
However...
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The model is indeed jiggling, but it's doing it the wrong way, we are trying to make it look like a cartoon not a gosh darnit gelatin
So to make it jiggle the right way we are going to make its noise feel more STEPPED
Go back to the modifiers of the Graph Editor and add a Stepped Interpolation, and make sure it has a Step Size of 5
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And now we finally get the choppy jiggle effect!!
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Now you can play around the Displace and the Noise to make it more or less jiggly
But nonetheless, if you followed the tutorial right, you will be gifted with the perfect looking 2.5D effect!!!
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Now you can go ahead and try to fool everyone into thinking a 3D animation is 2D
And before we wrap up, one more extra for the one who asked how this is made,
We are going to make the render feel pixel-y!
Go to Render Properties, make sure you are using Eevee, and in Sampling put the Render on 1 and the Viewport on 0
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Then go to Output Properties and you can do two things:
1) Change the X n Y to a size lower than 1000 px
2) Change the Resolution % to these numbers (8, 16, 32, 64) This way if you wanna do pixel art you are more accurate
For this render I used the 1st option
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And last but not least, in the Output Properties make sure you save your files in the right way with these settings
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THen render animation, make an image sequence with all the pngs, and TA-DAH
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You get a pixel-y 2.5D animation!!!
Thank you so much for checking, I hope this is useful for anyone who wants to do this stuff, if anyone has any questions don't be afraid to ask, I may have explained some stuff badly.
Anyways have a very jolly day
Tsuyo OUT
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atariforce · 8 months
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Atari Pong by Baz Pringle
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townofcrosshollow · 1 month
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I adored PearlescentMoon's new postmaster skin, so I decided to model her outfit <3
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otterloreart · 4 months
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Takara Pony model file (.blender)
Linked is the file for the Takara pony I made (pictured above in pink). As a reminder, this is made from scratch and I don't have my own takara pony but I used as many references as possible. The joints are ball-joints but will require some additional work to use them properly, the joints need a bar across the opening to attach a hook and elastic to.
see below, black bar is a metal rod, blue S is an S-Hook and red is an elastic.
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And this would be roughly how to string it, this is inspired by Dollightful's bunny doll but I also advise that the elastic between the legs be pulled upto the hoop as well if possible. The head is not a ball joint, the head + body and head + nose are meant to come together with a peg-in-socket. For the head, the tightness of an elastic should keep it on ideally, but honestly I don't know if the nose will stick in perfectly and might need to be glued, I'm not sure.
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In addition to the ball-jointed takara pony, who is 9 separate pieces, I included a simple little sculpt of the "baby pony" takaras. These are just 2-part sculpts and don't need elastics or anything, they have a "peg" and "hole"
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Takara baby ponies are already common on the market so I'm not sure if anyone will actually want the babies but I included it anyway. The eyes + nose are just cosmetic, the whole head is just one piece.
Anyways, a reminder that I don't have a 3D printer so I haven't tested it but feel free to download and play with the files and print them yourself if you have a 3D printer! Please credit and also tag me so I can see if someone prints them!
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kerboid · 8 months
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Elster (LSTR-512)
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Finished up her body today although my posing is not the best lol
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yanchen · 8 months
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hi everyone it's your favourite autistic he/him dyke and he is out of money !!! if you feel like helping me out commissions are open and there's no limit on slots for the time being!!
prices are all in gbp, i'm happy to do furries/mecha/suggestive art also- dw about asking for anything i'll just politely decline if it's something i'm not ok drawing
for any enquiries message me here or email [email protected]
i love u!!
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moopadoop · 2 years
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saunafrogg · 4 months
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Hi~ I made a figure of the character representing Granite on the TMBTE album from Sleep Token :) I love Sleep Token so much they are literally my life aaaaaauahghahghhhhhhh
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spinning judaica goes weeee
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kaijubrainsart · 11 months
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PLAYDOH STYLE 3D SCULPT COMMISSIONS ARE NOW OPEN! 
Email me at [email protected] or direct message if you are interested. Details under the cut
For £70 you will receive a 3d sculpt, textured with playdoh style shaders. This will be shown on a “reference sheet” style image, with renders of the model from various angles! 
Simple objects, such as the surfboard, pokeball or frying pan on the image above are thrown in free. Prices may be adjusted, if the character is very simple (cheaper) or more complex (pricier!)
For an extra £20, I can do an another pose with the same model. Get as many as you like! Alternatively, for £20 I can do a “wobbly texture style” animated gif
On request, you can have the blender file, or the raw png files of the renders.
Please note: These are high poly sculpts, not intended for use in games or animation. They are not UV unwrapped or rigged. 
Browse my 3d modelling tag, if you wanna see previous work! 
I can model your own characters, or characters from existing media. Or an animal, mythical creature, your pet... whatever!
I need:
Your paypal address, as I will be using invoices
A clear, visual reference of the character you wish for me to model
An idea of how you want them to be posed!
I can also change the colour of the scene lighting
Email me at [email protected] or direct message if you are interested!
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cupcakeshakesnake · 23 days
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Remember when I tried to make Sec on Blender? Well this is how far I got before I called it a day
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