Tumgik
#magic and sorcery
kuroeko · 2 years
Photo
Tumblr media
“what’cha reading?”
11 notes · View notes
pikala · 2 months
Text
Tumblr media
The forest parts and the sword glows. Do you take it or leave it be?
2K notes · View notes
mtg-cards-hourly · 6 months
Photo
Tumblr media
Disemvowel
Without vowels, no one can hear you scream.
Artist: Ralph Horsley TCG Player Link Scryfall Link EDHREC Link
3K notes · View notes
gifmovie · 1 year
Text
Tumblr media
3K notes · View notes
powdermelonkeg · 4 months
Note
Archwizard Gale lore???
Okay, SO! My personal headcanons for Gale's powers, both as archwizard and Chosen of Mystra, are based upon the following:
D&D makes a distinction between "archmage" and "archwizard," with the former being a spellcaster dedicated to the arcane arts and either: the counsel of royalty, a lich tyrant, or a reclusive hermit, all with multiple apprentices, and the latter being "an arcane spellcaster of extremely high power who successfully claimed a floating enclave," that specification coming from the time of Netheril.
Gale is NOT royal counsel, NOT pursuing lichdom, NOT a hermit (willingly), does NOT have apprentices when he first makes the claim, and does NOT have a floating enclave.
Despite these, he still claims "archwizard" as a title. This is significant, especially from Waterdeep, where the most powerful wizards in the world gather, including Laeral Silverhand (another of Mystra's Chosen, immortal to a degree, and Open Lord of Waterdeep) and Vajra Safahr (current Blackstaff and Archmage of Waterdeep).
Bonus points for his significance, he is Gale of Waterdeep. His personally chosen moniker marks him as outstanding among Waterdhavians. There might be a handful of people named Gale in Waterdeep, but there is only one Gale of Waterdeep. This is further backed up by Lorroakan recognizing him, with his only reason for Gale being lesser than someone who supposedly figured out immortality being that Gale was Mystra's discarded lapdog.
Gale is skilled in all manner of magic. This is confirmed directly in his epilogue, where you can question him about his choice teaching the School of Illusion, and he says that he wanted to teach ALL the classes there, but the staff told him no. That includes schools you wouldn't normally associate with him, like Divination and Necromancy.
Based on all of that, I've decided that "archwizard," as Gale means it, is a term referring to a wizard who's multiclassed into all their subclasses.
Does this make him overpowered? Yes. But he's an archwizard, prodigy, and Chosen, he's MEANT to be within the bounds of his own lore.
In addition, I also believe him to be an untrained Storm Sorcerer, based upon the following:
Sorcerers and wizards differ in that sorcerers know magic intrinsically, while wizards study it to use it.
When talking to Halsin as Origin Gale, you can tell him that as a baby, you summoned a whole pack of rabbits. Presumably, baby Gale was NOT reading and comprehending arcane textbooks.
Gale has an intrinsic understanding of the Weave, by his own admission, saying he could compose it rather than just control it. He was also casting third level spells like Fireball at eight years old.
Gale's theme is all about storms: his name is Gale, he occasionally says "A rough tempest I will raise" in combat, almost all his official art has him controlling lightning, and his robe is thunder purple. This continues into God!Gale's design, where he has literal glowing lightning bolts framing his eyes, and his outfit is lightning blue.
K'ha'ssji'trach'ash: On his own, the mephit is pretty self-contained; it's a magma mephit capable of revealing the true form of a True Ressurection scroll. However, the key to getting him to do this is to respond to the question "what is my name" in Ignan with the correct answer. After which, K'ha'ssji'trach'ash says "T'i n'uthrantha m'ahthra Gale." We don't know what this means, but it's clear that he's talking to us, about Gale, possibly thanking us or asking us to pass a message along. This implies that he doesn't speak Common, or else he would, because we answered correctly. Why do I bring this up? Storm Sorcerers have an innate ability called Wind Speaker, which allows them to speak Primordial (including Aquan, Auran, Ignan, and Terran). Thus, Gale can speak to/understand K'ha'ssji'trach'ash, despite his known/studied languages being Common, Celestial, Giant, and Draconic.
Because he's untrained, and rather than Storm Sorcery being just a Lv1 flavor bit that does little, I've decided that Gale has access to the class features of Storm Sorcery without access to its spell slots or Metamagic, that way it's reflective of his power without training.
With both of these conclusions, both archwizard and sorcerer, I've decided to pick and choose which class features are from which iteration of both classes, because BG3 and official D&D have a few key differences that were mostly changed for gameplay reasons. I've then taken those and added more flavor to them, based on the already-given flavor of D&D and effects of BG3, doing away with the mechanical side of things for storytelling reasons.
On top of this, because the maximum level you can reach in BG3 is Lv12, and we know that the Orb consumes "the greatest of [his] talents," I've decided that the Orb consumes any ability beyond Lv12 until its removal.
That being said, beyond whatever spells and slots you care to give him, the powers I think Gale has pre-tadpole are:
Abjuration
Arcane Ward: When Gale casts Abjuration spells, residual magic shields him from the worst of incoming hits
Projected Ward: Gale can extend Arcane Ward to someone nearby instead of himself
Improved Abjuration: On short rest, Gale can strengthen Arcane Ward to sustain itself beyond a single hit
Evocation
Sculpt Spells: Gale can control his Evocation spells and keep them from harming allies
Potent Cantrip: Gale can force enemies that resist his cantrips to take half damage from them anyways
Empowered Evocation: Gale's Evocation spells are particularly deadly (based on +INT modifier to damage rolls)
Necromancy
Grim Harvest: Gale can harness the power released when a spell kills a creature to heal himself, UNLESS it's undead or a construct
Undead Thralls: Animate Dead: Gale can reanimate a corpse
UT: Additional Undead: Gale can efficiently harness the power it would take to reanimate one corpse to reanimate two corpses with Animate Dead
UT: Better Summons: Gale's reanimated dead can take more of a beating than others' dead
Inured to Undeath: Gale's been exposed to necromancy enough that he's resistant to necrotic damage, and his life force capacity can't be reduced (this one in particular helps with the "Netherese bile" flowing through his veins)
Conjuration
Create Water: Gale can call forth rain at will (BG3's feature over D&D's to align more with storm sorcery)
Benign Transposition: Teleport: Gale can teleport up to 30ft, and can use that to swap places with an ally
Focused Conjuration: Gale's concentration on conjuration spells can't break due to pain
Enchantment
Hypnotic Gaze: So long as Gale holds eye contact with someone, he can charm them into stopping everything they're doing and staring at him in a daze
Instinctive Charm: Reflexively, Gale can make a split-second charm attempt to redirect an attack at someone directly nearby
Split Enchantment: Gale can efficiently harness the power it would take to enchant one person and instead enchant two targets at once
Divination
Portent: Gale can focus and gain split-second glimpses into the immediate future (such as the next blow about to be thrown in a fight)
Expert Divination: Casting divination comes naturally enough to Gale that he can cast divination spells using a lower spell slot
Third Eye: Gale can increase his powers of perception and gain a very limited Darkvision/Ethereal vision at will, as well as read any language
Illusion
Improved Minor Illusion: Gale can cast illusory effects with incredible ease
See Invisibility: Gale's experience with illusions lets him detect invisibility spells at work, focus on them, and see through them
Illusory Self: Gale can create an identical double of himself reflexively to confuse opponents
Transmutation
Experimental Alchemy: Using transmutation magic, Gale can more efficiently refine potion ingredients, occasionally enough to create a second potion
Transmuter's Stone: Gale can lock some of his transmutation magic into a stone, granting whoever holds it an effect of his choice from the following: Constitution proficiency, Darkvision, extra speed, resistance to acid/cold/fire/lightning/thunder damage
Shapechanger: Gale can polymorph himself once a day without consuming a spell slot (only into beasts with a CR of 1 or less)
Storm Sorcery
Wind Speaker: Gale can speak, read, and write Primordial (Aquan, Auran, Ignan, and Terran)
Tempestuous Magic: Gale can summon gusts of wind around him immediately after casting a spell greater than a cantrip. These winds are strong enough to propel him in flight for ten feet
Heart of the Storm: Gale has resistance to lightning and thunder damage. In addition, whenever he casts a spell that deals lightning or thunder damage, the magic that erupts is stormy and more powerful than other kinds of magic at equal level
Storm Guide: Gale can subtly control the weather around him, causing rain to stop falling in a 20 foot sphere centered on him, or wind to blow in a different direction in a 100 foot sphere centered on him
Feats
These are based on what I, personally, think make the most sense for him pre-tadpole:
Ability Increase: +2 to INT score
Elemental Adept: Thunder: Spells/attacks ignore resistance to thunder, and when a spell he casts causes thunder damage, it can't critically fail
Elemental Adept: Lightning: Spells/attacks ignore resistance to lightning, and when a spell he casts causes lightning damage, it can't critically fail
Okay, so Gale's crazy powerful, right? What could he have possibly lost that's greater than all this?
Well...
Abjuration: Spell Resistance: Gale was in tune enough with the Weave that he could resist spells (as well as gaining advantage on saving throws against them)
Evocation: Overchannel: Gale could deal maximum damage on a 1-5 level spell without ill effect on first cast, but suffered unresisted necrotic damage when using it again
Necromancy: Command Undead: Gale could bring undead made by other wizards under his control
Conjuration: Durable Summons: Gale could give anything he summoned a temporary shield against damage (30 temp HP)
Enchantment: Alter Memories: Gale could make someone unaware they were charmed by him, as well as make them forget something that happened during that charmed period
Divination: Greater Portent: Gale used to be able to predict more split second decisions ahead with ease
Illusion: Illusory Reality: Gale used to be able to pull shadow magic together into illusions and make them, temporarily, real. He can still do a limited version of this, but only via concentration to keep the threads together (hence the "anatomically correct" illusory wizard in the Drow twins scene; shadow magic is NOT the same as the Shadow Weave)
Transmutation: Master Transmuter: Gale could consume magic stored in his transmuter's stone in one go, using it to transmute one object into another, remove curses, diseases, and poisons, raise the dead, or reduce a creature's apparent age by up to 30 years
Storm Sorcery: Storm's Fury: Gale could react with lightning damage when struck physically Wind Soul: Gale was immune to lightning and thunder damage, could fly at a speed of 60 feet, and could reduce his flying speed to 30 feet for 1 hour to make four additional people fly
Yeah. Ouch. And that's not even including his former Chosen abilities.
Gale's Chosen abilities
Silver Fire: Gale could command pure energy of the Weave in the form of silver-white flame, which, at his command, could destroy anything in its path, banish dead magic areas, restore torn Weave, purge external magic and psionic effects from his own body, teleport without error to the last location he used the ability at, or cast spells without verbal, somatic, or material components
Mantle: Gale could cast the dangerous Mantle spell without suffering any ill effects, while other wizards casting the spell would suffer a drain of life force as long as it persisted
Weave Detection: Gale could detect magic's presence without the use of a spell
Weave Tapping: Gale could cast high level spells repeatedly without losing a spell slot, although this was discouraged by Mystra
On the page for Mystra's Chosen abilities, it says that sometimes her Chosen gained an immunity to magic, as well as disease and poison. I don't think Gale was so lucky, however; in the House of Healing, he mentions that he once turned himself in to a hospice in Waterdeep for a "bout of ruddy pox." Him having turned himself in implies he was an adult at the time, and should, therefore, already be Mystra's Chosen.
All that to say: behold, Gale of Waterdeep, in his original splendor. How the mighty have fallen.
540 notes · View notes
Text
Tumblr media
Little Red Riding Hood and Tom Thumb vs. the Monsters | 1962
417 notes · View notes
mamaangiwine · 6 months
Text
I think one of the most powerful tools a practitioner can use in ritual, though not one I see discussed often, is reenactment.
Reenacting the myths of your gods.
Reenacting the trials of your saints.
Reenacting the movement and rhythm of the natural world around you.
To act as these is to invoke these, body and soul- both from without and within. To feel the exact space that they occupy in the ritual, which is yourself. It is to clothe yourself in their divinity, so that a small part shall remain.
This is the spell, you see. That piece, that part, is the gift imparted to you. To shape you or guide you in the way you ask.
549 notes · View notes
thegoodmorningman · 7 months
Text
Tumblr media
Spread the fire in your heart!!! Good Morning!!!
604 notes · View notes
steelsartcorner · 4 months
Text
Tumblr media
I love that bg3 gave me the perfect man to help explain why my durge Jiril is twice-cursed with both Bhaal’s urges and unpredictable wild magic sorcery, causing them to sprout vines at their feet and turn people into cats.
He knows what’s up.
217 notes · View notes
Text
Y’all I’m cleaning out my junk because my dungeon got really fucking messy, I’m gonna be selling my old stuff at cheap prices, so if you have an apprentice that needs some equipment you can find some here
(Most of the stuff is untouched, I kinda bought it and forgor lmao)
I got:
Brooms(flying)~30 gold
Brooms(auto cleans your house for you)~30 silver, I don’t use them anyway
A shit ton of sceptres~15-20 gold each
Old wands~5 gold each
magical (gold)jewellery~50 gold each
Magical (silver)jewellery ~20 gold each
Wizard robes(didn’t wear them, I wanted to make copies of myself but scratched the idea)
Spell books beginnerlvl ~70 copper
Spell books intermediarylvl ~25 silver
Spell books advancedlvl ~50 gold
Magic rings(enhance magic power/stats/etc) ~20-40 gold
Magic swords(I killed a knight legion, they had OP shit but had no idea how to use it) ~60 gold
Enhanced magic knight armour~80 gold per set, I don’t sell pieces individually
Scrying glasses/black orbs ~90 copper each, I don’t scry often
Time seal scrolls(you throw it at stuff and it makes a barrier around it, stopping the time inside, good for food preservation) SINGLE USE~10 copper each
Time seal scrolls(same thing) 20 USES~ 20 silver each
Time seal scrolls(again same thing) INDEFINITE USE BUT CAN ONLY BE USED AT ONE OBJECT/LIVING THING IDK AT A TIME ~10 gold
A pran of cingles(really crispy chips, definitely not a can of Pringles)~1000 gold
NO REFUNDS
Hope y’all buy these, I have no idea where to put them
572 notes · View notes
mtg-cards-hourly · 22 days
Photo
Tumblr media
Harmonize
Sometimes it feels like the whole world is singing along with Miku.
Artist: Syutsuri TCG Player Link Scryfall Link EDHREC Link
573 notes · View notes
dollopheadedmerlin · 5 months
Text
I think it's so funny when people draw Merlin characters with stuff like top surgery scars because it carries the implication that Gaius is a leading medieval gender confirmation surgeon
201 notes · View notes
quasi-normalcy · 4 months
Text
168 notes · View notes
yebreed · 6 months
Text
How Taoist Charms Work: Conceptual Basis Of Talisman Making
How and why do talismans work? Inscriptions are symbolic embodiments of archetypal forces, representatives of invoked deities, or references to sacred entities (for example, Taoist mountains, constellations, etc.). The Word is supposed to collect and project their power. The signs of the talismanic inscription are organized as a scheme of its deployment. The methods of launching or wearing the…
Tumblr media
View On WordPress
291 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Vincent Price and Boris Karloff
The Raven (1963) dir. Roger Corman
156 notes · View notes
ogmerlanian · 10 months
Text
Tumblr media
The ICONIC moment Merlin and Arthur meet. I’m still in complete shock that I went there and walked on the same concrete that the whole cast and crew walked on. Such an adventure, one I am so grateful for. The meaning behind my @ name is back in 2012 for some reason some of us were calling ourselves ‘Merlanians’ - am I the only one who remembers this?! Also taking these photos was so fun and I highly recommend it if you get the chance to go 🥰
343 notes · View notes