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#i kind of have to pick my battles in a way. to choose which projects go anywhere.
moe-broey · 11 months
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What if I shared a collection of concepts that never went anywhere but are integral to all of my headcanons from like last year. As a treat
For greater context: All these hcs are like, a look into the life of a younger/teen Alfonse, and such
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^ Setting up another hc, and some hair hcs
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^ MAJOR hc I have. Like. There is something SO personal about getting your ears pierced (violently.) Also further set-up, building up to the Stunning Conclusion:
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^ Homophobic Dad Truther.
ALSO I SWEAR TO GOD I HAD ANOTHER CONTINUATION OF THAT???? But it just??? Isn't in my notes...?? Maybe I just didn't write it down. But.
The continuation would be, Alfonse having a conversation with Henriette, current day in fehverse, where like. It's one of those deeply uncomfortable conversations where your parent is like, speaking Hypothetically about your future partner, ect. And in this convo, in this universe, Alfonse is noticeably very close w the summoner (weird gender, very queer) so like. A layer of awkwardness comes with that as well, but she's (almost overbearingly) supportive.
I unfortunately don't have dialogue, but. Something prompts Alfonse to talk about Gustav. He doesn't recount the experience he had as a teenager where he was fully convinced Gustav could have killed him right then and there. He just kind of vaguely says something about Father perhaps not seeing eye to eye with her on that.
And Henriette, AGHAST at the mere SUGGESTION of such a thing, launches into an extremely intense, "Oh, don't say that! You know your father loved you VERY much. I fully believe that as long as you're happy, he'd be happy 😊😊😊" (<- HELLO???) But Alfonse doesn't even have the time to process the absolute insanity of that statement because she just keeps going. Without missing a beat. "Besides, I think your father would have been very understanding. You know, back in the day..." And she just. Drops the most INSANE homoerotic misadventures dadlore possible. As if it's fucking nothing. Like it's just so casual. Normalest thing in the whole wide world.
And all Alfonse can do is just stand there like
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mysticheathenn · 3 months
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You Vs How Others See You?
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Hi, Hexlings!
This pick-a-card is all about how you see yourself versus how others see you. This is a Patreon exclusive for all tiers.
Remember to take what resonates and leave what does not. This reading does not supplement your need to seek professional help.
Take your time when choosing your pile. Ask yourself the question and choose the picture that you can’t stop looking at. Listen to your intuition.
The Patreon Reading includes:
How Do You See Yourself
How Do Others View You
Who are you Really?
Patreon Link
YouTube Link
Ko-Fi Donations
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Pile 1:
How Do You View Yourself? Tarot: 8 of Wands (reversed), 4 of Swords, The Moon / The Sun (Both Reversed), The World)
Pile l you may be the type of person who constantly jokes about your flaws, aka putting yourself down in a joking manner. An example would be if you are speaking with someone and the topic is on food you may jokingly say "My fat a** stay eating." While you are joking you're always joking about the things that you feel insecure about in your life to make yourself feel better. You view yourself as "lazy" but you only view yourself that way because you refuse to act or even follow through on things you say that you are going to do. Which I find funny because you have the duality of the Moon and the Sun and they are both in reverse. Not only that but also the World card too. You are basically a walking contradiction. You are probably the person who always wants to go out and do things so you make plans with people but then cancel last minute and then wonder why you don't have friends, people don't invite you anywhere, or get sad because you don't go anywhere even though you are the problem. This is supposed to be a how do you view yourself post but instead, it turned into a what is wrong with you post, haha.
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Pile ll:
How Do You View Yourself? Tarot: Ace of Cups (reversed), 5 of Pentacles, Queen of Pentacles, The Tower, 5 of Wands
Pile ll while this reading will say some things about how you view yourself your cards are giving me how you view life in general and I am seeing a lot of lack mostly financially with the green symbolism in the cards and the 5 of pentacles which is all about lack of finances but it's not just finances that you feel there is a lack. Some of you truly don't believe that you are a good person or if not a good person you don't believe good things can happen to you. It's as if you pick the winning lottery every week for who will have a crappy week and you are always the top 5 runner up for this lottery ticket. You feel that you always have to battle other people and life itself. Back to how you feel about yourself, you may deal with Major Depression Disorder. I'm getting a visual of someone struggling to get out of bed most days because you just don't see anything good in yourself. You lack self-esteem, finances, possibly a support system, and so forth.
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Pile lll:
How Do You View Yourself? Tarot: Queen of Cups, 3 of Pentacles, Ace of Cups, 7 of Swords / Ace of Swords (reversed), 4 of Cups, The Wheel (reversed)
This is probably my least depressing pile with somewhat positive energy. Pile lll you see yourself as someone who is caring, kind, and empathetic towards others. You love to support your friends and those around you but for a few of you, you may not like to see others do better than you. This is only for a few of you, for others you like to compare yourself to others and see what you don't have and start to feel bad and question everything that you have built for yourself or you as a person. This could be about careers, looks, goals, etc. Either way, you sometimes let someone's finished project become your comparison when you are just starting things out or almost to the finish line but can't help but look over at the "competition." For those who share the energy of not wanting others to do better than them but like to see people succeed still. You may also carry narcissistic traits. this doesn't mean that you are one just you have certain traits that mirror one. (Please note that I am not a therapist and you should see a therapist for anything of mental and emotional diagnosis). You don't carry a lot of the symptoms of the trait only the one where you feel you may be better than others in a vain kind of way and not you are great at things you do. Again this is only a select few of you and not everyone for the most overall energy you like to compare and put yourself down when others do better than you but overall you see yourself as a great person who is kind, caring, supportive, etc.
Patreon Post Link
Thank you to everyone who is subscribed to my Patreon and those who like and reblog my pick-a-card reading. I always appreciate you. I hope you enjoyed this reading. Until next time, stay safe and blessed.
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sprintingowl · 1 month
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Batman Miniatures Game (2015)
So, a friend was thinning his ttrpg collection and sent some my way, which means I'm going to be reviewing a few rpgs that I probably wouldn't have picked up normally.
This is good, though! It means I'm getting a broader diet of media than "this looked weird and gloomy and I was unable to stop my own reflex to acquire it."
Anyway, the Batman Miniatures Game is still being maintained by Knight Models (at least as of my writing in 2024,) and is a skirmish game that emphasizes parkour and worker (token) placement.
You play as various factions from the broader Gotham metropolitan area and engage in objective-driven battles in a world of perpetual darkness (canonically, all combats in this game are considered to take place at night.)
There's a lot of elements in BMG you'd expect from an older wargame. Rolls to hit, rolls to damage, multiple wounds per model, etc. But initiative is handled by going back and forth activating models until everyone runs out of action tokens. And action tokens are the stars of the game.
At the start of each round, before any actions are taken, players assign tokens on each character's sheet. These tokens are assigned to different categories of actions, like movement, attack, block, and special. During your turn, when you activate a model, you choose which of its action types to take and spend tokens from that type to act. Token placement is public knowledge after it's been done, so there's an interesting meta here where you can see the enemy's bruiser with a bunch of movement tokens on it and know that it's going to rush you down when it activates. Damage also removes tokens, so you can theoretically preempt said bruiser by just opening up on it with a shooter.
The game being objective-oriented feels a bit necessary, because models become less capable as they take damage. Damage is in two flavors, stun and injury, and characters can get nonlethally KO'd if they're dropped with stun. They can also wake back up from KO, and it takes extra actions to cuff them or finish them.
So you can kind of get stuck in a spiral of your characters getting less capable as they take damage, and that means you'll generally be taking fewer activations in later rounds than earlier ones, but this isn't bad gameplay because the more actions your opponent is spending on gunning down your models, the less they're dedicating to the objective.
To further support objective-based play, Batman Miniatures has non-complex but relatively detailed rules for climbing fences, jumping gaps, wading through sewage, etc. Plus, close quarters attacks can grab and push, and cover and sightlines matter a lot for ranged engagements.
This is a game that wants detailed three-dimensional environments and shantytown style terrain, and will lose a lot of its complexity if it's just played on a flat board. Knight Models, which produces the game, also sells a lot of associated models and elements---although they're fully supportive of you making your models and terrain yourself.
And that's Batman Miniatures at a glance, but I want to take a moment to talk about the layout of the book itself because it's... it's something.
Despite being fully endorsed by DC and being an official production, this thing looks more like a high effort fan project than almost any high effort fan project I've seen--and that's not a negative. There are splash pages and pull quotes drawn from the comics, the Arkham games (rendered in engine!), and the Heath Ledger movie. No two page spread looks quite like any other two page spread. There's a page that's layed out as a newspaper and it's done that way *perfectly*, feeling like a windblow scrap picked up off the streets of gotham.
The layout designer popped off, even if the actual visual contents are kind of weird at times. You'll get a full two page spread of procedural rules for what to do if the Joker kicks you in the nuts, and then the next page is just straight up a cover from Long Halloween with "Live. Laugh. Love. -Frank Miller's Batman" in stylized red HAHAHA font over it.
Also, adding to the weirdness, the whole back half of the book is just photographs of models you can buy from Knight Models and then a semi-comprehensive guide to modern batman chronology (circa 2015).
Overall, I don't think I vibe with Batman Miniatures as much as with other modern skirmish games (such as Rangers Of Shadowdeep) or other superhero rpgs (such as the old Marvel Universe,) but I'd be amiss to say that I don't think there's something here. The token placement is rad, and the movement system is clever and streamlined. If you're a ttrpg designer looking to study an action economy, or you need a reason to paint some dark deco terrain pieces, or you're just a batman fan, there's probably something here for you.
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boysplanetrecaps · 2 months
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Build Up, Ep 4 Recap: River vs A Letter
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Welcome back to the project everyone loves waiting two weeks for -- my MNET Build Up Recaps! In the previous one, we saw WEi’s Seokhwa and AB6IX’s Woong take on two trainees. In this one, a bunch of my favorites face off -- Kim Minseo, Bain, Lee Gwangsuk, and Kim Sungjung. Oh no! Who will win? Let’s find out!
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The guys come out, and as they stand there on stage, everyone notices how nicely dressed most of them are, and how tall. 
Bain and Minseo introduce themselves as Blackfire.
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The colors in Blackfire refer to their hair colors, they explain. Looks like Minseo has trimmed his hair a bit, and it makes him look a little older. Bain’s is also restyled in a way that’s a bit more flattering to his head shape, which is good. This is all good. 
Wait, what is Bain wearing? 
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Ok, I think he’s wearing a translucent white turtleneck, a white… vest? Cumberbund? … and a white blazer, with white trousers that also appear to be maybe a bit too translucent for me. 
Anyway, they explain that Bain even dyed his hair dark red (it had been orange before) as a step in becoming “ferocious” to beat the hyungs in the other team. 
Gwangseok and Sungjung introduce themselves as Black Haired.
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Ok, obviously something is going on here -- a mysterious hair battle. What’s going on? Baekho reads the file and finds out that Sungjung said something surprising, so much so that VCG is like, “What is this, the Joseon Dynasty?” (That’s like asking, “What’s going on, are we in Renaissance times?”) 
We flashback to the rival matching moment, as Bain and Minseo make their way up to the RCPA (Rival Choosing Platform Area).  A lot of teams step forward to challenge them, including Geonu’s team, which is extra painful because Geonu and Bain are both on Just B together! Hey man, that’s gotta be a Survival-Show No-Go. An SSNG. 
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Left to right: Team Geonu x Soomin; Team Lim Junhyeok x Yeo One; Team  Lee Gwangsuk, and Kim Sungjung; Team Yoon Inhwan x Ma Jaekyung. 
I guess later on I’ll try to reconstruct the order that the matching took place, because obviously this was pretty early on. 
Bain takes it in stride. He’s like -- “four teams thought they could beat us. It was fun!” And he gins. I really like Bain, guys. I wish he had a better stylist because he’s really charming in a Joohoney from Monsta X kind of way. 
So, Bain and Minseo start to think they’ll probably try to tackle one of the two teams on the left, and Sungjung notices the direction their eyes keeps going. He interviews, “Just by looking at them, I thought they’re someone we could beat with just emotion.”  He decides to make a strong provocation to get them to pick his team and he says, “I don’t like men dying their hair red.”
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Bain, being iconic, is like, “well, first of all, it’s ORANGE, you dumb dumb!” 
At first, everyone is laughing, but then Bain is like, oh no you better don’t, and he picks Sungjung’s team. “They fell for our provocation. I’ve already made a plan. There’s no way we can lose -- I’m riding a wild horse. I have the fastest strongest horse. I’ve brought The Red Hare. I have… Lee Gwangseok.” 
Sungjung and Gwangseok meet up some time later to prepare for the challenge. MNET blurs out the brand name on their keyboard, which is important. Also, Gwangseok looks to be wearing a big, thick turtleneck s w e a t e r. Keep that throat warm, Gwangseok-ah!
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Sungjung explains that his plan was to pick a really great partner and ride on his coattails, which seems weird given that Sungjung is also pretty highly regarded on this show. 
Sungjung explains that he really loved Gwangseok’s voice in both performances, even in Tomboy when Gwangseok was chosen as Low Tier. Sungjung says that he thinks they should do an emotional song, and again says that Gwangseok has a “wild horse” feeling, and every time he says that, the show plays a horse sound effect and it’s just like… 
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FYI, please don’t be too concerned. This isn’t a real photo, as realistic as it looks. I did this in Microsoft Paint! I know, I know. You didn’t know your BPR-unnie could work magic like this. 
I think Gwangseok starts to get a bit uncomfortable with Sungjung constantly saying he’s like a wild horse, but that’s just my feeling. 
Sungjung says he wants to do a song with so much emotion that it smells. “I’d say a song that almost stinks!” Sungjung, are you ok? (This is probably a Korean figure of speech.) 
They decide on A Letter by Bumjin. This is the gist of the lyrics: 
“As I saw you turning around, I couldn’t say anything, and my short-lived year of being sad came to an end. When the harsh memories that pass by are scattered by the wind, I try to let them go as if nothing happened so that no painful feelings remain. Goodbye, my day is fading away, my stars that failed to shine, the words I have been saving, finally, I will send you my goodbyes.” 
At Gwangseok’s suggestion, they decide to just let their rugged vocals and the emotions of the song carry the piece.  Sungjung literally says he’ll do whatever Gwangseok wants to do, and Gwangseok again is made a bit uncomfortable, like, “this is too much pressure!”  Still, he really loves the song and thinks the performance could be really great. 
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They gather to rehearse by singing into iced tea bottles in a… department store changing room? IDK, fam. Gwangseok says that neither of them majored in music, so he’s worried. It surprises me to hear that Sungjung didn’t major in music, since he seems to have some training under his belt, but I guess you never know. They practice a lot to make sure they have a good stage with their “unpolished” voices. 
And the performance begins!
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Full version without reactions 
Overall, very nice, if a bit… boring? I think that’s because of the song as much as anything. It’s just so slow and plodding, with a beat that you simply cannot tap your feet to no matter how hard you try. 
Both guys have lovely vocal tones, and I really didn’t hear anything “off” or “wrong” about the performance when I just listened to it without watching. 
Gwangseok sounds husky, on the verge of him losing his voice, but that’s kind of his thing, isn’t it? 
Sungjung’s voice is so clean, almost featureless that it could blend with almost anyone’s, from Jay to Hayoon. I feel like I couldn’t really hear him in this performance, partly because he sang a bit too softly, and partly because Gwangseok sang a bit too loudly.
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Something obviously went wrong part way, as Gwangseok seemed to have some sort of problem with his in-ear piece, and I think his inexperience on stage hurt the team a lot. In-ear piece giving you trouble? Subtly take it out and just move on. But he did the opposite -- he made a big deal out of his ear piece not working, shaking his head, getting his partner’s attention to point it out, just basically having no chill. 
And then, without the in-ear piece to help him judge volume levels, Gwangseok seems to lose control of his dynamics, and he suddenly and randomly gets really loud and even a bit shouty. It hurts the blend of the harmonies. It’s a shame, because I think that Sungjung’s voice is really interesting and wanted to get to hear him more. I feel like Gwangseok kind of dominated the show. It never sounds bad, but both of them look kind of miserable on stage and the vibe is off. 
And that’s the worst thing about it, since the whole point was supposed to be to portray this sad break up song in a way that makes the listener cry. The listener is too busy wondering “what’s wrong with Gwangseok’s earpiece?” to connect emotionally with the song. 
I’m not sure what happened here. Maybe they practiced too much and Gwangseok wore his throat a little raw and he just sort of lost confidence. Maybe it was just singing with the in-ear piece. I don’t know. But I think that Sunjung maybe shouldn’t have been so weird about the whole thing, because it put a lot of pressure on Gwangseok. 
Also, I think they should have planned what they would do between verses besides stand there and bop. Maybe they could have had the lights dim on them a little, or have something projected on the back screen, something to take the focus off of them while they weren’t actively singing. 
In the MNET edit, everything seems to start right. Right when Gwangseok starts singing, everyone seems to love his singing. Sungjung gets a lot of happy nods, too.  
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Eunkwang is enjoying it. I think. I guess?
But then it starts to go wrong. Gwangseok lets everything show on his face and totally forgets about portraying the emotions of the song, which was supposed to be the whole point. The judges start to look kind of bored, kind of concerned. 
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(next to Baekho’s face, it says “complicated”) 
It's a bummer, because they sound ok, despite the lack of blend in their voices and the problems with Gwangseok’s dynamics.
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When the guys are done singing, the judges applaud a little, and VCG is smiling, but it’s a bit muted. Sungjung asks Gwankseok about his in ear monitors, and Gwangseok says they were “unstable.” 
Backstage, the guys say they’re not sure what the judges will say. They think it started off well, but was disappointing toward the end. They also aren’t sure the two singers' voices blended well, which I actually think I disagree with. I think they didn’t practice matching their dynamics properly, and if they had, their voices might have sounded really nice together. I think their lack of training ended up biting them in the hinder.
The judges seem to take a long time voting. Finally, we learn that their high is 90 and their low is 75, from -- who else -- Jaehwan. 
Jaehwan says that the song suited Gwangseok’s voice well, but it became too strong. Solar chimes in to say that Gwangseok sang a bit too loudly at points and it wasn’t balanced enough. Eunkwang scolds Gwangseok a little, saying that he really has to watch his dynamics because otherwise he won’t be a good member of a team. “You guys are really good,” Eunkwang says, even if they haven’t had training, “but there are parts that are disappointing.” Sungjung lacks energy, Eunkwang says -- and Baekho agrees. I think they’re all pretty correct. 
As the guys walk off stage, Baekho and Seungkwan compare Gwangseok’s voice to a gemstone that just needs some polishing. 
Next it’s Bain and Minseo’s turn. Backstage, they’re nervous -- scared, even. 
We flashback to the rival choosing day. Bain feels bad, partly because so many guys thought they could challenge his team, and partly because he was baited into choosing Sungjung’s team. But no more regrets! He is determined to find a song that fits his voice well. 
Minseo is frustrated, because he was low tier. “I expected no one to come my way and no one did,” he says. They were basically the team of leftovers, we see. Minseo says that he feels grateful to Bain and determined to do better. 
Some time later, Bain’s hair is now pale orange, and they’re meeting in an office space of some kind. Neither is wearing a sweater! What kind of bullshit is this? 
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But at least Minseo has a nice coffee. Good, keep that up. 
They’ve already decided to sing a pop song. But which one? 
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We see a pre-production meeting with Different-Hair Bain. I like this look better than the weird helmet cut he has going in episodes 1-2. He says that he thinks he must have been a foreigner in his previous life, because he feels so at home in the United States. Oh, come to visit, Bain! I have a spare bedroom. My fella and I will show you around. We can go do karaoke!
He just really likes pop music, by which I think they mean specifically Western pop music. They decide to do River by Bishop Briggs. I mean, yeah. That’s a great song to sing. Powerful, driving, oddly emotional despite the fact that the lyrics don’t really make sense no matter what language(s) you speak. Yep. 
People thought these two would be pushovers, easy to beat. It’s just made them want to try harder.
And then it’s time for their performance. Solar is worried that the song would be too powerful for them, but I know my Bain and I think this will be good.
Full version without reactions 
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My thoughts:
FUCK YEAH. 
THAT’S THE STUFF.
Ok, guys, I would like to point out that I TOLD YOU ABOUT BAIN. I told you! I told you that he’s fucking great and I know that the show has up until now edited him to look like a schmuck but YOU MUST REMEMBER THAT YOUR BPR UNNIE TOLD YOU ABOUT BAIN. I also called Minseo “one to watch.” Listen to your unnie! 
One of my favorite parts is when, even in the Youtube version with no reactions, you can actually hear the judges screaming right toward the end. Amazing. Love it. 
Their voices are actually really similar, so I can mostly describe them together. Both of them have a fantastically well developed upper mix, meaning they can hit higher notes with a full voice rather than a falsetto. They both have a perfect vibrato that provides texture and interest without making it sound wobbly or fussy.
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In terms of performance in general, they seemed confident, striding around the stage like they knew they were hot fucking shit, which they are. Bain’s little grin as he whispers “like a river”  toward the end is so good. 
Nitpicks? Just three. (1) At once point, Minseo got a tiny tiny bit shrieky as the note got away from him, right toward the end. (2) Bain’s falsetto was a little thin and underdeveloped. (3) Minseo in particular could improve his English pronunciation. But who cares, this rocked. I forgive it all. At this point, I prefer this to the original version by a decent amount. If only they’d worn sweaters it would have been completely perfect.
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Ok, for once I’m excited to see the MNET version. 
It’s so fun to watch the judging panel go apeshit, even if it was filmed on a potato.
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VCG likes it so much he gives his Super Dorky Smile of approval.
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There are so many instant replays but I don’t even mind. I suspected Bain’s whispered “like a river” would get replayed and it did, but a bunch of other things too.
The judges are just open mouthed while the guys backstage are like, “this is so dark and sexy! They’re like different people.” Even Minseo’s slightly shrieky high note toward the end gets love.
When they’re almost done the judges are already on their feet screaming, but then the singers have two more notes to sing and the judges hush their mouths to listen. 
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So. Satisfying. 
Backstage, the guys are mostly gobsmacked. Most of them didn’t know that Bain was that good. On stage, VCG is wiping away tears and Jaehwan is comparing Bain to Rihanna. 
Bain and Minseo are being so polite and reserved that VCG teases them that they should be more cocky about it after a performance that good.
Solar calls them “perverts,” which again refers to that thing Seunghwan said in the first episode, which is just a little bit beyond my ability to research. I assume it’s Korean slang. “You seemed to know what it means to put on a performance,” she adds, which, yeah. 
Seungkwan asks if they’re both actually Korean, which is pretty funny. 
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“What? Hyung, what? Why are you laughing at me, hyung? I’m going to tell S. Coups on you." - Seungkwan, probably
Seungkwan says that the song River could come off as cheesy if you’re not careful, but Bain was so sexy and Minseo went nuts! 
VCG says “Bain, that’s how one should sing -- with all the different tones. That’s the taste I’ve been wanting. That’s how you get the listeners to focus. And Minseo? You’re a trainee but you gave more taste than the pros.” 
Eunwkwang says that even though they were powerful, their singing was clean and they never lost control. 
Jaehwan says they’re in trouble… because now they have to do even better in the next round. Baekho is like, come on! 
Time for the judges to vote! Backstage, poor Gwangseok and Sungjung -- remember them? -- know what’s up. Reveal the votes, but not really! Commercial break! Reveal the votes again! But not really! Ok, finally reveal them this time!
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Seungkwan, VCG, and Wendy all give 100s. Baekho and Wendy give 97s, and Solar and Jaehwan must have given 98 or 99.
The continued look of astonishment on Minseo’s face is just about the cutest/dorkiest thing on earth. I love it. 
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And Bain low-key looks like he might cry:
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Dahee calls out the first team, who walk up on stage kind of sadly. Since their high score was 90 and low score was 75, there’s just no way that they could have won, but we get the scores anyway: 690 to 587. 
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Doing the math, Solar and Jaehwan must both have given Bain and Minseo a 98. As for the Gwangseok and Sungjung, if you subtract out the high and low scores, it turns out the average of the other judges scores was 84. 
Backstage, Inhwan and Jaekyung note that Bain and Minseo’s team would have beaten any of the teams who challenged them. As a reminder, they were challenged by: Geonu x Soomin and Junhyeok x Yeo One as well as Gwangsuk x Sungjungand Inhwan x  Jaekyung. You might notice that two of those teams haven’t performed yet…. Hmmmm. I wonder if maybe these performances were shown a bit out of order? So now we’re spoilered that Team Geonu x Soomin and Team Junhyeok x Yeo One will both score below 690. 
Dahee asks the losing team if they have any remarks, and our leaping lizard Sungjung says, “I just want to say one thing. Red hair suits you well.” Everyone laughs and the good feeling is restored.
Gwangseok says, “But seriously, we just wanted to be cool. We thought a loss would be acceptable if we did well, but the opponents did better.” The implication is that maybe he thinks they *didn’t* do well. The judges reassure him that he did, and Dahee adds her piece: “I don’t know if it’ll comfort you, but from where I stand, you guys still seem cool to me, even though you lost.” Aww, Dahee is pretty great, isn’t she? I was unsure about her in the beginning but she’s just the cutest. 
Backstage, Gwangseok and Sungjung say they should just go get some soju. And Bain and Minseo are in a state of delighted disbelief. 
Anyway, that was fun! I feel a bit sad for Sungjung and Gwangseok, but it also feels fair. I think Sungjung put all his hopes on Gwangseok instead of just sort of running his own (horse) race, and I think Gwangseok’s inexperience showed. I still think both of them are great singers and I hope they can continue to learn and grow from all this. 
Thanks as always for reading! And if you’re enjoying my recaps, feel free to talk about them whenever/wherever/however! See you as always in the next one.
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albertonykus · 1 year
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Doraemon Movie Review: Nobita's Space Heroes (2015)
What is Doraemon? The title character of the Doraemon manga and anime is a blue robotic cat from the 22nd Century who keeps an array of high-tech gadgets in a portable pocket dimension on his belly, and has traveled from the future to improve the fortunes of a hapless schoolboy named Nobita. Although relatively obscure in the English-speaking world, Doraemon is a Mickey-Mouse-level cultural icon in East Asia (and some other regions, too). The Doraemon franchise was a big part of my childhood, and there are still elements of it that I enjoy now.
Doraemon has released theatrical films almost annually since 1980, most of which involve Nobita and his friends (kind Shizuka, brash Gian, and crafty Suneo) getting swept into adventures thanks to Doraemon's gadgets. Despite being of potentially broad appeal to fans of science fiction and animated films, there are very few English reviews of the Doraemon movies, so I'm embarking on a project to write about all the films that have come out so far. Good luck to me…
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Movie premise: Nobita and his friends film a superhero movie, but are then mistaken for actual superheroes.
My spoiler-free take: An entertaining premise held back by a mediocre story and characterization.
POTENTIAL SPOILERS AFTER THIS POINT
Review: Right off the bat, the premise of this film is an appealing one. Considering that this group of kids and their robot caretaker have saved the world multiple times over, they’re practically an honorary superhero team already. Give them actual superpowers, and you have a recipe for a fun movie.
In practice, well... the best thing I can say about this film is that it’s a pretty good ensemble showcase for the protagonists. Every member of the main cast contributes substantially during the action scenes here (except for Nobita until near the end, but being something of a failure is one of his core character traits). Having the main characters sing the show’s theme song is also very cute (though I’m even more delighted that they would end up performing the iconic theme song of the classic anime series a few years later).
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However, the overall story comes across as rather haphazard. Like several other Doraemon films that I don’t rate highly, parts of this movie’s plot rely on incredibly convenient coincidences. For example, Nobita happens to stumble into the heart of the villains’ lair (losing the superhero suit that grants him his powers along the way), where he passes out. When he wakes up, he happens to overhear a minion explaining the villains’ plan to a clueless colleague nearby. (Nobita sure was lucky that they didn’t choose to pass by when he was still unconscious!) Meanwhile, his super suit happens to get picked up by Doraemon and Shizuka, who were investigating a completely different location at the time.
Then there’s the fact that during the final battle, several main characters gain power-ups with little explanation, in some cases barely struggling to defeat enemies that had previously bested them easily. The most we get is an offhand line from Doraemon saying that the protagonists still hadn’t used the “full power” of their super suits by that point. You’re telling me that none of them, not even impulsive, belligerent Gian, had tried using their suits at full power, despite encountering potentially life-threatening situations? I find that difficult to believe.
In addition, the movie has trouble providing closure to major plot elements. Most notably, what became of the villains in the end is never addressed. They are defeated in battle, yes, but then what? Did they get imprisoned somewhere, or are they free to sneak off and continue their nefarious deeds elsewhere? Another example of a forgotten story thread concerns the argument that Doraemon and Gian have in the beginning over who should play the heroes’ leader in their movie. Suneo convinces Gian to stand down by telling him that they can simply request the burger-shaped robot directing their film to edit Gian in as the leader during post-production. One might expect this little scheme to come up again later, if only as an ending gag, but nope. In fact, the entire filmmaking subplot is essentially forgotten about once the actual superhero antics begin.
Speaking of the Burger Director robot, he forms a bond with Shizuka reminiscent of her relationship with the Underwater Buggy in Nobita and the Castle of the Undersea Devil. (In some ways an appropriate parallel, given that the Burger Director represents another instance where one of Doraemon’s gadgets is a full-fledged movie character.) However, whereas the Underwater Buggy warmed up to Shizuka specifically because she was nice to him, the Burger Director does so because... he favors girls, apparently. Okay then. This development certainly doesn’t result in any payoff comparable to the ending of the Underwater Buggy’s arc.
Another odd bit of characterization is that Shizuka acts offended when the others praise her super-suit-augmented strength. Other entries in the franchise have shown that Shizuka strives to maintain a “refined” image of herself, but if there’s anything that image consistently doesn’t include, it’s coming across as weak and delicate. This is the same girl who thought that beating up a gorilla with Super Gloves was thrilling, after all.
Star rating: ★★☆☆☆
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roy-dcm2 · 1 year
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Giraffes in Ponyfinder
I hardly ever talk about it anymore, but I was a Brony. So much so that when I saw MLP Silver Quill advertise the Ponyfinder expansion "From the Ashes," I backed it and inserted my own OC.
But the fact is, to this day, I have NO IDEA how to play Pathfinder or DnD. But here's a little extra details into my insane logic in creating Um-Okazi.
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Firstly, why is he a Green Giraffe?
Giraffes didn't appear in MLP until the 6th season, and I created my OC, which I refered to originally as "Mega Giraffarig Z", back during season 3. The joke being that he was either a Pokemon, or a Giraffe that ate the Snake-Snake Fruit, model Kaa.
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There was also this Giraffe-Dragon in One Piece Strong World.
What's with the strange powers?
Like I said, I don't know tabletop games. So I assumed I was creating some kind of "Boss Moster" like in a JRPG. Something that you would have to fight.
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[Art by ModeratelyDeviant on DeviantArt]
So, he needed to be strong had have powers. I decided to make him a mix of Yonko from One Piece, an old warrior like Whitebeard, with the power to control the weather like Big Mom. Plus, a big army at his side.
But, I didn't know what the rules of the Ponyfinder world were, because in MLP only Pegasi can control the weather. So, my guy had to control the weather in a unique way.
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You always see pictures of Giraffes picking at tall skinny trees. I imagined, what if a GIraffe could stetch it's neck up to the sky and eat clouds? A Pegasus would be much faster at changing the weather, but the power to eat or expel clouds would still be beneficial.
The clouds he creates could be rain clouds, or even "snow clouds." And he could whip them up into powerful storms or blizzards. I also imagined he could shoot lightning from his mouth, blow icy wind, or just expel water as powerful as a canon, or gentle like a fountain. His powers are a duality capable of creating or destroying. Just like water.
Finally, what's the deal with Manzania?
Again, I didn't know if I was creating a good guy, or a bad guy. So, I had to make Um-Okazi a good guy with dark aspects to him. Like, instead of creating a utopia, he instead created a miliatry kingdom, where part of the population is drafted into serving the state for 3-6 years. I was thinking something like "Wushu City" in China.
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Citizens of Manzania have extra physical training from a young age, plus stricter educational standards. A sizable chunk of the population of Manzania are trained as Warrior Monks, plus civil engineering (trying to re-green the desert). So, they could be a great ally in the region, or a great terror in the region.
While Um-Okazi founded the city when he was young, now he's older (like Whitebeard), so he leaves the managing of the city to a Triumvirate, while he spends part of the day meditating, working on civil projects, or visiting parts of the city / military.
The Twiga
They did eventually officially add Giraffes to Ponyfinder, The Twiga race.
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Just to be clear, Um-Okazi is supposed to be a Quadruped. I think that's allowed, "beastmen" in Ponyfinder can be bipedal or quadrupeds. (I think).
Also, Twiga are characterized as travelers. Um-Okazi isn't like that. He travled from far away before he founded Manzania, but has mainly expanding the territory of the city for the last 80 years. Only traveling for battles, and those are rarer now that the Military has been firmly established.
None of the weather powers are part of the skills regular Twiga can learn, but they can be multicolored (i.e. green) if you choose to. But they do seem to have an option for long necks.
However, I always imagined Um-Okazi being tall for a Giraffe. Like, an Antean (giant horses of Everglow) would have to look up to meet Um-Okazi's eyes.
And that's it. that's all I got to say about my Ponyfinder OC. I hope someone used him, and I hope you had fun.
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m4014-w21030083 · 2 years
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Artists
I’m a very modern person. I grew up on illustrative children's’ books, cartoons/anime and comics/manga. So all of my utmost favourite artists are illustrators and/or animators of some kind, and have inspired me to become an illustrator and/or animator, in turn. I also love vibrant colours and horror, so anything that leads in either/both directions, appeals to me.
One thing going into this, is that I’m sure I’m supposed to choose classical or fineartists, who I’m admittedly not very interested in. Not that I think such a vast breadth of work is terrible, I just have a more active interest in artists I can be influenced in, more directly.
Although, because I’m very boring, I am fond of Alphonse Mucca’s work. I love incorporating warm colour palettes, thick and thin line variations, flowing hair, etc.
Hans Zatzka, has the whimsy and vibrancy I adore (not to mention that his painting Fairy Dance, reminds me of one of my favourite songs, Away with the Faeries by Inkubus Succubus.)
But, that wouldn’t be true to my own personal delights. So I’ll be picking the other artists from my world.
Tite Kubo
In another brief, we were told to not explore anything that incorporates abuse, the objectification of women, weapons and explosions, so I’ll assume that would be the same for all the briefs, Which, is a bit of a shame, because one of my biggest inspirations since I was 12, is Masayuki Taguchi (Battle Royale manga adaptation, one of the hundreds of Black Jack manga). His compositional skills and ability to illustrate highly detailed 19-paged comic chapters within a fortnight, overshadow his inability to draw kids, non-fine fabrics and unwillingness to draw multiple body types. Whilst I cannot use him, I also can
Instead, I’ll go with my art inspiration at age 14, Tite Kubo (AKA, the Bleach guy.) I’ve always been blown away by his ability to make all of his characters look attractive (even the ones who are supposed to be ‘ugly’,) interesting ways he incorporates languages, poetry, architecture, cultures, subcultures, different religion, fashion, pop culture, music, etc into his artwork, even when excluding story. Kubo’s modern art reminds me of a simplified version of Taguchi’s work, so he’s a fitting replacement. I know it’s a manga art style, but a large part of my artistic journey and personal delight would be missing, and my project would always have a void.
Designers
With designers, I wanted to pick one of each. As I tend to value trends/movements more than the individual designer, this will be pretty hard for me.
Chanel (Company)
Whilst on the surface, I should be more of a Vivienne Westwood type, I’ve been more fascinated and influenced by fashion moguls such as Coco Chanel. Or, more accurately, the company she founded and the efforts of her employees.
I grew up watching The Simpsons, so Marge wearing the iconic Pink Chanel Suit and being seen as the pinnacle of glamour, struck a cord in me, as an 8 year old. Even general pink suits make me think of high society types.
Digging deeper into the fashion gallery that Chanel’s company have kept a consistent uniform in their clothing line, which makes many of them recognisable as a Chanel, even at first glance.
They keep a steady profit, despite their lack of social media usage. Although, their marketing campaigns do have some appealing artists and graphic designers, such as Kerrie Hess (who I like,) creating art for them.
Another reason, is that I love the irony in how Chanel’s fortune has been distributed and the sense of self-deprecation I have in liking what the company has created. It’s not a secret that Coco Chanel used Nazi connections for her own benefit and was an agent of sorts herself. I tend to separate the art from the artist (and the vast majority of her employees are to be credited for the company’s iconography) so learning this fact hadn’t made me dislike the catalogue of clothes, but the fact that her wealth has been distributed to the [Jewish] people she so despised, makes me giggle.
Also, I love the perfume. It makes me feel pretty.
Mathiole
Partricia Urquiola
The duality of sterility and creativity in Partricia Urquiola’s works, compliments how I am very calculated and meticulous in how I create my personal art (to the degree of utter sterility at this stage,) but how my imagination runs wild.
Writers
Koushun Takami
My favourite novel is Battle Royale by Koushun Takami, and has been since I was 13. It’s meant a lot to me and got me through my coming-of-age phase. The novel posed a lot of critique about Japanese society, how far the individual will go for self-preservation and/or to protect a loved one, how regimes use the national social culture against the masses and/or isolate them from the ‘radical’, the multitude of different ways that fear and stress can have an effect on the individual (from the heroic to the downright disgusting,) and that you can never truly know someone (even your best friend.) It also helps that, whilst the cast are very trope-y and the main cast are a bunch of Gary/Mary-Sues, they’re all still very fun and unique and relatable. Takami’s writing style can be poetic and he’s great with creating individuals with their own unique voices in their POV chapters and roughly 36 of the cast of 42 have their moments to shine.
I also do not think he’s a perfect writer, by any stretch. The main characters are too perfect at everything they do and everyone loves them for existing, the female antagonist’s backstory is so laughably over-the-top and shoehorned into her final POV chapter (in some means to redeem her?) that I cannot take her seriously, Takami has clear favourites who’s propped up by their opposition being utter strawmen, those favourites also have more in-depth backstory and physical descriptors than even the main trio (which is terrible when one of the favourites existed for one chapter, half of which was a description of how utterly amazing she supposedly is, a quarter of it is fetishising her, then immediately dies), the ending is boringly predictable (even with the double-misdirect,) and some of the more interesting characters either die too early or were neglected to some capacity.
Battle Royale is absolutely a one-hit-wonder. Takami keeps stating that he wants to ignore Battle Royale and move on to complete his second novel but hasn’t released anything about it since it was announced like 20 years ago. Wrote a spin-off manga to explore some neglected characters (which I loved and was great, but retcons his pet favourite, in relation to one of the spin-off’s protagonists) and is currently releasing a sequel to Battle Royale (which seems bizarrely based on the rip-offs of this series, such as Dangan Ronpa and Squid Game) that even the long-term Japanese fans aren’t interested in, at all.
But it means a lot to me.
Smells
Peony
When I was in Primary school, we had these specialist soaps in our dank, run-down bathrooms. They were shaped like a teddy bear and may have been left-overs from Christmas stock. I always loved the smell of them and nothing and no one smelled quite like them. My family had very set smell preferences and my friends and their families weren’t very flowery. I was only 4-6 when the school had these soaps, so I couldn’t identify or articulate what this smell was.
Later on, I was introduced to Lily of the Valley and mistook the smell for that. I got many Lily of the Valley products, which gradually helped me realise that I hadn’t found exactly what I was looking for.
Now, I had been introduced to Peony flowers and smelled them, but I didn’t identify the smell directly from the flower. So I disregarded the flower quite quickly.
Eventually, I browsed through TKMaxxx to find some new candles and books, where I eventually found the Peony candle that smelled exactly like the soap I loved when I was young.
Ever since, I’ve been repeatedly buying that candle and keep the jars for decoration.
Clean Cotton
In my Japanese classes at Comprehensive school, my teacher always had the Clean Cotton Yankee Candle smell in the classroom. Even though I was one of two people who came to the class, I always enjoyed it.
Smoked Pumpkin
I found a cool-looking, giant Smoked Pumpkin candle from TKMaxx, that I bought for my new flat in Edinburgh. Due to complications, I had to immediately move back home. There, I wasn’t able to light the candle, since it made my stepdad feel unwell.
I’d still open the candle and smell it, when I was alone and the window was wide open.
I’ve kept the candle as a keepsake, since it represents a trend in my life.
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kleinrandolph7 · 2 years
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therealvinelle · 3 years
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Carlisle and theology
So, there are a lot of thoughts in this fandom on Carlisle’s brand of faith, and Carlisle seeing vampirism as inherent sin, and it’s time for this Christian philosophy nerd to butt in, featuring all the quotes.
First of, let me do my usual disclaimer - the Carlisle of the books is not the Carlisle of the movies. Carlisle of the movies believes he’s damned, because while the movie does mostly quote the conversation from the books, they cut him off halfway through, completely changing the meaning. Book Carlisle is making an argument, and his conclusion is the opposite: vampires have souls.
"Edward's with me up to a point. God and heaven exist… and so does hell. But he doesn't believe there is an afterlife for our kind." Carlisle's voice was very soft; he stared out the big window over the sink, into the darkness. "You see, he thinks we've lost our souls." (New Moon, page 20)
Later in the same book when Edward believes he has died and gone to heaven, his first words are: “Carlisle was right.”
So, book Carlisle doesn’t believe they’re all damned. If he did, creating others would be to damn them. If he had doubts about their souls and decided to risk it anyway, his “I made vampires” angst would be about their souls. It’s not:
"(Choosing to turn others) is the one part I can never be sure of. I think, in most other ways, that I've done the best I could with what I had to work with. But was it right to doom the others to this life? I can't decide." (New Moon, page 21)
was it right to doom the others to this life.
He says nothing about their souls. His issue is the life they’re now living because of him: “was it right to turn others into bloodsucking demons, all of whom have a body count?”
Which is a very fair question, I’d be wondering that too. Edward, Emmett, Esme, and Rosalie are all murderers, they live in the constant pain of bloodlust, they must live in this very particular way or be nomads, and they’re not truly immortal, for sooner or later death will come in the brutal form of being torn apart and burned. Not to mention both Edward and Rosalie have very ambivalent feelings about what they became.
Carlisle wondering if turning them was the right call appears to have nothing to do with religion, and everything to do with the pragmatic reality of what it means to have created a vampire.
But if Carlisle doesn’t believe vampires are damned, what does he think then?
His backstory, admittedly told through Edward (who projects a lot onto Carlisle), is helpful.
His strength returned and he realized there was an alternative to being the vile monster he feared. Had he not eaten venison in his former life? Over the next months his new philosophy was born. He could exist without being a demon. He found himself again. (Twilight, page 160)
Carlisle had been raised to believe in witches and demons, eternal damnation for the wicked and the whole shebang. He wakes up a vampire and he knows what this means, he is now a senseless monster who kills people. 
Well, turns out this isn’t the case. He doesn’t have to kill people. More, he still has his faith in God, which by protestant doctrine is what you need to enter Heaven. (This right here is one big bone I have to pick with fanon Carlisle. People keep ascribing a very Catholic brand of theology onto him, as he believes existence is sin and one must do penance. He’s Anglican, and Anglicans adopted Protestant doctrine. Protestant salvation comes through faith.)
Now, if his existence doesn’t automatically lead to sin, and if he is still in command of himself, able to believe in God and be devout, who’s to say he’s damned?
The urge to kill people remains present, of course, but humans are tempted to sin too. All of God’s children are tempted. (And yes, he did arrive at the conclusion that vampires are among God’s children. If he didn’t, he wouldn’t believe they had souls.)
Edward specifies that Carlisle created his own philosophy. As in, he didn’t just say “I don’t have to kill people, neat. Being a monster is still horrible, though”, he sat down and went full Zarathustra.
This is where my love for theology comes in.
Christian thought is founded on the relationship between God and Man. How Man is saved, the definition of sin, absolution, all of it - it’s all built on the supposition that Man is human. Well, Carlisle just found out that there’s God, Man, and Vampire - and potentially (Carlisle at this early point in time would still think witches and such were real) others as well.
He also learned that the notion of monsters being bound to sin, or having made deals with Satan, are also wrong. He never met the guy, he has his conscience, and he lives as morally as ever.
This invalidates pretty much everything he ever learned, and Carlisle’s sitting there in the English woods realizing the same thing Nietzsche later would when science challenged religion: he has to figure out Christianity from scratch.
I think Carlisle came up with his very own doctrine.
Edward outright says so: his new philosophy was born. We see Carlisle engage in all sorts of behavior completely contrary to anything a devout 17th century priest would have been doing. He associates with heathens like Aro, Amun, or the Amazonians, allows his family to be non-believers, considers fallen women like the Denali to be wonderful people and respects them as equals, he performs abortions, he allows material luxuries under his roof, he marries a woman who committed suicide.
There’s also the fact that his was a time full of alternate interpretations of Scripture. I won’t get into this part of European history, suffice to say that with Martin Luther’s 97 theses, the Christian world exploded with different sects and branches. Anabaptism, Calvinism, Quakers, Lutherans, the list just keeps going. It wouldn’t have been a foreign concept to Carlisle to sit down and say “Alright, who is God and what does He want from us”
I keep seeing Carlisle written as a Christian parody who cries because once when he was having sex with Esme in the dark some light entered the room and he saw her ankle, and now he thinks they’re both going to hell. And if we’re talking about the movies then sure, that guy seems the type. Book Carlisle is not this, and there’s nothing in canon to indicate as much, quite the contrary. (Yes, Edward is angsty about souls, but that’s not what Carlisle believes at all. It’s made clear over and over these two don’t agree on religion, so the argument that Edward somehow downloaded his religious angst from Carlisle defeats itself.)
It seems to me Carlisle came to the conclusion that sin is to take lives for pleasure, and that vampires are neither damned nor inherently sinful. This is the only action he appears to condemn, to view as sinful. Apart from that, he will kill to defend himself or others (the newborn battle and James), he’s pro-abortion, and he did not oppose Rosalie getting her revenge.
Apart from that I’m not going to extrapolate much, in part because that’d be hard to do when we don’t have a lot to go on and I’m not actually a theologician, and in part because this post is very long now. Feel free to ask if someone wants me putting on my philosophy hat and pretending I’m a vampire with a religious crisis.
(I will say this though: the notion of vampires being inherently sinful is just Original Sin in a hat. If Carlisle believes in it, then he also believes in Original Sin for humans, vice versa if he doesn’t. Doesn’t seem to be the case, but if it is then the vampirism by itself still isn’t any more damned than humanity.)
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Pokemon Teams for Fictional Characters pt. 2
Damian Wayne
(Also, I'm not including move sets because in my headcannon Pokemon do remember all their old moves. But humans choose to only use four)
For this AU I'm having the Wayne's own the Gotham City Gym, which specializes in Dark types. Most of the cannon events still happened. Just with a few tweaks here and there. (Dick's 20, Jason's 16, Cass is 15 Tim's 15 but younger than Cass and Damian's 13 because I love AUs where there closer in age).
Anyway here we go!
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First things first in the Pokemon Universe his alias wouldn't be Robin since they don't exist. Instead I think it would be Rookidee, since thats the closest Pokemon to a Robin.
His Partner Pokemon and ace would be a Gligar
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Name: Goliath
Gender: Male
Why: Gligar screams Goliath (his Batdragon) plus the coloring of his evolutions matches with Dami's Robin and Batman outfits
Story: He found Goliath while climbing a mountain for his training. At the time he was four and Goliath was a hatching. Damian ended up giving him some food, seeing that the hatching was hungry.
Grateful, the Gligar followed him hoping to return the favor.
When Damian's hand got broken on that same trip, Goliath was the one to help him finish his mission and get home safely.
Talia was impressed that Damian could tame a wild Pokemon without catching it, so she allowed him to keep him as his first Pokemon.
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Next he would have a Meowth
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Name: Alfred
Gender: Female
Why: This one has to do with its evolution. Persian are said to only be loyal to trainers it likes and that it takes a lot to get them to like you. Their also said to be prissy and uptight. This reminded me of Damian. How it took forever for him to trust his brothers and his own snobby attitude. Thus I think it fits.
Story: After coming to live with his father Damian didn't know how to act. He saw his "brothers" and father treating their Pokemon so different than how the League did. They all trained hard. But, there was something eles: warm praise for a job well done, asking for insight on a case (they had taught their bipedal pokemon sighn language) and comfort on a bad day. His father and brothers treated their Pokemon like... people
In the League Pokemon where the lowest soldier, lower than the slaves or concubines. They trained, ate then they had to and got in their ball.
He had been a little more lenient in his training with Goliath. When asked he said that he was still a baby and he had to take things slow in this stage or he might develop too much muscle mass and be unable to fly.
He had kept him out of his ball with the excuse of developing muscle mass at a proper pace.
He liked Goliath's company. The Gligar was a good companion. But on the same level as another person?
He had expressed these thoughts to Pennyworth, the only person in the house to give him a straight answer when he needed it.
Pennyworth had explained to him that some people love to hold power over others and that Pokemon where an easy target, since they couldn't communicate their emotions as clearly as people could.
"Think of Mistress Cain. She sometimes cannot communicate with words, but we know that she's intelligent. But some people see her as less than intelligent and treat her as such because of the power it gives them."
Two weeks later Damian would come across a group of teenagers attempting to shave a Meowth. The Pokemon was little more than skin and bone and crying out on pain. So, Damian broke their fingers and shaved part of their heads for good measure.
He kept the Meowth and named her after the man who taught him about the abuse of power.
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Next, a Poochyena
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Name: Titus
Gender: Male
Why: These Pokemon and their evolution are ruthless with their pray, and only obey trainers with external skill.
Story: Raven gave Damian Titus as a gift. She said that she rescued him from an underground fighting ring (where the battles are to the death). He was still to young to battle so he didn't need much rehabilitation. The other Pokemon there though...
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Now we have a Type Null
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Name: Heretic
Gender: ???
Why: This Pokemon was created in lab, and artificial designed for the purpose of fighting, just like Damian. True I could have given him Mewtwo, but that cat seems to fit Kon more.
Story: Damian's mother had spent years creating Type: Null with the purpose of being able to kill any target. As a last test she wanted to see which of her creations was suppirrior. So she sent the Type Null out to (try and) kill her son.
Damian, with the rest of his team, beat the Pokemon but couldn't kill it. He had long since vowed to wash the blood from his hands. Instead he offered his hand to it and asked it to join him.
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Here we have the hardest to explain... Mimikyu
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Name: Habibi (I hope I spelled that right)
Gender: Female
Why: Damian is complex, he wants to be accepted and loved just like Mimikyu but dosent know how. Both try to mimic others in order to get that love, Damian his father and Mimikyu Pikachu. So I see this as Damian's spirit Pokemon in a way.
Story: He didn't know why it was so hard to fit in. Gods know he tried. But... little things confused him. Like how eveyone could understand each other without words or singhing. He had no problems with that on a battlefield, but in day to day life; it felt like he was on a separate server.
Like how Todd knew at breakfast with just a look that Drake was in a bad mood and how to help. Or how Grayson could audomadicly tell what kind of day at school the rest of them had withen a few minutes. Hell even Drake could tell what grunts ment what from father! Which ment good job, Which ment I'm glade your okay, or frustration either at them or at a case (Cass didn't surprise him, she had to learn how to communicate without words and watch body language and micro expressions).
School was no better; sometimes it was to load or bright othertimes, when everyone was doing a test, it felt to quiet. But, to much or to little, Damian was always aware of every movement, every sound. It was like the very instincts that saved his life every night where turned against him.
He turned to his nearly forgotten childhood habits to distract himself from everything around him. That only led to more whisper shouting and what even he could tell where displeased glares with a grunt of "fucking tapping" or a snap of "stop!" He knew it was disrupting but it was all be could do to drown out the noise or silence.
On one particularly bad day at school; apparently during one of their tests one of his classmates had had enough of Damian's tapping and decided to make a scene.
There was some yelling from the kid. A few cries in agreement. Before the teacher had gotten hem to settle down. He had demanded that Damian look him in the eye and when he finally did told him to stop with the tapping or else he would be sent to the office, Gym Leaders son or not.
He was the last to finish that test where he normally finished first. The silence had been to load!!
After that clusterfuck Damian finally headed home. He had texted Grayson saying that he was meeting a friend somewhere to work on a project and to not pick him up. In truth he didn't want his brother reading what kind of day he had had. He needed some time to himself.
That was how he found himself in a nearby park. It was filled with plenty of sounds that didn't suffocate him and the fall leaves where soothing to his eyes. Damian had Titus out of his ball as company, knowing that the pup loved park walks.
They had been walking for an hour when they came across a box set off just on the edge of the trail. "Free to Good Homes" was written on the side in black sharpie.
No sound was coming from inside, so he assumed that the had all been taken. Until Titus went closer sniffing at the seemingly empty box.
"Pooch Pooch"
"Hmmm... what is is it boy?" He asked as he walked closer to his Pokemon and the Box. Damian hoped he was wrong. It was cruel to leave a baby Pokemon all alone, especially since the weather was getting colder by the day.
Inside the box was in fact a lone Pokemon. At first glance it looked like a Pikachu. But something was off. It looked more like a doll than a living creature. If it wasn't for the small chirps it let out and slight way that it was shivering from the cold Damian would have written it off as a toy. No wonder it got left behind...
Damian reached down and picked up the mystery Pokemon as gently as he could.
"Come on beloved, lets go home."
He tucked the Pokemon in his jacket to warm it up before reaching for his phone to call Grayson for a ride home.
That night Damian locked himself away, even skipped patrol, and spent a sleepless night learning everything he could about his newest Pokemon.
---
That was inspired by this comic
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Finaly, for his last spot Eevee!!
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Name: Omni
Gender: Female
Why: I'm going to have all the Batfam members have an Eeveelution. This branch and the Batfam are both growing consistently. We all have our favorites but we love them all the same. So I think it fits.
Story: Everyone in the family had an Eevee or one of its evolutions. Damian's Father said that Eevee was the Wayne family symbol, it was potential, the ability to become whatever you wanted.
Though it surprised Damian that the Wayne symbol wasn't a Noibat or Noivern (Batman's ace) at first he eventually understood the logic in choosing such a Pokemon to represent the family name. That only made things harder for him being the only one not having one. Did they not truly see him as family?
On the one year anniversary of Damian arriving at The Mannor, his family through a small party. Pennyworth made his favorite foods, The Mannor was decorated in tacky streamers (Graysons' idea) and they watched some of Damian's favorite fims, their Pokemon curled up with them. His father had offered to take the day off from the gym. Until Todd suggested that Damian take on the challengers.
The Gotham gym was part of his heritage. Damian had been training for the day that he could finally help weed out the weak challengers just like his siblings sometimes did (think the battles you do before challenging a gym leader in the games).
On that day, if the challengers agreed to it, their final battle wasn't with Bruce Wayne the Dark Knight but instead his son. Most accepted thinking that it would be an easy win, that they had lucked out in not having to battle one of the stongest Gym Leaders in the League and could still get the Shadow Badge.
Those poor fools.
Damian was only allowed to use Alfred, Titus and Habibi since he used Goliath and Heretic primarily as Rookidee.
Damian fought seven trainers that day in 3v3 fights. Only two of them got the badge.
With the day overwith and the night rising, so did Gothams' protecters.
The night ended with exhausted body's and adrenaline crashes. Damian was ready to slip into a mini coma from the day he had but before he could head upstairs to The Mannor...
"Not so fast baby bat." Graysons' voice called out to him. "We got one more surprise for you."
Damian raised his eyebrow at that. What else could they do? His father came back from the locker rooms where he had been desuiting, it always took him the longest because of his "old man bones" as Todd said.
"Son," his father said "its Wayne tradition to get your first Pokemon when you turn ten years old. I missed that with you." He paused, eyes briefly shifting to the floor before they snapped back on Damian's face. "Luckily there's one tradition we didn't miss. When you've lived at The Mannor for a year or the adoption papers get finalized, I give my children this..."
He pulled a Poke'ball out of his poket and handed to Damian. "Go on son, let them out."
He did
Staring at him was his own Eevee.
---
AN: All of Damian's Pokemon (sans maybe Omni, I'm thinking of leaving her as an Eevee) will eventually evolve. Eventually.
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tonystarktogo · 3 years
Note
Could I pretty pretty please get some more on the time travel crack au? Maybe when it gets out that Steve, Bruce, andThor are technically from the future?
As much as I’d love to jump to that part, I think it’s funnier necessary to cover a few other tidbits first. For example:
Tony misses whatever discussion follows Thor’s -- hah, got it right in one, he hasn’t lost his touch completely yet -- arrival before the god carries his brother off towards a containment cell with the sort of cheer that causes Tony to carefully keep at least two people between himself and Thor, lest the asshole tries to hug him again.
Not that it can be that big a loss considering they all -- sans Loki -- end up back in the command center of the helicarrier, where Fury glares balefully at the most recent invader of his precious aircraft that clearly isn’t meant to stand in the way of gods.
A glare Thor aggressively doesn’t notice. Likely because he’s too busy partaking in the on-going discussion on what to do next.
And by ‘what to do next’ Tony doesn’t mean the expected we-were-invaded-by-a-mindcontrolled-alien-nutbag-and-there’s-probably-more-out-there-seems-like-the-kind-of-oh-shit-situation-we-should-plan-for. No. That would be reasonable and expected and Tony’s spent all of three hours in the company of the esteemed Captain America and already he can tell you that Rogers is none of that.
[Which, not cool, Capsicle. Dazzling and befuddling people with crazily brilliant ideas is his job.]
[continues under the cut]
So far, Tony’s been paying attention for ten minutes. In that time, Rogers and Thor have gotten into an argument over how to handle Loki -- which holy shit, that went from a calm, rational discussion to a battle to the death between two superhumans on a sugar high in zero point four seconds -- that Tony is so not gonna touch. [Nope. Let some other fool [i.e. Rogers] throw himself head-first into norse god family drama, Tony’s own feelings concerning his family are complicated enough.] That conversation devolved into a not-openly-fighting-while-totally-fighting stand-off between Rogers and Banner over a way too bitter comment from the latter [something about ‘you’d know all about choosing one brother over the other, wouldn’t you’ which what?], which in turn gets derailed by Banner needling Thor about the merits of beheading over stabbing.
Romanoff had the good sense to disappear -- probably to interrogate Loki while his apparently protective big brother is distracted, now that Tony thinks about it. 
Unfortunately that still leaves Tony stuck here, having to play the role of the mature adult because no one else fucking will. Tony hates being responsible. It’s like being back in high school and being left to do all the work on your own in group project.
[Tony failed that project. Got a straight up zero on purpose because spite is a wonderful motivator. Which, now that Tony thinks about it, doesn’t say anything promising about the current situation.]
Tony leans even further back in his seat, only balancing on the backlegs of the chair, to give Fury a very sharp, very judgemental look.
These are the people you’re betting Earth’s survival on, that look says.
Fury’s already pissed off expression darkens further, which brightens Tony mood substantially. That one of the suit’s sensors flashes green twice in quick succession less than a minute later really just makes for a delicious cherry on the top. Or more precisely a good excuse to ditch this trainwreck of a match-making attempt.
“Whoops,” Tony says, clearly audible but not too loud to draw real attention from the three [still arguing-while-pretending-not-to] stooges on the other end of the room. “Looks like I gotta take this call.”
He jiggles his fingers at Fury. The guy rolls his eyes -- probably jealous that he doesn’t have an excuse himself, that bitch face doesn’t fool Tony -- but no one tries to stop him.
“Alright, J, what do you have for me?”
*
Tony pretends not to notice the shuffling footsteps. Glances at the disturbingly normal clock on the wall that is so not up-to-date with the rest of the technology in the room, it must be an inside joke. Tony would love to meet the SHIELD agent behind it -- it can’t be easy, being the only person with a sense of humor in an entire agency.
30 minutes.
Well. That’s longer than Tony thought he’d get. JARVIS still hasn’t cracked the last layer on SHIELD’s really fucked up dirt -- and given what he’s already found, that says a lot -- but it’s only a matter of time now. Besides, Tony’s got a job to do.
“To- Stark.”
“Rogers.”
Tony doesn’t turn. Neither does he stop typing.
“What are you doing?”
Tony scoffs. He’s not in the mood to pander to inferior minds -- not when they’re so fucking frustrating, don’t make any sense and worst of all make him do all the work. 
“He’s tracking the Tesseract, using the scepter as a point of reference,” Banner says after taking one look at the screen over Tony’s shoulder.
Tony raises his eyebrows, impressed despite himself. Banner’s credentials clearly don’t do him justice -- and they were pretty damn good to begin with.
“Huh,” says Rogers.
Thanks for playing. Now buckle down and make yourself useful or fuck off, Tony wants to snipe but doesn’t get the chance to because the gods -- this god at least -- just aren’t on his side.
“Even without my brother’s help, a weapon of the tesseract’s might should not be underestimated,” Thor speaks up. “Should we not make haste and collect it?”
"Great idea.” Tony’s voice is dryer than the sand dune he crash-landed in back during his fun little trip to Afghanistan. “If only I’d thought of that instead of inventing fifteen new algorithms to try and get a read on SHIELD’s precious magic eight ball while you were busy defending your brother’s honor. Speaking of, I’m pretty sure Romanoff is a greater danger to his virtue than Captain Shockfreeze over there, so why are you still here?”
Okay, maybe poking the hornet nest that is godly family isn’t his smartest move [didn’t he just say he wasn’t gonna touch that?!] but damn if Tony isn’t curious. And also too annoyed to care about unimportant, subjective things like good manners and tact.
He sort of regrets his cavalier attitute a little when Thor sobers. At least there are no tears in sight. Tony is the last person on Earth who should be left unsupervised around crying people. It just never ends well.
“Ah.” Thor sighs heavily, stems his body against an unfortunate table that creaks dangerously. "I’m afraid I can’t afford to see my brother right now.”
It’s the way he says those words, the weight they carry more than anything that tells Tony he needs to drop this issue right now. Talk about one huge trigger button.
Must be inconvenient to have siblings. Tony totally can’t relate.
“Well, in that case, unless you have a magic trick with which you can pull the Tesseract’s position out of your sleeve, how about you sit as far away from these delicate instruments as possible and don’t touch anything while I work my magic, hm?”
Tony doesn’t let his gaze linger on the crushed edge of the table. Thor hasn’t even seemed to notice. He’s too busy lighting up at Tony’s snappish response. Which is surprising. Tony’s aware he’s a bit of an asshole right now. In his defence, he’s an asshole most of the time.
Rogers leaps across the room -- almost crashing into the previously mentioned delicate sensors as he does so -- to slap his palm over Thor’s mouth.
Tony stares. [How quickly can you develop a new habit again? Because this starts to feel like a new habit.]
“That sounds like a great plan!” Rogers beams at him, so wide and fake it must be physically painful for the epitome of all that is good and holy. At least Tony hopes it is. The supersoldier his father worshipped is still clinging to their resident god of thunder’s face.
It’s.
Tony resolutely turns his back on both of them because their madness doesn’t seem to come with a refund-ticket and if Tony doesn’t finish this program, no one will.
Not even Banner -- whom Tony had been kind of hoping for. Speaking of, the man’s been awfully quiet for a while now.
“You alright there, Brucie-Bear?” Tony turns around -- a little because it’s polite to face people when you talk with them and mostly to have an excuse not to watch the ongoing doomed wrestle-match between Blonde 1 and Blonde 2. His awesome nicknaming skill doesn’t get so much as a twitch.
To be fair, Banner is so busy staring straight ahead with the most epic rendition of the World’s Most Thoughtful Expression™ Tony has seen in a while that it doesn’t seem like the man heard him. At all.
Until he suddenly speaks up.
“I think we’ve forgotten something.” Behind Tony the impromptu wrestling comes to a sudden halt.
Probably something negligible like how to focus on a mission, the sarcastic voice in the back of Tony’s mind drawls. Though it should be noted that Tony’s consciousness only comes in sarcastic or not at all. Sorry, everyone, all the other flavors are out.
Banner’s frown deepens. “Something- Something important.”
Right on cue an explosion rocks the aircraft.
*
There’s a bit more tension in this part than the previous ones. On Tony’s side it’s because he’s smart enough to pick up on Something Is Seriously Wrong, both consciously and subconsciously and also because he feels the pressure what with everyone else apparently not taking this whole thing very seriously.
[Excluding Natasha who, believe me, takes Clint’s fate very serious indeed.]
On our time travellers’ side, they experience the frustration of being unable to talk openly, surrounded by people they don’t trust, trying to play along to the script of a movie they watched like 12 years ago and never revisited. Needless to say they’re failing horrenduously.
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freddiekluger · 3 years
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please drop the essay length analysis Judas and Jesus (extra gay Swedish edition), O great and knowledgeable monarch of our times
alright, you ask i deliver! please excuse any typos, my eyes aren't exactly working rn
welcome to my probably super subjective but correct analysis, aka
Judas Was Right and Jesus Was A Victim (At Least, In Swedish)
Before we get started, a couple points: i’ll try to avoid comparisons to other specific productions, i’ve only seen the other recorded 2012 british version which i didn’t like for reasons including but not limited to the amount of white people with dreadlocks. Also, my understanding of swedish is limited to a couple words and phrases, so most of the lyrics i reference will be english subtitles from Ola Salo’s swedish translation and therefore might not be the most accurate !
There’s so much i could cover in this, but for now i’m going to focus on how jesus and judas are portrayed in the 2014 swedish arena tour of Jesus Christ Superstar (JCS) starring Ola Salo as Jesus and Peter Johansson as Judas, along with how this production more implicitly views god. 
From the opening number, translated into swedish as En Dimmig Himmelsdröm (A Foggy Heaven’s Dream), Peter Johansson’s acting and semantic differences in the lyrics present us with a deeply sympathetic portrayal of Judas. Looking purely at language, the english equivalent Heaven On Their Minds instantly paints Judas as much more of a faithless doubter- lyrics exclusive to the english version like “all your followers have gone blind / too much heaven on their minds” and “they think you’re the new messiah / and they’ll hurt you when they find they’re wrong” strongly enforce Judas’ main motivation for his actions being that he has less belief in Jesus and God’s plan than any of the other disciples with strong statements judging the other disciples for following him and claiming that Jesus ISN’T the messiah. The swedish translation doesn’t paint exactly the same picture- the focus of Judas’ number becomes his fear for Jesus’ wellbeing, not because he isn’t the messiah (the production remains fairly ambiguous on this point), but because Jesus can’t cope. The root of Judas’ concern comes from fear for Jesus’ wellbeing, and the disciples are referenced as regularly misunderstanding and wilfully twisting Jesus’ words. The swedish equivalent lyrics for the above examples are “they say, “jesus is god’s son” / but you know how people can change” (judas isn’t concerned with truth, just the danger that jesus will be in if the tide turns), and “the kingdom of heaven is within us, that’s what you said / bu they sew it, stitch by stich into some kind of foggy heaven’s dream”. Judas is showing that he HAS been listening and cares for Jesus’ teachings, but ‘they’ [his disciples] are turning them into something else entirely, and Judas’ worries that the support of the masses is fragile at best- the lines “and everything you say gets twisted by your lackeys / it will be anything but what you’ve said”  and “you are being used by people who want you in their battle” reinforces this again. When combined with Peter Johansson’s tough but tender performance, in which he dances between disdain for Jesus, the institution, and affection for Jesus, the man (an important distinction), Judas is the harsh realist doing his best to look out for the man he loves. The way he takes Jesus hands and looks at him with love and urgency straight away establishes that his motivations are pure- Judas is doing what he thinks is best, even though it feels like no one will listen to him. 
That was long, but En Dimmig Himmelsdröm is the perfect character introduction for Judas. He’s not totally unrecognisable, still delivering digs about ‘Jesus, the little carpenter’s son’, his manner is still rough and at this point we’re not sure whether or not the claims he makes about the disciples have any truth to them, BUT we can also see how much Jesus means to him, an important point that give context to the intensity of their future arguments and really makes the whole story much more heartbreaking.
This brings me to Ola Salo’s Jesus. Delightfully camp and queercoded, Judas describes him as being caught up in his own magic and mystery and buckling under the pressure, and he’s not entirely wrong. Throughout the first act, Jesus basks in the luxuries that being messiah can give him (the oils Mary paid for using disciple funds that were supposed to go towards helping the poor, him absolutely thriving in the shopping cart in What’s the Buzz?), and is shown actively avoiding any reminders of the seriousness of his position. He’s sick of the disciples asking him for a plan, he chooses the comforting Mary, who’s theme consists of telling Jesus everything is okay and he doesn’t need to think about anything, over Judas, who is less perhaps ‘cosy’ but is actively trying to warn and protect Jesus from an awful fate. During The Temple, he starts to crack as he’s overcome by the followers begging him to make him well, fear in his eyes as he raises his arms while frozen on the spot trying to avoid being devoured by the frenzy in desperate need of a messiah. Judas’ point about Jesus buckling under the pressure is starting to look more and more reasonable, and the dashes of showbiz campness add to the sense that much of Jesus is a persona constructed for the masses to give himself enough distance to prevent him from being crushed by the weight of God entirely. Jesus, the institution, prances around, lays his hands on his followers, and projects an air of easygoing calm. Jesus, the man, is scared and alone, and Jesus, the man, really comes out in Last Supper, but before we get there, I want to circle back to the Jesus/Mary/Judas thing.
Jesus, Mary, and Judas are presented as a love triangle: so much so, that Judas seeing Mary sing of her love for Jesus (I Don’t Know How To Love Him) is actually played as the inciting incident that sends him to the pharisees. Judas, the picture of the jealous lover, storms onto the scene, breaking them up and attempting to kiss Jesus, who instead shoves him to the ground in disdain. Judas, who is perhaps a little controlling, realises that any influence he had over Jesus has gone, and it’s likely a combination of jealousy and the knowledge that Jesus won’t stop that prompts him to head to the pharisees. In his meeting with the pharisees (known in english as Damned For All Time, although that phrase doesn’t appear once in the swedish), Judas’ expresses outright that “I’m the one who sees / Jesus, he can’t handle it anymore” “the truth is that this hysteria is making him lose control”, once he can get past explaining how much this plan of action feels like a last resort. He never even verbally or physically accept the pharisees’ offer of money, he denies it twice before it is eventually thrown over him after he reluctantly gives them the date and time to find Jesus- we never even see him pick it up, unlike other productions which show Judas grabbing for the cash and place a higher emphasis on Judas making sure he ‘won’t be damned for all time’, painting Judas as far more self serving. When it comes to Jesus, Judas is active- he’s running around trying to help, caressing him, embracing him, grabbing his hand, kissing him. They share countless moment of intimacy, especially at the start, establishing the fondness between them instead of instantly jumping to their conflict. When it comes to Mary (and admittedly, this is partially because she’s a secondary character- don’t get me wrong I still love her and Gunilla Backman does a brilliant job), she’s much more passive. Other than the much more gentle kisses in I Don’t Know How To Love Him and her penchant for dabbing Jesus’ forehead, she’s mostly just ‘there’. She cares for Jesus after the fact, and even when performing acts of intimacy like the oil and the kiss, she maintains a lot of physical distance- her songs touch on this as, much like Jesus (admittedly for different reasons), she actively distances herself from feelings to protect herself, so naturally she literally places distance between herself and the object of her love.
This brings me back to Last Supper, Gethsemane ( I Only Want to Say), and the kiss of death that broke all of our hearts. Throughout this segment, this is when Jesus, the man, really comes through, and it’s devastating. In Last Supper, he properly expresses the sheer amount of loneliness he feels, reiterating how he feels everyone will forget about him once he’s gone, and doesn’t really care about him as a man (”for you, my blood is not worth more than wine / for you, my body is not worth more than bread” “you will have forgotten me as soon as i give up my life”). This devolves into the disciples fighting each other and, you guessed it, ignoring him. For the first time, Jesus meaningfully lets out his anger, and as it turns to Judas, Judas does the same. Because of the set up of their complicated romantic relationship and the stakes involved, the amount of personal attacks and anger that comes out of Jesus and Judas’ repeated fights (which get physical) make complete sense- Jesus’ frustrations come from the fact that his entire fate has been predetermined and to him, Judas is just another instrument in the ways he’s been controlled (both with Judas being his betrayer, but also the way that Judas’ constant advice and interference with Jesus’ life (most obviously, the mary thing) are acted by Ola Salo as becoming increasingly frustrating to Jesus)- these frustrations are directed at their real cause, God, in Gethsemane. Judas’ frustrations come from the fact that no matter how hard he tries to help Jesus and keep him safe, Jesus keeps rejecting his efforts resulting in “all that we’ve built up [being] destroyed”- Judas’ heart hasn’t just been broken by Jesus rejecting him romantically, but on every level. Here, he’s actually shown to be the disciple most passionate about helping people practically and long term, being the only one concerned about Mary taking money which was supposed to help people, manipulated by the pharisees with the promise of doing good for the masses, and criticising Jesus for how they could be doing so much for people, ending his part of Last Supper with “every time i look at you i ask myself why you let all your things go so wrong? / all i ever wanted was to help you”. 
This is also the point where Judas’ claims about the disciples are essentially confirmed, and this productions intent to portray Judas as more of a tragic hero become absolutely clear. In the english version, the disciples chorus remains virtually the same each time it appears, generally being far too calm considering their leader is about to die, revealing their aspirations to be apostles, and their intent to write the gospels to be remembered. the swedish translation still achieve this, but with variations from chorus to chorus it becomes much more poignant. i’m just going to stick to ttwo, which are choruses 1 and 3. In chorus 1, lines roughly translate to “i’ve always wanted to be an apostle / life is so nice when you’re saved/ then when we’ve got time we’ll write the gospels / then everything will be the way we want”-  the apostles declaring that life is so good when you’re saved supports Judas’ opening statement that they care more about some idea of heaven than anything else, not to mention ignoring the absolute horrors that Jesus will have to go through to be saved, while the final line about the gospels introduces their intent to change whichever details they need to make ‘everything the way we want’: once again, exactly what Judas warned us of in En Dimmig Himmelsdröm. In chorus 3, taking place after Judas storms out for the last time, these lines change to “never really liked that judas / never saw what jesus saw in him / then, when we’ve got time we’ll write the gospels / and we’ll angle it so he gets all the blame”. Judas as a sympathetic character is confirmed here, as the disciples straight up admit how they don’t like Judas anyways and intend to write him as a villain (also inadvertently admitting that, since they have to write the gospels to make it look like only Judas’ fault, Judas isn’t really the sole one responsible for everything that is to come). It’s deeply unsettling, and for me was the point where I really began to question how good any of these disciples were, and by extension, how good is this production’s God if his truly sanctified followers are acting like this?
Jesus vents out all of his anger and desperation in Gethsemane. He acknowledges his own powerlessness and begs him to change the plan, but with the dark stage and no response (along with Ola Salo’s spectacular acting) it becomes clear that if anyone is there, they’re certainly not listening (”you, who have all the power / can you please change the plan / for i can already feel the pain burning in me”). It’s worth mentioning that a lot of the imagery in this swedish version is much more intense than the english, both in this song and the production as a whole. Jesus plainly calls god “thoughtless”, begging to understand, and it’s that this point we realise that he agrees with much more of what Judas has been saying than he’s been letting on- Jesus’ faith appears to be the only thing keeping him from listening to Judas and running away. Judas’ messages about people misunderstanding Jesus’ words also come out (”you care that everyone sees / but not that anyone understands”), and his eventual agreeing to die is played less as an inspiring act of faith, and more an act of desperation as he realises, he realise has no other choice. In this song, we see just how much of Judas Jesus has valued and taken on board, and that his air of carefree aloofness which frustrated Judas was, as we’ve already touched on, a complete act. The line “might as well finish what i’ve... what YOU’VE started” is absolutely miserable, reinforcing one of the major themes of this production: the idea that Jesus and Judas were both just ordinary men tormented by futures defined by forces out of their control. Just as Jesus has absorbed Judas’ logic, as an audience so we have, and it’s difficult to view the rest of the play’s events as anything other than an immense and unnecessary act of cruelty.
we’re almost done i promise!
Even knowing what Judas has/will do, Jesus still greets him with love. Judas, still under the impression that Jesus will be okay and that he’s doing what’s best, approaches him with the utmost tenderness, and the kiss is a beautiful signifier of two things. For Jesus, the return of his love for Judas shows his realisation in Gethsemane that Judas isn’t the one who’s sealed his fate and has only being trying to help, it’s god himself who has decided Jesus’ future. For Judas, the kiss shows that despite all of the anger and frustration that has been pouring out of him, he truly does love Jesus, and the way he cradles the scared and alone Jesus to his chest afterwards shows just how much he wishes he could be the one to help him and keep him close. Even with all their arguments and dysfunction, here Jesus and Judas find comfort in each other, and it almost seems like everything will end up alright. It’s in this moment that Judas and Jesus are most identifiable not as enemies, or as villain and hero, but as archetypal lovers from a Shakespearean tragedy. Neither of them set out to hurt each other, but through miscommunications, their own flaws, and external forces (both natural and supernatural), their love is simply never to be. Furthermore, in the following torture and spectacle, everything that Judas predicted for Jesus is about to come true. Another detail I find interesting is the way that Jesus and Judas both sport black nail polish, leather pants, and similar length hair: along with just looking cool as hell, the similarities really reinforce how close they are and how much they influence each other- it feels like a contemporary version of carrying a cameo or a lock of your lover's hair with you, a way for 'star crossed lovers' to keep a piece of their beloved no matter what.
The disaffected persona of Jesus, the institution, comes back as he’s taken by the authorities and subsequently insulted, degraded, and whipped. Also the swedish version of The Arrest, when the chorus starts singing questions, contains this dick joke and I think we all deserve it: “why were you dating a whore? / talk about a huge magic wand!”
Skipping forward to Judas’ Death, this is where both his character and the production’s conception of god beautifully (and miserably) align. When Judas runs to the pharisees, minor semantic changes (along with the genuine concern and great acting from Peter Johansson) reinforce that this Judas genuinely didn’t know that Jesus would be beaten and sentenced to death the way he has been, and Judas’ concern regarding how things look is played less as ‘oh no people will hate ME!’, but how having sentenced the man you love to death is one nightmarish thing, but for everyone to think you did it knowingly and willingly and then congratulate you for it is unthinkable. Where the english shows Judas’ attempting to evade responsibility for Jesus death, the swedish is more focused on Judas’ guilt, horror, and regret. The english “I’d save him all the suffering if I could / don’t believe our good / save him if I could” is swapped in swedish for “If anyone should die here I should / don’t say I’m good / better if I died”. While the english statements are somewhat empty (sure, Judas says he’d save Jesus’ suffering if he could, but he can’t so we’ll never truly know) and are still focused on Judas’ attempt to construct himself as a good guy, the swedish translation has Judas admit his guilt (even if it’s not really his fault), and make the promise of “better if i died” which, given the name of this sequence, he later delivers on. When english Judas sings “Christ, I’d sell out the nation / For I have been saddled with the murder of you”, swedish Judas sings “Jesus, I’ve been deceived / because of my act your blood’s now being spilt”, and instead of ending this first section with “I should be dragged through the slime and the mud”, swedish jesus returns to the theme of character assasination with “i will be cursed as the one behind your murder”. 
The swedish translation of the next rework of I Don’t Know How to Love Him also places much more emphasis on Judas’ genuine romantic love for Jesus- we’d be here for hours if i listed everything but here are a few key contrasts. The english has Judas sing “I don’t know how to love him /  I don’t know why he moves me”, whereas the swedish has Judas crying while singing “how do I show my love / all I want is to be close to you”. Along with acknowledging Judas already loves Jesus, the entirety of this segment is shifted from Judas singing about Jesus in the third person ‘he’, to a direct address. Judas isn’t performing his sadness, or venting his emotions, he’s emitting one last desperate cry to the man he loves as he sobs on a stage completely shrouded in darkness, and it’s devastating. Peter Johansson lets his voice run raw as he’s belting, and interrupts lines with sobs, and this Judas answers the question of “do you love me too? do you care for me?” with a quiet “no”- Judas is about to go to his death convinced Jesus must hate him, just as Jesus will face his knowing his love inadvertently put him there.
We finally reach Judas’ actual death, and the production’s far more ambiguous (if not negatively geared) depiction of god comes to a head. Judas’ screaming at god the moment he realises that his god essentially forced Judas to be the one to kill Jesus (an act of ultimate cruelty given their love) comes across as horrifying in it’s validity, unlike in other english language productions where it follows the more common characterisation of Judas being an unbeliever who can’t take responsibility for his own actions. When he spits on the ground, screaming “you have murdered me!”, we can’t help but agree- Judas was trying everything he could to stop Jesus from dying, and yet here he is. Most notably, Judas doesn’t set up his own suicide- a noose literally descends from the heavens, already tied, and Judas is literally trapped between the edge of the stage, and the symbol of death behind him. Much like he didn’t choose to kill Jesus, Judas has no choice in his own suicide- it’s suggested to merely be another part of the plan god has for him, and Judas raising his arms to form a crucifixion pose before he finally turns and jumps, disappearing into the depths of the theatre as the rope trails down (somewhat evocative of a leap to hell), highlight the sick joke. Much like Jesus begging in Gethsemane, a plea with god that in anyway implies fault or cruelty is met with silence followed by a death sentence. 
When Judas reappears to the broken and bloodied Jesus in Superstar, he appears as more of a twisted hallucination than the literal spirit of Judas. He’s the opposite of everything he was in life, draped in colour, surrounded by red lighting instead of the signature blue, his hair quite literally let down, joking and dancing. Despite singing about him, Judas virtually ignores Jesus for the whole song except when he’s taunting him, snatching his hand away after a broken and desperate Jesus reaches out for the image of his beloved (refuting Judas’ belief that Jesus would die hating him), along with the swedish additions of Judas repeatedly addressing him as “little Jesus”. Where the living Judas was serious, sometimes harsh but always well intention, often paying more attention to Jesus than he received, this Judas is the opposite: light hearted but cruel, not caring about Jesus one bit. It’s somewhat an inversion of the beginning of JCS, where the tormented Judas was constantly reaching out to Jesus, and often met with scorn and insult (see: most of their arguments, this line from Everything’s Alright: “the thought is beautiful but quite unrealistic / yes, even quite stupid”). As the song goes on, and even as Jesus is crucified, the victorious scoring of the Superstar theme ends up reinforcing the cruelty and questioning of god distinctive of this production: Ola Salo’s Jesus is one of the bloodiest Jesus’s (Jesii?) I’ve been able to find, with blood covering his torso, his arms, and all over his face, not in passive dribbles, but violent ‘swooshes’ spreading out from his eyes, emphasising the fear and pain contained within them. As the music suggests how great and wonderful Jesus’ death is, the images straight out of a horror movie before us don’t seem to match up: as both Judas and Jesus question, if no one is understanding what Jesus is saying, why kill him? instead of making a point, you’re ensuring that the falsehoods continue to circulate, unless spreading the true message isn’t really the intent at all. or, simply that Jesus was wrong: his interpretation and teachings of god were far too kind and practical, and the true god really is the one that he briefly saw in the garden of Gethsemane, and that Judas saw before his death- a cruel and vindictive god using them for his own sick purposes. If you're a strong Christian, I'm sure you could watch this production and still believe that God was right (although I think Jesus and Judas being in love counts as blasphemy), but I think in doing so you'd lose part of what makes this production so hard hitting and, as i keep saying, devastating.
that’s pretty much it for this one! i feel like jesus and judas as a queer couple is less significant to this production than the fact that it’s specifically jesus and judas that are in love - they don’t face explicit homophobia as such, although i do think the paratextual and historical associations of queerness (both with them each looking visibly queer, and them as a couple) adds a beautiful dimension by subverting the standard christian teaching of Jesus’ sacrifice as “a love that changed the world” and making the love that truly could have been transformative (and was, to a degree) the love between Jesus and another man, not to mention the way in which queerness is often viewed as radical perfectly upholding the ‘radical’ views of god and the story of Jesus shown in the production. Why wouldn’t the love between two men be the love which has us questioning god, faith, and that which many of us have been taught since birth? Ola Salo has talked about how he’s able to be positive and negative towards christianity, along with how he wanted Jesus and Judas to really represent two sides of the same coin (’faith and intelligence’), and being bisexual along with having alluded to being raised christian (not to mention Breaking Up With God, a song by his band The Ark), it’s not surprising he’s managed to present such a nuanced and layered interpretation of Jesus Christ Superstar that even me, a trans exvangelical, can fall in love with.
UPDATE: @bands-and-hobbits has just let me know that Ola's dad was a priest! Apparently he's said that he liked the organs and the music, but that was all when it comes to christianity, which (when combined with Ola stating in interviews that the JCS soundtrack has been one of his favourite albums since he was 14) makes a lot of sense about the level of familiarity he had with the text giving him confidence to go in and make changes to really capitalised off of some of the themes that are hinted at in the english version- you have enough information to understand how everything works together, but aren't so dedicated to preserving belief that you feel you can't improve/change things (and my god are we glad he did)
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Matthias Schoenaerts full interview for De Morgen Magazine (original in Flemish, translated into English by @matthiasschoenaertsdaily​)
Interview by Els Maes, published on November 28, 2020
Even a global pandemic will not destroy the optimism of actor Matthias Schoenaerts (42). Because he knows from his own experience how much beauty can emerge from the most hopeless situations. "I've had my back against the wall often enough, I'll always find a way out."
A bleak autumn day on a concrete square. There is lukewarm coffee, lukewarm Chimay and rolling tobacco. At dusk we see the silhouettes of fat rats that shoot past our ankles. And yet Matthias Schoenaerts will tell us in a glowing argument that this, here and now, is the very best place to be. That there is so much beauty to discover, he says. Le paradis c'est ici. As long as we want to see it.
"It's strange to say in this unpleasant period, but I've enjoyed the past few months enormously. It's the first time in ten years, since Runskop actually, that I'll be home for a long period of time. This is so beneficial: I am photographing, painting, writing. I can devote time and attention to the very simple things we'd otherwise race past."
"Seriously, look at that," he says, picking a leaf off the ground. "Those colors, that pattern. I can spend hours looking at the pure beauty of the things that surround us."
Above us a pigeon is wreaking havoc between the thinned out foliage. "While you are singing about the wonderful beauty of nature, that animal is going to shit on our heads," I say. "And that too will be a s-p-l-e-n-d-i-d moment," Schoenaerts answers.
Matthias Schoenaerts is Belgium's most successful international film star. But here and now, on a bench in his hometown, he is a technically unemployed actor, an all-round searching artist, but above all: fighter of cynicism. "I refuse to go along with all negativity and fear. The true battle today is cynicism versus courage. And I always choose the latter."
We're on the Oudevaartplaats, the square that everyone knows as the Antwerp Bird Market, and where Schoenaerts' childhood memories are waiting to be picked up. It comes into the conversation just like that: Brando, the cute chow chow that little Matthias got from his mom on this square, when here on the bird market puppies were still sold. "My dogs were my great loves. The home situation was often difficult, and with my dogs I found security. We had three chow chows, those fluffy lion dogs with a blue tongue. Brando was the first, I loved that animal."
"We lived in a small apartment with three dogs, anything but ideal. One day we let them go, to people with a large estate. That was heartbreaking."
There is a beautiful lesson in that, about love and letting go. It would have been selfish to keep your dogs if you could give them a nicer life elsewhere, wouldn't it?
"Absolutely, but I obviously didn't process that departure properly. Brando still appears in my dreams, after all these years. Then he returns home unexpectedly, and am I mad with joy.
"I often dream about my parents too: that reunion is so intensely beautiful and warm. Oh, there you are, finally! Those dreams are true to life, and the awakening is rock-hard."
Is that one of the reasons why you like being here in Antwerp, because here you feel more connected to the people that you loved?
"This is my home, my zero, I can't imagine a place in the world where I would rather live. When my mom was alive, and especially when she got sick, in between filming I tried to be with her as much as possible here in Antwerp. In the meantime I have an apartment here, my first permanent place of my own, but I've hardly been there in recent years. Now I can finally enjoy my home, I find peace, tranquility and inspiration there. I have seen fantastic sunsets on my roof terrace in recent months. So much beauty, and you can just admire it there, every day, for free. As long as you take the time to enjoy it.
"Normally I would have started filming again in April, and left for a hectic ride of at least two years, with projects that would follow each other quickly. I was at my limits, sooner or later I was going to bang my head against the wall. I feel how beneficial it is to slow down for a moment. David Lynch said that: 'Just slow things down and it becomes more beautiful'.
"As an actor you have to work in a big machine, according to a tight schedule. I have now discovered the pleasure of creating things for myself very spontaneously in my own cadence."
Is that work something you ever want to go public with?
"I want to do something with my photography someday, but I'm in no hurry. I'm also writing a film script, I've had an idea for a trilogy for a long time. It's a very personal project, and it takes time for it to crystallize into something very pure and proper. Maybe those films will come within ten years, maybe never.
"The most important thing is to keep busy. You have to look for something, anything, on which you can focus your passion, love and attention. Of course I would like to return to set, and those projects will come back later. But if I can't change anything about a situation, why worry about it?
"From a very young age I learned that there are not many certainties in life, I adapt easily to unexpected circumstances. There is one thing I can't stand, and that is feeling powerless. I never want to be the victim of a situation, I will always think: what can I do myself? Which way can I go? I have often enough stood with my back against the wall, I will always find a way out and take matters into my own hands."
So Schoenaerts decided to use this period to put Zenith - his artist name as a street artist - to hard work. Since the lockdown he has already created nine impressive murals, including one in the courtyard of the Oudenaarde prison, and one at the beginning of this month in the Antwerp Begijnenstraat, on the bare walls that form their furthest horizon for the prisoners. A moving event, he says. Not only by the touching conversations with inmates, and the forty-minute applause with which the prisoners welcomed him. "The mural contains a poem by my father. While I am there painting those beautiful words of my dad on the wall, I suddenly remember that my mom used to give meditation lessons to the prisoners there in the Begijnenstraat. I had completely forgotten about that until I stood there. How beautiful that is. Suddenly I felt my parents very tangible, very close to me."
It's a bit funny: a long time ago you were arrested for graffiti, now they invite you to prison to make a mural.
"I used to tag a lot, but I really don't like the vandalism that sometimes comes with graffiti. Defacing a facade, that's just ridiculous. But trains, bridges, tunnels.... frankly I think that's the max. Soon I'm going to do another oldskool graffiti wall, with some friends, back to the roots. But with permission, yes."
Scary dudes
The problems of the Belgian detention system are well known: outdated infrastructure, overcrowding and a system of pre-trial detention which means that some people are innocently stuck for years. Schoenaerts: "These are human lives that are destroyed by the Belgian state, isn't that scandalous?"
Schoenaerts' engagement started years ago, after meeting Hans Claus, prison director in Oudenaarde, who contacted him when he wanted to organize a screening of Le Fidèle, the film by Michaël R. Roskam starring Schoenaerts. Claus has been fighting for many years for a reform of our detention system, among others with the non-profit organization De Huizen, small-scale centers that are more focused on rehabilitation and reintegration of the detainee. How does Schoenaerts see his role? "Those murals are a kind of lubricant for me, to get attention for this problem. I am not the expert and I am certainly not a politician. This injustice touches me as a human being, and my message is clear: please listen to the people who have been working hard for decades to reform the system from the inside."
In The Mustang, your last feature film to be seen here before the lockdown, you take on the role of a prisoner who learns to tame wild horses and his demons. Has that role changed your vision?
"That rehabilitation program with mustangs really exists, and the chance of recidivism is almost zero percent. I had a conversation in the Begijnenstraat with the minister of Justice Vincent Van Quickenborne (Open Vld, ed.), and he told me that the chance of relapse here is 40 to 50 percent. Isn't that madness?
"That's what fascinates me most of all: what do we do with those detainees while they're stuck? How can we help to break the destructive patterns that put them in prison? Imprisonment is a punishment in itself, but someday we'll send those people back into society, so let's mainly support them in their self-development.
"In preparation for The Mustang, I visited prisons in the U.S., and talked to men who had been detained for 20, 30 years. Heavy guys: Aryan Brotherhood (powerful crime syndicate of neo-Nazis in American prisons, ed.), Mexican gang leaders... real scary dudes. You know what those say to me? That they live in fear every day, but they must not show weakness. Psychological counseling and things like that have their value, but that's often very cerebral. I especially believe in the healing power of art. Imagine that inmates can express all those fucked up emotions through art: I think that there is an enormous potential in this."
I heard you're playing with the idea of giving acting lessons to inmates?
"That's not a concrete plan yet, but I would love it if people from the creative sector would commit themselves to this: musicians, sculptors, dancers. Or writers who help prisoners put their own story into words.
"The cultural sector needs to start sticking its neck out. The sector is lying flat, and that's terrible. But we have to keep moving. We can all do something for the community, without being paid for it. Planting small seeds, doing something good for your fellow man, something beautiful always comes out of it."
Had you been to a prison before The Mustang?
"To visit friends, yes. In Merksplas, Hoogstraten, Hasselt, Dendermonde... We shouldn't talk about that any further. A prison is deep tristesse. Who dares to call that 'a hotel', shame on you."
This summer you painted an impressive mural in Paris in honor of George Floyd, murdered by American officers. And in Ostend last week a new mural was unveiled, with a 'decapitated' Leopold II. Is activism an important part of your street art?
"Graffiti used to be more of a style exercise for me, you want to create things that get noticed within the scene. But gradually I felt like communicating with a wider audience. I like to incorporate a lot of symbolism in my paintings, such as the cracks I photograph all over the world and then magnify them in another place. And the praying hands, a universal image of hope and faith in yourself. Art has the power to speak to our deepest emotions, and that is what binds us to the other. Connectedness, empathy, harmony, solidarity, that's the essence for me."
The corona crisis is one big exercise in empathy and solidarity. Sometimes we seem to lack that.
"I refuse to surrender to cynicism, and I surround myself with positive people who do beautiful things for others. This period would lead us to insights: how do we deal with each other? Do we help each other, or is it every man for himself? A human is such a wonderful creature, but we mess it up so much for ourselves.
"Yeah, I know. Some people who read this will think: this guy is smoking too many joints. (laughs) I don't smoke joints, and I'm not an unworldly idealist. But I will always focus my attention on the good, in spite of everything."
If you always want to see the good in people, are you sometimes disappointed?
"Yes, of course. I'm not a naive brat, I've learned to guard my boundaries. I can't please everyone all the time, and I don't let anyone rush me. I react badly when people put pressure on me because they want things from me. The perception of me that others have of me, I can't control. I don't let myself put out of balance easily anymore."
I saw that on your Instagram Stories you warned about fake profiles on social media, of people pretending to be you. That made you visibly angry.
"Really, that makes me angry. Every day I receive screenshots from people who have been tricked by crooks who approach innocent victims with my name and my pictures. There are stories of fans who have paid thousands of euros because they were promised a meet-and-greet with me. How disgusting is that? One person has transferred 14,000 euros to someone who pretended to be my manager.
"Of course, that raises questions about how gullible some people can be. But I've seen those chat conversations for myself: those criminals are terribly sneaky. They know how to play on the vulnerabilities of their victims in a very cunning way. This is manipulation and swindle of the filthiest kind.
"Really, I get physically unwell when I think about it. How can someone be so mean? If I ever catch these guys, I'm gonna bash their skulls in, I'm not kidding. Sorry."
Or: those crooks get a jail sentence, where you're going to give them acting lessons.
(laughs) "Okay, let it be clear that I think everyone should be punished for their crimes. My commitment to the prison system is not a plea for impunity, and I certainly don't want to romanticize crime.
"But when someone abuses innocent people's trust in such a cunning way, the question is: how did you derail so morally? And above all: how can we initiate a transformation in that person? Surely you can't lock someone up and expect that person to suddenly make better choices years later? First such a person has to take responsibility for his own actions."
Do you have something criminal on your conscience?
"No." (Thinks for a second) "No. Thank God. I couldn't live with that.
"I've probably hurt people in my life, like everybody else. Sometimes we just hurt people because of who we are, or because we can't fulfill what others want from us. But I have never harmed anyone consciously or criminally, no."
As a teenager you sometimes came into contact with the juvenile court, for vandalism. Do you think you could have ended up on the other side of the bars?
"Probably, a life can take strange turns sometimes."
What made you sit here today, and not get on the 'wrong' path?
"Wait... that's a good question. There's the one terrible dramatic event that caused a total turnaround in my life: when my dad went into a coma after a psychosis, and I was told he only had 24 hours left to live.
"I was 21 then, thrown out of school for the umpteenth time. I was doing graffiti and wanted to find my way creatively. But I was messing around, going with friends who... Anyway, there was latent danger, it threatened to go a little bit the wrong way.
"And then I got that phone call: come and say goodbye. Bam. The relationship with my father had been sour for years, we hardly saw each other. Until I stood there at his deathbed in intensive care... I only felt love, a wave of emotions that I had pushed down very deeply. That realization was rock-hard: this was it. My father and I will never get the chance to figure shit out, I thought.
"Long story, the rest is known: after 72 hours my father woke up from a coma against all odds. Like a plant: he could not speak, reacted to nothing or nobody. According to the chief psychiatrist, we had to accept that his condition would never improve. That was without the fighting spirit of my mother and me.
"It's because of that unlikely event that I've changed my whole lifestyle. For eight months, my mother and I went to visit my father every day. We talked to him, but he seemed to look straight through us. For hours we sat with him at the psychiatry department of Stuivenberg, how desperate those first months were also. We continued to fight, taught him to talk, to eat, to walk. A miracle, the doctors called it. Bullshit of course. It was love, dedication and stubbornness. Especially thanks to my mother, the lioness who kept fighting for him. And see how much beauty came out of it. My life then received an entirely different impulse.
"I suddenly think of an anecdote I've never told before. After a while we were allowed to take my father to the cafeteria once in a while, or to the garden. But he was absolutely not allowed to leave the hospital. Fuck it. I hid a bag of clothes for him, secretly dressed him in the toilet and took my father to the city. By bus, because I didn't have a driver's license. I wanted to stimulate his senses, test if any memories would come back. He was fond of Our Lady's Cathedral, so that's where I wanted to take him."
Matthiaske, why am I crying?
He plays it out. The written version here is only a dead script compared to the lived-through performance, right there on that dark square, just around the corner of the Arenbergschouwburg, where Matthias made his stage debut as a 9-year-old boy next to father Julien, as The Little Prince.
Matthias shows how he supported his frail dad, and how they shuffled in small, careful steps towards the cathedral. Dad looking at the ground to be sure not to fall. "I say, 'Dad, look up'. He looks up, and I see the tears rolling down his cheeks. I had never seen my father cry. 'Matthiaske,' he says, 'can you tell me why I'm crying?'
"I had already decided then that I would take my father into my house. Overconfident, yes, at that age, but they have become the most beautiful years of my life. Mom came by every day to help. Suddenly we were a bit of a family again, something we had only been for a short time when I was young."
It was at that time that you decided to become an actor. Why did you decide to become an actor?
"I had always resisted following in my father's footsteps. In my youth I mainly wanted to break away from my father, and seek my own path. I didn't want to have anything to do with him and all those loudmouths around him in the theater world. But most of all I was terrified that compared to the great Julien Schoenaerts I would never be good enough.
"Only now do I understand why I then decided to go to the conservatory. Not to become an actor, but to understand my father. We had so many years together, and now that we had been given a second chance, I wanted to get to know him as well as possible. By acting, maybe I could get closer to him." (pauses)
Sentimental fuss
He banishes the tears. It's one of the many things he has in common with his father, he says: they're both very emotional, but they hate sentimental fuss. "Come on, Matthias: breathe," he commands himself.
"Voilà, see how much beauty can come out of misery. What a chain of beautiful things came out of the fight my mother and I put up in the most hopeless situation. Who knows how differently my life would have turned out?"
"There are so many lessons in that. If we just talked about the rehabilitation of detainees, for example. It takes commitment. Not a workshop of two hours. You have to persevere, even in the event of a setback, with no guarantee of a happy ending. That's why I think it's so important to keep telling that story about my dad. Those are the values I believe in: dedication, stamina, attention, love. You can apply that to everything in life. Love is the fuel."
You often talk about your parents as if you want to keep them alive with your words.
"Because my mom and dad are the people I've loved most. With them I shared the most important moments, built the most beautiful memories. That loss is enormous. Life has been really fucking tough since they've been gone.
"That's what grabs me so much in this period. How many people have died of corona in Belgium?"
According to Google, today, on the day of the interview, the counter stands at almost 14,000 deaths.
"Fourteen thousand! Imagine how many people that has an impact on? How many people have suddenly lost their mother, father, brother, sister, best friend or neighbor? Behind those figures lie tens of thousands of poignant stories, of people who see a loved one torn from their lives. That is a mountain of unresolved grief, and far too little attention is paid to it."
Earlier during our conversation a guy had walked past coughing and maskless. It pissed Schoenaerts off: "And whining about masks or strict measures. Grow some fucking balls. Having to say goodbye to a loved one, that's the worst thing."
"Isn't that what this period teaches us? That our time here is limited? And what really counts in life: sharing moments of beauty with the people you hold most dear. All the rest is wallpaper. Having success, making movies, that's all fun. But the day you lie on your deathbed, you really don't think about the professional successes on your resume. No way."
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mediabasedlife · 3 years
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A Look Back At...The Last Generation (2013-2020)
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I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
     Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
    2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag      Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
    2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall     Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3     I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive     Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny     Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection     I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V     Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands     Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
    I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne    2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but  I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt     I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate     Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront     While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
    While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree     Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch     Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley     Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2     Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition     This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2     You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
    2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods     Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5     Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata     Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal     Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher     Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2     It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4    Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
    2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5     The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War     Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County     Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man     Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories     The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate     Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
    2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3     After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5     For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night     Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles.  It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body     While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game     Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
    It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons     Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise.  At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake     The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons     Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima    Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer     While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
     And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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Also, speaking of salarian planets : since Trigestis predicted a planet's existence and location mathematically when all the planets in the Pranas system in ME3 are close enough to be seen from Sur'Kesh (Halegeuse is closer to Pranas than Jupiter is to the Sun), do you have a headcanon to fix that ? Like, faulty interface in ME3, or something fancier, like Trigestis's planet being exploded during the Krogan Rebellions ? I hope I'm not being a bother.
Hello again! I'm sorry it took me AGES to get to it and I will, shamelessly, blame it on new job syndrome again.
So I kind of want to use this ask, if that's okay, to confess something slightly embarrassing coming from a narrative designer and someone who slugged through releasing a fic under the guise of "I want to get it right" for so many years: the more time goes by, the more I realize I am not as much of a lore nerd as I thought I was.
It's more complicated than that actually: I adore, ADORE lore that deepens art thematically. Whatever I can get that gives me insight on societies, culture or characters, even biology/geology **that adds an insight on theme**, love it. Can't get enough (ish when it comes to HH, because I'm actually a coward and I'll get to that).
But lore that exists to fill up Codex pages, lore that I sense have been written under pressure of deadline or does not intrisincally tells me more about why is this story told... It can tire me pretty easily. That's why I do not care, could not possibly care less about the obligatory million details about gun and weaponry in videogame codexes (not just ME), or the fetishism around military hierarchy breakdowns (unless it's used as a jumping point to explore character or world, but it's rarely the case and ends up being just weirdly reverent, nearly ritualistic --the attention given to these details does inform on themes, but way more on what has been prioritized than the actual details in these cases imho). It got way worse since I started doing the work myself; there's at once so many thoughts put on the details, and also so little in certain cases --you just gotta cram something and it's the compromise that you got at the eighth meeting on the matter, and it's kind of meaningless by that point and a weird middle ground nobody is truly happy with, but the deadline's looming and you have bigger fights to concentrate on so whatever, ship it I guess.
A lot of videogame lore gives me this sort of vibes now, and the planet descriptions of Mass Effect, while honestly pack-fulled with treasures of characterization that gives some underwhelming species more characterization that we ever got in the main missions, have probably been written either by a contractor with a tight deadline that proposed concepts fast and had to iterate on the rejects even faster, or by a core team member that did this on the side when no fire was currently roasting the game alive. It's speculation of course, but most of this "codex" game writing is very dense and high-input work that does not really allow for self-reflection or letting the content simmer and slowly shape sense out of itself. So while I love the details and some are so good, I have to admit I generally choose and pick from whatever speaks to me in this sort of descriptors, and it's been a hot while since I last cruised the galaxy searching for these treasures of worldbuilding. I should do it more! But it did slide down as a the bottom of priorities, just like this writing probably did in real life....
But to actually answer your ask instead of going on a weird tangent about game writing work: I'm gonna be honest, I completely forgot about that bit. I could make up an explanation on the spot, but the truth is: I was kind of waiting to get on The Empire of Preys to do a checkpoint on deep salarian lore (especially location related), and have it inform the detailing of the writing past the big lines --actual salarian culture shows up surprisingly little in Halfway Home given Shlee is completely allergic to his salarianness and runs away from it as fast as he can!!!!
Another embarassing confession that I took an even more embarassingly long time to work through: for the first years of working on the project, I felt very vulnerable and defensive about my interpretation of the story and themes, and I was terrified, absolutely terrified of illegitimacy. So confronting myself to lore again after my initial judgement/gut feeling, after all the emotional attachment I put into the story and all the deep meaning it took for me, was not an option I enjoyed at all, and I avoided everything Andromeda because I was so scared of what it could do to my fragile reasonning. Since then I decided I cared way less about doing a completely valid and diligent reading of micro-details of lore than to put my own spin on the universe, in conversation with it rather than restricted and bound by its, sometimes, arbitrary limitations. I still have to ploy around plot points (UGH Cerberus DLC *shakes fist*), but only if I can make it into a Point somehow (I think I did with the aforementioned after years of battling with it). But paradoxically, letting go of this insecurity (which is still in process of deconstruction, I am not completely above it yet) allowed me to rediscover hidden gems of lore, question my biases and interpretations, and helped me deepen my story. So I'm super glad you bring it up, I'll definitively look into it and see if I can twist this inconsistency into A Point or let it go!
I'm sorry I replied exactly 0% of what you asked, but I think the opportunity to go a lil' Author On Main (TM) was too good to pass. Sorryyyyy. ._.
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mrs-theirin · 3 years
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Ashariani Lavellan as a Companion
hello!! a few of my friends have done this so i’m excited to do this and i think i might try my hand at a da2 version...we’ll see!
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(sorry i have no in-game screenshots i play on console :///)
Name: Ashariani Lavellan (she/her)
Race, Class, & Specialization: Elf / Mage / Knight-Enchanter
Varric’s nickname for them: Glimmer
Default Tarot Card: The Empress (upright)
How they are recruited: Ashariani can be found talking to the druffalo from Where The Druffalo Roam. When approached, she will:
(if Trevelyan) - Step back cautiously, but look on in amazement, introducing herself.
(if Lavellan) - Introduce herself, asking you if you remember her from the clan. You can either say yes, which will allow her to respond with excitement, or no, which will make her smile fade as she shrugs and mumbles, “Figured.”
(if Cadash or Adaar) - Show visible excitement and claim she’s “never met your people before” before panicking and expressing she hopes that doesn’t offend.
She will explain her clan sent her to look for another member who had not returned and either bring them home or report back what happened to them. She tells you she’ll return the druffalo home if you help her find her clan member. If you agree, the cutscene ends and she and the druffalo disappear, Where The Druffalo Roam being replaced by the quest Lost and Found. Following the quest marker, you find her in the hills. When spoken to, a cutscene begins where she expresses she doesn’t feel safe. A battle with a few Templars takes place. After combat is over, another cutscene starts, and this time Ashariani finds her missing clan member. They are badly injured. She will heal them with her magic, and expresses disappointment as they rush off without a word to her. She’ll turn back to you, explaining that as much as she loves them, she feels out of place with her clan. She offers to join the Inquisition, offering Dalish knowledge (if not Lavellan) and friendliness. If you agree, the cutscene ends and you can add her to your party. If disagree, she will become upset and rush away quickly.
Where they are in Haven: She can be found next to Varric. The two of them seem to be in constant conversation. She is normally sitting on the stone wall behind him, but will occasionally get down and walk around, usually to warm her hands in the fire. The initial conversation with her will have her remark on every companion you have so far, focusing heavily on Varric and/or Iron Bull, if you’ve recruited him by then. She will also express her delight to be accepted in the Inquisition and promises she won’t get into too much trouble, then asks you how you’re doing.
Where they are in Skyhold: She can be found by an empty spot near Cassandra. The initial conversation with her will have Cassandra looking up, yelling at her to come down. You can ask Cassandra who she’s talking to, which will make her scoff and begrudgingly admit it’s Ashariani. You then call up to her and wait a few seconds as she climbs back down. She admits with a smile that she likes to climb and Cassandra walks away, throwing her hands in the air. You can then talk to Ashariani about how she likes Skyhold. She’ll say it’s magnificent and that she’s happy you closed the Breach, but will then sober up and ask you how you are. You can:
tell the truth, admitting Haven shook you up
crack a joke, but eventually admit you’re fine/you’re shaken up
lie, telling her not to worry and that you’ll be just fine
ask her if she’s alright
If asked if she’s alright, she’ll be taken aback and confess Haven scared her a lot, gaining you approval. With medium-high approval, at the end of the conversation, she’ll admit she likes that you’re friends. With high enough approval, you can flirt for the first time, and she’ll become flustered before the conversation ends. Neutral-low approval will gain you a “I’m glad you’re okay” with no follow-up.
APPROVAL
Things They Generally Approve Of:
Greatly Approves - 
Allying with the mages
Disbanding the templars
Helping the Dalish clan
Bringing her to the Temple of Mythal
Completing the Elven rituals
(Lavellan-specific) Drinking from the Well of Sorrows
Approves - 
Bringing her to the Winter Palace
Finishing any of Cole/Varric/Iron Bull’s quests
Returning the histories to the Dalish
Saving the Chargers
Putting Briala in power
Choosing kind/merciful options in judgement
Slightly Approves -
Leaving Loghain in the Fade
Choosing her for your party
Finishing any of Dorian/Solas/Sera’s quests
Returning Lord Woolsley back home
Killing templars
Things They Generally Disapprove Of:
Greatly Disapproves - 
Leaving Hawke in the Fade
Leaving Alistair in the Fade
(Trevelyan-specific) Drinking from the Well of Sorrows
(Lavellan-specific) Letting Morrigan drink from the Well of Sorrows
Allying with the templars
Sacrificing the Chargers
Disapproves - 
Picking mean dialogue options when speaking to her
(Cadash/Adaar-specific) Drinking from the Well of Sorrows
Letting Morrigan drink from the Well of Sorrows
Selling the histories to the Chantry
Being mean to Cole
Leaving Celene in power/Reuniting Celene and Briala
Slightly Disapproves - 
Killing dragons (unless Iron Bull is in party)
Picking mean dialogue options when speaking to others
Putting Gaspard alone in power
Creating an alliance between Celene, Briala, and Gaspard
Picking anti-mage/anti-Dalish dialogue options
Flirting with her as a male
Mages, Templars, Other: Supports mages (being one herself) and hates Templars. She’s willing to give them a chance, but only if they truly show any sign of changing. She becomes uncomfortable around nobility and is more comfortable with “the little people.” Will not hesitate to point out injustices, but usually does so calmly.
Friends in the Inquisition: Dorian, Iron Bull, Varric, Cole, Solas, and Sera.
Rivals in the Inquisition: Blackwall (after Revelations).
Neutral towards: Blackwall (before Revelations), Vivienne, and Cassandra.
Romanceable: Yes, only by female Inquisitors. (Note: If not romanced by the Inquisitor, after visiting the Winter Palace, she will begin to speak about a woman named Eloise D’Arlesans, a half elf she spent time with there. A romance between them will begin.)
NAMES
Rivalry: 
(sharply) Inquisitor
Herald
(if Trevelyan) Shem
Neutral:
Inquisitor
Trevelyan/Lavellan/Cadash/Adaar
Friendship:
Friend
Silly
Sunshine
Romance [to/about Inquisitor]: 
Vhenan
Love
Sunlight
[to/about Eloise]:
Vhenan
Love
Honey
QUESTS
War Table: 
A Very Important Request
(after reaching Skyhold)
Inquisitor, 
Scouts desperately need to go to this location I’ve marked on the map. It’s for very important things. Please send them quickly and report back to ONLY ME what they’ve found. Thank you.
--Ashariani
Options:
>Leliana: Maybe it truly is important. I’ll send out a few scouts.
>Josephine: I do not believe Ashariani would waste our time and resources for something frivolous. However, to be on the safe side, I will send ahead to the nobles in the land to send their own scouts, if it pleases you.
>Cullen: What? This sounds like a waste of time, she won’t even specify what she needs them for! Fine. Two guards, but that’s it.
Results: 
>Leliana: My scouts found some rare stones and herbs, but nothing more. I wonder if this is what she wanted?
(Ashariani approves, Prophet’s Laurel x4, Royal Elfroot x2, Everite x2)
>Josephine: Perhaps I was incorrect. Nothing but some rare materials. The scouts were sent home with plenty compensation, so at least we have been put in a better light.
(Ashariani approves, Influence x30, Amrita Vein x3, Felandaris x4, Stormheart x2)
>Cullen: We cannot be wasting our resources like this. We acquired some materials along the way.
(Ashariani slightly approves, Ghoul’s Beard x4, Felandaris x4, Silverite x3)
Another Very Important Request
(after A Very Important Request)
Inquisitor,
Sorry to bother you once more. Please send people to Val Royeaux to obtain these materials. They’re for a very important project, I promise. Mae gen ti fy ngair [you have my word].
--Ashariani
(below is a list of materials: ring velvet, silk brocade, dales loden wool, and imperial vestment cotton)
Options:
>Leliana: Again? What could she possibly be making? I can send one or two scouts out to fetch these items.
>Josephine: She is persistent, is she not? A few favors can be exchanged for these materials at no cost to us. It will be done.
>Cullen: (not participating in this mission)
Results:
>Leliana: The materials were easy enough to obtain. Our scouts being spotted in public created quite a buzz.
(Ashariani approves, Influence x50, Ring Velvet x3, Silk Brocade x3, Dales Loden Wool x3, Imperial Vestment Cotton x 3)
>Josephine: The materials have been collected. We’ve created quite a stir with all this running around.
(Ashariani approves, Influence x50, Ring Velvet x3, Silk Brocade x3, Dales Loden Wool x3, Imperial Vestment Cotton x 3)
Companion Quest:
For What?
(after Another Very Important Request)
When spoken to, Ashariani will request you personally go to the map location previously mentioned in A Very Important Request. If denied, she will disapprove and claim she is going there herself and the cutscene will end. If this happens, she will not be available for your party the first time you leave Skyhold after that conversation (she will return after). If accepted, Ashariani is locked into your party and a temporary location appears on your map.
Upon arriving, you are immediately attacked by bandits who had heard the Inquisition had visited. After the battle, Ashariani apologizes and asks you to collect the metals and herbs. Once you find all of the materials, she will exclaim, “Perfect!” which will gain some confused remarks from your companions, which she will not truthfully respond to. You are then allowed to leave the location and it disappears from your map.
After visiting two more locations after that, upon returning to Skyhold, Ashariani will run up and greet you. She will ask if you’ll take her and Iron Bull to slay a high dragon and collect its bone and webbing. You can:
say yes / say yes and flirt (female only)
say yes, but ask her why
say no
express confusion, as she has protested to killing dragons before
Option 1: Causes her great joy, she jumps in the air before giggling and running off, thanking you in the process. The cutscene ends.
Option 2: She’ll get excited, then give you a cryptic answer before thanking you and running off. The Inquisitor says, “She’s determined to keep it a secret, huh?” and the cutscene ends.
Option 3: She will ask you if you’re serious, to which you can reply yes or no. If yes, she will become very upset and mumble something about you disappointing her, and the cutscene ends, gaining you major disapproval. If no, she’ll breathe out a sigh of relief and smile, punching you in the arm for teasing her. She thanks you and the cutscene ends.
Option 4: She’ll shrug, trying to look nonchalant, and say, “someone has changed my mind.” You can press this further by asking who, but she’ll only press her finger to her lips. Options A, B, and C are offered again and the cutscene follows accordingly.
If accepted, she and Iron Bull are locked into your party. You’ll get a few lines of dialogue between Iron Bull and Ashariani as they approach the high dragon, and some after. After collecting the bone and webbing, she thanks you and you gain major approval. After a visit to Skyhold and back, when arriving at Skyhold again, a cutscene immediately starts.
All of your companions (minus Blackwall and Vivienne) and the advisors are found in the Herald’s Rest. Upon your arrival, the tavern bursts into cheers, and Ashariani reveals that she’s been making gifts for everyone, explaining that Vivienne already has hers and she didn’t want to come to the party and doesn’t even mention Blackwall (but implies he didn’t get a gift). Some are clothes, jewelry, weapons, and armor, and each companion has their moment of showing off their gift. Iron Bull makes note to mention that his is a pink shawl with dragon bone accents, and he loves it. Ashariani then tells the Inquisitor she arranged the party and they had a gift of their own, which is a powerful set of armor. You can:
accept the gift and thank Ashariani / accept the gift and flirt with Ashariani (female only)
accept the gift but shut down the party, telling everyone to get back to work
deny the gift and lash out at Ashariani for wasting so much of your time
Option 1: She will give you a hug and the cutscene will end, fading to black as the crowd sings and dances. (note: flirting with her will gain some positive teasing companion comments).
Option 2: You will gain disapproval from every companion present, mostly Ashariani. Iron Bull will try to convince you to change your mind. You can accept or deny. If denied, you will walk out and the cutscene will end with Iron Bull comforting Ashariani. If accepted, Iron Bull punches you in the arm and the mood shifts back to a good one, the cutscene ending with a fade to black as the crowd dances.
Option 3: You will gain major disapproval from every companion present, mostly Ashariani. Iron Bull and Varric will step up to defend her.
Iron Bull: Come on, Boss. She was trying to do something nice for us. 
(if in a romance with Bull): Kadan. Is that necessary? She was trying to do something nice for you.
Varric: (sarcastically) Calm down, Inquisitor. We’re all just having a bit of fun during the apocalypse.
(if in a romance with Solas) Solas: (sternly) Vhenan. May I speak to you privately?
You can then choose to apologize or leave the party without a word. Leaving the party will gain more disapproval from Ashariani, enough to completely end the friendship. If apologized to, Ashariani will put on a brave face and accept your apology, but leave the party looking dejected, earning you disapproval. Sera will exclaim, “What’s up [their] arse, huh?” and the cutscene will fade to black with companions filing out of the Herald’s Rest, looking angry/upset.
Romance Quest:
A New Beginning
(after For What?)
Upon visiting Ashariani’s normal spot, you find Varric instead. He tells you he hasn’t been able to find Ashariani all day, and he’s getting worried. Not knowing where to find her, you go to Solas, who tells you she’s swimming in a lake not that far from Skyhold. You can ask him if anything’s wrong, to which he will simply purse his lips and say, “It is not my place to say.”
The scene shifts to approaching the lake, where you find Ashariani sitting outside of the water, talking to a halla. When approached, she will become startled, then bashful, hiding her face. Tears are noticeably glistening on her cheeks. She then draws attention to the halla, petting them again. She explains that the halla’s name is Annwyl, and she was her friend back in the clan. Clan Lavellan had sent Annwyl to Ashariani for her efforts in the Inquisition, as well as some gifts for the Inquisitor, which she gives to you. You can ask her why she’s crying, to which she will respond with, “I don’t know.” You can press further or leave it be, which will end the cutscene.
When pressed further, she will get emotional, exclaiming that she’s found out her brother has died. She explains the incident and sits back down, crying into her hands. You can:
sit down next to her and talk to her (flirt)
ask her if she wants to go back to Skyhold (flirt)
leave her alone without a word (no chance for romance after this)
Whether you sit down with her or ask her to go to Skyhold, the conversation is the same: after telling you a bit about him, she asks you if she can attend her brother’s funeral. A yes answer is locked in, however she will ask you to go with her, and this is what you can say yes or no to. You can:
say yes (flirt)
say no (no chance for romance after this)
ask why she wants you to go with her
If no, she’ll nod her head and say she understands and that she appreciates the time you’ve given her to talk about him. The scene will end there. If yes, she’ll smile, and it will cut to his funeral. If asked why, she’ll tell you she holds you close to her heart and it would mean a lot to her if you were there with her. After the funeral, when you return to Skyhold, Ashariani will express her gratefulness for your support. You can then kiss her (starting the official romance) or accept her thank you and move on, ending the scene and any chance of romance.
If kissed, she will hold her hand over her mouth in shock, her face becoming red. She’ll then surge forward and kiss you again, throwing herself into your arms. You both kiss for a moment before Ashariani whispers, “Thank you,” while looking at the ground. Here you can make a sweet, snarky, or silly comment, to any of which she will smile and kiss you again. With that, she’ll grab your hand and say goodnight, holding onto your hand for as long as she can before your fingers slip out of hers. The cutscene fades to black.
Side Quest(s):
For Him
(after Demands of the Qun - only if Chargers were saved)
Acquire a powerful axe for Iron Bull hidden somewhere in the Hissing Wastes. You will gain approval from both Ashariani and Iron Bull, and later, when talking to Iron Bull, will experience a cutscene where Iron Bull is thanking her for the gift.
//
Bianca 
(after Here Lies The Abyss - only if Hawke was sacrificed)
Acquire enough materials to craft a powerful addition for Bianca for Varric. Once crafted, equip Bianca with it. Once equipped, a cutscene will play where Varric is shooting with Bianca, showing off to Ashariani. As you walk away, Varric has a soft quiet moment where he thanks Ashariani and promises her he’ll be okay.
//
It’s A Date Then?
(after A New Beginning)
Acquire a gift for Ashariani and she’ll say she loves you. The gift (a pressed leather journal) can be obtained from the Dalish clan in the Exalted Plains. This will trigger a small cutscene where she expresses excitement over it and confesses that she loves you. You can say you love her too or that you’re not quite there yet, and either way she will be happy.
Cole’s reflection on their thoughts:
“So engulfed and yet, so alone. She fights and fights to stay something they could be proud of.”
“Bubbles, popping to the surface of a still lake. Change, but not too much. Warm, fuzzy feelings in her chest. Happiness is in reach, she hopes.”
“Friend. She helps, not harms. She sings, not screams. She is nice to me. I am nice to her.”
“Lost, fighting, breaking through the surface. He’s gone. But they’re here. They can make it go away. They can make her whole again.”
“She climbs and climbs, knowing there is a possibility of a fall. But she’s fallen before. No fear, she bounds from building to building, tree to tree. Where she’s free. Where there is no green, no screams, no evil. Just free.”
“Warmth. Warmth when they approach, their smile shining in the sunlight. Sunlight, beaming into her heart and warming her insides. Safe.” [about the Inquisitor]
“Warmth. Warmth when she’s nearby, honey sweet on her tongue. She is safe. She is warm. She is home.” [about Eloise]
DIALOGUE
Comment(s) on Mages: “Poor souls...if only we could help them.” / “They don’t deserve this.” / “I get that some are dangerous, but this?”
Comment(s) on Templars: “I hope one day they can admit their wrongdoings.” / “Never go near them!” / “This is wrong. What they’re doing is wrong.”
When looking for something: “I think something’s nearby...should we look?” / “I think we should take a look around.”
When finding a campsite: “Can we rest here? I’m hungry.” / “This is a nice spot to camp!” / “Inquisitor, I think we should stop here.”
When the Inquisitor falls: (low approval) “Inquisitor!” / (neutral approval) “No! Get up!” / (high approval) “Wait! Inquisitor! We need you!” / (romance) “Vhenan, no!” / “Sunlight, get up! Don’t leave me now!”
Upon killing an enemy: “I’d prefer it didn’t have to happen that way.” / “I guess you didn’t have anything better to do.” / “Such a waste…”
When they are low on health: “Oh no…” / “Inquisitor, help!” / “I need some help!” / “I don’t feel very good.”
When a companion is low on health: (Iron Bull) “You are strong, Bull! Fight on!” / (Varric) “Watch your step, Varric!” / (Dorian) “Dorian, stay strong! I’ll be right there!” / (Sera) “Be careful, Sera!” / (Cassandra) “Cassandra, you are hurt!” / (Solas) “Letha’lin, please be careful!” / (Cole) “Cole, watch out!” / (Vivienne) “Madame, your health is low!” / (Blackwall) “Fight stronger, Blackwall.”
When a companion falls: (Iron Bull) “Bull, no!” / “Creators, please don’t let him die!” / (Varric) “Varric!” / “Somebody help Varric!” / (Dorian) (affectionately) “Come on, you slacker!” / “Dorian, get up! Not now!” / (Sera) “Sera, I told you that was dangerous!” / “Oh, Creators, not Sera!” / (Cassandra) “Seeker!” / “No, not Cassandra! We need her!” / (Solas) “Solas! Please!” / “Letha’lin! You cannot fall!” / (Cole) “Cole, no!” / “Cole, please get up, please be okay!” / (Vivienne) “Madame!” / “Oh no, they got Vivienne.” / (Blackwall) “Get up!” / “Watch yourself.”
When revived: “Well...that was embarrassing.” / “Thank you for your help.” / “I’m back! What did I miss?” / “Ugh...my head hurts.”
When they see a dragon: “Wow...so beautiful.” / “So fascinating to see one up close!” / (If Iron Bull is not in the party) “We’re not hunting her...are we?” / (If Iron Bull is in the party) “Bull, look! So beautiful, isn’t she? Excited?”
When doing their small side quest: For Him: “I appreciate this.” / “It’s quite relaxing out here, isn’t it?” / Bianca: “I hope this will help.” / “Thank you for doing this.” / It’s A Date Then?: “It’s so wonderful to see more of my/our people.” / “Is that...is that a gift? For me?”
Default saying: (when you talk to them in Skyhold, how do they respond?) (low approval) “Yes?” / “What do you need?” / (neutral approval) “Inquisitor!” / “Hello!” / (high approval) “Friend! Good to see you again.” / “Where are we going, Sunshine?” / (romance) “Wonderful to see you, Vhenan.” / “Hello, Sunlight.”
TRAVEL BANTER WITH COMPANIONS
Cassandra: What is that touching fists thing you two do all the time? It is ridiculous.
Dorian: Never heard of a fist bump, Seeker? What’s wrong with having a bit of fun?
Cassandra: It’s distracting.
Ashariani: Aw, come on Cassandra. You should try it sometime! Really forms the bonds of friendship.
Dorian: (laughs) You are simply adorable.
Varric (if in party): Oh, don’t worry, Glimmer. Cassandra just doesn’t know the definition of fun.
Sera (if in party): That’s nothing compared to our secret handshake, yeah? You should see it, Seeker. It involves our butts!
Cassandra: (Disgusted noise).
//
Iron Bull: You know, you’re surprisingly light.
Ashariani: Really? I didn’t hurt your shoulders?
Iron Bull: (laughs) Kid, you’d have to weigh about 60 pounds more to even make a dent on me.
Inquisitor: You really have to stop letting her ride on your shoulders during battle.
Ashariani: But it’s fun!
Sera (if in party): Can I have a go? No reason why she should have all the fun, yeah?
Vivienne (if in party): Fun does not always mean safe, my dear. I would proceed with caution when tempting fate as such.
Ashariani (to Sera): Of course! (to Vivienne): Yes, ma’am.
//
Solas: Do you miss home, Ashariani?
Ashariani: Sometimes. Do you?
Solas: No. Though the thought of a home to return to is a pleasant one.
Ashariani: You have no home?
Solas: (chuckles) The Inquisition is my home now. Isn’t that more than one could hope for?
Ashariani: Yeah...I guess so. I’m glad you feel at home here.
Solas: I wish the same of you, Letha’lin.
Varric (if in party): Are you guys done with the sappy, cryptic talk yet? This isn’t good material for my stories.
Ashariani: (giggles).
Leaving the Inquisition: It takes a lot to get Ashariani to leave, but if you gain enough approval, she will come to you in tears, and tell you she doesn’t think the Inquisition is the right place for her anymore. She will wish you well and ask you to tell the others she says she’ll keep in touch. You can choose to beg her to stay, in which she will, but only if you don’t net any more disapproval before new approval, or tell her she can leave. She will then say goodbye, muttering bad things, and walk off, the cutscene ending and her leaving the Inquisition forever.
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