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#developer tools
biglisbonnews · 1 year
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How to Use the Browser Developer Tools Console The browser developer tools console is one of the most powerful tools available to you when it comes to debugging your front-end web applications. The console has an API that provides several methods that make debugging easier. It’s not uncommon... The post How to Use the Browser Developer Tools Console appeared first on Treehouse Blog. https://blog.teamtreehouse.com/mastering-developer-tools-console
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tradermade · 12 days
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Revamped developer resources to supercharge your workflow! Dive deeper: https://tradermade.com/blog/new-and-improved-resources-for-developers. Explore improved data docs, code examples, Query Generator for faster API calls,  new tutorials, stellar tech support for seamless data integration & more.
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infydots · 9 months
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How to Use Developer Tools to Boost Your Web Development Skills
Understanding the Basics of Developer Tools
Developer tools are a group of functions that web browsers have that give access to developers so they may examine, test, and modify the content and designs of online sites. Simply choosing "Inspect" from the context menu when you right-click any element on a web page will give you access to it, as would pressing F12. They give a more complete picture of the underlying code. Let's first examine what developer tools are and how they operate before delving into their nuances.
Analysing and Modifying HTML
The HTML structure of a webpage serves as its foundation. With developer tools, you can effortlessly examine HTML elements and their attributes. By inspecting the code, you gain valuable insights into how the page is constructed and understand the hierarchy of elements. Moreover, you can experiment with making changes in real-time to observe their impact on the page's layout and content. This hands-on approach enhances your understanding of HTML and helps you master its manipulation.
Enhancing CSS Skills
Cascading Style Sheets (CSS) are in charge of how web pages look visually. Developer tools provide an excellent environment to experiment with different styles and layout modifications. You can live-edit CSS properties, see the changes instantly, and fine-tune the design until it meets your expectations. This iterative process strengthens your CSS skills and allows you to create stunning and responsive designs.
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smestreet · 1 year
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Google Cloud and Polygon Labs Join Forces to Provide Developer Tools
#GoogleCloud and #PolygonLabs Join Forces to Provide #Developer Tools #Cloud #Google #DevOps
Today at Consensus 2023, Google Cloud and Polygon Labs announced a multi-year strategic alliance to accelerate adoption of core Polygon protocols, including Polygon PoS, Polygon Supernets, and Polygon zkEVM, with Google Cloud infrastructure and developer tools. Together, they are embarking on engineering and go-to-market initiatives to make it easier for developers to build, launch, and grow…
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bloggersmap · 1 year
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Whenever you acknowledge another development job, things are incredible initially. In any case, as your career progresses, you might see that your collaborators are less able to help you and are reluctant to request your assistance. Your manager endures you, however, it seems like he’s sitting tight for the opportunity to supplant you. It’s indirect, yet you can’t shake the feeling.
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buginacup · 8 months
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Unity's behavior is embarrassingly greedy. Clearly trying to brute force their way into skimming revenue from every mobile game on the market -> pushing their adware onto every piece of software. It's been really disheartening to see every game development software company demand exponentially more profit the past few years. Especially since it comes at the expense of scaring away blossoming developers...
If you haven't learned to make games, but plan to - use something open source like GODOT, or at least an old version of RPG maker with a one-time purchase of a license.
If the owner of the IDE you're using would be legally within their rights to do what Unity is doing now you should assume that they will do it eventually too.
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dammjamboy · 3 months
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BETTER CALL SAUL!
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projecttreehouse · 2 years
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how to write relatable characters
writing relatable characters may seem like an easy task, especially when you’re constructing your protagonist. but what if you want to make your antagonist likeable? what if you want people to hate your protagonist but still root for them? all of this and more requires that your characters be relatable. they need to feel real, so how do you do that? here’s how:
- flaws: this is probably obvious. everyone has flaws, so we should give our characters flaws, too. this applies even if your character is non-human; they cannot escape the personification that we as writers or readers project onto them. we are humans reading, so we expect to see human qualities everywhere we look. if you’re having trouble of identifying your character’s flaws, here are some prompts for ways to think about flaws beyond a list:
what skills do they lack? what do they struggle with?
can their strengths be turned against them as a weakness?
what makes them react emotionally or impulsively?
are they aware of their flaws? if so, do they want to improve them or change them?
- quirks: these are what make your character unique or special, and no, i don’t mean purple eyes or unique physical traits. i mean: what makes your character authentically themselves? what traits define them that few others have? some ways to think about this are:
how do they react when nervous? do they have a tell? similarly, how do they react on behalf of any emotion?
what skills do they have that hardly anyone else has?
what obscure thing are they obsessed with?
do they have a unique outlook on life compared to their peers?
- values: these come from life experiences: where we were raised, our family and friends, our community, religious affiliations, etc. i suggest identifying eight to ten values that define your character and then narrowing that list down to five values that mark their core or essence. think about how these values influence their choices, decisions, and ultimately, the plot of the novel. here are some more prompts to think about values:
how do they react when their values are challenged? are they one to speak up or do they sit back in the shadows?
what, if anything, will change or shatter their values?
are their actual values misaligned with their believed values?
- stakes: what is at risk for your character? what is motivating them? stakes don’t need to be over the top or life or death; they can be as simple as maintaining a relationship or reaching a goal. unless there’s an outside influence (ie. percy’s mother being kidnapped in The Lightning Thief), most stakes—especially those relatable—tie back to values. even those influenced by outside factors can tie back to values: the only reason percy is motivated to get his mother back is because he cares for her and she is the one person who has always advocated for him and cared for him. he values family and riordan uses his family to motivate him and incite the plot. generally, there will be one overarching stake for your character, but throughout your novel, there should be several smaller stakes. these may not service the plot but should elaborate on your character nonetheless. some ways to think about stakes include:
how can i use internal or external factors to create convincing, relatable stakes that tie back to basic values?
why does the overarching stake matter to my character? why do they care?
how can i raise the stakes or introduce new ones that are relevant to my character and illustrate them as a relatable being?
- connection: even if your character is an introvert, they will still be connected to someone, something, or even an idea. we, as humans, look to certain people, pets, objects, and ideas to maintain our sense of reality whether we realize it or not. if your character prides themselves in having no attachments, think about the ideas or themes that mark the cornerstones of their reality. most human beings strive for some form of connection, so here are more prompts for thinking about your characters and connection:
what does connection mean to my character? how do they show how they value their connections or relationships?
how does my character’s behavior change when around different connections?
what connections define my character and their reality? how will these connections influence my character and/or the plot?
how will removing or challenging a connection change, influence, or motivate my character?
a good rule of thumb is to treat a character as a human, not a plot device. there is a time or place in which a character must act as a plot device, but if you’re wanting your readers to be compelled by your narration and the characters within them, you should strive to write your characters as human (aka as relatable). one of the greatest pleasures i find in writing is when other’s identify themselves in my writing.
you’re not just here to tell a story, you’re here to connect with others through the illustration of your characters. let the reader navigate your prose as a detective, to search for and identify the evidence provided by you. that is to say, show us how these things manifest in your character. don’t tell us.
happy writing! hopefully this post gave you some ways to start thinking about how to show the relatability of your character. if you have any questions about implementing these tools or about writing characters, our ask box is always open.
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st-hedge · 21 days
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It wasn’t on my 2024 bingo card that I’d draw V again. Anyway I’ll go ahead ramble in the tags
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puppyeared · 4 months
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Why are ppl scared to call it what it is and say we’re still going thru covid on top of seasonal illness. Like. That’s pretty important right. I was watching the news and they were like oh yeah we have an unprecedented number of flu cases “as well as other sicknesses” without actually saying Covid. No announcement abt vaccinations or masking or anything. Also if I hear someone joking abt “war flashbacks” for mentioning covid I fucking hate u
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minnarr · 5 months
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doctor who 3.10 — "blink"
"It was raining when we met." "It's the same rain."
remake of x
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physalian · 20 days
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The Hero with Dead Parents is not Cliché, it’s Necessary
The staggering number of protagonists in sci-fi and fantasy with dead parents grows every single year. Frodo Baggins, Harry Potter, Luke Skywalker (before the retcon in ESB), almost every Disney Prince and Princess, the Baudelaire children. Beyond the realm of fantasy into action, thriller, romance, mystery, slice-of-life, and bildungsromans.
Dead parents, or parent, is the curse of being the hero of the story and for a very good reason:
Parents are inconvenient as f*ck.
Unless the mom and/or dad is the villain of the story or the entire story is about the relationship with the parent/parents, the “dead parent” trope serves many purposes and while it may be “cliché” that doesn’t mean this trope is bad or, in my opinion, overused.
It’s one less liability the hero has to worry about protecting
It’s one less obstacle in the hero’s path to their adventure
It’s one (or two) less characters to find excuses to stay relevant in the story
It’s a juicy backstory a lot of people can relate to
Trauma. Is. Compelling.
It’s an excellent motivation
And their murder is an excellent inciting incident
Living parents and guardians get killed off both for internal plot reasons, and meta writing reasons: Living parents are a pain in the ass to keep up with. You’re stuck with a character your hero should still keep caring about, keep thinking about, keep acting in relation to how their actions will be seen and judged by that parent. That parent becomes an obvious liability by any villain who notices or cares.
Living parents can of course be done well, unless they’re the villain, but they just kind of sit there on the fringes of the plot, waiting around to be relevant again and they kind of come in four flavors:
There when the plot demands for pie and forehead kisses (Sally from Percy Jackson)
A suffocating but well-meaning obstacle in between the character and their independence trying to do right (Abby from The 100, Katniss’ mom from Hunger Games, Spirit from Soul Eater)
A mentor figure (Valka from HTTYD 2, Hakoda from ATLA)
The only rock this character has left (Ping from Kung Fu Panda)
*Notice how many of my examples lost their partners shortly before or during the plot, thus still giving the hero the “dead parent” label.
Most of these are self-explanatory so I’ll say this:  I think this trope gets exhausting when the parents are written out without enough emotional impact on the hero. These are their parents and a lot of the time, the emotional toll of losing them isn’t there, like just slapping a “dead parents” sticker is all you need to justify a character’s tragic backstory and any behavioral issues they might have.
Like, yes, the hero has dead parents, but you still have to tell me what that means to them beyond obligate angst and sadness. When the “dead parents” trope reads as very by-the-numbers, usually the rest of the story is, too.
How present the parents were in the character’s life should be proportional to the death’s impact on the narrative (as with any character you kill off). If they were virtually nonexistent? No need to waste a ton of time. If they didn’t matter to the character before, they don’t need to matter now unless the plot revolves around some knowledge or secret their parent never shared.
Sometimes, the hero’s dead parents are a non issue. Frodo being raised by Bilbo doesn’t impact his character at all. It’s a detail given and tossed away. On the other hand, sometimes the entire centerpiece of the work is revenge/justice/catharsis surrounding the parent’s death—Edward and Alphonse Elric’s entire story is defined by the consequences of trying to bring their mother back from the dead.
As someone who kept one of my protagonist’s parents alive and didn’t make them villains just to spite the trope, I have all the more respect for this enduring legacy of fiction. You can of course keep the parents alive, but I don't think it's seen as lazy or cheating or taking a shortcut just killing them off, so long as you remember that your hero is human and should react to losing them like a real person.
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otaku553 · 9 months
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My brother recently got into Demon Slayer so I wanted to make a kny oc for him since I did it before with both me and my sister and never got around to my brother :)
But I started by refreshing my own design because wow?? It’s been 4 years since I first made my kny insert character and a lot of things are now outdated! Not to mention my art has improved a lot, I hope. More details under the cut!
Meet Ebisu Koharu: youngest of the Ebisu family and physically the weakest. They only barely passed Final Selection by hiding for the entire week and surviving off tips from their older siblings. Nonetheless, they still want to contribute, which is why they hold onto a thick, leather bound book that records every demon they’ve ever met in precise detail, with labeled diagrams and scribbled calculations in the margins of different strengths and weaknesses.
After spending a few years on the job, and properly seeing their data contribute to the successes of other demon slayers, they’ve come a bit more into their own as a competent researcher and fighter, though they still do tend to request paired missions with friends and family to act more as a support role rather than a fighter.
The Ebisu family is one of scholars. The eldest daughter Kaoru is a doctor, and the eldest son Shougen is a chemist. By nature, fighting is not necessarily their strong suit, which is why their family breathing style and techniques are all poison-assisted. Of the three, Koharu is the weakest and most averse to combat— they wield a short half-length blade, with more of a smooth ceremonial hilt and sheath than any practical weapon.
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demonboyhalo · 2 years
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Charlie Slimecicle is a gift from god holy SHIT his monologue??? y'all i am so, so, so hopeful for c!Quackity now that he's gotten it kicked into his head that his empathy is his most persistent, most inevitable, and most crucial quality. Quackity watching Slime evolve on the harshest lessons of life, taught by both Purpled and him...then having that product of their cynical natures kill them both? having Slime say outright to his face that 'the same human ruined our lives' before making him fall from his creations? Quackity watched as the rules he built to protect himself ended up getting him killed, and then learned his lesson! he says he's making his last chance count bc it's the last legacy he'll get to leave behind. he knows he can't bottle his emotions bc he'll get attached regardless, so now he might actually communicate about issues and meaningfully resolve the tensions he has between Dream, Purpled, and - oh yeah - Karl and Sapnap.
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