secret spy mission for when you're not okay
broken into "really really not okay" "really not okay" and "not okay"
really really not okay: mission stay safe
make sure you're in a safe place
hug your pillow, get under your blankets, anything that can be a little bit of comfort
if you're watching/reading/otherwise consuming something that's triggering you, put it away. or at least put it down for a moment. even if it's your work, even if it's an important news story that deserves your attention, it's okay. there will be other times to interact with it
if you're having bad impulses - rip a piece of paper, hit something soft, hell even throw something (preferably not something expensive but anything is better than hurting yourself or someone else)
deep breaths. i know it's cliche but it helps
ground yourself: 3 things you see, 2 things you hear, 1 think you feel.
really not okay: mission stabilize (pick 1-2 of these mission objectives)
watch funny videos online (i like SNL and clips from the office)
read a chapter of that book you set aside
if you can, get some fresh air, whether that's a short walk or just opening a window
if you're up for it, exercise can help, even just some stretching
work out your feelings creatively: draw, write angsty teenage poetry, sing a ballad in the shower, anything. we are creative creatures.
listen to some music - my friends all like listening to sad music when they're upset, but i find happy music helps. whatever works for you.
text/call/chat with someone you care about, even if it's unrelated to how you're feeling rn. just a meme or an emoji even, remind yourself you are loved.
not okay: mission small steps
get yourself some water
get a snack - it doesn't have to be complicated. a piece of fruit, some cheese and crackers, some chips, popcorn, pretzels, leftovers from last night. don't feel bad. this is productive. you are being productive. this is what you need rn.
turn on some chill music
make a list of the things you have to do - "must do today or there will be severe consequences", "should probably do today", "don't have to do today"
put aside the "don't have to do today". it's okay. there will be other days, better days. dramatically rip off that part of your to-do list, crumble it up, and throw it in the nearest trash can basketball star style.
start with your must dos. work for 15 minutes, then take a 5 minute break. if you can't do 15 minutes straight, do whatever time amount you can do. slow progress is still progress. i'm so proud of you.
take a nice, rewarding break after your must dos. you deserve it. then - reassess. are you up for your "should dos"? if so, repeat the last bullet point with them. if not, that's okay. there will be other days.
you did it. i'm so proud of you. one day you will look back on today and think "wow, i was so strong for getting through that. i can't believe i got through that" and you will be right. because you are so strong. ily <3 you are the best spy ever.
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And the lights are not fluorescent, and there are no words on the page. - Form Essay Rewrite
Author's Preface and Ch. 1, 2, 3, 4, 5, 6, and 7
Description: My final portfolio for one of the creative writing courses I took based around exploring the creative nonfiction essay in its many literary forms, with any and all identifying names or signifiers censored out.
Player 2 moves black pawn to a5.
Player S̵̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to a3.
Player 2 moves black pawn to b5.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to b3.
Player 2 moves to black pawn to c6.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to c3.
Player 2 moves black pawn to d6.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to d3.
Player 2 moves black pawn to e5.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to e4.
Player 2 moves black pawn to f6.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to f3.
Player 2 moves black pawn to g6.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white pawn to g3.
Player 2 moves black pawn to h5.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white bishop to f3.
Player 2 moves black pawn to g4.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white bishop to g4.
Player 2 moves black pawn to f4.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white bishop to f4.
Player 2 moves black pawn to e6.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white bishop to e6.
Player 2 moves black queen to d7.
Check.
Player S̵̳̈͂̅͌̂͒̈́̈́̉́͊̌́͝ moves white bishop to d7.
Checkmate.
Shorthand Key
a5 - Putting your best foot forward
a3 - Steady travels
b3 - False hope
c6 - The numb, knee-buckling realization that this will not work for you long term, hitting you like an explosion hits an unprotected ear born and raised in conflict-free suburbia. (Regardless of whether or not the player is using the black or white chess pieces, all they can see is blinding light. The other player is not obligated to wait for the player’s vision to recover to allow them to take their next turn)
d6 - The exhaustion slowly spilling out to every corner of the board. (re: a1)
e5 - The swish of the adrenaline rush in your blood that comes from pulling an all-nighter for a midterm, only to complete 40% of it in between the last two hours before class, frantic pacing that melts into stimming hard enough to hurt your wrists, wailing that cuts into hyperventilation that cuts into wailing that cuts into coughing that melds into the low, gravely whine that your smoker aunt makes when you shake her away for breakfast. As evidenced by the nonsensical description surrounding it, players disregard any piece standing on d6.
h5 - The new approach that’s totally gonna work, Dad, don’t worry about it, I promise.
h3 - If a pawn is standing on top of it, the disappointment of your new clever, emotionally invested in approach doing absolutely nothing to lighten the load or prepare you for virtually anything. If any other chess piece is standing on it, the ineffable horror of the further setback.
g4 - The player stalls for time, either with academic sacrifices, overcompensation, or that goddamn work ethic of theirs that everyone is obsessed with, you know, the one that hasn’t worked for them in 3 and a half years? Lies, appeals to emotion, or half-brained excuses are also viable moves, though they are discouraged by all involved parties besides the two players. (Note: The other player can waste this time by adding extra pressure, work, or burnout, or crushing them with the reminder of a forgotten assignment or the fact that they’ve only spoken to a friend outside of an academic setting 14-15 times this entire semester, in order to advance across the board and remove their chess piece from the board)
f4 - Prolonging the inevitable
e6 - Prolonging the inevitable, but more outwardly pathetic.
d7 - The glaring, dumb mistake on your handling of your finals you knew you were going to make since the second week of the semester.
Check - Pass your classes. Maybe. Probably. You don’t really know, and you’re a little too afraid to find out, but you’re going to have to anyway, at some damming point.
Checkmate - Death, in the academic and literary sense. The losing player must reset them both, but the student will instead. In this inevitable case, scold them for their inability to follow the rules to ensure the chance of future gameplay.
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