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#I really wanted to draw their new designs and fix those dialogues.
susartwork · 1 month
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Redraw of my old Inversoswap comic page for funsies! ( o`ω′)ノ
Inversoswap concept by @artistoons-blog-thing and me OG Inversotale belongs to @nova2cosmos Yosa belongs to @foxalone Ruby belongs to @rubytale-chapter2 Basic belongs to me
The other MxH Fanclub members: @au-mashup-party | @technicolor-chocolate | @crazygemspinz | @parniathedevil (new member!)
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superstarz9 · 6 months
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Alright I wanted to post my opinion about dislyte’s new story mode and what I think they could’ve done different
SPOILERS FOR DISLYTE’S NEW STORY
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So to start; having the player be a character. It very much caught be off guard and I very much disliked how the first few chapters were hinting at Dislyte becoming an isekai. While I’m glad I was proven wrong, the player character still felt very jarring. What also felt jarring was the immediate assumption that the player used he/him, which separated that connection between the character and I. I feel like if Dislyte added the ability to change and customize your pronouns that would already improve the story mode experience. Similarly, I feel like the player character could’ve been designed a bit differently. Maybe give the character gloves or utilize that rocky material that hints at the player’s origins. We’ll told that throughout the story the reason why the player needs to wear that stupid helmet is to hide the fact that he’s half-miramon, but we as the actual player don’t see that until the very end for a few seconds. Finally, I wish we had a few dialogue options instead of pre-written dialogue for the player character. For most of the story, the player character felt kind of static and robotic, but having a few different reaction dialogue could’ve fixed those problems immediately while also having the player interact with the story rather than view the story. And it’s not like they couldn’t do that, because we see Dislyte use the multi-choice feature during the introduction and Tevor’s draw and guess sections.
Now for the story itself, I actually didn’t mind it at all. I appreciated that it was a wide range of character rather than the same ten in the original story mode. While the past few event stories have been a bit lacking, I honestly feel like it was because the better half of the writers were tasked with the new story mode. There’s a significant improvement in the narrative and characters, which was refreshing especially after cellblock tango. The world-building was also done well, allowing the world of Dislyte to feel more like a whole world rather than separated locations. Things tied it pretty decently in my opinion. It was also really nice being able to interact with other characters like Triki, Xuan Pin, Raven, etc. While the shadow decree felt a bit sidelined, it was also nice to see character development and interactions from them. In the normal story, we mostly see Leon and Freddy, with a bit of Anesidora in the later chapters. The new story, however, fleshes out Freddy and Anesidora a lot more (they fucked Leon though like bro had NOTHING). Especially during that cave scene, which I can do a whole character analysis on if this post does decently or I just wanna talk about it. Having those quirky character moments also felt very nice, once again referring to the golden city chapters. While I wasn’t crazy about Sachiko’s writing, and especially her character dump before the ending, but I did grow to appreciate her.
Now compared to the original story mode? Ehhhhhhhhhh hard to say. Truth be told, I wasn’t super crazy about the original story mode, mainly for the character writing. While every character had their moments, everyone felt one-dimentional and bland. Felt like if you took a shot everytime Brynn asked where Sieg was you’d be passed out before chapter 7. The original story was much more closed-off compared to the new story, almost like an event story. While the original story showcased the effects of the miracle and the displacement it caused thanks so Bernice’s character, there really wasn’t much else that the main story affected. I think that was one of the main critiques the main story faced as event stories fleshed out the world of Dislyte but not the main plot, so having a story mode that ties most events together is a lot more fulfilling. However, I can’t imagine how new players would react to the story not knowing the world-building stories from previous events. While it’s alright on its own, there are a few moments that new players would probably be very confused by, such as the use of the withered miracle and the lion’s heart. I’ll be honest, I skip stories that I don’t care as much for, so I never read Abigale’s event stories, Javid’s story, or Mateo’s story. While that didn’t effect my experience, I still had to adjust to Yamato being a prominent character for the first half, the use of the lion’s heart gem, and other small event easter eggs that I missed out on. This is probably Dislyte’s was to get newer players to buy the older stories in order to understand these details, but it still doesn’t feel new-player friendly unlike the original story mode. If I could change anything about this, I would made the easy story mode be Brynn’s story and the harder difficulty be the player’s story.
Finally, the elephant in the room; Gaius. Don’t get me wrong, I hate Gaius being the twist villain and shadow councillor. However, I feel like there should’ve been more than “Gaius is the bad guy now.” Similarly to Freddy and Anesidora, I could go into a whole character deep-dive about Gaius’ character, but to put it simply: I think Gaius is trying to be the balance rather mastermind. While it still feels like a character assassination, I feel like Gaius is trying to keep the esper union and the shadow decree at bay to prevent either side from taking over. I’d like to believe Gaius is playing the devil’s advocate as we see him constantly making sure the shadow decree doesn’t directly involve themselves with the union. A lot of people suggested that Hyde should’ve been the shadow councillor and while I do believe Hyde is another councillor, Hyde didn’t create the shadow decree to be the union’s evil counterpart. While he follows an antagonistic role, Hyde isn’t a villain, much like a good portion of the shadow decree. In the end, I hope they fix Gaius and tie in his original writing for future events and make overall improvements with the direction of the story.
On a completely separate note might write a what if dislyte fic with the shadow decree
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popplyken · 2 years
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90s anime/game time
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Ingo: What station have we arrived at this time? Dawn: *shrugs* Woah! Look at all these uniforms!! Do you think any will fit us? We could borrow some until we get some new clothes! Ingo: I think that would be stealing Dawn. Perhaps we should conduct ourselves to a new location outside of the building we are in. Dawn: We'd only be borrowing them! We could return them later! Come on it'll be good for the timeline or whatever and they are even black! Ingo: Alright, but we will be returning them. *Stares down at R* These outfits do strike me as being vaguely familiar some how... Dawn: *Digging through boxes* See! Maybe we finally hit the right time- OH MY GOD IS THIS BOX FULL OF WHIPS?!?!? Ingo: We are not taking those. More art for my completely self indulgent time travelers AU and I’m not the best at dialogue, but this is a bit of fun practice. If you are wondering I just wanted to have fun and poof them into a bad location. Also i will be playing with the canon time line just to have some fun so pokemon canon officially doesn’t matter from this post onward if i dont want it too. Red still gets to have all the fun, but now he’s a 90s kid and he meets these time traveling fools. 90s Akari and more info under cut.
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90′s Akari/Dawn is based on a character from the original anime that I like. Sadly my current 90s Ingo design is so cursed at the moment that he will have to wait until I like the design better! At the moment I got an idea for Kalos and am thinking of fun pokemon for them to meet since Akari has no gen 1 pokemon in the AU. (I thinking the abandoned Eevee.) Oh I just realized I didn’t allow anonymous asks, but I’ve fixed that now so if anyone wants to chat or throw ideas that be really cool since im not super creative and its always fun to draw things.
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hellomynamiseglaf · 3 years
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🌰Chestnuts and Warm Milk🍂
My List of ~Favorites~ for Interactive Fiction and Visual Novels
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(This is a work in progress so please bear with me)
Interactive Fiction:
The Wayhaven Chronicles (WIP Series in Development) - @seraphinitegames  (Look,,, I’m just... obsessed.. I can’t stop thinking abt it,,, and I'm..... sometimes, I read and I think I feel like I know what love is.)
Mind Blind (WIP) - @mindblindbard (I just,, UGH it’s so good. I can't even say that much because my feelings about it are so potent that everytime I see an update I try to tell myself to leave it alone to play larger portions of updates as a treat and everytime my willpower FAILS and I replay the demo like twice in a row)
Demon: Recollect ; Forsaken (WIP) - both by @bathalafiction (whew...WHEW!!! Are you kidding me?? ARE YOU KIDDING ME?? Look. I was attached to Demon: Recollect. I loved it. And then I played the Forsaken WIP and now I can't get over my absolutely BOMB character design for my player persona. Also it's kind of fun being considered a jerk in the game, because it opens up a lot of different options that I usually feel bad about taking)
Shadow Society - @carawenfiction (the concept is so interesting,, I dream of more. Also Quaiel...baby...)
The Soul Stone War - @intimidatingpuffinstudios (also whew!! I really enjoyed it and the characters all picture themselves really vividly in my mind for some reason.)
Greenwarden (WIP) - @fiddles-ifs (reading this is like thick fog.. but in a good way? I don't know how to describe it without pictures but this IF smells like fog over wet grass)
Divine Intervention (WIP) - @divineinterventiongame (the concept?? UGH SO GOOD. For some reason it's always the first game I click to check for updates)
Golden (WIP) - @milaswriting (😈😈😈😈)
Blood/line (WIP) - @bloodlineoffical (simply put,,, LARRY)
Supernatural in New York ; The Bastard of Camelot (both WIPs) - @llamagirl28  (UGH Both of these are so good in their own ways but equally as exciting to see updates for. I haven't consolidated my feelings much further than "my MC for SiNY is so cute" and "Mordred is a child" but they're all generally positive.)
Ace of Spades (WIP) - @steph-writing (I keep thinking about,,, con........)
Nevermoore (WIP) - @asteristories (AHHHHH.... let me say it again for those in the back: AHHHHHHHHHHHHHHHHH)
Son of Satan: The Mortal Coil (WIP) - @sosthemortalcoil (YES.)
Shepherds of Haven (WIP) - @shepherds-of-haven (yes. I just have to sigh because it's very good and I like saying those funny little words of power. But also outside of the game I can only picture this game as a great, grey border collie)
Attollo (WIP) - @attollo (Also a very interesting concept, whoo... I almost forgot how immersive it was untill I played the demo again and was reminded of how 'into it' I was straight off the bat. Also the seperate, short little piece on the blog with Sysba was also really good and I had a dream about it the other day)
Into the Shadows (WIP) - @wynnakang​ (whooo.... I'm sighing again, but louder. I press restart and play the demo again)
A Comedy of Manors (WIP) - @sviyaginthegreat (I kept replaying options that I hadn't chosen before because I wanted there to be more lmao)
Fallen Hero: Rebirth - @fallen-hero (I think there's a sequel coming up? I haven't stopped thinking about this storyline since I finished it omg... the.. the details are really good and I've become ridiculously attached to my tragic villain? Character... she IS the standard for my reusable IF persona, or at least one of my most prominent ones ;-D )
Samurai of Hyuga (WIP series) - (I'm pretty sure multiplechoicestudios.com is the development blog for this game, or at least what I've been checking for updates..... this is a series with four book currently out.... and I've been playing through book 4 at slower than a snail's pace in a desperate attempt to prolong my experience. I really didn't think I was going to like it as much as I did but I got a little too into it and now I'm horribly attached to all the characters)
The Porthecrawl Witness(WIP) - @porthecrawl-witness (I'm pretty sure this is a WIP?? But ugh. SCREEEEEE- it's so good. It's SO GOOD. I really want to punch Talbot in the face. And Asher, if for a different reason. And sort of Staci just to try. Quinn is just a cutie I could never hurt him like that. Ugh but they're all so good and I forgot that I was reading a WIP untill it suddenly was over..... I'mfeeling really aggressive rn as I'm writing this, so please just note that the punch comment is meant as a statement on how interesting the concept and immersiveness of the characters and story is)
Forgotten Names (WIP) - by Alexandra_Zorila on the CoG Forum (turn the volume up. AHHHHHHHHHH!!! Look, look. It's..... delicious. It's SO interesting and I obsessively have a tab open on my computer to check for updates)
OFNA: Birds of a Feather (WIP) - @ofna (the vibes are so grey and smoky but the fog is definitely from a party smoke machine and the room is only dark because the walls are taped with those huge sheets of black construction paper that teachers use to cover their bulletin boards with... the game definitely falls in the 'dark and mysterious' genre but something just strikes me as really funny when I play it. Anyway it's good and it's in a lot if recommended lists for a reason. Also I'm very attached to my American Goldfinch)
More Things in Heaven and Earth (WIP) - @morethingsgame (in the same way that it's fun to play Guenevere in the Guenevere game or Mordred in The Bastard of Camelot, playing Ophelia in the sort-of Hamlet story is really fun. If anyone has read the Missing collection- which I absolutely love- by Margaret Peterson Haddix, this gives me similar vibes for some reason. Anyway, I really want to give Hamlet a hug and make him a flower crown or something)
A Tale of Crowns (WIP) - @ataleofcrowns (It's kind of not even funny how much I love this game... It's hard to even describe why I like it, just that it's so well rounded in terms of the story, characters, dialogue, and relationships. It's such an interesting plotline and it's pretty immersive. Also the first time I read the demo, there was an update as I was reading and the high that sent me on has very rarely been matched. Also Dara running to save my Crown in the tunnel?? 🤚😩🤭💓 ugh. UGH!! That's good food for my fool heart)
Scout: An Apocalypse Story (WIP)- @anya-dev (I'm usually not that into apocalypse themes/plots but I really enjoyed this game, and the plot was very good and intruiging... it really pulled me in and I like my character in the story a lot. I don't know why but it tastes like chikuwa, atsuage, and this specific type of carmelized onions that my mom makes sometimes)
Nothing left to burn (WIP)- @clowdee-works (......ouch. I *knew* what was going to happen and I STILL became attached to Drew)
Smoke and Velvet - @roast-ifs (It's good. And I am VEDY much into my character design. Also the story is really interesting, and I enjoy the setting a lot somehow)
Speaker (WIP)- @speakergame (very fun to play, and each update gets me more interested in the aspects of the plot. I also really like the little descriptions of what the characters think of the player)
The Nameless (WIP)- @parkerlyn (interesting plot, I like the characters a lot, and The aesthetics of this world are so interesting. Definitely had a good time visualizing what everything looked like)
Fields of Asphodel (WIP) - @asphodelgame (I think it's really cute so far!!! I like mythology in general, and the persephone/hades dynamic is *mwah!*... I like the way the story progresses in the beginning, and I think it works well in drawing the reader into the world. I also very much enjoy petting large dogs.)
...there are so much more.. and I have followed so many blogs.........
I'm not sure why I can't find it rn but there's this one WIP game that I really like where the MC buys a manor for like dollar and moves to go live there with her best friend and shenanigans ensue as they try to settle in and fix up the estate
Harbringer (WIP) - @harbringercog (....are you KIDDING me?? I was fully planning on just enjoying the demo and keeping a mental note to update the list sometime later,,, but this game... THIS GAME really made me fold. It's very immersive and regardless of how nervous the author claims to be after releasing the demo, it's of my humble opinion that those nerves can be calmed. It's very good. I was planning on procrastinating and reading a little bit and then going back to this essay I need to write, but somehow I got pulled in and ended up reading through the whole demo and it's apparent that I honestly had no chance of getting through this without becoming invested in the plot.... just... so good.. I'm very excited to see how this will progress)
Visual Novels:
Andromeda 6 (WIP) - @andromeda-six​  (I repeat: Obsessed, I come back every few months to see an update and I fall deeper into the hole every time...)
To the Edge of the Sky (WIP,, probably) - by Ajané (??) on Steam (I think, it’s been a while)
Next on my list to check out: Perfumare by pdrrook
Does.... does The Arcana game by Nix Hydra count as VN?? If so, then yes.
Similarly, the FictIF games are all entertaining, although Last Legacy and Heir to Love and Lies are my favorites rn (and.....unfinished....)
I also don't know if this counts, because I kind of consider Otome games to be their own genre, but on the Love 365: find your story by Voltage Inc. There are a bunch of fun stories, my favorite of which are: the Shinichi Kagari route on After School Affairs and the Saejima and Keiichiro routes on Bad Boys do it Better
..To be continued...
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silvanable · 3 years
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If request are open, could I ask for Theo, Vincent, Leo, Arthur and Dazai finding out that MC is a manga artist/writer? Thank you so much!!
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this is such a cute idea. as an artist and writer myself i take enormous pleasure it writing this and their reactions.
i switched these up a little bit, where the mc is an artist for one, a writer for another, and maybe both for yet another! i hope you enjoy~
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↪  GUIDELINES
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ー ARTHUR CONAN DOYLE
arthur just happens to find out on accident.
he knew that they had their hobbies and never really pried into that, it was something they did in their pastime just like how he was with his writing.
it just so happened to be that he was passing by the parlor when he noticed them inside with... was that his manuscript? and what were those other papers there?
nosiness curiosity got the best of him as he slips into the room to see what the mansion’s little visitor is up to.
he is, for once in his life, quite surprised to find the dear hunched over a pad of paper with a pencil in their hand.
he was quiet for a moment, examining what they were doing— which was clearly not writing— as their instrument moved over the page.
they shifted to look up at his manuscript, flipped a page, and was about to go back to their work when the noticed something from the corner of their eye.
arthur had leaned over the each of the seat, gaze fixed on the drawings in their lap and strewn about the table and seat.
the poor dear practically jumped out of their skin.
“arthur! don’t scare me like that!” they scolded him, face flush as they quickly tried to scramble and cover up their work.
“ah, was just curious to what you were doing, love,” he would flash them a grin and snatch up one of their papers before they could grab it.
“arthur, give it back!” they yelled in protest but he was far too quick for them.
his eyes scanned over the page, taking in the delicate lines of each character’s face and their expression, the texture and the design of the scenery and then his eyes fell to the dialogue...
“is this... holmes?” the genuine curiosity in his voice as he holds the paper out to them.
they try to snatch the page back but he jerks it up out of their reach before they can.
“yes okay! i’m sorry— i just saw your manuscript and i started reading it and... well, i just got inspired.”
now it has him curious and when arthur sets his mind to something, whether it be to unravel a mystery or get his questions answered, he’s going to get those answers.
after some encouragement, they finally admit to being a manga artist from their time— which as arthur understood was a unique artist who creates art to tell a story instead of words.
he is actually quite proud about the fact that his story is what motivated and drew out this creativity in them to the point they wanted to draw a ‘manga’ of his stories.
he absolutely keeps the page and a few other of their drawings he snatched up, every now and then when he’s working he finds himself drifting off to stare at it with a small smile.
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ー DAZAI OSAMU
dazai was a writer and it seemed that the newest guest at the mansion was too.
of course, he never seemed to bring that up, as it seemed the writers of the mansion kept to themselves and wrote privately.
that was until the little darling had come stumbling up the stairs with an armful of paper.
of course they had not been looking where they were going, being rather preoccupied with trying to scribble down god-knows-what onto one of the pages, and walked straight into dazai as he was coming down.
he had acted fast, grabbing their wrist before they could tumble down the stairs, but the paper in their arms was less fortunate and thrown into the air.
“if you wanted to see me, ume-san, you could have just said so,” he greeted with his usual light and teasing voice.
the poor dear was flustered and apologizing profusely as they ducked around him, desperately trying to collect all of their paperwork.
well he was not just about to leave them like that, so dazai stooped to help them, only to find when he tried to reach for something they were quick to snatch it away.
the two made eye contact, both a look of surprise, as they stuttered out, “you don’t have to help— i dropped them.”
the reaction was rather cute but also he felt partially responsible, and because of this it became a game of who could snatch up what before the other.
“i— just— thanks, i’ll take those now!” the dear tried to take the papers from his hands once they were all collected, but the vampire danced around them breezily.
“why is toshiko-san so eager to get these back, hm?” he teased, flitting through what he had collected.
at first it was merely to poke fun, as he and arthur were known to do to people like poor isaac, but as he glanced over the notes and what looked like crude drawings he became intrigued.
those piercing golden eyes came up to a rather flustered person across from him, clearly embarrassed at having their work looked at.
“these are quite interesting,” his tone took on a strange seriousness as he handed them back, “what are they?”
even as flustered as the dear is, they take back their papers and shuffle them protectively in their arms, mutter a, “manga scripts and design ideas...”
of course the term was somewhat familiar to him, briefly recalling it being a rising trend before he died.
would become rather curious and invested in hearing about what the dear did in their time, finding it quite interesting that not only were they a writer but worked with artists to translate their stories visually.
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ー LEONARDO DA VINCI
leonardo found it quite cute when he came across their little guest in their free time, seemingly distracted by whatever papers they had in their lap and strewn about them.
it was a reoccurring thing to find them like this as he wandered through the mansion on his way to his next nap.
this time though, that building curiosity of what they were doing finally seemed to reach the max and flood over as he approached them.
they did not seem to notice him from their seat on the floor until he was about a hairsbreadth from the side of their face.
“cara mia?” curse love languages not having gender neutral terms in their ear, causing the poor dear to jump out of their skin.
it was a wonder they didn’t headbutt in him the process and they all but threw themself across the floor to create some distance.
leonardo’s laughter was rather helpful to quell their panic, only for it to swift to a soft rage.
“leo— don’t ever do that again!” they scolded but by now the man had been distracted by the papers that had been haphazardly thrown in the dear’s attempt to flee danger.
golden eyes flickered over the pages as he gathered them up, some written over while other seemed to have sketches of what looked like persons.
they were quick to scramble back up to their feet and snatch the papers from leonardo, their face an uncharacteristically bright shade of red as they mumbled out, “they’re not ready yet...”
though their reaction and expression only seemed to encourage the vampire, after all, things that intrigued him he always pursued to understand investigate.
a soft hum escaped his lips as he looked down at them, only to snatch up another set up papers, ignoring the squeaks and protests to ‘don’t read it yet!’.
there was no getting them back at this point, as he used his height to his advantage against them, holding the pages high as he examined him.
and it suddenly made sense, it looked like a script and these little doodles were scenes from the scripts.
“quite creative, your story here,” leonardo handed back the pages to their flustered creator, “what is it?”
they hesitated as them shuffled the papers, hesitating for a moment before quietly, “a manga idea, something from my time, like a visual story.”
if he had not been intrigued before leonardo most certainly was now and he wanted to know exactly what sort of story they were making.
of course, he doesn’t push but he is more than willing to lend an ear for them to listen to the passionate and eager descriptions of their characters and, if needed, offer a suggest or two when they’re stuck.
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ー THEODORUS VAN GOGH
having the lost pup new guest at the mansion following him while he worked was just a way to keep them out of trouble and help him out.
of course, he had never expected them to take such an interest in art as they had, marveling at every little detail, asking questions when they weren’t with a customer, and practically hanging onto every detail theo would spare.
he would never have guessed that everything they had picked up and learned from him on the job they were translating into their own work.
theo was never one particularly nosy and whatever they did in their spare time was their business as long as it didn’t mess with anything or anyone.
so imagine his irritation when they are late for breakfast and sebastian asks for him to go get them?
he walks in, ready to grab them by the arm and drag them out of their room so he might get the chance to enjoy his pancakes for a few moments of peace.
instead, he waltzes into their room finding them pouring over their desk with numerous pages scattered over the surface and stuck against the wall... and most any available space it seemed.
at first he was ready to ask them what sort of mess they were making but stopped as he began to draw closer and examine what they were doing.
it looked like they were... drawing? not that he would judge their strange style, as he was a promoter of the arts that were outside of the norm.
“oi, hondje,” he calls out to them, placing a hand on their head in a familiar way.
the squeak they make is almost laughable but he doesn’t have the chance before they recover and looking up at him quizzically.
“why are you awake so late?” it was a genuine question.
“late? it’s morning already, did you stay up all night?” theo is quick to shoot back, only to receive an even more confused expression.
that answered his question.
“what are you even working on that you would forget to sleep? i can’t have you dozing off at work you know,” he leans down over their desk and they suddenly get shy.
they are subtle, or at least try to be, as they shuffle papers and cross their arms over them, mumbling a soft ‘nothing’.
theo doesn’t take it though and instead turns his gaze up to the art displayed literally all over the room.
before they can even think to snatch drawings away he’s already asking questions, “did you draw these?” 
it takes a moment for them to respond, as they mull over a way to answer, but finally cave in to an explanation.
“yeah, i did,” they paused, expectantly staring but theo only waved his hand for them to continue.
“for a manga—something from my time, they, um, tell stories through pictures,” they explained, spreading out the papers on the desk again, “and i got an idea last night so...”
theo is thoroughly impressed, of course they have to explain further about the detailing and techniques— he’s going to ask after all.
there are times where theo will actually watch them draw, he likes to see artists in their element and this is something entirely new he wants to learn more of.
expect that he will have a sketch or two from them, would deny it, but he keeps it in the breast pocket of his coat.
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ー VINCENT VAN GOGH
vincent found it quite enjoyable having another person at the mansion, especially with how they spent time with him.
of course he knew they were an artist too, it had come up one day when they were together, while he was painting and they seemed to be doing something in their notebook.
he had asked about their work and if they would let him see but they seemed to get flustered, so he let it rest, after all he wasn’t going to force them.
but still they came around to spend afternoons together, drawing or painting, in silence with the occasional conversation.
one day that they had stayed out rather late in the garden, vincent hadn’t noticed the time passing until it was too dark to continue.
as he packed up his things, he was talking, but got no response back from his friend, and when he turned around to check if they were gone, he found them asleep on the ground.
he felt rather back for not noticing earlier, seeing as the ground probably wasn’t all that comfort and that they hadn’t said how tired they were— he wouldn’t have asked them to spend time outside if they needed rest!
vincent was quiet as he approached their sleeping form, ready to gently rouse them as he outstretched his hand, but stopped as something caught his eye.
in the evening sun, the pages from their notebook were illuminated by the fading sun.
he didn’t mean to pry, truly, but he couldn’t help curiously picking up the book and examining the pages.
some were full of notes, others these beautiful drawings, and more still with a combination of both.
one drawing in particular had caught his eye, a series of scenes it seemed, of someone who looked a lot like him making his way to the gardens and painting...
“mhmm... vincent?” they peeked an eye open groggily, rubbing their face as they looked up at him sitting beside them.
“is it dark already? i’m sorry i didn’t mean to fall asleep—” they sat up, stretching, only to stop halfway through the motion when they saw their notebook in his hand.
they flushed red but vincent only smiled sweetly as he offered them the book back.
“i like your drawings,” he said softly, “they’re very beautiful.”
they were hesitant but took back their notebook, redder if it were possible, as they mumbled a ‘thank you’.
“who were the other people in your drawings?” vincent asked as he stood, holding out a hand towards them.
“uh, well,” they accepted and were pulled to their feet as they explained, “they’re fictional—not real—for a story i was doing...”
vincent cocked his head cutely to the side as he listened, “what kind of story?”
“a visual on, a manga from my time,” they explained as the both of them began to gather up their supplies.
on the way back to the mansion, vincent listened as they explained, he found it quite interesting that someone would paint out a story, but enjoyed the idea.
vincent finds the whole idea quite fascinating and often asks them about their stories afterwards.
they are still flustered to show him many of their drawings, but vincent is sweet about it each time, and has invited them to try painting their ideas on a canvas saying he would love to see how their style reflects.
definitely adores all their drawings, his favorite ones are when they do simple doodles of the members of the mansion, often claiming they’re not great, but he loves them.
absolutely reads their manga stories, whatever they’re willing to let vincent read and he is enthralled by the stories and characters.
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raniiaaa · 4 years
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walk me home
A gut feeling. That was what people who trusted themselves called the inner mechanism that helps them decide what’s right. You never had an inner compass telling you what to do. Actually, no, that's inaccurate. You had a compass, but its needle flitted wildly around, drawn to multiple unknown magnetic fields, leaving you to decipher which direction it stayed on for a millisecond longer. Nonetheless, you had this flawed sense of direction, but then he walked through that door for the first time. The effect was instantaneous. He was like neodymium, resolving your case of reversed polarity. 
The swanky party had progressed under the light of a surprisingly prominent New York full moon. Tinkling clinks of champagne glasses and gentle chatter played as a secondary soundtrack to a jazz quartet. As caterer staff, you needed to blend in with whatever wall you were positioned at. The table you were unofficially assigned to was taken care of right now, which meant you may be able to sneak out for a minute to just rest. The thought of it made your head loll slightly. This had been a long night and an unusual event. The attendees were the bigwigs of New York, which is saying a lot. There was a pre-event meeting where your boss outlined all the necessary procedures, your rush plan, and the times each of you would be cut. They didn’t need staff sitting around, which meant you could get out of these shoes soon and settle into your couch with some takeout and a movie on. You were just preparing for your last stretch when he arrived. 
...
You had been wondering who the empty seat at the table was for, which was now no longer a mystery. His entrance had been through a side entrance, not the elaborate front door like all the other party guests. Everything about how he carried himself led you to believe he was trying to draw the least amount of attention to himself. It wouldn’t be possible though, no one that beautiful could ever hide effectively. The spare glance he gave you when settling down in his chair held you in place, almost like it was his own arms pinning you to the wall you were backed up against. You quickly turned your head to face another direction, heat blooming at the apples of your cheeks. Just an hour and then you’d be gone. With the arrival of this stranger, you weren’t as excited to leave. 
...
Though consciously avoiding him for the rest of your time, your attention (and interest) didn’t turn away from him. You knew who he was, how could you not. The solemn eyes were more of a giveaway than the metal arm should have been, but there was so much about James Buchannan Barnes for you to notice. He was quiet, sipping on a glass of water and observing all the others. You had been wrong, this man could hide in a desert. 
You remained hyper-aware of him. 
It was your job to be attentive, you told yourself, that the business guests bring helps pay your salary. Yet there was no reason for you to observe the subtle way he leaned back in his chair, like putting space between him and others. Or the length of his lush eyelashes, how they frame that icy gaze. Said gaze flitted over you now, as you filled the glasses at his abandoned table. The glass in front of him was next, empty enough to require your attention. “Would you like some water sir?” your tone is cordial and removed, like a digital assistant’s pre recorded dialogue. He shakes his head, swirling the water in his glass carefully. You move to leave, but his voice stops you. “Why did you fill those other glasses?” his tone lacks any animosity, but you feel embarrassed nonetheless. You gape a little, prompting him to look away from the whirlpool in his glass and to you. His direct attention does not help with your answer at all. “It’s policy,” you say, an appeasing smile on your face. You want to tell him that you thought it was stupid too, even talked to your manager about it being a waste. Then one party guest complained about an empty water glass after coming back from the dance floor and you were back to seeing ridiculous amounts of water wasted. You couldn’t say any of this, though. Could you? Maybe, but you wanted this night to be a textbook one. You extracted yourself from the table, but there was a pull to stay. You defied it and left. 
 ...
He was here again, for another soiree with the rich and famous. You couldn’t tamp down the little flutter of excitement in your chest at the sight of him, chastising yourself for it immediately after. Adjusting your uniform ever so slightly, you set off to work another event, trying to ignore how your attention kept drawing itself to the northwest area of the lanai. 
...
The glass must have an optical illusion type design to it because there was much more bourbon in it than you thought. Or maybe you felt that way since it was running down your chest at the moment. The drunk party guest was nice at least, offering up an enthusiastic apology, swatting you with a tissue. Trying to extract their fondling hands graciously, you excused yourself and left.
 You rush to get a spare shirt from your locker and then go to the staff bathroom. The door was locked. Fuck, you need to get out of this shirt fast. Trying the guest bathrooms, you were actually thankful for the locked doors. Guessing from the noises coming through from the other side, the risqué situation wasn’t one you’d want to interrupt. That left one choice. 
...
Your hands fumbled, trying to extract yourself from your sodden prison. Stripping in a dark alleyway wasn’t something you expected to do tonight. Just when the fabric slipped from your shoulders, you heard a cough. Fuck.
You spun around to see. 
It was him. 
Double fuck. 
Your hands went to cover yourself. “I’m sorry.” you both say at the same time. He averts his eyes while you hurriedly pat yourself dry and put your shirt back on. “I wouldn’t have been here if I’d known it was the changing room.” he has a nervous smile on his face. The belated realization that he made a joke jolts you out of your frozen state. You sound a genuine laugh but it comes out strangled. Now it’s your turn to say something and you fall back on your previously assigned social roles. “Why are you back here Sir? We have a smoking room upstairs if you need a space for that,” you said, smoothing out the front of your uniform. Your hands slow as he stays silent, just looking at you. Are you imagining the way his eyes rove over your frame? Surely you must be. He looks up, sees how you’ve stilled and straightens up a bit. Shaking his head a bit, he nervously motions his hands in your general direction. “I’m sorry, it’s just that-” he pauses again, and you watch him with bated breath. “Your uniform isn’t on right.” Oh. 
Now you’re looking down at yourself in a frenzy, trying to right whatever mistake you made. He seems to take pity on you after a few minutes of not having located what it is. “I can,” he clears his throat, trying to rid it of the anxious growl it held, “Can I help you?” 
Your hands fall to your sides, a brief nod is all you can manage. He steps forward on the balls of his toes, like he anticipates you’ll run. The problem was in your collar, the back folded awkwardly within itself. You try not to think about how close he now is to you, enough that you can feel the heat radiating from him. Here you are, observing him again. Except you notice everything you couldn’t see from a distance. There’s a slight stubble across his chin and his eyelashes curl more than you thought. 
His nimble fingers fix it quickly, withdrawing from their previous position quickly. This action causes his hands to graze your neck. The sensitive skin there reacts, sending electric shocks all throughout your body and you jolt back. His reaction follows within the next few seconds. Before you can say anything, he’s already disappeared through a back door of some kind, into the sights and sounds of the crowd. 
...
You should have known not to carpool with Jack tonight. Unfortunately, he was the only one on the crew tonight who lived in your general vicinity. Also unfortunately, he got a salacious call from his girlfriend. Before you could even comprehend his words, you were dumped on the sidewalk. 
The night wasn’t ready to be over, it seemed. 
Following the bright blue line of the GPS on your phone, you began the trek to your home. Chilly air bit at your ears and you wished something warmer was between you and the elements. Hugging the thin jacket to yourself, your attention was tunnel visioned to the path directly in front of you. ‘Right, left. right, left’ you repeated, hoping this rhythm would get you through the 45 minute walk that lay ahead of you. Having just acclimated to your situation, something collided with you. Pushed to the ground, your heart didn’t have time to race before you were pulled upright again. The arms steadying you felt … familiar? Lo and behold, James Buchannan Barnes was before you, equally shocked to see your face. “Hello,” you said, rushing to get the words out before you lost the courage. Seeing him in the glitter of high profile parties while you worked was one thing, but running into a person of his stature out in the regular world was another thing. The suit he had been wearing a few hours before was now semi deconstructed. The top two buttons were undone, giving you just a hint of the skin beneath. His tie lay around his neck, the jacket (which you were sure was too expensive to be) slung behind his shoulder, hanging precariously from one finger. You tried not to stare at his forearms, exposed by how he rolled up his sleeves. You just ended up staring at his face then, which really wasn’t a good idea if not getting flustered was your goal. His eyes were now squarely on you, the heat your body was so deprived of earlier now beginning to grow in your chest. “I hadn’t been able to say this earlier, but thank you,” you began, trying to ignore the weight of his gaze. “I would have probably been stuck with my arms over my head trying to get out of that shirt if you hadn’t helped me. If I ever need to change again, I’ll call you.” What the fuck? It’s ok, you can ride it out if you don’t start rambling. 
There was silence for a few minutes, so obviously you started to ramble. 
“Not that I can’t take my clothes off myself, just that you might be better at it.” Bad. “Not that I want for you to take my clothes off,” that’s a lie, you do, “I mean that it’s definitely not your responsibility, that's what I meant you know. And that definitely doesn’t happen usually, it’s just cause the shirt was wet. But yeah, it’s my responsibility. And I’m sure you have much more important things to do…” Oh god.
“No problem.” he said, his voice just barely at an octave the human ear could comprehend. The previous silence fell back onto you both, your embarrassed gaze affixed on the ground. Decorum be damned, you were just going to turn around and start running away. While contemplating this, you felt something heavy rest itself around your shoulders. Lifting a hand to touch it, you felt silky fabric overlaid by wool. Looking up, you saw how close he was to you now, arms encasing your sides while laying the jacket onto you. After adjusting it to make sure it didn’t slip, he drew his arms back, slipping his hands into his pockets. His scent, which had intoxicated you the entire night, pervaded your senses. By reflex, you snuggled into fabric before realizing how it may look. “You were shivering.” he said.
 “I wasn’t planning on walking home tonight, so I didn’t layer up right,” you said after a brief pause. The tilt of his head prompted you to recount your night’s woes. After regaling him, his demeanor shifted. “ If you would allow me,” he said, “I would like to walk you home.” 
You tried not to look too shocked. Your night was veering into fiction. Then the truth of your situation hit you. New York at night was not kind to anyone, you had to have some kind of protection. What was better for the job than a fucking Avenger?! The words were caught in your throat for a few seconds, but you eventually managed to speak, “Yes I, uh, thank you. That would be - that would be great.” For the next few seconds, you both just stood. “Oh, right,” you had forgotten he didn’t know what direction to go. Neither did you, really, but google maps said northwards so that’s where you continued to go. 
Silence was right there beside you two, in the middle. You didn’t know how to cross that gorge, or if you even should. Then you remembered. 
“I tried to change the policy,” you said, before you could stop and consider your words. His steps faltered for only a second till returning to normal. That was too vague a statement, what were you thinking? “The water glasses, I mean.” He now paused for more than a second. “You remembered that?” he sounded puzzled. You couldn’t understand why he thought you wouldn’t. Did he really not know how memorable he was? “Of course, I had a lot more to say that I couldn’t get into.” He gave only a nod and you thought it was the end. “Why?” he said, clearing his throat as if to get the words out. “Why couldn’t you get into it?” 
You considered this, but eventually just shrugged. “I guess I’m quiet when working.” 
Silence threatened to fall back into place so you asked, “Do you like them? The parties?” 
It had always been something you were curious about, seeing as he had never participated in the fanfare and festivities of the numerous parties he attended. Not all of them were galas and fundraisers, some were your regular end of the week party for people rich enough to rent the building regularly. He would drift in with a few people (sometimes the faces you saw on billboards after they saved the city and sometimes others), stay with them for a little before they went to the dancefloor and he stayed at the table. Sometimes, he would get prompted to the dancefloor or into conversation with a beautiful woman. Still, there seemed to be a string drawing and holding him to the table. 
He remained quiet for a while, weighing his words like he was trying to find the right number of kilos to match his budget. When he spoke, you were shocked to hear how solemn it sounded
“I’m trying to find someone.” The longing was apparent in his voice. You had the distinct feeling that you were currently privy to something few people had ever even caught a glimpse of. You didn’t say anything, hoping to allow him the space he needed if any other words came out of hiding. 
He struggled with the following ones that did, “Before it all happened,” it was obvious what it all was, “I loved parties.” Clearing his throat, he probed further. “Seeing people and being seen, meeting others for the first time despite having been introduced last week, letting a few hours escape from a dull week.” He paused again, clearly struggling. There was something akin to wistfulness in his eyes, made glassy by past memories. “I’m trying to see if I can love them again, I guess.” He sighed and you tried not to pay too much attention to its musical quality, “It doesn’t seem to be coming back.” 
“Maybe that’s ok.” You don’t know if that’s the right thing to say. However, the pain he felt was so apparent in his words and you just wanted to alleviate it in any way possible. “Even if you don’t like parties now, are there new things you like?” you said. He paused to consider this. “I guess I read more.” he said with a slight chuckle. You grabbed the chance, “What books have you been reading?”
...
Along the way, your task to cheer him up dissolved and all that was left was a deep desire to get to know him better. You don’t know what prompted you to do it, whether insanity or pure genius, but you asked if he wanted to join your book club. 
To your surprise, he asked when the next meeting was.  
Your apartment building reared into view as you told him. With a nod, he escorted you to the wire gates leading to the central courtyard. “Oh, here.” you tried to shrug off his jacket, but his hands landed on your shoulders to stop you. “Keep it for now. You can return it during the next book club meeting.” Your shock at his acceptance of your invitation dissipated after seeing the mischievous smile on his face. “You don’t even know where it is.” you said, with mock exasperation. A sly smile lifting the corners of your mouth, you took out the pen from tonight’s shift. “Arm?” You said, motioning the drawing of the pen as you said it. He brought up the right one. The feel of his skin on yours was intoxicating and you tried to ignore the tension hanging in the air as you began to gently write the digits of your phone number. “Text me with this number and I’ll add you to our group chat,”. You both looked at each other, his arm still in your grasp long after you had finished. “I really hope to see you,” you said, before letting his arm drop and going inside. 
You, unfortunately, didn’t get to see the shy smile he walked with for the rest of the night.
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letterboxd · 3 years
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Beautiful Day: The Don Hertzfeldt Q&A.
In which the singular creator of It’s Such a Beautiful Day and the World of Tomorrow trilogy answers 57 questions put to him by the Letterboxd community, about death, gills, snacks, back flips, the best time of day to watch a movie, and the sick pleasure of emotionally destroying people.
Since his first animated outings in the 1990s, filmmaker Don Hertzfeldt has had a way of staring deeply into humanity’s soul via a humble stick figure, and his skill at blending existential questions with situational humor breeds intense reactions. To browse Letterboxd reviews of Hertzfeldt’s animated works is to meet film lovers at a rare, collective gathering point: heaping great piles of love for films that do “the exact opposite of helping with depression”.
There’s something optimistically anti-feel-good in Hertzfeldt’s works; a bleak view of the future, and a frank appreciation of death’s inevitability, that makes viewers urgently want to fix the way they’re living right now. “I’ve built a lot of my life philosophy on the messages of this film,” writes Misty, of his acclaimed It’s Such a Beautiful Day. “It has kicked my ass completely,” writes Dirk of the first, Oscar-nominated World of Tomorrow instalment, “making me angry at myself for letting trivial stuff take over things I love and making me happy I have so very, very much in my life to enjoy and be grateful for.”
The filmmaker’s magic lies as much in the process as the content: “Hertzfeldt is able to make every moment count,” writes Artpig, of the second WoT instalment, The Burden of Other People’s Thoughts, “every line of dialogue, every moment of silence, every note of music, every line of animation.” The World of Tomorrow films, says animation expert Toussaint Egan in our Letterboxd Show animation episode, are “some of the best science fiction films, period”.
And his timing. Oh, his timing. Just as the northern hemisphere days were turning cold, and the drawn-out misery of the pandemic was really taking hold all over again, Hertzfeldt tweeted:
WORLD OF TOMORROW EPISODE THREE everywhere october 9 5pm est 🚀
— don hertzfeldt (@donhertzfeldt)
October 8, 2020
And like that, World of Tomorrow Three: The Absent Destinations of David Prime was ours, an overnight gift to the quarantined and bereaved-weary, on Vimeo for all to rent or own. The gifts, they keep coming: a master list of movies that have their fingerprints on the World of Tomorrow universe, and now, in recognition of our community’s love for his films—and in his signature lower-case—the answers to questions asked in an exclusive Letterboxd Q&A.
To make things easier for Don, we grouped similar questions (and have noted which members asked what). Read on for more than you ever thought you might get to know about Hertzfeldt’s process, brain, heart and influences.
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Filmmaker Don Hertzfeldt.
From “holograms that yell at you!” to the stunning colors, textures and folds of the blue mountains, to attributes David progressively deletes to make room for memories, would you please give us an insight into World of Tomorrow Three’s world-building process? —Letterboxd in the grand scheme of the series, episodes one and two still felt like baby steps to me. episode three was my first chance to really start blowing things up and exploring this universe. when i’m writing, i don’t want to worry about going over the top or think about structure or meaning or really much of anything yet. writing is playtime, it should be fun and messy. i want to go over the top. there is no top. i don’t want to start thinking too much until i’m rewriting and sorting through it all. thinking too much too soon can get in the way, like being too aware of when you’re trying to fall asleep. when you write a diary entry or a text to a friend, there’s no self-consciousness or creative blocks, you just write. it’s casual and fluid and automatic. but if you’re asked to write a term paper or a screenplay, suddenly all those lights turn off. it can be paralyzing. it’s hard to get to that place of truly not caring what anyone thinks and approach all forms of writing just as freely as writing those immediate thoughts in your diary. but that’s what i try to do.
When you start writing a new piece, do you usually start with a plot idea, a thematic idea, one uniform philosophical notion, or a little bit of each? —Kodiak J. Sanders, Trenz, Mr. Tables i don’t think i ever write in a straight line. i’ll jot down a hundred stray ideas over time, and one day i’ll sit down and see what connections might be made out of them. i really want this scene to be in the movie, so how do i get there? this is a good line, how can i get a character to say it? so the actual story usually only starts to reveal itself when i sit down to logic all these bits and pieces out. hey, in order to connect this strange idea to that strange idea, suddenly there is a very interesting third scene.
I’m astounded by how much the animation and the visuals improve with each instalment of World of Tomorrow. What have you done differently for each one? —Aske Lund, Cringetacular the characters needed to physically perform a lot more in episodes two and three so there were more demands put on the animation. when emily 4 dances or david staggers up a mountain, those sorts of scenes were animated in “ones”, which means doing 24 drawings per second versus my usual twelve. it’s still all 2D hand animation, just more of a classic disney approach that gives the movement a smoother look and a little more room for nuance. and obviously it takes a lot more work. but i hesitate to call such things improvements because i’m not sure i like the idea of different techniques being thought of as good or bad. it’s just another way of doing things. it really depends, sometimes super limited animation can be more effective.
Likewise, Part Three’s sound design is incredible. What conditions did you create it in, and what are all those sounds, and how do you have such an incredible command of the cut-to-silence trick?! —Letterboxd thanks, the sound design is always my favorite thing to do. other than julia’s lines, it’s easy to forget that all the animation starts with dead silence. obviously there’s no sound coming from a live-action set. so adding sound and music to everything, usually pretty late in production, is when all the stuff i’ve been working on suddenly starts to feel like an actual movie. this is not a future that works very well—particularly david’s, which predates everything else we’ve seen so far by a century or two—so you’re hearing a lot of creaky old hard drives booting up, electric distortions, and bent circuits from broken toys.
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Emily and Emily Prime in a still from ‘World of Tomorrow’ (2015).
World of Tomorrow used to fill me with existential dread, but now with the current state of the world it’s become more and more comforting in a strange way. Do you feel that at all as you make new episodes? —mariano gg i wish that were possible but when i’m making something i’m usually so close to it i’m unable to see anything but all the things i need to fix.
Can you talk a little bit about sourcing the photo-realistic images for the backgrounds in Part Three? —Jack Moulton most of the environments were 2D images i built in photoshop, usually starting from close-up photos of different textures (like sandstone), all sort of reshaped and puzzle-pieced into something new. an easy to see example was david’s cockpit, which was cobbled together from all sorts of different old aircraft engine and machine parts. the trick in building and lighting these locations was always figuring out where the line was drawn in making these places realistic, but not too realistic for minimal characters to inhabit. i kept landing on a sort of painterly looking middle ground.
If the cloning process in World of Tomorrow existed right now, would you go through that process and create clones of yourself to prolong your life? —tim probably not, that process doesn’t seem to work so well.
If you were put into the world you’ve created, would you buy gills? —Lauren Torres i tend to avoid putting my head under because i almost always get water in my ears so i guess i wouldn’t need them. gills also seem like they’d be a real nuisance to keep clean.
What does love mean, and why do your characters go through so much effort to find it? —Andrew Michalko oh man.
In this year of years, what do you hope people will understand about death and its inevitability (or is it all there on the screen, and if so, that’s okay too)? —Letterboxd understanding death and its inevitability is maybe the most valuable thing a person can do for themselves.
Was the absence of Emily Prime in Part Three a practical decision [Don’s then-four-year-old niece Winona provided Emily’s voice] or an intentional departure from the first two films? —Michael it was both. i couldn’t find a way to fit her in naturally and i also felt like the series needed to start growing in other directions and not rest on the past. episode two had also been really difficult to write, it was so reliant on winona’s recordings, and it felt like the dam was really broken when i was finally able to write without any restrictions this time.
In a series like World of Tomorrow, where you headed in a direction that is a lot more plot-driven than your previous work, how far in advance do you plan? Did you always know this was in David’s past, or are these stories told one at a time? —Ryan Welch, Kodiak J. Sanders, julius, Alex Leon i could tell early on that this wasn’t a story like it’s such a beautiful day with a clear beginning, middle and end, but a much wilder thing that could continue to grow. the openness of it is still what makes it so interesting to me. i have all sorts of notes for the next episodes but if i already knew what would happen in episode nine i think that would take a lot of the air out of the tires and i’d start to feel like i was just connecting the boring dots. while writing, i’ve also had to be aware that there someday might be an episode nine so i can’t go wrecking the timelines before i get there.
What were the rocks and the gas pump that Emily fell in love with meant to represent? —Ekaneff she was learning how to love, and like all of us, in her youth she gravitated to a bunch of individuals that were wrong for her.
Aside from the ability to release more frequently, is there something about the episodic structure that you prefer/appreciate, as opposed to creating one larger feature-length film? —SiddFinch1 there’s just more freedom. the traditional running time of a feature film, 90 to 120 minutes, is a totally arbitrary number.
Have you ever considered writing a World of Tomorrow book or graphic novel? —Jay Smith the earliest ideas for world of tomorrow were sloshing around in a graphic novel called the end of the world that came out in 2013. but i don’t have any talent or much confidence in making another book like that. it’s a different world. when i look at someone like chris ware and then look at something like the end of the world, it’s like, “wow, baby made a mess”.
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A page from Don Hertzfeldt’s graphic novel, ‘The End of the World’ (2013).
What attracted you to the unique style [of minimalist stick figures]? Is there a sense of intimacy that you feel you can achieve with this simplicity? —Evan Whitford when i was little, before i wanted to make movies i wanted to be a newspaper cartoonist. i think my drawings today might have more in common with newspaper comics than the sort of characters you usually see in animation. comic-strip panels were always composed in a very reserved way because they were generally intended to be skimmed. you needed to be able to read the strip in five seconds so you could be off to read the sports pages and obituaries. the comics pages were also under constant size and space restrictions. so they were minimal by design and the artists reduced their characters to only their most essential parts. there was no room for fussing. charles schulz said “i only draw what’s necessary”. and that’s actually incredibly hard to do. you’re accomplishing so much more with so much less.
i’ve also found that if there’s a scene that’s not playing right and bothering me, most of the time it’s because my composition was too cluttered. i almost always find myself removing things from the frame and trying to pare it down to only what’s necessary. very rarely do i ever think ‘i need to add more stuff in here’. because this shot is only five seconds long and i want you to be looking over here when this moment happens and this character says something, and if you’re distracted by this other flickering junk i put in the corner it’s going to throw everything off.
Animation-aside, which creative medium do you resonate with the most? —Bronkdan music.
How much did you pull from real-life experiences to make It’s Such A Beautiful Day, if any? What research did you conduct into memory? —Gunnar Sizemore, David Sigura, Micah Smith whenever i got a little stuck writing it’s such a beautiful day, i’d go back and reread my journal and pull more things out of it. dreams, conversations, small scenes. reading the journal now, it seems like i stole something from it every few pages. i also heavily researched neurological problems. it’s never said in the movie what exactly’s going on with bill, but i needed there to be a real diagnosis to base the medical writing on. so all the things he’s going through are real treatments or symptoms based on an actual condition. i didn’t want to ever come out and say, “he’s got terminal brain clouds”, or whatever in the movie, because then it becomes a “brain-cloud movie”, and that’s too easy for the audience to compartmentalize and distance themselves from… “brain clouds are so rare, that will never happen to me”. but not being told exactly what’s wrong with bill might help make the story more relatable and universal.
In what ways have you kept your mind fresh creatively? How do you keep yourself from slipping into complacency? —Watchmoviez, Drew’s reviews most creative blocks or stagnation come from anxiety, second-guessing and doubt. over the years i’ve learned to just sort of calm down and trust myself more. it’s like the old aesop fable: when you stop thrashing around in the water, the water becomes clearer and you can see more. if a scene isn’t working right, i can more easily chill out about it these days and trust that i’ll eventually figure it out—because i’ve figured these sorts of things out a hundred times before and i know by now that i’m not the sort of person who’s just going to allow a scene that isn’t working to remain in the movie. there’s a little more panic about that sort of thing when you’re young: “oh no, the movie sucks right now, will it always suck?!” i’ve reached the point where i know that i will not let it suck. and that sort of thinking allows all the movie gears to turn more easily.
Do you have a specific thematic, emotional or other miscellaneous motive in mind when including classical music pieces? —James Y. Lee when i’m listening to music and suddenly the right piece arrives, it’s usually blindingly obvious to me: there’s just no doubt this needs to be in the movie somehow. it’s like the idea has always existed and i’ve just finally uncovered it. it’s the same with writing. when the right thing floats along, it is striking and obvious and into the pile of notes it goes.
How much of your animation style lends itself to experimentation, such as discovering new tricks and pretty shots, that is then discarded if you learn it doesn’t work as intended? —Adam, Jacob i think i’m always experimenting. i figure if it doesn’t work, at least i’ve learned something.
What is the strangest compliment or critique you’ve gotten personally or of your work? —Elliot Taylor i’ve always remembered this one. i am so proud of you came out a couple years after everything will be ok. it was a continuation of that story, so it was basically the first time i had ever made a sequel. and everything will be ok had done really well when it came out. it won sundance and got all these great reviews. so i am so proud of you comes out and i remember reading this review that says, “everything will be ok was probably my favorite animated short of all time. it honestly changed my life. it was funny, sad, beautiful and just so wonderful. everything will be ok, boy did i love it. incredible. two thumbs up. truly, best thing ever. wow. so, unfortunately, its sequel, i am so proud of you, just feels like more of the same.”
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A still image from ‘It’s Such a Beautiful Day’ (2012).
Are there any pieces of fiction that have influenced your work that we probably wouldn’t think of? —Gyani Wasp, Mikolaj Perzyna, Aaron McMillan, Harrison, Axel, Cringetacular, The25centman, Hunter Guidry one thing that pops to mind is the phantom tollbooth. my favorite children’s books were the ones with all the fun metaphors and clever wordplay. when i was plotting out episode two i wanted to lean into that, where visiting different sections of emily’s brain would be like milo visiting the land of math, the land of letters, the land of sound, with different looks and logic to it. so we had the bog of realism, glimmers of hope, broken memories, the logic center, and all the stuff in triangle land and square land. i guess that’s a lot but i wish there had been a bit more.
How did your friends and family respond to the “my anus is bleeding” part of Rejected? —Alex Tatterson they were pretty used to me by then.
Do you know of the work of David Firth, the internet animator? His work is also surreal and has dark humor, but more sinister than whimsical. Would you ever consider making an animation in the realm of horror in future? —KEVIИ HДWKIИS i’m afraid i don’t know him. i’d love to make a horror movie. from a certain point of view though maybe it could be argued that most everything i’ve made is a sort of horror movie?
My first tattoo is of Billy from Billy’s Balloon hanging from his ankle and it was the best decision I’ve ever made. How do you feel about people having your work tattooed and do you have any ink from other creatives that have meant something to you? —Elias it really fucking enrages me when people get my stuff tattooed on them. no just kidding. mostly i feel embarrassed but i’m glad you haven’t changed your mind about it yet. sometimes i wonder how many people have.
Have you ever thought about directing live action? —Abeer, Noah Thompson yes.
Is there an update on your feature film Antarctica? —Rylan California it’s one of many things swirling around.
Will you do a remake of Robocop and why not next year? —Simon no, because robocop is already sort of perfect.
Do you ever see yourself directing a large studio film? Or working with a large team to make something with a higher budget, maybe through a crowd-funded project? Or do you just strongly prefer working on your own? —Vteyshev, Monotone Duck sure. i’ve never preferred working on my own at all. it was usually just the only way to ever get anything made. i haven’t had the funding to pay a big crew, or really much of a crew at all. there’s the old saying: you can make something good, you can make it fast, and you can make it cheap, but you can only pick two. if you make it good and fast it won’t be cheap, if you make it cheap and fast it won’t be good, etc. so my only route in hoping to make something good and cheap has been to totally forget about making it fast.
What did you find digital animation added or took away from your work, and what did those changes do for your storytelling? Will you continue using the digital medium when/if you decide to move on from the World of Tomorrow project? —Alec Lai, Slipkornbizkit, Aldo digital just sped everything up. it’s still one person drawing everything, so we need to remember that speed is relative here, but i felt like i went from riding a bicycle to driving a car. there are many pleasant, wonderful things about riding a bicycle but you’re not going to get anywhere very quickly. and i’m not in my 20s anymore, in fact my 20s and 30s were mostly entirely devoured by making movies in what was maybe the slowest way possible. so these days i am appreciating the speed of digital.
If you could have a conversation with any filmmaker, dead or alive, who would it be and why? —ToBeHonest, Cringetacular if i could resurrect one of my heroes from the dead i think i would feel terrible wasting his time forcing him to have a conversation with me. he might also just sit there, covered with graveyard dirt, screaming in horror.
What is the best time of day to watch a movie? —Sammy night. i always feel a little nuts coming out of a movie and the sun is still up.
What’s your all-time favorite science-fiction film, and why? —Letterboxd 2001. because come on.
What is your favorite of Julia Potts’ films, and why? —Letterboxd i like the one with the severed foot.
Are there any animated films that you felt had a profound impact on you as a child? —Sprizzle probably fantasia. and ray harryhausen stuff. whenever there was a sunday-afternoon movie on TV, my brother and i learned that if in the opening titles there was a credit for “special effects” we should keep watching because we might eventually see something cool.
Which one of your movies is your personal favorite? —Jakob Böwer, RodrigoJerez i don’t know. sometimes it’s the newest one because it’s usually the one with the most experience behind it and therefore feels like it has the fewest mistakes. but then over time i realize they’re all riddled with mistakes. of the it’s such a beautiful day pieces, i think my favorite has always been i am so proud of you. and then i’ll see reviews that say “clearly the second chapter is the weakest one”, and i’ll think, man you guys don’t know what you’re talking about.
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One of Don’s layout sketches for ‘I Am So Proud of You’ (2008).
What’s your favorite Pixar film? —Jordan inside out.
What film would you want to be the last one you watch before you die? —Gavin honestly if i’m in the process of dying i hope i won’t be watching movies at all.
Do you have faith in humanity? —Connor Kriechbaum not often.
What is something that worries you about where humankind is headed? —Felix_Bouchard social media.
What is the most valuable thing you have ever lost? How often do you think about it? —Siminup well now i’m getting sad.
Can you do a back flip, mister Don? —Doug maybe with the help of a catapult.
What is your take on the after life? What do you think happens to us when we die? —Luisdecoss i guess that it’s probably a lot like our memory of what the year 1823 was like.
Do you want anything from McDonald’s? —Andrew Rhyne only if i’m in an airport and desperate.
What’s your favorite meal or snack? —Pfitzerone, Evan lately in quarantine i’ve been discovering this particular breakfast burrito.
How’s your quarantine life, Don? —Ivan Arcena it’s okay thanks. eating lots of breakfast burritos.
Hi! I can’t believe you’re going to read this. I am currently filled with an unparalleled amount of joy, wow. This is a long shot but here I go. I’m 17 and your (self-proclaimed) biggest fan. I’ve seen It's Such a Beautiful Day eight times now and every single time I pick up on more details. I’ve watched a few of your interviews and in the AFS one about Rejected you said that the louder you play a movie, the funnier it is. On my seventh watch of It’s Such a Beautiful Day I hooked my laptop up to three huge speakers and I must say—you were so, so right. I made a video essay about the movie. Lol, I’m not sure if this will get to you but Michael Jordan once said something about missing shots or not taking shots or maybe about tequila, I am unsure but I know it was important. Thanks MJ. Not you, Mr Jackson. I’m sorry Ms. Jackson…
I actually do have a question, sorry about the rambling. Every single time I watch the guy at the payphone flip his pencil and go “fantastic, fantastic” I cry. And I think what really does it for me is that “we’ll finally have our day”. Earlier in the movie, Bill’s co-worker talks about how all of time is happening at once. So what I constantly ask myself is if the guy at the payphone is simultaneously having his day and waiting for it. And I’m no longer speaking to that one specific example or even to the movie as a whole but I guess I’m wondering if the idea of all events happening at once comforts you?
In Slaughterhouse Five, Kurt Vonnegut writes: “The most important thing I learned on Tralfamadore was that when a person dies he only appears to die. He is still very much alive in the past, so it is very silly for people to cry at his funeral. All moments past, present and future, always have existed, always will exist.” When I read this I immediately thought about your movie. I think the idea of all of time happening at once makes all of life feel less important but more special. You know? Anyway, I suppose I’d just like to know what inspired the lines about time in the office scene. This isn’t much of a question, more an incoherent ramble but thank you so, so much for all you’ve done. I feel so incredibly inspired and so deeply moved by your work and I know that so many people in this comment section and around the world would agree. I can’t believe I’ve been given the opportunity to ask something. It really is such a beautiful day. :) —Eli Osei (co-signed by Vooder) that old guy at the payphone was someone i saw at the laundromat once and he borrowed my pencil and the whole thing just played out like in the movie. i just thought it was such a perfect little scene that i’d just witnessed. anyway, the idea of time being a landscape and everything taking place “at once” just came straight out of a science magazine. i don’t know how, but apparently it’s been more or less proven to be true? we perceive time in one direction, but the past and the future are always all around us. think of it as though we’re driving our car through a landscape. even though the mountains we saw ten minutes ago are behind us now, it doesn’t mean those mountains have ceased to exist. they’ve only ceased to exist from our point of view. we’ve only just driven past them. the mountains, like your childhood, are still going on back there. anyway, i had never heard of that before and thought it needed to be in a movie.
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A still from ‘World of Tomorrow Episode Two: The Burden of Other People’s Thoughts’ (2017).
Are you a fan of Kurt Vonnegut by any chance? It may be coincidental, but I love how you both utilize science-fiction settings and concepts like being “unstuck from time/memory” to explore the human condition. I feel his writing and your animation are both capable of making me laugh wholeheartedly one minute and weeping genuine, sorrowful tears the next. —Vooder i’m embarrassed to say i’ve never read him and i’m told on a regular basis that i should. that all started after i am so proud of you came out with those discussions about time being a landscape. but i almost only ever read non-fiction. it’s a long story. but now i’m almost afraid to ever read vonnegut after all these years of build-up.
Hey Don, this is really cool. I don’t have as much of a question, more of a comment. It’s Such A Beautiful Day has gotten me through a lot of hard times, being in middle school sucks, I think everyone knows that: and your movie has made life just a wee bit better for me. It also gave me the inspiration and motivation to finish my first feature! Thanks lots. Love from Indiana —Blood Mountain: Experimental Cinema <3 hey thank you. yeah middle school was pretty much the deepest pit of hell. there’s this old saying, “if you find yourself in hell, keep going”. and i’ve never understood that saying. “keep going”, because, i guess, you can always just go deeper into hell?
Hi! Has the vitreous humour in your eyes started to deteriorate and have you experienced floaters within your eyeballs? If not, that’s okay. Just remember it’s part of life, so don’t get scared when it happens! Just keep moving on! But if you do have them, follow-up question: Do you think it’s funny that the body of vitreous fluid that allows your sight to be clear is called the vitreous humour, and when it detaches it’s anything but humorous? I find that pretty humorous myself, in, like, an ironic way. —Clbert1 i actually blew a blood vessel in my eye a couple weeks ago and the whole thing turned bright blood red. it didn’t hurt or anything, i just walked into the room all disgusting and my girlfriend was like, “what the fuck?!” and then the next day i had further weird eye problems. i just went to the eye doctor yesterday. i think i will be fine but i was thinking, wouldn’t it be like the most heavy metal thing ever for my biography if i just suddenly went BLIND? “and then in 2020, HE WENT BLIND.”
Will Intro ever be released to the general public outside of theater screenings? —Melissa okay yes you’ve talked me into it. on that note, i noticed that the poster of intro used on letterboxd is a weird fake and i’m not sure where it came from. someone just used a picture from rejected. if fake posters are to be made i would prefer it if they used a picture from raiders of the lost ark or something.
Do you have plans to combine the World of Tomorrow shorts into one feature-length film à la It’s Such a Beautiful Day? —David Sigura, Sam Stewart, An_Person no, it’s going to be much longer than a feature-length.
Will we ever get a ‘Hertzfeldt 4K Collection’? Or at least a Blu-ray with It’s Such a Beautiful Day and all episodes of World of Tomorrow? —Teebin, HippityHoppity there is actually already a blu-ray for it’s such a beautiful day. up next we’ll do some sort of world of tomorrow blu-ray of the first three episodes. but 4k is too many k’s. you don’t need that many k’s.
Would you ever consider comprising an OST album of all the songs you used and mixed from your films? —PhiloDemon i don’t think so. i read that for many years cat stevens resisted releasing his original songs from harold and maude on any records because he thought they were more special if you could only ever hear them in the movie. i like that.
Do you get a sick kind of pleasure from emotionally destroying people with your movies? —MaxT26 yep.
What’s been your ongoing experience of the outpouring of joy and love of your work? —Henry gratitude. how sad for me if, after all this work, nobody was watching at all.
Related content
Don’s invaluable Twitter thread about “old-school animation camera stuff”
A Few of the Fingerprints on the World of Tomorrow Universe: a list of influences curated for Letterboxd by Don Hertzfeldt
Modest Heroes: the Letterboxd Showdown for indie animation
The Drawn Cinema: Analena’s list of rough animation, pencil textures, watercolor effects, dynamic brushes and other poetic artistry.
Beloved Indie Animation: a list by Gui
Animated Sci-Fi and Fantasy: an extensive list by Stonefolk
‘World of Tomorrow Three: The Absent Destinations of David Prime’ is available now through Bitter Films on Vimeo.
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beautybranding55 · 3 years
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Artistic Beauty Branding
Concrete created BITE’s strategic positioning, brand story and model identification. The fashionable lipstick caps – created by the Vienna-based agency EOOS, reflect the person ways ladies apply lipstick. These parts gave BITE open-shelf appeal, drawing the attention of searching consumers who would then “discover” the product’s distinctive natural ingredients. Bare and Bloom Naturals is more than simply an all-natural tub & body company, we are a holistic wellness and life-style brand.
With a reputation like this, you’d expect the wonder model to be cruelty free and environmentally conscious. Bareminerals is all of those issues, but their web site provides an even higher perception into their brand’s commitment to particular social points. And if your precise line of merchandise doesn’t cover all of that, not to fear. Your web site is a superb platform to begin a dialogue about all beauty branding matters and, who is conscious of, maybe a while down the road you would possibly begin producing a line of magnificence products that you simply by no means considered.
Beauty products are huge enterprise, but you probably can afford to be playful and personal together with your marketing. 2) Consider the services or products you supply and think about what makes your offerings totally different from those of your rivals. If you offer a particular service that nobody else does, you may focus on that in your advertising.
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Your brand is the face of your organization and something that individuals instantly associate together with your magnificence beauty packaging brands. Although there’s an countless number of intelligent ways that you can symbolize magnificence products in your emblem, in this industry, simplicity can be a unbelievable choice. One major element of brand strategy is establishing the model attributes of your beauty enterprise.
And she has carried out a killer job of developing a robust personal brand, especially on Instagram. She retains her private account separate from the salon’s account, but her personal account is the place she goes to express her style, her ideas, and to speak real speak. But if you're critical about rising your career, and especially when you personal your own enterprise, it’s extremely important to take serious care of your private model. A brand experience is a strategic journey consisting of the entire experience folks will have together with your model. The journey — from not knowing you exist, to purchasing from you, to exhibiting you off to their pals — is made up of a sequence of touchpoints.
And one of the simplest ways to do this is share your actual personality, opinions and sure even “messy life stuff” together with your followers. So, are you beginning to really feel impressed about the method to promote your personal brand to grow your business? Keep reading to study 3 powerful however simple ways to search out your unique voice as a beauty-preneur and share it with the world. More than ever, we wish to join with the person behind the business. And one of the most necessary ways to build your private model is communicating online. Any time you talk together with your clients and audience, whether it’s in-person, on Instagram/Facebook, via e-mail, in videos, etc, you're constructing your personal brand.
And “Which printer do I want to produce my own advertising collateral? ” The solely people equipped to answer such conundrums are magnificence insiders who've been the place I’m attempting to go. By reaching out to these folks—through Instagram, e mail, and Facebook teams such as Likeminded Bitches Drinking Wine, and meetups like OKReal and HER Global Network—I gained invaluable perception. A strong on-line presence may help appeal to stockists—so it’s price investing in social media spaces. You will need to work out what an authentic beauty model seems like for you. We collaborate with an array of energetic skills to concept and produce exhilarating creative content material for varied channels and mediums from consumer-facing magnificence property to back-end instructional materials.
For example, a luxury magnificence firm would possibly give consideration to Pinterest marketing as a means of reaching out to the prosperous ladies more than likely to purchase their products. You also need to determine on some advertising ways – specific things you'll do to hold out your strategy. Because the competitors is so intense in the beauty industry, it’s necessary to choose a emblem that can help communicate your company’s mission to prospective clients. For instance, an organization that makes anti-aging merchandise would possibly need to use images of youth to demonstrate its mission.
Our focus is on creating high-quality, natural, and luxury self-care merchandise by eradicating all harmful ingredients from cosmetics, specializing in sustainability at each stage of the supply chain. We have product lines geared in direction of men and women of all backgrounds and ages, in addition to children. Bare + Bloom will also provide versatile and personalised service, with custom subscription presents based on the individual wants and objectives of our clients. Our mission is to assist our shoppers make sustained constructive adjustments in their physical and emotional health, and of their lives general. We purpose to become a household name that folks look ahead to inviting into their properties each month.
Korean brand Then I Met You is owned by Soko Glam founder Charlotte Cho, who intends to maintain the brands distinct in order that they develop seperately. Consumers expect “a clear ingredient story” and sustainable practices as a given for startup brands. Dribbble is the world’s leading neighborhood for creatives to share, develop, and get employed. Bring the Parisian je ne sais quoi to our beauty mobile app Comme Ça is a cellular app that allows users to guide magnificence appointments at house or in-salon in a matter of minutes, hassle free. Biomoxi An authentic and hand-drawn tree for a skincare company. PEAK BOTANICS Formulate all natural, natural botanicals (plant-based products) made in Oregon.
Our strategic course of and shopper insights turn the usually subjective creative process into an objective one. The results have been award-winning, attention-getting, and revenue-generating for our purchasers. Each of our shoppers involves us at a different stage in the brand development course of.
Concrete art directed and produced a video to help the BITE and Amuse Bouche narratives across the hand-crafted, meals grade components with high influence colour. If you have Rhianna behind your brand, you may suspect slapping her name on the field would sell anything from dry shampoo to physique oil. But creating a robust brand is more than piggyback driving on somebody else’s fame exterior the sweetness business.
You will not have the ability to work with suppliers who only ship in huge portions, but you'll be able to see how the product does out there. While the pimples vanished, some gentle scarring remained, so I investigated extra natural fixes and eventually landed on tamanu oil. Also boasting antibacterial and hydrating properties, this oil has been utilized by ladies in Polynesia for generations to assist not simply with acne, but in addition scars. Whatever your goals are, it’s necessary to articulate them so you may make them a reality. It’s a mistake to dive into advertising with no plan, and it’s very straightforward to make a advertising plan that can help guide you alongside the way in which.
An absract emblem for massage center logo for massage heart that additionally sells beauty products . to make the emblem and the middle name associated the shopper needed some particular elements to be in the brand similar to for that i created a circle with some waves within the left and a lotus flower leaves in the proper backside nook . Skin product label and packaging design Logo and packaging design for a excessive finish luxurious brand pores and skin serum product. Amuse Bouche was the first major product launch for the company since its inception.
Fenty was now a major, mainstream model with these shades—and positioned as a high-end model at that. “Having cohesion and consistency reflective of brand identification and mission is essential,” says DeSalva. These three startup magnificence manufacturers have managed to do this, finding white area in a crowded market, in addition to a novel visual identity. Whether you need a new web site design, rebranding, packaging design, or logo design, we will create a strategy and visual id that may assist your small business make a stunning first impression. Contact the Aventive Studio team right here to learn more and get started.
Through skilled photos and behind-the-scenes snaps, she shows us that being a real human being as a enterprise owner, and being vulnerable, is one of the best ways to construct up loyalty and respect out of your clientele. We activate the proper magnificence hot spots based mostly in your brand needs—so you arrive at your imaginative and prescient on the quickest path to the best high quality. See how we used our framework to assist Theorie reimagine their model to create a memorable expertise that aligned their targeted customer with the brand.
We traded their muted, bamboo packaging for a cool, vibrant aesthetic that might set them aside and enchantment to a wider vary of beauty-obsessed customers. “I think that any magnificence brand that launches right now should have a clear ingredient story, except you're a Kardashian otherwise you're Rihanna with Fenty Beauty,” says Lilah b founder Cheryl Yannotti Foland. Lilah B promote multi-use products using "clear" elements, encouraging clients to recycle their old cosmetics packaging.
The frequency of assortment has elevated from monthly to weekly in only a few years, and Lilah b is devoted to continuing the scheme as a cost of doing enterprise. Nothing says "distinctive" like custom magnificence branding designed just for you by a professional designer. We’ve collected some superb examples of magnificence brand identities from our world community of designers.
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smile-files · 4 years
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melon’s comprehensive kinlist!
including name of character, source, image, short personality description, mbti, and then why i kin them! take your time to read, or don’t. i get it if you don’t want to scroll through an entire page just to psychoanalyze me lmao, have a good time
1. wirt (over the garden wall)
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an angsty, socially awkward dweebus who nerds out over interior design and plays the clarinet. fears death. infp.
my first kin! for a month after rewatching otgw i desperately wanted to be him. to be like him. anything!! it eventually wore away but i still feel that urge sometimes - the urge to write r/im14andthisisdeep poetry and to distance one’s self from their siblings... and heck - his tape for sara is indeed just as awkward as he is but let me assure you that his poetry and clarinet are actually pretty cool. 9/10 i need to see him more. give me more otgw comics. ok thanks.
2. snufkin (moomins)
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a philosophical vagabond of vague age. acts stoic all the time but can and will leave every social situation whether or not it’s humanly possible. infp.
after watching some 90s moomin (and later on moominvalley) i realized how much i liked him and how much i was like him; i soon daydreamed of myself, as snufkin, venting to someone. it made me very happy. i vibe with his general demeanor and ideals (minus his gripes about rules, i follow those by the book) and i love psychoanalyzing him. so fun. so fun.
3. arnold perlstein (the magic school bus)
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overly-anxious jewish kid and certified expert on rocks and panicking. owns a pair of fire-proof pyjamas in a lovely shade of green. isfj.
you all saw this one coming. my early childhood lives in my mind rent free and such i can’t help but revisit arn and his character. i’ve always loved him (even in, and quite possibly especially in, the reboot) and i’ve always loved psychoanalyzing every single little thing he does (remember that one time he said he was traumatized? me too). i soon realized a lot of it was me projecting! so sue me. actually, sue miss frizzle. either one of them. i mean, if arnold really didn’t like the field trips he could’ve just filed a restraining order! ...just saying.
4. fluttershy (my little pony)
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anxious pastel butterfly baby child. probably loves animals more than she loves herself. cries upon impact. isfj.
the pony i’d mentally point to and think “me”. i had like 10 fluttershy-related things growing up, like plushies or funko pops or that sdcc guardians of harmony thing. while not shy in the same manner, it was nice having a character i could relate to about so much! i cosplayed as her equestria girls form for my first comic con as well, so that’s pretty cool. in addition, me being a little lepidopterist means i was bound to love her. it was destiny~
5. lammy lamb (um jammer lammy)
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socially anxious and generally anxious rock star who thinks literally everything is a guitar. has an emotional support girlfriend. infp.
man!! she embodies the feeling when you have to go to the eye doctor by yourself to get your glasses fixed or when you have to call someone over the phone... that sheer tension. the panic. the feeling of ‘i want to throw my entire being into the trash can’. but lammy has a bunch of friends to support her, so she’s cool. died by slipping on a banana peel! same, sister. and man would i like to shred on my ukulele now...
6. loser (bfb)
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humble (screw bfb 21), supportive, well-loved cube dude who’s voice is like that of an angel. has an entire fanclub in his honor. enfj.
okay, no, i was never a cool kid or ‘popular’, really, but in school i was never bullied for whatever reason and was generally well-liked; i hung out with a squad of weirdos and yet the cool kids would often talk to me? and try to engage me?? despite my very apparent self-deprecation and awkwardness??? either way i feel like it’s such a blessing to me, that i have so many friends! i often feel like i don’t deserve it, but hey. it’s nice! and heck, back when i was on scratch i had a little fanclub myself :0
7. fan (inanimate insanity)
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nerdy, friendly aspie boyo who subliminally vents via blogging. longs for stability in his life; was best friends with an egg. entp.
ever since i noted his aspergers-like behavior i became super attached to him - whether or not it was intentional, i found it nice having a character i can relate those feelings with. he’s really sweet and dorky and i love how he gets along with test tube, paintbrush, and lightbulb! it makes me really happy to see him whenever i do. it made me really sad when he was eliminated. what the heck. yeah i dunno i don’t kin him super strongly but i love him to bits.
8. spinel (steven universe the movie)
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emotionally unstable clown girl who stood in a garden for thousands of years. patience of a saint. edge like an 11-year-old me. esfp.
uhh um uh totally wasn’t completely disturbed by how much i related to spinel after watching steven universe the movie... totally wasn’t reminded about how and why i hated middle school... totally didn’t rethink my life that day... that’s it. this is all i’m saying.
9. molly blyndeff (epithet erased)
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innocent child who has a terrible father and a wonderful demeanor. teddy bear who needs a hug and a criminal as her new dad. infp.
epithet erased is adorable okay?? i knew molly was infp in the first few minutes... more precisely, i knew she was me. man!! i don’t relate directly to her angst but i still feel it. i can replicate her voice so accurately it’s scary. also, i coined a new thing -  ‘molly cake’! you have a chocolate cake, preferably with chocolate chips inside. use chocolate frosting and add little pastel star sprinkles! on top! my mom would make this cake for us anyway but then i realized it was literally just molly in cake form. and it’s just as sweet!
10. tommy coolatta (hlvrai)
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a 30-something-year-old child who rocks a propeller hat. chose his last name off of a dunkin donuts menu despite the fact that he has a father. infp.
everyone loves tommy. he’s so sweet? and funny and loveable?? often times when i say something funny but bizarre, i just remember that tommy has said ‘soda helps you see faster’ and it makes me happy. if i’m going to be a weirdo i want to be the wholesome weirdo who loves soda and has a .png for a dog! also i legally have to kin tommy. i took a test for it (and i’m not complaining! i find it quite flattering).
11. twyla (monster high)
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the daughter of the boogeyman; would very much like to boogey out of here, if you know what i mean. avoids people like the plague. infj.
seeing her role in the show and in the movies, i really love twyla? first of all, her voice is my new favorite thing. it’s like... gravelly? and soft? she’s the type of person who would very much like to disappear when in a crowd; thankfully, she literally can. i am drawn to any sarcastic, self-deprecating introvert who takes care of their bonkers extrovert friend (in this case howleen), as i often act as such myself. also the phrase ‘boogey sand’ will never leave my mind now :)
12. lapis lazuli (steven universe)
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water gem who wants you to leave. cynical as all heck, sensitive as all hell. is there such thing as a gem therapist? just asking. infp.
in a similar way to twyla, i vibe with lapis’ sarcasm and wit as well as her emotional side. it can be kind of addicting, isolating one’s self. anywho, me and my sister used to do this routine of yelling up to each other this certain dialogue between lapis and peridot when peri was leaving for something (in which lapis replied to everything she said with dry ‘yeah’s); i would always do lapis’ part. i do reply a lot with ‘okay’ or ‘yeah’ or ‘cool’ to things people tell me, as i never really know what to say.
13. brad meltzer (xavier riddle and the secret museum)
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shy jewish butterfly kid who absolutely hates time travel. attracted to people who know how to socialize like a normal human being. infp(?).
okay okay so... combine everything from arnold and everything from fluttershy and that’s basically what brad is to me. a jewish socially anxious nerd who loves butterflies and drawing. badabing badaboom, there i am. that’s it.
and boom! all of the kins i can think of, of course not including comfort characters like will byers from stranger things or isabelle from animal crossing. if you have any kins to suggest to me, i would love it! thank you for taking your time to read this, friend! have a fantastic day :)
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arecomicsevengood · 4 years
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A PANEGYRIC TO THE THINGS I DO NOT UNDERSTAND
I generally don’t talk about why I write criticism; I presume no one cares. The core of my contrarianism rests on the fact that many of the things I dislike or have an aversion to I think the market is set up to reward. This holds true both for what I write about and how I choose to write about it. I’m not writing about all these Drawn And Quarterly books that seem like novelty gag gifts for people who don’t actually like comics. I’m not writing about simplistic YA material put out by major publishing houses. I’m not reading superhero trademark maintenance. To me it feels like pre-chewed food I see and know to avoid. I’m also pretty put off by work that’s self-consciously “lowbrow,” but to that stuff’s credit, I don’t think it’s particularly popular. It just seems to fit into larger trends of what’s readily digestible, due to its own willingness to dismiss itself.
When it comes to criticism, I read a fair amount of other people’s writing, and collate a list of ways I don’t want to write that coincide with what I hate to read. I don’t want to read anything that’s “personal” in a way that takes the general premise of the existence of a book as an excuse for a narcissist to talk about themselves. Still, it seems like people love that. It is essentially the lingua franca for a whole type of websites, to have writers leverage their identity or trauma for the sake of hot takes. Even if no one gets paid particularly well, there is a reward in the economy of attention. People also really like writing that praises things that are already popular, because they want to be given permission to like the things they like, but no one needs that. People also like dismissive takes  based around incredibly shallow surface-level impressions of something that then becomes this shorthand “common knowledge.” if you say “Chris Ware’s boring” or “Rob Liefeld can’t draw feet” there will be no shortage of people chiming up in the comments to say the same thing. People love to be given permission to not have to think about things, and while I understand that impulse completely, I’m too far gone down the hole of obsessiveness to play along.
I wish I could say all that I dislike falls into one of a fixed number of categories, but in actuality, I am all too often reading writing that makes me ask “why won’t you just shut the fuck up?” or exclaim “jesus, this is so depressing!” and it seems new ways to garner these reactions are continually being manufactured, though in general, the innovations in this area are being done in the more lucrative world of music writing. Still, many of the things I wish to avoid have been done by writers I absolutely admire, partly because they’re more prolific I am, and so can’t allow themselves the luxury of overthinking what they’re doing for the sake of avoiding trends. (I also try to avoid writing stuff that’s just plain stupid and offensive, but lord knows that gets hate-clicks, and hate-clicks are as valued as any.)
I try to engage the work that’s on the page. The best work encourages a multiplicity of readings, I write a lot with the implicit assumption that the framework I’m bringing to bear might be wrong. I believe the work that has the most ideas present inside it will be conflicted enough in depicting multiple ideas simultaneously that it doesn’t encourage a straightforward and easy read. I relate it to the paradox that the most interesting people are those who don’t talk about themselves, but ask questions of others. Presumably, those who are disinterested in others don’t interrogate themselves in their moments alone.
I might be being reductive. So many of my own thoughts might be overly simplistic, a set of half-thought-through opinions designed to arrive at a place of dismissal so I can move on. I spend a lot of time thinking about the sort of creator-owned genre comics Image traffics in these days, because I have zero interest in them, and they don’t seem appealing at all. They don’t come close to my idea of good. I generally object to the way contemporary comics are colored, but I think the issues run deeper than that. The line generally used in reference to them is to call them movie-pitch comics. But is that why they’re bad? I don’t know. Maybe the issue is just the way their writing stands in relationship to economy, where a single issue is not a satisfying story. Maybe superhero comics work better than that stuff because there’s an explicit formula established doing the heavy lifting, and if you are doing something more “high-concept” you need to spend more time with exposition and can’t just defer to the visuals of a fight scene that superhero comics demand. I don’t know! Any answer to the question of why things don’t work is going to end up with some broad statements, because the act of artmaking involves an incalculable amount of choices, any number of which could balance out or redeem any of the others. It’s almost surprising that the history of comics isn’t littered with works that were concerned failures at the time of their release but seem prescient in their storytelling choices now.
I want to write about work that is interesting to think about. What’s interesting to think about is that which I don’t understand. Obviously, writing is an attempt to make sense of something, and much of what I write about then becomes something I understand, or at least, have a take on. But I still want to engage, in some sort of honest way, the work I don’t understand, that short-circuits my brain.
A good example of something I don’t really understand is Stella Murphy’s comic Hometime, which I ordered from Domino Books. It’s a collection of single-panel gag cartoons, kinda? Every page is meant to be taken as its own entity. It’s printed and red and yellow, it feels eye-searingly bright. There’s dialogue balloons, not captions. The visual language sort of seems like it comes from underground comics, of the way underground comics relate to older cartoon styles. I’m saying all of these things like they’re sentences but if I were speaking to you there would be no hint of certainty in my voice. Another paradox: I often feel like I don’t have the language to describe what images in a comic look like unless I have an idea of what the narrative is doing. Maybe these gags feel like they work because they’re incredibly economical in their subversion of the expectation one comes to gag cartoons with. That almost seems too simplistic an explanation to count. I’m sure, if you haven’t read Murphy’s cartoons and grappled with them, that sort of conclusion seems like I’m saying literally nothing.
I’ve been reading Krazy Kat again. It’s interesting that that’s a strip which is notably formulaic, but also is all about subverting that formula or having it play out differently or avoid it altogether. It seems pretty agreed upon that the key to successful comics writing is to have a degree of economy in terms of the words on the page. This allows the images to carry their weight, but images themselves have their own weight of meaning that’s accrued over time. Think about being born on this Earth, and all of the acclimation to one’s surroundings that occurs concurrently with the acquisition of language. Talking with a computer programmer friend, his stance on writing code was, the easier it is for you, the less lines you have to write, the more code has been written by other people before you that you’re relying on. So many of the best comics are consciously written with an awareness of expectations that are then subverted. I don’t know. Generally the argument I make, when talking about “experimental” work, is to contrast it with “formulaic” work. This is my way of asserting the obvious superiority of the former. But maybe this is wrong, and the best and most effective comics, including the ones I’m labeling “experimental,” nonetheless have a formula they’re playing with? Because the truth of the matter is my use of scientific language is a pose premised on my not actually understanding math.
I imagine that a normal person wouldn’t understand why anyone would feel compelled to write comics criticism in the first place. For all the shame I feel about the fact that this is what I’m doing, I’m proud to say I don’t know what my fucking deal is.
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citrineghost · 5 years
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A Letter to WordPress
Dear WordPress,
Tumblr has been around for a good while now and many of us have been here since the beginning (or close to it). It’s become something of a comfort and a home base for many. You can understand then why it’s so terrifying and tension-setting when a new owner comes around.
This website has been through a lot of changes, very few of them good in recent years. I want to open up a dialogue from the user base about our feelings and desires surrounding this site, because to so many of us, not only its design and function, but its success and future are a big deal.
Obviously not all of the things I list below will be universal opinions, but I’ll try to outline some of the things I’ve seen the majority of users want. I’ll also throw in some things that are more personal, because I can’t claim to know everything the rest of the users want, but I can tell you where I see obvious problems.
First and foremost, here’s an obvious one. You can’t really go anywhere on Tumblr without knowing: we want the bots and the nazis gone. We need some kind of captcha system for every time someone wants to include a hyperlink in a post or response. Until the staff count gets higher, I would honestly suggest closing down the report system for everything but bots, nazis, and death threats/suicide bait.
Make NSFW content welcome again. Outside of porn bots, the pervasiveness of NSFW content is slim to none. As long as minors and those with ‘NSFW’ blacklisted aren’t seeing the NSFW content, there’s nothing wrong with it being here. A large number of the people posting NSFW content on here are artists who use this content to make a living on commissions. The ban has done nothing but make valuable members of the Tumblr community leave and take their art elsewhere. The focus should be cracking down on anyone who isn’t properly tagging NSFW content with ‘NSFW’. If the focus is put on that, the problem with NSFW content will be null.
Please keep Tumblr unintegrated with other social media. Most users will agree, the anonymity is such a huge part of what draws us to Tumblr. Other people only know what we tell them and it’s very appealing for our real life accounts (e.g. Google, Facebook, etc.) to be completely separate. When users want to share links to other accounts, they can do so easily with links on their blogs.
Replace ads with either, better, more sensible ads or members content. A large part of the ads on Tumblr make absolutely zero sense just by looking at them. Not to mention, they’re all completely unfit for the user base. I’ve seen weight-loss ads (harmful to the many people on the site recovering from eating disorders) and ads for products most people wouldn’t need or want until their forties. Most of the user base is 13-35, if I had to guess. I can tell you right now, you would make more money and the user base would be much happier if ads were removed in favor of members content. Adding a paid membership that allows users to gain access to new features (rather than restricting what’s already here) would be a huge boost in morale and company income. Use that income to improve the site. Don’t get comfortable making more than the bare minimum in profit until the website is functioning reasonably well. Hint: it’s not right now.
Keep the base functions of Tumblr. Don’t try and get radical, hoping big changes will excite the community. They won’t. We’re creatures of habit and we just want memes, fandom, and relatable nonsense. Keep reblogging, replies, customizable blogs, tags, and likes functionally the same.
Be receptive to bug reports and post change logs so that the community knows that they’re being addressed and fixed.
These are the obvious pleas of the community. Please keep in mind that the heart of Tumblr is in its users and if you ostracize us, there will be nothing left. We love this website and we want to see it thrive as much as anyone. We just don’t want to sacrifice the spirit of the community in the process.
Read more under the cut if you want to see some more of my own personal suggestions. I’d love for other users to sound off in the replies with whether they agree with any of the pleas or suggestions and also give their own!
Okay, so, here are some personal opinions that are by no means the voice of the community. I think they’re pretty sensible, but what do I know?
Change back the color. I hate this saturated navy color and I’m pretty sure a lot of others do too. I’m part of the disabled community and I know and have seen people saying that these extremely contrasted colors that were added are making their Tumblr experience worse. It gives people headaches due to light sensitivity and, frankly, it’s ugly. If you’d like to cater to those who are visually impaired/colorblind, that’s fantastic! Do so with an account setting that turns on higher contrast mode or adds patterns to things to make them distinguishable.
Add an option to blog suggestions and posts that have shown up on your dash from followed tags that says “Stop Suggesting This.” I’ve been suggested a number of blogs that I’m not interested in following. I don’t want to block the user, but I do want some different suggestions and for those blogs to stop showing up in suggestions. I’m also tired of seeing the same post twenty times from a tag I follow. There is currently an option that says “This particular posts sucks.” While I think that was a great attempt at catering to the community, I don’t want to use it because my intuition says that there’s a negative connotation. Does me saying the post sucks make it show up less for other people? Does it lose popularity? I can’t tell. The only thing I know is that I don’t want to say that a good post sucks just to make it quit showing up on my dash.
Implement some of the features that XKit uses. I would bet at least a quarter, if not more, of Tumblr users use XKit to make using Tumblr less painful. That shouldn’t be the case. Tumblr should have these functionality options available in dashboard settings.
A very hot take here that many might disagree with: Make notes viewable more like mobile has them. As it is, it’s hard to tell which ones I’ve seen on desktop. It can be tricky on mobile too, honestly, but it’s easier than on desktop. I would also heavily suggest making the unseen notifications darker so that they stand out and making a button to indicate that you’ve seen them.
Keep the dash, messages, notes, and profile as separate processes similar to how mobile has it. The trek all the way down the damn dashboard is a long one. I want to be able to see notes and messages in full size without losing my dash progress. When I switch back I want to be right where I was. I understand if this one isn’t possible or practical. It was just something I like about mobile over desktop but I’m aware that they’re two different beasts with different capabilities.
As far as the aforementioned members features, I do have some ideas, but I can’t guarantee they’re the best the user base has to offer. I’m sure others could think of better. Anyway, some things I’ve thought of are groups/clubs, digital currency, and separate dashboards. So, as it stands, You can have multiple blogs on one account. People can follow them separately. That’s fantastic. What would also be nice though, is being allowed to make separate dashboards. This would probably take up another chunk of server space, so I understand if it isn’t feasible right now, but I would jot it down. The ability to separate shitposts, aesthetic imagery, fandom content, and NSFW would be amazing. If you follow a huge number of blogs, like me, you could even make a friends dash so that you don’t miss your friends’ posts. It would just be a matter of allowing people to add and name their new dashboards. Then, when they go to follow people, it prompts them to choose what dash their content goes to. You could even simplify it by making the follow button default to the main dash, but adding a little dropdown arrow beside it. You could then choose which dash to add them to from a list. Below are some bad paint-drawn concept drawings.
Anyway, I hope this has all been helpful in some way. I’m fairly certain that WordPress will never actually read this, but it was cathartic to write and I hope it will be cathartic for someone else to read.
Sincerely, birb-ghost
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I’m going to detail why my very first OCs are Bad this is a major callout for young me 
1. Greyson Greyson was my very first OC. I made him after we read Wuthering Heights for school. He was based off of Linton Heathcliff. Something in me at 13 years old adored the idea of the Constantly Sick character. Probably a deep seated psychological issue of not being needed. In his original story, he wasn’t *really* the main character. The main character was Amaya. Greyson was 10 when I made him (remember, I’m 13). Ayako/Amaya was like 15. She’s been sent abroad to study, and is boarding with the Knights and their young son. She never meets Greyson, and doesn’t really know he exists for a long time. She befriends 2 kids from school, Myles and Kathleen (Kath’s also Bad. She’s basically a Weasley ripoff.) Eventually, she does meet him. He never leaves the house due to illness (later, at...... 14? I retconned that he wasn’t just ill all the time, he’s immunocompromised. But in a REALLY uninformed way.) The entire point of the story is that these 4 outsiders become like a family.  My issue is mostly with how... uninformed my characters are. Amaya is so.... anime Japanese girl. Milo’s a typical Ruffian Bad Boy. Kathleen’s a red haired Irish girl with 7 siblings. Both Myles and Kathleen are actually based off my own family. My dad’s friend growing up was named Miles, and my Gran was 1 of 11 kids. The only character with any personality is Greyson. Amaya was a sad attempt at living through an OC. I had horrible identity issues through most of my life, and I desperately wanted to not be me, so I was projecting my ideal self onto Amaya. Which is whole other can of worms of Bad.  Greyson eventually moved out of that story and into my New Story. In a super convoluted way. And he didn’t change very much. (First drawings of the cast)
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2. Eli “Toushi” Okay. Eli is 10000% the brain child of psychological issues. I made Eli sitting in Sunday school when I was 14. He’s the magical transformation of a Naruto OC whose design I liked (my own OC) turned into an older brother for me. That’s all he was to begin with. Eli is a horrible Frankenstein’s Monster of things I wanted or romanticised. He’s Japanese because I was into anime and desperately wanted to be Japanese, he’s tall because I wanted someone who would hold me and protect me, he’s older than me because my older sister failed me as an older sibling constantly, I wanted him to have blue eyes so I made him HALF Japanese, his mother is English because I wanted very desperately to not be American, eventually his story developed into one of neglect and running away from home to make a better life for himself (which was something I wanted to do, for selfish reasons.), he became an alcoholic at 13, because bad boys are Cool, and so I could bring in my New Ideal Self to come in and save him. His name’s not good either. It’s not a name. I pulled it out of my Japanese dictionary. Toushi (闘志). It means fighting spirit. But like. It’s not a name. As far as I know at least. He’s only called Toushi because the original Naruto OC was called Toshu (search me for where I got that). And even after all these years, I can’t change it. I have trauma. He became Eli because Ellison Kim and because I couldn’t bear to call him Toushi anymore. His appearance is taped together from things I liked too. He’s a mishmash of celebrities I’ve been attracted to over the years. I literally can’t draw him anymore because I don’t know what he actually looks like. I don’t know who he is.  As a teenager he was The Voice In My Head aka; My desperate attempts at fighting off depression. He and Leo would basically Angel and Devil in my head. Eli would build me up and was loving and supportive of everything I did, and Leo would criticise me and insult me. During my teenage years I also started expanding my world I was building in my head. Which will be point 3.  I might have. idk if I’m allowed to say this but like.... I kind drove myself crazy. I was always dialoguing with Eli or Leo. I didn’t connect with people, but I don’t know which came first; was I unable to connect with people, and so I made up friends, or was I unable to connect with people BECAUSE I made up friends? (The original sketches from 14 year old me)
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3. The House I called it “the house” because I never decided what this story would be called.  You know those AUs where everyone lives together? It’s that but it’s my OCs. So this story was started when I was 14. And I was on the internet a lot. And I was seeing a lot of people saying stuff about “representation”. And that really like.... connected with me. I’m dealing with my own garbage, I’m at that age where I’m wrestling with personal identity, sexuality, sexual identity, mental illness and stuff like that, and I suddenly longed for representation for the under-represented.  Decent motives. Terrible execution.  90% of the 100 something characters I would make over the next 4 years would be POC and suffering from *something*. Whether physical illness, assault, or mental illness (or a combination of things), there was no one who could be called “average”. Which was the point. The House was a repurposed home, turned into a refuge for people who need help. It’s a hospital, but a home.  The major problem is, all of my research on all of the “issues” people had was the wiki page. It all feels so fragile. I’d slap a personality disorder on a character design I didn’t know what to do with. I’d give someone physical trauma if I didn’t make their personality one that could be convoluted to accommodate my ideas of mental illness. I’d straight up take characters from other media, tweak the design and give them a personality disorder. I also wrote some REALLY traumatic backstories for characters. All in the name of representation, but my tact was lacking. I wanted the abused and suffering to feel heard. But I didn’t educate myself. Their traumas and issues became props. And that’s really bad imo. Because traumatised people are more than their trauma. I don’t want to be defined by the terrible things that happened to me, yet I defined these characters by theirs. I made OVER 100 CHARACTERS like this.  4. Sen So. Sen. Sen is the most confused character I’ve ever made. They’re me. And they’re They because to this day I can’t decided what I want them to be. Sen started as a boy. Then a girl. Then NB. Then a girl who is mistaken for a boy and never corrects anyone. Short hair, long hair, brown hair, red hair, black hair, short, tall, skinny, fat. They were never anything other than whatever I was at the time. I have trauma.  -------- In short I need to do better. I need to let go of the things I did badly, and fix them, or just.... let go.  I think it’s important for me to reflect like this. Because sometimes I need to articulate my frustrations to be able to overcome them.
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pangolin-404 · 4 years
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Delving into what chapter 2 of Bendy: Rewritten (or just the side scroller AU, as a couple people have called it- still working on a vaguely clever name hh) would be like, where there are choices and reactions! More canon divergence! Things set up and hinted at!
The background music changes. No shame to batim's music, I quite like it, but it can be better. Whenever Sammy's around (carrying the cutout, looking over the band room, giving his ritual spiel) a banjo is added to the bg track. The followers get string instruments, more added depending how many are in the room. The sacrifice room is mainly string instruments
Sammy is somewhat a lost one. He loses his buff rights and is a mix of his pre- and post-update designs. I say somewhat because, while he is skeletal, he drips a lot and doesn't really have feet.
Sammy actually has followers. It can be pieced together from notes and dialogue that he split from the Lost Harbor after a close run in with Bendy permanently mangled his body and converted him to worship. He brought a few other lost ones with him (like, only a dozen but a couple died on the way). They wear Bendy masks, too, yet he's the only one wearing pants (mostly to hold his legs together). He also wears gloves to hold his fingers together, and only takes them off for brief periods to play an instrument before having to put them back on. Bendy left him with a lot of lasting damage
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They all look the same and they know it hh
He's a proper prophet figure now that people look up to him. If Henry can find them huddled around a statue in prayer or drawing a ritual circle, they will talk about how much hope he gives them and how kind he is, despite how strict or overly optimistic he can be at times.
The followers' opinion of Henry changes with his behavior. Suggest Sammy is nuts? Say Bendy is evil? Drink too much soup? Break cutouts? They don't like that. Ask to learn more, give them some fresh soup, maybe even draw Bendy for them if Henry comes across fresh paper, and they'll appreciate it.
The cutouts are decorated with soup and candles. Drink a couple cans and the followers won't notice, drink more and they'll be upset, drink them all and they'll get concerned. Ink rats will scuttle out of hiding and can be found licking the empty cans.
Oh yeah you think humans were the only thing the ink affected? No there are ink rats and they scuttle around. Sometimes they become an enemy if multiple melt/fuse together and it's just a Lump Of Rat
"Did you drink the soup?" "No, did you?" "We don't have mouths! We can't eat!" "Who drank all the soup then?" "I don't know, but now there are rats everywhere!"
The whole chapter 2 area is bigger, kind of. Lots more signs of being lived in, with offices turned into little bedrooms and such. The followers are shy, though, and lurk behind locked doors, so finding them is tricky. Signs of life are everywhere but finding the life itself is difficult. Finding ones that talk more than a sentence is even harder.
Sammy is unhinged. Well-meaning, but ultimately mentally...cracked. He claims to have visions he interprets, but it's ambiguous whether they're nightmares/dreams or if Bendy's messing with him. He genuinely believes that Bendy will set them free, and he wants the best for his sheep. He'd be amicable if he wasn't trying to sacrifice Henry.
Instead of pressing the switches to open that first door, Henry had to find a pipe valve. A new "mechanic" of sorts is draining flooded halls. Ink pours down from piped above in an unpassable wall, and one or two valve are needed to shut it off completely.
Remember those notes I mentioned earlier? Well, some found around the music department contain buckets of how the followers see Sammy and their situation in general. They range from "oh hey here's Sammy's favorite tune-" to "note: don't play the organ! D:"
It's possible to find old newspapers and comics. Some of the pictures have been carefully cut out and pasted on the walls in various memorials, ranging from Bendy letting them outside to Sammy being "blessed" by the Ink Demon.
Some of the more petty depictions paint Alice as a jerk. She's an angel, he's a demon, so they're opposites. Since Bendy's so great, she must be awful! Rumors of a cruel Alice in deeper levels are hinted at.
The band room is slightly different. The projector's bulb is burst and there's a sticky note on it saying something about how touching it when you're made of ink is a bad idea, and to fix the projector before Sammy notices. Henry has to find a lightbulb and fix it now before he can turn it on.
The fight after opening the sanctuary affects the followers' opinions. They begin to realize what Sammy has in store for Henry. Killing all the searchers make them either makes them wince or frustrated, depending on their view on him up til that point.
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I feel like you could probably click/interact with the banister to look over and it shows a still image of the band room below, and it shows whether or not the projector is fixed/playing and also shows any Bendy cutouts that pop up. I tried to draw that but couldn't get the angle I wanted, so
Sammy's sanctuary is like...just a big ol Bendy shrine. It's also where he sleeps, writes songs to Bendy, and where his banjo is kept. He has a Bendy plush on his bed
The further the chapter goes on, the quieter the followers are to Henry. They're gathering candles and offerings of personal belongings. They might be bittersweet, neutral, or glad to be away from him, depending on Henry's actions.
Jack is important to Sammy. They worked closely together and so they somewhat remember each other. He acts as Sammy's personal treasurer and doesn't let go of anything given to him. The first encounter with Jack is relatively the same, with needing to grab a valve from him. However, instead of holding the valve, it's sitting on the box
Henry's notes in his sketchbook also change depending on his interactions with things. If he annoys the followers and develops a bad relationship with them, he'll treat them like blind fools. If he helps them or is generally nice, he'll sound more sympathetic towards their situation and wish them well.
One is in the infirmary, badly hurt, missing a leg, practically a searcher, and delusional after getting just grazed by Bendy's aura. They believe they've been blessed by his presence, despite falling apart more and more by the hour (Bendy and any ink creature do not go together-). Henry can kill them and put them out of their misery, if he so chooses. The others won't like that.
Whether Henry kills him or not, Jack remembers. Getting items from him in the future becomes harder if he's killed multiple times, until eventually he's downright scared (I'll delve into more detail on the mess that is chapter 3). Befriending him completely later in chapter 3, on the other hand, will make the task easier.
Killing Jack triggers a horror vision. Henry briefly becomes unable to move, visibly distressed and looking around until the vision ends.
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Not necessarily the sewers you first encounter him in, but close enough. You know you've entered an area Jack's in if there's a random item on a box that's under a light in an otherwise dim ink-flooded room
He goes through 'stages.' First the valve is on a box. Henry tries to grab it, but Jack (moving through the ink) pushes the box away. The methods of dealing with him is a messy web of cause-and-effect, with chances to crush him, corner the box slowly and steal the valve, it rush at it and cause it to slide off, or snatch his hat and bargain. (It's possible to steal his hat, kill him, and then keep/wear his hat, but why would you do that? Jack would forever loathe Henry and later on Sammy may ask for it back)
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Nothing will stop Sammy from knocking Henry out. No matter how kind or cruel Henry is to his followers, Sammy will smack him over the head with a dustpan. He can't run, but the man can be sneaky if he wants to be, lurking through shadows and phasing in and out of the ritual portals.
(Clarification: because it would be a side scroller and the player could see Sammy sneaking up on Henry, instead there's a ritual circle on the wall that he'll jump out of when Henry walks past it.)
The sacrifice room is more of a hallway. The followers are all watching from the sidelines, peering through knocked out walls and over makeshift fenceposts. Candles and other offerings are around Henry. Sammy gives his spiel as always, first starting with a quiet "that face..." whispered mostly to himself but then using his Big Loud Musician Prophet voice to put on a show about how grand the sacrifice will be and how happy Bendy will be. The followers get excited for it.
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Messy rendition but you get the picture
Sammy enters the room off to the side and calls for the Ink Demon. Ink leaks from the vents, and his aura is making some of the followers unsteady/weak. They become more restless, and unstable, until the calling reaches its climax (Sammy also sounds out of breath and his voice becomes wet and labored) and Bendy arrives out of sight. Sammy is torn apart, as per usual, though it's a slower, more audible mauling, and drags on through Henry's escape.
Some followers flee into the ink, while one or two are liquidated just by Bendy's aura. Others panic and attack Henry when he breaks free, messed up by Bendy's aura and so they resemble searchers.
Whether or not Henry powers through the onslaught or axes the frenzied followers may alter the number of followers he encounters later on, and (combined with how he'd treated them) how they react to seeing him again. "Oh I kind of remember you" vs "I don't blame you for using the axe" vs "Did you slaughter your way down here, too?"
Like in the updated chapters in game, the you can see ink machine lowering past crates/wood boards
Bendy actually pries himself up out of the ink with effort. Like, hands planted on the ground, lurching up, ink sloughing off of him, generally more detailed for a 2D animation.
Boris time! The boy himself peeks out from behind a wall before stepping out of the shadows
Feel free to send an ask for clarification/more detail about anything- I'm happy to go on more tangents!
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whetstonefires · 4 years
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"the top three of its forty floors are filled with brass telescopes of every size, pointing in every possible direction, including several that do not exist within the normal three dimensions of space." thats SUCH a cool image / "If any harvest will come." ooh i wonder whats going on / "The roofs are of red tile, the stucco of the houses painted in shades of blue. It stands empty, but has not had time to fall into disrepair." the little bits of detail getting added to the picture im LOVE (1/?)
I’m gonna do these all as one post but broken up for ease of reference, I think.
Thank you! 🥰 Deciding the theme for the Tower and giving it that visual anchor really helped to pull things together. If you consider the whole setup, it seems unlikely the Tower was originally built as an observatory, since those tend to benefit from height (especially if you’re looking around you rather than up, but for the up ones also) and the builders could easily have put it on top of a mountain or at least some hills, but instead put it by the river. It’s above sea level, and it’s away from light pollution, but there were better locations. Nearby.
So either it wasn’t an observatory, and it’s been refitted as one, or they had so many observatories they didn’t care about locating them optimally, there was some other factor making having the tower there important even if it was suboptimal in terms of observation capacity. Or, potentially, it’s been moved since it was built!
:} Yay thank for being interested by the foreshadowing. I tried to put just enough in without actively overshadowing the actual place-setting-up and making the reader impatient with the description. 
"If you look through an enchanted telescope you may see trees without needles fail halfway up the nearest of the great peaks, and even these fail before the top, though there is a span of nearly barren stone past that line, before the snow begins." you: mentions different plants living in different climates me: :0 / there's so much good description!! its all so pretty!! (2/?)
sflka;l;jlk i mean yeah, that’s pretty straightforward isn’t it. But! It establishes How Much Mountain it is visually rather than by saying ‘it was a big fucking mountain’ or ‘it was tall enough for the thinness of atmosphere near the top to create a small tundra region.’
o(* ̄▽ ̄*)ブ
<3 Thank you! I kinda cut loose lmao.
"blocks veined with every color, pale blues and purples, reds and greens and golden-duns all mottling toward white and grey and black" god i want to live there so badly!! this tower is meeting all my standards!! cool pretty magic tower with rad telescopes!!! / "make a remark no one present understands about a Doctor named Seuss. His guide, the dousing tracker Amnaphi, will assume this person to be a famous astronomer from his homeland." im love!! misunderstandings about references!! (?/?)
💗💖✨ Yay! That’s an important feeling to create in fantasy, imo. The wanting. 
I really enjoyed playing with the standard forms for ‘thing made of marble’ here, because all these marbles really exist, but in spite of the existence of the word ‘marbled’ our narrative uses of it tend to be tied up with Neoclassical aesthetics. So very white and smooth, yeah?
Also idk if it’s obvious to the reader but this Tower is to some degree in dialogue with Orthanc, which made a great impression on my mind as a child as the iconic wizardly tower, and while I don’t disagree with any of Tolkien’s use of symbolism for the purposes he was deploying it, there’s so much potential in Isengard as a setting that LotR had no space to explore, even if Tolkien would have noticed those angles at all.
Like...the parkland around the Tower is shown being despoiled for the orcish war machine and then reconquered by the forest, but of course it wasn’t forest to begin with. What was it for before Saruman lost his shit? Ordered gardens, for peaceful contemplation? Who dedicated the space that way? Who maintained it? 
Did Saruman employ a gardener? Did he design his own gardens, or did they come with the keep, which we’re informed was built not by him but by the Numenoreans? 
(“I liked white better” is still one of the greatest lines in a fantasy novel, Tolkien does not get enough credit for his contextually hilarious one-liners that rely on pointed code-switching, but Saruman’s evil rainbow oil-slick robes also sounded really baller and it’s kind of a shame they were not attempted for the movie lol.)
The fact that this is a world designed around a kid getting portal-fantasied into it and staying for 30 years really gives me some options which are fun to deploy but also like. Risky lmao. Because it encourages the reader to surface from the setting-logic and apply their own perspective, which can really break up the magic.
Being able to zoom out on the Tower after all that detail and be like ‘it’s awesome but also it looks like something Doctor Seuss would draw’ was fun though.
"Within the even hexagon of its outer wall, the Tower encloses a great parkland, enough that if it was all put under cultivation it could easily feed as many people as could live in the Tower itself." the tower has PLANTS i love it so much / "Ten Years’ Winter" god PLEASE tell me this is going to get into the agriculture and society stuff game of thrones didn't about long winters that would be SO cool / "Watchers of the Stars" AND they have a cool name holy shit (?/?)
Plants are important! As is food supply. As everyone who’s been reading this blog for a while already knows I think lol.
I mean, it’s not about that, really? The Ten Years’ Winter is a historical event--the most recent meteor impact severe enough to have global climate fallout. The dust it kicked up took a while to settle, and the famines were pretty severe.
But the cultural consequences of something that happened a hundred and fifty years ago exist, and are important, including the relationship between governance and disaster preparedness, which varies a lot regionally as you may imagine. 
Astronomy has a long history as a wizardly sort of activity in the real world, both because it’s had continual overlap with astrology and just because the process has always been mystical and abstruse. In this setting, with a history of both devastating meteor impacts and being invaded from the Moon, but also actual magic, it’s got more obvious practical importance. Although since neither of these are remotely everyday occurrences, the average person on the street might not agree lol.
So it’s on the one hand a purely descriptive title, and on the other hand a serious boast, suggesting as it does that they are primarily responsible for Watching The Sky For Stuff. While also having broader philosophical implications and just sounding nice lol. 
You gotta have good marketing if you want to persist as a wizardly order, because if talented students aren’t motivated to come to you how will you gain new members? Natural replacement is not an ideal strategy to say the least. That’s how you turn into a cult instead of an intellectual powerhouse.
"The northern third of the Tower’s park contains neatly regimented orchards, apples, pears, plums, and a few rows of carefully tended peaches and apricots, all clipped flat against low brick walls angled south and slightly west." hhh t r e e s / "wizards, while enthusiastic about innovation in the abstract, hate change." me too, wizards. me too / "The Tower grounds are filled with refugees." ooh now we get to why everything was empty earlier (?/?)
Trees! Which are also food!
And technology lol. Greenhouses built against fruit walls with good insulation are so much more sensible than ones heated from inside. Obviously as a passive solar-powered technology these only work when the sun is available and not, for example, cut off by a giant dust cloud. 
These people are fairly acutely aware of their dependence on the sun and it figures prominently in a majority of their religions and their magical theory, even more than in ours.
There seems to be a mild consensus that the wizards are relatable. In truth: we are all wizards. :D
Yup! At long last lol.
"This division corresponds imperfectly to the usual split of the town by the course of the Meroda." because people!! take comfort!! in what normalcy they can find!! / "Makeshift pallets line the spaces between every fruit wall—the injured are being laid out here, now that the Tower is full, to get the benefit at night of the warmth meant to mature fruit." the awesome magic tower people trying to do everything they can for the injured who come to them for help in case i thought i couldn't be (?)
more in love / "Half of them are making ready to turn south along the Meroda." oh nooooo / "but the Moon People are the successors of the ancient magics, and just because they could not break the walls the last time they came, according to legend, does not mean they have not worked out a method now." im so worried for the people oh no (?)
Yeah! It really seemed natural. But of course they also aren’t recreating it obsessively; lots of people are grouping up with relatives who normally live across the river, or with people in the same line of work on the river, because people also adapt to circumstances.
No institution is ever perfect, of course, but I’m glad the Watchers have come across this way so far. They’re broadly well-intentioned and mostly well-organized.
And they were not ready for this.
A significant fraction of the reason for the order of the Watchers to exist at all, particularly in this observatory with its great eye fixed ever on the face of the green moon, is to be able to warn the world if this ever happens again. But the Moon People knew they were being watched, this time, and they kept all the build-up to mobilization that might have given them away on the far side of the moon until the last minute.
What the Magister is doing, as I hope was made clear or at least successfully indicated--I wish your commentary on the ending had come through!--is summoning what turns out to be an actual child from another world to do hero stuff.
Even if he’d gotten an adult that would be kidnapping someone to help with your problems, a routine element of the portal fantasy whose ethics have been addressed in a variety of ways, most famously ‘is Lion Jesus and always right.’ 
The reason they need a hero from another world is that the Moon People build a lot of their wards and their offensive and disabling magical attacks around a targeting system based on what planet people are from, because even though they’re originally from the same stock--they’re the descendants of ancient moon colonists who evacuated ahead of a major meteor impact somewhere approaching four thousand years ago--on a magical level having been born and raised on the planet or the moon makes a pretty huge difference. 
So no one can get into the place their magic space elevator is anchored and fuck it up so they can’t keep bringing troops and supply in and loot out. Their single supply line is their only strategic weakness, and they’ve taken appropriate precautions.
Getting someone in from a third location is the best idea anyone’s been able to come up with in the very limited time available. Since no one can figure out how to turn one of the Moon People against the cause they came here for, on short notice, when they aren’t even stopping to talk to anyone so far. Like, that’s clearly not going to happen.
Heron Yl Fanult isn’t unaware that it’s ethically questionable, but he’s doing it anyway.
So I’m glad the ominous imminent oncoming of the Moon People can really be felt, because that atmosphere is fairly essential context for the decisionmaking going on at the top of the Tower.
"Young wizards sit in their bunks, six each to rooms that were previously individual, and hold lighting cupped dancing in their palms." a quick break from being worried to point out that this is rad as hell / "some with their heads decorously covered..." cultural differences!! especially with regional purposes like the Hedro!! 
Thank you! 😆💖 I thought so too lol. 
It also establishes the parameters of the magic system a little more. Throwing lightning bolts is pretty iconicly high-powered, right? And here it’s what most of the student wizards are practicing in anticipation of a battle, because most of them aren’t specced into combat and this is actually one of the easier lethal spells to master, especially if you have an academic background.
‘Electrocute’ isn’t a very flexible spell and it’s easy to lose control of, but it’s actually easier than, say, ‘set on fire to a significant degree in a non-electrical manner’ because concentrating a lot of heat in a certain location takes a lot more brute force than encouraging ionization. 
You can pull most of the actual destructive force for the palm lightning spell out of the physical air and/or earth if you grasp the principles, which is much easier than channeling a comparable amount of magic directly because it doesn’t have to go through you. 
The limiting factors on magic in this setting are how much power you can tap into and how much of it you can actually use without hurting or killing yourself. It’s not usually a lot, though the amount can be increased by things like choosing your workspace, prepping your workspace, and a whole lot of practice and meditation and things like that.
Magical traditions that get bundled under the heading of wizardry tend to focus on force multiplication, obtaining enough contextual understanding of a subject to make whatever power is applied go further. This means a lot of studying theory and using magic to make observations (such as the existence of microorganisms and their connection to disease) and often results in making clever devices based on what you’ve learned that may not actually wind up being magical at all. 
Which is why the solar greenhouse proposal is considered ‘more wizardly’ than the fruit walls, which are wizardly in the first place even though the technology is pretty widespread at this point--it’s carried the principle of minimizing the energy you have to invest to get the result you want to the logical conclusion, where you don’t have to do any magic at all, you just set up the situation and get out of the way and the sun will do the work for you.
Other schools of magic, particularly religious ones, are more likely to emphasize just getting better at handling energy for yourself, which tends to yield a lot more in the way of immediate practical dividends and in a lot of quarters wizards who don’t do something obviously practical like physic or smithcraft with their theoretical background are considered crackpots or dilettantes 
An impression helped along by the fact that being taken on as a student of wizardry at a basic level tends to focus more on your reading comprehension than your ability to actually do any magic, so in places where religious and wizardly institutions coexist the most talented students have a tendency to gravitate toward the religious life. This is particularly marked in areas religiously dominated by the Compact of the Golden Circle, wherein full ordination is contingent on being able to pull off certain fairly hefty rituals, so if you aren’t physically or mentally up to that kind of magical heavy lifting your religious career will stall out in one of the lay fraternities. In some of the cities on Sutouchel, the landmass to the southeast where the Compact is based, a slang term for wizard is ‘sanctum washout.’
But of course force multiplication is something that can scale up pretty far, and studying theory doesn’t stop you from also putting work into your practical skills, and not having talent isn’t the only reason someone would choose not to seek out a clerical career, if it’s even an option. Religion along the Meroda is pretty localized; communities tend to have local deities who correspond to a natural feature like the nearest mountain or the river or something, and if that deity rates a fulltime shrine the keeper also tends to be the major local medical provider, and since the wizards got settled in at the Tower it’s become pretty popular for shrinekeeping families to send their kids there for a year or two to get some educational polish in addition to what their parent already emphasized.
So depending on where you live and what your personal experience has been you’re going to have very different ideas about what wizards are good for.
Hrm. I’ve gone on a tangent. But that wound up taking so long you came back! :D I love it when being turtle works out in my favor.
Or was this actually the meta I was supposed to be doing in the first place? Aaaaa who knows.
im fairly confident you said eight asks survived so this is number nine? anyways onwards! "The hale survivors of the First Battle of the Second Descent sit waiting in their leathers, jack-chains and helmets laughably inadequate armor against the coming danger, and yet the best hope now just as they were on Carun Tol once the wizard fell" i have a lot of emotions about how their best bet is also a terrible bet but its all they have (9/?)
Yes 8. 
Woo, thank you! ^^ & I love that you described it that way because that also describes the ‘summon alien’ spell Yl Fanult is casting and echoing the same emotional theme throughout the scene was very much the goal here.
"Threads have escaped from the braids pinned across the top of her skull: she has not had the chance to take them down for two days." god just the continuation of how desperate everything is / "He leans forward to peer through the narrow glass that has been turned on its articulated base to face the middle of the room, and relaxes very slightly. At least there has been no catastrophic alteration there, either." what does that one do id assume theres no approching army in the middle of the room -
:D Yeah, the fact that one of the chief medics available is already overworked to the point of neglecting nonessential personal hygiene and the enemy isn’t even here yet I hoped would resonate.
Well, remember how some of the telescopes at the beginning point in directions not included in the normal three dimensions of space? :}
- "trained as it long has been upon the face of the moon" also forgot to mention their enemies being from the moon is Rad As Hell / "He snaps his fingers for a spark that falls into the deep circular groove full of distilled spirits, and steps through that as well. He is not burned." ooooh whats he doing / "At his feet lie a glittering piece of gold ore, a moonstone, and a carefully sanded round of pumice." i see the connection to the moonstone bc moon army but i wonder about the others -
Thank you! It took a fair amount of poking before I decided it was a solid approach; it provides just enough physical alienation that there’s no direct cultural relationship and you can have that ‘everyone in the entire world Disliked That’ vibe, without needing to create any complicated magical and cultural explanation for such a long run of isolationism. They were out of contact because they were On The Moon.
Also I really get a kick out of putting space invaders in a fantasy setting in a way that stops just short of turning into sci-fi.
I’m glad the ritual lead-up is exciting! Even if the foreshadowing wasn’t as obvious as I thought it was lol. That’s fixable. 
Gold is for the sun, moonstone is yeah for the moon lol (although in other circumstances people also use jade, because it’s been a long time since the moon was uniformly silver on account of it having been terraformed a few thousand years ago) and pumice is for the world--it’s a stone full of air that floats on water, so it’s popular as an anchoring device for rituals that call on all three local celestial bodies.
"He cannot take much time. He has only until the ring of fire dies." whats he doingggggg / anyways i love this so much!! the descriptions are gorgeous and im so invested in all of everything!! i hope you write more im so curious about it all!! 
XD Ok I covered this already, I would have saved it for down here or Been Mysterious if tumblr hadn’t eaten the last few asks the first time lol. Thank you so much again! For encouragement! Before and now! I’ll try! To keep it going!
Here’s hoping this successfully posts, tumblr just kicked me onto New Dashboard again and disabled the turn-it-off button, so now my alternate posting strategy is borked up too. 🤞😅😘
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presidentyukisohma · 5 years
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Newtype’s Fruits Basket 2019 news (translation)
Scan of the magazine with a new official image
Conveying the intentions of the original manga
The original manga, which deeply moved its readers, was first serialized in Hana To Yume magazine (Hakusensha) from 1998, and then later, in 2001, received an anime adaptation. Now, after 18 years, the timeless masterpiece, “Fruits Basket”, will have a brand new anime. More than that, it has been announced the new anime will not continue the story where the 2001 series ended, but instead start at the beginning of the manga in a completely new production, retelling the story until the end. Of course, this is the first time to completely animate the story of “Fruits Basket”, so we spoke with producer Itou Motoki about what it’s like to work on the production.
“Although the original manga is 20 years old, the themes are universal and transcend time. We are striving for sophistication in all aspects of our visual effects, such as art, settings, and cinematography. We are also careful when we draw it to preserve the atmosphere and emotional weight of the original scenes. The series also has subtle and delicate psychological messages, so I talk with our director, Ibata Yoshihide, to make sure that mental imagery, the soundtrack, nuanced dialogue and so forth accurately convey those themes to audience members who are paying attention. Since the original manga is complete, we can give our production that special attention. We can work backwards and look at the story’s final outcome to make sure that the emotion of those episodes and scenes have the correctly nuanced facial expressions, poses, and scene compositions. Because we have the completed original work, we can consult it before and after we work on any given scenario, so we don’t have to fix or rearrange anything later. This way, there won’t be any inconsistency or discrepancy in the flow of the characters’ emotions. The dialogue and story won’t be presented only on the surface level, but the story’s deeper meanings and plot can be conveyed.”
It seems there was some trial and error in the creation of the character designs, in the effort to revive characters who have existed for 20 years. The original creator, Takaya Natsuki stated, “I wanted them to use new character designs because my own art changed so much during the time I was drawing ‘Fruits Basket’, and I didn’t think it would translate well in today’s animation styles.”
So we talked to the character designer for the anime, Shindo Masaru, who said it was “challenging, but very fun” to design the characters. “I tried my best to consciously make designs which accurately express their characters -- Tohru, Yuki, Kyo, and everyone else. I felt a lot of pressure to get it right, and in the beginning, it really felt like I was struggling in the dark. I redesigned Tohru many, many times, each time subtly changing the balance, so she could be equally simple, pretty, and without any disagreeable features. Even so, I had so much fun working on her design!”
We were told that the house in which Tohru, Yuki, and Kyo live was drawn with unparalleled passion and commitment.
“In order to make the work persuasive visually, we didn’t quite use photographic realism, but instead arrived at a realty-like vision unique to animation. Schools, buildings, the surroundings of Shigure’s home, and others were designed and animated using real-life references. In order to increase the perfection of the work, I spent a lot of time taking pictures in many different locations for each scene and each cut. Director Ibata liked Kyoto locations in particular, and we took a 360° camera to shoot locations there. I hope that audiences will enjoy the work we’ve done for this new series.”
A world filled with attention to detail
[extra small pink box]
Anime characters Mogeta and Ari (from the in-world anime) will, of course, also make appearances! They will have their own character designs, theme songs and casting, so please look forward to it!
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kaibutsushidousha · 5 years
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Artbook Data - Development Team Interview
For context, here’s the tutorial for Salmon Fishing.
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Interviewees: 
Shun Sasaki: V3′s director. His main roles included mediating all the development teams and managing the schedules. Additionally, he will also talk in this interview about his own personal project: the bonus modes.
Taichi Kouno: One of the developers. A DanganRonpa fan who joined the team for Ultra Despair Girls. In V3, he was in charge of the Class Trial scenes and its minigames. 
Takahiro Suzuki: Joined the V3 production as a developer and handled the non-Trial parts and the e-Handbook. Like Kouno, he was a DanganRonpa fan who joined the team for Ultra Despair Girls.
Fans become members: the style of the DanganRonpa team
Interviewer: Please tell us what parts you did as a developer.
Taichi Kouno: I built the entire game system for the Class Trial and also did the minigames for the daily life part. Other than that, I got to do some work on the Academy map, blueprinted the base and produced the data the graphics guys need to draw.
I: I see how about Suzuki?
Takahiro Suzuki: I was almost completely focused on setting up the dialy life/investigation parts. And the system for the e-Handbook.
Shun Sasaki: I supervised Kouno and Suzuki’s work (although the final decisions were by Kodaka) and managed the schedules. Then I focused myself on the bonus modes. Thanks to Kouno and Suzuki’s good work, I was able to make the bonus modes as I wanted.
I: You couldn’t have implemented the bonus modes without their support, all right. You said that one handled the Trial parts and the other handled the non-Trial parts, but can you be more specific about what you did?
TK: The Class Trial has not only the usual dialogue, but also various minigames, like the Nonstop Debate, the Panic Debate, etc. My job was to think how would this be presented on the screen, where it would be implemented and how the player would interact with it. To actually make the interfaces I had to go over with the designer team, but I can draw, so it was easier because I could send a drawing of the screenshot I wanted. It’s much easier to explain myself when I can just go there, show a drawing and say “This interface represents this, it’s going to move like this and I want it to have this functionality”. I even started making extra drawings for whenever I wasn’t being illustrative enough.
I: Oh wow, I didn’t think you would also give ideas for the visuals, not just the system. And how about the non-Trial parts?
TS: The basics are the same. I look at the general conversation and the ideas Kodaka sent me and build the visuals from it. In most cases, I received the bases necessary from the programmer and designers. Since DanganRonpa is a series, I try not to wreck these bases, so the fans of the previous games won’t get confused. That said, keeping everything exactly the same is boring, so I’m very conscious about what I have to emphasize or improve. Being more specific, “Keep this set identical to the previous game but improve this aspect here” or “Change this interface to this”.
I: I see. So you’re the one who made multiple characters appear on the screen at the same time.
TK: That was decided from the start, but it was hard to leave it the way it is now.
TS: VERY hard (pained laughter). We used to display the character as 2D sprites, artificially placed in a 3D map. This time we placed 3D character on the 3D map but displayed in 2D.
TK: We started displaying multiple characters in dialogue scenes because we made this system of using multiple cameras to show many characters at the same time for the Panic Debate. If we could do it for the Panic Debate, we could do it for normal dialogue.
I: So basically, there are all the character in a 3D map and each of them has a personal camera to display them?
TS: Yes. Each character is their own camera in pre-established positions and we keep switching cameras to match the flow of the conversation.
I: This sounds like a lot to adjust.
TS: It was difficult to choose where to place each character in the 3D map, since we were giving each of them pre-established positions. Depending on where they were, the could be covered by the scenery or cause a slow loading.
SS: We switched hardwares, so it feel like we gained as many new hardships as we gained new possibilities. Increasing the number of characters on the screen was hard, but this time we could place characters side by side or in front or behind each other, making the group shots look a lot better than before.
TS: That said, we almost couldn’t make it for the Vita...
I: Yeah, that’s a lot less potent than the PS4.
SS: Yes, but we want to perfect V3 as a game that could be enjoyed equally in both the PS4 and the Vita with dropping any functionality idea, since the DanganRonpa series started as portable series, on the PSP.
TK: We could stop hearing that “It’s not impossible, you can find a way” (pained laughter)
I: Like a sports coach (laughs). When did you start working as developers?
SS: As I answered in the Direction Team interview, we started working on V3 while we were making DanganRonpa: Another Episode. Kouno and Suzuki started working in a different project immediately after they finished their roles in DRAE. I added the two to the V3 team as soon as Kodaka finished structuring the plot for V3 and we started making the game’s system and other elements.
I: Is this the first time you two work on a DanganRonpa numbered title?
TS: Yes. I was just a player before.
TK: I was just a fan too. My first time on a numbered title.
I: Which means you already thought about what you want to change or fix from a fan perspective, right?
TK: Of course I did. The one thing I really wanted to implement for this one was the Voting Time. I never got over the fact that it ended without me voting when I played 1 and 2... In V3 the story’s ending was about synchronizing the player with the character’s feelings, so I thought could make this happen by finally implementing the voting system. 
I: I agree, by participating in the voting yourself and sending a student to die, V3 made me feel more responsible for it than the previous games.
TK: That’s exactly what I aimed for. I want the players to feel responsible for what was happening. I thought making the Voting Time playable was necessary to make reinforce the experience of “This character died because you chose it”.
I: I see. And how about you, Suzuki?
TS: Since our specs were increasing, I took care of ironing out the visual style as far as I could. Also, those are just minor QoL updates, but I added more shortcuts to the maps and adjusted the icons to be more easy to identify. That said, I didn’t go too far to maintain the game’s DanganRonpa identity. 
I: And you had Sasaki making these decisions?
SS: No, Kodaka was making all the final decisions. If we made things too functional, Kodaka would come over and say “no”. Not because it would be too convenient, but cause it would generate too much loading and the menus would look weird. Many people in our team don’t like this. I personally the loading screens and like the menus, so in many occasions I thoughts “Are we really not having a function this convenient?”
TK: Some took issue with it being too convenient too. For example, if the map has too many shortcuts taking you absolutely anywhere, what would be the point of walking?
TS: That’s why I instead increase the movement speed to make it more comfortable to go around in that huge school.
I: That’s something you wouldn’t consider back when you were just a player. How did you decide who would handle each part when the development started?
SS: Oh, this? The role where just split with nothing special to say about it. As I said in the beginning, I just asked Kouno to do the Trial parts and Suzuki to do the non-Trial. And that I would do the bonus modes, counting on their help later (laughs).
I: What’s the first thing to do after deciding the roles?
TS: Pitching ideas for the game, of course.
TK: We get a lot of time to pitch ideas. We all read Kodaka’s entire script before discussing anything, and it has some vague annotations, like “I want this game to have more minigames than before” or “it would be nice to have a minigame where you can answer with images”. First we have to do what Kodaka is asking there before we can start thinking about what we want. Then in the business meeting, we polish and adjust our ideas. 
SS: And then discuss it with Kodaka and Sugawara, and they tell if we can or can’t insert each of our ideas.
I: And what is more important for their decision? If it’s fun or it fits the lore/worldbuilding?
SS: Good question. There are sometimes when ideas are fun but we don’t find any good place to fit them in the story, so we have to cut them, with tears in our faces...
I: Did you have to give more ideas for this game, since it’s much larger than the previous ones?
SS: Until now, Sugawara and I were the only developers, but this time this became too much work for just the two of us, meaning we had to hire Kouno and Suzuki to help. 
TS: I was so happy when I got called. I was goint to be on a numbered title.
TK: So was I. Unbelievably happy. Another Episode was also an amazing experience, but I only joined the production halfway through. This time I was there right from the start and most of my ideas where implemented. Being a developer is no fun if I’m not getting things my way.
I: The DanganRonpa team all looks very motivated, from the sounds of this interviews I’m making. 
SS: Making a game is still hard, though (pained laughter). But when we were implementing any component, I don’t remember anyone saying it would be impossible. Every member did what they could to include everything they wanted.
TK: Saying it’s impossible is easy, but then what next? Saying it’s impossible makes me feel defeated, so this get more motivated to find a way.
TS: The programmers all feel the same way when working, so it’s very easy to be a developer like this. Thanks, guys. Every time I say the idea I gave them is too difficult, they mock me and show me that they can do it (laughs).
The secret origins of the Death Road of Despair, the minigame that brought many players to despair
I: Kouno, did get involved in the Death Road of Despair? It’s not in the Class Trial part, but you said you were in charge of the minigames.
TK: I did. It was my part.
I: I heard from Kodaka he asked you to “make a crappy game”.
TK: Kodaka told me to make a game like Dragon’s Lair. When he actually played it, he couldn’t make any progress. “What the heck is this game!?” (laughs)
Everyone: (laughs)
TK: So, I tried to analyse Dragon’s Lair and come up with my own game where you die in places it doesn’t look like you’re supposed to die. And the  Death Road of Despair what the result of me throwing in every idea and trick I could, as far as the time and budget allowed. 
I: The characters are all slippery and hard to control. And the students behind you just keep dying.
TK: Yeah, in the request they told me to think about how Luigi slips more than Mario. I absolutely loved that unrealistic inertia. (laughs)
I: You probably have a lot of experience in being told to make things easier, but not as many opportunities to make a game utterly unplayable. 
TK: That’s Kodaka’s style for you. I was really motivated to reach his style when I was building this, so I want to see the platformer experts out there doing their best to reach the goal. It is possible.
I: Did you beat it, Kouno?
TK: I can’t. I just used the debug mode to assure all obstacles are clearable. One guy on the debug did manage, though. He said took him 1 or 2 days and he only beat it by a miracle. 
I: I saw some videos of people doing it.
SS: Everyone in the office was talking about them.
TK: I cried tears of joy (laughs). There’s even one guy who posted a No Damage Run.
I: A No Damage Run!? In that long of a stage? I’m impressed that they didn’t make any mistakes.
TK: So long that the background changes 3 times. By the way, at the end of the sewers area there is a set of bombs spelling “CLEAR”. I always wanted to do that. Sidescrollers always have those parts saying “CLEAR” not even close to the end. I absolutely wanted to recreate it (laughs).
I: (laughs) Speaking of minigames, there are a lot of them in the Class Trial. Were there any beta ideas for them?
SS: Not many, as far as I remember.
TK: As we said before, there’s the Mind Mine deal. “We should have a game where the player answers with images”. From that basis, someone suggested the minigame they wanted to make.
I: What minigame did you want to make, Kouno?
TK: I want to make a minigame like DR2′s Logical Dive. First I suggested a minigame where you controled a jet, but Kodaka said “A car is better” and so was born the Psyche Taxi minigame.
I: The Psyche Taxi’s world is quite unique.
TK: Kodaka said the world should look like Hotline Miami, so we settled with that.
I: Last but not least, the Hangman’s Gambit 3.0. As usual, it’s completely different from its predecessors.
TK: DR2′s Improved Hangman’s Gambit was harder as a puzzle game, in my opinion. But for this one we already added Mind Mine as a puzzle game, so we decided to tone down all the puzzle elements on from the Hangman’s Gambit and focus more on the action part.
I: I see. Kouno, did you come up with this game’s newest addition, the Debate Scrum, too?
TK: The Debate Scrum was already an idea before the project officially approved.
SS: We had already decided we wanted to do a group vs group debate, but we didn’t have anything concrete besides that, so we exchanged ideas as usual. 
TK: The Debate Scrum was a challenge. The pre-approval images looked awesome and Kodaka loved the idea, but I couldn’t for the life of me decide what to do with that... New tasks kept piling up in the meanwhile and things were starting to look bad, so I had to pass the bucket to Sugawara, since the Debate Scrum was his idea to begin with (pained laughter).
SS: Hold people responsible for their own ideas, people (laughs).
TK: But leaving it to Sugawara was the right idea. The “negotiating” between the character are one of the the Debate Scrum’s charms. This setup is difficult to make if you’re not a writer as good as Sugawara.
I: Sounds pretty tough to have to come up with all these minigames styles in parallel. Sasaki, you said you made the bonus modes all by yourself. What was the hardest part?
SS: Nothing really, the bonus mode were just me doing whatever I wanted. I could choose the genres by preference.
I: The bonus modes are all linked together, adding a lot of replayability. Was this all planed from the start?
SS: It was. I planned it to be played in a cycle. I said the dungeon would have 50 floors, but I ended up making 100 floors for it.
TS: I also liked how the bonus modes used the characters from the previous games. I knew people would love to see the V3 characters interacting with the ones from 1 and 2.
SS: I absolutely had to but the past game cast in this, since I made it a story where we could have characters from anywhere.
I: The bonus modes are really well polished.
SS: But there are some pieces I regret not being able to implement. For example, the Dangan Salmon version where Akamatsu is the protagonist... Chapter 1 has Free Time, so we prepare 2 events per character to use with Akamatsu. For the Akamatsu Salmon Mode, we want to fill up her pieces all the way to end. But as you would expect, the project was too big, so we left it aside.
TK: There was also the idea of choosing to play with Saihara or Akamatsu.
I: I see, if you make events for Akamatsu, the workload would double... So, after the work in the bonus modes was done, Sasaki moved back to the main game. Was that it?
SS: Yes. I finished the bonus modes pretty fast, so I could focus all my attention to the main game afterwards. For the main game, we were expecting a delay down to the last minute (pained laughter), so I did what I could to finish the bonus side fast.
I: In the director team interview, you said many new elements were added for chapter 6.
TK: That was 3 months before the remastering, wasn’t it? We decided to add a lot of new stuff to chapter 6 and everyone started going “We’re doing it like this now?!”.
TS: I recall something to that effect.
I: You said you had to come up with how the chapter 6 scenes would work from the scratch, based only on Kodaka’s script.
TS: Yup, from scratch (pained laughter). The script wasn’t too detailed about it and I had no indications as to how to makes everything flow together. But that part of the story was filled with scenes and twist everywhere, so we 3 were at our wit’s ends, weren’t we?
TK: Kodaka came up in the middle of our work and said some very unfortunate words. “I’m writing chapter 6 right now, but the sequences are turning out too similar to DR2, so I’m considering making Ki-bo destroy the school”. At the time I thought “Destroy how exactly? Do we really have the time to make new models? I don’t think so.”, then when I read the finished script, so much of it was different...
TS: Yeah, the Ki-bo video cutscenes were added.
I: I remember Kodaka saying he was amazed at his own creation (laughs).
SS: Sometimes things work (laughs).
TK: Kodaka often suggests the first random thing that comes to mind. That’s actually where he’s at his best. He makes people motivated to pull it off.
A game system that only managed to be this unbiased because the love Danganronpa
I: Now I’ll ask each of you about your favorite parts of the system.
TK: Mine is the Perjury system for telling lies. Lies are one of the themes of this game, so it’s not bad to be able to lie in-game. And since we’re making the players lie, I want them to feel corrupt about it. I also made the Perjury visual very much my style. The thing with all the eyes appearing was my idea.
I: Because you like everyone eyeing you when you’re lying?
TK: Yes. You never know what can happen if you’re caught in your lie, so you get anxious and alert. You feel like everyone is looking at you, and that’s what I want to represent with those visuals. Also, I didn’t want people being easily able to lie, so I made the lying command into a long and tedious button hold, that slowly drains your HP. You recover HP when the lie is succesful, so that’s both the bad feeling you have when you lie and the good feeling you have when you get away with it, both well put down into gameplay. 
TS: You’re praising yourself a lot (laughs).
I: What elements do you like, Suzuki?
TS: The e-Handbook. Since we wouldn’t have the pet-raising minigame from DR2, we added the dress-up element so you can change improve its appearance.
TK: People loved the e-Handbook backgrounds.
SS: Really? I actually found the dress-up function unnecessary and was against it. But Suzuki and the designers were very intent in doing it, so I gave the ok just because.
TK: I was also against it at first, but once I started to actually play with the backgrounds and see their individual animations, I really enjoyed them. It also increased the prize count for the casino, so it’s good that we did it. 
TS: Though I think we made the designer team suffer with each new background we had them make. It was only going to be the e-Handbook changing colors when the protagonist spot switches from Akamatsu to Saihara. But we thought that if we’re changing once, why not change a few more times? It would be fun. Another thing, the reactions on the novel parts. 
I: By reactions you mean the interjection cursor that appears in the novel when you move the right analog stick?
TS: Yeah. Nothing happens when you do it though (pained laughter). I just thought it would be a good support system to make V3 more immersive. 
TK: But it really does nothing. It would really be better if the character lines changed if you did an specific reaction at an specific moment.
SS: Oh, we really should have done that.
TS: We can do that next time... Aside from the reactions, another really minor element I like is slapping away the chair and tables and whatnot.
I: The game really makes you want to slap the things. Whenever I got to a new place the first thing I did was always checking for what I could slap.
TS: It changes how the scenery looks like and it gives you Monocoins, so yeah, do it. 
TK: It’s a plain way to earn Monocoins, but it’s still money. The Monocoins can be exchanged into Casino Coins so there’s no downside for getting many.
I: Finally, Sasaki, what elements do you like?
SS: Number one are the bonus modes, but after that, I liked Panic Debates. It easy to experience how much the Class Trial evolved and there’s a pretty well done job in to making it look chaotic.
TK: Really? That was my idea.
SS: Good job.
I: Kouno is getting a raise today (laughs). What idea gave birth to the Panic Debate?
TK: I always wanted to add a new debate to the Class Trial. In the project meeting, we had to think of situations we never did before, but I couldn’t say with anything. After the meeting was ending, our small community started talking, everyone at the same time. That’s where I the idea came to me. 
I: And this epiphany became the Panic Debate.
TK: We never had this situation where multiple students spoke in the Class Trial at the same time, so I thought this could work. 3 characters filling the same screen, multiple Weak Points appearing, none of this was never done before, so I’m glad we managed to implement it.
Even the Game Over lines!? The playfullness the devs incorporated
I: Can you tell me what did you do to make the game more accessible to people not good with action games?
TK: By setting Skills according the action parts you’re bad at, it gets significantly easier. You can get Skill by exchanging Bond Fragments or in the Casino shop. Many of the Skills available with Bond Fragments make minigames easier, so I recommend using those. The casino Skills, on the other hand, are better for increasing your score. Try using those when you’re already used to the game and wants to get the best score you can.
I: That makes it important to talk with other students.
TK: Not to mention all Skills obtained from maxing a character’s affection are very strong. The more you talk to get Skills, the easier the game gets.
I: Tell us some useful gameplay secrets that only you know.
TK: Ok, me first. You can get a rocket start on Psyche Taxi. It works if you hit the gas the exact moment the GO appears. Give it a try.
TS: A lot of minigames have little secrets. Like how the tutorial for Salmon Fishing is a poem....
TK: Not a poem, but a reference to a famous song from a popular band. That’s why Saihara says “That was quite the poetic explanation...” after reading through the whole thing (laughs).
I: I completely missed it (laughs).
TK: One more thing about the Casino. For the slot machines, their reel patterns change depending on the machine you use. The one with the green nameplate is the more balanced one and the one with the red nameplate is the high risk high return one. The one with the blue nameplate is a more tricky machine. If you hit Scatter, you’re more likely the get WILDs and land a huge profit in one go.
I: The blue machine sounds the best to roll. Suzuki, do you have something for the non-investigation part?
TS: Let me see. You can talk to the Monokubs in the Salmon Mode and each of them has multiple different lines. Even for the silent Monodam, we gave him a line with 3% appearance rate. You can get Casino coins from talking to them, and getting the special Monodam line gives a lot of them. I don’t think people will get to see this a lot, since you can only talk to him once per day. But I’ll be glad the interested people would try it out.
I: 3%? Yeah, that’s very special alright.
TS: Also, character birthdays. All of them have special meanings, so speculate to your heart’s contents.
TK: Lastly, I have a few secrets about the Class Trial. First, we have multiple different Game Over dialogues. For example, if you time without picking anyone on Voting Time, you get a unique game over.
I: You mean Saihara’s thoughts change?
TK: It’s not that Saihara’s thoughts changes, you get a new conversation with Monokuma. Every chapter has 2 different Game Over dialogues, except for chapter 1, which has one more for Akamatsu, and chapter 6, which has 7 different unique game overs. You change characters in chapters, so we had to add new Game Over dialogue for all of them and then one shocking final Game Over for when you vote. Game Overs asides, you also have unique dialogue for the mistakes you make, so you can enjoy all different scenes.
I: That’s a lot of hidden details.
TK: I remembered one more thing about the Class Trial! In chapter 1, the first Nonstop Debate with Saihara as the protagonist has the exact same cameraworks and word movement patterns as the first Nonstop Debate from DR1. Since that debate is when Saihara finally becomes the real protagonist, we thought it would be interesting to make it identical to the first one. If there’s a video comparing the two, you can really tell it’s the same. 
I: I want to watch this video now. By the way, was this parallel planned from the start?
TK: Originally, chapter 1 wasn’t going to have any debates as Saihara, until Kodaka suddenly said he wanted to add it...
SS: He wanted to use Saihara’s BREAK cut in there already to make everyone sure that Saihara was the new protagonist. So we added debates.
TK: And this new debates were asked to be made at the very last minutes, so we had no idea what to do. Once we were out of good ideas, we thought repeating the first Nonstop Debate ever would be a valid idea. The fans who notice would find it clever and we could just copy-paste the program scripts, so two birds with one stone. Except the program was written completely different, so we couldn’t just copy the script. 
SS: You had to copy it by manually typing it?
TK: I copied it by eye. 
TS: It wasn’t much more time consuming.
TK: But that was because having ideas is hard. I’m glad we could get away with this.
I: Now that I think about it, having to come up with a new camera work and text movements for each Nonstop Debate sounds hard. 
TK: Don’t even start. Especially now that our platform has been greatly improved. Everyone was thinking “Let’s make this animation”, “Let’s add this text placement”. We went through all the possibilities. And from this game on, we became able to move the text in 3D and gained some new fonts. It was a lot of work, but it was worth it. I thought the person typing the program would suffer a lot with it, so I did most of it myself... I’ll only say it took forever.
I: That’s a tremendous workload...
TK: Naturally, we must come up different animations for every debate. We created multiple patterns of font and lettering, and even needed to match the text’s colors to its contents. When someone was being accused, we pay attention to how our color work makes this character stand out.
I: The chapter 6 animations were the biggest highlight. Did you come with those, Kouno?
SS: Sugawara was in charge of the 6th Class Trial. 
TS: And so was the first.
 TK: Sugawara was in charge of the parts where we change characters. At first I was the one coming up with them, but partway through I was forced to admit it was too much for me... I asked around who could help and the answer was “There’s Sugawara!”.
I: The same twist as the Debate Scrum story (laughs). Sugawara is always reliable, like your last line of defense.
SS: He is. We’re glad we have him.
TK: It comes as no surprise. He is one of the creators of the Danganronpa franchise. Since we had him handling the animations for chapters 1 and 6, those turned out a level above the rest.
The developers’ thoughts to make a better game
I: Last question, tell me how you feel about the game now, and what would you want to update in the next game.
SS: How do you two feel about the game now ?
TK: I’m extremely happy with all the reactions we got, both positive and negative. I feels like a lot of people were strongly impacted from playing V3.
SS: It’s great to see opinions about it. There have been a lot of different takes on it, even some people who felt challenged by the ending. As developer, seeing this many different opinions make me feel more blessed than I deserve. Thank you all very much for it.
TS: Seeing reactions from people enjoying the new elements we created as much as we wanted them to makes me glad I could implement everything right. 
TK: One more, a little bit more personal opinion. As its developer, I’m very glad for the surprising amount of people who tried hard on the Death Road of Despair.
I: You thought there would be less of them, Kawano?
TK: I thought the challengers would assume it’s 100% impossible and give up halfway through. I readjusted a lot of things to make it clearable, but I still would be satisfied with 2, 3 people in the entire world beating it. But a lot of people showed up clearing it. As the person of handled every balancement detail of this minigame, along with my thanks to everyone who took so much of their time to beat it, I also want to say “wow, you’re awesome”.
SS: You just can’t stop praising yourself (laughs).
TS: The Death Road was made under the premise that at least one person out there was going to beat it. So we prepared not only a Saihara version to the ending, but also an Akamatsu version, and even made a bonus e-Handbook wallpaper for it. It’s made in a way you can do it if you try hard enough. But we were not crazy enough to tie an Achievement to the Death Road of Despair.
I: Yeah, you wouldn’t be able to get a Platinum without beating the Death Road. Ok, now tell me what do you want to improve or be careful about for the next game.
TS: For the VN part, I want to improve the visuals, adding animations and lightings to the characters. I’m quite used to the gameplay as it currently is, so I don’t fell much need to change it. I feel that what we must do now is to strenghen the visual part, making smoothly moving sprites to make the game even more immersive. Also, the current VN part has a lighting setup that shadows the characters you’re not talking to and I want to improve on that function. 
I: On that note, if the game were a PS4 exclusive, could you have more than 3 characters on the screen?
SS: The hardware allows it.
TS: Adding more than 3 characters to the same screen is not the priority. I’m just thinking about how I can improve the presentation to make the Danganronpa story more enjoyable. 
I: I have high hopes for it! And you, Kouno?
TK: A thing we need to more careful about, yes. We need to pay more attention to what we show in PVs and official material.
I: Did anything go wrong with a PV?
TK: I swear I was paying attention when I was making the PVs, but I had to do some rushjobs when I had no time or resources. I couldn’t check out all the finer details in time. Rantarou Amami was not there in the first revealed Class Trial picture, his “And why would he be in the library” line from the first PV was unvoiced, so people started suspecting that he would be the first victim. 
I: Oh no, their suspicions were precisely on point...
TK: I made an inexcusable blunder, both to the dev team and for the fans. We should have recorded some dummy lines. 
SS: If I had just a little more time available, I could have noticed it beforehand. It’s my job as the dev leader to check every detail... Another struggle was because we didn’t Debate Scrum resources for Amami.
TK: Oh yeah. Amami doesn’t participate in Debate Scrums, so we didn’t make any material in advance. That’s another thing we should have done...
SS: The only Amami material we had for the Scrum Debate was his dead portrait. For obvious reasons, we couldn’t just put that out there for promotional material. A problem so easily solved if we had just made an image of Amami facing sideways beforehand... 
I: And how did you deal with Amami’s face?
SS: Coincidentally, Amami’s expression sheet just happened to contain a lot of sprites where he faces sideways. We were at a point where using that was the only option, but once we looked more closely, all other students had proper centralized looks while only Amami was looking directly to our faces (pained laughter). When we made it, we were worried that the fans would figure it out. 
TS: And surprise, surprise, they did.
TK: If people noticed the unvoiced line, of course they would notice only one person looking directly at them.
SS: Good thing we can laugh at it now.
I: Oh yeah, now that I see the picture, Amami looks very off.
SS: By the way, an Amami’s Debate Scrum Illustration was made exclusively for this artbook. It’s very rare Amami content, so I hope you enjoy it.
I: Thank you for this precious conversation. Give one final message to our readers.
TK: Being a game developer is hard, but fun and rewarding. If reading this interview made you interested in becoming a developer, go ahead! Also, my Twitter @ is taichikono. I’d appreciate your follows, if you’re interested.
TS: You sound like an ad (laughs).
I: Your turn, Suzuki. If you please.
TS: I’m happy and grateful to everyone played our game. We still don’t have anything planned, but I truly want to give you the next title, in whatever shape or form it may be. Keep looking forward to the Danganronpa series.
SS: Are you sure you tell your Twitter @?
TS: I like to live away from the limelight... I couldn’t handle a big follower count (laughs).
I: I get it (laughs). Last but not least, the final comment, from our director.
SS: I’m always doing Danganronpa interviews with Kodaka and Terasawa, but Kouno and Suzuki form quite unique trio here, since those two are from the side of the staff that usually doesn’t talk to the public. Every Danganronpa is very colorful on its own different way, so we from the development team would appreciate if you would play them all again, thinking about what kind of people made it.
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