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#then decide to use a blowtorch
marvel-lous-guy · 9 months
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Tony: I can't believe you managed to nearly burn down the lab in the hour I left you alone
Peter: in our defence, you shouldn't have given us a blowtorch
Harley: and it didn't take an hour
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If you're my friend and I ever send you anything that does emotional damage just remember that misery loves company so I'm making you join in mine
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folkling · 1 month
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Folkling Save File WIP - Willow Creek
So, over the past few days my inspiration to build has waived. I'd find inspiration, and lose it just as fast. No one knows this, but I started the Windbrook Save File with CC. It was a personal passion project at first, but I ultimately decided to share it with you all, so I removed the CC.
Enter the Folkling Save File.
While I plan on sharing this save file, I will be using CC. I'll be using the Blowtorch and TOOL mod to meticulously craft the world(s) to my liking. The Windbrook Save File just scratched the surface, the Folkling Save File will be the save file I've always wanted to build.
In the end, I want this save file to be a coming of age movie, the whole shabang.
*channeling Lizzy McAlpine*
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simverses · 9 months
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Blowtorch!
Maxi's worlds emptied of era specific stuff – made for simmers who wants themed hoods of their choice.
So, you found T.O.O.L, the super useful mod by Twisted Mexi, and learned how to decorate your sim world.
But there is this problem with Maxis houses and items, which do NOT fit in your sim world. So far, the most used method has been to hide them, as in either move them away (if even possible) from sight or use a hider/override to make them invisible. That method has its limits, is very tedious (need to find, make an override, ect, and there are SO MANY items)
Blowtorch has another approach. It takes out the items (houses, vehicles, modern deco, well - all silly deco really) from the world. You can then place nicer deco or game items instead.
The items are not hidden from catalogue, so you can place the same items back but in a different place if you so wish. Or use cc deco. Make the world medieval, or Victorian, or sci-fi, or whatever.
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HOW DOES THIS WORK?
This mod edits the preloaded deco in the world. It changes game files – and the changes will affect all your saves, old and new. If you decide that you want the deco back, you can do it either with the GAME REPAIR function or using the backup of the original folders that I included in the mods folders.
You can either use all my edited files – or the ones you want. If you for example want Willow Creek to be as it always has, but want a blowtorched Oasis Springs, just delete the Willow Creek files before installation, and keep Oasis Springs.
I have blowtorched almost all the hoods in the worlds, both EP and GP: s (See list in Documentation PDF for exceptions.) If you don’t have all EP/GP I recommend to delete the ones you don’t have before installing.
(Save the zip with the mod somewhere safe so you can add new worlds when you add a new EP/GP with a world.)
Here are some general rules I went by:
- All landmarks, architecture deco, street deco, vehicles, with special effects - blowtorched
- Functional objects: outside tables, playground items, and such – blowtorched. Place them again where you want them!
- All lights, both streetlights and built in hood lights, blowtorched.
- All palm trees, ever pink trees, wispy modern beeches, and other modern plants, blowtorched. (I of course kept the palm trees in Sulani and Selvadorada)
- ALMOST ALL THESE THINGS (not the built in lights) are still available in the catalog (debug, live edit) items though. So, if you still want a modern, but DIFFERENT hood, you can place them again, as you want them. This is a big advantage compared to hiders – those usually hide the items also from the catalogue.
- Visual effects belonging to vehicles and other stuff mentioned above, blowtorched. No modern yachts, no airplanes.
- The lights are gone. The world will be dark at night if you don’t place streetlights or such.
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WHAT I KEPT
I kept the seasons stalls, where they are available (if you have the Seasons EP.) They can also be placed, but as they are in conditional layers (changes with the seasons) this can't be done by placing them manually.
I kept all spawners. All the fishing spots and all the bugs, frogs, dig sites, wild growing plants.
Lighting mod included
This mod also includes the Sunblind lighting mod by Softerhaze. Lighting mods also change these files, so I added Sunblind with the creator's permission. Read more about their mod here.
(You do not need to download or install the mod; it is included in the Blowtorch mod.)
If you want another lighting mod or no lighting mod, you need to edit the files manually.
This is done by replacing the resources “Sky Box Texture Data” and “World Timeline Color”.
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ECO LIFESTYLE NOTE!
Unfortunately, the Evergreen Harbor world that came with Eco Lifestyle (EP 9) has some special evil magic and the deco needs hiders anyway. If you play with that world and want it to be BLOWTORCHED, install the file ELHoodHidersMerged in your Mods folder.
Other recommended mods:
Check out T.O.O.L and Twisted Mexis other mods here: https://twistedmexi.com/Mods/
To add deco stuff outside lots:
T.O.O.L – at Tmexis page you also find information about his CAW-project, still in alpha testing.
I also recommend his Better Build/Buy mod, and his toggle mods, especially the Strangerville Story Toggle on if you want to use Strangerville as a normal world. And also his that enabled build/buy on the Secret Lab lot – in new saves.
Zerbu has a couple of super useful mods:
All Worlds are Residential  https://zerbu.tumblr.com/post/173398784785/the-sims-4-mod-all-worlds-are-residential
Venue changes https://zerbu.tumblr.com/post/160347810775/the-sims-4-mod-venue-changes
Twelfth Doctor has a great mod for travelling to all the hidden/special lots, so you can edit them: https://td1sims.tumblr.com/post/635457539495084032/travel-to-venue
This mod is also useful if when you work with TOOL: Clickable worlds by Awingedlama
Q&A about Blowtorch mod
1. Can I use this on my old saves?
Answer: Yes. The mod does not affect the saves, or your CC, or anything other than the game files in the Windows directory. You can easily uninstall the mod by using the backup files (included) or do a Game Repair.
2. Why are there stuff not deleted? Annoying modern fences in Windenburg Ugly Modern Business district, for example?
Answer: some items are a part of the world mesh and is not yet possible to edit. If there will be a solution later, I will update the mod.
3. Will I have to update the mod after patches and new expansions?
Answer: Yes. If the patch/ep/GP does not include a new world, you just reinstall the mod (see instructions below) as you installed it the first time. I will make updated versions asap when new worlds are released.
4. I don’t have EP X or Y – can I use the Blowtorch mod?
Answer: Yes, but I recommend deleting the folders for EP/GP you don’t have. See list in the PDF-file with documentation.
5. Does this mod clash with Timeless mod? Answer: No, but it makes Timeless obsolete. Timeless hides stuff - Blowtorch removes the same stuff.
6. How about mods like Nandos Egypt (Strangerville) or The Sense Medieval's Medieval Windenburg? Answer: if you have a mod that changes one hood or one world, and want to keep them as they were, don't install the Blowtorch files for that world/hood. The Senses default replacements are not affected.
7. Should I keep my hiders of stuff used as hood deco? Answer: Better to take them out. This mod eliminates the need for hiders.
Even more detailed explanation here.
Where to find nice themes hood deco to use with Blowtorch?
You can basically use any item, from game or CC, to decorate hoods. Try out the options with T.O.O.L to change the size of objects!
I already posted some Hood Deco CC – and I have much more to come. I have been converting/editing/creating and preparing hood deco from Sims Medieval, Sims 2 and Sims 3 and other games – my CC is medieval/historical themed but I hope for other creators to add to the hood deco options in the future.
Due to filesize all the downloads can be found on Patreon (of course for free): Download Blowtorch (Patreon, always free)
There seemed to be some problems loading the Patreon page so I added a SFS-folder also with the same files. Download Blowtorch (SimFileShare)
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tyun4airy · 5 days
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— STONER!KEEHO WHO...
yoon keeho (p1h) x male!reader
warnings/tags: language, drug usage (marijuana), nsfw themes under the cut, non-idol!keeho, established relationship
i had to write this...have my stoner!keeho thoughts 🤲 if this does good i'll make it for other idols as well
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stoner!keeho who confessed to you, his best friend, when he was high as hell deciding if he didn't tell you now then he never would out of anxiety
stoner!keeho who can't keep his hands off you even before you were dating, whether it's holding your hand or a hand on your thigh, he has to be touching you somehow
stoner!keeho who rolls the best blunts but needs a filter cause he hates getting buds in his mouth
stoner!keeho who shotguns the smoke into your mouth, loving the way you look at him with dazed eyes
stoner!keeho who gets 10x more emotional when he's high, he will be watching a movie or show with you and randomly start crying when there's a sad part
stoner!keeho who is soooo clingy when he's high, he will just follow you around like a lost puppy wherever you go, he goes
stoner!keeho who will laugh at everything even if it's not funny, he just thinks everything is hilarious and can't take anything serious when he's high
stoner!keeho who burnt himself trying to use a rig for the first time and pouted while you scolded him for not paying attention to the literal blowtorch in his hands
stoner!keeho who talks so fucking much in the first half an hour he's high only to get dead silent and stare off into space and you have to ask if he's still alive
stoner!keeho who convinced you to eat a cake edible from one of his friends and saying "this doesn't hit" in the first twenty minutes to being high as hell in the next half an hour holding onto you for dear life thinking he was going to die
stoner!keeho who goes to the grocery store or convenience store high as hell and buying everything in his vision of sight cause "everything looked good" he tells you after buying way too much
stoner!keeho who will randomly start singing out of nowhere when he's high for no reason at all, he could be watching something that makes him think of a song or he just randomly starts singing
stoner!keeho who gets whiny when he's getting a blowjob done by you, trying not to fuck your face cause it feels to good
stoner!keeho who is 10x more sensitive when he fucks while high, he's a whimpering mess trying to keep himself together
stoner!keeho who can't keep his hands off of you even in public leading to him fucking you in a bathroom
stoner!keeho who likes being choked when you ride him or top him
stoner!keeho who is a switch no doubt, he will not be against you topping and he's definitely not against being the one topping
stoner!keeho who ate aphrodisiacs mixed with thc and ended up so horny that he literally fucked you for hours on end before passing out on top of you
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moonstruckme · 7 months
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Oh last one I swear. But nobody seems to write any Peter fics where the reader is an artist/art student and I just always saw the concept as rlly cute. Like science student and art student do you see where I’m going with this 😋 anyways. Just brainrot. Idk if this counts as a request lmao
-🍁/🍂 (iforgot what emoji I use)
Hi again, haha! I didn't set out to answer both your asks in one day, but I already had this one ready to go, so. I know you didn't necessarily request it, but I decided to write a little blurb anyway, hope you like it! (And it's the first emoji, but I'll know it's you either way :))
Peter Parker x artist!reader ♡ 598 words
Peter used to get an odd sort of pride from thinking he was always the last one on campus, messing around in the lab until the early hours of the morning. But then he’d met you, and you’d totally dethroned him. 
There’s bright light coming from inside one of the art studios when Peter passes by, and he detours, heading for it. He’s a mutant that can run on an average four hours of sleep and his eyes are aching, so he can’t imagine how exhausted you must be. But if he didn’t interfere, he wonders if you’d go home at all. 
When he enters the studio, he has to close his eyes against the sparks jumping off your project. 
“Sweetheart?”
The light behind his eyelids fades, and he opens them to see you lifting your welder’s helmet, setting your torch down on the table beside you. 
“Peter, hey.” You blink as though coming out of a fog. “Are you already done for the night?”
He smiles at you, moving closer to admire your sculpture. It doesn’t look quite halfway done, but to Peter’s crude eye, it seems like it’s coming along beautifully. You’d shown him your sketch before you’d started, it’s going to be massive and elaborate by the time you’re done. But you won’t be finishing tonight. 
“It’s nearly four, baby. Time to pack up.” 
Your eyes widen. “Wait, seriously?” He nods, and you purse your lips, displeased with the passage of time. “Okay, you go ahead. I’m going to get to a good stopping point, and I’ll meet you at home.” 
It sounds reasonable, but Peter knows you better. 
“You can get back to it tomorrow,” he says, slipping your helmet off for you and placing it carefully beside your torch. “Don’t you think it’ll come out even better if you’re well-rested while you work? I don’t want my girl getting in a blowtorch accident.”
“I’m not that tired,” you argue, but your blinks are slow, almost dazed, and Peter suspects that if he put a pillow under your head right now, you’d pass out in a hot second. “And I’m too good to burn myself.” 
Peter grins. “That’s true,” he agrees, moving behind you to untie your apron. You let him slip it over your head. “It’s looking really great, by the way.” He undoes in the tight bun in the back of your head, knowing your scalp has to be sore. “Did you make any changes from your original idea?”
“A couple.” You lean into Peter’s fingers as he massages the back of your head lightly, shaking your hair out at the roots. “Sometimes it just goes where it wants to go, you know?”
“I don’t,” he says, taking your hand to lead you out of the room, “but I believe you.” 
You chuckle. It turns into a yawn halfway through. “Right, sorry. What’d you do today, bug boy?”
Peter hangs your apron on the hook by the door, closing it behind you. You’re all but leaning into him, further proof that you’re more drowsy than you’re letting on. “You know, bug things.” 
“Come on.” You bump your hip into his lightly, and your voice is by no means loud, but it creates a soft echo in the dark, empty building. “You got to see my project, tell me about yours.” 
Peter shrugs. “I was just messing around with environmental nanotoxicology.” 
Your laugh rings out, surprised and joyous, in the silent hallway. “I have no idea what that means,” you say, pulling him closer to you by his hand. “Tell me about it?”
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lepiafterhours · 1 year
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I think it's really interesting how much (TPOF) Ren and Strade's personalities show through the tools they use. Strade likes using brute force. Strade likes making a mess. Strade doesn't think, he just follows his... er, heart. The hammer, the knife, crushing your head with his boot, setting you on fire, it's all very "fuck around and find out." If you die, oh well, it's been fun, hasn't it? Ren, in contrast, likes everything to be controlled. The nail gun, the soldering gun, the... regular gun, the blowtorch, the choke collar, hell, dressing you up cute and having medics on the scene, it's all pre-planned, it's all precise. It's not that he doesn't want to go feral, it's just that business comes first for him. He decides when you get to die, and as long as he can farm you for content, it's not anytime soon.
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dragonclaude · 2 years
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I was thinking more about the Monokumas for my action game AU. Now with some new ideas! (and sakura for size reference)
Because of how many Monokuma parts or scrap metal would be scattered once you beat them, I think it’d be cool if later Monokuma enemies will start using them to become stronger.
More descriptions about each one below!
Ibuki fight: During her stage, the monokumas will be cheering for her in the audience until you move to their part of the battlefield. They then get up and attack you as a pack with regular monokuma attacks but they make louder sounds. Ibukumas with the boomboxes appear sparingly and attack from long range with the loud music coming from the radio.
Mahiru fight: Despite it being a late fight, almost all of the Mahikumas are disruptive/stunners rather than fighters. They will disrupt you with camera flashes, spotlight blinding, false noises to trigger your alerts etc. But also, there is a recurring newspaper monokuma that will come to you at random parts of the story, giving you the latest Newspaper by Mahiru. One such instance that I thought of is depicted in this post.
Hiyoko fight: Could have more yokai inspired designs but I’m not sure which would be the most fitting for a mountain Dojo 😅 These monokumas attack on rhythm to the music in the level and you would have to counterattack on the beat to defeat them. Stronger Hiyokumas need several hits to be destroyed but will be pushed back and resume attacking you on beat yet again.
Teru/Akane fight: There will be a group of monokumas in the back of the room with Teruteru and another group along with Akane in their fight, but all holding similar weapons. Some Akanekumas attack with large kitchen knives, some throw cleavers, some burn you with blowtorches and some carry food for Akane to heal her. The Terukumas meanwhile will lob oil and fire towards you in order to make the battle more dangerous to traverse. If all Akanekumas (and Akane) is defeated, the Terukumas will lunge and attack to stop you from reaching Teruteru.
Armored Beast: This one attached parts of Guard monokumas onto their body. Using their new strength, these monokumas can move huge objects on their own and a pack of them could break down a small building. They would attack by lunging at you and block their weak eye when you attack their front. You would have to find a way to rip off the arm shields or its armored back in order to beat it effectively.
Scrapheap Junk: A junk monokuma that has attached many pieces of scrap from all over the land onto itself. Unlike melded, this monokuma is quicker but only attacks one way at a time.There could be different kinds of scrapheap monokumas that have special parts (ex: one only made of car parts, one only made of furniture etc.) and would have a slightly different attack pattern. But generally, just dodge or parry its attacks then hit it enough to defeat it.
Melded Junk: An amalgamation of many separate half-destroyed monokumas that attached to each other to make a functional robot. They have attacks like every monokuma type in UDG (except ball) and can attack many times at all angles despite being slow moving. They can also bring forth more enemies to attack you with the alarm on their arm. Depending on how many monokumas are operating it, you will have to completely destroy all of the heads from its body to fully defeat it.
Wrecker: A project of remnant Kazuichi. Instead of building a huge monokuma himself, he decides to program many engineer monokumas to collect parts and form a Big Bang Monokuma-sized robot. This one’s purpose is destroying buildings and bunkers to keep tragedy survivors from hiding. Wherever Wrecker goes, engineer monokumas are sure to follow to collect the scrap from its destruction. Also a priority to destroy whenever the future foundation finds one on their radar.
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dancingdonatello · 1 year
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Can I request a (oneshot) rise! Donatello x gn! reader who loves climbing, and is also super stealthy? like one minute, they'll be standing across the room from Donnie, then the next second they'll be hanging upside down from the roof or something in front of him 😭
donnie x gn reader
“It’d be a shame if I were to be suddenly frightened and accidentally burned someone with my blow torch.” He looked around the room and waved his blowtorch around. It was a clear warning. You’d be stupid if you tried anything.
Lately, you had been having fun by sneaking up on the brothers. None of them knew how you were so stealthy and anytime they asked, you’d never answer directly. You thought it was funnier if they didn’t know and instead had to wonder.
Donnie slowly got back to his work but not without quick glances around his lab every few minutes.
You dropped from the ceiling and landed directly on his shoulders. It hurt, pretty badly, but it was worth it as he let out a large squawk.
It became not so worth it when he started ripping backwards, knocked off balanced.
You two fell to the ground, but unluckily, your upper back and head hit his table, sending everything on it crashing to the floor.
You two stood up and stared at the damage. Glass was spread all across the floor from broken glasses and beakers he had placed there for easy access.
“Haha… ha,” you picked up the only intact beaker and put it on the lopsided table. It slid back off the table and broke when it hit the floor again. “Uh.”
“Get out.” He pointed to the lab door.
“C’mon, Donnie, you know I didn’t mean to—”
“Get out!”
You flinched at the sudden raising of his voice. He looked very angry with you, so you decided not to push or agitate him any further. You turned and left.
The door shut more loudly than usually, making you jump again. You stared at it, guilty. He probably wouldn’t come out for hours.
You went to go find Mikey or Leo to distract yourself but then you noticed the newly potted plant in the corner of their living room.
You reached over and plucked a flower from the plant. It would be dead in a few days anyways. Mikey probably hadn’t yet thought about the sewer being too dark for a plant just yet and that was why the five other ones he got perished within days. He’d figure it out eventually, hopefully. But for now, you’d make use of his plant.
You tiptoed back over to the lab and stood beside the door, just out of sight if someone were to open it and look out. You pulled out your phone and texted Leo to make Donnie come out of the lab.
In a few moments, you listened to rapid movement in the lab. “The Jupiter Jim movie with Atomic Lad and Lass is on?!” You could hear him fangirling even from behind the door. You tensed, preparing to finish your quickly thought of plan.
The door opened.
You appeared in front of Donnie, seemingly out of nowhere. He glared at you. “Do you mind?” He went to step around you but you stopped in front of him again. He went to go the other way but you still moved. “What are you doing?”
“I’m sorry, for trying to be all sneaky and stuff and ruining your beakers,” you said, sincerely. You held out the flower. “I just liked doing it since you guys are ninjas and stuff and I’m just… some regular person.”
Donnie took the flower from you and inspected it. After a moment or two, he nodded, satisfied with how it looked. “I forgive you. I wasn’t too mad, just in that moment I was surprised and overwhelmed… I’m also sorry for yelling at you. We can watch the Atomic Lass special together, then.”
You smiled nervously. He even apologized too, which was rare. This was definitely going to ruin the moment. He narrowed his eyes at you. “About that…”
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justsomekpopstuff · 4 months
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ateez as a hockey team - part 2
A/N: These will be just general team headcanons that I've thought up over the past while. Enjoy!
current masterlist | fic recs
part 1 | part 3
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The first time that defenseman!Yunho gets a game misconduct and ejected from the game comes after an incident involving starting goaltender!Mingi.
A player from the other team was getting scrappy, acting like a jerk, and decided to take a run at Mingi when he was behind the net. The player ended up ramming Mingi, causing him to fall to the ice. Messing with goaltenders is a BIG "no-no" in hockey. Before the other player could even breathe, Yunho had already dropped the gloves, grabbed him by the jersey, and thrown his first punch.
Inversely, a similar thing happens the first time starting goaltender!Mingi is ejected from a game.
Defenseman!Yunho was going for a puck on their side of the ice when a player from the other team rammed Yunho into the boards at a not-great angle. Mingi immediately charged after the player in full gear. Seeing a fully-geared-up goaltender charging at you is already scary enough, but an angry starting goaltender!Mingi was something else entirely. The league learns very quickly to not mess with either of them unless you want the other one coming after you.
The first time forward!Jongho gets hit to the ice, it starts an all-out bench clearing brawl.
Gloves are dropped, no one is safe - because no one messes with the youngest. Even backup goaltender!Yeosang, who is NOT a violent person, charged out to his defense (right after pulling Jongho out of the dog pile)
forward!Wooyoung has absolutely attempted to kiss his teammates when they are shown as a joke on the kiss cam.
He usually goes for the cheek, but if given the time and space would try and go for the lips. His usual victims include forward!Hongjoong, backup goaltender!Yeosang, and forward!Jongho. The only person on the team who not only encourages this, but is the most willing participant is Wooyoung's Emotional Support Defenseman, defenseman!San.
Backup goaltender!Yeosang gets a doberman painted on his mask every season.
The ongoing joke in the fanbase is that he's a maltese on the bench (opening the bench doors for his teammates, handing out waters, yelling encouragement, giving his teammates a pat on the back after a long shift, etc.), but an absolute doberman in the net (focused, aggressive, agile, etc.). He still gets shy when the fanbase barks at him after he makes good saves.
Forward!Hongjoong, captain of the team, is not allowed anywhere near the smelling salts.
Hockey players often use smelling salts to keep their senses heightened and energy up during games because of how physically demanding the sport is. The first time Hongjoong tried smelling salts he almost lost his lunch on the bench and was immediately banned from doing it again. Wooyoung was the second to be banned shortly after.
Both forward!Seonghwa and forward!Jongho have been seen using a blowtorch on the bench.
Sometimes the visors on player's helmets don't fit quite right, and so you have to use heat to reshape them - hence, the blowtorch. For Jongho, it was more of a "just wanna make sure everything's good" blowtorch, versus Seonghwa, who could not function most of the game until his helmet was fixed to his specifications.
After starting goaltender!Mingi's first shutout, the team surprises him in the locker room with the royal treatment.
They decorated his locker like a throne, rolled out a red carpet and everything. Defenseman!San and Defenseman!Yunho act like "the royal guards" as they present Mingi with a plastic tiara and scepter, crowning him as "princess" of the ice. This unintentionally sparked the Cult of Princess Mingi in the fanbase. Shirts were made. He will never live it down.
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rabioa · 1 month
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Introducing... NASIR!!!
He's a Twisted Wonderland OC based on Jafar's genie form!
Lore
He was once hidden in an abandoned antique shop, and all was swell until Kalim was playing in the treasure room and found a golden scarab that led them on a small adventure. After he and Jamil discover an abandoned shop with a lone golden lamp, Kalim decided it'd be the perfect gift for his father's birthday. Turns out Nasir was trapped in the lamp, so Kalim's dad decided to make the genie a servant and guard to the Al-Asim family. Nasir was sent to follow Kalim into Night Raven College, and he hates every moment of it.
Facts About Nasir!
He actually has a sibling thats much more nicer and adores humanity. Nasir finds them stupid for it
His hair is always in a odd state of swirling around and it sometimes doesn't seem like hair material. Perhaps if you get close enough he'll let you touch it.
He can't remove his necklace. Trust me, he's tried. Like really tried. I'm talking taken a saw and blowtorch to it tried.
His scars have come from previous owners doing what he calls "stupid human shit."
When he's using his true powers, his hair turns red.
He always tries to convince Jamil to do something bad to Kalim all the time since technically, he cannot bring misfortune to Kalim himself.
I haven't decided what his magic will be, but im thinking of doing something related to three wishes? I dont want to make him over powered, but he is a wish granting genie.
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amethystamanda · 5 months
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New save time
Yeah, I can't stick with a save. Aliens aren't being deleted, I'll go back to them sometime (I think), but the others I don't know about.
Anyway:
Meet Philip Blackmore, a 54-year-old fisherman from Bristol, England in the 1600s. He's travelled back and forth to Newfoundland every year for several years now. He has a house he lives in while he's there (assuming it's left standing when he arrives in the spring), and in the fall he returns home to his wife and family.
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When he returned home in the fall of 1629, it was to find that his wife had recently died, leaving him with their one remaining unmarried child, Hannah, 18.
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He decided to travel to Newfoundland permanently with her and officially become a planter (one who owns and runs a fishing plantation). Over the winter, he decided on a fitting young man, strong and willing and a hard worker from a solid background, to bring with him as his fishing servant. His plan, if all goes well, is to marry this young man, William Russell, to his daughter, and have him as his heir in the New Founde Land, as none of his sons want any part of it.
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Of course, he hasn't told them that. No point in borrowing trouble if things work out, or in rushing things if they do.
This is a 4-days-per-year decades, not a 1-heir-per-decade decades. I made the days complicated, because I'm terrible at sticking to 4 day years, but now they're too complicated for if I want to switch to 3 day years, which I'm a bit better at.
CC is a bit weird. A bit of medieval, a bit of 1800s (because fashion is cyclical and trends come back around). Some things, I just can't use, because Newfoundland was an isolated island across the ocean from where it was. I'm using blowtorch by @simverses and so far I like it, except for using TOOL to fill in the giant hole left by the lighthouse on the island in Brindleton, where they're going to live for a while.
Rules doc in progress: https://docs.google.com/document/d/1P1fTdY0rX1WQxvIXp7FgRHDP4LRLlTvr5uyi4PrUCIM/edit?usp=sharing
Spreadsheet: https://docs.google.com/spreadsheets/d/1Yh2Il_OsJtQm89ZMg9LUiAQRApLO_dnpFbIoeiBx9jk/edit?usp=sharing
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astrronomemes · 9 months
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THE LIGHTNING THIEF: STARTERS
a collection of quotes, phrases, and sayings from the 2005 Rick Riordan novel, The Lightning Thief. change & alter as needed.
"I envy you for being able to believe that none of this is ever happened."
"Am I a troubled kid? Yeah, you could say that."
"What you learn from me is vitally important. I expect you to treat it as such. I expect only the best from you, [full name]."
"This isn't the right place for you. It was only a matter of time."
"I wish I'd known how badly they want to kill you."
"You've been out for two days. How much do you remember?"
"You drool when you sleep."
"Young man, names are powerful things. You don't just go around using them for no reason."
"I'm thinking that I want you on my team for Capture the Flag."
"Spontaneous combustion is a form of harm, [name]."
"You don't have to go. I can't ask that of you."
"If you're going to save the world, I'm the best person to keep you from messing up."
"All we can do, child, is follow our destiny."
"Relax. Keep a clear head. And remember, you may be about to prevent the biggest war in human history."
"Remind me again — why do you hate me so much?"
"You didn't need to protect me, [name]. I would have been fine."
"Go ahead and sleep. I'll wake you if there's trouble."
"I'm not saying hello to a pink poodle."
"Great. We just blowtorched a national monument."
"You can't do that! You can't just threaten people with a knife!"
"I should have told you the truth from the beginning."
"You look tired. You want to come in and sit down?"
"What belongs to the sea will always return to the sea."
"I'd wish you luck, mate, but there isn't any down here."
"Well, those guys don't look like peace activists."
"Obedience does not come naturally to you, does it?"
"No one can choose your path, [name]. You must decide."
"A hero's fate is never happy. It is never anything but tragic."
"If my life is going to mean anything, I have to live it myself."
"You'll be a hero, [name]. You'll be the greatest of all."
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historicrad39a · 10 months
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I am currently working on a “chapter two” of sorts, but for now, here’s an interlude from the perspective of the Humans:
Previous: https://www.tumblr.com/historicrad39a/721956662022389761/1-the-raid
Interlude 1. Aftermath
HD 164922 D - 72 ly from SOL
FDS Frontier Captain’s log: June 8th, 2538
First contact had been made.
Well, it wasn’t exactly first contact per-se. Being an Alliance of two separate species required both parties have a “first contact moment” with each other, after all. But this was the first time since the combined Human-Tathrax Alliance was founded that they had encountered sentient, space-faring life other than their own.
Unlike the excitement surrounding the discovery of the Tathrax some 300 years ago, the discovery of this new civilization was a lot more solemn. After all, the first message of greeting from our new friends was 23cm metal slug slamming into the Frontier’s main fuel tank.
Of the roughly Forty-three thousand people crewing the Frontier defense fleet, some twelve and a half thousand had perished. It was a disaster. We had lost 66 ships - around 44% of their entire fleet - in the engagement. It was a devastating loss.
Despite the losses, we had, technically, won. Not a single Alien ship had escaped, all but one ship had been completely destroyed by the last-ditch ramming attack Captain Zinn had led.
The remaining ship was heavily damaged, but largely intact. This was thanks to the FDV Knockout accidentally piercing the hull early, causing the ship to vent its atmosphere, along with several of its crew members into space. The ship had been dragged back to the (now crippled) Frontier, and through some complicated “docking maneuvers” involving a blowtorch and the station’s robotic arms, access to the vessel was gained.
The first thing that stuck out was how few crew members were needed to operate craft. Human/Tathrax vessels were usually crewed by 2-300 individuals, whereas despite being nearly three times the size, the alien vessel had an estimated crew of 100 at most.
The second thing that stuck out to the salvage crew was what appeared to be a dark-red hand. Apparently, one of the crew members had survived the initial decompression, and donned an oxygen mask (or rather, something resembling one), enabling them to survive long enough to attack one of the poor sods in the salvage crew.
When all was said and done, the salvage crew managed to “rescue” five very unhappy individuals from the ship. We took them to our detention facility, but we let them keep their masks. We weren’t sure if they breathed oxygen like us or not, so we decided to play it safe, rather than risk unintentionally suffocating them.
Efforts to decode the alien language were ongoing, and while the aliens seemed to have some understanding of modern English, it wasn’t enough to get any meaningful information out of our unexpected guests. Their entire vocabulary consisted largely of terms related to negotiation. Terms like “hostage,” “surrender,” “no harm,” along with the names of various resources and numbers. It would seem that the aliens planned to attack our fleet and possibly take hostages, in order to force us to the negotiating table.
Luckily this hadn’t happened, but such a tactic was worrying. HD 164922, being on the Frontier of Human-Tathrax space, was nearly exclusively a military system. However, numerous other frontier systems were not home to just military installations. Some were tourist destinations, others had research facilities, and a select few had recently-established colonies. Had any of these systems come under attack, the aliens likely would’ve been successful in their plan.
More concerningly, we had learnt the hard way that our weapons are ineffective. The aliens had exclusively used rail guns and other slugthrowers, whereas we had used plasma and laser-based weapons. Can you blame us? This was space. Everyone knew that in space, you use lasers and plasma bolts! But unfortunately, these aliens have decided that Age of Sail-style close-range broadsides are too risky, so they cower tens of kilometers away instead. As a result, our weapons cannot pierce their armor. Tests on the remains of their warships proved that our weapons can be effective, but we have to be within 5-10km in order to have a chance to do any damage.
Along with various ship parts, recovery teams also collected some thirty or so bodies of the ships’ former crew. Their dark-red skin turns a shade blue in death. The exact mechanisms of this are unknown, but the eggheads over in the medical wing are busy working on figuring that out. They initially wanted to perform tests on our new friends in the detention wing, but I shut that down before they had the chance to become war criminals.
The most fascinating discovery by the eggheads proved our initial suspicions correct. Despite the fact they had a pair of lung-like organs, they didn’t breathe oxygen. Rather, they breathed a mixture of Hydrogen, and Uranium Hexaflouride. I wasn’t about to let the eggheads pump metric tons of uranium into my precious Frontier, nor was I going to pump boatloads of hydrogen into it either - not that we had much left - someone blew the majority of it up, after all. In the end, we settled on just making our guests some impromptu oxygen - or rather, hydrogen masks.
We forwent adding Uranium Hexaflouride to the mix, on account of being several light years from the nearest device capable of producing it. While in theory we could order a shipment of the stuff from Earth, I’d rather just ship the aliens back to Earth instead. The paperwork needed to ensure the proper treatment of our POWs would be a nightmare, so the sooner they were off my station the better.
With all of this, hopefully central command realizes we need more than beat-up old destroyers, and gives us one of those new Shōkaku-class carriers, or Kongō-class battlecruisers (courtesy of Akatsuki Shipyards). Hell, even a Casablanca-class or Constitution-class would be welcome at this point. Anything’s better than these damn Action-class corvettes. I’ll try requesting some. Worst case scenario is I get laughed at for having the gall to ask for our Navy’s newest toys. Best case is that somehow we are actually given the things. It’s worth a shot.
The Frontier Defense Fleet has always been the laughing stock of our navy - we’re stuck out here with minimal resources and rusting ships. But even that won’t stop us from trying our hardest to blast these aliens all the way to Andromeda. Bring it on E.T.! We’ll beat your asses any day of the week!
Log end.
Read the next entry here
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simverses · 5 months
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Blowtorch, updated for EP 15
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Maxi's worlds emptied of era specific stuff – made for simmers who wants themed hoods of their choice.
Now updated for EP 15 - For Rent
So, you found T.O.O.L, the super useful mod by Twisted Mexi, and learned how to decorate your sim world.
But there is this problem with Maxis houses and items, which do NOT fit in your sim world. So far, the most used method has been to hide them, as in either move them away (if even possible) from sight or use a hider/override to make them invisible. That method has its limits, is very tedious (need to find, make an override, ect. , and there are SO MANY items)
Blowtorch has another approach. It takes out the items (houses, vehicles, modern deco, well - all silly deco really) from the world. You can then place nicer deco or game items instead.
The items are not hidden from catalogue, so you can place the same items back but in a different place if you so wish. Or use cc deco. Make the world medieval, or Victorian, or sci-fi, or whatever.
HOW DOES THIS WORK?
This mod edits the preloaded deco in the world. It changes game files – and the changes will affect all your saves, old and new. If you decide that you want the deco back, you can do it either with the GAME REPAIR function or using the backup of the original folders that I included in the mods folders.
You can either use all my edited files – or the ones you want. If you for example want Willow Creek to be as it always has, but want a blowtorched Oasis Springs, just delete the Willow Creek files before installation, and keep Oasis Springs.
I have blowtorched almost all the hoods in the worlds, both EP and GP: s (See list below for exceptions.) If you don’t have all EP/GP I recommend to delete the ones you don’t have before installing.
(Save the zip with the mod somewhere safe so you can add new worlds when you add a new EP/GP with a world.)
Here are some general rules I went by:
- All landmarks, architecture deco, street deco, vehicles, with special effects - blowtorched
- Functional objects: outside tables, playground items, and such – blowtorched. Place them again where you want them!
- All lights, both streetlights and built in hood lights, blowtorched.
- All palm trees, ever pink trees, wispy modern beeches, and other modern plants, blowtorched. (I of course kept the palm trees in Sulani and Selvadorada)
- ALMOST ALL THESE THINGS (not the built in lights) are still available in the catalog (debug, live edit) items though. So, if you still want a modern, but DIFFERENT hood, you can place them again, as you want them. This is a big advantage compared to hiders – those usually hide the items also from the catalogue.
- Visual effects belonging to vehicles and other stuff mentioned above, blowtorched. No modern yachts, no airplanes.
- The lights are gone. The world will be dark at night if you don’t place streetlights or such.
WHAT I KEPT
I kept the seasons stalls, where they are available (if you have the Seasons EP.) They can also be placed, but as they are in conditional layers (changes with the seasons) this can't be done by placing them manually.
I kept all spawners. All the fishing spots and all the bugs, frogs, dig sites, wild growing plants.
Lighting mod included
This mod also includes the Sunblind lighting mod by Softerhaze. Lighting mods also change these files, so I added Sunblind with the creator's permission. Read more about their mod here.
This updated version includes the update from Softerhaze after EP 15. It includes EP-15 files but they also updated changes to EP3 and EP9. All are included with my new update. 
https://softerhaze.itch.io/sunblind?download Read more here!
(You do not need to download or install the mod; it is included in the Blowtorch mod.)
If you want another lighting mod or no lighting mod, you need to edit the files manually.
This is done by replacing the resources “Sky Box Texture Data” and “World Timeline Color”.
ECO LIFESTYLE NOTE!
Unfortunately the Evergreen Harbor world that came with Eco Lifestyle (EP 9) has some special evil magic and the deco needs hiders anyway. If you play with that world and want it to be BLOWTORCHED, install the file ELHoodHidersMerged in your Mods folder.
Other recommended mods:
Check out T.O.O.L and Twisted Mexis other mods here: https://twistedmexi.com/Mods/
To add deco stuff outside lots:
T.O.O.L – at Tmexis page you also find information about his CAW-project, still in alpha testing.
I also recommend his Better Build/Buy mod, and his toggle mods, especially the Strangerville Story Toggle on if you want to use Strangerville as a normal world. And also his that enabled build/buy on the Secret Lab lot – in new saves.
Zerbu has a couple of super useful mods:
All Worlds are Residential https://zerbu.tumblr.com/post/173398784785/the-sims-4-mod-all-worlds-are-residential
Venue changes https://zerbu.tumblr.com/post/160347810775/the-sims-4-mod-venue-changes
Twelfth Doctor has a great mod for travelling to all the hidden/special lots, so you can edit them: https://td1sims.tumblr.com/post/635457539495084032/travel-to-venue
Q&A about Blowtorch mod
1. Can I use this on my old saves?
Answer: Yes. The mod does not affect the saves, or your CC, or anything other than the game files in the Windows directory. You can easily uninstall the mod by using the backup files (included) or do a Game Repair.
2. Why are there stuff not deleted? Annoying modern fences in Windenburg Ugly Modern Business district, for example?
Answer: some items are a part of the world mesh and is not yet possible to edit. If there will be a solution later, I will update the mod.
3. Will I have to update the mod after patches and new expansions?
Answer: Yes. If the patch/ep/GP does not include a new world, you just reinstall the mod (see instructions below) as you installed it the first time. I will make updated versions asap when new worlds are released.
4. I don’t have EP X or Y – can I use the Blowtorch mod?
Answer: Yes, but I recommend deleting the folders for EP/GP you don’t have. See list in the PDF-file with documentation.
Where to find nice themed hood deco to use with Blowtorch?
You can basically use any item, from game or CC, to decorate hoods. Try out the options with T.O.O.L to change the size of objects!
I already posted some Hood Deco CC – and I have much more to come. I have been converting/editing/creating and preparing hood deco from Sims Medieval, Sims 2 and Sims 3 and other games – my CC is medieval/historical themed but I hope for other creators to add to the hood deco options in the future.
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Note: I know its confusing with all the files to download, due to the upload limits. In short: The Backup files - you don't DO anything with them, if you don't want to uninstall the mod. You can also use Repair game in Origin/EA App, it does the same thing.
If you have difficulties with the installation, please DM me and I will help.
My Empty Save File - Start Fresh!
I also updated my Empty Save to include Tomarang. A totally empty save with no houses and no sims besides my lonely builder sim.
Download Blowtorch here (SimsFileShare)
Download Simverses Empty Save here (Curseforge)
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bracketsoffear · 2 months
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Coraline (Neil Gaiman) "The presence of another world that resemble the one you know but different, the Other Mother whole deal and the fact that she spies on people using dolls and sews buttons in place of her victim's eyes."
Who Goes There? (John W. Campbell) "A group of American researchers, isolated in their scientific station in Antarctica towards the end of winter, discover an alien spaceship buried in the ice, where it crashed twenty million years before. They recover an alien creature from the ancient ice. Thawing revives the alien, a being which can assume the appearance, memories, and personality of a living thing it devours, while maintaining its body mass for further reproduction. Unknown to them, the alien immediately kills and then imitates the crew's physicist, a man named Connant; with some 90 pounds of its matter left over, it tries to become a sled dog. The crew discovers the dog-Thing and kills it midway through the transformation process. Pathologist Blair, who had lobbied for thawing the Thing, goes insane with paranoia and guilt, vowing to kill everyone at the base to save mankind; he is isolated within a locked cabin at their outpost. Connant is also isolated as a precaution, and a "rule-of-four" is initiated in which all personnel must remain under the close scrutiny of three others.
The crew realizes that they must isolate their base and therefore disable their airplanes and vehicles, yet they pretend that everything is normal during radio transmissions, to prevent any rescue attempts. The researchers try to figure out who may have been replaced by the alien (simply referred to as the Thing), to destroy the imitations before they can escape and take over the world. The task is found to be almost impossibly difficult when they realize that the Thing is shapeshifting and telepathic, reading minds and projecting thoughts. A sled dog is conditioned by human blood injections (from Copper and Garry) to provide a human-immunity serum test, as in rabbits. The initial test of Connant is inconclusive, as they realize that the test animal received both human and alien blood, meaning that either Doctor Copper or expedition Commander Garry is an alien. Assistant commander McReady takes over and deduces that all the other animals at the station, save the test dog, have already become imitations; all are killed by electrocution and their corpses burned.
Everyone suspects each other by now but must stay together for safety, deciding who will take turns sleeping and standing watch. Tensions mount and some men begin to go mad, thinking that they are already the last human, or wondering if they could know if they were not human any longer. Ultimately, Kinner, the cook, is murdered and accidentally revealed to be a Thing. McReady realizes that even small pieces of the creature will behave as independent organisms. He then uses this fact to test which men have been "converted" by taking blood samples from everyone and dipping a heated wire in the vial of blood. Each man's blood is tested, one at a time, and the donor is immediately killed if his blood recoils from the wire. Fourteen men, including Connant and Garry, are revealed to be Things. The remaining men go to test the isolated Blair, and on the way, see the first albatross of the Antarctic spring flying overhead; they shoot the bird to prevent a Thing from infecting it and flying to civilization.
When they reach Blair's cabin, they discover that he is a Thing. They realize that it has been left to its own devices for a week, coming and going as it pleased, as it is able to squeeze under doors by transforming itself. With the creatures inside the base destroyed, McReady and two others enter the cabin to kill the Thing that was once Blair. McReady forces it out into the snow and destroys it with a blowtorch. Afterwards, the trio discover that the Thing was dangerously close to finishing the construction of a nuclear-powered anti-gravity device that would have allowed it to escape to the outside world."
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