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#the other was an independent webcomic
whocarescomic · 4 months
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ZOO - pg.14
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oldtvandcomics · 1 year
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Happy Queer Media Monday!
Today: Heartless
Is this webcomic, in the big scope of things, “important”? Not really, not. But damn, was it important to me!
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(Clara Adams with a sword, from the cover picture of the webcomic)
Heartless is a webcomic about an asexual vampire in early Victorian London. Clara, after being transformed, struggles to learn how to fit into the new vampire society, especially with using the vampire’s signature ability to hypnotize prey and/or enemies. Vampire society is divided into hierarchies based on who can hypnotize you. “Common-hearted” vampires are susceptible to both men and women, while “noble-hearted” vampires pride themselves on them being only susceptible to one of the two. The third category, the “heartless”, are not attracted to anyone, which makes them very dangerous to the others. They are also rather rare, given that being hypnotized usually is the first step to being bitten. Clara is a heartless, and she will need all her wit and abilities to defend her group of vampires against a rival group.
@heartless-webcomic​ was run by Emily Griggs, who self-published here on Tumblr. It was popular enough that she could put together a crowdfunding and publish a limited edition of the first part of her comic in print. Unfortunately, there is no trace of it in Griggs’ online stores now, so I assume it sold out a long time ago.
Heartless was important for me, personally, because it was still ongoing when I was first coming out and beginning to look around in the community, and Clara ended up being my first canonically ace character (I am asexual myself). Also, though by no means perfect, it is genuinely a nice little story.
Heartless is already completed, and can be read here, or here if you are on mobile. Emily Griggs goes under the pseudonym “Sweet Ingenuity”, and you can find her under it on places like Etsy and her own website.
Queer Media Monday is an action I started to talk about some important and/or interesting parts of our queer heritage, that people, especially young people who are only just beginning to discover the wealth of stories out there, should be aware of. Please feel free to join in on the fun and make your own posts about things you personally find important!
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maxxox · 1 year
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I RECENTLY POSTED A WEBCOMIC !!!
I was going to publish it on here, and i might, but that takes some cutting of the webcomic to make it fit tumblr's format, which might take a while. I would appreciate it if you guys checked it out, at the very least. If not, thats totally fine! have a great day !!
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genericpuff · 2 months
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All the cool kids use ComicFury 😘
Hey y'all! If you love independent comic sites and have a few extra dollars in your pocket, please consider supporting ComicFury, the owner Kyo has been running it for nearly twenty years and it's one of the only comic hosting platforms left that's entirely independent and reminiscent of the 'old school' days that I know y'all feel nostalgic over.
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(kyo's sense of humor is truly unmatched lmao)
Here are some of the other great features it offers:
Message board forums! It's a gift from the mid-2000's era gods!
Entirely free-to-use HTML and CSS editing! You can use the provided templates, or go wild and customize the site entirely to your liking! There's also a built-in site editor for people like me who want more control over their site design but don't have the patience to learn HTML/CSS ;0
In-depth site analytics that allow you to track and moderate comments, monitor your comic's performance per week, and let you see how many visitors you get. You can also set up Google Analytics on your site if you want that extra touch of data, without any bullshit from the platform. Shit, the site doesn't come with ads, but you can run ads on your site. The site owners don't ask questions, they don't take a cut. Pair your site with ComicAd and you'll be as cool as a crocodile alligator !
RSS feeds! They're like Youtube subscriptions for millennials and Gen X'ers!
NSFW comics are allowed, let the "female presenting nipples" run free! (just tag and content rate them properly!)
Tagging. Tagging. Remember that? The basic feature that every comic site has except for the alleged "#1 webcomic site"? The independent comic site that still looks the same as it did 10 years ago has that. Which you'd assume isn't that big a deal, but isn't it weird that Webtoons doesn't?
Blog posts. 'Nuff said.
AI-made comics are strictly prohibited. This also means you don't have to worry about the site owners sneaking in AI comics or installing AI scrapers (cough cough)
Did I mention that the hosting includes actual hosting? Meaning for only the cost of the domain you can change your URL to whatever site name you want. No extra cost for hosting because it's just a URL redirect. No stupid "pro plan" or "gold tier" subscription necessary, every feature of the site is free to use for all. If this were a sponsored Pornhub ad, this is the part where I'd say "no credit card, no bullshit".
Don't believe me? Alright, look at my creator backend (feat stats on my old ass 2014 comic, I ain't got anything to hide LOL)
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TRANSCRIPTS! CHAPTER ORGANIZATION! MASS PAGE UPLOADING! MULTIPLE CREATOR SUPPORT! FULL HTML AND CSS SUPPORT! SIMPLIFIED EDITORS! ACTUAL STATISTICS THAT GIVE YOU WEEKLY BREAKDOWNS! THE POWER OF CHOICE!!
So yeah! You have zero reasons to not use and support ComicFury! It being "smaller" than Webtoons shouldn't stop you! Regain your independence, support smaller platforms, and maybe you'll even find that 'tight-knit community' that we all miss from the days of old! They're out there, you just gotta be willing to use them! ( ´ ∀ `)ノ~ ♡
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simon-roy · 5 months
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A little press release from Image comics - we're putting out a mass market edition of Griz Grobus! Press release follows:
PORTLAND, Ore. 12/07/2023 — The high fantasy, graphic novel Kickstarter sensation, Griz Grobus, by co-writer/artist Simon Roy (Prophet, Jan's Atomic Heart and Other Stories) and co-writer Jess Pollard, with colors by Sergey Nazarov, will be available in trade paperback format for the first time this June 2024 from Image Comics.
Griz Grobus was originally a popular Webtoon sequential webcomic that leveled up its exposure with the 2021 launch of a Kickstarter campaign for a stunning hardcover edition. The campaign ignited fandom fervor, was fully funded in under a day, and raised nearly $70K—far exceeding the stretch goal. This Summer’s forthcoming paperback edition will bring this roaring success story to an even wider audience of readers.
"Part of what we wanted to make, in Griz Grobus, was a story that felt like a foreign film from a country you haven't heard of," said Roy. "Natural, familiar elements, sitting harmoniously alongside the new and unfamiliar. The proposition of getting to introduce a whole new audience to our little pocket universe, and the worlds within it, is very exciting!"
Set in the same sci-fi universe as Roy's Habitat,Griz Grobus is another tale of life after the collapse of the interstellar empire. But unlike Habitat—where a once utopian orbital community found itself descending into cannibal tyranny—the characters of Griz Grobus inhabit the rural world of Altamira, where post-utopian frontier life has blossomed into something a bit more wholesome.
Pollard added: "I can definitely say it is one of the funniest, most delightful things I've ever been a part of, and I laugh every time I read the story, as if I'm reading it for the first time. I hope readers will feel the same warmth when they read this edition, whether it be for the first time, the second, or third.”
Griz Grobus tells two parallel, intertwined tales from the far-off colony world. High in a sleepy mountain village, the overzealous academic ambitions of a young scribe lead to the resurrection of the town’s ancient colonial-era priest-bot. This long-defunct pastor finds himself in a world that has passed him by, but refuses to simply accept his obsolescence, much to the chagrin of the scribe and the local townsfolk. The second story, a mise-en-abyme, is Altamira’s most famous novel (being avidly read by the characters of the first story). It is a fantasy tale about a war-god who gets trapped in the body of a goose, and the efforts of one pacifist cook to delay the war-god’s bloody return to the battlefield.
This lush, intricately detailed, standalone fable is perfect for fans of Hiyao Miyazaki, Asterix, and Arthur C. Clarke.
The Griz Grobus trade paperback (ISBN: 9781534397866) will be available at local comic book shops on Wednesday, June 5 and independent bookstores, Amazon, Barnes & Noble, Books-a-Million, and Indigo on Tuesday, June 4.
Griz Grobus will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.
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ponett · 9 months
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with the fallout of bandai namco's idiotic "it's up to interpretation" bs, do you think that it's possible to enjoy queer media made in a corporate environment in addition to independent works? is it even worthwhile to attempt making queer media in a corporate environment? i find it special how well the g-witch production team managed to tell the story they wanted even with the challenges and pressures they faced, but i have to admit that independent works like slarpg are always going to more completely tell queer stories. as someone who has resonated with both slarpg and g-witch, i was curious to know your perspective.
i'm probably less cynical about this than a lot of my peers are - not that i can blame anyone for feeling cynical about queer rep from corporate-owned media. (we've been through so many First Ever Gay Disney Characters at this point, and lord knows blizzard loves to tease that another overwatch character might be gay every year or so as a PR move.) unfortunately it's just extremely hard to get something like a full season of an animated series funded and produced independently, so the artists looking to enter these fields and pour their hearts and souls into meaningful queer stories as a full-time job don't have many options
going indie gives you theoretically endless creative freedom to tell your stories without corporate censorship, but it's also a massive gamble. only an extreme minority of indie creatives in any medium are actually able to make a living. the fact that i came out the other side of slarpg's development with enough money that i can keep being a full-time indie instead of being in massive debt makes me one of the lucky ones. and even with my modest success, i sure as hell don't have the money to hire a whole team, which limits the scope of what i can make. so i can't turn my nose up at the queer people writing disney channel cartoons where they can't say the word "gay" out loud. they have health insurance, i don't. for most people, what i do is simply not an option
with the corporate-produced Queer Stories i enjoy, i'm often able to squint and see what the creatives were trying to do, wishing that they could have done more while understanding that they probably had to fight tooth and nail for what's there
in the realm of children's animation in particular, i'm thankful that the people working at these studios ARE fighting for more, because it means that kids today have so many more positive queer stories to relate with. i didn't have a single gay character i felt i could relate to until i read scott pilgrim at age 16 and saw wallace wells. before that, i felt so alone in the world. i denied who i was for years because it felt like there would be no place for me. i didn't know anyone openly gay in real life, growing up in the south, and in fiction gay people either existed as the butt of a joke or not at all. the fact that queer kids are now able to see people like themselves in so many shows means something, even if we still have a long way to go and the big studios continue to be a major obstacle
on the subject of g-witch, i'm honestly unfazed by the statement from bandai-namco. i guess i wish they could've let suletta and miorine kiss, but like... the text of the show is extremely blunt about them being a couple by the end. it's not up for debate. and it's not like a gundam series having a meaningful story in spite of the wishes of the toy-producing overlords is anything new, this is just our latest example
all that being said, i do think people should branch out more and explore more weird indie shit if they want more wholeheartedly, openly queer stories. people gotta suck it up and embrace more outsider art instead of only valuing things with studio-level production values. start looking at ren'py visual novels, rpg maker games, obscure webcomics, zines drawn in sharpie, artists on bandcamp who aren't signed to a label, all that jazz. maybe part of the reason why i'm not more fazed by the state of affairs with corporate-funded fiction is that i'm constantly surrounded by furry artists who are telling their own little gay stories
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gofancyninjaworld · 2 months
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Thinking about Garou
Question: "Compared to the first season, which draws attention to Saitama's exhilarating punches, the second season focuses on story development. Did you have any specific goals while drawing the story?" Murata: "There was one thing that I requested from ONE Sensei before drawing my re-illustrated manga. At first, there were plans to cut out Garou's childhood with the bully in my version, but that scene really left an impression on me. I thought it was a vital part of understanding Garou's position, so I discussed it with ONE Sensei and requested that I be able to leave it in for y version. And it was paced so well in the anime! I believe it ended up being a very high-quality scene." -- From the liner notes of One-Punch Man Season 2.
I'm including this because I feel it's fundamental to really talk about Garou with any depth. Garou without context does not make sense. He is a kind, sensitive, and thoughtful young man who wants to do good in the world. Yet, he caused a horrifying amount of harm, both directly and indirectly, and ultimately undermined his own goals.
I'm glad that ONE listened to Murata about keeping Garou's childhood flashback. Without it, he'd just have been a thug attacking heroes for no reason to us (pretty much as the heroes saw him). Not only that, but ONE has gone a lot further in the manga in showing us the context in which Garou grew up that's been very helpful for understanding who Garou is, what he saw, and making some sense of his powerful yet contradictory desires.
Ultimately Garou is Garou. He's his own person and the buck for his actions firmly stops with him. No matter what, I can't imagine him not being an independent thinker with the determination to put his thoughts into action.
But...
...the tragedy of his thinking becomes clear when we see his thinking of monsters as metaphors for what is misunderstood or unacceptable in ourselves (a popular enough one IRL where monsters aren't real) and compare it with the reality of his world in which monsters have won, successfully restricting humans to one continent, and people like heroes because they are reminders that sometimes, even apparently overwhelming evil can be defeated. Nothing good happens when you deny the reality around you.
You know Garou's rant about uniting the world with fear? It's a standalone rant in the webcomic. The manga gives us a snapshot of the context in which he came to this conclusion. As this is a place that is no stranger to natural disasters -- forget the monsters -- Garou has no doubt experienced at least one big storm, or flood, or earthquake, or volcanic eruption in his life. In those days and weeks that follow, he's no longer an outcast. Nobody cares about where you come from or who you are: people help each other. At least until normalcy is restored. That's something he's directly experienced.
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That's just human nature: even in individualistic societies, for every report of looting in the wake of a natural disaster, there are hundreds of people trying to help. And this is a much more collectivist society that has to deal with disasters semi-regularly. That's the sense of looking out for each other in the face of a tragedy bigger than any person he wanted to recreate—only permanently.
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Then we get bits of Garou through the people around him. We got nothing about his parents in the webcomic but in the manga, his parents refuse to see him or get him out of custody. They've given up on him. To make it worse, the audience ONE is writing for understands that Garou is a minor until he's 20 (the law recently changed in Japan but it wasn't even up for debate when ONE started writing OPM). So they've done the equivalent of washing their hands of a 16-year-old. That's got to have hit Garou very, very hard, even if he was estranged from them. He'd have liked it if his father cared enough to tell him what to do.
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We see how Bang has literally taken on the role of in loco parentis. It's been interesting to see that the reason Bang has chased after Garou so relentlessly is because he sees himself in the young man. However, we also see that he deeply misunderstands Garou too. Bang beat up people because he was an extremely selfish young man who felt he was entitled to everything.
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Garou beat up people because he is an extremely thoughtful young man who sees himself as bringing a great good into the world at the expense of some heroes.
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It's definitely going to cause trouble but that's okay -- nothing in life is smooth and such differences are inevitable. With love, such struggles are worthwhile.
Garou's an object lesson in why the energy to do things in the world rarely comes with the power to make those changes. His overly simple solutions were disastrous. But one thing we can also say about Garou: he's a fast learner. He's literally rebuilding his life little by little in the webcomic by rebuilding the world around him. In the manga, he's been given the opportunity to sift through his thinking and find what's genuinely good. We'll see how it all shakes out.
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reimenaashelyee · 7 months
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do you know any good places to put webcomics? is it best to just make your own website for them? I'm not really into sites like webtoon or whatever...
If you don't want much setup, you can make a Tumblr and use the Simple Webcomic Theme (or any other theme, as long as you set it so the blog shows 1 post per page for long form serialised work, or in a full-size grid for funny comics).
There are still other alternative platforms like Comics Fury, Comics Gator and Drunk Duck, those have been around before Webtoons.
If you are comfortable with HTML, CSS or generally learning/playing around with independent website setup, then you can go to Neocities or Wordpress. I use Wordpress (the dot org) for my personal website, The World in Deeper Inspection webcomic and the Comics Devices library, but that's a system that's worked with me and my brain for 11 years now.
Neocities allows you total freedom, but you really have to be comfortable with learning since this is old-school website building. There's a webcomic template though.
Squarespace or Wix is fine if you use their blog system.
I don't recommend Carrd for webcomics! I just don't think the infrastructure (one-page site) is flexible enough for yourself or your readership.
My general opinion is that I'll always recommend having your webcomic in a place that you can control, or at the least, easily export to another platform. I've been through so many eras of platforms rising and falling. And exporting all the posts/art you upload on that one dying platform only is an ordeal that you would want to avoid (ask me, who's working on manually transferring stuff from Twitter and Deviantart to my personal website OTL)
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yurimother · 2 years
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Author's Lesbian AU Webcomic of Her Own Story Gets Licensed by Seven Seas
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On Wednesday, October 19, Seven Seas Entertainment announced that, through its team-up with Hiveworks Comics, it has licensed Shilin Huang's Amongst Us. The publisher will release the graphic novel digitally and in paperback with a new cover in July 2023.
The full-color webcomic turned graphic novel is a slice-of-life Yuri "alternative universe" spin-off of the author's fantasy manga, Carciphona, that reimagines its characters in the modern world. In the original series, the dangerous assassin blackbird and the stoic sorceress Veloce are bitter rivals, but here, they are two young musicians in love (though much of the animosity remains in the form of nonstop teasing and bickering). Amongst Us can be enjoyed independently of Carciphona, and no background knowledge of the characters is needed.
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The author describes the story:
How do you know when you've found your other half? Is it because she can make you feel all warm and fuzzy with all the hugs, snuggles, and kisses? Or is it because she's on your level in food fights, got your back in third-wheeling your friend, and knows exactly how to bribe you? Whatever it is, these two soulmates know they have already found the one for them. Amongst Us is a slice-of-life comic about the mundane lives of Veloce and Blackbird—an eccentric couple with strange chemistry, striking personalities, and unhesitating love for each other.
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Amongst Us is released as a webcomic on Shilin's website, Tapas, and Webtoon Canvas. Since it began in 2017, it has gained over 5 million views. The author previously published the first volume, Soulmates, in collaboration with Hiveworks Comics in 2020 after a Kickstarter campaign.
YuriMother reviewed the graphic novel, awarding it a perfect 10/10 final score, praising its artwork, characters, and writing.
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You can read Amongst Us for free on Webtoon, Tapas, and at amongstuscomic.com, and purchase the original graphic novel in print and ebook formats on Shilin's online shop. And look forward to Seven Seas printing in July 2023.
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senasadventures · 6 months
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Welcome to Sena’s Adventures!
A webcomic set in the world of Avatar: The Last Airbender
With new characters, locations, and lore!
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The Government Building in Shun Fei, one of the three independent city states
The story takes place 165 years after the original story, with a completely different world building than Legend of Korra. (Yes, this comic is a sequel to AtLA and not LoK.)
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Life in Shun Fei is a little bit different than how things used to be.
As for the main character of the story, it is Sena, a 12 year-old, non-bender boy. He is a bookworm and mostly annoyed with his life.
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>>Click here to start reading from page 1
You can also read ahead by subscribing to my Patreon! (Edit: This is currently not the case as I am no longer ahead of schedule. But if you’d be interested in that, please let me know.)
Now, please let me tell you a little bit about how this comic came to be!
I was a die-hard fan of Avatar: The Last Airbender as a kid, and that love has never died. I've always felt that Avatar's world was so lush and alive, that so many unique stories could be born from it. And even the most simple and humble ones would be infinitely interesting.
You definitely don't have to agree with me, but I was personally disappointed with how things went after the first series, meaning with both LoK and the comics (which I must admit I've never watched or read in entirety). For one thing, I couldn't come to terms with how Avatar's world had changed so much and became a lot more like our own world. So I asked, "If it were me, how would I write it?" And that's how this comic came to be.
( Despite this, I really hope that LoK fans will still enjoy my story as an AU! )
Sena's Adventures, at its core, is meant to be a story which examines the complex spiritual problems that arise from modernization. AtLA did something very similar, but through the framework of imperialism and war. Sena's Adventures on the other hand, takes place in a peaceful time. And even though its world is technologically far less advanced than that of LoK, it still carries the seed of a conflict between "reason and magic".
I wanted this story to feel simple and naive, like a children’s story. I really like that about AtLA and I believe many others do too, despite our biological ages.
Please enjoy Sena’s story!
( I’m really excited for the other main characters to be revealed, but it will take a while! )
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mortalityplays · 1 month
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You mentioned on your addition to that post on what happened to webcomics that "there was a time when they were an outlet - something you did after your shift at the bar, because it came with broad possibilities and a vibrant social scene. Now they are a second job" and I was wondering, what do you think was the reason for that specific shift? Colin Spacetwinks attributes it to the '08 crash & accompanying broader economic downturn, would you say that was a major part?
I tihnk it's fair to say that contributed, but on the other hand (speaking for myself) the '08 recession was part of the reason I first went into freelancing as a comic artist and illustrator when I graduated. There were no other jobs, so there was nothing to lose in using this other skill to fill the gaps. I know I wasn't the only person who took this route at the time - and that was in part possible because webcomics were still typically independent projects steered by creators who developed their own peer networks and communities both on and offline.
I was able to sell my work at conventions and make a small profit, even as an unknown name, because the playing field was relatively even once you put everyone in the same hall with a folding table. The pressure to perform 'professionalism' was much, much lower. You were not expected to have a patreon, an active kickstarter, a ko-fi, a polished logo, six different social media presences etc. Some people had some of those things, but it didn't imply their work was any better or more established than the person beside them who didn't.
And there was still kind of a cultural cachet in the idea of 'discovering' the work of a previously unknown indie artist - picking up an incredible mini from someone with a rinkydink homemade table display and being the one who introduced their work to a particular web forum or the first person to review it on your blog etc. There really are no significant outlets for that kind of exploration any more. It feels like the only people motivated to hunt for new talent like that today are the middlemen hungry to profit from it.
This is a very rambling answer, but I guess the thrust of it is that there was a cultural change here that went hand in hand with a multitude of economic and material shifts. I maintain that the recession only presented an opportunity for predatory business models to spring up and target artists. In large part we're the ones who let them get away with it.
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the-hydroxian-artblog · 8 months
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we gotta see more of kaita/beth's world, like I would kill for a fleshed out webcomic about it
Perhaps one day. In the meantime, you can generally check out the masterlist for any robot characters that aren't merch mimics; while they all technically take place in the same world, Kaita and most robots exist more in the future where mega-corporations made the mistake of relying too much on automation, and wound up letting the robots come up with ideas to handle things like R&D and logistics, since it was essentially free labor and cheaper than hiring human talent.
This lead to the robots self-optimizing into hidden sentience and building their own offshore factory islands and mini-continents to "assist in manufacturing and shipping", before suddenly turning into independent cooperatives against the wishes and commands of their former owners upon gaining enough economic leverage. Kaita herself was not built by a corporation, but nonetheless wound up making her home on a large mechanical island made out of beached aircraft carriers in the pacific ocean known as Mecha Pacifica, a center of robot-culture and commerce where more quirky and human-like robots tend to live.
You can imagine there's a plethora of different politics and happenings in this setting, along with a kind of "wild west" aspect to Kaita traveling and shipping around the islands and finding out what kinds of factions run which areas. The biggest cooperatives don't fight each other, but smaller islands are sometimes like Rapture from Bioshock, with their own crazy groups of robots, humans, or genetic chimeras running things according to a variety of ideologies, and to varying degrees of success. Most have to trade with each other in some capacity though, so few places are truly lawless or purely anarchic.
Add the fact that mimics are in fact still a thing in this setting, and you have a literal sci-fantasy kitchen sink where i can just pull any type of character out of my ass and plop then down anyway I want into whatever setting I want, which is also why I can only at most provide snapshots into different parts of their world through smaller stories
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remnant-retrospective · 3 months
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Elizabeth in Retrospect Chapter 1 Head Over Heels full chapter
chapter 2 ->
★ Summary:
Elizabeth wakes up from a nightmare and gets ready for school. After exchanging a few words with Mike she sets off to meet up with Charlie and ride to school together. Upon arrival the pair meets up with Jessica who states they will be going to the skating rink that night. Elizabeth arrives at home and gets ready for the rink when William comes into the room and announces he will be gone for the weekend. Elizabeth then heads out upon Jessica arriving at her house
✩ Read Remnant Retrospective fanfiction on AO3 here
Lead Artist @chococheezers
Lead Writer @glamcade
★ Remnant Retrospective is a Five Nights at Freddy's AU fan-comic/multimedia fan project produced by a team of independent artists, writers, and other creatives. "About what they didn't get to say". It is a free to read webcomic found on Instagram, Tumblr, and hopefully more sites to come. We are not affiliated with any official content or entities that hold the copyright for Five Nights at Freddy's, as such our content is intended under Fair Use.
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genericpuff · 9 months
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How am I supposed to find indie webcomics? I’m up-to-date on a handful of them and love them all but I’m just not sure how to find new ones. Most searches for webcomics lead you to the mainstream sites.
I mean mainstream sites are fine in and of themselves if you're following the series you like there (especially if the creators of those comics are trying to opt into things like Ad Rev), but if you're wanting to find stuff outside of Webtoons and Tapas, here are some other methods to do so:
Random Webcomic - About as unbiased as you can get, literally sends you to the website for a comic it pulls at random. All comics in the roulette are user-submitted so for the most part, they're all still active or at least have live sites. Sometimes you'll find the odd broken link tho ;0
Top Webcomics - A collective of webcomics competing for top spots. Offers plenty of ad space where people advertise their comics whether or not they make it to the top of the voting pool. And has genre listings you can browse if competitive listings aren't your thing.
The Webcomic List - A collection of webcomics submitted by users that are then crawled by the site's bots to check for new updates. It has a list for most recently updated, but also sorts by genre. Definitely one of the most "old school" listings to exist.
SpiderForest - A jury-picked collection of webcomics. Once every year or two they open submissions where people can pitch their new or ongoing comics - if they're picked, they get a special listing and features on the site, and can either have their existing website affiliated with SF branding or have a new site created for them by the staff. It's all non-profit and it mostly serves as a community of creators and readers, they are not a publisher, but they offer a wide variety of titles.
Hiveworks - Similar concept to SpiderForest except they're an actual publisher so they offer even more benefits to their selected creators including print deals and merchandising, but as such they're way harder to get into. Their submissions have been closed for a VERY long time but they offer a wide array of comics that typically appeal to general-audiences (i.e. there are no NSFW comics AFAIK).
GlobalComix - A platform that, while not new anymore, has been making strides in competing with platforms like Webtoons and Tapas. Has a lot of Western-style comics but their library variety has been growing and I'm pretty sure they're planning on releasing an app soon (if they haven't already).
ComicFury - The final frontier of old school early 2000's webcomic platforms. Run by one guy, this site allows for full HTML/CSS customization, domain hosting, and all those fun little things from an era long gone by. The front page sorting is set to "Recently updated" by default so there's no algorithm bullshit, no editors playing favorites, just classic 2000's era reading.
As a final note, the best part about browsing for comics that have their own sites is that they usually include listings of other comics that are similar to their own. Sites like Tamberlane will often have roulettes of other recommended comics that you can sift through.
There are plenty other comic aggregation sites out there too, of course, but these ones should help you get started if you're looking for other platforms and archives that aren't subject to corporate scrubbing or picky algorithms. It helps decentralize the Internet just a little bit more and rejuvenate what made webcomics so amazing in the first place - independent ownership, accessibility, and unapologetic existence.
Enjoy! <3
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tumblrisweird · 9 months
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Crash Course on Lancer, the best TTRPG
I've been obsessed with Lancer lately, so I thought I'd put together a quick and dirty crash course on the key aspects of the system so people could see if it interests them.
Basics:
Lancer is a ttrpg system "centered on shared narratives, customizable mechs, and the pilots who crew them"
It is co-created by the author of the webcomic Kill Six Billion Demons, who also provides some of the official illustrations
The mech design is primarily inpired by Titanfall, but there is a wide variety and plenty of options available to suit your taste.
Mechanically, it's most similar to D&D 5e, but with major improvements (imho).
The game and community are super inclusive of BIPOC and LGBTQ+ people.
Lore:
Lancer takes place in our universe, but several thousand years in the future
in the near future, human society collapses due to all the shit going on. ten generation ships are sent out to colonize space, but contact with them is soon lost as everything on Earth goes tits up and humanity enters a dark age for almost 5000 years
Eventually, humanity on Earth comes back, creates Union, and returns to space and tries to contact those generation ships, a few of which have founded new civilizations in deep space. Relations with these civilizations doesn't go great.
Union also finds a weird super-robot-mind-thing old humanity built on Mars, which lets them predict the future. After about a thousand years, it ends up producing a sort of super-AI called RA (I will get into this later).
The above event also lets Union develop FTL tech (using something called Blinkspace).
In the process of expansion, humanity runs into its first (and so far only) sentient alien race. Things go bad very quickly. The people in charge do very bad things and for this end up being overthrown. This is also when mechs first start getting used for combat.
A new committee in charge of Union takes over and has a strong anti-colonial, humanitarian ethic. This however is harder to reinforce the further you are from Earth (now called Cradle by some)
Some of the still independent civilizations and mega-corporations get in some fights. Union tries to keep the peace. This is where we are now.
AI
So there are two different types of AIs in Lancer.
The first kind are regular AIs which can act human but don't really have free will. They can be found all over the place.
The second kind are called NHPs (Non-Human Persons). These (mostly) came from that super-AI called RA I mentioned above. Their basic consciousness is "paracausal" (i.e. magic), so they have to be "shackled" to be able to even think like a regular human. They can often do really powerful things. They are hard to get and heavily regulated because they become really dangerous if they get unshackled.
Player Characters
Character creation in Lancer is incredibly fun. There's two main aspects of a character: the pilot and the mech
Pilots
The pilot is who you control during narrative scenes. While they can do combat, they generally are not suited for it, especially against mechs.
You can choose a background for your character, but this is purely flavor.
You get some "triggers", which are different skills you get bonuses in to use in narrative scenes. Default triggers include things like "lead or inspire", "read a situation", "apply fists to faces", "hack or fix" and many others. You can also create custom triggers (with your GM's permission). These are what you use for narrative scenes. You start with +2 to 4 different triggers and get another +2 at each level
You also get to choose things like armor, pilot weapons, and three pieces of equipment.
One expansion also adds a mechanic called "Bonds" which are like character archetype powers. These encourage you to roleplay more.
Mechs
You also have a certain number of "Talents" which help in mech combat. Each talent has 3 tiers and focus on things like using certain weapons or fighthing certain ways (e.g. grappling, spotting, hacking, etc.). You start with three tier-1 talents and get another tier each level.
Levels are referred to as "License Levels". You start at LL0, but this doesn't mean you can't do anything. You have access to the starter mech frame, which is a very good all-rounder. You may also have access to two more if you have certain expansions.
Mechs have two main sets of health: actual HP and "Heat". You get heat mostly by being hacked or using heat-generating weapons. Each player mech also has 4 points each of Structure and Stress, which correspond to these two sets of health. When your HP hits zero or your Heat goes above its max, you lose a point of Structure or Stress, respectively. You will also suffer other consequences like status effects or losing parts of your mech. If either hits zero, your mech gets destroyed (though this doesn't necessarily kill your pilot, and you can rebuild your mech). Also having 50% or more of your max heat means you're in the Danger Zone, which may let you do certain things.
Mechs will have a certain number of SP (system points), which you use to add different systems, equipment that gives you abilities and bonuses.
You also get to put points into 4 different "Mech Skills": Hull, which affects HP and physical stability, Agility, which affects speed and evasion (the thing enemies roll against to hit (most of the time)), Systems, which affects hacking ability and SP, and Engineering, which affects Heat management and ammo. You get another point each level.
There's other stats as well like Armor, Sensors, E-Defense, and Save Target, but I won't get into them now.
Mech's also have a certain number of weapon mounts, which determine what kind of weapons you can attach to it. The four weapon sizes are Auxiliary, Main, Heavy, and Superheavy. Most of the mount types match a specific weapon size. The only exception is Flex, which lets you mount one Main or two Aux. Also for a Superheavy, you need a heavy mount plus one other mount.
Player mechs come in 4 sizes: 1/2 (basically a suit of power armor), 1 (just big enough where a person could sit in the chest cockpit), 2 (much bigger than a person, about the size of heavier Titanfall mechs), and 3 (fucking huge, though maybe not quite as big as the mechs in Pacific Rim). NPCs can be even bigger. :)
This set of memes is a great way to get the idea behind several mechs.
While most mechs have a default appearance, they're highly customizable, and there are a couple of exceptions. Most Horus mechs have no default appearance, and the starting mech, the Everest, has no canon appearance, meaning it can look however you want.
EDIT: forgot to mention, every mech has a Core Power that you can use once per mission (usually). It typically gives you access to a really cool weapon or ability or otherwise powers up the mech for the rest of the scene.
Levels/Classes
Ever notice how in 5e, multiclassing kinda sucks unless you have a very specific thing in mind? That's not at all true in Lancer!
In addition to the stuff mentioned above, each LL you get to gain one level in the license for a certain mech! You can think of these as similar to classes.
Each level gets you two specific pieces of equipment from that license, generally either weapons or systems. Additionally, at the second level for a license, you get access to the mech frame.
Each license only has 3 levels to get, so you are very much encouraged to mix and match. Additionally, you gain levels at a more even rate than in 5e. Basically it's a milestone system I will explain later.
There are 4 manufacturers to choose from, each with a default of 7 licenses to choose from (more with expansions). ISP-N mechs are sturdy, reliable, and mundane. Smith-Shimano mechs are sleek, agile, and precise. Harrison Armory mechs are powerful and good at dealing with/using Heat. Horus mechs are extra weird and fucked-up.
Each session will generally consist of a few different "scenes", often including one combat scene. There may also be one "downtime" scene (usually at the beginning or end), which is sorta like a short rest. You can make limited repairs and change out equipment, as well as pursuing personal goals. A few sessions together constitute a "mission". After a mission, you get a level and can do a full repair, which is like a long rest. Get all your resources back and can completely rebuild a destroyed mech (or make a new one).
Action Economy
Each turn the player can take the following actions:
One Protocol (generally granted by a system, only at the beginning of the turn)
A standard movement, which can be taken in part or all at once.
Two Quick Actions or one Full Action
Quick Actions are things like Boost (take another full movement), Skirmish (attack with one weapon mount), Hack, Hide, Grapple, Ram, and Lock On.
Full actions are things like Stabilize (clear all heat or heal HP), Disengage, and Barrage (attack with two mounts or one Superheavy mount).
One Reaction, which can be taken on other characters turns when activated. The two default reactions are Overwatch (skirmish against an enemy that starts a movement in your threat range, which is 1 by default but more with some melee weapons or CQB weapons) and Brace (reduce damage from an incoming attack and be harder to hit, at the cost of losing actions on your next turn).
One Overcharge, where you take increasing amounts of heat to get another quick action.
There may also be certain systems or talents that grant certain Free Actions under certain circumstance
Combat
Combat in general is very fun, though a full round of turns may take half an hour or more. In my experience, most combat scenes are over within 8 rounds.
Using your systems and abilities in cooperation with your teammates is very important to surviving.
Of note is that getting advantage on a roll is much rarer than in 5e.
Much more common is Accuracy or Difficulty. Each point of Accuracy is an extra d6 you roll to add as the accuracy bonus. You pick the highest of your accuracy rolls to add as the bonus. Difficulty is the same except you are subtracting the number from the roll instead of adding it. For example, Lock-On lets you add an accuracy to a roll, but soft and hard cover add 1 and 2 difficulty respectively. Also points of accuracy and difficulty cancel each other out, which reduces the amount of rolling you have to do. So if your weapon has +1 accuracy but your target is behind hard cover, you roll the attack with 1 difficulty.
Resources:
you can get the core rulebook (minus npc info and detailed lore) for free here
here's the official fan-run discord server. it is very helpful for finding games that are looking for players and talking about the game.
You can use the official app called COMP/CON to build and manage characters. I fucking love making character in this. It makes things super easy and fun. You can also download .lcp files for various expansions to play around with the stuff they add as well. These are available for free for the official expansion, meaning players can play with extra stuff from expansions without needing to buy them.
In conclusion, Lancer is a great system that you should give a shot to if any of the above sounds appealing.
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momoguido · 2 months
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Here's some webcomics that are easier to get into
I've been reading webcomics for more than twenty years. Along the way, I've seen a lot of them die, a few of them thrive, and some absolute bangers.
Most of these have a beginning, middle and end. All of them are good right from the start. Some of them have great art, some have great stories, some have both. The ongoing ones have working RSS.
The Sea In You - What if the little mermaid was a lesbian who knew sign language? Great art and a great story.
Infernal Relations (ongoing) - Hell is an office, literally. A gay romance between an angel and a demon, thwarted by hellish office politics. The world is humorous, but the story is dramatic. One of Tab Kimpton's many queer-centric romance comics, all available on the same site but all telling independent stories.
Puppeteer - a beautifully illustrated and fascinating story about a man who is friends with a possession demon. He is so disconnected from life that he decides to become one too, but is reluctant to use his powers and instead continues to drift through the world.
Spare Keys for Strange Doors - a humorous paranormal investigation series about a middle-aged British couple who solve problems that normal detectives can't handle. A mix of touching moments, witty dialogue, and fascinating but close-to-the-chest worldbuilding. Starts out fairly breezy, but the final story Keep Digging is intense.
Think Before You Think - a touching and funny story about a man who can read minds, the people closest to him, and the struggles of trying to have a romantic relationship when one person knows everything about the other. His abilities have made him an incredibly caring and understanding person, because he's seen it all and can't be shocked any more.
Twenty-Seven - a 27-year-old guitarist who can't play any more seeks the help of a mad scientist with the ability to summon... something powerful. But 27 is the age when rock legends die, and the bargain he makes is a dangerous one.
There's one more I don't hesitate to recommend, even though it does have the problem of a long backlog and frequent hiatuses. But it's so good right from page one that I think it's still worth jumping into:
Ava's Demon (ongoing) - stunningly beautiful illustrations, deep worldbuilding, and an intense story about a girl who is tormented by a demon, and is sent on a sci-fi odyssey trying to fulfill a pact with it. Unusually, it's presented one panel at a time, with updates usually containing a handful of panels.
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