((If anyone knows who the original artist is, please let me know so I can give them proper credit here. Google turned up nothing.))
Another collab :D I saw this cartoony picture and I wanted to try something vastly different than my own drawing style. Let me tell you, it was not easy coloring this one! When I do my style, I know the lines and I know specifically why I draw a certain thing in a certain way, therefore it’s easier to do the line art. But this one I had to redo a few times. I I was also going to color the picture to it’s entirety, but that would have taken weeks or even a month given how long it took me just to color in Young Link. I really enjoyed doing some smash brothers fan art and I hope y’all enjoy it too :D I would also like to thank the original artist for the cool art style. I especially like the many facial expressions :D
2 notes
·
View notes
hmmm... maybe i should resume my brief hobby of shadowboxing various ssbm situations in 20xx
that game is p rough on my hands but frame by frame inputs shouldnt pose much of an issue
1 note
·
View note
So this is probably really stupid to find interesting, but I watched a video about the evolution of King K. Rool over the years, and it's pretty clear to see that his golden belly armour being just that, armour, and not a part of his body is a pretty recent thing, which was seemingly introduced in Smash Ultimate. In his debut appearance in DKC, it does seem to be made of gold:
That's pretty clearly the same material on his crown, cuffs and belly, right? And as his cuffs and crown are clearly just accessories and not part of his body, it would be natural to assume that so is his belly armour. I'm actually not sure if this is the case, however, since I've never read the manual the game clearly expects you to have read, can't find a video of someone hitting him from the front to see what kind of sound effect it makes, and haven't gotten to the final boss of DKC myself yet (I'm stuck on Chimp Caverns, lol). So as far as this installment goes, with my limited knowledge, I could go either way (K. Rool experts, feel free to weigh in).
From this point forth, his belly armour remains golden for some time, and I don't believe an answer to whether it's part of him or not is given in any of the several games he appears in up until Smash Melee.
Then, suddenly, in DK King of Swing on the GBA, his belly armour is made of skin.
This change then remains consistent from this point up until Smash Ultimate, and K. Rool actually does appear in a surprising amount of games up until then, featuring in Barrel Blast, Super Mario Sluggers, and even in Brawl as a trophy.
Finally, after Brawl, his next appearance is in Smash Ultimate, in which we finally get a solid answer: it's a metal chestplate. Apparently. Despite the long string of games before in which it was clearly flesh. In Ultimate, this is even of mechanical importance, as it can be worn down and eventually broken by attacks, which stuns K. Rool and leaves him vulnerable. He can also use it to parry attacks, so it has multiple associated mechanics. This cracked texture would be kind of gross if it was made of tough skin instead of metal, so maybe that's why they made the change.
I also discovered that whether or not he has a tail, and how long it is, is wildly inconsistent. In Melee he has a short tail, in Brawl he does not, in Ultimate he has a nubby one yet again, and in DK64 he has a properly long crocodile tail longer than his legs. Weird.
idk why I thought this was interesting I just did.
16 notes
·
View notes
I always thought that 2D fighters were so much more complicated and difficult than platform fighters, but now that I’ve gotten familiar with street fighter I can say that that really isn’t the case. Sure you need to memorise the motion inputs, but so? That’s hardly any different from learning what every special, tilt, and smash attack does, as well as all the intricacies. Just because attacks are easier to input doesn’t mean that the game is any less complex or challenging. Sure, smash is 100% easier and more accessible at a casual level. But at a competitive level it’s just as, if not more, complex and challenging. ESPECIALLY melee. That game has been constantly improving for 20+ years, some of the stuff regular melee players need to memorise would make a lot of 2D fighter player’s heads spin.
But at the end of the day, they are just two different genres. Sure they’re both fighting games, but they’re just completely different. A competitive street fighter player doesn’t have an advantage in smash just as a competitive smash player doesn’t have an advantage in street fighter. Sure, there are ways to make it more accessible where that knowledge would give an advantage, like fgc characters or modern controls, but you’ve still got to learn the fundamentals and learn a completely different game loop.
Something mango said really stuck with me. He was saying how some professional valorant players or league players practice for tens of hours a day, but he only practiced for four or five hours, but that was just as much work because melee is so active, whereas league and valorant and other esports have so much downtime (like when enemies aren’t visible)
I’d say that while the controls for smash are a lot less complicated, the neutral is a lot more involved and active than street fighter. Footsies is hardly a term in smash. Because every character is so mobile there’s so much more to think about, they have way more options, whereas in street fighter neutral options are a lot more narrower. But then once someone actually gets in, the amount of options explodes as the attacker now has their full arsenal available and the defender has a variety of defensive options, whereas in smash there are a limited number of attacks and they’re designed to not combo easily, as well as there being limited defensive options.
To summarise, 2D fighters and Platform fighters are incredibly different genres, and they are just as competitively deep, mechanically rich, and incredibly rewarding to play and spectate.
God I love video games.
20 notes
·
View notes