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#subsystem flag
deceasedchoir · 22 days
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self indulgent subsystem flags
these flags could also be used to describe a system, or alter. traumagenic use only!
these are our personal subsystem flags but we wanted to share incase someone else would like to use them too!
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sacrificial doll subsystem — a subsystem that would explain themselves as both dolls and the sacrificial lambs .
this subsystem could hold trauma towards cocsa/csa, religion, and being parentified / neglected.
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killer sweetheart subsystem — a subsystem that would explain themselves as both killers and sweethearts . this subsystem could also relate to / like the yandere trope .
this subsystem could hold bpd symptom holders, anger holders, and trauma relating to being love bombed, degraded, physical abused or gaslighting.
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dead girl graveyeard subsystem— a subsystem that would explain themselves as being dead, girl adjacent, feeling like a corpse or similar feelings . this subsystem may have a majority of nonhuman alters.
this subsystem could have trauma about being overwhelmed, near death experiences, murder, death, suicide, medical abuse / trauma, etc.
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autumn twins subsystem— a twin subsystem (of two alters) that would are intricately connected and bound, may or may not always front together. these alters may be attached at the hip in innerworld *if applicable*
this subsystem may explain themselves as being autumnal, may feel a connection to (or be fictives of) dipper and mabel pines .
this subsystem could have trauma about childhood dysphoira / gender dysphoriarelatinf to being genderfluid, being forgotten / abandoned / ignored, being traumabonded with someone.
THESE ARE NOT GENDER FLAGS
꒰⠀do not interact : ace exclusive, nontraumagenic systems, radfem, radqueer, basic dni⠀꒱
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the-silent-fellowship · 10 months
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Personal Subsystem Template
[PT: Personal Subsystem Template]
Similar to my Personal System Template(link) and District Template(link), these are for those who want to make their own flags for their own groups!
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[template ID: none yet]
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[Example ID: None yet]
(Example is for our subsystem the Cloudy Subsystem)
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[Tagging] @radiomogai, @pluralitywords, @pluralterms, @plurality-faq, @plural-terms
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thescarletsys · 1 month
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— Fusys or Substar
☆ when alters fuse but instead of being normal, they function like a subsystem, or a system in a system
★ i call it Substar because that sounds cool as fuck, no other reason :3
sign off - 🥁
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cdd-system-terms · 1 month
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Psuedoseparate Sisasystem
[pt: psuedoseparate siasystem. end pt]
subsystem version requested by 🦋🐛 anon
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A sisasystem (subsystem, sidesystem, layer, etc) who believes themselves to be and/or claims to be a separate body than the rest of the system. One or some alters within the sisasystem may be aware that they are not actually in a separate body, but they go along with it anyway. This flag works for any type of sisasystem. Below is the definition of a pseudoseparate subsystem
Psuedoseparate Subsystem: a subsystem who believes themselves to be and/or claim to be in a separate body than the rest of the system. This may be for any type of subsystem (such as the systemception kind or the grouped together kind). One or some alters within the subsystem may know that they are not actually within a separate body, but they go along with it anyway for the others within the subsystem.
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skelatomy · 21 days
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Demitomic
[demitomical]
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a subsystem under the anatomic system(link) for genders that are only partially related to anatomy in some way shape or form, such as tails, wings, eyes and so on.
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the suffix comes from the prefix demi, meaning half or partial and the word anatomy + the suffix ic meaning of or pertaining to or simply demi + the word anatomical.
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The half circle on the flag represents the "demi" or partial aspect.
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No ids
Divider by firefly-graphics
No set dni but will block if uncomfortable
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Tagging: @gender-mailman
@delightfulweepingwillows
@decayednightmaremogai
@pogaimogai
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page-2-ids · 1 year
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New Closetrapped flag! This is one of my older terms, anyone interested can find it just by looking up the name on my account or the tag on Tumblr. The colors are inspired by the Tomparkic and Dianetian flags, and the format is inspired by the format of the latter.
I’m totally cool with archives and wikis keeping record of the original flag, but I’d rather this be used as the main one. It avoides eyestrain better and I like the way it looks way more. Obviously, I can’t tell anyone what to do, and if you like the original better, go for it! Just figured I should say this for wikis and anyone who doesn’t really care about which flag they use personally.
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webdogs · 8 days
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Personal subsystem flag: The Crime and Punishment Subsystem
This is a personal flag for a subsystem we have, mainly to add to our simply plural, however anyone who connects with this may use it. Made using this template by the-silent-fellowship.
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zedecksiew · 3 months
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How To Play The Revolution
So: I do not like the idea of TTRPGs making formal mechanics designed to incentivise ethical play.
But, to be honest, I do not like the idea of any single game pushing any particular formal mechanics about ethical play at all.
So here I am, trying to think through the reasons why, and proposing a solution. (Sort of. A procedure, really.)
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Assumptions:
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1.
Some genres of game resist ethical play. A grand strategy game dehumanises people into census data. The fun of a shooter is violence. This is truest in videogames, but applies to tabletop games also.
Games can question their own ethics, to an extent. Terra Nil is an anti-city-builder. But it is a management game at heart, so may elide critiques of "efficiency = virtue".
Not all games should try to design for ethical play. I believe games that incentivise "bad" behaviour have a lot to teach us about those behaviours, if you approach them with eyes open.
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2.
The systems that currently govern our real lives are terrible: oligarchy, profit motive; patriarchy, nation-states, ethno-centrisms. They fuel our problems: class and sectarian strife, destruction of climate and people, spiritual desertification.
They are so total that the aspiration to ethical behaviour is subsumed by their logics. See: social enterprise; corpos and occupying forces flying rainbow flags; etc.
Nowadays, when I hear "ethical", I don't hear "we remember to be decent". I hear "we must work to be better". Good ethics is radical transformation.
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3.
If a videogame shooter crosses a line for you, your only real response is to stop playing. This is true for other mechanically-bounded games, like CCGs or boardgames.
In TTRPGs, players have the innate capability to act as their own referees. (even in GM-ed games adjudications are / should be by consensus.) If you don't like certain aspects of a game, you could avoid it---but also you could change it.
Only in TTRPGs can you ditch basic rules of the game and keep playing.
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So:
D&D's rules are an engine for accumulation: more levels, more power, more stuff, more numbers going up.
If you build a subsystem in D&D for egalitarian action, but have to quantify it in ways legible to the game's other mechanical parts---what does that mean? Is your radical aspiration feeding into / providing cover for the game's underlying logics of accumulation?
At the very least it feels unsatisfactory---"non-representative of what critique / revolution entails as a rupture," to quote Marcia, in conversations we've been having around this subject, over on Discord.
How do we imagine and represent rupture, to the extent that the word "revolution" evokes?
My proposal: we rupture the game.
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How To Play The Revolution
Over the course of play, your player-characters have decided to begin a revolution:
An armed struggle against an invader; overturning a feudal hierarchy; a community-wide decision to abandon the silver standard.
So:
Toss out your rule book and sheets.
And then:
Keep playing.
You already know who your characters are: how they prefer to act; what they are capable of; how well they might do at certain tasks; what their context is. You and your group are quite capable of improv-ing what happens next.
Of course, this might be unsatisfactory; you are here to play a TTRPG, after all. Structures are fun. Therefore:
Decide what the rules of your game will be, going forward.
Which rules you want to keep. Which you want to discard. Jury-rig different bits from different games. Shoe-horn a tarot deck into a map-making game---play that. Be as comprehensive or as freeform as you like. Patchwork and house-rule the mechanics of your new reality.
The god designer will not lead you to the revolution. You broke the tyranny of their design. You will lead yourself. You, as a group, together. The revolution is DIY.
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Notes:
This is mostly a thought experiment into a personal obsession. I am genuinely tempted to write a ruleset just so I can stick the above bit into it as a codified procedure.
I am tickled to imagine how the way this works may mirror the ways revolutions have played out in history.
A group might already have alternative ruleset in mind, that they want to replace the old ruleset with wholesale. A vanguard for their preferred system.
Things could happen piecemeal, progressively. Abandon fiat currency and a game's equipment price list. Adopt pacifism and replace the combat system with an alternative resolution mechanic. As contradictions pile up, do you continue, or revert?
Discover that the shift is too uncomfortable, too unpredictable, and default back to more familiar rules. The old order reacting, reasserting itself.
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I keep returning to this damn idea, of players crossing thresholds between rulesets through the course of play. The Revolution is a rupture of ethical reality like Faerie or the Zone is a rupture in geography.
But writing all this down is primarily spurred by this post from Sofinho talking about his game PARIAH and the idea that "switching games/systems mid-session" is an opportunity to explore different lives and ethics:
Granted this is not an original conceit (I'm not claiming to have done anything not already explored by Plato or Zhuangzi) but I think it's a fun possibility to present to your players: dropping into a parallel nightmare realm where their characters can lead different lives and chase different goals.
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Jay Dragon tells me she is already exploring this idea in a new game, Seven Part Pact:
"the game mechanics are downright oppressive but also present the capacity to sunder them utterly, so the only way to behave ethically is to reject the rules of the game and build something new."
VINDICATION! If other designers are also thinking along these lines this means the idea isn't dumb and I'm not alone!
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( Images:
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-23-fronts-and-generals.1497106/
https://www.thestranger.com/race/2017/04/05/25059127/if-you-give-a-cop-a-pepsi
https://en.wikipedia.org/wiki/WarGames
https://nobonzo.com/
https://pangroksulap.com/about/ )
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analog-transid · 2 months
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I did it I coined a term... kinda rushed but shhh
Trans-subsystem / trans-subsys
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[No spoons for ID rn]
Where a member of a plural system (cis or trans) IDs as being a subsystem, wishes to be a subsystem, or otherwise feels they should be a subsystem even if they are not currently one. Can also apply to being part of a different subsystem in some way.
Somewhat inspired by the trans and cis plural flags, but colors I chose on my own! PLEASE tell me if this is an accidental recoin!!
No dni, just be nice and don't use it in bad faith please ^-^
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hskinsprites · 3 months
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hello here are my system headcanons. flag used is this one. i am part of a system. my hcs are under the cut
dirk - small system (4-5), alters front for long periods of time. has good communication but fucking hates each other so that isn't really any help. horrible amnesia but works through it. dirk didn't even figure out he was a system another alter did. passed them off as bots he made out of shame but everyone figured out pretty quickly (roxy.)
jade - large system, polyfragment with subsystems. fictive/introject heavy. frequent switching but it stabilizes on earth C when she's in a more steady, social environment. alters often talk out loud or leave notes for one another, very little internal communication most of the time. people know she's a system
jane/jaye - medium system (at max has had 12 active) and was completely unaware that's what they were experiencing until dirk told them. system is primarily internal, so like lots of shared thoughts/experiences rather than outwardly talking to people. a lot of people are unaware they're a system without them mentioning it. barely any switching.
tavros - medium system, fictive heavy. switches semi-frequently, but he got really good at masking. system mainly communicates either internally or through leaving notes/etc. only learned what he was experiencing was a system thanks to nepeta, thought he just had "overactive imaginary friends". most have his typing quirk.
nepeta - smaller system and a lot are introjects based on rp characters, or rp characters are based off alters. not HIDING the fact she's a system but for a long time ppl thought she was just roleplaying. equius knows all of her alters and was the first to start meeting them. they mainly communicate via a custom trollian mod by sollux. they have unique typing quirks.
damara - large polyfragmented system. only tend to front during extremely strong emotional distress or other strong emotions. alters never really hid themselves; the others know she's a system and the names/pronouns/etc. heavy amnesia and not a lot of communication at all.
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flagsandtags · 2 months
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Polyfragmented
Polyfragmentation is when a DID system has many parts, at least 1 subsystem and complex splitting patterns
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Flag made by Saturn !!
Reclaimed??? The only times I've ever seen the most commonly used flag the uploader was pro endo, the flag is also on pluralpedia which is a very pro endo site, so this might be a reclaiming
If not this can just be an alternative flag !!
[ENDOS DNI]
Pinterest link
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trenchcoat-of-hats · 7 months
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Biconscious
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A '-counscious' term in which two or more consciousnesses exist in the one body/system, however the number of consciousnesses is less than the number of headmates.
Headmates may be monoconscious with some system members, while having a separate consciousness to others in the system. It's possible for an individual to have their own non-shared consciousness while others in the system are part of (a) shared consciousness(es). These consciousness groups could also be subsystems or sidesystems, but not necessarily.
An example of what this would look like is headmates feeling as though they're 'becoming' a headmate when switching with those in their consciousness group, while experiencing possessive switches when they switch with someone outside their consciousness group.
Term coined and flag made by us, the Cicada Collective!
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systemtermz · 27 days
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Solidus / Foreword Slash
Flag is meant to be redesigned if desired
An alter that is technically two or more alters, but not like a subsystem, while also not having weird anatomy (ex: two heads) that may explain it.
(This Blog was created to repost terms for the convenience and comfort of others. If you remake a reclaimed flag please tag me.)
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moonpool-system · 2 months
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Alterhuman Coining: Phoenitrauma & Phoenitraumagenic
[PT: Alterhuman Coining: Phoenitrauma & Phoenitraumagenic]
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🌀 Phoenitrauma 🌀
alternatively: fenitrauma, phenitrauma
Phoenitrauma refers to any trauma someone has experienced/is affected by that originates from a past life, reincarnation, etc. The term is meant to validate the traumatic experience and the post-traumatic effects one might experience from their past lives, but still distinguish itself from trauma experienced within both this world and life. The word is derivative of "phoenixal" and meant to describe a certain type of exotrauma specific to people whose exomemories are from past lives/reincarnation/etc. The symbol is a combination of the phoenixal symbol and the aqua PTSD ribbon, over the phoenixal flag.
This term is meant for all people/beings/etc that experience any sort of reincarnation or past lives, including otherkin/therians, introjected system members, and more. This term does not discriminate between spiritual-based and string-theory-based reincarnation/dimensional concepts.
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🌀 Phoenitraumagenic 🌀
alternatively: fenitraumagenic, phenitraumagenic
A system or system member that is phoenitraumagenic originates from phoenitrauma, a specific type of exotrauma stemming from past lives and other reincarnations. This means that the system/member(s) themselves stemmed from pre-existing phoenitrauma, rather than it simply coming with their exomemories.
Example 1: Member A has a traumatic past life, and Member B forms to cope with a specific aspect of that trauma. Member B is phoenitraumagenic.
Example 2: The system has no existing past life connection to Character C, but when Fictive C showed up, they found themself to be deeply affected by the exotrauma they experienced. Fictive C has phoenitrauma, but is not phoenitraumagenic.
Example 3: Member E has phoenitrauma from a bad experience in a previous reincarnation. Eventually, Member E splits a subsystem specifically centered around the phoenitrauma experienced. Member E's subsystem is phoenitraumagenic.
Example 4: Member G unlocks memories of a past life, and due to the trauma related to that past life, their identity is drastically altered to present completely as that past life. Member G is phoenitraumagenic.
Some alternative flags & symbols!
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🌀 For use by all alterhumans; these terms are not gatekept, but phoenitraumagenic is a term intended for systems/plurals/etc. Hate will be removed. 🌀
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the-kuma-collective · 2 months
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Alter Intro Template
Feel free to swap out anything you want! No need to credit, just don't claim as your own if someone asks :]
¨༺ Introducing: Name༻¨
General Info ╔═.·:·.✧ ✦ ✧.·:·.═╗ 〚🥀〛Pronouns ; 〚🥀〛Age ; 〚🥀〛Flags ; 〚🥀〛Terms ; 〚🥀〛Role ; 〚🥀〛Species ; 〚🥀〛Subsystem ; ╚═.·:·.✧ ✦ ✧.·:·.═╝
-ˋˏ✄┈┈┈┈
Introject Info ╔═.·:·.✧ ✦ ✧.·:·.═╗ 〚🌹〛Source ; 〚🌹〛Sourcemates ; 〚🌹〛Source Talk ; 〚🌹〛Doubles ; ╚═.·:·.✧ ✦ ✧.·:·.═╝
-ˋˏ✄┈┈┈┈
Boundaries ╔═.·:·.✧ ✦ ✧.·:·.═╗ 〚⚰〛Touch ; 〚⚰〛Flirting /p ; 〚⚰〛Flirting /r ; 〚⚰〛Nicknames ; 〚⚰〛Petnames ; ╚═.·:·.✧ ✦ ✧.·:·.═╝
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the-silent-fellowship · 6 months
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MADplex
[PT: MADplex]
MADplex, a Plurplex term for when having a mental disorder(s) effects the entire system (or subsystem, layer, etc). It doesn’t have to be in the same way, it just has to affect everyone.
Based off This Flag(link)
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[ID: none yet]
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[Tagging] @radiomogai, @mad-pride, @plurplex-archive-dot-net, @pluralitywords, and @pluralterms
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