hope you don't mind me asking, what's up with ncp?
bad writing quality, wasted my buddy @/selfawarecobalt's time by having him draw something for a party that (as of now) never got used and also didn't credit him for drawing the hydro hopper stampbook page, inaccurate mascots (but hey this was one of scrabble's direct influences so when you think about it it's actually Good /j), the flash client is extremely laggy and can be borderline unusable with how many ads it has, probably some other gripes im forgetting atm
buuut since i'm already complaining about ncp i might as well talk about cpl too in case anyone wants to know my deal with that, it's owner did not (at least by the time of this post i do not Know if it has happened since then) repay memorydatas/garianna, a former member of staff the 8 dollars and pizza he owed her, posturing themselves in a way that makes them look more official, ben worked on this game too and did Not get credited on the official site anywhere at any point while he worked on the game. also they have a habit of acting like they created features from the original game so...lol?
like this is from their latest post about their wayback (basically renamed anniversary party) and...bro. you didn't craft NOTHIN', every single wayback party room is not only official art but with waaaay worse quality for zero reason. like i cannot stress enough that the swfs are ON club penguin wiki for most parties, a lot of them didn't look so grainy and at the very least nothing from 2008-2009 looked this bad.
there's also the problem of pointless changes nobody asked for that don't suit the game and make things more difficult, and nothing is a better example than their new psa test. and like, hey. i fucking love the psa/epf, i always have loved the psa and epf even when i was playing the original game as a kid, almost every oc i post about (torrent, richter, rolly, gin, scrabble, blanche, sonata, etc) is either associated with the agencies as well, an agent or is their adversary because it's my favorite part of the game. i'm not against changing the quiz to keep it fresh. and if we got a entry exam like the epf's (before they replaced it with the new as3 HQ :( i really wish they made an actual new test for the epf after blackout, but whatever) that would've been really cool! or if they had more fun questions like say, "what would you do if a villain was in front of you RIGHT NOW!!!"
but like. let's look at the original quiz, taken from club penguin mountain's tutorial for it. as a refresher, your account needs to be 30 days old in order to become an agent on the original game and typically the average cpps that has the psa around sticks to that age restriction.
pretty straightforward because y'know, middle schoolers were the intended audience. maybe a little boring for new and old fans, but still understandable and pretty obvious what the answers are, regardless of if you remember them from playing as a kid or not. the only change is how you activate the quiz, because in the original game the ui was different (image below is from a walkthrough video from 2008)
meanwhile, with cpl... (as taken from cplcheats)
the original psa quiz was, like i said: straightforward. answer the questions correctly and boom: you're an agent! and if you get it wrong, that's okay- you can try again as many times as you want until you get it right.
the club penguin legacy psa quiz is going to alienate new and old players. it's not straight forward: you are presented with the code screen with no context as to why and no text prompt when it happens. you aren't going to puzzle this out without explicitly being told what to do: even if you found the boiler note by yourself, nobody is going to know to click the coffee stand note because it was never clickable in the original game. but activating the quiz at all all depends on you thinking to walk over to the changing booth...which players wouldnt typically do if theyre trying to become an agent. it's just a baffling choice. the code idea isn't bad, but it needs more context (ex: revamped quiz you do that gives you hints on where to find the paper slips before you enter the code).
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nobody cares about the utah teapots in TADC episode 2 like i care about the utah teapots in TADC episode 2
if you don’t know the historical significance, it was one of the earliest 3D models, made in 1975.
now it’s essentially the Windhelm Scream for computer graphics folks, hidden as easter eggs in shows like Toy Story and the Simpsons.
the meta of The Digital Circus is all about old computer graphics and programs. and Pomni and Gummigoo soaring through a field of Utah Teapots paired with the ethereal synth music gives me this sense of wonder and nostalgia that early computer games also invoked.
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really disappointing that bunjywunjy had to be pestered twice just to quietly remove their reblog after using their huge platform to encourage garbage like raving about the lesbian estonian soviet flag and how 'new pride flag just dropped' so people could go 'ooh pretty' about a flag that was forced onto us by ppl who wanted our culture gone and oppressed us for about a century in total if not more.
to say nothing or not show anything of the truth about that flag and quietly remove the reblog felt more like it was done out of obligation (and you didn't agree) rather than care for the subject matter that is still a fresh wound in our country's memory. it's only been 33 years since it ended.
I'd rather you make the mistake about something you didn't know (eastern european history is easy for westeners to overlook, because we're not a big country like them, we're not england or france or spain or germany) and admit/apologize for said mistake or even just outright state that you don't actually care rather than say nothing and quietly remove something so that people would stop talking about it
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brought to you by "The Myth of Lesbian Impunity: Capital Laws from 1270 to 1791" by Louis Crompton
when you first start studying queer history: sapphic acts have basically never been criminalized in any western society! so queer women have always had it easier than queer men!
when you delve even the slightest bit deeper: why do we still believe this
(OP cannot control who does and does not reblog this post, but she firmly believes that trans women are women)
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Because I'm going to be thinking about this forever, I do want to talk about how Caleb speaks, because I think there's something to be said for how his protectiveness (in general) actually presents itself.
Caleb uses epithets and allusions a lot. He refers to Nott as "my goblin friend," to Jester as "my blue friend," to Yasha as "my barbarian friend." Yussa is at one point "our wizard friend," and Essek is "my Kryn friend," in the two-shot.
He is also, notably, paranoid about being surveiled. He wears the amulet of nondetection for most of the campaign, and it's not unwarranted, given that Trent locates him and nearly burns down the Blooming Grove the moment he's able to get a lock on them. Trent in fact has been shown to use any and all information he can get ahold of about or from Caleb against him, to a truly extreme level. His seemingly single-minded goal is expressed to be to ensure that not a single aspect of Caleb's life and loved ones is safe at any moment, to perpetuate the threat of harm from any direction in order to essentially control and monopolize Caleb's every thought.
In Echoes of the Solstice, Caleb does suggest that he is not concerned with Trent being able to surveil him any longer, but Trent is not the only threat, and, timey-wimey plot nonsense aside, the Hells' inability to scry on him since then suggests that he is likely wearing an amulet at least by that point in the timeline.
The extent of Trent's focus on him and his ensuing paranoia is extreme, and even beyond when he may no longer feel that Trent is a threat to him, he seems unwilling to allow him to pose a threat to others, and people he cares about in particular.
Within that context, it's not difficult to read his use of epithets, particularly in referring to people who are not currently present (rather than using their name aloud), as a form of protection. Some of his manner of speaking implicitly or explicitly presumes that he is being surveiled, even outside of the context of protectiveness; after Vess Derogna's death, he frequently refers to Lucian only by epithets, most often, "our old friend," and at one point establishes "Lady D," (to Jester's glee) as a code name for Vess Derogna for the specific purposes of countersurveilance.
This method of protection, I would imagine, goes double for Essek; not only does Caleb have the habit of worrying over those who would use his loved ones against him, which is of course borne out in Echoes of the Solstice, but he also must consider that Essek has his own enemies, and a stray mention of his name in the wrong company or setting could get his partner killed. It seems even in that gifset, when Caleb says, "I am worried for Essek," after the encounter with Trent at Vergessen, that he first considers obfuscating, stumbling over allusory phrasing before acknowledging that Trent already has the information he needs, and at that point Trent is their only real concern about who might care, given Lucien is far too focused on reaching the Astral Sea to worry about hostages.
When Caleb answers Jester's, "And he's going to hurt Essek," with a silence and an oblique reply, it feels most to me like a further measure of protection, knowing that knowledge is power that can be used against him and his loved ones, and silence is the weapon he has against it.
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