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#it’s just an interesting character facet for a super hero book
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“Kaine,” Web of Spider-Man (Vol. 3/2024), #1.
Writer: Steve Foxe; Penciler: Greg Land; Inker: Jay Leisten; Letterer: Frank D’Armata
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highladyluck · 9 months
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Predicting Mat and Tuon's Character Growth
Mat’s character development is temporarily plateaued along with Tuon’s at the end of AMOL, because they have been developing together since book 9, and have more developing to do together/catalyzed by each other post-series.
Mat‘s arc is about not just accepting responsibility reflexively, but doing it willingly and strategically. To fully grow as a person, Mat needs to move through abandonment of responsibility, through avoiding responsibility, through reactive, passive responsibility, and finally to proactive agency.
Tuon's arc should be about not just delegating control, but giving up control willingly and strategically. To fully grow as a person, Tuon needs to move through obsessive, self-defensive control, through reactive, passive control, through abandonment of control, and finally to responsible, appropriate control.
Tuon’s role in Mat's development is to push him to not just stop running from responsibility (a thing he has already mostly stopped doing) but to actively choose responsibility & thus gain a measure of control over his life and actions. Reactive responsibility- diving into crisis situations without thinking- is only getting him so far, and by the time Tuon shows up I think he's kind of desperate for a strategic change.
(This is long, so the following sections are under the cut:
Mat's First Shift to Proactive Agency
Why Mat is Tuon's Catalyst
How Tuon Can Help Mat Grow
Mat's Second Shift to Proactive Agency
How Mat Can Help Tuon Grow)
Mat's First Shift to Proactive Agency
Choosing to kidnap Tuon after she is revealed to be the Daughter of the Nine Moons and his fated wife, and therefore choosing to actively pursue his fate, is a huge turning point for Mat. It is an echo and synthesis of both the last time he made a decision to steal something valuable and dangerous for his own gain (the Shadar Logoth dagger) and the last time he actively searched for guidance (going to the Aelfinn to ask what he should do now that his internal compass- his memories- are gone.) In choosing to take Tuon with him, Mat is marrying (pun aggressively intended) his impulsive curiosity & pursuit of self-interest to his desperate desire for direction and purpose.
We know Mat loves to be needed. He eats that shit up. He craves respect so intensely because it’s the thing he didn’t have growing up, and he’s also in partial denial about that being what he wants, because he’s a lying liar who lies to himself more than anyone else.
He takes on the hero role because he can’t not- his values demand it and Mat defines himself by his values because they are literally all he had at one point- but it’s also a thing he does to get what he craves, which is respect and attention. (Any attention will do in a pinch, but positive attention is best.) That’s the part of him that gets super shirty about not being thanked/acknowledged. Being reactively heroic is a compulsion for him, but by around book 7 he's realized it's not getting him what he really wants, which is respect and (self-defined) success. He doesn't really have another plan though, until he willingly steps into his dire fate by kidnapping Tuon.
Over the course of the series, Tuon continues to push Mat to actively take responsibility and accept the consequences. The promise he makes to get her home safely turns into his education in the personal uses (and abuses) of power. She is the catalyst that makes him use his personal army in physical warfare for his own purposes. Before he’s used it as a facet of Rand’s army at Rand’s direction, and when he did use it for his own purposes, it was lending it to Egwene for psychological warfare only.
This education in power is why Tuon approves of his war crimes even though she fully admits they are brutal and committed against her own people; they show he understands that his actions as a leader can have horrible consequences, and also that he can prioritize the mission at hand. She says she's just waiting for him to prove he's the person from the prophecy, but she's also clearly testing him to see if he can handle the power she'd be delegating to him, by seeing how he handles the power he currently possesses in his own right.
Why Mat is Tuon's Catalyst
Tuon is very hard to impress, but Mat impresses her- and he impresses her the most when he’s not trying to be impressive, when he’s just being authentic and pursuing his self-interest. She's not just interested in his military competence, although that's certainly interesting to her- she's also interested in his political acumen and ability to deescalate or escalate situations as needed. His ability to fit in everywhere and command a situation- especially when she thought he was losing- like when she collars Joline, or when he scraps his winning streak in the hell- is so compelling to her.
On one level she's no stranger to winning from a position of weakness, given that her default M.O. is apparently 'play dead'. But I don't think Tuon has fit in anywhere without a great deal of effort, and Mat's sprezzatura is a pretty different strategy from her disappearing acts or virtuoso compulsion tactics. I'm not even thinking so much about Tuon's constant fending off of assassination attempts; more along the lines that we know she had to train herself to have Resting Bitch Face and project 6 feet of presence from 4'11".
(Incidentally, I don't know if she knows the Crystal Throne is a mind control ter'angreal, especially since she seems to be canonically resistant to mind control, so it's possible she's been assuming her mom's magically-augmented strength of presence is natural. No wonder she feels inadequate.) She's also clearly incredibly weird to both normal Seanchan and other people in her social sphere, whereas Mat is a social chameleon coasting on instinct (and thousands of strategic geniuses).
Tuon is desperately envious of and fascinated by authentic people who pursue their own self-interest, since she can't pursue her own self-interest without cloaking it as her duty, and she can't be an authentic person except by either flying under the radar or using up social capital by being stubborn. Her life is circumscribed by so many forces outside her direct control, yet she believes she is supposed to control everything for her own survival and the good of the world.
Mat seems to be to Tuon what she longs to be- a responsible, independent, kind leader who forges their own path in response to changing conditions & who has earned the respect, loyalty, and competence of their followers. She’s completely baffled at how Mat got there from being... Mat... but she recognizes that it gets results. I think the end result of her development is ideally to become more like Mat- someone who is a person first, albeit one with an outsized sense of responsibility, who is able to act productively on her instincts to help people.
How Tuon Can Help Mat Grow
Meanwhile, Tuon is someone whose strengths, struggles, and shared values Mat can learn from. Like him, she's been brainwashed by a paranoid culture where the ends justify the means, and unlike him, she spent almost her entire life in it. Yet she still has a powerful sense of empathy, even if it's twisted in the service of the Empire and she mostly uses it for manipulating people. It's clear that what she thinks will help people most is her control rather than her empathy, so that's what she tries hardest to give. But the empathy seeps out even when it isn't deliberately being used to build power or influence, like when she caught that Jain was feeling guilty about leaving his wife to die. Mat should follow Tuon at her best, and not completely strangle his sympathetic impulses in the service of power.
(A note on terms: Mat's sympathetic- he's always putting himself in other people's shoes and imagining how he would feel in their situation, and that motivates him to action on their behalf. It's about saving himself in the shape of the other. Tuon's empathetic- she can imagine how someone else feels and mirror their feelings back, or manipulate them based on her accurate assessment of their feelings. It's about modeling her social/political environment and therefore exerting the correct amount of control for the reaction she wants.)
Tuon's also built and sustained a culture of personal loyalty- one of her and Mat's shared values- in an utterly paranoid environment. The degree to which her personal slaves care about her is unusual for imperial Seanchan- it was very surprising that Selucia wanted to stay with her, and notably unusual for Karede to request to work with her again. The loyalty her personal damane show her is largely due to her skill at manipulation and brainwashing rather than anything resembling charisma or personal virtues- the damane have vastly less choice about who owns them or commands them than Selucia or Karede do- but she seems to be less openly cruel to damane and da'covale than say, Suroth. (Yes, I know, the bar here is in the ocean.) She also has Setalle Anan of all people willing to protect her, and while Setalle has an agenda and isn't doing it just because she likes Tuon, I think Setalle does actually like her. Mat should also be making friends and allies in his enemies' stronghold.
Finally, Tuon's weirdly open to other people's input and correction, for someone in her position and with her background. Again, the bar is so low as to be at the bottom of the Aryth Ocean, but she did apologize for 'giving an order in anger', which is to say throwing a temper tantrum, which is to say abusing her power beyond acceptable-to-her limits. The limits she accepts on her power and agency are more stringent than what would be acceptable to her peers or advisors in her position. Related to this sense of integrity, she's very stubborn around anything directly involving either her survival or her responsibilities to others. And because she's spent so much time building her personal integrity and being open to criticism from trusted advisors, she's very comfortable with having and using power, at least in terms of judgement and delegation (her own Power is, uh, the major exception.)
Mat, on the other hand, starts out the series very uncomfortable with power- and that's good in some ways- but people with power who aren't comfortable with power are like people who carry weapons they don't know how to use. Those weapons are just going to be used against them. His time with Tuon is there to give him practice intentionally wielding power.
Mat's Second Shift to Proactive Agency
One thing that I think Tuon still has to teach him, though, is the strategic value of lying low, keeping intentions secret, and quietly building a power base in pursuit of a long-term goal. Mat's great at dramatic, impulsive, risky gambles; not so great at staying still and waiting for the right moment in an intentional way. He always wants to be DOING something, immediately. But just thrashing out reflexively is not going to work for taking on the Seanchan, as Rand found out. Mat gets a taste of the kind of strategic timing he needs, when working with Tuon to trick everyone into thinking the Seanchan are out of the fight, then having her come back in with the army at a critical juncture.
I'm convinced that Mat's path to full character development will be to fully accept his power base in the Seanchan military/political machine... and destroy it from the inside out, either intentionally or as acceptable collateral damage in saving Tuon from herself.
Even Tuon can tell that structurally, he's got 'military coup' written all over him. She just doesn't believe he would ever do it because she knows he's loyal to her, and ever since becoming Empress she can't conceive of a situation where "Tuon" and "the Seanchan Empire" are separated that doesn't mean her own death. She has a blind spot in the exact place where Mat is most creative and motivated: preventing Tuon-the-person from dying (physically or spiritually) when the Empire does.
There's all sorts of interesting strategic gambles Mat can take advantage of. The Empire has cracks all over the place. The continent of Seanchan is a hot mess of civil war and domestic infighting and that's going to prevent Tuon from using it as a power base immediately, and distract her from local issues. The sul'dam secret and Tuon's relationship to it is already out among her most dangerous enemies (her immediate peers) and Elayne's gambit to rehabilitate sul'dam and damane and send them back to Seanchan territory is also going to spread that info.
Tuon and Mat's kids are a ticking time bomb of 'likely to be involuntary channelers' and even before that, you think Mat's going to do nothing to mitigate the childhood trauma of 'everyone is trying to kill me'? This man raised an orphan in a war camp in a perpetual 'take your adopted child to work day'. He might not be able to get them out of the Seanchan cultural deathtrap altogether, but he's going to do his best to make it less dangerous for them, which could mean radical cultural change.
Oh, and the Aiel are going to want their Wise Ones back in the next year and a day, which has the potential to be a real diplomatic time bomb. Also, as far as I can tell, no one has yet told the Black Tower they can't make war on the Seanchan, who will be in a tight spot re: getting more female damane, and therefore very interested in anything they can do with male channelers, ESPECIALLY if they can be convinced saidin is clean. Also: Moghedien is there!?! And Elaida, for that matter. Creator help anyone who goes to Elaida for Foretellings.
Seanchan has 99 problems and I guarantee you Tuon is thinking that at least her man ain't one. She is wrong. She is so, so wrong. (And we haven't even gotten to Min, who could convince Tuon to do pretty much anything if she played her cards right, because Tuon is weak to prophecy and trusted advisors. Or Mat's private army, which is going to be both a point of political tension and a valuable asset for him.)
How Mat Can Help Tuon Grow
I don't think people who think that Mat has utterly surrendered and lost his moral compass by falling in (love) with Tuon are correct. Mat has a history of losing to win. And I think Tuon is going to teach him- by example and circumstance- how to take responsibility in the most deliberate possible way, for the biggest possible stakes. She's going to teach him how to win friends and influence people in his new environment. She's going to teach him how to wait for precisely the right moment for maximum impact. And she's going to teach him how to sneakily rescue the fuck out of an entire society or die trying.
But Tuon can't learn that she's a person, not an institution, until she's literally removed from the institution and it is removed from her. When it comes to damane and slavery more broadly, she IS the Empire, and her changing her heart and mind- even if it were possible for that to come first- does jack shit to actually help anyone enslaved by Seanchan without the material conditions for societal change.
Empires change by economic, military, social pressures combined. You have to break the Empire before you can break Tuon, at least if you're Mat and you like her, and also if you want her along to help you pick up the pieces and fit them into something that doesn't just kill everyone and create more massive collateral damage. Tuon's relationship with power is cancerous; her desire for control has metastasized through her life and the lives of others, and the entry point of that relationship is her self-image as The Empress (and before that, a sul'dam, and an imperial heir...)
Mat's the mature one here, for a change, and that means his character development has to come first; Tuon's will fall into place once you change the conditions around her. She's infinitely malleable that way, because she was shaped to be responsive to those pressures from birth, and she kept shaping herself to be responsive to them as a survival tactic.
Mat listens to his instincts and the dice in his head because he relies on them for survival; Tuon looks for the omens in the world and the shifting currents of power because she relies on them for survival. Once Tuon experiences the consequences of her overreach, if Mat builds Tuon a world where she and others can survive without slavery and exploitation, where she doesn't HAVE to have an iron grip on everything, I promise you she'll go for it. Above everything else, Tuon is a survivor, and I think she could surprise you by how much she would change to survive.
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anonpig · 1 year
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So for my first real post I want to introduce a great LitRPG (literary role-playing game, so think books about people playing games/books which convey stats and powers through standard video game HUD type settings) series that I'm currently rereading, it's a SUPER complex game ran by a brilliant AI named Alfred. (Don't worry it's not like SAO no one's getting stuck in the game. It's very safe, it's just a little unethical)
Awaken Online follows the main character who breaks the mold by being the villain, instead of the hero, of the game. Obviously he's not just some asshole, he's role-playing a villain because that was just the hand he was dealt, and he's doing a great job. You'll quickly see that other characters who are meant to be "good" are the real jerks.
Awaken Online has a unique reading order which I'll post here:
Book 1 Catharsis
Book 2 Precipice
Side Quest 1 Retribution
Book 3 Evolution
Side Quest 2 Apathy
Book 4 Dominion
Side Quest 3 Unity
Separate Series 1 Tarot: Ember
Separate Series 2 Tarot: Flame
Separate Series 3 Tarot: Inferno
Book 5 Hellion
Side Quest 4 Happy
Book 6 Armageddon (comes out Nov 20th)
This series also has amazing characters, ones you'll love, ones you'll cheer for, ones you'll hate, all with their own problems that the game, and it's AI, helps them confront. I don't want to say too much on it because it's a part of the surprise imo.
BUT I will say they have a very interesting magic system where not everyone can even use magic, your mana is decided on you and your personality.
Dark: Desire
Light: Confidence
Fire: Passion
Water: Acceptance
Earth: Peace
Air: Happiness
And even more little facets on top of that giving everyone their own ways to shine, if you're clever enough to look for it.
While the Side Quests aren't necessary, they are suggested as they develop characters who play important roles, and Side Quest 4 is my absolute favorite in the series. But I can't say why without spoiling the greater concept
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quibliography · 2 months
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Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin
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Synopsis:  This novel is about two friends who bonded over a game of Super Mario Bros and the thirty year friendship that grew from it. Sam Masur was constantly in and out of the hospital and hasn't spoken to anyone since the accident. Sadie Green is in and out of the hospital too, but as a visitor for her older sister's condition and not a patient. After an argument drove Sadie from her sister's room, the nurse suggested she play games in the waiting room instead. There, she meets Sam and a shared game of Super Mario Bros lead to a situationship intertwined with dreams of games and a connection that navigates life's darkest grief and most dazzling triumphs.
My Quibs: I enjoyed it... The sub-premise appealed to the gamer in me though and T&T&T indulged every facet of it (although I read in another review that if you are deep in the gaming world, it's less enjoyable). Zevin starts off easy with an adolescent bonding memory over a classic video game even the less pop-culturally educated would recognize. But from there, it becomes the foundation that holds up her two main protagonists. She references gaming history and gaming culture from the more recognizable to the niche. So let's just say that the novel already had an advantage over me (maybe I should read a book about gaming pop culture 🤔). If we remove the thick outer crust of gaming and break it down into fundamentals, it's supposedly a love story that spans decades. I question the term "love story" because people have preconceived ideas on what that is and it's not anywhere near a traditional love story. For one, the concept of romance between Sam and Sadie flit in and out; like kids on a playground, some intangible emotion which causes one or the other to act out (a pigtail tug or push) but then is brushed aside. If you broaden love to encapsulate platonic love or shared passion of the mind, then yes it is a love story. And Zevin addresses it too when Sam confuses the sadness of losing a level of intimacy with his best friend to romantic jealousy. And every kind of relationship has its own trials, which is I suppose what kept me interested. Sam and Sadie had nearly every relationship but romantic. Childhood friendship, adult friendship, business partners, roommates, etc. And to see them navigate that was more of a drive for me than the characters themselves. I couldn't really connect to them because they, very similarly, were the type of people to bury their heads in the sand when faced with challenges. We follow these people from adolescence to adulthood and that never changes. What Zevin does instead is bring in a third character, Marx, who carries the load of everything else you want to see in a character. He's their parent, their confidante, their manager, their therapist. It really should be marketed as a love story about three people.
Should you read it? It was a very enjoyable read if you like video games, played video games in the 90s, or video game pop culture.
Similar reads? The decade spanning "love story" reminded me of One Day, although that's more of a definitive love story. And the three way relationship reminded me of Talking It Over by Julian Barnes. But the other side of the spectrum of contemporary literature.
(Spoiler Alert!) Marx might almost be too perfect of a character, even his flaws are perfect. His nickname Tamer of Horses is ironically apt because he's an NPC, but... a side character with main character energy. Literally a hero and a martyr, but whose death is just there to support Sam and Sadie's story. Poor Marx. He couldn't even be a part of the climax/resolution. He dies in Act II. And Act III is almost in itself a separate story. I get Zebin is paralleling Hamlet's father's ghost except Marx is more a Hamlet than the father. When emotionally-suppressive characters in their mid-30 are addressing behavior from their 20s, it's comes off like a "*shrug* that was so long ago" response. It didn't feel conclusive and really without Marx there anymore, I was kinda with Sadie - who cares.
What did you think of Tomorrow and Tomorrow and Tomorrow?
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echoeternally · 3 years
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Hi there! I have a bit of a strange request for you, if that's okay. I'm currently in the process of planning/writing a longer Star Fox fic that prominently features Panther, and by extension, the FoxPanth ship, and I was wondering if you could give any pointers on writing Panther and/or him and Fox together?
This isn't strange at all! I'm even delighted, like, someone asking me about a pairing that I originally thought almost no one else would enjoy, and so they can write it too? It's like a dream, my gosh!
Give me one more second, like, I'm so amazed that this happened with my rare pair for Fox/Panther. FOXPAN! Of all pairs, I'm thrilled!
Ok, ok! Let's see what advice I can scrounge up for you.
A lot of people are under the impression that Panther is a pretty clear cut character in one regard or the other, but he actually offers a lot of flexibility to write about. That's probably why I gravitate to using him so often for Star Fox content.
Writing him playing off of Fox has a surprisingly enjoyable kind of chemistry, but it depends on what you go for with them. Coming to me means that you're in for the shipping, so, that I can help with!
Kind of prefacing that a bit because I know this is going under a cut, which I'm adding in here. More below, of course! Also, it's going to be a lot longer than you're expecting, so...I'm hoping that helps!
...
~Panther's Background~
Ok, I'll start with Panther as a character, since understanding how you want to portray him is the first part to nail down right.
People kind of mistake Panther to be a flat villain and a basically a pervy flirt, nothing more needed to build his character. It's easy to write him off as such, given how little canon support the games give.
There are some very, very crucial elements that he's given with his appearances, however, and they tend to be overlooked.
First and foremost, a lot of folks like to lump Panther in as "just another Star Wolf crony," which is fair if you don't focus on him.
However! What's critical that too many people ignore is that, in Panther's debut appearance, that's a brand new Star Wolf too. With the story for Star Fox: Assault being what it was, Panther is part of the Star Wolf team that no longer operates as mere mercenaries for the main villain and the obvious rival team, but he's part of a team that becomes allies to Fox and friends by the endgame.
Anyone can take that any way they want, but Panther is basically part of the lightest and kindest, perhaps even the most fleshed out version of Star Wolf. So, people that gleefully like pairing Fox off with Wolf because he has those "hey pup" lines? They should very well like the roster from Assault, because that's the installment that gave the most credibility to Wolf even being capable of defecting.
There's a lot of ways that it could be explained, but notably, Panther is the new big member on the main roster. Sure, they could fill a seat with anyone, but look at who they chose: this lighthearted goofball that enjoys playing with his rivals as much as he does causing trouble. A far cry from the likes of Leon, Pigma, and Andrew, who were on the more ruthless side of Star Wolf.
Many like Panther to be along that side too, and depending on how you want to characterize him, that could work out.
My personal preference, however, is that Panther is part of the catalysts that helps Wolf defect from being fully evil.
He's less interested in hurting civilians and being some kind of hotshot assassin. There's no hard support that Panther's criminal record involves heavy war crimes and murder, and canon biographies about him state him to be an elusive criminal that troubled Cornerian army officials.
Rather, Panther is entertained by causing mischief and enjoys playing around. He's cunning, but in ways to further his goals and those of his allies, not to play as a pawn in another's schemes.
I like to create the background that Wolf and Leon got low and desperate when searching for new recruits, and after meeting up with Panther, they adopt similar traits from him, easing up on their rougher traits in favor of getting their work done.
Basically, I favor the idea that Panther helped make Wolf better. (Which is totally a fun basis for Wolf/Panther, something that I've wanted to write for a few years too, lol.)
~Characterizing Panther~
It really depends on what you're doing with writing him, because you can make him a criminal even still and have that work nicely. However, I tend to give him ways out of being locked into a shadier background, focusing on his lighter traits, and making him more of a "gentleman thief" type of character foremost.
(For reference, I made him that kind of a thief in my fanfic, "Your Thieving Heart," because I really enjoy the idea that Panther's a cat burglar, as opposed to...well, whatever other people prefer.)
If you're focusing on an action or adventure story, I'd recommend using his craftier traits to help him stand out. Panther likes to play head games, because he'll tease and taunt his opponents, baffling them silly until they're clueless to his true motives.
He's also a skillful shot; in Star Fox: Command, Panther is the only playable character that does not use a Lock system for his Wolfen, which means that he makes a single shot that pierces most opponents. And in Assault, he makes a good support to both Star Wolf, and later on, Star Fox, so he can coordinate well in dogfights and combat too.
A story that's geared less to fighting, such as a drama or a comedy, would focus more on Panther's playful traits. Obviously his flirting, which I'll get to in a moment, but also, tweak the way that his playful and cunning manifests.
His teasing can be used to hide other facets of his character (maybe he's actually hurting and lonely deep down) or otherwise his goals (maybe he wants to get flowers for a partner and jokes about missing a meeting to do so).
His smarts can be used to show a more analytic or thoughtful side to him; while Panther isn't the type that would be the smartest in the room, he's absolutely underestimated by everyone, and can get away with a lot of surprises as a result.
Character flaws are pretty simple. Panther can be arrogant, so he can go a little too far touting his prowess and skill, as well as take his joking a little overboard without realizing when to back down. Since he is a criminal, he definitely has a less than luster past, which can hold him back, depending on how you want to write his criminal history. Also, I tend to think of him as a type that comes across charismatic and social, but in reality wants something quieter.
That last bit has support from a profile description in Command, which states that while Panther proclaims himself to be a "ladies' cat," he actually is known to fall "totally and completely in love" with his partner.
So, where people tend to limit him to being confident and flirty, that's the short and simple version to Panther. The deeper way to flesh his character out is to make him a hopeless romantic type, who craves and wants to find someone special to help fulfill his life.
Because a large portion of Panther's character gets limited to flirting with Krystal in his two major appearances, he's not given time to really show off the depths of his feelings. (I think Command tried, but that story got botched in a few too many places.)
He's not a misogynistic type, if I remember correctly, because he doesn't make any crude comments to berate or belittle Krystal's character, but rather, makes strong efforts to prime up his character instead, doing his best to come across as enticing and viable to her as possible.
Panther is super desperate and longing for love, and he's not above trying whatever methods he can to get there.
~Shipping With...Fox!~
So, how does Fox come into play on that? It's pretty easy, since Fox is also a flexible character as virtue of being the main player controlled character for the franchise. In other words, you can project a lot onto Fox in manners however you might like.
There are specific traits to Fox that remain part of his core character, however. He's obviously a strong leader, leading the legendary Star Fox team. If we go by Star Fox 64's ending, he's pretty humble, given that he turns down joining military ranks (presumably greater glory) to keep his life in a freer style with his contract work. (This gets played up as the series goes along, though Fox was actually pretty cocky in Star Fox 64, and somewhat so in Star Fox: Adventures as well.)
Given how his personality matures by the time of Star Fox: Assault and whatever went on with Star Fox: Command, Fox is something of a type that does abide by rules and doing the greater good type of work, but still retains some of his "off the books" or "go it alone" type of work.
So, since he's a hero that dances close to more lawful work, though still manages to find ways to slide around for what his objectives desire, that does make him a mostly "no nonsense" type, though on the friendlier and nicer side, of course. Fox can be portrayed as pretty orderly, in other words, and doesn't favor causing more trouble than he can handle, even if he's not above it.
Does that sound like something of an inverse to Panther, who tends to get into trouble and be mischievous? I should hope so!
Because they have foiled personalities from one another, that gives Fox and Panther elements of "opposites attract," since Panther can be silly and troublesome, while Fox tries to be serious and respectful. Panther has a shadier history with the Cornerian Army and his past is riddled with mystery and lack of depth. Fox, meanwhile, has staunchly strong and heroic ties with the Cornerian Army, who rely and count on his efforts to help them out. Additionally, he has a fair amount of his background explored as well, especially so compared to the enigma that is Panther.
Going by how flustered Fox gets in Star Fox: Adventures, Assault, and Command, he's also a bit sloppier in the romance department. He's seen as a stammering type, and shier around those that show interest in him, namely how Krystal does in the former two installments. He ends up being too protective of her in the last game included for that group, and kicks her from the team thinking that it was the safer option, when it really did nothing to stop her.
Those that ship Fox with Falco can also write him in angles to being oblivious to love, since Falco tends to be a bit harsh with Fox, which many like to write as him being guarded with his true feelings. So, combined with the information above, Fox is something of a romantic novice or rather inept at it.
Panther, whether he's actually good at romance or just likes to think he is, still comes across as an opposite to Fox on that level too. Whereas Fox falters and hesitates in romantic matters, Panther boldly strides forward to do his best in a quest for love.
There are some tricks to helping Fox and Panther work even better than just playing off of their foil traits however.
For starters: Both can be portrayed as very lonely souls.
Fox is a character that lost his parents at a young age, with his mother being out of the picture in every game installment, and his father dead before he's even 18. That's rough stuff, at least in my book. So, I'd consider that Fox has some isolated sides to his character that not everyone knows about, and that he has a side that grieves for his loved ones, and a side that longs to find a way to be loved and cherished in some manner once more.
Huh, does that sound familiar again? Someone that desperately wants to find love to fill a void in his life?
Oh wait, that's literally part of Panther's core too!
See, both Fox and Panther are seekers of love. While Fox may not be as forward with his intentions, he cares deeply for his team, his allies, and his planet, if not the entire Lylat galaxy. While Panther may not have such grand showings for compassion, he'd be the type that would be impressed, if not charmed, by someone so compassionate and caring.
If you take the idea that Panther helped make Wolf and Leon better, then it's likely that he also has a good deal of compassion in him too, seeing the best in people that the rest of Corneria and Lylat write off as the worst out there. Finding the light in the darkness is a kind of hopeful trait that Fox would absolutely be drawn to, since he can struggle to do the same.
Of course, both Panther and Fox are also skilled pilots, so, they have at least that much in common. Fox's skills are something that have outright impressed Panther in canon, and he compliments Fox a few times in both Star Fox: Assault and Star Fox: Command, commending Fox as his personal rival. It's not hard at all to shift that from mere respect to a deeper admiration.
Both are also very loyal and willing to see their goals through to the end. Fox proves this repeatedly in the games, but Panther shows such qualities in his appearances too, sticking by Wolf's side in spite of the challenges they face, and committing to his goals until they either are toppled enough to stop him, or until they are fully realized in a capacity that satisfies Panther well enough.
Typically, I like to mix things between "opposites attract" and "like attracts likes," to balance them out. Both Fox and Panther want to not be lonely and fall in love, to share their lives with someone. They're both also types that would be lonely in a crowd, though none are likely to suspect so, since they both come across confident and social enough to prove otherwise. Fox may find Panther's slippery side somewhat alluring, since he follows a freedom that Fox may sometimes wish he had from his more uptight and legacied life. Panther, meanwhile, might find Fox's loyalty and noble traits very endearing, because that means he'd firmly stand beside anyone that he committed himself to, something that Panther absolutely wants.
Naturally, you can play around with how you might like to portray them, based on the choices you'd make with your story, but those are some elements that I noticed and liked to help build it up.
While a lot of it is fairly made up with loose ties to canon, that's kind of the point to many fanfics. And even still, there is enough canon support to characterize Panther and Fox in a way that could make them a harmonized duo, to the point of romantic involvement.
Phew! Even I didn't realize how much I'd have to write about them until I actually put it all down, lol.
I do hope that you find this helpful. If you want any more information with building the pairing up for writing, please let me know! I'd love to increase the support that FoxPan gets out there, haha!
Thank you for asking too! This was a lot of fun to write out.
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radramblog · 3 years
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What happened to Dirk in Homestuck^2?
Why am I doing this to myself.
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I memed a little yesterday when I was posting that article around social medias about Homestuck jokes, because once again we are in lockdown and I am therefore Stuck at Home. Canned laughter goes here. But there’s a topic related to the comic- or more specifically, its aborted sequel, Homestuck^2, that I’m interested in delving into a little bit. I’m going to avoid talking about spoilers as much as possible, but considering said comic takes place not only after the events of the massive sprawl that is Homestuck but also the more linear but still messy Epilogues, some amount of sus shit is inevitable.
Anyway. Much maligned is what the Epilogues and 2 did to everyone’s favourite decapitation target, Dirk Strider, and I have a theory as to why it happened this way.
To begin with, let’s summarise what and who Dirk is through the course of the comics. Fair warning from me, though, it’s been a while since I read through this.
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Dirk Strider is a teenager who grew up in a post-apocalyptic future Earth, completely devoid of physical contact with other people and only really ever gets to talk to 3 other people, only one of whom is in anything remotely resembling a relatable situation. He struggles with self-identity, having created numerous robots including an artificial intelligence based on his own brain, aka Lil’ Hal. He’s somewhat of a control freak, and a bit of a cold aloof asshole, but means well, and is pretty gay. NBD. The kinda guy to set up a plan meticulously and thoroughly, not informing any of the moving parts even if said parts are his friends, and often involving some form of self-sacrifice.
Throughout the comic he further reckons with self-identity problems and his own self-loathing including entering a relationship with Jake which doesn’t go well and he eventually breaks off since he knows his overbearing and manipulative behaviour is Not Cool and Pretty Toxic but doesn’t know how to shut it off. Eventually he reaches the God Tier as a Prince of Heart, gaining the power to literally annihilate souls, which he never actually uses since he gets yeeted into deep (Paradox) space and then everything goes to shit. Except none of that happens because of the Retcon (aside from the God Tier bit) and we don’t actually see how that shit progressed in the canon timeline. I think. Dirk’s arc, as it were, doesn’t really come full circle- while he does assist in Dave’s character…growth? he really isn’t the focus of that conversation. This immediately precedes the action climax and there isn’t literally any dialogue after that so that’s what we’re left with.
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I like Dirk in Homestuck a lot. It’s hard not to, considering the flashes heavily featuring him (Unite/Synchronise and Prince of Heart: Rise Up) are genuinely excellent, along with many of his music themes being absolute bangers. He gets to interact with Caliborn a lot, with a pretty great banter, there, and the whole splintered personality thing is a really interesting hook for a character. I think he’s my favourite of the Alpha kids, a controversial pick considering I know everyone loves Roxy so much. I think, I’m not as in tune with the fandom as that statement implies I am.
And then the Epilogues/Homestuck 2 came.
Now I read the Meat half of the epilogues first, but that’s more interesting, so we’ll tackle Candy first (this is going to get real confusing for those who haven’t read this comic, huh).
In Candy, Dirk almost immediately kills himself, citing the irrelevance of the timeline as cause, an act considered by whatever mechanism governs God Tier deaths to be Just because he hates himself (and also bc of things we’ll get into), so it actually sticks. This isn’t super relevant for the discussion, but that’s just kinda so unbelievably fucked up? Entirely? I’d imagine if you read Candy first you might get entirely turned off by this, which I’m sure a lot of people did.
Meat is where the, well, meat of post-canon Dirk is. You see, a concept very quickly introduced in the tail end of the original comic is the Ultimate Self, an idea where you somehow encompass every different timeline iteration or alternate version of yourself. This was pretty clearly tacked on to make it so characters whose arcs all happened in the retcon timeline could have their not getting an actual arc explained away, but it didn’t land then and it sure doesn’t land for me now. Anyway, in Meat, Dirk becomes his ultimate self, making him near-omniscient and able to control the fabric of the story himself- for much of this story, he is the narrator. And he uses this power to fuck with all his friends really distressingly without their knowledge (or consent), including breaking up a marriage, in order to further his own goals which largely appear to be just keep the story going so to not fade out of relevance. It’s a plot that makes no sense with his previous characterisation, but I guess now that he’s the Ultimate Self he’s a different person? But I liked old Dirk, and I don’t like New Dirk. He’s a villain now, but he made a much better anti-hero.
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But this would be fine if he (or the epilogues, or Homestuck^2) were written well. But they aren’t. Dirk’s dialogue is long, painfully drawn out, with tangents that tend to amount to pure wank, misused literary references and pointless metaphors that go on and on, filling the screen with a bright orange screed that hurts to look at as much as it does to comprehend. It’s not fun. And we’ve seen Dirk communicate before, obviously, the story of Homestuck is built around chatlogs, but it wasn’t like this. He was sarcastic, dryly witty, blunt at times. Even when he was literally talking to a different version of himself it didn’t get that masturbatory.
I was so confused about what the hell happened to Dirk, because I had no idea what the hell someone writing this character was thinking when they turned him into this. And then, the 21st page of Homestuck^2 dropped.
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And it all came together.
What Ultimate Dirk and Terezi are referring to is Pony Pals: Detective Pony, a children’s book about some girls who hang out with ponies and solve a mystery. It’s a real book, buy it for your 5-year-old.
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Except they’re not referring to that, they’re referring to the Homestuck Canon version of Detective Pony- a birthday gift from Dirk to Jane, heavily edited and to be much more obscene and eventually developing into it’s own story, stated to be “tough, emotionally draining, but cathartic in all the worst ways possible”.
Except the quote “Remember Longcat, Jane?” and references to philosophy, dead languages, and ancient earth culture aren’t referring to the three pages of the Dirk-edited Detective Pony we see in the actual comic itself. That quote doesn’t appear there.
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That image is from Detective Pony, by Sonnetstuck- the 40,000 word fanfiction from 2014 that serves as a completed version of Jane’s copy of the book. An expansion of what we see in canon. And it’s a tough, emotionally draining read, but cathartic in all the worst ways possible.
It’s a very good fanfiction.
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In the later bits of Detective Pony, we can start to see the origins of what would become Ultimate Dirk’s signature style of writing. Long blocks of rambling text, orange dripping down the page, references to philosophy and history and language that go on and on. And it probably does look familiar to those who read the Epilogues and ^2. 
But there are a couple of key differences here. First of all, it’s just better written? The way these rambles circle back on themselves is so excellent, the absolute absurdity of this being written on top of a pony book for little girls, the humour (beyond some of the more immature stuff), it’s just a really well-written piece of fiction. Hell, you don’t even need to be familiar with the character of Dirk to enjoy it. It’s a harrowing piece, but it’s also self-aware- because it’s not supposed to be tough, draining, cathartic etc. just for Jane- it’s clearly that for Dirk himself.
The second part is, of course, that this is a fanfiction. It’s not canon, it’s not official, this is by someone who really likes Dirk for people who really like Dirk. It doesn’t matter in the grand scheme of things, so if you bounce off it (and I’m sure a lot did), then you don’t have to keep reading it, it’s fine, thanks for playing. As much as Homestuck^2 tried to doll itself up as “dubiously canon” it’s still the official continuation of the story, and that means if it’s as difficult to get into as Detective Pony, that’s going to be a problem for a lot of people.
The other part of it is that Detective Pony’s exploration of Dirk’s character is, well, in character. When the man himself steps in as a character in his own book, the explorations of what he is as an author, who he is as a person, make perfect sense for what we see of him at the start of the comic. He is that manipulative, blunt person, and he is aware of his faults. He’s the kind of person to hide a lamentation on his own failings inside an impenetrable maze of a story layered on top of a book about fucking ponies. Ultimate Dirk does not act like Dirk, outside of the “manipulator” angle, something that Dirk was aware of and trying to improve in the comic. But I guess people don’t have arcs, right?
It’s so interesting to see the seeds of Homestuck^2 laden within Detective Pony- because the meta angle that and the epilogues take is also represented in said fanfiction. While the nature of canon is a facet of the work, the idea of authors and narrators fighting for control of a story, different ideas in mind for the characters, one being more personally connected to them than the other, it’s all there. When I wrote about Fallout 4 in the past, I mentioned being worried that Bethesda took the wrong lessons from Skyrim- seeing something successful and trying to recapture that lightning in a bottle. I think Homestuck^2 is an extreme example of this- the writers of the comic saw Sonnetstuck’s masterwork and thought, yeah that’s great, we can do that. But they just can’t. And with the comic crashed and burning, the probably won’t ever get a chance to. Dirk is forever stuck as this amalgamation of himself that looks nothing like any individual version of him ever did.
At least we will still have Detective Pony, and many other excellent fanworks, for actually good Dirk content. I admittedly haven’t looked into much fanfic written during/post-epilogues, and I’m kind of afraid of what I’ll see- I can only hope the fanbase didn’t take the same wrong lessons as the official team did.
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seducing-a-vampire · 4 years
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ON BEING HONEST AND WHY I THINK SIMON WILL BE THE FIRST TO SAY “I LOVE YOU”
Two things sparked this meta:
Baz yelling “you’re so beautiful” to Simon, but Simon not hearing it— the moment that lives rent-free in my head 24/7
Rainbow’s recent Fall for the Book interview, when she said that she thinks that Baz is “settling for Simon” in Wayward Son
Here’s something we all know: our guys really suck at saying nice things out loud to each other. For two people are constantly thinking nauseatingly sweet and loving things about each other, they almost never actually verbalize them. 
I ended up going through a lot of quotes and tracking some of the nice things that they actually do say to each other, and I’ll offer some very  r a m b l i n g  thoughts on what I think Simon and Baz’s respective paths indicate for AWTWB. 
I was interested in the intersection of when Simon and Baz are being honest to each other (aka saying some of the nice things that they’re always thinking) with when Simon and Baz are being honest about themselves (aka self-acceptance).
TL;DR, my prediction for their path through honesty is:
Simon’s self-acceptance (which starts at the end of WS)
Simon’s honesty to Baz re: love
Baz’s honesty to Simon re: love
Baz’s self acceptance
**Below the cut because it got super long, yikes**
Phase 1: Simon being nice/honest in CO
The first nice-ish interaction between Simon and Baz in Carry On is when Simon follows Baz up to the Mage’s office, and they find Baz’s baby photo:
“Here,” [Simon] says softly, holding it out to me. “I’m… sorry.” (204)
Simon tones down his initial hostility in this scene after he sees the photo. This moment, along with Natasha’s visitation, catalyzes a real change in how Simon views Baz, and it’s indicative of the larger shift (vulnerability → Simon seeing Baz as more than his enemy → Baz wearing jeans → oops I love him). This trajectory continues during their truce-- there are still a few moments of hostility, but honestly on the whole, Simon is pretty nice to Baz:
“You don’t want to hurt me,” I say, trying to push him back. “Isn’t that right? I’m sorry. Look at me, I’m sorry.” (210)
“I’ll help you,” he says (217)
“Baz,” I yell. “No! You’re flammable!” (238)
All of this culminates in the kisses in the forest, and Simon says a few more nice and affirming things around that point:
“They say your soul dies.”   “That’s tosh,” he says. (300)
“You’re not a monster,” I say. His face is cold as a corpse in my hand. “I was wrong. All those years. You’re a bully. And a snob. And a complete arsehold. But you’re not one of them.” (339)
“I won’t,” I say. I’ve never turned my back on you. And I’m not starting now.” (340)
Something that stood out to me after reviewing these moments is that Simon’s shift from enemies to lovers is actually pretty linear. As he learns more about Baz during their truce and they grow closer, Simon hates Baz less and consequently says nicer things to him, until he ultimately realizes he doesn’t hate Baz at all, so he kisses him and asks him to be his boyfriend. Weirdly logical behavior for someone so thick. Simon is being pretty open and honest, and this makes sense because Simon understands himself pretty well at this point. His big crisis of character comes in the next book. 
The thing is, at this point in Carry On, Baz has not said a single nice thing to Simon. The closest you could get is when he asks Simon to come to his house for Christmas, which is a great moment but is quickly muddled by their ensuing fight. 
(awesome thoughts about that moment here)
Baz has acted nicely, but he has remained sarcastic and aloof even after Simon kisses him. 
We get a few compliments of Simon’s power:
“You have to stop doing that.”  
“What?”
“Godlike displays of magic.” (348)
“You’re the most powerful magician alive-- who’s ever lived, probably.” (355)
I won’t repeat @super-duper-twelve’s brilliant meta on this, but this category of compliment is not ultimately that useful for their general communication.
Simon keeps pushing, despite the cold walls Baz tries to put up, and he asks Baz to be his “terrible boyfriend.” Honestly, it astounds me how much confidence Simon must’ve had to just shoot his shot there, because Baz was not giving him a ton of reason to think he’d go for it. Me as simon would’ve definitely been like: ok cool, nice kiss, he definitely still hates me though.
Phase 2: Baz being nice/honest
I want to be clear: it’s perfectly understandable why Baz, a flawed fictional character, is not nice to Simon. His trajectory from enemies to lovers is completely different, because he’s spent years loving Simon while acting like his enemy. He’s had great practice at that, and it’s the most relatable thing ever that he is afraid of getting hurt when he’s believed Simon to be an impossible dream for so long. This is also understandable when viewed through the lens of self-acceptance because huge facets of Baz’s identity are constantly being covered up and ignored by himself or by the people close to him (vampire, gay). He knows himself, sure, but he’s a very long way from self-acceptance.
Anyway, Baz does actually agree to be Simon’s boyfriend, and we get a couple of honest Nice Things that they say to each other during that brief period.
Unfortunately, this mutual honesty/niceness is incredibly short lived, because everything changes quickly after this: Humdrum, Mage, Ebb, etc. Simon’s world falls apart, and Baz is there to comfort him, affirm him, and (finally) be honest and nice. Their whole dynamic turns on its head. 
“You did it, didn’t you?” Baz whispers. “You defeated the Humdrum. You saved the day, you courageous fuck. You absolute nightmare.” (491)
“It’s going to be okay… it’s all right, love.” (492)
“You were the centre of my universe,” I say. “Everything else spun around you.” (506)
“Looking at you was like looking directly into the sun.” (507)
“You’re still Simon Snow. You’re still the hero of this story--” (507)
“It was brave. It was brave and selfless and clever. That’s who you are, Simon. And I’m not going to get bored with you.” (507)
“I choose you,” I say. “Simon Snow, I choose you.” (508)
To summarize and possibly oversimplify:
Up until the night of the Mage and Ebb’s death, Simon was the one pushing forward, being honest, and looking to break down the boundaries and walls between them. 
After that point, Baz finally feels ready to be all in with Simon, and Simon retreats inward. 
Phase 3: Wayward Son
We see this dynamic play out in Wayward Son, with almost no change throughout the whole book. Right from the very first chapter, Simon is thinking:
“Everything that happened with the Mage and the Hum-drum just made Baz more of who he was meant to be… He proved himself as a man and a magician. He proved himself right: The Mage really was evil! And I really was a fraud—’the worst Chosen One who’s ever been chosen,’ just like Baz used to say. He was right about me all along. “ (8)
I think it’s really notable that Simon can use his boyfriend’s words to justify his own worst self-doubts and self-loathings, because it indicates the consequences of them spending way more time insulting each other than ever being honest and affirming.
In Wayward Son, tender and honest moments between Simon and Baz are few and far between and mostly in the form of post-battle kisses. The only real communication that we see between them comes in flashbacks, wherein we see how much Simon has pulled back from Baz (the descriptions of his reaction to physical intimacy being one example of this). 
Even when Baz says nice things to Simon and affirms him, Simon’s presumed depression largely keeps him from believing and internalizing those things (through no real fault of either person. Again, very understandable ways for both of these flawed characters with traumatic pasts to behave!!!!!). Baz yells, “you’re so beautiful” to Simon, and he doesn’t even hear him (a gutting moment that I consider indicative of the general dynamic between them throughout the book).
Now, we get to Rainbow’s comments about Baz “settling for Simon.” I feel this. Simon is pushing Baz away and giving Baz basically nothing, and that is not a healthy dynamic. Baz is going through his own crap and self-doubt and self-acceptance, and Simon is not there for him apart from fits of jealous rage. As we learned in Carry On, it takes a lot for Baz to even feel remotely comfortable expressing his feelings for Simon, and with many months lacking that, it starts to wilt. 
What’s next: Prologue and AWTWB
Of course, the moment of truest communication in the second book comes at the very end:
“Why can’t you just admit that you’d be happier here?” “Why can’t you see that I wouldn't be happier anywhere without you?” (353)
I think the key to understanding what might come after this agonizing moment lies with Simon’s thoughts as he sits alone on the beach.
Before Baz arrives, Simon’s not thinking about his boyfriend. He’s thinking about himself. He’s contemplating his role in the World of Mage’s (hello, synopsis for AWTWB), and he’s taking a good, long look in the mirror. He’s starting to be honest about himself and accept himself (not perfectly, and I think this imperfect acceptance is reflected in his expressed desire to get rid of his wings, but he’s getting there). 
When Simon talks about Baz staying in America and being happy, Simon is not closing himself up and pushing Baz away, which he had done for so long and which caused so much miscommunication up to this point. Rather, this is a moment of true honesty on Simon’s part. 
Baz does need to learn more about himself and his vampirism. Simon recognizes this about Baz, just as Simon is trying to understand himself, too. In this moment, Simon is being true and vulnerable and speaking from a place of love. Baz refuses to self-reflect honestly and understand the truth in what Simon is saying, instead clinging to his love for Simon (without actually verbalizing that love). Throughout WS, Baz makes very stunted progress (see: his floral clothing as symbolism, being able to retract his fangs, meeting other vampires and learning about immortality and all that fun stuff), but in the end he doesn’t let himself actually think about that in any real way. Despite what Simon says, Baz has not yet “become more of who he was meant to be.” 
Importantly, this is in the “Prologue,” the beginning of the next phase in their healing and their relationship. As the balance shifts, this could be the beginning of real communication, but Simon needs to take the next step. At the end of WS, Baz is the one holding back. Baz isn’t able to accept himself honestly, so he won’t be able to fully let Simon in, either. 
Until Simon says “I love you,” they won’t get anywhere in their relationship. Simon needs to say it first, he needs to be vulnerable and honest in a way that he hasn’t been since before the Mage’s death, and Baz needs to understand those feelings in order to fully express his own. Then, I see Simon’s fully expressed love and support as a catalyst for Baz’s final self-acceptance. 
I think Simon will be unable to fully express his love for Baz until he has understood and accepted himself. However, Baz will continue to prioritize Simon/love over his own self-acceptance until either (A) Simon and Baz break up, or (B) Baz finally has confidence and security in their relationship because Simon has broken down the barriers of honesty and said “I love you.” Simon needing to say “I love you” first also gets at the idea of Simon needing to become someone that Baz deserves (per Rainbow’s words). 
So, I predict this as their path through honesty:
Simon’s self-acceptance (which starts at the end of WS)
Simon’s honesty to Baz re: love
Baz’s honesty to Simon re: love
Baz’s self acceptance
And then they will live happily ever after. The end.
*** Please let me know what you think and if this makes any sense!! ***
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gwentmaster-geralt · 3 years
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General About Post
What you will find on this blog
Not really particularly interested in fandom but I need somewhere to talk about my latest hyperfixation, right? Mostly text posts of thoughts I have while I’m playing the games and reading the books. Some pictures of snippets of the books I liked. Probably some reference posts I make more for me than for you. Maybe some Jaskier(Dandelion)/Geralt fics and art. 
Extremely comprehensive post of my views (and spoilers!) below cut (updated: 7/14/21 | 12/30/21)
Table of Contents
Do not interact
Pronouns
Currently playing/reading/watching
Previously played/read/watched
My fics
Thoughts on characters:
Main Characters
The Lodge
The Hansa
Ciri's Allies
The Witchers
Other
Villains
Thoughts on pairings
Other blogs
=====================================
1 - Do not interact if:
You don't want to
2 - Pronouns
Yeah
3 - Currently
Playing: Gwent, Witcher 2 (Vernon run)
Reading: --
Watching: Witcher s2 (2021), Wiédzmin (2002)
4 - Previously
Played:
The Witcher
The Witcher 2: Assassins of Kings
Witcher 3: The Wild Hunt
Read:
The Last Wish / Le dernier voeu
Sword of Destiny / L'épée de la providence
1: Blood of Elves / 1: Le Sang des Elves
2: Time of Contempt
3: Baptism of Fire
4: Tower of the Swallow
5: Lady of the Lake
Season of Storms
Watched:
Netflix's Witcher s1 and s2
Nightmare of the Wolf
5 - My Fics (tumblr) (ao3):
stay (ao3) - geralt patches up dandelion
elixir (ao3) - geralt doesn't want jaskier to see him under his elixir's effects
soothed (ao3) - dandelion watches over wounded geralt
gift (ao3) - dandelion writes a song for geralt
warmth (ao3) - jaskier and geralt cuddle in brokilon
emotions (ao3) - the bard following geralt has questions about witchers' emotions
safety (ao3) - geralt comforts dandelion after a nightmare
grief (ao3) - dandelion watches geralt die
toussaint (ao3) - geralt confesses his feelings after dandelion decides to stay in toussaint
something familiar (ao3) - yennefer is on the run, and she's relieved to see someone she knows: jaskier
You may be thinking "cool, but are we on the same page in terms of opinions?"
6 - Thoughts on characters
7 - Main Characters
Geralt - Very attractive man. His personality is hard to pin down in the games since it's an RPG but in the books and shows it's obvious that while he pretends to be a super neutral, unemotional witcher, he's actually the totally compassionate hero type.
Yennefer - Super hot. A very grating character, however, though I love how distinct and defined her personality is.
Ciri - Possibly the coolest character in the franchise besides Regis. Princess. Victim. Outlaw. Witcher. Bisexual icon. She's so great and multi-faceted and strong, I adore her. Also very very in love with her Witcher 3 appearance. In the show, I think they captured her near-fearlessness and determination very well. She is exceptional.
Dandelion (aka Jaskier) - Real cutie. Usually, I describe him as Geralt's PR guy. Constantly in need of saving. Brings out the light-heartedness in Geralt. My favorite thing about him is how easy it was for him to actually recognize that Geralt is a person, not just a witcher. In the show, he seems to be super in love with Geralt. "Burn Butcher Burn" is a Taylor Swift–level breakup song. It just is.
8 - The Lodge
Triss Merigold - She was kind of nice in Blood of Elves, helping Ciri and all that, but her involvement with the Lodge of Sorceresses and also her repeated, embarrassing attempts at coming onto Geralt kind of ruined my opinion of her.
Phillipa Eilhart - This bitch! She's so presumptuous and rude and entitled. Jesus. Really the physical manifestation of every negative stereotype of sorceresses.
Francesca Findabair - A relatively tolerable sorceress. In the show: Cool, but more emotional than I expected her to be. And fucking brutal. Not a bad thing I guess. She'll be a good leader for the Scoi'atel.
Sheala de Tancarville
Fringilla Vigo
Margarita Laux-Antille
Keira Metz
Sabrina Glevissig
Assire var Anahid
9 - The Hansa
Regis - Regis, my beloved ❤️The vampire that captured my heart ❤️❤️❤️Extremely relieved he is not dead!!! Games are canon, you cannot convince me otherwise
Milva - Very cool, unparalleled badass, I would feel very safe with her around, physically but also emotionally because I feel like she's sarcastic but nice and very loyal.
Cahir - On the one hand, it's kind of creepy he's in love with Ciri. On the other hand, he really has grown on me and he's really talented and presumably hot and he becomes really committed to his hansa. His death hit me hard ☹️. In the show: Poorly cast but I'm interested to see where they go with his character.
Angoulême - Kind of annoying, kind of endearing.
10 - Ciri's Allies
Avallac'h - Probably the least terrible elf, like, the only one who wasn't a total bitch to Ciri, and it's kinda cute he was in love with Lara Dorren and Ciri looks kinda like Lara but he knows she's not. Like all Alder elves, a piece of shit, but less of a piece of shit than the rest of them.
Mistle - Really, really not the best start to a relationship with Ciri, but I'm glad they eventually had a good thing going.
The Rats - Yikes, but at least Ciri has friends and people to keep her safe(ish).
11 - The Witchers
Eskel - In the books: He's a total sweetheart and I love him. In the games: He's a total sweetheart and I love him. In the show: He's kind of a dick and he died too soon. He was Geralt's best childhood friend and they kill him off without building up his character first? Terrible writing.
Lambert - Always a dick but reliable, and I will always have fond memories of dressing up in Triss's clothes with him. He's a jerk to Ciri in the show and books, but he's kind of like an older brother - wants the best for her, but he's mean about it.
Coën - Love how he got along with Ciri :) He's also pretty cool in the show.
Vesemir - He had a good role as a father figure for the witchers. In the show, I don't think he would've tried to make more witchers - he was present for and helped assist the creation of new witchers and knew how awful it was, and I don't think he'd want to repeat it.
Other witchers from the show: Nice addition for the intended purposes (giving more of a community feel to Kaer Morhen, and it made the Witcher guild a little less sad). That final fight scene... They were kind of weak, for witchers, but I'll let it go because they're not Geralt.
12 - Honorable mentions of characters I like
Zoltan Chivay
Yarpen Zigrin
Calanthe
TV Tissaia de Vries
Mousesack/Ermion
13 - Thoughts on villains
Leo Bonhart - Truly, I hate him probably more than I hate Ramsay Bolton. I just wanted him to die but he was too damn powerful. Honestly, there was nothing more satisfying than his death.
Vilgefortz - Book Vilgefortz: What a fucking creep! Yikes!!!! TV Vilgefortz: What a hottie!!! Good god!!!!!
Emhyr var Emreis - Kind of surprised the man has a heart? Insanely creepy he planned to marry and impregnate his own daughter but I'm glad he finally let her go and married fake Cirilla instead and even was very considerate towards fake Cirilla at the end.
Eredin - Also a creep, like most villains, but he's kind of a distant villain so I just don't really have many thoughts on him.
Sigismund Djikstra - He's so smart, and so committed to his principles. I like him a lot, even though he works against the main characters sometimes. He's just a well-designed, distinct character overall.
14 - Thoughts on video game characters (Jan '22)
WIP
Iorveth (2) - Hot but homicidal. 👍
Vernon Roche (2,3) - Hot. 👍
Ves (2,3) - Hot. 👍
Saskia (2) - Good ideals but tried to kill me twice so not sure I can look past that 🤙
Letho (2) - Always what I imagined Bonhart to look like... Gross and evil. 👎
Berengar (1) - Whiny jerk. 👎
Alvin (1) - Geralt isn't ready for kids and also Alvin is annoying. 👎
Radovid V (1,2,3) - Yikes maybe stop killing people and being a genocidal piece of shit? 👎
Yaevinn (1) - Hot but not very helpful 👍
Thaler (1,2,3) - Funny guy, good at his job 👍
Siegfried of Denesle (1) - We're buddies ever since we killed a monster in the sewers of Vizima together. 👍
Shani (1,3) - Stop trying to marry Geralt and adopt children with him!! omg. Y'all work great as friends but he's just not that into you 👍
Skjall (3) - He tried 🤙
an Craites (Cerys, Crach, Hjalmar) (3) 🤙
Gaunter O'Dimm - Evil but an overall fun guy 👍
That one guy from the expansion - Evil but hot 👍
Priscilla - Good as Jaskier's homie 👍
Detlaff - Eventually evil but hot (yes, even in that form) 👍
14 - Thoughts on pairings
Geralt/Yennefer - It's destiny, right? Kinda cute how head-over-heels Geralt is for her, and how he fell in love so quickly. And then she fell so hard for him too. Also, both are so strong-willed that they have a pretty non-traditional dynamic and I think that's interesting.
Geralt/Jaskier(Dandelion) - Opposites attract. This one is my favorite. Cute as hell. Geralt is jaded and cynical except... he's fallen for this cheerful, upbeat bard. Jaskier is interested in fame and amusement and women except... he's fallen for this serious warrior who is shunned by society. If the series hadn't started thirty years ago, before the gay era, you know these two would've been fucking in canon.
Yennefer/Jaskier(Dandelion) - lol jk [Update Jan'22: I cannot believe I'm saying this but under the right circumstances, they are a great pairing. Good friendship (eventually). Good sex, presumably. But no romance.]
Geralt/Triss - I guess this was a thing in Witcher 1 and 2 but I don't really see the chemistry. And I don't like how pushy she was in Blood of Elves.
Geralt/Cahir - Enemies to lovers!!! Enemies to lovers!!!!!!!!!!!
Ciri/Anyone - Headcanon that Ciri is not romantically or sexually interested in anyone beyond occasional curiosity.
15 - Thoughts on Specific Stories
Netflix Show: I don't like a lot of the changes that were made - Jaskier and Geralt's relationship (though the conflict gives it greater narrative value), Yennefer's choice to sacrifice Ciri in s2 (though the choice gave her greater narrative value), etc. But I do think it is adapted pretty well for TV.
Books: My favorites probably (besides Witcher 3), though it was at times frustrating to hear about characters I didn't care about when I just wanted to hear about the ones who did interest me. Favorite parts: "A Little Sacrifice;" Geralt going to the sorcerer party in book 2; almost everything with the hansa, especially with Regis.
Games: Witcher 1 & 2 are good but frustrating to move around in because Geralt is slow and it is not completely open-world. Witcher 3 is one of my all-time favorite games, both the gameplay and the story, and I love the role-playing aspect to it and the details and how choices actually have consequences. The Blood and Wine is probably my favorite because Toussaint and Regis are great.
16 - Other blogs
@actualsoyboy - main blog
@audi-nos-bitch - supernatural blog
@my-hero-lemillion - bnha blog
@foxthefanboi - creation blog (gifs & fics)
@fierathegamer - gaming blog
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rosiethorns88 · 4 years
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Queen of Nothing Thoughts / Reflection on the Series
Many people are asking me, so I’m pooling them here. I’m not a writer or a reviewer, just a reader. :)
SPOILERS AHEAD:
First, an expectation summary:
- Overall, the book hit all of my high notes and succeeded in its story telling to me, personally. Holly has a pattern with climax building reflected in all three of her books that I really enjoy as a reader. There are shocking moments about two-thirds of the way in each book that feel like climaxes, but after the sudden burst and fall out, it slowly builds up again to another and greater peak. I find the early upsets and expanded conclusions of the final acts to be really satisfying to unfold, page by page. Cardan and Jude are two fascinating characters and the friction their personalities cause with one another make for some satisfying sparks. The whole cast of characters are colorful and the world building is rich, and I enjoyed the escapism the entire series brought to me with each visit.
- I was completely satisfied with the pacing, because it worked for the story at hand. Madoc was making his move and allies from all over Faerie were seeing Cardan’s control over his court wane in his wake. Both Jude and Cardan had to move and move fast to get themselves in a position of defense. In fact, the one act that I feared may have dragged on the longest, Jude’s ‘entrapment’ at the camp, actually moved forward quite quickly and kept my interest once Grimsen and the Ghost entered the mix. To spend time tying up every frayed thread with other non-player characters before the end would have lessened the urgency of story’s impending conflicts. Let’s get Jude and Cardan settled and to their honeymoon first before we chat about Nicasia’s love woes over tea.
- The Jurdan reunion was great, I love how it reflects the previous books with them having to first play act with each other again. Though I was hoping for it to last a bit longer with Cardan stringing Jude along in her disguise. I was really excited for Jude to play switch-a-roo as Taryn, but didn’t expect it to end so suddenly. It would have been a great call back to the circumstance of Cardan’s being tricked at the end of The Wicked King.
- The fact the Cardan was so involved with Jude’s runarounds: the rescue attempt from the palace, the actual rescue from the camp, his tag-alongs with her questing. It made all of their interactions very satisfying as it was expanding beyond the verbal throw-downs they only had before. I’ve seen many people complain there were not enough Jurdan scenes, but y’all. We barely had a breath of their interactions from the 1st and 2nd books compared to QoN. I was thoroughly pleased.
- The fact that Cardan indulges in Jude’s political nature and wears it proudly like a brooch when he’s addressing his court. He’s basically like, “I’m here to be my witty and sarcastic self; she’s here to be her just and vicious self. We complete each other.”
- CARDAN REUNITES WITH HIS DOOR! This was my favorite reunion scene as it was one of the many world building elements I enjoyed from the first book. Cardan’s playful and endearing greeting to his door at Hallow Hall was such a thought provoking element - I could only imagine as he grew up at the hall, he had little things or persons to befriend. And with the revelation of Cardan sneaking out human servants in the night, it makes sense he could get away with it with this unique friendship. I’m so glad this was a payoff.
- Madoc - I love Madoc. SO MUCH. He’s such a rich character, it’s so hard to call him morally grey when his character is so colorfully rich. Every chapter I either put an extra tick on his ‘I hate you so much’ or ‘I love you so much’ tally. He’s so true to his nature as a red cap, yet still so loving and caring for his family. He truly shows his hurt and conflict in his anger towards Jude after he finds she has betrayed or outwitted him. I reflect back to The Cruel Prince, when Jude was reminiscing how she and Madoc would play a board game of strategy (like chess) and have to interrupt it. All day, Jude would think about her possible moves and his possible moves, so when they returned to the game, the entire strategy had changed. This is how they interacted all through out the novel. Every thought and move was predicted, then challenged, then overturned before they could even meet face to face again. It’s amazing how there are no villains or heroes in this story; Jude and Madoc’s conflict were just an ever spinning tornado of their own morals and loyalties and ideals.
- Ghost & Taryn redeemed! I must admit, I was completely shaken by the Ghost’s betrayal in TWK, and did not expect him to be a redeemable character, though I did expect him to be involved somehow. I’m a little less satisfied with how quickly Taryn changed her spots back, especially with the build up from The Lost Sisters novella, and wish that Locke wasn’t killed off-screen. I can believe what she said happened, and that she was unhappy with the situation, but for it all to be delivered in one sitting as a monologue, it didn’t sink in for me for a while. I didn’t expect to have a redeeming arc for either of them, nor expect hints at their possible relationship, but it all fell into place nicely. At the end, I felt that the Ghost deserved to have his freedom, and that Taryn was appropriate to hold him to it.
- The Bomb and The Roach! I was happy for them to find their happily ever after, but Noooooo I didn’t want the Roach to be fridged! The Roach x The Bomb x Jude x Cardan interactions produce the best lines in the entire series and I was super sad to see the Roach exit so early. But from the little we received, it was a delight.
- Nicasia, Valerian (his curse), Locke - to me these three didn’t have the conclusions I was hoping for, but there may be open lore left to explore for Holly. I do understand why others insist that the last book be split into two and expanded upon, but the book was sharply focused on Jude and Cardan’s predicaments. Nicasia, Valerian and Locke all had unfinished stories and conflicts with both of them, but they were past issues that weren’t actively affecting the plot, and so I wasn’t troubled by their absence. But I’m hoping short stories or expanded lore in other Holly-verse novels may touch upon them.
- Vivi / Heather - This side plot got a little more attention than I expected, even though I didn’t appreciate the decisions both Vivi and Heather made (just as Jude didn’t).  I was actually expecting Heather to take the route that she did, but just a little bit further than where she ended up. I love that she went completely Hermione on the group, but really wasn’t helpful in the end (which is ok). However, I think the true recourse for Heather’s involvement was intended solely for Vivi. By Heather experiencing Faerie a second time with the expectations of the terrors it offered, she was able to see other facets of the world Vivi has ties too, which is why she gave Vivi the second chance to reintroduce it to her in a better light.
- Oak / Oriana -  I find Oriana such a delight as a character, but I don’t know why I always forget she exists until she appears on page. Which is appropriate, as she makes herself seen and be heard when she wants to. I love how helicopter parent she is with Jude even though she’s made it clear that she barely tolerates their familial ties. Still, her ability to parry Jude’s rebellious and un-lady-like behavior with her witty retorts gave us some of my favorite scenes from the previous books, and I enjoyed their brief reunion under the same circumstances at the camp. Oak, on the other hand I felt was underused as a character, and instead, justifiably used as a political object. Oak and Oriana’s relationship made for an interesting divisiveness between Team Madoc and Team Jude, that I think was an important factor, but ultimately Oak didn’t have much to do in decision makings in the QoN like he did in TCP. However, I feel this is because his character arc begins at the end of this novel with the new character ex-Queen Suren. And whether or not that story makes it onto a page, I can accept that his story was left open-ended to begin here.
Regarding Jude:
I think it’s important to highlight Jude’s development with her feelings toward Cardan - specifically with her reaction toward her exile. I wouldn’t say she’s an unreliable narrator, more so, she’s an unreliable romantic. Jude is the ‘DON’T Notice Me Senpai’ main character who throws red flags up for every action Cardan does.
A very popular theory about Cardan’s exile was that Jude would be able to pardon herself since she is part of the crown as queen. When that turned out to be true, I saw a lot of disappointment from readers with the obviousness of it - but that’s because it was obvious to ourselves, and it always has been. Cardan’s wordplay is a defining trait for his character and there have been several scenes where we the reader are completely in the know when he’s doing it and are charmed by it right along with Jude. During the exiling, Jude is not in the know and is blinded at first by her stupor as a newly wed and then later with her doubt in Cardan’s feelings for her as she flat out admits to herself that the crown pardon could be a loop hole.
This is what makes the rose garden scene such a great turning point - because they both realized they fooled each other without knowing it and are both distressed by each other’s reaction. Their trust in each other was becoming more brittle as it grew, until they realized they both could no longer play their old schemes against each other without risking that trust breaking.
All throughout, Jude has been judging and second guessing everything he does while she scrambles across this political chess board. Deny his feelings, manipulating her own feelings, pushing and pulling and advancing further to the top before her desire for power and her desire for Cardan meet at the peak. And here, between the possibility of losing the power she gained or condemning the feelings she found, is when she finally has to make that choice for herself, when she had viable reasons to go either way. With the way she struggled for both, she earned that right to choose.
Favorite moments / quotes:
- Cardan flinching at Jude’s indirect confession while she was disguised as Taryn - and Jude wholly unaware of the implications.
- Cardan relishing in his cleverness about the exile, while Jude is like WTF and they’re completely clueless about each other’s reaction until in the later rose garden scene. - Cardan’s ‘Jude, DON’T!’ - seriously, listen to the audiobook, you can hear the fear in his voice as his murder wife runs off to battle. And because we the readers can hear that fear, while Jude doesn’t, makes it more heart breaking.
- Madoc alluding to Jude (as Taryn) about Cardan’s berserk mode when he tried to prevent Jude’s capture at the palace. And of course, Jude denying it (psh)
- Cardan doing the grunt work in Jude’s camp rescue, and getting socked in the stomach for it - hah! And of course, The Roach preening he warned him.
- Cardan subconsciously protecting Jude from the arrow trap
- Jude scaring off a faerie guard with mortal menstruation.
- “Do not touch her. She is my wife.”
- How LONG have I waited for Cardan to finally witness how much Jude mutilates her body from her fights, and then for him care for her himself in his bed was just an extra mountain of whipped cream with sprinkles on top. (remember, she hid from him her hand stabbing, her self-poisoning, her leg injury from Locke’s attack, the details of Valerian’s attempt to murder her TWICE, the details of her torturous time in the undersea, etc. Let him know your WOES, woman! Y’all need to cash in some empathy points!)
- Jude having no choice but to wear Cardan’s clothes
- SLAP
- “Maybe he’d like to hear me scream.” exchange. And the hair touch!
- MY DOOR!
- The Ghost spider scrambling up the wall towards Cardan, and Taryn whiplashing him. Poor baby!
- Cardan intrigued by Slushies and Gummy Worms
- Cardan privately reprimanding Randalin about Jude and him scurrying out of the room in a panic. WHAT WAS SAID? CARDAN WAS SMILING.
- Freakin Cardan confessing and cutting her off at the door.
- Jude taking the time to panic, to mourn and to plan after the transformation. I felt giving too much haste toward a ‘Disney-true-love-spell-breaking ending’ would have ruined the direness of Cardan’s sacrifice.
- That fingers-digging-into-her-back hug.
- Tight pants, t-shirt and a Lopsided paper crown.
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wonderlandcrows · 4 years
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hey crow what are your COG recs other than fhr and the passenger? 👀
BRO I READ SO MANY WIPS......I’ll try to recommend some finished ones if i have any but be warned its mostly wips
From a previous ask:
Monsters of New Haven High - You can play as different monsters and I just really liked the vibe of it. There’s some flirting happening but no romances per se.
From Ashes we Rise - There’s some flirting, no romance, but it kinda has a Fallen Hero vibe and I really love the story and the MC!
Empty Shell  - The MC is so cool, I really like them (but like maybe thats just me sohiosdusd) There’s 4-5 (I dont remember exactly) romance path you can take or not at all. The seriousness of that romance depends on who you pick! I only did 2 characters and my 1st run was very romance oriented and the second one was probably gonna be explored later.
Guenevere  - I think you would have already played it but just in case….It’s really good and a lot of content! (1 book and a half!) And the romance is there >:3c Right now, there’s 3 ROs that I know of.
AMYGDALA: Encode - There’s no romance (yet?) BUT its made by a friend and its super good and a whole new take of the zombies story which I love and its fantastic! So if you wanna check it out ;w;…
3150 Dahlia St. - Some romance elements , some characters more than others, there’s a lot ROs and a lot of choices. The story is good but maybe hard to follow at times (It was for me sdiosdhisdo) [it has since then been discontinued]
A Witch’s Curse - There is definitely romance but since its a wip it’s not fully developed , and the story is captivating as well!
Son of Satan: The Mortal Coil - No romance per se there will be in the final product, but lots of content and torrid flings  ( ͡° ͜ʖ ͡°)
Fox of Sunholt - it’s really funny , there’s no romance yet but you can flirt and fluster some nobles which is always good.
Otherwise, some that are out uuhhh,,,
There’s of course, Wayhaven but you’ve played that for sure.
Evertree Inn and Sordwin (EI is the first book! There’s a third one planned); there’s romance but the mysteries in the world takes focal point! I’ve enjoyed both of them though. They’re kinda like DnD one shot stories?
Maybe Zombie Exodus: Safe Haven, I’ve seen some people really like some the romance in there - personally the story doesnt interest me as much as some others and the way we gotta pay for story parts (Instead of paying the whole story you gotta pay by parts) which isnt that big of a deal bc writers gotta live and I understand that but for me it wasnt worth it.
There’s Heart of the House, I haven’t finished but it’s good so far! I know there’s some romance but where I’m at, we haven’t really delved into that completely so I can’t really say. You’re in search of your uncle in a very strange town.
Tally Ho, is another one. There’s 3 ROs I think? I haven’t finished it either but the story is nice and I love two of the ROs a LOT! You play as a butler and your life is full of Drama.
I remember liking Creatures such as We a lot but its been a couple of years since I’ve played it. There’s romance, and 4 or 5 ROs? They’re all unique and includes an older one which is kinda rare? It’s free, when I looked it for the link I noticed its free once and then you have to pay (it was free when I got it the first time like 5 years ago iodhsdiosdio) and you play as a Space Guide of sorts.
I’ve seen people highly recommend The Eagle’s Heir , personally the whole historical facet of the story kinda threw me off and I had difficulty following but it’s good its just that my brain found it Hard™ but the ROs are cute ! And I noticed it was on sale until July 9! So if it interests you, get it now!
And new stuff:
Greenwarden - MC feels a bit like sidestep, you know whole true disaster, and it has similar trigger warnings as The Passenger? Only one chapter out so far, but definitely one i would keep my eyes on!
Regrets of the traitor - Its been a bit since ive read it, i dont know if it has updated recently, I dont think so? It has a fair bit of content and I really liked it, you play a ‘villain’ if you choose to do so. And the mc is very interesting to me!
Monsters - Old, so I doubt it’ll ever be updated now, but the story has stuck with me (i read it like a few months ago), I’d be careful reading it if youre sensible to gore,violence,etc. Not a lot of character customization? but the story really pulls you in, or maybe it was just me.
Model Citizens: Unmasked - The story was really pulling me in and it finished on a cliffhanger so i was kinda smad, which is a good thing bc it means i really wanted to continue you know? Its a superhero/villain story but youre not one, you’re a bystander with a purpose.
I haven’t read finished ones in a good while (mostly bc there’s none that interests me at a first glance) but ive been really into reading Breach: The Archangel Job for the past 2 nights (3 tonight, i think ill finish today :’) ) You play someone in a gang and shit goes down! The writing style is a bit meme-y and like referential to pop culture? but it doesnt make it unreadable and there’s a D20 mechanic involved in the game so your choices can go horribly wrong like in dnd! On the more expensive side as Cogs goes 9+$
Otherwise All-World Pro Wrestling, it made me laugh a lot, but if you want a real like deep story line, this is not it. It’s gay ! Really its mostly sex and wrestling as foreplay?
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Spider-Man: Velocity #4 Thoughts
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Unquestionably the best issue of this mini-series!
I get the impression that this was the issue the creative team wanted to get to the whole time. I’m no Flash fan so I’m sure there are similar and probably better depictions of super speed in super hero books, but I’ve personally never read one better than this.
This issue had it’s problems of course. The idea of moving so fast you can’t see billboard screens doesn’t add up; wouldn’t they just have still images to you? Spidey questioning his mental health didn’t quite make sense. Even if you buy into the (ultimately incorrect) interpretation that Peter does what he does because the violence makes himself feel better, the issue seems to like try to communicate that idea but fails.
However the biggest problem is that the comic doesn’t at all address why Peter can’t simply pull out the suit’s power source as he did in issue #3 and thus slow himself down. Also we have the recurring problem that this suit can apparently not just speed up Peter’s movements but every facet of his being as he an talk, listen and even think and learn faster. The Flash can do that by tapping into a cosmic force of the universe (the Speed Force) but not only does Marvel not have something like that but can Peter Parker really just whip up an outfit that can do something like that? That’s stretching the pseudo science of this universe a tad too far.
And yet in spite of that I really liked this issue.
It elaborated upon the Harvey family to make their actions more understandable and thus Haley’s anger less annoying. It came up with some funky and interesting ways to use and depict super speed. It featured Gamerverse Swarm (whom I predict shall become a fan fav, if he hasn’t already) and above all else..it was about Peter himself.
This issue illuminated something about this mini-series that had been subconsciously annoying me from the start. It wasn’t about Spider-Man. It was about the case Spider-Man was working, to a certain extent it was about the Harvey family and to a lesser extent it was about MJ because it was her case. And whilst Peter was the lead character and the person taking us through the story, the guy who got the most panel time in it, it wasn’t about him.
This issue fixed that. In a way it was as close to a one hander since there was so little dialogue from anyone else other than Peter. Although he speaks aloud most of the time, the result is that we essentially spend the story in Peter’s head and focus upon his thoughts and feelings, his intelligence, anxieties, frustrations, fears, and heroism. Maybe it wasn’t worth $20 just for that but it’s still good stuff. The highlights of course are Peter pecking MJ, admitting to their gravestones that Haley doesn’t need Spider-man but May and Ben and his contemplation about how he’s teetering on mad scientist territory.
In conclusion, this issue was a lot of fun check it out if you haven’t already.
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afinepricklypear · 4 years
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Compare and Contrast: K Project vs. Bungou Stray Dogs - Part 2
Read Part 1
Story
In general, K Project does a lot better job of maintaining a consistent and focused story, especially in Seasons 1 and 2 than BSD, with almost no filler content.  There aren’t nearly as many open plot threads or divergences from the main story, and everyone introduced has a very cohesive purpose to the plot. This may largely be due to the fact that K was originally envisioned as a complete story, with the movie Return of Kings and season 2’s Missing Kings and other added materials being, somewhat, after thoughts consequently ordered due to the popularity of the show. Season 2 does offer a very decisive end to the tale, with the destruction of the Dresden Slate, mysterious source of all supernatural power. On the other hand, BSD is an ongoing serialized manga with no set beginning or ending that we, as the audience, are aware.  BSD’s author, Asagiri Kafka, isn’t telling a self-contained story with a determined beginning, middle, and end, so often times characters and plot devices are introduced which may not have bearing on the current arc of the story, they hint at things to come. This might be frustrating for viewers that aren’t interested in long-term serialized works, which does have the tendency to fall victim to filler episodes in attempt to make a certain quota or make up for any lulls in the story.
That being said, BSD, thus far, does a lot better with world.
In K, the concepts of Clans and Kings, the Dresden Slate, and the Swords of Damocles are never fully fleshed out satisfactorily, to the point that aspects of it feel completely illogical, convoluted, and conveniently there merely to move the plot forward. Fantasy stories are generally under no obligation to provide explanations for where magic abilities come from, K makes an attempt with the Dresden Slate, but overreaches with an established protocol of Kings and Clans in regards to these powers with no explanation for where or why these rules manifested or why anyone feels obligated to follow them. For example, the Red King Mikoto is not shown to care too much for being a King, or even wanting obligations to his Clan, yet he maintains it and his Clansmen show loyalty to it, and there’s no explanation beyond “well that’s just the way the Dresden Slate works”.  That would be fine, if this wasn’t established as the expectation of anyone who is “awoken” as a King. In that same vein, a lot isn’t really clarified in terms of what really happens to Clansmen when their King dies (Clansmen are shown to still maintain powers granted from their former King but that’s just speculation from viewers, and doesn’t make sense if there powers stem from their Kings) and what is meant to happen when a new King takes their place (though we do see Clansmen turn on the new Blue King, in regards to Munakata taking over Jin Hibari’s role, or choosing to continue following the new Red King, as we see in HOMRA with Anne taking Mikoto’s place). Worse, these rules are just universally known in a world that isn’t supposed to know about these Clans and Kings, leaving no one to explain these rules to newly awakened Kings although these rules are shown to be universally known and accepted by them. More questions than answers are raised.
In BSD, people being born with or manifesting abilities is shown to just be a facet of this world. It’s just one of the physical laws, much like how the sky is blue, grass is green, some people can conjure demons that kill you. This is just the world they live in, and in that sense, the people in this world are the ones that determine the rules that govern these abilities without expectation. This treats us to various different ideas and philosophies for how ability users should apply their abilities or how the users themselves should be managed. The government attempts to regulate ability users, through licensure for organizations that wish to operate as ability user specific. This provided a cool storyline where we see Port Mafia obtain its license to operate as an ability user organization during the Dark Era, through nefarious plotting on leader, Mori’s part, which also highlighted that the Port Mafia is a criminal organization because prior to obtaining this license they were operating without one. We also see the Armed Detective Agency undergo a plot to take their license away, and since they are the morally upright group, in their minds, losing their license means they will cease to exist. This places explanation firmly on the goals of their given society, something that is relatable and understandable for readers, and shifts it away from the realm of unexplainable and increasingly convoluted magic.
On the flipside of that, however, K does a much better job of balancing powers. Which brings me Nakahara Chuuya.
I’ll throw this disclaimer in here, Chuuya is my favorite character. I fell in love at first sight. Unfortunately, he gets little to no screen time, I could count on one hand his number of appearances throughout the first two seasons. He gets three episodes at the start of Season 3 that explores his history with Dazai, and I feel I’m in no way biased (**cough, cough** 100% biased) saying these are the best three episodes of the season. Then we see him maybe in two more episodes until he gets trapped in a book for the rest of the season, leaving me screaming furiously at the screen. Manga chapters that go beyond where the anime left off are not filling me with much hope for more Chuuya in Season 4. Seriously, I don’t recommend loving this character, you’ll only get your heart broken.
The problem with Chuuya that becomes rampant throughout BSD in other characters, is that he’s a side character for a rival organization and he is super OP. Since the creator seems adamantly against making him a more main character (either as antagonist or protagonist…hell, majority of his appearances have been to literally save the day for the heroes), not to mention the lack of anyone in our heroes’ corner that could reasonably take him on (even Dazai is outmatched despite his nullifying ability, because Chuuya also happens to be Port Mafia’s best martial artist) the only recourse is to leave him conveniently absent from majority of the story. Which, okay, this can mostly be explained away that he’s an Executive in Port Mafia and probably has a lot to deal with in terms of making sure their operations continue to move smoothly, but it leads to ludicrous scenarios such as the end of the Guild Arc when a whale sized airship is being dropped on Yokohama by the Guild. We’re told this ship will wipe out a large portion of the city. At this point, the Detective Agency and Port Mafia are on semi-good terms in order to stand against their common enemy, the Guild. You would think, large object being dropped on the city, Port Mafia has a powerful gravity manipulator on staff...one phone call to Dr. Mori, “Hey...do you mind sending Chuuya to take care of that whale bomb....or are you just cool with the city being flattened?” All Chuuya needs to do is parachute down, once he touches the ship, he could tear the whole thing apart and fling its pieces to every side of the ocean. They call it a day in thirty seconds, tops, back home for dinner. Yet, for some odd reason, the course of action that the Armed Detective Agency decides on is to send rookie agent tiger boy to infiltrate the ship and fight his way to a possible transponder they can use to reverse the ship’s course, despite having little experience, and no specialized abilities for the task, let’s not get started on the ridiculousness of that transponder anyways. This decision is based largely on the fact he once was held prisoner on the ship and so…should know his way around? I get that they supposedly don’t want to owe Port Mafia, but this kind of seemed like an odd time to play loose and fast with the city’s safety. The point is, Chuuya is powerful, which makes his lack of presence during crucial moments pretty heavy handed.
That being said, however, this OP situation, is a problem throughout with other characters as well. There’s no balance of powers, and characters are shown to do things that don’t fall within the realm of their abilities, may never have previously been display or given proper explanation prior to introduction, and sometimes comes across as just thrown in last minute as a plot device. A few examples, able to transform into a tiger also, somehow allows Atsushi to heal at a rapid level and regrow limbs. Forget about the implications that he’s got some “special” light attached to his ability, as well. In a recent chapter of the manga, we see a newly introduced character, one of the Hunting Dogs, slap a bullet out of the air and stop a large projectile with her bare hands. Her ability, however, is age manipulation so there’s no given reason why she should’ve been able to do those things. While it is mentioned that the Hunting Dogs are also genetically engineered, she did this to save another Hunting Dog who is duly is surprised by her actions and expresses that he could not have done the same. I’m baffled. This is to say nothing of the multiple time characters without regenerative or durable abilities are stabbed, blown up, and impaled, only to walk it off like it’s nothing. The Agency healer, Yosano, has an ability called Thou Shalt Not Die, she can heal someone but only when they’re on the brink of death, so her ability is essentially that trope in action films where the bomb is always disarmed with one second to spare. Let’s not even talk about the new revelation that Dazai can control his heart beats to the point he can use it for passing secret code. It becomes plot armor so thick that it entirely erases the stakes for our characters. They’re all treated as practically immortal, able to overcome anything thrown at them, I’m not even worried anymore when a character takes a lance through the heart, I know he’s walking it off in the next scene.
K is a lot more balanced with its abilities. None of the characters, outside of the Kings, feel so overpowered that they are impossible to stop and they’re not shown to be capable of things outside of their given abilities or established, and might I say reasonable, skillsets.  Even the Kings have their peers in the other Kings. Sure, Clansmen can dodge bullets, but if they’re hit by one it hurts and, notably in the case of Totsuka, it can kill. No one is getting impaled multiple times then walking it off. Mikoto is run through with a blade once, and as it should be, he dies. Not only does this maintain the stakes for our characters – they are at the end of the day mortal, and they can get hurt, they can be beaten, they can die – it also gives us a more complicated, and darker story with characters that we can relate to on an emotional level.
Read Part 3
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bigskydreaming · 4 years
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Hi! I'm new to your blog but found a few posts that were about a JayTom ship, and I was wondering who Tom was? And also you've mentioned in a couple of posts the idea of Jason having a lineup of Titans in his age range and you talked about the Ray and Damage in one. Do you have a whole lineup in mind for them and if so, is there a post on that somewhere?
LOL man, I really need to start pulling all my posts about JayTom and Jay’s lineup of Titans together for some kind of a masterlist, so thanks for the reminder haha. Like, I saw this ask and thought of various posts to point you towards but ugh, I don’t know where any of them are.
Anyway, so. The Tom of JayTom. Aka my ideal ship for Robin!Jason in the series of one-shots about an AU where Jason doesn’t go to Ethiopia in ADITF and thus never dies, that’s kinda grown out of that of a one-shot I started as a writing commission a couple months ago, if anyone else remembers that….the one that was like ‘what if Jason called Dick after the Garzonas incident and Dick sided with Jason’…that one. 
Which then snowballed into ‘well, then I could give Jason his own lineup of Titans who are in the same age range as like a younger gen learning from Dick’s generations of Titans but still older than Tim’s generation of YJ and then eventual Titans.’
Sigh. Oh, me. Right! So! Anyway! Tom in JayTom is Thomas Bronson, the son of JSA member Ted Grant, aka Wildcat. 
Tom and Jason have never ever interacted in canon as far as I know, as I don’t think Tom’s ever appeared outside of JSA and Jason never appeared in that book either before or after his death. BUT by the magic of winging it and Canon Has Not Definitively Contradicted Me, I think the two of them are feasibly in the same age range, so I’m going with them both being fifteen when they meet here.
Tom’s a scrappy, street smart, attitude throwing teenager with daddy issues of his own, lol, thanks to Ted’s general non-existence in his life, for most of it….and he’s also tiny, like, 5′6″ and 135 lbs even at the end of his teenage years. LMAO, I honestly don’t remember, but I think that might be the whole basis of this ship for me, or where it originated. Like, I happened across Tom’s stats as listed on one of the DC wiki sites, and was like, lol oh, he and Robin!Jason could be pint-sized punks together! And then from there, I had the inevitable thought “okay but now make them gay” and then from there I fell into my usual trap of “oh no, it was supposed to be a joke but now I’m taking it seriously and seriously pondering how it could seriously work.”
And then from there it consumed my brain and devoured my life. I swear, it was Dick/Kyle all over again. Ugh, my brain is so problematic.
So anyway, this is Tom:
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He’s a werepanther, he can shapeshift into a panther form to fight, which brings up an interesting facet of his character and something I think could be really fun to play off Jason and his own issues…because Tom hates fighting. HATES it. Will run from a fight at any given opportunity rather than engage….but its not because he’s a coward, or doesn’t have heroic instincts of his own, and its not even because he’s not GOOD at fighting.
Its that he’s scared of himself, and scared of hurting whoever he’s fighting…at least more than he means to. Because he has trouble controlling his shift when in fights. His panther form just comes out in response to his own amped up levels of aggression. The fight or flight response for him is actually more like “flight or turn into a raging whirlwind of clawed and fanged fury that can’t stop won’t stop until he’s definitively won his fight….which by extension, usually means his opponent is currently bleeding out on the ground from a few dozen deep claw marks because Panther!Tom’s claws and fangs are SHARP.”
Now pair this fear of his own power with Tom’s natural belligerence and problems with authority at certain points in his life, AND his desire to follow in his hero father’s footsteps as well as his resentment and giving himself grief every time he realizes he even has that desire, because he doesn’t owe his deadbeat dad shit and can’t stand that he nevertheless admires him in a lot of ways and still feels a desire to prove himself to him…
Then pair him up with Jason during his Robin years, going through similar issues and emotions as well as a comparable dynamic with Bruce as him not dying in Ethiopia nevertheless changes nothing about the two of them likely clashing more and more over their views on how to deal with criminals and the appropriate levels of aggression when dealing with them….
And that right there, IMO, is super strong potential for a dynamic couple with a lot in common and yet occasional clashes of their own due to different opinions on which direction to go in so as to address those shared issues…but who likely would never hesitate for a second before backing each other up and presenting a united front against anyone else who tried to give one or the other shit for any reason whatsoever.
Also, I have vastly amused myself with the thought (and the occasional post here and there) of Ted and Bruce continually glowering at each other and blaming each other’s son for being a bad influence on their son, who has never done anything wrong in their life ever, CLEARLY (even if Bruce had actually just grounded Jason the day before. Whatever. Ted doesn’t need to know that).
Anyway, so that’s the JayTom I reference now and then. I’ve always maintained that Jason could really benefit from having a stronger support system of friends distinct to him and not sharing similar dynamics with any of his siblings, so then I was like, well if Jay doesn’t die, and I have him and Dick closer in this AU than they’re usually written as being, plausibly Jason would spend a lot of time at the Tower to get away from Bruce and his own fights with him. 
With Dick being more than able to relate to trouble dealing with Bruce and thus happy to lend a sympathetic ear….and eventually maybe express to Bruce that it might do them both some good for Jason to make more friends his own age and have some normal routines that took him out of the house and Gotham enough that he and Bruce don’t constantly feel like they’re breathing down each other’s necks and keeping tension a constant thing between them. A little space now and then could benefit them both, give them chances to cool off after their fights and actually MISS each other before readdressing the issues.
So then I could see the Titans kinda sending out invitations/recruiting various teen heroes around Jason’s age that they’d all maybe had their eyes on for awhile as kids who could benefit from the same kind of team unity/group support that helped them so much when they were that age just a few years ago themselves.
Which leads me to where I am now which is….I still haven’t settled on a solid lineup, because I came up with too many choices, lol. Basically, my parameters were I wanted characters who could feasibly be said to be in the same age range as Jason and Tom, and didn’t have super strong associations with any other characters that would create any kind of conflict with them being on a Titans team at this point in the timeline instead. And because I’m all about my thematics, I wanted them all to have certain root issues in common that they could all bond over and actually, y’know, support each other with and through. 
(The same way I think Dick’s generation of Titans actually has certain distinct themes and issues that almost all of them share and can relate to in varying ways, which I think has a lot to do with how quickly and fully they all bonded and why they created such lasting friendships and teams between them. But that’s a whole other post, lol.)
So the central shared issues I decided to focus on for Jason’s age group of Titans were: teen/young heroes from abusive homes or runaways, ones with issues and fears stemming from and regarding their own powers or tempers, etc, and misfits who were regarded warily by other or older heroes and considered potentially able to end up on either side of the hero/villain line in the sand.
Which Dick’s generation of Titans, which of course includes Raven, Kory, etc, would not be in agreement with that last part, and thus be all the more likely to recruit these specific teen heroes and be like nyah, nyah, watch how with our help and oh yeah, SUPPORT, they all become the best damn heroes that ever did heroically hero. Suck it, JLA-holes!
(And then Donna would be like, not you Diana, you know we’re cool, its just I gotta do the team solidarity thing and Dick, Garth and Roy are still being Displeased with their mentors/dads at the moment, and also we’re all kinda ticked you guys stole Wally. Btw, we’re stealing the new Green Lantern kid, because Revenge and stuff. He’s ours now, you snooze, you lose).
 So, Jason’s lineup of Titans will consist of some of the following, I’m just not 100% sure which yet, because I have to whittle down the list.
1) Jason (nominally mentored by Dick, but the latter just calls it an excuse for brother bonding time and neither of them make much reference ever to having any kind of actual mentor/protégé relationship like I see the rest of Jay’s lineup having. Plus, Jason unique from the rest already has a mentor in Bruce anyway, so his situation and reasons for being part of this team aren’t quite the same from the others, especially as one of my reasons for this AU was always addressing the issues I have with Bruce’s parenting before the canon event point of Jason’s death, and like…..so like, Bruce does get better once Dick calls out some of his shit with Jason based on his own experiences with Bruce and then later Jason returns the favor by calling out Bruce for taking Dick for granted and no longer putting in the same effort connecting with his eldest and being an actual PARENT to him like he used to).
2) Tom Bronson/Tomcat (who else would act as his personal mentor other than Gar aka Beast Boy aka Changeling, the shapeshifter extraordinaire?)
3) Grant Emerson/Damage (recruited by Roy and his personal protégéand likely BFFs with Jason IMO, as I think their temperaments are complete opposites but Grant’s the kind of kid who would roll his eyes and dolefully follow his troublemaking best friend Jay into likely danger, because his power to blow things up really comes in handy with the kind of scrapes Jason gets himself into and this in turn is a really handy thing to point out in the aftermath of pulling Jason’s butt out of a scrape and then gloating but in the totally mature and “I’m much too nice to actually be gloating, you must be mistaken about what’s happening here” manner in which I see that going down. And in terms of the parameters I mentioned, Grant grew up bounced around abusive foster homes, is watched like a hawk by various groups and heroes because of the huge catastrophic potential of his powers, which he has his own fears about, and also he has no idea who his parents are either, and I imagine him and Jason going on a ‘find out who our real parents are roadtrip’ after graduation or something).
4) Ray Terrill/The Ray (potentially recruited by Kory and her personal protégé. He was briefly a member of Tim’s Young Justice team, but part of the reason he was never that close with the other members was he was a little bit older, just a couple years or so, but enough to put him squarely in Jason’s age range. Also comes from an abusive home, and spent the majority of his childhood living in complete darkness because his asshole uncle told him he had the same powers as his father which meant sunlight would be harmful to him and make him dangerous to be around. When in reality, like his dad, Ray’s powers are fueled by sunlight and he’s like a living solar battery, keeping him afraid to leave the dark was just meant to keep him passive and powerless. Even knowing his uncle lied now, Ray still has long had fears about his own powers, unable to totally shake the fears his uncle instilled in him).
5) Todd Rice/Obsidian (potentially recruited by Raven and her personal protégé. He and his twin sister Jenny-Lynn Hayden are probably a bit older than the rest of this team, but their ages aren’t definitively linked to any points in the DC timeline, so there’s no real conflict between handwaving them as aged down to be right around the same ages as the others. Todd and Jenny-Lynn are the twin children of original Green Lantern Alan Scott aka Sentinel, and the DC villainness Thorn. They grew up in separate foster homes though with Alan unaware of their existence for most of their childhoods. Todd’s childhood was notoriously rough, with him having several abusive foster parents. He’s canonically gay and mentally ill/neurodivergent, which several of his foster homes targeted him for. In addition, his shadow powers are tied to a dark dimension that’s said to prey on his mental state and led to occasional times where he’s been a villain briefly, and at all times his powers are regarded fearfully by most people and with him shunned and avoided because of them. All of which I think makes Raven an ideal mentor for him).
6) Jenny-Lynn Hayden/Jade (Todd’s twin sister, even though they didn’t grow up together for the most part. Honestly, she doesn’t share in a lot of the issues the rest of the team prospects do, and had a relatively good childhood before her powers developed and she found her brother and they started operating as heroes together. But upon learning who her brother and dad are, she’s always been committed to growing closer with them, so I think anywhere Todd goes in this AU, she’d definitely follow, and its not like the team can’t benefit from a heavy hitter like her, let alone more girls. Not totally sure who I picture as most mentoring her in specific, probably because I don’t see her as being recruited per se, so much as just going with Todd when recruited….but I’m thinking maybe Garth, actually. Garth has a lot of range and versatility with his powers and magic, which makes him ideal for mentoring someone who not only has the same powers as a Green Lantern, limited only by her imagination…..but who also might benefit from being mentored by someone who ISN’T a Green Lantern because she doesn’t share their traditional weaknesses and thus she’d be best off training with someone whose own techniques and instincts aren’t geared around weaknesses that are literally irrelevant to her powerset).
7) Courtney Mason/Anima (A metahuman runaway who was almost sacrificed by a cult before her powers kicked in….she’s also right in the same age range as Ray, Grant and Jason, and has briefly been a member of a couple Titans lineups but never for long and usually only for big event stories. But she fits the runaway/rough home environment parameter as well as fear of her own powers….she absorbs life energy from people and animals and can potentially kill them by draining too much. She also has a separate power that’s basically a connection to an other-dimensional spirit called the Animus that she can summon forth and unleash on her enemies. I’m thinking she’d make a good recruit/protégé for Jericho actually, for a number of reasons).
8) Cynthia Reynolds/Fantasia (? Maybe? Not sure yet. Not her actual codename, but her actual codename is a slur, so I’m def gonna make up a new one, I just haven’t 100% settled on what it is yet. Suck it, DC. She’s most known for being a member of Justice League Detroit along with Steel, Vibe and the Ray, but she’s the right age range to end up recruited to be a Titan here instead, like Ray. Also is a runaway from an abusive home, and often deals with mistrust and suspicion due to her illusion powers. Perfect recruit/protégé for Lilith, IMO).
9) Cisco Ramone/Vibe (Also created as a teenage hero to be part of the Justice League Detroit lineup, which makes him the right age range and he’s another runaway. The nature of his powers makes him a good fit to be a recruit/protégéof Mal Duncan/Herald).
10) Amy Allen/Bombshell (Totally self-indulgent on my part given that I basically would ignore the vast majority of her storylines and writing, which I think suck. She was in the Titans stories revolving around Tim’s generation of the team, but she was always stated to be a few years older than the rest, like in her late teens when the majority were probably sixteen, so I think she’s a good fit for this age range. Also had a crappy home life and parents, and her powers are hugely destructive in certain applications…she basically has the same powerset as Captain Atom, though she’s never had any kind of official mentor or sidekick relationship with him. Also, I think Captain Atom is an asshat and a dillhole and he sucks, but I do like his powers, so reinterpreting Amy as a character who doesn’t suck and playing around with her powers instead is solid decision making on my part and renders Captain Atom irrelevant now. I think I shall kill him. Because I can do that. Anyway, I think she doesn’t need him as a mentor but could make a good recruit/protégé for Leonid/Red Star).
11) Carla Moretti/Cinder (Odd choice, given that she’s only ever really been used as a villainous member of Deathstroke’s anti-Titans team and was easily in her twenties at the time. Pyrokinetic who happily makes bonfires out of her enemies but written with zero attempts at nuance, like a total one note villain framed as having long since abandoned her own humanity….which bugged the crap out of me, as she was given a super angsty backstory of childhood sexual abuse and that’s just ‘why she’s like this’ and I have a deep seeded loathing for asshole writers writing survivors as villains and just blaming their casual homicidal ways on their abuse while serving up said villains to just be punching bags or dominoes for the heroes to knock down on their way to the Boss Fight. So I do have inclinations towards making an actual Titan out of her, like with Amy, because surprise surprise, both these characters being written shittily and one note was the work of the same writer, shocking. So I’d just handwave her down to the right age range and have her recruited/mentored by Donna, probably…more due to me thinking Donna would be the best person to help her deal with stuff because she’s mastered the art of avoiding avoidance via having Dick Grayson as a BFF. So with them its not really because Carla needs mentoring with her powers specifically. Idk, Carla anyway you slice it I think has a lot of rage, and Donna knows what to do with that. Written right, Donna’s not a character who judges or shames a victim or survivor for being angry…she gets angry with them, and helps them find options for what to do with that now.) 
12) Hero Cruz (Lesser known Titan, has a device called the Dial H device that lets him turn into a different hero with different powers depending on the setting he puts it on. Basically Ben 10, but Hero came first. Doesn’t really fit most of the parameters, other than being around the right age range, and not even sure who would make a good mentor for him though I wanna say Vic, but not totally decided yet. Mostly I just like him and think he’s underused, so whatever).
There’s also a few other candidates that I have mostly ruled out but not totally. I thought about using the aged up version of Chris Kent, and just introduce him earlier than he showed up in canon. And then Kara/Supergirl could be his mentor because I kinda handwave her into Dick’s generation of Titans anyway, even though it was the alien Matrix version of Linda Danvers that was the only Supergirl ever on the team. Whatever. She should have been a Titan all along anyway. But also Chris would fit the team well as he had an abusive childhood as well, at his dad General Zod’s hands, and again, I just like the character. 
Thought of including Virgil Hawkins/Static too, even though I think he’s closer to Tim’s age range. And again, just another character I’m a fan of and think is underused, but he would definitely be an odd man out in this group because like….he comes from a happy, healthy, loving home and family, and he loves his powers. So he would constantly be just like nodding his head along while his teammates talk and like ugh that sucks, but 10/10 absolutely can not relate, my parents are awesome.  Same with Natasha Irons/Steel, who really would have to be handwaved to even be in the right age range, and again has a happy loving home environment and a superhero uncle of her own so its not like she needs a Titan mentor…..but I kinda wanna see Karen Beecher/Bumblebee take her under her wing anyway, and have them be science nerds together.
Also pretty much the only reason I ruled out Connor Hawke too, as he doesn’t really match the rest of the team in any of the parameters except for feasibly being right at the upper edge of the same age range. But again, I just love the character. 
So I’m probably gonna end up throwing at least one of these other characters in there anyway, lol. I do know myself).
Anyway. So that’s Jason’s lineup of Titans, or at least the candidates as they exist bouncing around in my head now. Also, they’re pretty much Team “Everyone is Gay Except For When They’re Bi.” Which, granted, is basically how I view Dick’s generation of Titans, but with them I have to be like Make It So, in my brain, whereas with this group like….canon’s actually done the work for me for the most part lol. Ray is gay, Todd Rice is gay, Courtney is bi, Hero is gay. And I can’t actually find anything confirmed Tom was stated to be gay somewhere in canon, but I SWEAR he was, like, ugh this is bugging me.
But anyway. That’s that about all of that.
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albatris · 5 years
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Hello! I think it was you I saw a post about making more realistic characters with psychosis (I think that's the right word?), and I was wondering if you have any guidelines or help saved for what to do and not to do with them? Because I'm making a new character right now and it sounds like psychosis might fit with them so I want to see if I could make it work :) thank you so much for any help or nudges towards help that you can give! I hope you have a wonderful day!
Hello! Aha yeah that was probably me, or if it wasn’t me that particular time you’re thinking of, it absolutely has been me at some point or another, I’m definitely not quiet about how much I’m on the lookout for realistic psychosis rep. And I’m super happy you’re looking into it! We definitely need more of it! Much excitement on my end over here and good luck with your character-creating and research! I hope you’re having a wonderful day too!!
OK LONG POST
So firstly I wanna emphasise that “psychosis” itself is a super broad label that encompasses a lot of different symptoms and experiences! And that there are many different psychotic disorders. In terms of psychosis symptoms, most commonly people think of hallucinations, delusions and paranoia. And while you can have a character whose psychosis is limited to those things, because any array and combination of symptoms is possible, this isn’t the case for many psychotic people! There are a lot of other common facets of psychosis that exist that are hardly ever addressed in fiction (and are specific criteria for certain psychotic disorders). I will talk about some of these in one of my lists! This is something to be aware of regardless, but especially if you’re going to be depicting a specific disorder, because often there are a lot more symptoms/criteria that go into a psychotic disorder than people think and you’ll want to do your research on the disorder in question.
Anyway so this is a HUGE question and I’ve broken my response into some lists, we’ve got some lists, we’ve got a general what to do list, a general what not to do list, and a things I would personally love to see more of but aren’t applicable to every story and context list
some non-exhaustive lists, hey, because I’m sure I’ve forgotten a bunch of things that I’ll think of later and be like Oh Man I Forgot That Thing
and I wanna emphasise re my what to do and what not to do lists, these lists are gonna be fairly general, because without knowing your specific story and the character in question, I can’t cover all the things, yeah? For me to get super specific with these lists it would depend on the character in question, the premise of your story, the setting, the specific symptoms you want to represent, etc, etc…
ANYWAY
LIST TIME
AND READMORE TIME UNDER THE CUT
we’re gonna start with….. (because my first dot point is my most important and literally no other reason)
What not to do
Firstly, don’t freak out. Try not to get overwhelmed! Honestly it can seem like a really huge thing to tackle, but don’t let anxiety about getting it wrong stop you from trying, if you decide that this is something you want to include for your character. You can start small, you can work bits and pieces into your character, you can explore different things and see what happens! Anyone who is writing an experience that they themselves haven’t experienced is bound to make some mistakes, and that’s more than okay! Be open to learning and listening!
Don’t use psychosis for a cheap plot twist or shock value.  Hey, there’s lots and lots of ableist twists and tropes out there involving psychosis. Stuff like “none of it was real, it was just some crazy mentally ill person’s fantasy the whole time!!!!” tends to be tired and stale at best and horribly ableist at worst. Also certain tropes in fantasy settings such as schizophrenia being caused by demons can get real dicey real quick. If you want to go the direction of having some sort of “twist” around it, definitely ask around and get some opinions from psychotic people on it. Like, absolutely, twists around psychosis can be done, but there’s a right way and a wrong way to handle them.
Don’t present psychosis as some sort of horrible dead end or the worst possible thing that can happen to a person. This is something I see a weird amount of? Please do your best not to present psychosis as some awful world-ending tragedy, do your best not to treat it like some sort of fate worse than death. Like absolutely psychosis can be debilitating and exhausting and difficult to deal with at times, but as a non-psychotic author please do not use it as, like, grief p-rn or whatever. Also we end up dying at the end of a lot of stories and that’s supposed to be, like, a relief? Like “oh they never would have had a happy life, this is probably for the best” and like whoa that’s not probably not a great message to be sending. You can definitely delve into some of the challenges and struggles of psychosis but be really mindful of the way you’re talking about it. And the idea that psychotic people can’t live happy, fulfilling lives is something that needs to die like yesterday
Don’t have the character’s psychosis only present when it’s convenient for the plot. This goes for any mental illness, and I see it with every mental illness. It’s something that exists in the plot only when it’s cool and edgy, or only when it’s convenient, or only when it’s relevant. Or, the illness will exist, but only the symptoms that the author can glamorise or use for edgy plot purposes. Another way of phrasing this is psychosis doesn’t exist in your story just to make it interesting. It’s not something you can dip in and out of and only commit to when it’s easy or when it suits your story. That doesn’t mean it has to be the sole focus or all-encompassing, but it does mean you need to actually commit. 
If you’re not psychotic, I highly highly highly advise against writing a psychotic villain. And I know me saying outright “don’t write a psychotic villain” is probably gonna strike some nerves for people because blah blah people can write whatever they want and blah blah there’s a way to do everything respectfully and blah blah what if my psychotic villain is a sympathetic character and morally complex and not all bad and look, I get it, I get it, I get it
I’m sure it is possible to write an interesting, morally complex, respectfully-depicted psychotic villain, but that’s not the point, that’s not the problem! The issue is that we have barely any psychotic heroes and protagonists and good guys! We have no positive rep to balance it out! We might have more space for well-written psychotic villains if we had an equal amount of psychotic good guys. Like…. psychosis is terrifying and isolating enough to deal with on its own, but adding to this is the fact that most of the representation we see is in the form of villains, antagonists, killers, etc. and like…. not only is that awful to see as a psychotic person, but fiction doesn’t exist in a vacuum and psychosis is already misunderstood and demonised enough
This is less a hard-and-fast DON’T DO THIS and more just a very very strong opinion, like, I can’t stop you if that’s what you’re doing but just. something to bear in mind, y’know? 
And now onto:
What to do
Listen to psychotic people in your research! (You knew this one was coming, hopefully!) A whole serious tonne of your research should come in the form of sources by actual psychotic people, like, read their work! Read their books! Read their papers! Visit blogs, visit forums, listen to their experiences! Listen to their experiences of the specific symptoms you want to include in your story! Most importantly, take in what they’re saying and don’t assume you know better than them about their lived experiences!
You’ll get a much better sense of how psychosis affects people and the different ways people deal with it, and you will learn things you would not have even considered otherwise! Medical webpages and articles are fine but if you want a realistic portrayal, this is absolutely not an optional step. I have read way too many books with psychotic rep written by authors who have clearly just………. never actually listened to a psychotic person talk about their experiences in their entire life and it’s actually mind-boggling to me
On this note, I follow a lot of psychosis support and information blogs on here for psychosis reasons, but a lot of these blogs are okay with and happy for people to follow them for learning or to gain a better knowledge of psychosis to support others in their lives or to ask questions about experiences. You can also find a lot of YouTube channels where people with psychosis talk about their experiences. These sorts of things can be a good place to start!
Research psychosis itself, not “writing psychotic characters”. General advice posts about how to write psychotic characters can be a good jumping off point and link to some good resources, but they’re a step removed and shouldn’t form the entire basis of your research. These posts can be great, especially if they’re made by people who experience psychosis, but they’re still meant as a starting point and you should be doing your own research as well. As a general rule, your research shouldn’t come primarily through the lens of “how do I write a psychotic character”, and should very much come through the lens of “what are psychotic experiences?” and “how do people deal with psychosis?” and “how does psychosis affect people?” and other such questions, so that you have the knowledge of to write these characters.
Also, because “how to write psychotic characters” as a google search will lead you through a plethora of terrible pages titled things like “HOW TO WRITE AN INSANE UNSTABLE CHARACTER!!!” and things that equate psychosis to being inherently violent, evil, unstable, dangerous, etc. and, I mean, I shouldn’t have to tell you that there’s absolutely nothing of value to be found in these pages? But hey.
On that note, ableist language is a huge red flag for “hey this source is a bad source”. Be mindful of your non-psychotic sources.
Be aware that there are also negative and cognitive symptoms of psychosis, and positive symptoms other than hallucinations and delusions. So I mentioned this a bit earlier, that there are a lot of other facets of psychosis that I rarely see addressed in fiction. For a lot of psychotic and schizospec disorders the symptoms can fall under the categories of positive symptoms (which “add” something, eg, delusions, hallucinations (auditory, visual, tactile, pretty much any sense) disorganised behaviour, disorganised speech), negative symptoms (which “take away”, eg, lack of motivation, flat affect, reduced speech, social withdrawal) and cognitive symptoms (eg, memory problems, disorganised thoughts, concentration problems, difficulty processing information). For most people with psychosis there will be a range of symptoms across these areas. Even if you’re not currently experiencing positive symptoms, negative and cognitive symptoms can be affecting areas of your life as well.
Of course, it’s definitely possible to experience only a handful of symptoms and there are plenty of people who experience some symptoms of psychosis outside of having a specific psychotic disorder, so it depends on what applies to your character. That being said, it is something I would love to see a lot more of in fiction because it’s………. honestly a really huge part of psychosis experience for a majority of people? And it can really help a realistic representation, as well as giving some visibility to other, less-known effects of psychosis. THAT being said, if you are writing a specific disorder such as schizophrenia, schizoaffective, etc, including other symptoms is definitely not optional. There are a lot of cookie-cutter representations of disorders like schizophrenia that barely cover half of what schizophrenia actually involves. Again, research is ur best bud
Understand that for a lot of people, psychosis isn’t really a switch that flips from ON to OFF. What I mean by this is for a lot of people, while psychosis can come in episodes, it affects most of a person’s life one way or another. Like for me personally, even on my best week, it’s still something that shapes the way I understand the world and it’s a lens through which I interpret the reality around me. It’s not something that disappears completely. It’s not something I can untangle from my gender and my sexuality or my experiences of religion or my relationships, it’s not necessarily something I can untangle from myself as a person. I have a different relationship with the world around me, and that’s not a bad thing. Sometimes it’s a nice thing. Sometimes it’s a difficult thing. Mostly, it’s just a thing. So when you’re writing a character who experiences psychosis, consider the ways it might present itself and what affects of it might be present outside of an episode. This might be in the way they see the world, or the way they speak, or the way they go about their every day life such as rituals or safety or clothing choices or things they avoid. Honestly there’s such a huge diverse range of experiences and it will depend on your character.
Understand that no two experiences of psychosis are going to be the same. Again, “psychosis” itself is a super broad label that encompasses a lot of symptoms that can come in any number of combinations and presentations, and even two people with the exact same set of symptoms can have those symptoms expressed in entirely different ways. Even two people with the same disorder are going to have different experiences of it. And beyond the differences in psychosis itself, the experience of psychosis intersects with other aspects of a person’s identity such as sexuality, gender, race, religion, etc. in fairly major ways as well. There’s not a “one size fits all” when it comes to experiencing psychosis. Consider what sorts of experiences might impact your character and understand the diversity of experiences! Research, research 
Remember that first and foremost, you’re writing a character. They have a life, opinions, likes, dislikes, neighbours, goals, whatever. Their experience with psychosis may be something that shapes their life significantly and something that affects a lot of other facets of their experience, or it might not be, but either way it’s not the only part of their identity. Your character should be just as varied and nuanced and in-depth as any of your other characters. 
and now a definitely non-exhaustive list but a list that’s good enough for now considering my brain is fried:
Things I would personally love to see more of but aren’t applicable to every story and context
Casual, everyday depictions of going about life with psychosis. I mean, this is just in general, in general I would love to see more representation in fiction of mentally ill characters going about their daily lives alongside Whatever Nonsense is going on in the main plot, where it’s acknowledged that they’re also attending therapy or taking meds or dealing with symptoms or in treatment. I think it can go a huge way in the normalisation of people dealing with mental illness and the fact that mental illness is a part of some people’s lives. I would love to see this specifically in stories that aren’t About Mental Illness. Like, an urban fantasy story where a character is shown casually taking their meds? Or a YA story where a character mentions they can’t do a particular thing ‘cause they have a psych appointment booked for that day? Or characters using coping strategies and it’s not treated as weird or other? Just, characters with psychosis, existing, in their every day lives
Supportive friends and family, or good support networks in general. Partly because I’m a sucker for found family tropes and cheesy power of friendship stories, but like, psychotic characters with friends who support them and understand them and who help them with their coping strategies! Psychotic characters with healthy support systems and friendships! Psychotic characters who get to goof off and have fun with their friends, and who get to support and help their friends! Psychotic characters who get to have romantic relationships with supportive partners! 
Happy endings! I mentioned this earlier, too, like…… in terms of representation, so much of what’s out there is either psychotic characters as villains or psychotic characters dying tragically, and this over and over and over again, y’know, eventually the message being driven home is “there is no good ending for you!” which is………. bullshit, obviously. But it can be terribly isolating and scary to internalise if you’re experiencing psychosis, and even if you know it’s bullshit, it’s exhausting! You want to see yourself represented as someone who has a future and can be happy! As I said earlier, the idea that psychotic people can’t live happy, whole, fulfilling lives needs to die, and we are in dire, dire need of stories with good endings for psychotic people.
Explicit representation of specific disorders. I was going to say that schizophrenia is something most people think of when it comes to psychosis representation in fiction, but like, honestly, a lot of those writers don’t even do the bare minimum research for what schizophrenia involves and they have a really stereotyped version of the disorder that they clearly haven’t researched at all……. but anyway yes, my point is, there are a lot of different psychotic disorders, and I would love to see some of them represented explicitly, and not just left vague and unlabelled. I would also like to see accurate, well-researched, actual representation of schizophrenia. I would also like to see psychotic depression! Or schizotypal personality disorder! Or schizoaffective! I’d like to see some actual names
Anyway that’s all that’s coming to me right now even though I’ve probably missed like fifty things for each of these lists……………… I hope that this has been a little bit helpful, maybe, somewhat, perhaps, who knows, I reserve the right to come back and say more things,
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starwarshyperdrive · 5 years
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I’m concerned about the Star Wars canon
I’ve always been a huge Star Wars fan but didn't follow the old EU (extended universe) because it was too convoluted and well.. a bunch of gobbledygook (granted there were some good bits in it, who doesn’t love the Thrawn trilogy even though he is pretty much a different character now), so I actually welcomed the new canon. Start over with a clean slate and make sure everything is connected, makes sense and feels Star Warsy. So far the story group has done a decent job, even though there were some questionable bits and pieces. As hardcore Star Wars fan and apologist I can force myself to get behind a lot of things and I was cool with the Bendu somehow, but the Clone Wars Mortis arc, as well as space whales and the world between worlds really rubbed me the wrong way. A lot of people are celebrating Dave Filoni as savior of the true Star Wars spirit and he is certainly an inspired artist and nice guy but I once again have to wonder whether or not some of the comic bookish stuff REALLY fits the Star Wars universe. Yeah I know ‘it’s a huge universe bla bla’ but do we really have to accept everything?
Someone recently described hardcore fans (such as myself) as a ‘cult’ and Star Wars Celebration to a religious ceremony and if I’m being honest and self-reflective I can’t really argue against it, but that’s also why you always need to check yourself and not just ‘swallow’ everything without questioning it. Keep a critical eye. Things like time travel and other super hero stuff ( I haven’t seen any of the recent Marvel or DC movies) have no place in Star Wars. Of course Star Wars is for everyone, but does that then also mean we need a Star Wars romcom, a Star Wars coming of age movie ..or ..?  I don’t know..porn? Leave that to fan fiction. 
Star Wars was always more about mythology, some sort of buddhist Excalibur and I am seriously concerned that at some point the ‘people in charge’ will forget that and it will become a shallow bubble gum entertainment focus on ‘what is selling at the moment’. A good example are - again - all the super hero movies picking up on trends. I don’t want a Thor Ragnarok Star Wars movie with a Guardians of the Galaxy soundtrack. Don’t make everything the same. Keep Star Wars unique. Keep ‘that Star Wars tone’.
‘XY doesn’t UNDERSTAND Star Wars’ is an overused and abused phrase and in so many ways pointless as there are many facets to Star Wars especially now that we have generations of fans who grew up with the prequels, the Clone Wars, Rebels or even Resistance - I should point out that I actually liked Resistance because it’s not tempering with the mythology - but the lore has been laid out in the original trilogy and everything needs to acknowledge that. We cannot have some Terminator-franchise kind of disaster a la ‘Ezra traveled back in time and actually was there with Yoda on Dagobah’ or what not. 
By now it’s common knowledge that - despite what they say - there has been no overall plan for the sequel trilogy, which is quite concerning and feeding into my concerns that it’s all downhill from here (after The Rise of Skywalker and the Mandalorian or course). I know a lot of people who vehemently defended The Last Jedi when it came out, mostly as a reaction to all the stupid hate it got for the wrong reasons and I am one of them myself, but most of them are admitting now that there is something off about the movie. It is written into a corner and not picking up on the clues given in The Force Awakens. It has some amazing scenes and I will keep defending it, but there are some scenes that just don’t feel right and leave a bad aftertaste. I frequently rewatch all the movies and besides Attack of the Clones it’s the only one where I think ‘Now I have to endure THAT bit again’. I go to a lot of Q&A and it’s interesting to see how people who have worked on the movie feel the same. Even if you 100% loved it and it’s your favorite movie ever, let’s be honest - the humor is completely out of place. Fart jokes in The Phantom Menace > Your Mom jokes. And it’s just too long. Of course we all want MORE Star Wars, but where does it end. Would you go and see a 6h movie? If you are a good filmmaker you should be able to say what you want to say in the same about of time as the other movies. But that’s just my personal 2 cents. It just felt like someone who was hellbent on doing his own thing for the sake of doing his own thing and not for the sake of the story. Don’t get me wrong. It was a great idea to (spoiler alert) kill off Snoke that casually, so the movie has redeeming qualities that save it for me. Then again, as a Star Wars fan I WANT to like it. I still watched it 13 times or so. I was in the room for the trailer reveal at SWCO. I want to take ownership and be part of the hardcore fan community, but they shouldn't bank too much on it. I still want a good movie. I’m not gonna be meek and mild about something contradicting the core mythology. Ryan Johnson is allegedly still doing his trilogy and then there is the Benioff and Weiss trilogy. They didn’t exactly do a great job wrapping up Game of Thrones and left fans in awe about how the show ended and have not really proven that they can handle a franchise well either. Will all off them have free rein and just go to town on a Star Wars story as they please? Am I the only one who finds this a bit odd?!
I trust JJ Abrams to do the right thing and I hope my trust is not misplaced. I think the allegations of The Force Awakens being a A New Hope reboot are misplaced as there are also a lot of similarities to The Phantom Menace, so.. if you’re a fan you know what comes next.. ‘it rhymes, it’s like poetry’. So it makes sense. So I think ‘he gets it’..
My main concern in the new canon overall. I made an effort to get all the publications of the new canon, but the books and comics already started to get weird again. Star Wars always had a slight alien but yet familiar vibe and some stories feature people smoking cigars, drinking coffee in the morning and doing other stuff never depicted in Star Wars before. How long until someone gets a Star Wars burger at Star Wars McDonalds or orders Star Wars pizza while watching Star Wars HoloNetflix. I’m sorry. That’s ridiculous. It’s not automatically Star Wars just because you use Star Wars terminology like death sticks or Nerf steaks. Watch the movies and make an effort.
 And now the novelizations of the movies are apparently not considered ‘hard canon’ anymore because the authors didn’t know the direction the next movies are going, so the clues and hints may be completely useless. So why do I force myself through some really not very good books then (others are great, no generalization here)? That’s quite alarming. Wasn’t the entire reason they got a story group to avoid that? What’s with all the loose ends?  That's also why I think they will shy away from using canon characters in the movies (for the most part). Its easier to have a self contained canon universe where you can introduce Purge Troopers in a comic and then have them in a video game. I once read an interview with one of the Star Wars authors who invented a character and then got told ‘give him that name / make him this person’ instead of having this particular character in mind from the start. This is how you lose consistency. I’m well aware that over hundreds and thousands of years that’s EXACTLY how ancient history was written, which is why there are flood legends all over the world and why Jesus and Mithras are pretty much the same person, but they DID NOT HAVE A STORY GROUP and ancient mythology hasn’t been written over a course of a few years.
At the same time it’s interesting how there seem to be purists who are very determined to bring that original Star Wars vibe back. Like Jon Favreau with The Mandalorian. And like I said earlier about Resistance. Its so much easier to do that if you stay away from the mythology. It’s really tricky and so much could go wrong. The stuff introduced in Rogue One like Guardians of the Whills and the temple of Kyber is a perfect example how it’s done. Some of the stuff in the Clone Wars and Rebels is the complete opposite, so I’m really curious to see how Dave Filonis involvement in The Mandalorian pans out. He is really great with stuff like Mandalorians, Clones and I even came to accept Ashoka after reading the book and seeing her all grown up as Fulcrum, but I’m very skeptical when it comes to his ‘mystical side of the force’ interpretations.
In conclusion I know that I sound like a preacher and George Lucas repeatedly stated it’s ‘just for 10 year old kids’ but tell that to all the dead Bothans.
Please just don’t ruin Star Wars.
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comicteaparty · 4 years
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February 26th-March 3rd, 2020 Reader Favorites Archive
The archive for the Reader Favorites chat that occurred from February 26th, 2020 to March 3rd, 2020.  The chat focused on the following question:
What generally makes the pacing of a comic too fast or too slow for you?
chalcara [Nyx+Nyssa]
My favourite comic style are those large sized, panel and dialogue heavy European comic books, line Blacksad and Asterix. Since every 80 page book tells a complete story, every page is progressing the plot significantly, and the whole thing is pretty compressed and the rate splash page has an impact you don’t get in a more lose, decompressed comic. I love that kind of stuff and I look for similiar pacing in webcomics - heavier on the dialogue but without choking the art, low on wordless scenes (they tend to make me skim), taut and tight story-telling, every page asks and answers a question. I know it‘s a matter of taste and got told more than once that I am too dumb for comics because I don‘t have the patience to read through six pages of wordless, plotless mood-setting; but eh - that kind of stuff just doesn‘t work for me. I firmly believe comic‘s big enough a field that mood pieces and tightly plotted stuff can happily co-exist and find their own readership. I‘m just gonna be in the „plot, all the time!“ corner.
sagaholmgaard
The a comic starts focusing on minor characters that don't hold much importance for the plot I'll find it to be wayy too drawn out. While One-Punch Man is one of my favorite comics, some fights are pretty unimportant for the overarching plot, focusing only on random small-fry heroes fighting random small-fry monsters and it's just... a million action panels for be too read through while waiting for the main cast to return (this turned out to be pretty specific, oops!)
Ash🦀
Honestly, coming from a writing/literature background, I feel that most comics are too fast-paced for me;; I love the slow build up, it makes everything much more rewarding at the end, and the mood-setting that just lets you breathe and stare at the page, yes, a thousand times yes. I guess this is why I don’t like reading or writing actions scenes... so fast-paced and they feel more like “this is action for interesting action and the hero needs exp and not because it’s a necessary battle” ;; but this is more of a personal preference than anything, and... yeah, I definitely blame the books I used to read xD
Capitania do Azar
I'm a little confused with the filler concept introduced here, given that most webcomics are made by individuals (not teams)... What would they even be filling for? I think it's fair to talk about less interesting b-plots or when the scenes are focused on characters we don't like as much, but I would hardly call anything a single artist decided it was worth enough to spend hours drawing by their volition "filler"
As for the pacing question, it is sometimes hard to combine the two facets of webcomics: that they're published on a page-to-page basis but they are often read in bulk, when digging through archives. I don't know if it's possible to find the perfect balance between these two, which makes it possible to think that certain scenes are too slow (oh no, we've been at this wedding for three months now!) but when read in the archive are suddenly too fast... I think breathing room is necessary every now and then, even for faster-paced comics.
RebelVampire
I think you need to consider that just because an artist doesn't see something as filler, doesn't mean readers won't. I've known a lot of comics where the creator created a scene that they loved, but in the bigger scheme of things it served absolutely no purpose to the plot and felt super out of place
So while the filler wasn't intentional as a "I need filler", to the readers it comes off as filler
FeatherNotes(Krispy)
I like long paced, slow- burn type stories where there is an obvious carefully crafted plot with each stitch placed intentionally for a bigger reveal and payoff. Much how i like any relationship shown in stories, i love it when an author almost makes readers work for that payoff. It makes the re-read value go way up, and to catch on to the subtle nuances of plot reveal on the second or third go at the story is very rewarding both as a writer and reader!
chalcara [Nyx+Nyssa]
You can easily have slow burn relationships in a faster paced comic. I actually like that better, because that usually requires the characters to have actions and interests outside of the relationship of interest, which leads to more well rounded characters.
A good example is the novel Clockwork Boys and it‘s follow up - slowburn romance, and while the characters figured THAT one out, they solved a huge mystery.
renieplayerone
Im a big fan of stories that are able to turn the pacing up to 11 on a dime without it getting old or lowering the stakes at all. It takes such talent to be able to tell compelling stories with high flying action at the same time, so I appreciate anyone that can manage that balance
chalcara [Nyx+Nyssa]
My personal approach to writing pacing is that each page has to do at least two of three: further the plot, introduce/deepen story-relevant world building, deepen the characterisation. I aim for all three at once; if there‘s only two, there better be a good reason to keep that scene around, if there‘s only one, it gets cut and/or merged with another one. Eg. I have a scene where the character cook (food‘s relevant because there‘s a famine) and a scene where they argue about their plans, those can easily be combined.
Some scenes are still slower or faster than others, but they all matter to the story.
FeatherNotes(Krispy)
Def agree with Renie on that point too!
Ash🦀
Chalcara makes a good point too, and it’s something I definitely try to keep in mind in my own pages. I try to answer a question and ask another with my pages and pull as much double duty as I can wrench out of it. Now, whether I succeed every time? Absolutely not. But this is a good reminder when I’m going back to edit issue 3- keep the push and pull of questions and answers in mind.
RebelVampire
Ok so at this point I do want to jump in and remind people that as per Rule #1, this chat should mostly be about your experiences as a reader vs. your experiences as a creator. So just want to make sure the convo doesn't delve too far into that realm.
Cronaj (Whispers of the Past)
My answer to this question is very much based on specific situations in comics. Pacing is SUCH a complex thing, and it's not always easy to see the impact in the grand scheme of things. To make a story seem too slow to me, a few things have to happen: the pages/ panels don't further the plot, don't deepen the characters/world-building, or the tension remains consistent for too long. Coming from a theatre background, I sometimes like to refer to this idea as beats. I focus a lot on the importance of every line having purpose. If a character says something, and it doesn't add anything to the experience, then perhaps the dialogue shouldn't be there at all. Or if a panel without dialogue doesn't add anything to the reader experience, the same thing applies. There should be no wasted space. Honestly, I am kind of a sucker for slow build-up (as long as there is actually build-up at all). So I'm not against slow-burn stories. To me, slow-burn shouldn't feel like it's dragging along, or like "nothing is happening," which is a common trap stories fall into. But we as readers need to see those slow moments in order to understand the fast moments too. Which brings me onto pacing that is too fast... Honestly, this is a much bigger problem to me personally. There is this influx in fiction of wanting to have the quickest jump into the action at the beginning of the story, and it always makes me want to stop reading. If the writer doesn't want to have ANY exposition at all or introduce the characters in any meaningful way, how am I as a reader going to give a shit about the characters? That's pretty much an instant story-killer to me. I don't mind if characters are introduced as we go, but completely glossing over them in favor of the biggest explosions never keeps my attention. All in all, I read comics (and fiction in general) for the human experience (which doesn't mean that your characters must be human, lol, fantasy and sci-fi writers).
keii’ii (Heart of Keol)
@chalcara [Nyx+Nyssa] Thank you for mentioning that comics are big enough to accommodate all kinds of tastes. What I find to be too fast might be just right or even too slow for another person, and honestly, it's all valid.
FeatheryJustice
I like a coherent story. It doesn't matter if it is slow paced because I get to absorb the information. I don't mind if it is fast paced as long as I can understand it. If the story itself doesn't make sense because you want a slow paced story with weird inserts in the middle, you have lost me. If your story is too fast to the point of skipping scenes and details you lost me.
spacerocketbunny
I love slow building stories with larger payoff. Making sure that characters are fleshed out and given the chance to breathe while still facilitating the plot is a tricky thing to pull off but I've definitely seen it happen in comics like Shaderunners, TINF and Tiger Tiger for example. Shaderunners does an incredible job of showing a multifaceted inner conflict with characters while never missing a beat with super fun and high stake heists. TINF is one of my favourite romance stories that carefully builds up and constructs the characters and their feelings for each other while still maintaining that significant information on every page. Tiger Tiger is a slower paced story but keeps me on the edge of my seat every update. Petra utilizes space beautifully and I never feel like there's a need for condensing on pages. I boost these comics a lot but I personally find that pacing is a huge factor in my enjoyment for a comic, and I love these ones so much bc they suit my preference quite well!
keii’ii (Heart of Keol)
There was a Korean professional webcomic (on Naver, though I don't think it ever got officially brought over to Webtoons) that I read, that had this interesting situation: seemingly fast pacing, very high tension, yet slow. It was a thriller that pitted a serial killer against the surviving wife of his latest victim. Once she got an inkling who the killer was, the tension skyrocketed, and it was a big game of chase. Problem was the chase part. It LOOKED fast paced if you just looked at like, one chapter of it. But they kept repeating the same scenario, just flavored differently. It was a rinse-and-repeat of this: "the wife found a new evidence; now everyone will believe her!" "oh no, the killer is about to catch her!" "the new evidence is lost" "wife finds another new evidence" etc. (It's been a while and my memory may not be accurate, but the idea is there) Nothing really changed throughout the repeated cycles. So yeah, repetition can be a problem.
Capitania do Azar
Haha, @keii’ii (Heart of Keol) I understand your frustration, but I feel like that kind of story is just aimed at a different audience... It almost feels like watching an episodic Tv show where everything has to come back to the starting point by the end of each episode
keii’ii (Heart of Keol)
That is certainly a type with its own audience. Though if that's what they were going for, they probably could've benefitted from a different way of starting the story so readers would've known what they were in for. And there were lots of things that really felt like could have gone somewhere, but never did.
Hmm, I guess that's another thing that could affect how pacing is perceived: loose threads?
RebelVampire
IDK I think there's a difference between something being episodic and something being annoyingly repetitious. For example, Detective Conan is arguably episodic. Each situation in the larger scheme of things is largely the same: Crime happens -> There are red herrings and twists -> Conan solves it. As a mystery comic, it's never gonna deviate from that formula. But if literally every crime had the basic same plot flow, like if the red herrings and twists were the same everytime, then it ceases to be episodic and just becomes bland and repetitive.(edited)
keii’ii (Heart of Keol)
OH and speaking of Korean webcomics, I wanna talk about a pacing-related concept that gets brought up a lot in their comment sections: yam vs sprite (they call it "cider" bu they really mean sprite/ 7-up). Baked yam is a common wintertime treat. It fills you up, it's delicious. But it's notorious for making you thirsty. It kind of clogs up & dries up your throat. Whereas sprite is a thirst quencher. So, the idea is you can't eat yams forever. You need sprite to balance it out. Yams are a metaphor for frustrating build-ups. There is a sense that you (and/or the protagonist) are being wronged. e.g. It's a sports comic, and the leader of the opposing team keeps trash talking, even cheats and gets away with it. Sprite is a metaphor for satisfaction. In the same sports comic example, the arrogant, cheating leader finally gets what they deserve. Most stories need its share of yams. But if the yam portion of the story goes on for too long, the comment section will be filled with "where's my sprite!!!" "I feel like I ate 1,000 yams and now REALLY need some sprite" etc.
spacerocketbunny
Ahh that's an interesting concept!
keii’ii (Heart of Keol)
There are certainly stories that are big piles of yams by design. But I think when done well, readers who like a lot of sprite can tell what it is, and walk away pretty early on. So those comics attract readers who are into piles of yams.
(Of course, there's always gonna be That One Person who walks into a yam party and loudly demands a 5-gallon bottle of sprite... )
LadyLazuli (Phantomarine)
In that case, I definitely avoid yams! No matter how much I love a character or cast, I tend to go crazy if we stay in one location too long, or in one slow storyline for too many pages, or if I find myself going "COME ON, DO IT, DO THE THING, WE KNOW YOU'RE GONNA." To me, something new should happen on every page, even if it's a tiny plot progression or a tidbit of character info. I very much appreciate when a story takes time to breathe - and I find it's those quiet, cute, or slightly-unnecessary moments that are most memorable when I think of a comic - but too much of that will make me fidgety. I really need alternating paces to be happy.
kayotics
I think for me, it’s easier for a comic to go too slow than too fast. I’ve definitely seen comics go too fast, but the slow pace is more frustrating for me. What makes a comic slow for me are a few things: too MUCH focus on atmosphere (like multiple hand shots that don’t have dialogue), repeated events, too much buildup for an event, and the last thing is technical ability (like speech bubbles that are too large or in vertical scroll comics the panels being way too far apart). I’m pretty ok with letting things breathe, and I actually love that, but I need something to keep my interest, and those things above don’t do it.
keii’ii (Heart of Keol)
I don't think yams are about repetition, though it can certainly involve repetition. It could be a new level of frustration on every page, revealing something new about the characters. But those would still be yams.
Deo101 [Millennium]
I'm also of the mind that its way easier for comics to go too slow than too fast. However, I think that its also really easy for a comic to introduce too many things too fast, without giving me the time to get to know anyone (contradictory, I know, hear me out) I think a lot of comics will start in a boring setting, before the initial action. It takes a very long time to ramp up to the ACTUAL story, because they want to get me to a baseline of knowledge before we get to all the action. This is really slow though because essentially nothing is actually happening, plot wise, and I think that the creators know this and so they try to do it all as fast as possible, so by the time we get to the action there are 10 characters and a ton of lore I don't actually know.... So I think there are two kinds of pacing, the actual plot/events of a story, and the introduction of new ideas. For me, the plot/events need to be relatively fast, but the introduction of ideas needs to be slow. I can't start a story with 6 people, it will feel too fast no matter what, and I can't start a story with slow action or it will feel like it's dragging. I don't know if this makes sense or not
kayotics
I think I agree with that pretty wholeheartedly. I want a comic to get me into the action pretty quickly, but introduce new characters and concepts slowly. Give me, like... 3 characters tops to start with.
keii’ii (Heart of Keol)
Yeah, too slow AND too fast is definitely a possibility!
kayotics
Fantasy and sci-fi are both genres that can fall into that trap easily, and I think the comics that bring me into the world building best is the ones that don’t explain things IMMEDIATELY, but explain things over time as I need to know them
Deo101 [Millennium]
^ yes I feel this too. I think there is also a certain respect for a readers ability to suspend their disbelief that is oftentimes not taken into account... I think that, for the most part just being told something exists is fine, and learning how it works is what needs to take time. But, a lot of stories may try to justify things existing, which feels like overexplaining
kayotics
It’s like explaining why trees exist. Sometimes they just... do. I don’t question why they’re there
LadyLazuli (Phantomarine)
Agreed, I think stories set in the real world have the advantage of starting with a bang, without much need for explanation - there's always a need for some explanation upfront in a fantasy/sci-fi setting, even if it's done through visual shorthand. You don't need to overexplain, but you definitely have to explain... more. Or at least make it abundantly clear that A) this is a different world, B) this is the general event that's happening, and C) this is how you should feel about it, even without living in that world.
Deo101 [Millennium]
Yes exactly I feel like I see it most commonly in scifi/fantasy, like you said, where someone wants to explain why their magic exists immediately. This will sound rude but at this point I don't care why it exists, maybe way later you can tell me but I don't care when I'm only just starting .. it feels like reading someone's worldbuilding essay idk
kayotics
Yeah... that’s definitely a thing that can affect pacing negatively. I don’t need a world building essay on how the magic works right away. As long as the logic is consistent in magic I’ll figure it out as a reader. Then you can explain details later and I’ll be into it.
Deo101 [Millennium]
Yeah cause later on it feels like connecting dots, almost like revealing the answer to a mystery
LadyLazuli (Phantomarine)
Yes yes! I love that sense that as a reader, you're being trusted to learn - not so much that you're being fed information, but that you're given enough to put the pieces together. Even done slowly, it's very satisfying.
chalcara [Nyx+Nyssa]
I like my storys with some unexplained mysteries. I mean, how many people know exactly how the internet works, and yet we use it daily? Dumping down a dissertation on how x works more often than not kills pacing for me.
kayotics
I think it can be done well to keep the pacing going, but it needs to be combined with something. Sometimes you need to provide that info dump so the story keeps working
I can’t pinpoint any exact scenes but I seem to remember Gunnerkrigg Court doing that pretty well. There’s a lot of unusual concepts in that story that need to be explained, but it usually doesn’t feel like a slog
Deo101 [Millennium]
Yeah for sure. I do think it can also be used either in tandem with or as an instigator to moving things forward, if done right. Its not illegal to reveal information about the world
I think people tend to do this kind of thing better with Characters than the world. Because with Characters, we want to get to know them and this comes more naturally, but with worldbuilding... It often feels like worldbuilding should be a baseline knowledge rather than also a storytelling element I guess
snuffysam (Super Galaxy Knights)
One thing that really annoys me with pacing is when a single story beat that should be relatively simple takes way too long in real time. Like in one comic I read, the villains tell the heroes to urgently meet them at some location. And, like, the heroes are talking back and forth, deciding who they should send and such. But, like... it's been six months, and they still haven't left the house yet. I guess the urgency feeling is probably there if you're binging the comic? But, it really doesn't encourage me to follow along with the comic if it's such a slow read. I'm not saying that these sorts of authors need to update faster, but if your update rate is to the point where it takes months to finish an urgent conversation, maybe some things should be cut out? Or they should at least be walking out the door while they're talking? I guess it's just sort of a general "something should happen each page" thing though. Like if the conversation is just going in circles, there's really no need for it, and it can be annoying to follow along when it's seemingly so urgent.
keii’ii (Heart of Keol)
I know it's not the same thing, but that reminded me of all the gaming comic strips out there that poke fun at "it's final dungeon time, the stakes are higher than ever, and the player spends the next 80 hours completing the minigames"
sssfrs (JOE IS DEAD)
I have a rule that if any piece of dialogue isn't either directly advancing the plot, giving the reader new information about the characters speaking, or is funny, it should be cut
Definitely agree with what people have said, that big infodumps right off the bat are not enjoyable. I honestly don't ever want the author to sit me down and explain something to me. It's much more interesting to see parts of the worldbuilding in action, or to see things that arent explained and have to theorize about what it is or how it works before the mechanics behind it are shown
Capitania do Azar
I very much second that notion, @sssfrs (JOE IS DEAD) , that's my rule of thumb when I'm writing
Deo101 [Millennium]
I have a similar rule with my pages, but with dialogue I like to have more fluff so we feel like we're spending a bit more time with them
Capitania do Azar
if the info is not something I need the reader to know (and character development is) then what's the point of forcing myself to draw more stuff
but @Deo101 [Millennium] , fluff IS character ;D
Deo101 [Millennium]
Yeah! But it's not always new information is all
You gotta reestablish stuff, let some things marinate, and repeat things for them to really settle in I think, so it can't ALWAYS be new stuff, even if the page as a whole is introducing something new. I mean usually you can do it alongside other stuff but yeah
keii’ii (Heart of Keol)
I think sometimes it's the same for the characters. e.g. The same characters can have multiple conversations about the same topic, but their understanding/ feelings toward the topic can change as things marinate.
Deo101 [Millennium]
Yeah for sure
sssfrs (JOE IS DEAD)
Meaningful conversations where you get to know the character’s personality would fall in the 2nd category
Sometimes its hard to judge whether dialogue will be interesting to someone who’s unfamiliar with the characters
Shadowmark Productions
Someone once told me that dialogue should reveal character and action reveals plot. If done correctly, both work in tandem to advance the story without exposition. I’ve found that to be very useful.
LadyLazuli (Phantomarine)
Ooh. True!
mirandalorian
That's a good way to put it. And it seems like that idea is pretty important in comics.
keii’ii (Heart of Keol)
I think it's 100% fine if dialogue isn't interesting to people unfamiliar with the characters -- as long as it's compelling to people who have been reading from the beginning?
I live for the kind of scenes where like... character A just smiles... it's an ordinary smile to people who don't know A, but it means the world to people who know the context and the character
sssfrs (JOE IS DEAD)
Action can reveal character too
chalcara [Nyx+Nyssa]
I‘d say it‘s even more important, I for starters love characters that say one thing and do another; it‘s a good way to show conflict!
(Inner conflict, I mean)
RebelVampire
For me whether I think the pacing is too fast or too slow are actually two different things. In regards to finding the pacing too slow, I generally base this on a character's progress for their goals. While I like to see characters face setbacks and don't expect everything to be solved immediately, I expect some progress to be had. So if I wind up reading a comic and it's basically taking more than 100 pages for any progress to be made in the protagonist's goal and growth, that's just way too slow for my personal tastes. It kind of just ruins my investment in their goal since it doesn't feel like they're actually working on it, and that kind of defeats the point of a goal. In a similar but different vein, pacing is too fast for me if the comic never stops to breathe to exposit or showcase character emotions. Obviously, expositing a whole bunch is bad, and you don't want to take 20 pages to show a character crying. However, these moments where you take a step back and say "Hey look this character is struggling and here is a hint of their backstory" are super important for creating a bond between the reader and the characters. Without them, it just feels like you're sprinting from Plot Point A to Plot Point B. In relation to this, another element that would make it too fast is if characters are getting over things way too fast because plot is to be had. When something emotional happens, such as a character dies, I should still be able to feel those affects much later even if its not at the forefront. Of course, these are clearly just to my personal tastes, which pacing generally is a subjective thing in most cases.
Eightfish (Puppeteer)
For sure that thing about needing space after emotional events
not a webcomic but some of my favorite parts of One Piece are the crew goofing off after ever major arc
I feel like webcomics can fail at this sometimes, because things that feel tediously slow when writing week -by-week can feel fast when read back all at once
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