Chappell Roan gives me way too much confidence, i had to try a look. I am obsessed, THE POWER i had - i need a reason to wear it.
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somebody, jokingly: ok, sir
Me: *GENDER EUPHORIA*
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My life sometimes feels so ✨aesthetic✨
Today I was travelling by bus, got the window seat, wind in my hair, my Chemistry book in my hand alongside a pen pencil with THIS song playing on my earphones "SCIENCE NEVER GOES OUT OF STYLE! PEOPLE ARE SEXY WHEN THEY KNOW THEY'RE SMART!!!"
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I've been learning ASL because of one of the kids at my work. I don't know much but I know some of the basics. An employee at the store I went to was asking people to repeat for their hearing aid or pull down their mask so they could read their lips.
I asked if they knew sign and apparently they knew some. Turns out their parents didn't want to learn sign and had put them in a lip reading class. Only now were they able to learn sign.
They said it made their day me signing with them. And honestly just motivated me to want to learn more.
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online friends are like. i would trust you with my life. i have never seen your knees
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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things critics hate, apparently:
people having fun
movies that are good as fuck and that ignite a viscerally emotional reaction from an audience of thousands and thousands of people
movies that are good
movies
anyways go watch fnaf
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