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#i basically used this character design and background class just to do world building on my original story
floq · 6 months
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hmmmmm i think i’m gonna start posting all the art i’ve done while i was gone
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sovonight · 9 months
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what's exhausting about bg3? I know me and a few others haven't been able to get it bc we're poor and I wanted your take on how it's exhausting if you don't mind
i called it exhausting for ace reasons so if you're not super ace you'll be fine. i do have other disappointments though:
visual character customization is lacking
like okay i'd bought the game blind so my disappointment is 100% on me, but can you blame me for assuming based on posts of people raving about the customization options and saying they 'made their oc' that there would be a fully-fledged cc with sliders for facial features and everything??
what you get is just a set of like 8 preset faces (for human/elf/half-elf/tiefling/etc at least) and 2-4 body options. there's an impressive amount of hairstyles at least, but what the fuck does that matter if i can't even really customize my character's face. there's not even much you can do with the textures--you only get a palette of pre-approved colors instead of a color picker, there's no option to flip or translate tattoos/facepaint, and you can't even layer makeup textures. the ui design here is very clunky too which just underlines how low of a priority it must've been
on one hand i get it, this all costs time and money and they clearly had a lot on their plate with the actual meat of the game, but on the other hand my character gets the most closeups on the camera in dialogue/cutscenes, so why can't i do more with their appearance?? the character customization possibilities everyone raved about really just boil down to class, stats, & numbers, so basically more like arpg character building, where it's more about gameplay than the character
don't get me wrong, the race/background/class you pick do influence dialogue options, but i can't do something as standard as sculpt my character's face?? are you kidding me?? like, if they're not gonna let me do that, then what the fuck are all these high res glossy graphics for?? everyone else in this game gets a unique look except for me, huh? if they care that little they might as well turn this back into a text-centric game and let me import a custom png for my character like in the old days
there are a few points in the game where i was like, they really took the trouble to write and pay a voice actor to voice responses based on player actions to that level of specificity… when that time and money could've been put towards the cc. like yeah it's impressive, but it's empty. i don't need this character to voice my exact actions--i KNOW i took those actions--i want something of worth to me.
navigating the map is kind of a pain
you use the keyboard to control the camera, and you use the mouse to click where you want the character to go. the issue i have with this is that the camera is SO frustrating to orient and zoom in and out sometimes--they go through great pains to try and not show the insides of any 3d models while you're moving the camera, and they'll cut away the rooftops and other levels for you, but sometimes the game just Doesn't Understand What I'm Trying To See. like they've made it so ~elegant~ and ~presentable~ that it gets in my way. i constantly feel like i'm fighting the controls--not just of the camera, but the movement too. tbf, i don't know how this could be made better so i think what they did was the best solution, but i do get very frustrated
there's no undo button if i click "hide" by accident
unlike literally every other button on the hotbar, there's no "click again to confirm" or "right click to cancel". they just instantly hide and that bonus action is WASTED
you can enable tutorial-like informative popups, but they forget to teach you some of the most basic ways to interact with the world
there's a heavy rock at some point that's "too heavy to throw" but is clearly meant to be interacted with. …you're supposed to click and drag to "drag" it away. i had to look up what to do with it and i'm not crazy because MANY people had the same question!! not to mention those small tunnels around the environment where your character's like "well I'M too large to fit in there" and i'm like "oh i'll summon my tiny familiar and have them scurry in there!" only for the tunnel to be like "uh your familiar can't interact with me actually". so i give up because i'm over it at that point and i go online hours later to look it up and SOMEONE SAYS YOU CAN SEND YOUR FAMILIAR THROUGH THE TUNN-- (at this point i have keeled over in rage)
you can press left alt to highlight interactable items, but they only highlight what they think is important based on their own mysterious criteria. you have to sweep around like it's an i-spy game to figure out ALL the interactables in the area
i would like this if the CAMERA WERE EASIER TO OPERATE and if--actually no! no! i would NEVER like this! either highlight everything or highlight nothing at all, don't waste my time! i understand that some stuff is left unhighlighted so that the characters can roll perception checks and go "OH! a hidden lever!" but JUST TELL ME OUTRIGHT WHERE THE CRATES ARE. i play with an unavoidable glare on my screen and also, frankly, i have better things to do than squint and pick out every item in the room. let me get my meagre satisfaction from looting and be done with it!
there is absolutely no firm indication of when you might be stepping into an exclusively romantic or sexual line of dialogue
i would like this if i could turn the sex off. like set sex to no. i'm a fan of not having too many dialogue indicators or visible approval bars, BUT ONLY when i know i can relax and feel comfortable in the game. this game loves suggestive wording so i can never tell whether a scene could just be played platonically or not. like (early spoiler) gale invites you to a private magic lesson that he says can only take place in an intimate setting, so you meet him after the party, alone. given the other conversations i'd just experienced (from the fighter & the vampire) i was like great this is going to be sexual isn't it, but i was weak and wanted character interaction so i gave in and i went--and then IT WASN'T??? in fact you could play it totally platonically?? so i almost MISSED a perfectly good companion interaction because of the overly suggestive way it was worded!
"sovo are you sure that isn't just gale's personality to say it like that" YES BECAUSE EVERY COMPANION EXHIBITS THIS. it's woven into the companions, into the narration, into all the word choices. it's just a suggestive game all around, the atmosphere NEVER goes away, even when it's just a false alarm. it's part of why it's so ABSOLUTELY exhausting--because i know every other person playing this and seeing this is having a blast, and i'm the only one out here with my guard up and 10 layers of emotional shielding because i CAN'T like any companions because they're GOING to proposition my character at some point and i WILL take emotional damage when my only options are "yes let's enter a fully animated sex scene!" or "no i fucking hate your guts". do you see?? do you see my pain?? where is the middle option--the compromise?? and oh yeah, the rest of the real life world thinks my complaints are baseless, ridiculous, and avoidable. "just don't fucking play, idiot!" but do i not deserve to have fun as well? can i not get a CRUMB of something in a world where i have to make everything myself?? just once, can i play a game and have it fit--not perfectly, but at least fit??
just give me the heart icons of da:2/da:i. tell me when i'm walking into a flag i don't want to raise. better yet, when the game asks whether or not you want nudity enabled, add an option there to opt out of romance too. i say romance even though all i want is to opt out of the sex dialogue options bc as we all know romance and sex can NEVER be separated--
anyway those are my gripes. the things i like about it are… well, there are a few fights where i was like, oh that's cool that it actually uses the environment and/or teaches you a mechanic about the game that you can put into use later. the environmental puzzles are interesting, but all satisfaction is lost when i have to look up the basic mechanics they rely on that i was never taught or made aware of in-game. but i don't play games like these for gameplay, i play them for the story and the companions and the romance, so given this specific game i guess i should just keel over and die
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lostheretics · 2 years
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PLOT TWIST (2)
▸ chapter 2; la vie en... rose?
pt 1 || pt 2
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✵ cast : jung wooyoung x fem!reader, ateez, few characters from a certain world... you might know them (vincenzo characters)
✵ genre : romance, marriage life, eventual angst, suggestive, mafia!au, non idol!au
✵ summary : oh how time flies. how far you've become, and who you've become. and in that time, you've meddled with your captors, now family— ateez. you knew you should be ready for a life not so normal, far from fairytale ones with ateez, knowing their background. but you realized; maybe you've been wearing your rose-colored glasses for too long to truly understand them.
to become even more.
✵ notes : it's been 7 months... i caught covid twice, etc etc but i swear i'm trying to write. can't promise for the upcoming parts to come out fast, but i guess, enjoy.
p.s i really need to make my own poster/pic but alas— gif credits belongs to the owner.
p.s.s DO NOT PLAGIARIZE. what to do instead? give ur thoughts, REBLOG.
☒ warnings: i don't think there's much... just depictions of mafia life, a lil harsh word here and there. minors dni still.
☒ i do not condone mafia acts nor any acts that goes against the law at all. everything mentioned are just purely fiction, made to entertain myself and fellow readers in this particular platforms.
☒ do not repost this on any other platform without my permission!
✓ reblogging, liking, and commenting this post in tumblr are much more appreciated.
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some say time is absolute, with every minute and every second that counts. some say time is nothing but a mere illusion, that it doesn't really correspond with physical
you decided to believe the latter.
because nothing can explain how it flies so fast; one morning jung wooyoung proposed to you, one blink away and you're in a white dress, in church married to the said man, another blink of an eye and you called him your husband.
it felt like a blink of an eye, and yet here you are, a wife of jung wooyoung for nearly a year; according to the calendar, that is.
you're quite sure that time is merely an illusion, because everything happened so fast; yet you could remember every single thing that happens within it. how you wake up next to wooyoung every morning, seeing his puffy face and hearing his raspy morning voice, nagging him to get up early so that hongjoong would save his own nagging for another thing other than your husband. a year, and you've known every nook and cranny of the mansion you've lived in with your husband and the rest of his brothers in crime.
each and every day just like now, you'd drive to wooyoung's main workplace, a small place just in the outskirts of the town. it was a designated place for ateez's new recruits to mostly build their fighting abilities and make these new people become a part of the mafia. wooyoung has always been in charge of recruiting new people and teaching them anything that needs to be taught, along with jongho and sometimes, san, because he likes to hangout with wooyoung. a year and you've learned enough about ateez.
hongjoong is the captain, the boss, the head of the group and the main face of ateez.
although everyone is basically hongjoong's right hand men, they agreed that seonghwa serves as hongjoong's main right hand. he would do big projects and watch over ateez's biggest business. he would also serve as vice captain.
yunho used to serve in the human resources department with wooyoung, but he's found to be more diligent with transportation and weaponry. both in usage and knowledge.
everyone silently agrees that yeosang has one of the most important role in ateez. ateez wouldn't have been there, or become this big if it wasn't for yeosang and the kang industries which he and his sister manage together. kang industries manages drugs development and sales, a business that his father left for his children including yeosang. he took business classes and medical once, but left both in pursuing his business and mafia career. he serves as the public façade to cover up ateez's dirty business, a casual medical crew, sometimes ateez's bankroll, accountant, et cetera. anything he can work on, he'll work on it.
mingi, along with yunho, works in weaponry. but he's entrusted more with the computers, either hacking, collecting or calculating the data. sometimes serves as the spy too.
spying jobs are left mostly on san, because the man is basically a shadow. he knows everything, will find anything, and can trap anything or even anyone.
jongho, the youngest is the most flexible of all. he works in human resources, mostly teaching newbies to fight as he has the ability. he's strong, he understands his weapons, he works fast, and in silence. only speaks his mind out in his home.
then comes wooyoung and his social butterfly trait. like what has been said before, he recruits, and taught the new recruits whatever needed to be taught. he is loved and respected by the workers within ateez, and even by his own brothers. compared to others, he might have the lowest rank of all, even though ateez never really go with ranks unless to other people outside the eight brothers.
but you love him, nonetheless.
too deep in thought about life, you didn't even realize you've reached your destination. you park your car near the warehouse and got out of the car. you walk to a small door, guarded by a big muscly guy with a foul look in his face. despite everything that looks bad on him, when he sees your figure, he quickly stands aside and open the door for you.
inside, a couple of men stood inside available boxing rings and practice their fighting abilities. the whole place reeks of sweat and blood, but nothing is really new to you. you walk further inside, and found wooyoung practicing some movements with some newbies.
"woo," you called out to him.
one syllable in one certain voice is all that jung wooyoung needed to hear, just to know that it's you, his dear wife. one year of marriage and love taught him that.
wooyoung quickly turn his head to your direction, a grin plastered on his face. he walks to you in fast paces, quickly engulfing you in his arms.
"woo— ew, i love you, but you reek of sweats," you slightly pull away from the hug, but both of your hands still encircling his waist. he chuckles, "yeah? but you love me still. and don't you dare lie to my face, you like me drenched in sweat and in these tank tops, right?"
there's no point in lying, he's right. he does look hot with that black tank top of his.
"whatever," you finally say, "anyways, i brought food. are san and jongho here?"
"jongho just went home. san is here, but," literally, jung wooyoung, who just shouted with domination here and there to the recruits in the warehouse, pouted in front of you. "i wanna have lunch just with you. just the two of us in my office, not with san third wheeling us."
"i heard that, asshole." san chimed in ever so suddenly, looking at wooyoung up and down with annoyance in his eyes. "also, hi y/n. i'm up for your food any time."
"she's my wife, san. not yours." wooyoung deadpanned.
"ouch, you used to call me baby too, wooyoung, so shut up and let me have her food. she's basically my wife too now." san answered, "right y/n?"
you laughed at that, but resolves to giving san his own portion of lunch, "go on, have some, but leave me to him. i really don't wanna hear him nagging at me out of jealousy until midnight."
"i'm not jealous!"
"good joke, woo," san mocked him, then turns to you and smiles warmly, "anyway, thanks y/n! i'll eat the rest with the new kids. you two, go being all lovey dovey all you want in the office."
with that, san walks away from the both of you, followed by the rest of the recruits to the common room for lunch time. wooyoung grabs your free hand and guides you into his office. as soon as the door closes he quickly engulfs you in another hug, this time accompanied by a kiss on your lips, which you replied back with a kiss.
"how's your day?"
"how's your day?"
you both chuckle to that, knowing you'll both have the same answer to that, "same old, same old."
most days are played on repeat, together you'll eat, sleep, go to wooyoung's lair, eat, sleep, et cetera.
but the other days might be another story to tell.
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'hey baby, uhm, you didn't answer my call so i thought i'd leave a voicemail. this is a super not fun info because something suddenly came up. hongjoong hyung sent me with yunho and mingi out to japan, uhh, i still don't know what's up yet. but everyone's basically have their own work, and that includes you.
hongjoong hyung, seonghwa hyung, and yeosang want you to go to yeosang's office. like asap.
—oh! and i love you babe. call me or leave a voicemail soon okay?'
some days are like this.
slow and unsure pace as you walk through the grandeur of yeosang's company, to his office. security greeted you on their way, noticing who you are as you stepped into the elevator. you pressed floor 43. yeosang fears high places, and you still don't understand why he chose the highest floor for his office.
CEO kang yeosang
of kang industries
you gave a knock before turning the doorknob and step into the room. seonghwa, hongjoong, and yeosang all turned their heads to your direction.
"come and sit, y/n." hongjoong commanded. you quickly did as he told.
"what's happening? wooyoung told me something came up so suddenly." you asked, sitting across hongjoong, next to yeosang.
"babel comp. that shit jang hanseok broke things up between us. he tricked us with some paper company from japan, run by a group of yakuza. i sent yunho, mingi and wooyoung to watch around in japan." hongjoong gritted his teeth, clearly pissed with the current problem. he stood up and ruffled his hair out of frustration.
"it costs us 50 million won." seonghwa added. "could be more."
tired of beating around the bush, you spoke, "and what do you want me to do?"
you didn't mean for the words to come out like that; as if laced with sarcasm, with pride. to come out so sourly to left hongjoong wordless and turning his back on you, his shoulder slumping a little. seonghwa and yeosang keep their heads down. reading the air around, you're quick to understand their guilt.
you did tell them not to work with babel before.
however hongjoong persisted with his own ideas and as captain, no one can really say no to him. not even seonghwa. you fully understand why he did that. trusting you, even after a year of marriage with wooyoung was a heavy task for him. you came from nowhere, had no significant background, and then took one of his brother's heart, entering ateez. the others might love you, though seonghwa and yeosang are more on the timid side.
but to hongjoong, you're an outsider.
an outsider who somehow understand how the underworld works, proven by how your words and actions saved the organization many times. despite hongjoong being skeptical and denial most of the times.
you didn't bother to count their mistakes. you're willing to work for his trust, that is.
"which branch of babel did you work on?" you asked, which yeosang answered. "babel constructions."
"thank god. you should stop worrying over it, then. with or without our play in it, babel constructions and babel overall is going to fall into shambles." seeing hongjoong's yet again skeptical look on his face, you added. "it's not a secret that they're going through many legal —or should i say, illegal issues now. especially babel chemicals and construction. i think that's why he's using some paper company to trick us.
the other secret is that there's a problem between jang hanseok and his brother, jang hanseo. there's a rumor going around about hanseok's dirty work, and unsavory stories about him killing his father and took everything from hanseo. there's also rumor going around that hanseo is asking for help from the underworld. he's not as powerful as his brother, but his voice is still heard."
"nothing is written nor signed legally on a paper between babel and you, so that's a free move for ateez," sitting forward, you cleared your throat. "my advice is to send seonghwa to japan. it's about time we strengthen our connections there anyways. work with the yakuzas, find the yakuza working with jang hanseok. negotiate, and if needed, set boundaries and resort to violence to assert dominance. but stay safe, please." you said to seonghwa, "yeosang,"
yeosang looked up to you, awaiting your next words, "kang med&chem manufacturers is standing strong. going against babel chemicals in their weak moments is going to be a challenge, but one that we can do. assert dominance. take over the market and trades. send san to sniff around babel, find anything about them, and to offer help to jang hanseo. send jongho to japan and send mingi home to help san around."
"babel is not gonna give ateez their 50 million won back, so i suggest we take over babel as whole. they have many assets outside of their money and that's gonna be a good thing for ateez to have." you concluded.
"wouldn't that be too hard? too risky?" seonghwa chipped. you nodded.
"it could be. but not if san found a treasure we can use against them. not if we join hand in hand with jang hanseo. not if we mobilize some friends. like stray kids, a little help from the lee family."
hongjoong turned his head around hearing the name, "the lees?"
"i heard lee's uncle or whatever put some money in it too. the police are gonna find out soon and deemed them as part of babel's dirty work. you know the lees, they don't like it when things get messy or if they lose money." you explained, "and since you put the first effort, they only need what they lose be given back to them and with a little bit of extra. babel will still be yours, ateez connection to japan gets stronger, the lees as friends. play your cards right and you'll get everything."
"what do you say, hyung?"
upon yeosang's question, he and seonghwa looked over to hongjoong, awaiting for his approval. the said captain seemed to hesitate for a while, before he turned his body and stared at the three of you, finalizing his decisions.
"do as she says. report to me and y/n daily, even for the smallest inconvenience." he said, "starting from now."
"i'm taking the soonest flight to japan." seonghwa stated. he bowed to the rest of you before walking out of yeosang's office to perform his duty.
yeosang did the same not long after seonghwa. "i'll prepare for future deals and takeovers. i'm heading out."
they left you alone with hongjoong.
not wanting to sit around too long in an uncomfortable air, you sighed and stood up, wanting to leave, "i'm going back home. try not to overthink things, and i'm always available if you need me again." you assured him.
you were about to turn the doorknob when hongjoong turned around and hurriedly called your name, "y/n."
you watched as he walks in a slow pace towards you, looking defeated yet still held his head high. he put his hand on your shoulder gave it a tight squeeze.
"come with me to the auction tomorrow. there's gonna be a lot of important people there. i need you to do something for me."
you raised your eyebrows, "those parties are for the known people within the underground world. i know people, but people don't know me. i'm still a shadow, hongjoong."
"then i guess it's time to bring you under the light."
"what do you want me to do?"
hongjoong chuckled and smiled curtly, "don't rush. you'll know tomorrow. take it easy."
you nodded, though unsure. "okay." you turned back to go on your way out of the office when hongjoong blurted out the words that had you stunned.
"thank you y/n. and i'm sorry."
"i'm not used to this attitude, cap. you're scaring me," you laughed though a bit forcefully, trying to ease the thick serious air around. yet hongjoong didn't budge, still staring down at you with a pair of guilty but prideful eyes, voice still within a serious tone.
"i hope you understand why i did it. you came out of nowhere, you claimed wooyoung's heart, as that punk said," he chuckled, "but before all of that, and until now, he's my brother. no matter how annoying wooyoung can be, he's my family. despite how strong and reckless he can be, i know he's... the weakest out of all of us. you gave him a weak point, y/n. and that's not something that i like."
"but... getting rid of you would be a nuisance too. it seems wooyoung loved you too much and the rest of us liked you enough. that gives me no choice but to start accepting you. what i'm saying is... i don't like you, but i'll try. for wooyoung."
"so... does this mean i'm off the hook or what cap?"
"one wooyoung is enough, not you too." his voice sounding full of defeat, out of joke, of course, almost sending you on the verge of laughing your back off. you thought it's not time yet.
you reminisce on those days. the littlest act you got from hongjoong because he refused to interact much with you. a look of hostility and not an ounce of trust in it. it was tiring constantly living on a thin ice with him around as captain. no one could do anything, not even when the rest of them already welcomed you, not even your own husband. all wooyoung could tell you every night was 'let him take his time, his pace has always been different than us'. you'd like to think how it'll feel when hongjoong finally accepted you.
you look at his face. it was rough with little wrinkles here and there, yet still exudes pride and can induce fear from anyone he wanted, made from years of working in the underground world. years of beating up and being beaten up, of constant wars and darkness. ateez' captain. your captain.
you'd like to hate him, but not with what he had in mind. he wanted to protect his loved ones, including wooyoung. and for that, you're more than willing to forgive him for the inconvenience he caused you. for that reason only, you could start feeling that respect running within you upon hearing his name.
"walk out with me, y/n." hongjoong chirped, breaking you out of your thoughts. pushing the door open, the both of you walked out of yeosang's office. on the way to the elevator, he offered you his left arm, which you take with slight hesitation. however, instead of going down with the elevator, hongjoong took a turn and brought you to the emergency exit leading to the company's rooftop.
there was particularly nothing there, just dirty concrete.
"didn't know this place has a rooftop..." you murmured. hongjoong only chuckled. he took a deep breath before speaking again.
"look around. tell me what you see."
and you did as he told. "nothing in particular. other buildings. concrete. they could've done something to make the rooftop better, i guess." you shrugged.
"good. now tell me where are we standing right now."
"yeosang's company rooftop. kang industries."
"and how good kang industries is?"
"compared to government owned or companies of long history, i'd say it's strong. it holds a significant percentage of this country's market, both domestic and international." you answer as best as you could.
hongjoong nods. the night wind blew his neat hair and rendered it messy, but he couldn't care less, when he pointed his finger to a certain corner of the rooftop.
"i was already with seonghwa when i met yeosang. the company was already unstable when he wanted to join the brotherhood, rebelling against his family. at that corner, yeosang pledged his loyalty to the brotherhood," hongjoong explained, then continued. "that same corner witnesses how we treated mingi when he almost died on one of our heist. yeosang sewed him up himself. we hid here for a couple days, while police were still hot on our tails. i could hear their sirens blasting in the city even though we're up so high in here."
"at that corner i realize we weren't strong enough. but we have the base to be so, heck yeosang even has a company. i wanted us to be strong, and all of us made a pact there. that we'll do better. that we'll surpass good, that we'd be the monster. that, no matter how small we look, we'll be unbeatable, untouchable. and even if someone could beat us, we'll be remembered as ateez the fighter, who fights until the end. soldiers. brothers even in the darkness." he said. then he turned at you, staring down at you with his dark eyes. both of his hands moved to grab your shoulders, keeping you in place. "we came from nowhere, before we finally became who we are today. once again, i hope —no. i need you to understand, y/n. ateez is more than a mere mafia group."
"we are brothers bound by blood, tied at souls. and to become a part of ateez..." he pressed, "is to stay loyal. with all tears, sweat, blood. with everything that we have. and until death. can you do the same to us?"
for a moment, there was nothing but silence.
and in that moment, everything that you believe about hongjoong, you retract them all back. in that moment your mind worked with all its might to change your perspective of kim hongjoong.
he's not a man, he's not just a captain.
kim hongjoong is a fucking monster.
one that's willing to break anything to protect his loved ones. to hunt down anyone of anything that disturbs them. he'll eat anyone alive if they ever dare lay a finger on him. he'll kill, and will let anyone get hurt if it meant to protect them.
if he promises his arm, he'll cut and pay it with his whole arm. a man who never breaks an oath.
both your hands moved on their own, latching onto hongjoong's at your sides. you gave his hands a squeeze before giving a short answer.
"yes."
hongjoong nods in satisfaction and understatement. yours might be a short answer, but he understand still, what all of tonight's conversation meant to you. he understand what kind of thoughts you were having right then, the reason for the choice that you've made and promised to him.
you only had wooyoung in mind.
undoubtedly, wooyoung is a part of ateez. and if you have to give anything to ateez for wooyoung, you'd do it in a heartbeat. you'd do anything for ateez.
for wooyoung.
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(to be continued...)
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taglist: @thisisnotangel
i legit... did not sleep.... not just for this, but like— you get the drill.
life, in the form of college is catching up on me and im abt to bust my head open. BUT GUESS WHAT it was like on and off and on and off and im like??? "okay then start writing, fill in those gaps" but instead im filled those gaps with anxiety. and covid. and other things but writing —😤😤😤
regardless, i still want to finish this story. so bad. i have the greatest idea in my mind abt this story im abt to cOMBUST IF I DONT LET IT ALL OUT—
anyways... sorry for the wait... and enjoy.
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amadeusgame · 10 months
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Amadeus Devlog 1: from Concepts/Ideas Into An Actual Demo
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Well, as of this past Saturday, the demo for Amadeus is live. I hope it's a good introduction to the world, story, titular character, and general atmosphere/ambience of the game.
Over the next year, I'm going to be shifting my sights toward getting the full release of Episode 1 ready by next summer. I'm planning to post at least monthly long-form development updates, both here as well as devlogs on the itch.io project. I'm considering a newsletter, but that hasn't happened yet - in the event it does, I've created a Linktree to track all of the resources relevant to the ongoing development of Amadeus. Give this a bookmark and check back: https://linktr.ee/amadeusgame
Without further ado.... the first update about the ongoing making of Amadeus! Or, in this case, a retrospective on making the demo. If you're curious about how this project started, and how various inspirations and circumstances helped me see it through to a released demo, give it a read! It's a bit long, so if you'd rather skip it, you're not missing anything but context on what's already done. Future devlogs will be shorter and have more news looking forward.
Amadeus the character has existed in my brain for several years, now. Solea - who is mentioned in the demo, but has not yet made an appearance - was conceptualized at the same time, but she was originally named Solaris. I changed her name because it felt strange to have both main characters' names end with the same sound. Now that it's changed, I think Solea fits her better.
Below are the first sketches I made of these characters. It's interesting how little Amadeus changed, but Solea on the other hand is almost unrecognizable. Her characterization changed so much that I felt she needed a new design to accompany it. As for what that design is... that's something to be revealed later! I think she's an incredibly compelling character, and I can't wait for everyone to meet her.
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What motivated me to turn these characters into protagonists of an actual, real video game, was a series of concurrent Things during my second year as a grad student studying music composition, last year. At the time, I was:
Taking an elective course on C#/Unity, and learning how to Actually Make A Game
Writing a music piece for solo marimba and electronics (for a different course), and using Professor Layton music as inspiration
Thinking about a particular scene I had just come up with involving Amadeus
#2 is extremely relevant here. There was one evening when I was listening to a WIP of the marimba composition I wrote, and realized it evoked the exact kind of melancholy that might fit my story - so, as a form of fun procrastination, I played the track back on loop and sketched out a title screen for Amadeus's story in a small notebook.
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Yep... the very first thing I made for this game was a title screen. Not exactly the conventional way to do things. (That marimba piece eventually turned into "Spellbound Mischief," the BGM track during the largest interactive/investigation scene in the demo. It was greatly inspired by the "Kodh" BGM in Professor Layton and the Azran Legacy, and "Bewitching Puzzles" from Professor Layton vs. Ace Attorney.)
Meanwhile, in the Unity class, I had just learned how to make a very basic title screen with a button to proceed to the game on it. So I opened a new instance of Unity, imported a phone camera picture of the drawing I did as a title screen asset, and made a "proceed to game" button that deactivated the title screen. I went ahead and put the in-progress version of the marimba piece as background music while I was at it.
And so the development of Amadeus began.
The very first build was made in one weekend, after I had finished my actual Unity/C# homework for the week, and wanted to apply what I had learned to building a game. Unfortunately, a game needs art assets. I found that it was incredibly difficult to motivate myself to work with pure greybox assets, so I sketched up very placeholder-y assets (a background, a walk cycle) and played around with them. As a visual artist, I find it easier to work in pencil and paper than digitally, so I sketched the assets in the same notebook as before.
Behold the glory of Prototype Amadeus:
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I ended up building out a very rough skeleton version of the first scene in the demo, almost exclusively using Unity buttons as functionality, because that was what I understood best at the time. The portraits for Amadeus and the Witch are used in the final game, as well as the hand sprite and the door scene (all of which I put considerably  more effort into than the placeholder walk cycle and manor, seen above.)
...In fact, if you're REALLY bored, the prototype still exists here on itch.io: https://arcanaxix.itch.io/amadeus-prologue-demo (password is "werewolfdepressionsim").
If you're not that bored, you can hopefully still appreciate how much better the released demo version of the text UI looks, compared to this:
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At this point, the professor of my Unity course introduced us to our final project: we were to create a Game Design Document for a game, a timeline with finishing major benchmarks to complete the game as proposed by the day our final project was due, and then have a fun party where we would all play each others' games. The game didn't have to be anything very involved at all (it was music school, expectations were not very high), but I was getting excited about actually making a game with MY CHARACTERS, and I wanted to use this assignment to build a playable point-and-click chapter.
I also wanted to learn how to try and code a drag-and-drop puzzle mechanic, not just for this game, but also to try and help with the ongoing development of another exciting project I am part of (Project DuskPuppy). At any rate, I used the final project of this class to build a very janky "chapter" of Amadeus.
I learned so much working on that, and at the end of it, I had something that was Technically Playable, an absolute nightmare in terms of user experience, and in which half of the assets were scribbles. But I shared it with friends, and one of them gave me the following feedback, which (thanks ZeroJanitor) basically directed my continued development of the demo:
"i love the whole tone of this game, the paper cutout sprites and somber music set a really cool tone, which compliment the character dialogue and theming really well! also it functions from start to finish which is always nice"
I'm including this because I think it's important for people to know just how much their comments can influence and motivate creators. Hearing just one person say that the paper sketch visuals - which I was using originally NOT out of any aesthetic direction, but literally just because I personally find it easier to draw assets on pencil and paper, and needed assets to implement - set an interesting and unique tone? Well, that settled it! I decided to double down on the pencil sketches from then on, and have used the same notebook that I sketched the original title screen in to draw every single art asset in the game.
This has come with its share of difficulties - a couple of the sprites I needed to entirely re-draw, because they were drawn at a different scale in my notebook, so the line thicknesses didn't match up with the other sprites. This would have been much easier to tweak digitally, but for pencil-on-paper, I had to just start over.
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The second version is an improvement anyway; but I ended up using the "rough" version as an in-between frame in an animation, and by sheer luck, it happens to flow pretty well. So the original still made it in after all!
Anyway, that all came later -- at the end of 2022 I simply had a technically playable version of the game that was extremely rough and was mostly held together with Unity buttons deactivating and activating things, but it was Enough of an accomplishment that I started to feel like I could see this through into a real release.
I had learned:
The basics of how C#/Monobehaviors work, and enough of an understanding to be able to look up answers and resources for further learning
How to make a game design document and break a HUGE task like "make a game" down into every single small task within it, and prioritize/schedule those to get something made
That no matter what you will never actually finish everything on time, and to make peace with that
(Regarding Point 3: my original script for the movement could not handle the upper limit of movement on a screen being anything except a horizontal line, so for the scene with the grave on a hill, I just.... rotated the camera and Amadeus' sprite. I figured out a more elegant solution later, but sometimes, deadlines mean you have to slap on a band-aid that sort of works!)
And, crucially, I had the OK from my professor to continue asking him code and Unity questions after the course was finished, with the caveat that he would respond when he had the time. This is probably the only reason I actually finished the Amadeus demo. Being able to ask for help when you need it is invaluable.
The next important thing that happened was over winter break I spent 2 weeks obsessively binge-reading the visual novel Umineko When They Cry. This was, I cannot emphasize enough, THE most motivating thing I could have possibly done. I was struck by several things: the insanely catchy soundtrack, the fascinating abstract sound design choices, and the CHARM of the MS-paint graphics. I had been surrounded by an obsession with big budget games at school and the idea that music that's too melodic or looping distracts from the game, but here was an example of a soundtrack with some of the catchiest tunes I've ever heard that hit incredibly hard during key narrative moments.
(The development of Amadeus had to take a brief pause while I painted the Golden Witch Beatrice on my laptop. But this means that the majority of serious development for Amadeus happened on a laptop with the Golden Witch Beatrice on it:)
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Playing Umineko was exactly what I needed to completely throw the "soundtracks should support the game but not draw attention to themselves" value out the window. I had just played a masterpiece of a game in which the soundtrack hit you over the head with itself and it ruled so indescribably hard. Moreover, I had just played a masterpiece of a game in which almost all of the art assets were clearly drawn by one person doing their best, and it ruled so indescribably hard. So I doubled down on my values: I was going to create a game, with my own hand-drawn assets, and my own music, and it was going to be chock full of certified bangers if it was the last thing I did.
(May as well plug the soundtrack again while I'm on the topic: https://arcanaxix.bandcamp.com/album/amadeus-demo-original-soundtrack - I was studying music at music school during the majority of this game's development, so unsurprisingly, the music and sound are by far the most polished part of the whole affair.)
On the subject of music-! My last semester at school I didn't have a C# course giving me deadlines to work on the game, so I had to learn how to make my own deadlines. I drafted a calendar that originally scheduled the release of the demo for the end of May, 2023. I broke down the remaining tasks for a "complete" demo and scheduled them across the remaining months.
I did not follow this calendar at all. What I did do, was learn more about myself, and how to motivate myself. As you can see, the demo got released - so that means I managed to find a way to keep myself on track! And that was to take advantage of the fact that I was in music school, making music.
The whole project was started because of a piece of music I was writing. So it made sense to me to channel that, and to use my remaining time at school to create the perfect soundtrack, and to draw inspiration for the game itself from the music I was writing. Sometimes the game inspired my music, and sometimes it was the other way around! The point being: I still had deadlines, but they were music deadlines now, so I used that to motivate my development of the game.
A few examples:
Spellbound Mischief: I worked alongside percussionist Jay Lee on this composition, and engineered the recording session. Because of that, I had the backing track and the marimba recording split into two different audio stems. This gave me an idea: what if I had the marimba stem fade in and out? The actual nature of the dynamic soundtrack in the scene changed a lot over development, but it was inspired by the fact that I had multiple audio stems to work with in the first place.
Fugue ~ Interlude: The underlying composition of this piece is just what it says - a fugue. My final project in my counterpoint course was to write a fugue. The nice thing about fugues is that, once you understand the process, fugues more or less write themselves; this was written entirely divorced from Amadeus. So I wrote this fugue, and a different friend (thanks monstrman) gave me the feedback that it sounded like a Final Fantasy villain theme. I started thinking about it and I realized it had a ton of potential as a theme in my game... and much later, when I created the "Amadeus opens the notebook and thinks to himself" scene (added after playtester feedback that the narrative flow was hard to follow), I realized that I could use it there.
Deal With a Witch: I knew I needed a witchy theme. I didn't have one. So when I got assigned to write a contrapuntal ABA form piece, I wrote one in minor on the harpsichord, and it felt suitably witchy. The clarinet was added after, and I don't even remember why I added it other than that I know someone who plays a mean clarinet. It was definitely the right call.
A Riddle for Thee (Demo Version): I'm being a bit rude by including this one... this piece was written as a final project, a "Theme and Variations" for a course on 20th century harmony. However... this piece is going to manifest very, very differently in the complete game. I won't tell you what that is, but I will say this much, and hint at it very heavily: I hadn't quite figured out how to structure the complete narrative of Amadeus, other than that it would be in episodes; but writing this piece finally gave me a very compelling idea.
So I continued to work on the audio assets while I was in school, and resolved to have a mastered version of every track before I left campus for the last time. Once I graduated, I took the "end of May" deadline very seriously and focused on knocking out all of the remaining tasks to get the demo ready for private playtesters. Privately, I extended the actual demo release to the end of July, to give myself some time.
And here is where I have learned the most about keeping myself on track, as an individual with ADHD, no formal deadlines, and a lot of passion for this project:
Make your own deadlines, and make them ones with accountability.
I didn't follow my calendar because there was no accountability. What I DID do was finish a private-ready demo by end of May, because I had announced that it would be ready by end of May, and had a handful of people ready and excited to playtest it. And I finished the public version by end of July, because I had announced that it would be ready by the end of July.
You may be suspecting something... that's exactly what these monthly devlogs are going to be! I have a private calendar with benchmarks to meet in order to ship the finished Episode 1 of Amadeus by next summer, but the best way to be sure I meet those benchmarks is to write about them each month. This also helps keep you all informed too, and hopefully, excited about the project.
I know this has been a long write-up, but hopefully you gained some insight into how this project started, and how I as a musician-slash-multimedia-artist with one semester of C# under their belt managed to cobble together a game demo. And I hope you're as excited as I am about the complete game. I can't wait to make it so you can all experience it!
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greatwyrmgold · 1 year
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When looking at the Spring 2023 anime lineup, one title caught my eye. (Well, eight did, but I'm only talking about one now.) Kizuna no Allele seemed notable because, according to MAL, real-life VTuber Kizuna Ai plays a major role in the series's background. It sounded like an idol anime with the twist that the idols are virtual, but I've enjoyed some idol anime with unusual premises before. If Kizuna no Allele had one-tenth the charm of something like Zombie Land Saga, it would be plenty worth watching.
It doesn't.
This post got mulched when I tried to queue it twice, so I'll keep it brief. KnA is a "cute girls doing cute things" anime where neither the cute girls nor the cute things have any substance to them.
The protagonist, Miracle, is basically indistinguishable from any other genki girl (aside from the stars in her eyes, which are a nice VTuber character design touch). She's optimistic, she's a big fan of Kizuna Ai, she's sometimes awkward and sometimes confident. The guy in the greenhouse who made good tea has more character than Miracle, and we only see him for a couple minutes.
As for the "cute things"...a lot of that is a side effect of its worldbuilding.
Now, before we start: I'm not surprised that the anime didn't actually go for "idol anime but the idols are VTubers". The details of VTubing are neat, but it's hard to get an anime greenlit when its target audience is in the low thousands. (Most Gawr Gura fans don't care much about how VTuber models or community management work.)
But there's a big gap between that, and this.
Miracle goes to a school for not-VTubers. To do so, she has to run to a class building, then...use her smartwatch to astrally project into VR? Some of the students (and the teacher) have animal features and stuff, but most of them look like regular people, and Miracle just looks like herself in a different outfit, which kinda clashes with the emphasis she puts on how the virtual world lets you be whatever you want, but whatever. For class, she puts on a brief, boring, and pointless music video in an abstract screensaver space, which was apparently livestreamed to the public, and it's not explained what that was supposed to accomplish or what relevance it has to being a "virtual artist".
The idea, I think, it that we're supposed to get invested in Miracle's dream of being a non-VTuber. But this is impossible, both because it's impossible to get invested in an empty character like Miracle, and because the show does basically nothing to explain what that dream even is. This wouldn't be much of a problem if it was something the audience is familiar with, like being a pop idol, but KnA replaces the familiar with a confusing mess of impractically high-tech nonsense.
I don't want you to think everything in Kizuna no Allele was terrible. The first minute felt like an authentic Kizuna Ai video introduction with a much higher production budget, and that's neat. And immediately following it was a music video that I would definitely want to watch outside the context of this anime.
But inside the context of the anime, there's nothing except exposition about how Kizuna Ai vanished several years ago and the occasional stale trope.
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tarnishedxknight · 1 year
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Honeysuckle - What does your muse think about marriage? Hawthorn - Does your muse want children? Fungus - Is there anyone in your muse’s life who would find them disgusting and why? Fern - What is your muse’s relationship with magic? Do they believe in it? Can they do any special magic? Do they like it?
Honeysuckle - What does your muse think about marriage? 
Already answered here! ^_^
Hawthorn - Does your muse want children?
Already answered here! Different meme, but same question, so yeah. XD
Fungus - Is there anyone in your muse’s life who would find them disgusting and why?
I’m not sure what connotation of the word “disgusting” this question is really going for, haha, but I’ll try. Probably... Noah? Although I feel like he’s not so much disgusted with Basch as angry at him. But maybe... all the citizens of Dalmasca and beyond who believed that Basch had killed King Raminas would be disgusted with him. I think especially Dalmascan citizens would feel betrayed and deceived by Basch because he was generally well-liked and trusted by the masses, so to find out he committed such a heinous crime would be very disillusioning and anger-producing. So yeah, I could see them finding that and him disgusting after that.
Fern - What is your muse’s relationship with magic? Do they believe in it? Can they do any special magic? Do they like it?
So......... here comes a rant. I’ve been wanting to explain this on this blog for a while now, actually. Canon Basch is what you make him. It’s up to you to some extent what class you choose to make him in the game. My version of Basch is based on how I built him in the actual game. Like many Final Fantasy games, you can level up the characters and choose jobs, assign skills, or unlock talents/spells depending on how many credits and things you have to spend on their development and their innate ability to learn certain skills or classes or not. I tended to try to build my characters realistically and not necessarily smartly in terms of tactics. What I mean is... I went for color and what was true to the character’s heart and personality rather than what would help me win the game and defeat bosses easier or more quickly. I make him a magic user and a healer because of my own personal understanding of fantasy world magic and what I’ve used in my own fictional worlds with characters before.
Basch... is a terrible magic user and healer in the game. He is meant to be a tank. For those not familiar with this gaming term, basically a tank is someone who can both take and deal a lot of damage. So... your barbarian class, your fighters, sometimes even your monks and cross-classing characters can be tanks in your adventuring party. Basch was absolutely designed to be a tank, and they are usually not good magic users (like sorcerers, mages, witches, wizards, druids, etc.) or fine or complex skill users (archers, trackers, rangers, psions, etc.). But unlike classic video game or D&D fighter/tank class characters, Basch is educated and intelligent, which is always a prerequisite for being a spellcaster, and he is capable in canon of fine/complex skills besides just swinging a sword or axe (riding chocobos in battle and archery). Given that, and his background, and his temperament, I chose to make him a spellcaster in addition to a fighter class.
The way I usually design my magic systems in my own fictional worlds is by combining a characters ability to learn how to cast magic with the type of magic they would naturally be able to channel. I think about it abstractly, not based on game mechanics. What kind of person is the character? That determines the energy they can attract, channel, and project. A cruel and selfish person isn’t going to be able to manifest healing magic, just like a hero isn’t going to be able to cause disease or extensive suffering in someone. It’s that kind of mental/emotional connection to the energy that is the magic or produces the magic that makes the difference.
A character’s affinity for different types of magic has to do with their temperament. Basch is a kind, honorable, and selfless person. I associate him with the element of water, which symbolically represents someone who is fluid in personality, adaptable, serene under pressure, but also strong and consistent. Water is also associated with healing magicks, typically. Those things combined to me is what makes a healer. Basch doesn’t have to be a great one, but he’s capable of it. I think his heart, the kind of person he is, and his gentle demeanor (off the battlefield of course, heh) would allow him to manifest healing magic.
However, his strength is still absolutely fighting with weapons. Axes, swords, polearm-style weapons, and archery. So I also gave him magic that would benefit him or others in combat. Offensive magic for attacking enemies, but also defensive/bolstering magic to give advantages to himself and his comrades. Things like slowing down his opponent or speeding up his comrades, increasing the attack damage of weapons temporarily, sundering an opponents weapon using magic, forcing an opponent back, or even granting courage or morale to those around him through magic. So that kind of magic combines his temperament and goals as a person with his physical strengths and what he’s trained for all his life.
So yeah, Basch comes from a very magical world, so he definitely believes in it, he can cast it, and it’s mostly healing, offensive/defensive combat, or morale/inspiration types of magic. He does like the magic he’s able to cast, sure. Being able to heal in a pinch is definitely useful, as is helping him and his comrades to win a fight. Magic in general... is a mixed bag for him. He’s seen magic do amazing things, win battles, help people, improve lives, etc., but he’s also seen it decimate his homeland, kill many people, lose battles, and cause people to lose sight of what is important and lose their hearts in the process. Magic isn’t good or evil, people are, though, and so he doesn’t judge magic users simply for being just that. Magic, when used with caution, good intention, common sense, and education can be an incredible thing, but one must always be mindful of the pitfalls and potential to become addicted to the power or to let it control oneself.
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beels-burger-babe · 3 years
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All is Fair in Dice and War
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***Soooo, @bagelsinatoaster I love this request. However, you didn't specify which board game and as I am a huge nerd I decided to take some creative liberties and combine this with another idea I've been meaning to write which is: MC introducing the demon bros to Dungeons and Dragons. I certainly had fun with this and I hope you like it!*** Summary: Leviathan's world is flipped upside down when MC tells him there is a game that basically allows him to be the Lord of Shadows in real life!! He demands that his brothers join him as MC introduces them all to the chaotic shit show that is Dungeons & Dragons. For once, it was a peaceful day in the House of Lamentation. Lucifer was lounging in the living room with a cursed record playing softly in the background. For once, Satan had willingly joined him and was sitting by the fireplace, thumbing through a book on the human world. Belphie had been passed out on the couch when he arrived and was still laying there with an impressive puddle of drool collecting near his mouth. Even Asmodeus and Beel had joined in, with Asmodeus gently humming to himself as he painted his nails and Beelzebub happily munching on a snack as he enjoyed the sight of his family getting along. Yes. It was perfectly quiet and peaceful, and Lucifer didn't even have any traces of his regular migraine. But of course, nothing good lasts forever. Everyone jumped as the door slammed open and a wide-eyed Leviathan dragged you into the room. The two you very closely followed by Mammon loudly complaining. "Oi! You're gonna hurt them! Cut it out, Levi!" Lucifer sighed and closed his eyes, momentarily mourning the peace that he had just barely begun to enjoy, and closed his book. "Leviathan, let MC go. What are you freaking out about this time?" Lucifer regretted asking the moment the words left his mouth. Levi looked at it with the expression he only ever got when his limited edition Ruri-Chan merch arrived; his eyes were wide and glittering with excitement while his face bore a grin so large that Lucifer was surprised it didn't rip his skin. The third-born was practically vibrating as he let go of your wrist and pushed you forward. "Tell them! Tell them about the game!"
You laughed at Levi's excitement and casually rubbed your wrist. "I was just telling Leviathan about a game that we play in the human world called Dungeons and Dragons-" "You get to make a fantasy world that everyone plays in, and everyone makes characters. You can be a wizard and cast spells against a huge monster! Or a war hero fighter that has been betrayed by his brother! Or a noble knight who is looking for his lost kingdom! And the best part is that it's real!" Levi interrupted, nearly jumping in place as stars danced in his eyes. You put your hands out towards him to try and calm him a bit. "Well, not entirely real. It is played in person, but it's a role play tabletop game, meaning it mostly relies on the players' imagination. That is unless you have thousands of dollars to spend on 3D maps and figurines of your characters." Levi's eyes grew even wider, if possible, as he started shaking his hands up and down. "I CAN HAVE A FIGURINE OF A CHARACTER THAT I MADE?! GAAAAAAAAAHH!" A pillow flew across the room and hit Levi square in the face as a now awake Belphegor glared at him. "Will. You. Shut. Up?" the Avatar of Sloth hissed as a dark dangerous aura grew around him. Beel gently patted his twin's head in hopes of calming him. Leviathan pouted as he noticed no one else seemed to be getting excited about it. "C-Come on guys! This isn't even a video game! It's a thing that we can all do together and personalize it to be something that everyone will like. It'll be fun! Right MC?" You nodded as you gently tossed Belphie's pillow back over to him. "Yeah. I love D&D. I played it all the time in the human world. There's action, suspense, and even romance if you really wanted it," a couple of the brothers perked up at that. "I could put together a one-shot for you guys to try it out if you'd like? I'll help you make your characters, and we can all get together for an evening and play it sometime in a couple weeks." The room went quiet as everyone thought it over. Most of them had no interest in the game itself, but if it was organized by you... "I'm in," Beel decided with a nod. "I think it will be fun. All of us trying something new; it could be neat." Satan casually flipped a page in his book, "The creative aspect of it is definitely appealing. We'd be the masters of our own fate, and that most certainly piques my interest." Asmodeus smirked as he put the cap on his nail polish. "And you said it could be whatever we want? My, one might say that this game could help our wildest fantasies come true~" he made sure to wink at you as he giggled. Belphie, who had only just got back his pillow, scrunched up his face in disgust and launched it at Asmo. "Don't make this weird Asmo," he looked over at you and shrugged, "So long as you do all the work in putting together the character thing, sure. Why not?" Mammon looked over at you from the corner of his eye. "Ya mean to tell me, that you can make it so I'm some awesome, rich, and powerful prince?" Asmo scoffed as he pushed the pillow off his lap. "Please Mammon, even the world of make-believe has its limitations." Mammon blushed as he growled at his brother. You just chuckled and teasingly elbowed his side. "Don't listen to him, Mammon. There is a set amount of how much money you start out with depending on your class and background, but I'm sure we can find something that will make you happy." The second-born blushed even more as he grumbled quietly under his breath. Lucifer tilted his head in thought. "I suppose that if everyone else is playing, naturally I must as well," he stood and began to make his way to his office. "I look forward to seeing what you come up with MC." The next two weeks were spent planning and carefully figuring out the details of the one-shot and the characters that everyone was going to play. Levi was, of course, the first one who came to you to build his character. The two of you spent hours going through the Player's Handbook and sourcebooks to find the perfect build to recreate the Lord of Shadows. In the end, you put
together a human fighter that you gave a couple magic items to make Levi's vision really come to life. It seemed basic, but for the Lord of Shadows, it was perfect. The moment the two of you finished, Levi dove to his computer and ordered a custom-made mini that looked exactly like his character. Satan was genuinely interested in the game, especially after he learned about all the lore and rules behind the different classes and races. You had just been chilling in your room one day when the door burst open. Satan stood there with wide eyes holding a copy of Volo's Guide to Monsters. "MC, why didn't you tell me there are cat people?!" You chuckled, knowing exactly where this was going. "They're called tabaxi, but yeah, they're basically cat people. Would you like to play as one?" He scoffed and snapped the book shut. "Is that even a question? Of course, I'm playing as one." After some discussion and bouncing back and forth between classes a couple of times, Satan settled on a tabaxi druid; that way he not only looked like a cat, but he could speak to them as well. After a few days of you spending time with his brothers focusing on getting their characters ready, Mammon came to you wanting the coolest, most epic character ever. At first, it was clear that he wasn't fully invested in the process, but as he saw the customizable options and all the cool stuff that his character could have, you got his attention. You ended up designing a golden teifling rogue (you tried to tell Mammon that teifling usually wasn't yellow, but he gave you such a sad look that you couldn't say no) that was decked out with piercings and gems all over its horns and tail. He tried to act like he wasn't that excited about it, but one day during class you caught him doodling what looked like a stick figure version of the character on his sheet with a big smile on his face. Asmodeus came in shortly after Mammon finished,
insisting on having the most charming and beautiful character there was. You tapped your chin at the request. "I mean, stereotypically bards are extremely charming and...well seductive...almost too seductive. But that's only thei-" Asmo had hearts in his eyes before you could even finish. "That's what I want to be!" You sighed and made a mental note not to include any dragons in the session as you marked Asmo down to be an elven bard and helped him create his character sheet. You hadn't heard anything from Lucifer for nearly that entire first week, until one day as you were lounging in the living room, he walked in holding a stack of resource books. "Ah, MC. I've been looking for you. I wanted to inform you that I will be playing a half-elf multiclassing as a paladin and hex-blade warlock." You blinked at him as he put all the books down in front of you. "O-Oh. Would you like help putting together your character sheet?" He just grinned and began to make his way out of the room once more. "I've already done it. I must admit that this was quite a bit more interesting than I thought it would be," and with that he was gone, leaving you to try and figure out what had just happened. With only a few days left until the one-shot, you had to go find the twins and get them to make their characters. Beel apologized like crazy for you having to track him in down in order to get his character made. The poor guy was in the middle of peak Fangol season and had completely forgotten. Once the two of you sat down in the kitchen with an empty character sheet in one hand and snacks in the other, Beel gave you his full attention. He put a lot of thought in his character and wanted to make it really good since he appreciated that you were doing something that they could all do as a family. He bashfully decided to play a halfling. Not only did the little creatures share his love for food, but he thought it would be neat to try being small for once. His class was also a surprise. After carefully flipping through all of the class options, he had eventually settled on a cleric. "They're the healers, right? This way I can help the others if someone gets hurt." You gave him a huge hug then and there. Belphegore, on the other hand, was not so easy to work with. "Belphie, come on. Just flip through the book and choose something!" He groaned into his pillow and rolled onto his side to glare at you. "I told you I would play if you did all the work for me. Me flipping through a book is work. It's not happening." After an entire hour of trying to get him to cooperate, you gave up. In retaliation you made his character a goblin barbarian, just to drive in the fact of how much of a brat he was acting like.
Finally, the day came for you all to play the one-shot, and much like you expected, it was complete and utter chaos. You had tried to maintain some structure and keep everyone on track, but it was hopeless. Levi and Satan were taking the game seriously and, Diavolo bless them, were the only reason their party was making any progress. Mammon was trying to pick-pocket every non-player character that they met while Asmo distracted them by flirting. This worked great for them until Mammon got caught and would've died from the resulting injuries if it wasn't for Beel. Speaking of Beel, the poor fella was trying his best to do well in the game but kept getting confused by all the rules and different stats and modifiers. Belphegor spent most of his time, trying to explain it to his twin, but in the end, Beel accidentally ate his dice and Belphie passed out on his shoulder. And then there was Lucifer. He had been mostly quiet the entire game. Surprisingly, he let Levi and Satan take the charge in any investigations and puzzle-based interactions, but he did so with a smirk. You had a funny feeling in your stomach that he was up to something, and you were right. It was the final boss. Satan and Levi were on the edge of their seats, having worked so hard to get the party to this point. You smiled, knowing that one of the best parts of D&D was finally taking down the big bad. In this case, you had prepared a beholder for them to fight. It would be no easy task. The fight should have required them to work together in an epic battle of wits, magic and melee attacks. Only, when everyone rolled initiative, Lucifer went first. The eldest smiled as his eyes sparked menacingly. "For my bonus action, I'd like to use my hex blade's curse on it, which allows me to add my plus four proficiency bonus to all damage, and makes any rolls of nineteen or twenty critical hits. I will then use my long sword with divine smite at third level to attack him and attack him again using my extra attack," barely giving you time to process what he said, Lucifer rolled his dice twice. "And that would be a nineteen and a natural twenty, meaning they're both criticals due to the curse. That should hit, yes?" "Wha-" You could only watch as Lucifer, now with twice the amount of damage due to his critical rolls pulled out a disgusting number of dice and rolled them all. And of course, with his luck, they all rolled high. "So that's 90 points of damage plus the extra damage from the curse and the bonus from my duelist ability per attack, brings this 102 points," he smugly perched his chin on top of his hands as the table gaped at him. You gulped and looked down at the beholder's character sheet, "Y-You just took o-over half of his hit points in one round..." His grin widened at the information, "What, like it's hard?" You never got the chance to finish the game, as Satan burst into his demon form and pounced on Lucifer, the eldest laughing like a mad man, while Levi tore up his character sheet in a fit of jealous rage. Levi never asked to play with everyone again after that. ***This was just so self-indulgent and I just- I loved it. It combined two of my favourite things and I have never been happier. This was more crack than fluff, but either way, it was fun and I hope you nerds out there enjoyed it 🥰 Thanks again for the request @bagelsinatoaster!*** Taglist: @mimik248 @roseytoesy @ester-is-here
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Spotlight: Ties That Bind
This one’s a doozy folks! If you missed the last spotlight you can go read it here, but strap in for The Ties That Bind, an absolutely brilliant take on humanformers. It’s hosted here at @tiesthatbind-tf​ created by @artsy-hobbitses​!
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Q) Give us a run down of your cont! What's it about, what's it called, what's it like?
Ties That Bind is a humanformers-based original continuity which is part Science Fiction and part Alternate History where the invasion of Quintessons and introduction of their technology to Earth in 1920 sets the world and humankind on a completely different trajectory. The active narrative spans a period from 1920 to 2070, covering the First and Second Quintesson Wars, the interplanetary Antillan War (leading to the creation of Unicron on Mars) and the Great War which involves the Autobots, Decepticons and Functionist stalwarts, and how it affects the characters.
The cast is pretty sprawling and the narrative is mostly centred around human drama with bits of humor interspaced and a dash of horror (mostly centred around how the previous government often chose to utilize the technology left behind from the Quintesson Wars to create new systems of oppression, which affected many of the characters, in the name of worldwide rebuilding efforts).
Q) What characters take the lead here? Any personal favorites?
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I will admit to this continuity being very much heavy on the relationship between Old Bastards  Optimus Prime and Megatron, which is given considerable weight as they were best friends who had known each other since childhood and were deeply intrinsic to each other’s growths as individuals, which makes it all the worse when guilt and betrayal enter the party. Despite being captains in two corners of this battle, there’s a part of them that just cannot let go of their pasts together and they need to reconcile with how this will affect their agenda (Megatron) and how they lead their team (Optimus) who don’t necessarily share their history.
Other characters with significant development include:
Starscream, a Cold Construct in a toxic working relationship with Megatron with whom he is hiding a dark secret, who struggles to balance the underhanded viciousness he believes he needs to gain power and his innate desire from his Senate days to make the world a better place. 
Windblade, a Camien native who fights her government’s apathy concerning the situation on Earth which they see as unsalvageable compared to their more Utopian society. 
Prowl, a Cold Construct raised from childhood to be a cop in a police state, who finds out that he was brainwashed several times  to ensure his obedience and efficacy as a government asset and is now working to reclaim some semblance of the humanity he was never allowed to feel and figure out how much of him is who he really is and how much is programming.
Hound, a sheltered Beastman who joined the fight to ensure that Beastmen the world over would have the same rights he did in his homeland of Shetland Isle, but is forcefully stripped of his humanity and faced with his animal side during the war and has to relearn what personhood means amid his trauma.
Q) Is there a bigger point to this, like a theme or some catharsis? Or is it just fluffy fun?
God with the amount of time I spent sleepless trying to figure out how the logistics of this or the semantics of that were supposed to work in universe, I cannot for the life of me say it’s fluffy fun, but I can’t exactly say it hasn’t been pretty engaging either!
There’s elements of war being messy for everyone involved where there doesn’t seem to be a clear line between friend and foe at times, but I think for most part it prescribes to  Jean-Jacques Rousseau’s belief that people are inherently good, but are corrupted by the evils of society. Despite its dark themes (Including but not limited to child abuse, torture, illegal experimenation  and brainwashing), love and friendships do prevail, kindness does beget kindness, found families are made, even the smallest actions matter, and things do get better because there are people on both sides who genuinely want to, and strive to make it better.
With Cold Constructs and Beastmen, it also delves heavily into what it means to be human; to have agency and personhood.
There’s also a strong undercurrent of taking responsibility for one’s actions, even if they were made with the best of intentions (Avoidance of this is what eats up Starscream and Megatron from the inside, and what Starscream eventually embraces).
Q) How long have you been working on it?
There’s two answers to this!
I’ve had a Humanformers-related universe going all the way back to 2007 around the time the first Bayformers came out---basically I had a choice between learning to draw cars or draw people (I was an anthro artist back then) and I immediately chose people.
The 2007 draft however had no worldbuilding or connective storylines and was mostly a fun little venture into character design and practice which were actually instrumental to me experimenting and learning how to draw humans properly.
I left the fandom for about a decade and when I came back to it in late 2020 around September via the War for Cybertron series on Netflix, I immediately got hooked on the 2005 IDW comics I missed out on and wanted to get around to updating my old designs as well find a way to translate several of the concepts I wanted to explore in a human sense, so the 2020 update became its own full-fledged original continuity with detailed worldbuilding and history.
You can see the artistic evolution of several characters from their original incarnation below!
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Q) It’s incredible to see your artistic improvement too! Give us a behind-the-scenes look! Show us a secret ;))
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Say hello to my workspace! I’ve been working exclusively on the Ipad Pro since late 2016, which is fantastic because I can basically whip up concepts and sketches on the go anywhere. Nowhere is too out of bounds to work on TTB!
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Also, do enjoy this sneak peek at true!form Rung, whose synthezoid human body took years to perfect.
Q) YESSSSS alright I must admit this is one of my favorite Rungs, and certainly my fave within TTB. Amazing. Phew, anyway. Where did you draw inspiration from? What canons, what other fiction, what parts of real life?
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TTB was initially conceived as a faithful retelling of the IDW 2005 narrative before it was transformed into its own continuity and as such, it borrows heavily from concepts and mirrored plot lines introduced in that run! I chose to have the series inspired off it specifically for the amount of history and worldbuilding it introduced to the franchise.
Anime like Gunslinger Girl and Beastars inspired the depictions of Cold Constructs, especially the more harrowing aspects of their upbringing as government assets instead of children, and Beastmen (Beastformers) in TTB.
I haven’t depicted the world itself in my art all too much, but the architecture from Tiger and Bunny, which has sort of a futuristic Art Deco feel to it, is what you’d usually see in major cities. There is an in-universe reason for that---with a Point Of Divergence set in 1920 followed by 25 years (an entire generation) of progress basically being kicked to the curb due to the Quintesson wars, mankind was basically in a time-locked bubble until the end of the wars, and by then their heroes were 1920s-style rebellion leaders, which lead to 1920s fashion (especially among the Manual Working Class---Megatron, Jazz and Optimus all rock 1920s fashion at some point of their lives) and architecture being celebrated and retained as sort of a reminder of how things were before The Invasion. This anime’s background design is also where I adopted the tiered system TTB’s major metropolises are often built on (with each tier being designated to a different working class) from.
The main artistic style itself is a love letter to 90s cartoons, in particular Gargoyles’ deep and drama-driven character narratives and designs as well as The Centurions’ take on body armor logistics.
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I also take inspiration, especially armor-wise, from the characters’ given heritage and background. As an example, Hotrod who is depicted as Irish has the flames on his armor done up with Celtic knots. Welsh aristocrat Mirage’s armor bears olden knight-style filigree and has his Autobot logo designed as a coat of arms. Indonesian Soundwave’s armor and Decepticon logo takes cues from Batik and Wayang Kulit while their mask is based off the Barong.
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Q) They are absolutely gorgeous! Show off something you're really proud of, a particular favorite part of your cont.
The worldbuilding in general! Most Humanformers I’ve seen tend to treat it like a fun exercise which it is and is definitely valid, but I found myself wanting a full-fledged world to lose myself in and I sought to try and make that world myself by drafting a detailed history and timeline of events which would affect ongoing narratives, having indepth worldbuilding to include almost all societal aspects of the universe and  expanding on the concept of Beastmen and Cold Constructs existing in a human setting.
I’m not so secretly proud of the research and diversity included to make the cast look like the multicultural, globally-based team that they were meant to be instead of being locked to a single region! My original draft from 2007 was, to put it simply, quite culturally monolithic and I wanted to improve on that aspect with TTB.
I’m also proud that I’ve kept to it this far! I’m a notoriously flaky person jumping from one idea/fandom to another and to have kept at this continuity for the better part of ten months is honestly a personal feat.
Art-wise, this scene depicting a young Megatron working alongside Terminus and Impactor (cameo by @weapon-up-wallflower​‘s OC Missit!)  is definitely one of my favorites since it helps build up the world they live in and plays to familial bonds and comfort found in one another despite their less than ideal circumstances.
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Q) Everything has come together so beautifully, you absolutely should be proud. What other fan canons do you love and why? Would you like to see them interviewed?
I am dying to hear more from @iscaredspider​’s Sparkpulse continuity! Her designs are MIND-BLOWINGLY GORGEOUS and I want to hear more about what inspired her to work on it!
Also YOU. Yes YOU BLURRITO. LET ME HEAR MORE ABOUT SNAP.
Q) [wails and squirms away in the mortifying ordeal of being known but in a very flattered way] I WILL SOMEDAY I PROMISE aflghsdjg thank you QwQ
Well that was fantastic, Oni, thank you muchly! A magnificent continuity with so much to look forward to! Coming up next is another personal fave of mine, the first inspiration for SNAP, so stick around...
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grailfinders · 3 years
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Fate and Phantasms #184
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Oh shit we’re a day late. Sorry. Now that Summer’s over, Fate and Phantasms is heading out to Shimousa, starting with the Archer of Inferno! You know the deal by this point; true name spoilers and build breakdown below the cut, character sheet over here, but still expect a little bit of spoilage because you can’t spread out a character over 20 levels and not spoil a bit about them.
Next up: I thought the ghost of an occultist driving a car made by a talking lion would be the most convoluted character design for a while. I was wrong.
Tomoe Gozen is a Battle Master Fighter to talk with her fists and throw people around as well as a Hunter Ranger to get her fiery arrows and to specialize in fighting massive crowds.
Race and Background
Tomoe is kind of halfway between an oni and a human, never quite at home in either world. Thankfully that’s exactly what Tieflings are as well, so getting her race is pretty easy. As a Mephistopheles Tiefling she gets +1 Dexterity and +2 Wisdom, Darkvision for night raids, Hellish Resistance to fire damage (it would be awkward if you died to your own inferno), and the Legacy of Cania. This gives you the Mage Hand cantrip immediately, with one casting of Burning Hands and Flame Blade with your Charisma per long rest at third and fifth level respectively.
As the wife of a Lord, you’re the definition of a Noble, giving you proficiency with History and Persuasion. People just like you, y’know?
Ability Scores
Step one; Dexterity. You’re an archer, this shouldn’t come as a surprise that this is pretty high. (I mean I say that, but there’s ton of archers that don’t use bows, so...) Anyways, second is Strength. You throw people around like sacks of potatoes, so you gotta be pretty good at lifting them. Go with Wisdom as your third highest ability. Large scale battles are hectic, you’ve got to have a sharp eye to do your best work in them.  Your Constitution isn’t half bad, oni tend to be able to take a beating. Your Intelligence isn’t that high purely because we need other stuff more, so we’re dumping Charisma. You’re a bit awkward no matter which side of the family you’re talking to.
Class Levels
Ranger 1: Starting off as a ranger gives you plenty of goodies, including plenty of proficiencies, like Strength and Dexterity saves, plus three skills; Insight and Perception to read your enemies and Athletics to make it easier to haul them around. First level rangers also become Deft Explorers, which makes you Canny with athletics. That doubles your proficiency bonus for extra oni strength when you push and pull objects. You can also set a Favored Foe as a bonus action, dealing an extra d4 of damage once per turn after hitting them with an attack. You can do this proficiency times per long rest, and the damage grows as you level up.
Ranger 2: At second level, you gain the Archery fighting style for an extra +2 to your ranged attack rolls. The archer class is really made up of archers, huh? You also learn how to cast Spells using your Wisdom to cast them. Theoretically. You don’t actually have any spells that bother with that. At first level you can use Longstrider to move around the battlefield easier and Absorb Elements to add a little bit of fire to your arrows immediately. That helps less than the other elements since you’re already resistant to fire damage, but we suffer for our art here. Well, you do.
Ranger 3: Making it all the way to third level without burning out grants you entrance to a shiny new conclave, and the Hunter conclave turns you into a Horde Breaker when you take the subclass, specializing you towards dealing with large groups. Once per turn you can make an extra attack, as long as your second target is within 5′ of the first. You also gain Primal Awareness, letting you Speak with Animals. I don’t think anything in canon says you can do this, but your event is one of the only times we hear the servant animals talk, so I’m counting it. You also learn how to cast Zephyr Strike, speeding yourself up and possibly dealing extra damage at the same time. Controlling your spacing is vital when it comes to dealing with tons of enemies.
Ranger 4: Use your first Ability Score Improvement to bump up your Strength for stronger punches. They’ll get even stronger in a second, don’t worry.
Fighter 1: Bounce over to fighter for the Unarmed Fighting fighting style. Now your punches deal 1d6 damage (or 1d8 if you have both free) and you can deal damage to grappled creatures at the start of your turn. You also get a Second Wind, which will heal you as a bonus action.
Ranger 5: We’re done multiclassing for a while, since heading back over to ranger will net you an Extra Attack each action. Now you’ve got two attacks against one target, or three if you can use horde breaker. You also learn second level spells, like Beast Sense and Enhance Ability. I don’t think you’re strong enough yet, so that latter spell will give you advantage on strength checks for the duration. (Or a target creature advantage on any one kind of checks, that’s just the most in-character option.)
Ranger 6: At sixth level Favored Foe grows to a d6, and you also become Roving, which increases your speed and lets you climb and swim without slowing down.
Ranger 7: Seventh level rangers will find it a lot easier to Escape the Horde, forcing disadvantage on all opportunity attacks against you. Right now you’ve still got to keep your distance from your enemies to use your bow and arrow, so this will help. You can also cast Aid to increase your maximum HP along with that of a couple of friends for something that will really excitate your whole lineage.
Fighter 2: Bouncing back to fighter gets you an Action Surge for two actions per turn once per short rest. Now you get up to five attacks in a turn thanks to Horde Breaker and your extra attack.
Fighter 3: If we keep on trucking we’ll hit third level, which is where things get really spicy. As a Battle Master, you get four Combat Superiority d8s per short rest, and you can add one per attack to attack you make, dealing extra damage and adding effects to the blow. Technically. Only one of your maneuvers actually deals with attacks, but that’s Pushing Attack, which will do a lot of work for you. When you hit a creature you deal extra damage, and if they’re smaller than Huge and fail a strength save, they get pushed 15 feet away. Your other maneuvers are Evasive Footwork, adding the d8 to your AC while you move to make fighting you even harder, and Tactical Assessment, adding the die to an Investigation, History, or Insight check. We might not have been able to make you smart, but this should cover whatever tactics you need. You’re also a Student of War, giving you proficiency in any one artisan’s tools. Pick your fave, you’re not exactly Hokusai.
Fighter 4: Our last level in fighter grabs the Crusher feat for +1 Strength and once per turn you can push someone an extra 5 feet as long as they’re large or smaller. Also, critical bludgeoning hits give all attacks against their target advantage until you start your next turn. Now you can fling someone 20′ away, and while that technically doesn’t let you throw them in the air I’d allow it. Honestly, if someone’s moving that far away their feet have got to be leaving the ground at some point.
Ranger 8: Going back to Ranger for good now gets another ASI right away, and Gunner is a weird feat to pick, but hear me out. It’s basically the crossbow expert feat, but it trades that bonus action attack for a +1 to Dexterity, which is way more useful since you don’t use a hand crossbow. You also get proficiency with and can ignore loading on firearms, but most D&D games don’t have those anyway, so it’s fine to be a bit out of character. The real good reason we’re here is to ignore disadvantage on your ranged attacks if people are near you. Archery and brawling don’t normally go together, now they do. You also get Land’s Stride so you can move through difficult terrain easier and have advantage on saves against magical terrain. You leave a lot of corpses around in Shimousa, but this’ll help you keep your footing in that demiplane of skulls you do your boss fight in.
Ranger 9: Ninth level rangers get third level spells, like your Primal Awareness spell Speak with Plants. That might sound totally out of character, but it turns out there’s a legit reason for it: Hey look over there, it’s Flame Arrows! Finally, you can dip 12 arrows into fiery goodness, and each one deals an extra 1d6 fire damage on a hit. You’ve got up to an hour to use all of them, but it also takes concentration so don’t get too attached.
Ranger 10: Tenth level rangers are Tireless, letting you heal yourself with temporary HP as an action Proficiency times per day, and you heal exhaustion on short rests. Some people call that inhuman, I call it efficient. Gilgamesh wishes he had what you do. You can also use Nature’s Veil to turn invisible for a round as a bonus action Proficiency times per long rest. Think of it like a smoke bomb. Or a wildfire bomb. Just set things on fire, hide in the fire, done.
Ranger 11: At eleventh level, hunters can let out a Volley of ranged attacks, letting you attack every creature within a 10′ radius of a point you can see. Technically, this means you can pump out up to 50 attacks per round thanks to Action Surge, assuming a lot of creatures are dumb enough to clump up next to each other. 51, sorry, Horde breaker’s still there. To make getting into position easier you also learn the UA spell Flame Stride, negating opportunity attacks, bumping your speed up by 20 feet, and dealing fire damage to nearby creatures when you run by them. It also explicitly sets items on fire, so now we know how you caused so much damage in Shimousa.
Ranger 12: Use this ASI to round up your Strength and Dexterity for stronger punches, tougher punch saves, better arrows, and a higher AC. A banner level for you.
Ranger 13: Your new fourth level spell from Primal Awareness, Locate Creature is way easier to justify than the last one. You just know where the enemy general is located, even in the thick of battle. We’re basically building a Dynasty Warriors character at this point, aren’t we? You also get Freedom of Movement, just in case you need to speed around the battlefield without setting stuff on fire. I know, it’s boring without the fire. You just have to make due for two more levels.
Ranger 14: Your Favored Foe grows again, and you can Vanish as a bonus action, hiding yourself without any way to track you, bar magic.
Ranger 15: Your final spell of the build will turn you into a mighty inferno that can burn down all of Shimousa! Well, not really, but if you Summon Elemental then Vanish away, it’s almost like you turned into a fire elemental, right? You can also Stand Against the Tide, using your reaction to redirect a missed melee attack at another creature. It’s really hard to hit you when you run away, so I suggest fishing for attacks of opportunity for extra damage.
Ranger 16: Use your final ASI to grab the Tough feat for an extra 40 HP. Onis, man. They’re hard to kill.
Pros:
You specialize in dealing with large groups of enemies, with plenty of ways to move through them and attack over large areas at once.
Working with your bow and fists means you’re never in a bad position in a fight. Hah hah, you ambushed the archer, I guess you’re just getting your skulls bashed in instead.
Your range and speed, combined with your punches’ pushing power, means you are great at choosing your fights. For the most part you can determine where and when you fight an enemy, giving you a pretty solid advantage. As long as your DM doesn’t make all the fights take place in a vacant plain somewhere.
Cons:
Your charisma is pretty dismal, so even if you have a plan in mind good luck getting people to follow it.
You’re also pretty unfocused, and I mean that in every sense of the word. You’d be a lot more consistent with damage if you only focused on punching or arrows, and since you’re specialized for bunches of weak enemies single bosses can be tricky.
Most of your magic damage is Fire, which is easy to resist. If you’re up against a demon or devil, you might just have a bad time.
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softer-ua · 3 years
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First Episode Breakdown- part 2
This Is where Katsukis character completly unraveled for me
(Part 1)
We’re 9 minutes in, I’m enjoying the show but the set up was simple so I wasn’t paying that close attention just casually cheering Deku on and having fun hating on Blasty right up until-
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This shit came out of left field, I remember my neck popped from how hard I jerked at the blasting noise. Fucker broke Dekus desk, and I’m like ooh okay villain villain I see you
But then it got weird, their shit teacher doesn’t stop them and Katsukis entire demeanor has changed
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We know Deku’s quirkless, it’s been hammered in for the lasting 10ish minutes. So why does Deku think Katsuki sees him as competition, why does Katsuki think Deku is a threat when he was just …
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Laughing it up cockily ready to go to against his entire class, but suddenly the quirkless kid who we’ve already seen you beat up easily, has no friends, and the teacher just lets students blow up his desk is a threat?
Something isn’t adding up for me. Kid him was completely self assured of his and Dekus place.
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He thinks Dekus a little strange for sticking up to him but he’s made to look like he’s actually looking forward to beating up another kid. He makes a snide comment about Deku being unable to be a hero than leaves him in the dirt no problem. Just a awful little shit through and through.
But middle school Bakugo?
He has actual beef. He’s trying to prove a point that as of yet we have no context for.
He’s clearly not doing it for fun and just because he can like a stereotypical bully would. He’s clearly upset and not enjoying this interaction.
Deku can’t just be an easy target to make Katsuki feel better because Katsuki gains nothing from showing him up and wasn’t feeling bad about anything before this happened. Also he doesn’t seem to feel any better afterwards.
I was kinda leaning towards Bakugo just hating quirkless people but “Defenseless Izuku, you’d die in the exams” on top of the “why” makes it seem like it’s more personal, and he never makes any generalizations about quirkless people. If bigotry was the marker he was supposed to hit he’d have said something gross by this point.
Dekus not shown to be a threat to Katsuki on the food chain at all. The class doesn’t like him, he has no power, and the teacher doesn’t care about him. Deku isn’t really rocking the boat in a significant way.
There’s absolutely zero logical reason Katsuki shouldn’t have laughed him off like the rest of the class
But this Katsuki can’t let it be, he’s no longer capable of walking away from Deku
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How could he possibly not have made his point earlier? Wtf is his deal, why won’t he leave my broccoli bb alone??????
Katsukis goons actually make it more evident how not stereotypical Katsukis being
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They’re have actual fun at Deku expense, making Bakugo seem that much more serious.
No this Katsuki isn’t trying to gain something, he’s trying to insure he doesn’t lose something
Just taking the note book? Too basic.
Singeing it to hell? Not good enough.
Turning it to actual ash? Makes too much sense.
Tossing it out the fucking window?? Sure, why not you weird hellish monster child.
(Fuck anyone sitting under that window you have a point to prove. You need to prove that you the kid with all the power and clout are stronger than the kid with nothing)
“That’s so mean”?? Deku why do you seem at all surprised by his shitheadness ?? He’s a bully?? This is what he does??? Seriously, Honey, get your head in the mf game here
Bakugo: *gives another speech about how great he is*
Also Bakugo:
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Bitch tf you so scared of Deku for??
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Wow I am supposed to hate him with my entire being, they want me to wish for bad things to happen to him. And it is working
Oh shit Dekus mad? We gonna find out why Bakugo’s so scared??
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Nope. I’m just going to be more confused. He shut Deku up right quick and I’m lost af about why the last 5 minutes have even happened.
Now we get Dekus whole background and it is so sad in the most real world mundane way, just a series of beat downs from life and it looks like it’s only getting worse. Nothing more on Katsuki.
Okay first episode is over and I still don’t know why Bakugo’s character did a 180. The teacher said Deku also wanted to get into UA and Katsuki’s bravado flew south for the fucking winter with no explanation or even a farewell message.
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Seriously, weirdest personality snap I’ve ever seen. Mostly because they just let it slide, there was no trigger scene to build up to this nor any breakdown or breakthrough. It accomplished nothing for either side, Deku wasn’t dissuaded and Katsuki doesn’t feel any more settled.
Deku was never exposed to be a bigger threat than his other classmates, in fact it’s the exact opposite. He’s also never shown to have more potential than Katsuki in anyway.
Remember at this point we don’t know anything about their relationship.
We don’t know they used to be friends
We don’t know that Katsuki recognizes Deku as a truly heroic person (we get a glimpse of him acting like an even smaller Steve Rogers but it’s immediately made clear that Deku gained nothing except an understanding that other people can kick his ass. Like pre-serum Cap at least makes friends, but the kid who Deku stood up for grows up to be Katsukis lackey)
We don’t know even what Dekus grades are like, we only know that the teacher thought it was appropriate to say Katsuki had good enough grades to get into UA and then the teacher only says Deku wants to apply. A complement for Katsuki, a call out for Deku.
So I’m hooked, I need to know why a clearly essential character has lost their designated markers so early. Like he should have found Deku trying to be a hero actually funny and pointless, no one else in the class took him seriously.
If Katsuki really thought Deku was worse than the rest why would he bother giving a show of strength and another speech? He didn’t seem even slightly bothered by the other kids??
Why would he bother asking if Deku thought UA would take him over Mr.BombThreat
More importantly than everything else though, is how does Deku know to try an assure Katsuki that he isn’t a threat?
Deku would have made a thousand times more sense to be confused by Katsuki even asking the question, or just simply not understanding and trying to explain why he could compete, especially since assuring him isn’t shown to help him.
Why would he try to coddle Katsuki if he gains nothing and it doesn’t mollify Katsuki in anyway?
🕵🏻‍♀️🕵🏻🕵🏼‍♂️
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cherry-valentine · 3 years
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Fall 2021 Anime Season
Here’s what I’m watching this season!
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86 Season 2 is probably the series I’m enjoying most this season. A surprisingly dark sci-fi series following a small group of teen soldiers who pilot mechs against a mysterious threat called the Legion, season two finds them taken in by a neighboring country who actually treats them well (unlike their home country, who used them as disposable pawns against the Legion). The first few episodes have them taking a stab at living normal lives, pursuing hobbies, getting regular jobs, taking classes, etc. But they’re soldiers at heart, and none of them are content to live in “peace” while a war is going on right outside their doors. The show has a lot to say about war, violence, PTSD, trauma in general, and found-family dynamics. While season one was almost evenly split between Shin and the 86ers fighting the Legion and Lena’s attempts to help them through political and military machinations from inside the Republic, season two is much more strongly focused on Shin and his group as they fight the Legion for a new country, one that has shown them kindness and respect. It’s been interesting to see how other countries are dealing with the Legion, and just how other countries are governed overall. It’s a bit of world-building that the series really needed. The music remains powerful and affecting. The battles are glorious to behold, with gorgeous backgrounds and impressive mecha designs. I’m warming up to the character art, which is still somewhat generic but at least it’s drawn well. Highly recommended.
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World Trigger Season 3 is a lot of fun so far. Though I prefer the large-scale invasion arcs we saw in seasons 1 and 2, the smaller tournament arcs between teams have been good, especially when they involve upwards of four teams at a time, creating a somewhat chaotic but exciting feel. The show continues to balance a huge cast very well and has the right mix of action, humor, and emotional moments. The art and animation aren’t the most flashy but they do the job well enough. The show is getting pretty long by this point, so it’s getting harder to recommend it to new viewers, but if you’re looking for a shounen action anime to try, you can’t really go wrong with this one (provided you skip the filler arcs that took up the later episodes of season one). It has plenty of strong lady characters, doesn’t rely on fanservice to make us like them, and has a main protagonist who is more skilled in strategy than actual fighting (in fact he’s one of the weaker fighters in the entire series at this point), which gives the story a fresh take on the genre and avoids predictability.
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Kimetsu no Yaiba Season 2 is starting out by adapting the Mugen Train arc again, this time adding in some scenes that the movie didn’t have time for. To be honest, I kinda wish I’d just waited and watched this version. Sure it’s broken up into episodes, but it’s basically an extended cut of the movie that’s much more enjoyable. In particular, the first episode of the season is almost entirely new content that wasn’t in the movie, and I really wish they’d found a way to cram even a few minutes of it into the film. It’s actually Rengoku’s introduction, and it does far more to make him likable and endearing than the entire movie did. So if you somehow haven’t seen the movie yet, at least watch the first episode of season two before doing so (and if you have seen the movie and are planning on skipping these episodes, also watch the first episode, since that’s where the bulk of the new content seems to be). It’s hard to talk much about the animation/music/etc. because most of it was taken from the movie, which had a much higher budget. Of course it looks gorgeous. Of course it sounds fantastic. The new arc starts soon, so there’s that. In general, Kimetsu no Yaiba’s strength is in its execution. It’s proof that you can take a fairly simple (even somewhat generic) story and elevate it to something amazing by giving it an incredible presentation. That’s not to say the show is all style, no substance. The characters are fun and there are some truly heartfelt moments. Recommended to anyone who wants to enjoy some beautiful animation.
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The Night Beyond the Tricornered Window is the only brand new show I’m watching this season (and I’m going with the English title because it sounds so cool). It’s a BL (Boys Love) series. I think. The BL stuff is definitely on the back burner as the series focuses on its supernatural plot. The basic idea is that a young man named Mikado can see ghosts/spirits/whatever, which have always terrified him. One day he meets Hiyakawa, an exorcist who recruits him to work for him, with the promise of helping him to not be afraid all the time. There’s also a girl named Erika being forced to put curses on people by some shadowy group, and the plot so far surrounds Erika and the boys helping her escape. Right away, you might notice something odd: the fact that a female character has such a big role in a BL series. I was very surprised by how important Erika is. It’s nice that she’s there and has her own story and is not exclusively used to make one of the boys jealous (there’s a little of that, but it’s definitely not the only, or even the main, reason she’s there). She’s an interesting character for sure. But I do wish the BL elements were a little more present in the story. Another interesting character, and my favorite, is the police detective (or whatever his title is) named Hanzawa. His super power is not believing in any of this supernatural shit, which effectively makes him immune to all of it. His disbelief is so strong, in fact, that his blood or saliva can be used to make barriers to protect others from supernatural attacks! He’s a somewhat cranky older guy, middle aged and married and having no time for nonsense. I love him. Other than that, the art is decent. The character designs look good but the animation isn’t exactly high quality. The opening and ending themes are pretty good.
Note: There were several shows airing this season that looked interesting, but I’ve been so busy with holiday-related stuff that I didn’t get the chance to try them. If I watch them later, I might add them to later write up posts for future seasons. In the meantime, if you know of a good anime that’s airing this season, please let me know so I can look into it. I hate harem and I’m not crazy about isekai. Otherwise, I’m open to anything.
Carry Over Shows From Previous Seasons:
Shaman King
Best of Season:
Best New Show: The Night Beyond the Tricornered Window Best Opening Theme: Kimetsu no Yaiba Best Ending Theme: Kimetsu no Yaiba Best New Male Character: Hanzawa (Night Beyond) Best New Female Character: Erika (Night Beyond)
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alistonjdrake · 3 years
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June’s World Building Cheat Sheet Part Nine: Multicultural
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I kind of touched on these subjects before but as I’ve been doing lately I’ve had more thoughts and I want to do a deeper dive. 
Honestly while I’ve been thinking about this for a while and briefly mentioned it in a previous post, it really hit me when I was playing Crusader King’s 3 and my character became the Norwegian-Irish Emperor of Britannia and France, and a lot of my subjects had some qualms with my cultural identity and as I watched areas of England get Norwegian-nized and names changed I started thinking about cultural markers. 
To put it simply, a “cultural marker” is basically just something to quickly pinpoint where someone is from or what their heritage is. Of course these are not always super specific and there is overlap. Like, me saying I speak English does not immediately make it obvious that I’m American. But if I talked about what I grew up eating, regional slang, some things people wore commonly, you would probably be able to narrow it down. There’s also what I tend to refer to as the stereotypical cultural markers so if someone was to say “I’m from X” what’s the first thing that comes to people’s mind that they relate to that place and that culture?
I also started thinking deeply about language and language as an extension of someone’s identity. This also stood out to me in the case of empires or in places were dozens of cultures have blended. At some point, language either is or isn’t an extension of someone’s background but the language someone does speak can say a lot about them or the area they grew up as I mentioned in my last post with regional dialects or when a certain language might be considered the “default” among some characters.
Now, as always, I have to say I do not think it’s extremely pressing to give fantasy cultures so many layers. I don’t think it’s always necessary to have a throwaway line about people speaking multiple languages in your metropolitan city or the fact that the culture is either not a monolith on its own or new people have moved in. Do I think it spices things up a little bit? Of course. That’s why I’m talking about it.
The lack of especially falls short to me in settings, as mentioned, that are empires or densely populated or considered “centers” of the world. How many times have I read a fantasy university or guild settings or these expansive cities and all the characters were more or less from the exact same place, all spoke the same language, pretty much ate the same things, and had the same opinions on anything not a huge plot point. 
So Let’s Talk About Language (Again)
I’m not gonna lie. My nerd brain loved it when my Norwegian-Irish emperor took over England and instead of the names of familiar places changing completely they were just changed to sound slightly more Norwegian while still looking enough like what it used to be. I am upset with myself for never considering this before in my own work or thinking about it when I craft fantasy worlds, especially in settings where one group or place takes over another. The language would change or there would be shifts due to either
The sounds for the original thing they’re trying to say do not exist in their language
That’s simply how they pronounce it
Maybe they were feeling frisky that day and decided to change it just because. 
I think we see this most often especially with borrowed words. When a word more or less exists in several languages maybe because they’re taking on a title or a position, it’s not so much that the word changes but each one has to put their spin on it. Not always intentionally it might just be how they say it given either the limitations of their own tongue or how they heard it. 
In my last post I began to touch on this with the introduction of people speaking the same language differently in my Grazan Escan vs “regular” Escan dialect (the basis of this discussion just that people who live in Graza in my setting speak the language slightly different than non-Grazans which sometimes makes the language hard to understand for even native speakers). Last night I had another breakdown about how much I hate the common tongue and the concept of the common tongue and I’d like to also mention that if there is going to be a “common” language in a setting, I myself tend to use Escan as the common language because Escan is an imperial nation and have intentionally spread their language all over the place so a lot of my characters speak it, I think it is important to have some context as to why a language would be so widespread/ common. Someone would have had to go to these far places and teach people how to speak this language (and somehow walk away with it having no regional differences). Why would people in this setting think it a good idea to even learn this language if they have their own and rarely communicate with people outside of their community? What is the impact of a character having to take up another language in order to? In my recently finished draft of The Night Court, due to my own temporarily fleeting memory I forgot one of the main characters was going to a place where he could not speak the language and spent that entire half of the book asking for translations and not being able to speak to certain characters directly. Which, now that I’m done with the draft I appreciate more because I’ve definitely been in situations where I’m in a new place and my poor planning and education made me the only one who couldn’t speak the language and I had to have friends help me.  
This is where language as an extension of identity comes in. Could this character have assumed that his first language was dominant enough where he could travel to new places and not have to learn anything else? Or was it just bad luck and now he feels isolated in a setting where he cannot speak to anyone? What are the implications behind someone’s first language based on where they live? I just wrote two posts now talking about Prince Toli of the Escana Empire’s first language not being Escan and how that impacted his early life and how he appears by the time we meet him in the books. What does it say about the world characters live in where what language they speak and what language they learned to speak first has such an impact?
And in the reverse, what is the perception of someone being multilingual? It is expected in a setting? It is a bonus? A requirement of certain jobs or positions? A necessity to live in certain areas? Given how much court intrigue and political scheming I write I tend to have characters switch languages to avoid spies or eavesdroppers but on the other hand it’s also easier to make new allies if you extend the branch by speaking their language. 
Are there official languages? Court languages? Trade tongues? Coded languages you’d only learn for very specific purposes? 
Clothes And Culture: Sumptuary Laws & The Fashion Police.
This is a point I missed completely in my fashion post and I’m sorry about that. As with all my “advice” I feel it important to note I don’t ever expect anyone to go the extra mile nor do I usually think people need to. These are just things I like to sprinkle into a setting to give in breathing room or background information so it doesn’t feel like it was created just to serve a story purpose, but that it’s a world people live in. 
On that note. I’m very passionate about clothing. I’m encountered a lot of fantasy fashion in my day and I understand why people don’t ever find it relevant to mention certain things but as my setting is a late 18th century world in which the common people are starting to realize that royalty kinda sucks, it’s something I can talk about.
Like, the extensive labor that goes into making sure my royal characters have 100s of different outfits. Fashion is cheaper than its ever been but that was not always the case. There’s a reason why often see people in ye old days with only like 2 outfits for any given occasion. Characters and people who had constant changes weren’t just fashion forward, they were showing off wealth whether or not that was front of mind. To give some context as a lover of historical fashion and beautifully detailed garments, I did some quick math to see how long it would take me to recreate one of my favorite gowns by and. Given the intricate details, all the delicate beading and lace and all the fabric I’d have to buy (I didn’t even get into costs) it would have taken me at minimum 50 years. 
Now does anyone need characters going around talking about how Princess Zurina is wearing a gown that would have taken one man 50 years if not for the staff of seamstresses who likely work on her wardrobe? No. If a character in a setting is a seamstress or if the story has anything to do with wealth distribution and the extravagance and waste of the super rich, sure maybe throw it in there. One half of the book I’m working on is about political cartoons criticizing the royalty and wouldn’t you know if I go back to the time period I’m basing my work off of, you can find a lot of jokes and slights towards outrageous dress because people back then understand the labor that went into these garments. 
This is where I’m going to mention sumptuary laws. Basically, whenever I do my dives into fashion history I’ll find a lot of policing towards the way people dress. I mean we still have them now but maybe they’re not as apparent to us? And a lot of them used to be more class-oriented. One should not dress above their “means” or status which is where we get certain fabrics or colors meant only for certain types of people. But it also happened in the reverse where certain groups are designated things to wear so other members of the community know who and what they are. People not being allowed to wear certain things either because they would be related to deviance or offensive. Like characters in my setting cannot wear any shade of green around the king because dark green is the Escana mourning color and it would be considered as cursing the king to die.
Are there punishments for wearing the “wrong” thing? Is exaggerated wealth or having too many outfit changes something calls criticism if the character is at the top of the food chain (or maybe criticism them no mater social standing)? Are there any unwritten dress codes in a setting that people unknowingly follow? In settings where multiple cultures might exist or people from different backgrounds exist in the same place, do their choices in dress reflect cultural markers? And is there a stark difference between traditional (to a culture) clothing and modern dress? 
I think really I’m spewing this out because I want to see more culturally rich settings that reflect some of the stuff that I think is the most interesting things about a person which is what they wear and how they speak. But again, this is a personal preference and it’s just stuff I think about. 
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masterweaverx · 3 years
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Part of the fun of these character builds is taking absolutely ridiculous characters and making them work in the context of D&D. So today I’ll be looking at Makuta Teridax, from Bionicle. That’s right, I’m expanding my palette a bit!
So Makuta Teridax is a Makuta. Which means he’s a shape-shifting robot with the elemental power of shadow, a unique shadow hand, a bit of telepathy, the ability to make Kraata and Rhakshi from himself... and, oh, fourty-two seperate Kraata Powers. Which he, himself, can also use. Also he has the mask of Shadows. Yeah, Bionicle was a wacky setting, all things told. Basically, we’re going to have to go Full Caster, with some unusual considerations.
Since we’re going Full Caster, that means we’ll be using the point buy system--all six stats start at 8, and you have 27 points to spend to up them, at a rate of 1 point for one improvement up to 13 and then 2 points per improvement after. That means upping a stat to 15 costs nine points total--and we’re going to be upping Intelligence and Wisdom to 15 to maximize our spell power. That leaves us nine points to split between Constitution and Charisma--five to Constitution, upping it to 13, because Constitution is both the ‘health’ and the ‘concentration’ stat, and 4 to Charisma, upping it to 12, because when a Makuta speaks, you listen. And Teridax is the leader of the Makuta...
Bionicle characters are biomechanical and you know what, so are Warforged! Yes I know the Makuta are actually living gas clouds in airtight armor but (1) they weren’t always that and (2) this is Flavor/Mechanics oriented, not accuracy oriented. Anyway, as an Envoy Warforged specifically, Teridax gets +1 to Constitution and +1 to two other stats--which are of course going to be Intelligence and Wisdom, since those are going to be our casting abilities.
All Warforged have Integrated Protection--instead of wearing armor, they can switch between ‘modes’ they’re proficient in every long rest, great for a shapeshifter. There’s also Warforged Resilience, which makes him immune to disease, resistant to poison, renders eating and drinking and even breathing unnecessary, and makes him impossible to put to sleep magically. Speaking of which he also has Sentry’s rest, which means on a long rest he just goes inert for six hours without going unconscious.
Envoy Warforged in particular have a few other advantages. Their Specialized Design gives them a Skill Proficiency and a Tool Proficiency, and since we’re not going to get it anywhere else Teridax is going to pick Intimidation and Thieves’ tools. And they have an Integrated Tool--they can select one tool they’re proficient with, and not only is it part of their body but they have expertise with it. I don’t think it’s too much of a spoiler to say that the tool, in this case, is a Disguise Kit--because Teridax is going to get proficiency in disguise kits from his background.
And what background is that? Why, Charlatan, of course! Free with proficiencies in Deception, Sleight of Hand, Disguise Kits, and Forgery Kits. It also has the False Identity feature, allowing Makuta Teridax to take on another persona (like say, Turaga Dume), and have all the paperwork on hand to prove that, no really, he’s Turaga Dume! Pay no attention to that sphere in the corner. He’s also really great at forgery of documents.
And now comes the tricky bit: getting 42 Kraata powers, plus all the other abilities Teridax has, onto a spell list. Doing that meant I had to multiclass, pick specific subclasses for each class, allow each class to meet a minimum level, and amp two different stats to their max. It was incredibly tricky, but through some very, VERY careful selection, I pulled it off. Mostly. The Elasticity Kraata Power just couldn’t fit, sorry about that. But everything else, I packed in! Are you ready for this?
Three levels in Tempest Domain Cleric...
...then seventeen levels in Nature Theurgy Wizard.
Okay, so before I explain the subclasses, I’m going to go over the standard class abilities. Clerics have proficiency in light and medium armor, shields and simple weapons, and Wisdom and Charisma saving throws. They get two skill proficiencies--I chose History and persuasion--and at three levels their big thing is just... Channel Divinity. Which I’ll get to in a moment.
Wizards, on the other hand, get Arcane Recovery, which lets them regain spell slots on a short rest once per day up to a total of half their wizard level rounded up. That’s 9 points here, so you can get three third level spell slots, or a fourth and a fifth, or five first and two second... but you can’t get seventh, eighth, or ninth spell slots back, presumably for balance reasons. The Wizard class is also where we’ll get our four Ability Score Increases, for a total of eight points to spread among ability scores--and putting four each in Wisdom and Intelligence lets us have the MAXIMUM SPELL POWER for this combination. Trust me, preparing Spells is important for clerics, and for wizards.
So now let’s talk about the Tempest Domain. Teridax gets proficiency in Heavy Armor and Martial Weapons from it, as well as Wrath Of The Storm--which means if somebody rushes in and hits him, he can use a reaction to force the creature to make a dexterity saving throw or suffer 2d8 Lightning/Thunder damage. And he can do this five times per long rest. Of course, it also gives him a Channel Divinity option; once per rest, Teridax can either Turn Undead (making them run away from him in fear), Harness Divine Power (regaining a spell slot of first, second, or third level), or unleash the power of a Destructive Wave (automatically rolling maximum for Lightning or Thunder damage).
And now... Theurgy Wizard. What does it do, you might ask? Well, it basically hybridizes Cleric and Wizard classes. A Theurgy Wizard takes a Cleric Domain--in this case, Nature--and those spells are considered Wizard spells for purposes of what they can learn. They also get some of the Domain’s cleric benefits--not the eighth level one, or any weapon or armor proficiencies from the first level, but at level seventeen, they have everything else.
Including Channel Arcana, which is slightly different from Channel Divinity. For one thing, Teridax can do it twice per rest, instead of just once. For another, the options are either Divine Arcana, giving +2 to his next spell’s attack roll or save DC, or Charm Animals and Plants, which... charms animals and plants within 30 feet for up to a minute.
Acolyte of Nature means that Teridax has proficiency in Animal Handling and a single druid Cantrip, which we’ll get back to in a moment. Dampen Elements means that, as a reaction, he can give himself or anybody in 30 feet resistance to an attack that hit them if that attack did acid, cold, fire, lightning, or thunder damage--very useful in a world where a good portion of the population has elemental powers. And Master of Nature means that he can take a bonus action to tell critters that are charmed by his Channeled Arcana what to do on their next turn.
And now, at last, we get to the spells. BUT FIRST! Let’s calculate this all out. Since Clerics and Wizards are both full casters, Teridax has all the spell slots--4 first level slots, 3 second-through-fifth level slots each, 2 sixth and seventh level slots, and one slot for eighth and ninth levels.
Clerics can prepare a number of spells equal to their level plus their Wisdom modifer--so 3+5--up to a level determined by their cleric level--in this case, up to second level. They also automatically have spells prepared from their domain, which don’t count toward the previous limit; while it’s only up to the level they can learn, it’s still an extra four spells.
Wizards, on the other hand, learn six spells at first level and two spells every level thereafter, so at level 17 that’s 38 spells. Granted, they only prepare their level plus their intelligence bonus a day, which is 22 spells from that 38 spell list, but hey! That’s on top of the 12 prepared spells of a cleric
And Teridax also has five Wizard Cantrips, 3 Cleric Cantrips, and 1 Druid Cantrip from Nature Theurgy. Which segues well into why I picked Nature Theurgy--I needed a LOT of wizard levels for most of these spells, but I also needed some Cleric levels for some spells wizards couldn’t get, and some Druid spells that neither class could get on their own. And most of the low-level spells I needed that come in a cleric domain actually are from the tempest domain, but the Nature domain has high-level spells from the druid list... hence, Nature Theurge.
So with all that said: The list below covers the spells Makuta Teridax has, and what abilities they correspond to. Spells from Cleric, Cleric Domain, or Druid List use Wisdom; Spells from Wizard or Wizard Theurgy list use Intelligence. The listed Cleric spells are considered always prepared; Teridax selects 22 of the listed Wizard and Theurgy spells every long rest.
The Makuta Power Shadow Hand has 2 component spells: Lightning Lure and Soul Cage. The Makuta Powers Project Voice Through Shadows and Telepathy have the same spell: Telepathy.
The Kraata Power Density Control has 2 component spells: Gaseous Form and Investiture of Stone. The Kraata Power Insect Control has 2 component spells: Infestation and Insect Plague. The Kraata Power Plant Control has 2 component spells: Plant Growth and Grasping Vine. The Kraata Power Rahi Control has 2 component spells: Animal Friendship and Dominate Beast. The Kraata Power Weather Control has 2 component spells: Control Weather and Fog Cloud.
The Kraata Power Stasis Field has 2 component spells: Hold Person and Hold Monster. The Kraata Power Teleportation has 2 component Spells: Misty Step and Teleportation.
The Kraata Powers Fire Resistence and Ice Resistance have the same spell: Protection from Energy. The Kraata Power Elasticity has no component spells, due to not really having a good match and most of its benefits being covered in other spells.
Cantrips: 5 from Wizard, 3 from Cleric, 1 from Druid for Nature Theurgy -Chill Touch [Wizard] --Shadow Blasts (MAKUTA) -Fire Bolt [Wizard] --Heat Vision (Kraata Power) -Infestation [Druid] --Insect Control (Kraata Power) -Lightning Lure [Wizard] --Shadow Hand (MAKUTA) -Mending [Cleric] --Forge Tools (MAKUTA) -Sacred Flame [Cleric] --Laser Vision (Kraata Power) -Thunderclap [Wizard] --Sonics (Kraata Power) -Thaumaturgy [Cleric] --Control world mechanics (MAKUTA) -True Strike [Wizard] [Concentration] --Accuracy (Kraata Power)
1st-4 Slots -Animal Friendship [Wizard Theurgy] --Rahi Control (Kraata Power) -Cause Fear [Wizard] [Concentration] --Fear (Kraata Power) -Command [Cleric] --Terrorize (MASK OF SHADOWS) -Cure Wounds [Cleric] --Quick Healing (Kraata Power) -Fog Cloud [Cleric Domain] [Concentration] --Weather Control (Kraata Power) -Inflict Wounds [Cleric] --Protosteel Armor (MAKUTA) -Ray of Sickness [Wizard] --Poison (Kraata Power) -Sense Emotion [Wizard] [Concentration] --Sense Moral Darkness (MASK OF SHADOWS) -Sleep [Wizard] --Sleep (Kraata Power) -Thunderwave [Cleric Domain] --Power Scream (Kraata Power) -Witch Bolt [Wizard] [Concentration] --Electricity (Kraata Power
2nd-3 Slots -Blindness/Deafness [Cleric] --Enshadow (MASK OF SHADOWS) -Crown of Madness [Wizard] [Concentration] --Anger (Kraata Power) -Darkness [Wizard] [Concentration] --Darkness (Kraata Power) -Detect Thoughts [Wizard] [Concentration] --Mind Reading (Kraata Power) -Enhance Ability [Cleric] [Concentration] --Adaptation (Kraata Power) -Gust of Wind [Cleric Domain] [Concentration] --Vacuum (Kraata Power) -Hold Person [Cleric] [Concentration] --Stasis Field (Kraata Power) -Immovable Object [Wizard] --Gravity (Kraata Power) -Invisibility [Wizard] [Concentration] --Chameleon (Kraata Power) -Locate Object [Cleric] [Concentration] --Sense through Shadows (MASK OF SHADOWS) -Misty Step [Wizard] --Teleportation (Kraata Power) -Shatter [Cleric Domain] --Fragmentation (Kraata Power) -Silence [Cleric] [Concentration] --Silence (Kraata Power) -Spider Climb [Wizard] [Concentration] --Magnetism (Kraata Power)
3rd-3 Slots -Gaseous Form [Wizard] [Concentration] --Density Control (Kraata Power) -Haste [Wizard] [Concentration] --Dodge (Kraata Power) -Major Image [Wizard] [Concentration] --Illusion (Kraata Power) -Melf's Minute Meteors [Wizard] [Concentration] --Plasma (Kraata Power) -Plant Growth [Wizard Theurgy] --Plant Control (Kraata Power) -Protection from Energy [Wizard] [Concentration] --Fire Resistance (Kraata Power) --Ice Resistance (Kraata Power) -Slow [Wizard] [Concentration] --Slow (Kraata Power) -Vampiric Touch [Wizard] [Concentration] --Hunger (Kraata Power)
4th-3 Slots -Confusion [Wizard] [Concentration] --Confusion (Kraata Power) -Dominate Beast [Wizard Theurgy] [Concentration] --Rahi Control (Kraata Power) -Grasping Vine [Wizard Theurgy] [Concentration] --Plant Control (Kraata Power) -Summon Greater Demon [Wizard] [Concentration] --Create Kraata/Rhakshi
5th-3 Slots -Hold Monster [Wizard] [Concentration] --Stasis Field (Kraata Power) -Insect Plague [Wizard Theurgy] [Concentration] --Insect Control (Kraata Power) -Passwall [Wizard] --Molecular Disruption (Kraata Power)
6th-2 Slots -Chain Lightning [Wizard] --Chain Lightning (Kraata Power) -Disintegrate [Wizard] --Disintegration (Kraata Power) -Investiture of Stone [Wizard] [Concentration] --Density Control (Kraata Power) -Soul Cage [Wizard] --Shadow Hand (MAKUTA)
7th-2 Slots -Teleportation [Wizard] --Teleportation (Kraata Power) -Whirlwind [Wizard] [Concentration] --Cyclone (Kraata Power)
8th-1 Slots -Control Weather [Wizard] [Concentration] --Weather Control (Kraata Power) -Telepathy [Wizard] --Project Voice Through Shadow (MAKUTA) --Telepathy (MAKUTA)
9th-1 Slots -Invulnerability [Wizard] [Concentration] --Limited Invulnerability (Kraata Power) -Shapechange [Wizard] [Concentration] --Shapeshifting (Kraata Power)
And I mean... LOOK AT THAT LIST OF SPELLS. It’s ridiculous. Bionicle is an amazing setting, sure, but this is insane! Even if Teridax burns through all his spells, he’s still got nine cantrips--NINE! With a lot of effects! That he can use to attack the petty heroes coming after him.
So yeah, that’s Makuta Teridax.
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mrs-nate-humphrey · 3 years
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So not to be dramatic, but if you could get a degree in discourse-ology, the topic of my master’s thesis would definitely be “Which political candidates did the characters of the CW’s Gossip Girl (2007-2012) support?” I’m doing this in order from most to least obvious, and considering both the 2016 and 2020 presidential elections.
[ little ivy interjection here: i haven’t changed ANYTHING, except adding a screencap of the title + the submission, because that made me laugh & more people deserve to see it, and putting this under a read more because that’s how i generally try & organise stuff on this blog. so this submission is exactly as it was when i received it! also while we’re at it, anon, this MADE my day.]
Blair Waldorf: “Hillary Clinton is one of my role models. I do not break treaties, you ass!” (04x13) There’s no question that Blair would go hard for Hillary in 2016, she praised her on multiple occasions throughout the series. Blair’s a classic American neoliberal, third wave Democrat-type: she’s decently progressive when it comes to social policies, and would be decidedly supportive of causes like gay marriage, racial equity, and women’s reproductive rights, but she’s still very much in favor of maintaining the status quo when it comes to capitalism and the hegemonic structure of power that, lets face it, heavily favors her own class interests. To use the American healthcare system as an example: Blair would have been all for the Affordable Care Act, and is largely supportive of the idea of creating a public option - but single payer, nationalized health care? It just wouldn't work in a country like the United States for “X” reason (although the real reason, deep down, is that she doesn’t want to see her tax rate go up in any meaningful way). So she’s thoroughly for Clinton in both the 2016 primaries and the general election, she maybe even comes out with a line of high-end “I’m With Her” merchandise if she’s still CEO of Waldorf Designs, and is personally heartbroken when Clinton loses.
Flash forward to the 2020 primaries. Blairhates Donald Trump, like emotionally, viscerally hates him - his misogyny, his incompetence, and his blatant tackiness are a direct repudiation of her beliefs, and the fact that he’s representing Manhattan society and the Upper East Side to the world in such a godawful way is frankly embarrassing. So in a certain sense, her strategy, like frankly many Americans at the time going into the 2020 Democratic primaries is, “Which one of these candidates has the greatest chance at beating Donald Trump?” I see Blair being rather conflicted at first, but ultimately going for either Amy Klobuchar or Kamala Harris. She has a certain admiration for Elizabeth Warren given her professional background, but her policies are a bit too progressive for someone like Blair. Buttigeg is fine, but not especially thrilling. Biden, quite frankly, doesn’t seem like he has any real chance at winning, although I think he’d be Blair’s third choice after Harris and Klobuchar. I can see her leaning more towards Harris ultimately - although, after the “Amy Klobuchar throws staplers at her interns!!” rumors start spreading, Blair cannot help but, at a personal level, kind of respect her for that. When Biden unexpectedly takes South Carolina and then the Democratic nomination, Blair is a bit disappointed, but not overly so, and quickly marshals her financial resources into supporting and fundraising for him for the remainder of the election. At least it’s not Sanders - or Bloomberg. As a New Yorker, of course Blair’s opinion is “Fuck Michael Bloomberg”.
Chuck Bass: Now here’s where it gets interesting. Chuck, as you said, isn’t stupid - there’s no way he falls for the “build the wall” crap or any of Trump’s rhetoric, he knows it’s a bullshit farce and sees right through it. But you know what he definitely is? Deeply greedy and deeply selfish. I’m hardly the first person to point this out, but Chuck Bass is, in many ways, the fictional equivalent of the Donald Trumps and Michael Bloombergs and Brett Kavanaughs of the world - new money billionaire who inherited his wealth from his father working in the real estate industry, who despite his lack of business acumen and deeply problematic history with women, has managed to coast through life failing upwards with absolutely no social or legal accountability? I mean, back in 2010, Forbes Magazine actually did a real interview with the fictional Chuck Bass in which they outright compare him to Donald Trump. I couldn’t tell you if the Gossip Girl writers meant to write Chuck as their Trump analogue - I mean, they did invite Jared and Ivanka onto the show, after all - but the parallels are just too strong to ignore. All of which is to say, not only did Chuck Bass vote for Donald Trump, he held exclusive political fundraisers for him and was probably a substantial donor to his campaign. Now, did Chuck distance himself publicly over time as the political climate became increasingly caustic and public sentiment towards Trump plummeted even further? Perhaps, perhaps not. It really depends on if the board of Bass Industries felt like being connected to Trump was a liability or an asset - but privately, I imagine Chuck once again voted for him in 2020, because the one policy Donald Trump did effectively execute during his tenure in office was massive tax cuts for billionaires, and for someone like Chuck Bass, that’s the only political policy that really matters. He wouldn’t wear a red hat and wouldn’t be caught dead within sniffing distance of a MAGA rally and the hoi polloi, but dude is basically the image of what the kind of rich conservatives backing the Trump administration for personal gain look like. On the off chance that the distastefulness of it all got to be a little much for even Chuck post-2016, perhaps he might switch his vote to Bloomberg. But I highly doubt Chuck would be politically invested in anything other than his own wallet to such an extent that he wouldn’t vote for Trump, no matter how much it would no doubt completely infuriate Blair.
Dan Humphrey: As the unofficial king of the hipsters, Dan has been a Sanders supporter since before it was cool. Seriously, Bernie Sanders appeals to Dan intrinsically on every level - his policies, his rhetoric, even his aesthetic - the rumpled old man with wild hair wearing mittens and railing against the upper class is the sort of thing that’s basically political catnip for someone like Dan Humphrey. Not only would Dan vote for Sanders in both the 2016 and 2020 primaries, he’d go out and be one of the celebrities campaigning for him. This would definitely lead to him butting heads with Blair, and she would no doubt call him out on supporting someone like Sanders when Dan himself is now a millionaire, who made his money from writing stories about the upper class. The fact that in 2017 he apparently gets married to Serena, a billionaire heiress, and may or may not have been engaged to her back in 2016 when the Democratic primaries were happening might cause him a bit of cognitive dissonance, but really, just because he’s climbed up the socio-economic ladder now doesn’t mean his values have really changed, have they? (Debatable.) In any case, in both the 2016 and 2020 general elections, Dan would definitely vote for Clinton and Biden respectively - although he’d be significantly more disgruntled about it than Blair would be switching from Harris to Biden. I don’t think Dan would be a “Bernie bro” in the way that term is used, but he’d definitely chafe against Clinton’s past policy decisions, and would probably make some snippy Tweets about her during the election. Nevertheless, once it became clear that Trump was going to be the Republican nominee and was a serious threat, I think Dan would change his tone and start encouraging his fans and followers to vote for Clinton. Likewise, in 2020, Dan would probably become one of the Sanders supporters doing outreach for Biden, having become more politically pragmatic following the experience of living under the Trump administration.
Vanessa Abrams: Much like Dan, Vanessa is a progressive, although unlike Dan, Vanessa’s activism is more focused around specific issues and less around specific politicians. I can see Dan and Vanessa being in roughly the same place in 2016, and given that the only real choices were between Sanders and Clinton in the primaries (RIP to Martin O'Malley), Vanessa would no doubt go for Sanders. Whereas Dan might campaign for Sanders directly however, Vanessa would instead focus her time and resources around advocacy for specific causes that are important to her, like climate change and racial justice, and would probably use her platform as a filmmaker and documentarian to advance those causes. I could very much see her getting involved with movements like Black Lives Matter and organizations like the Sunrise Movement, and taking part in protests, marches, and sit-ins. When the 2020 Democratic primaries come around, I could see her possibly switching from Sanders to Warren for a while (and Dan would definitely argue with her about it if she did), but I can also see her switching back to Sanders after Warren amended her support for single-payer, “Medicare for All”. She’d definitely vote for Clinton and Biden in the generals, but not enthusiastically.
Nate Archibald: For someone whose family business is politics and who, in 2017, is apparently a candidate in the New York City mayoral election, Nate seems to be rather removed from politics. As Vanessa puts it in 02x19, “The only thing Nate’s ever voted for is American Idol.” Still, as Editor-in-Chief of The Spectator, Nate kind of has to have an opinion, and in that respect, I see him gravitating towards the type of center-left “establishment” candidates that he and his family would no doubt have close ties with. In the Gossip Girl universe, the Vanderbilts are portrayed as being a lot like the Kennedys, and I think Nate’s policies as a mayoral candidate would really reflect that. In 2016, he would vote for Hillary Clinton in both the primaries and the generals without much of a second thought - after all, she’s the obvious choice, and there’s no way a candidate like Donald Trump could actually beat her, right? Actually, optimistically, maybe that’s why Nate decides to jump into the mayoral race in 2017 - previously, he had been for all intents and purposes politically apathetic, but seeing someone as genuinely vile as Donald Trump ascend to the office of the presidency stirs him out of that apathy, and he wants to make a positive difference in the only way an incredibly privileged white man from a politically prominent family knows how. So he runs as a Kennedy-esque center left candidate, further left of someone like Hillary Clinton, but more moderate than someone like Elizabeth Warren - sort of like Kamala Harris, now that I think about it. I have no idea if he would actually be able to beat Bill de Blasio given the major incumbency advantage de Blasio would have, but who knows. Come the 2020 Democratic primaries, I think Nate would probably just vote for whoever he believed was most likely to beat Donald Trump. I don’t see him having any sort of clear preference - maybe he would gravitate towards Biden on the basis of him being the most established candidate, or maybe he would gravitate towards Harris on the basis of her campaigning as the “moderate progressive” candidate. I could also seeing him liking Andrew Yang, come to think of it. In any case, he would most definitely support Joe Biden in the generals. How involved he’d be in supporting him really depends on whether or not Nate actually gets elected to mayor - if he was the mayor, he’d definitely endorse him and probably donate to him, but I think he’d be too wrapped up in his own political responsibilities to really do much more than that. If, however, he lost the election and was still the Editor-in-Chief of The Spectator, I can see Nate getting more involved alongside the rest of his family, officially endorsing him in The Spectator, hosting political fundraisers for him, and maybe even campaigning for him. The Vanderbilts in the Gossip Girl universe (I have no idea what the family’s actual political beliefs are in real life) definitely seem to me like they’d be Biden supporters, and I imagine they’d use their political clout to try and get Biden in, and more importantly, Trump out.
Serena van der Woodsen: Oh Serena. Look, she knows it’s important, okay? It’s just, she’s been really busy lately, and she doesn’t really like to think about politics, and hey, remember that fundraiser she did with her mom for last month’s philanthropic cause du jour? Serena’s a Democrat, vaguely, but if you tried to really pin her down on her political beliefs she’d probably just change the topic. So who does she vote for in 2016? The truth is, she doesn’t. Not in the primaries, not in the general, not at all. She meant to, okay, Blair’s definitely been pestering her to send in her mail-in-ballot for weeks, but she just got distracted and forgot. Serena really strikes me as the kind of person who doesn’t enjoy thinking or talking about politics, save for perhaps a few specific issues, and she has a sense that everything will work itself out eventually and she doesn’t really need to participate. And then the 2016 election happens, and holy shit, she didn’t vote. Blair and Dan might have spent early 2016 bickering with each other over Clinton versus Sanders, but the one thing they can definitely agree on is “What the fuck, Serena?!?!” They both reminded her like, a million times, how could she possibly forget?! Serena feels really bad about it - she didn’t think it was such a big deal, she didn’t think Donald Trump could actually win! - and so she starts overcompensating whenever the topic of politics comes up, maybe even joins Vanessa at a few protests and marches, even though she’s still sort of clueless about the actual issues at hand. She does vote in the 2018 midterms, although only in the general election - straight blue ticket, all the way down. She takes a picture of herself at the voting booth wearing an “I Voted!” sticker and posts it on Instagram, tagging both Dan and Blair in the post (who already voted weeks ago using mail-in ballots, but it’s the thought that counts). Flash forward to 2020, and she really needs to make a decision about who to vote for in the primaries… but there’s just so many choices. Everything seems so scary and stressful and real in a way now that it didn’t back in 2016, and she can’t just ignore it and assume things will work out for the best like she did back then. So who does she vote for? Well, Serena always wins, so she votes for Biden. Conspiratorially, both Dan and Blair privately wonder if her voting for Biden isn’t on some cosmic level the reason for his unexpected victory, even if they know there’s no logical way that’s possible, right? But it would be such a Serena thing to do… In any case, Serena’s just happy her candidate won, and would probably host political fundraisers for him with her mom’s circle of philanthropic friends. Assuming she and Dan are still married at this point, she offers to help him do political outreach to Sanders supporters to get them to vote for Biden, which he sweetly dissuades her from given that most Sanders supporters would probably dislike her on principle.
So that’s how, in my opinion, the main cast would vote, ordered roughly in how confident I am about that analysis. You could make the argument that perhaps some characters would vote or act differently based on whether or not they’re dating or married at the time - like, would Chuck openly fundraise for Trump when Blair is a dyed-in-the-wool Clinton supporter if they’re married? (He totally would.) But I tried to consider them purely on the merits of their personalities and values, and not on the particularities of their situations at the time (with the exception of Nate, just because him being in office or not would obviously make a huge difference in regards to how politically involved he’s going to be).
I wish I put as much effort into my actual university essays as I did on Gossip Girl political analysis.
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grigori77 · 3 years
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2020 in Movies - My Top 30 Fave Movies (Part 2)
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20.  ONWARD – Disney and Pixar’s best digitally animated family feature of 2020 (beating the admittedly impressive Soul to the punch) clearly has a love of fantasy roleplay games like Dungeons & Dragons, its quirky modern-day AU take populated by fantastical races and creatures seemingly tailor-made for the geek crowd … needless to say, me and many of my friends absolutely loved it.  That doesn’t mean that the classic Disney ideals of love, family and believing in yourself have been side-lined in favour of fan-service – this is as heartfelt, affecting and tearful as their previous standouts, albeit with plenty of literal magic added to the metaphorical kind.  The central premise is a clever one – once upon a time, magic was commonplace, but over the years technology came along to make life easier, so that in the present day the various races (elves, centaurs, fauns, pixies, goblins and trolls among others) get along fine without it. Then timid elf Ian Lightfoot (Tom Holland) receives a wizard’s staff for his sixteenth birthday, a bequeathed gift from his father, who died before he was born, with instructions for a spell that could bring him back to life for one whole day.  Encouraged by his brash, over-confident wannabe adventurer elder brother Barley (Chris Pratt), Ian tries it out, only for the spell to backfire, leaving them with the animated bottom half of their father and just 24 hours to find a means to restore the rest of him before time runs out.  Cue an “epic quest” … needless to say, this is another top-notch offering from the original masters of the craft, a fun, affecting and thoroughly infectious family-friendly romp with a winning sense of humour and inspired, flawless world-building.  Holland and Pratt are both fantastic, their instantly believable, ill-at-ease little/big brother chemistry effortlessly driving the story through its ingenious paces, and the ensuing emotional fireworks are hilarious and heart-breaking in equal measure, while there’s typically excellent support from Julia Louis-Dreyfus (Elaine from Seinfeld) as Ian and Barley’s put-upon but supportive mum, Laurel, Octavia Spencer as once-mighty adventurer-turned-restaurateur “Corey” the Manticore and Mel Rodriguez (Getting On, The Last Man On Earth) as overbearing centaur cop (and Laurel’s new boyfriend) Colt Bronco.  The film marks the sophomore feature gig for Dan Scanlon, who debuted with 2013’s sequel Monsters University, and while that was enjoyable enough I ultimately found it non-essential – no such verdict can be levelled against THIS film, the writer-director delivering magnificently in all categories, while the animation team have outdone themselves in every scene, from the exquisite environments and character/creature designs to some fantastic (and frequently delightfully bonkers) set-pieces, while there’s a veritable riot of brilliant RPG in-jokes to delight geekier viewers (gelatinous cube! XD).  Massive, unadulterated fun, frequently hilarious and absolutely BURSTING with Disney’s trademark heart, this was ALMOST my animated feature of the year.  More on that later …
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19.  THE GENTLEMEN – Guy Ritchie’s been having a rough time with his last few movies (The Man From UNCLE didn’t do too bad but it wasn’t exactly a hit and was largely overlooked or simply ignored, while intended franchise-starter King Arthur: Legend of the Sword was largely derided and suffered badly on release, dying a quick death financially – it’s a shame on both counts, because I really liked them), so it’s nice to see him having some proper success with his latest, even if he has basically reverted to type to do it.  Still, when his newest London gangster flick is THIS GOOD it seems churlish to quibble – this really is what he does best, bringing together a collection of colourful geezers and shaking up their status quo, then standing back and letting us enjoy the bloody, expletive-riddled results. This particularly motley crew is another winning selection, led by Matthew McConaughey as ruthlessly successful cannabis baron Mickey Pearson, who’s looking to retire from the game by selling off his massive and highly lucrative enterprise for a most tidy sum (some $400,000,000 to be precise) to up-and-coming fellow American ex-pat Matthew Berger (Succession’s Jeremy Strong, oozing sleazy charm), only for local Chinese triad Dry Eye (Crazy Rich Asians’ Henry Golding, chewing the scenery with enthusiasm) to start throwing spanners into the works with the intention of nabbing the deal for himself for a significant discount.  Needless to say Mickey’s not about to let that happen … McConaughey is ON FIRE here, the best he’s been since Dallas Buyers Club in my opinion, clearly having great fun sinking his teeth into this rich character and Ritchie’s typically sparkling, razor-witted dialogue, and he’s ably supported by a quality ensemble cast, particularly co-star Charlie Hunnam as Mickey’s ice-cold, steel-nerved right-hand-man Raymond Smith, Downton Abbey’s Michelle Dockery as his classy, strong-willed wife Rosalind, Colin Farrell as a wise-cracking, quietly exasperated MMA trainer and small-time hood simply known as the Coach (who gets many of the film’s best lines), and, most notably, Hugh Grant as the film’s nominal narrator, thoroughly morally bankrupt private investigator Fletcher, who consistently steals the film.  This is Guy Ritchie at his very best – a twisty rug-puller of a plot that constantly leaves you guessing, brilliantly observed and richly drawn characters you can’t help loving in spite of the fact there’s not a single hero among them, a deliciously unapologetic, politically incorrect sense of humour and a killer soundtrack.  Getting the cinematic year off to a phenomenal start, it’s EASILY Ritchie’s best film since Sherlock Holmes, and a strong call-back to the heady days of Snatch (STILL my favourite) and Lock, Stock & Two Smoking Barrels.  Here’s hoping he’s on a roll again, eh?
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18.  SPONTANEOUS – one of the year’s biggest under-the-radar surprise hits for me was one which I actually might not have caught if things had been a little more normal and ordered.  Thankfully with all the lockdown and cinematic shutdown bollocks going on, this fantastically subversive and deeply satirical indie teen comedy horror came along at the perfect time, and I completely flipped out over it.  Now those who know me know I don’t tend to gravitate towards teen cinema, but like all those other exceptions I’ve loved over the years, this one had a brilliantly compulsive hook I just couldn’t turn down – small-town high-schooler Mara (Knives Out and Netflix’ Cursed’s Katherine Langford) is your typical cool outsider kid, smart, snarky and just putting up with the scene until she can graduate and get as far away as possible … until one day in her senior year one of her classmates just inexplicably explodes. Like her peers, she’s shocked and she mourns, then starts to move on … until it happens again.  As the death toll among the senior class begins to mount, it becomes clear something weird is going on, but Mara has other things on her mind because the crisis has, for her, had an unexpected benefit – without it she wouldn’t have fallen in love with like-minded oddball new kid Dylan (Lean On Pete and Words On Bathroom Walls’ Charlie Plummer). The future’s looking bright, but only if they can both live to see it … this is a wickedly intelligent film, powered by a skilfully executed script and a wonderfully likeable young cast who consistently steer their characters around the potential cliched pitfalls of this kind of cinema, while debuting writer-director Brian Duffield (already a rising star thanks to scripts for Underwater, The Babysitter and blacklist darling Jane Got a Gun among others) show he’s got as much talent and flair for crafting truly inspired cinema as he has for thinking it up in the first place, delivering some impressively offbeat set-pieces and several neat twists you frequently don’t see coming ahead of time.  Langford and Plummer as a sassy, spicy pair who are easy to root for without ever getting cloying or sweet, while there’s glowing support from the likes of Hayley Law (Rioverdale, Altered Carbon, The New Romantic) as Mara’s best friend Tess, Piper Perabo and Transparent’s Rob Huebel as her increasingly concerned parents, and Insecure’s Yvonne Orji as Agent Rosetti, the beleaguered government employee sent to spearhead the investigation into exactly what’s happening to these kids.  Quirky, offbeat and endlessly inventive, this is one of those interesting instances where I’m glad they pushed the horror elements into the background so we could concentrate on the comedy, but more importantly these wonderfully well-realised and vital characters – there are some skilfully executed shocks, but far more deep belly laughs, and there’s bucketloads of heart to eclipse the gore.  Another winning debut from a talent I intend to watch with great interest in the future.
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17.  HAMILTON – arriving just as Black Lives Matter reached fever-pitch levels, this feature presentation of the runaway Broadway musical smash-hit could not have been better timed. Shot over three nights during the show’s 2016 run with the original cast and cut together with specially created “setup shots”, it’s an immersive experience that at once puts you right in amongst the audience (at times almost a character themselves, never seen but DEFINITELY heard) but also lets you experience the action up close.  And what action – it’s an incredible show, a thoroughly fascinating piece of work that reads like something very staid and proper on paper (an all-encompassing biographical account of the life and times of American Founding Father Alexander Hamilton) but, in execution, becomes something very different and EXTREMELY vital.  The execution certainly couldn’t be further from the usual period biopic fare this kind of historical subject matter usually gets (although in the face of recent high quality revisionist takes like Marie Antoinette, The Great and Tesla it’s not SO surprising), while the cast is not at all what you’d expect – with very few notable exceptions the cast is almost entirely people of colour, despite the fact that the real life individuals they’re playing were all very white indeed.  Every single one of them is also an absolute revelation – the show’s writer-composer Lin-Manuel Miranda (already riding high on the success of In the Heights) carries the central role of Hamilton with effortless charm and raw star power, Leslie Odom Jr. (Smash, Murder On the Orient Express) is duplicitously complex as his constant nemesis Aaron Burr, Christopher Jackson (In the Heights, Moana, Bull) oozes integrity and nobility as his mentor and friend George Washington, Phillipa Soo is sweet and classy as his wife Eliza while Renée Elise Goldsberry (The Immortal Life of Henrietta Jacks, Altered Carbon) is fiery and statuesque as her sister Angelica Schuyler (the one who got away), and Jonathan Groff (Mindhunter) consistently steals every scene he’s in as fiendish yet childish fan favourite King George III, but the show (and the film) ultimately belongs to veritable powerhouse Daveed Diggs (Blindspotting, The Good Lord Bird) in a spectacular duel role, starting subtly but gaining scene-stealing momentum as French Revolutionary Gilbert du Motier, the Marquis de Lafayette, before EXPLODING onto the stage in the second half as indomitable third American President Thomas Jefferson.  Not having seen the stage show, I was taken completely by surprise by this, revelling in its revisionist genius and offbeat, quirky hip-hop charm, spellbound by the skilful ease with which is takes the sometimes quite dull historical fact and skews it into something consistently entertaining and absorbing, transported by the catchy earworm musical numbers and thoroughly tickled by the delightfully cheeky sense of humour strung throughout (at least when I wasn’t having my heart broken by moments of raw dramatic power). Altogether it’s a pretty unique cinematic experience I wish I could have actually gotten to see on the big screen, and one I’ve consistently recommended to all my friends, even the ones who don’t usually like musicals.  As far as I’m concerned it doesn’t need a proper Les Misérables style screen adaptation – this is about as perfect a presentation as the show could possibly hope for.
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16.  SPUTNIK – summer’s horror highlight (despite SERIOUSLY tough competition) was a guaranteed sleeper hit that I almost missed entirely, stumbling across the trailer one day on YouTube and getting bowled over by its potential, prompting me to hunt it down by any means necessary.  The feature debut of Russian director Egor Abramenko, this first contact sci-fi chiller is about as far from E.T. as it’s possible to get, sharing some of the same DNA as Carpenter’s The Thing but proudly carving its own path with consummate skill and definitely signalling great things to come from its brand new helmer and relative unknown screenwriters Oleg Malovichko and Andrei Zolotarev.  Oksana Akinshina (probably best known in the West for her powerful climactic cameo in The Bourne Supremacy) is the beating heart of the film as neurophysiologist Tatyana Yuryevna Klimova, brought in to aid in the investigation in the Russian wilderness circa 1983 after an orbital research mission goes horribly wrong.  One of the cosmonauts dies horribly, while the other, Konstantin (The Duelist’s Pyotr Fyodorov) seems unharmed, but it quickly becomes clear that he’s now the host for something decidedly extraterrestrial and potentially terrifying, and as Tatyana becomes more deeply embroiled in her assignment she comes to realise that her superiors, particularly mysterious Red Army project leader Colonel Semiradov (The PyraMMMid’s Fyodor Bondarchuk), have far more insidious plans for Konstantin and his new “friend” than she could ever imagine. This is about as dark, intense and nightmarish as this particular sub-genre gets, a magnificently icky body horror that slowly builds its tension as we’re gradually exposed to the various truths and the awful gravity of the situation slowly reveals itself, punctuated by skilfully executed shocks and some particularly horrifying moments when the evils inflicted by the humans in charge prove far worse than anything the alien can do, while the ridiculously talented writers have a field day pulling the rug out from under us again and again, never going for the obvious twist and keeping us guessing right to the devastating ending, while the beautifully crafted digital creature effects are nothing short of astonishing and thoroughly creepy.  Akinshina dominates the film with her unbridled grace, vulnerability and integrity, the relationship that develops between Tatyana and Konstantin (Fyodorov delivering a beautifully understated turn belying deep inner turmoil) feeling realistically earned as it goes from tentatively wary to tragically bittersweet, while Bondarchuk invests the Colonel with a nuanced air of tarnished authority and restrained brutality that made him one of my top screen villains for the year.  One of 2020’s great sleeper hits, I can’t speak of this film highly enough – it’s a genuine revelation, an instant classic for whom I’ll sing its praises for years to come, and I wish enormous future success to all the creative talents involved.
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15.  THE INVISIBLE MAN – looks like third time’s a charm for Leigh Whannell, writer-director of my ALMOST horror movie of the year (more on that later) – while he’s had immense success as a horror writer over the years (co-creator of both the Saw and Insidious franchises), as a director his first two features haven’t exactly set the world alight, with debut Insidious: Chapter III garnering similar takes to the rest of the series but ultimately turning out to be a bit of a damp squib quality-wise, while his second feature Upgrade was a stone-cold masterpiece that was (rightly) EXTREMELY well received critically, but ultimately snuck in under the radar and has remained a stubbornly hidden gem since. No such problems with his third feature, though – his latest collaboration with producer Jason Blum and the insanely lucrative Blumhouse Pictures has proven a massive hit both financially AND with reviewers, and deservedly so.  Having given up on trying to create a shared cinematic universe inhabited by their classic monsters, Universal resolved to concentrate on standalones to showcase their elite properties, and their first try is a rousing success, Whannell bringing HG Wells’ dark and devious human monster smack into the 21st Century as only he can.  The result is a surprisingly subtle piece of work, much more a lethally precise exercise in cinematic sleight of hand and extraordinary acting than flashy visual effects, strictly adhering to the Blumhouse credo of maximum returns for minimum bucks as the story is stripped down to its bare essentials and allowed to play out without any unnecessary weight.  The Handmaid’s Tale’s Elizabeth Moss once again confirms what a masterful actress she is as she brings all her performing weapons to bear in the role of Cecelia “Cee” Kass, the cloistered wife of affluent but monstrously abusive optics pioneer Aidan Griffin (Netflix’ The Haunting of Hill House’s Oliver Jackson-Cohen), who escapes his clutches in the furiously tense opening sequence and goes to ground with the help of her closest childhood friend, San Francisco cop James Lanier (Leverage’s Aldis Hodge) and his teenage daughter Sydney (A Wrinkle in Time’s Storm Reid).  Two weeks later, Aidan commits suicide, leaving Cee with a fortune to start her life over (with the proviso that she’s never ruled mentally incompetent), but as she tries to find her way in the world again little things start going wrong for her, and she begins to question if there might be something insidious going on.  As her nerves start to unravel, she begins to suspect that Aidan is still alive, still very much in her life, fiendishly toying with her and her friends, but no-one can see him.  Whannell plays her paranoia up for all it’s worth, skilfully teasing out the scares so that, just like her friends, we begin to wonder if it might all be in her head after all, before a spectacular mid-movie reveal throws the switch into high gear and the true threat becomes clear.  The lion’s share of the film’s immense success must of course go to Moss – her performance is BEYOND a revelation, a blistering career best that totally powers the whole enterprise, and it goes without saying that she’s the best thing in this.  Even so, she has sterling support from Hodge and Reid, as well as Love Child’s Harriet Dyer as Cee’s estranged big sister Emily and Wonderland’s Michael Dorman as Adrian’s slimy, spineless lawyer brother Tom, and, while he doesn’t have much actual (ahem) “screen time”, Jackson-Cohen delivers a fantastically icy, subtly malevolent turn which casts a large “shadow” over the film.  This is one of my very favourite Blumhouse films, a pitch-perfect psychological chiller that keeps the tension cranked up unbearably tight and never lets go, Whannell once again displaying uncanny skill with expert jump-scares, knuckle-whitening chills and a truly astounding standout set-piece that easily goes down as one of the top action sequences of 2020. Undoubtedly the best version of Wells’ story to date, this goes a long way in repairing the damage of Universal’s abortive “Dark Universe” efforts, as well as showcasing a filmmaking master at the very height of his talents.
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14.  EXTRACTION – the Coronavirus certainly has threw a massive spanner in the works of the year’s cinematic calendar – among many other casualties to the blockbuster shunt, the latest (and most long-awaited) MCU movie, Black Widow, should have opened to further record-breaking box office success at the end of spring, but instead the theatres were all closed and virtually all the heavyweights were pushed back or shelved indefinitely.  Thank God, then, for the streaming services, particularly Hulu, Amazon and Netflix, the latter of which provided a perfect movie for us to see through the key transition into the summer blockbuster season, an explosively flashy big budget action thriller ushered in by MCU alumni the Russo Brothers (who produced and co-wrote this adaptation of Ciudad, a graphic novel that Joe Russo co-created with Ande Parks and Fernando Leon Gonzalez) and barely able to contain the sheer star-power wattage of its lead, Thor himself.  Chris Hemsworth plays Tyler Rake, a former Australian SAS operative who hires out his services to an extraction operation under the command of mercenary Nik Khan (The Patience Stone’s Golshifteh Farahani), brought in to liberate Ovi Mahajan (Rudhraksh Jaiswal in his first major role), the pre-teen son of incarcerated Indian crime lord Ovi Sr. (Pankaj Tripathi), who has been abducted by Bangladeshi rival Amir Asif (Priyanshu Painyuli).  The rescue itself goes perfectly, but when the time comes for the hand-off the team is double-crossed and Tyler is left stranded in the middle of Dhaka with no choice but to keep Ovi alive as every corrupt cop and street gang in the city closes in around them.  This is the feature debut of Sam Hargrave, the latest stuntman to try his hand at directing, so he certainly knows his way around an action set-piece, and the result is a thoroughly breathless adrenaline rush of a film, bursting at the seams with spectacular fights, gun battles and car chases, dominated by a stunning sustained sequence that plays out in one long shot, guaranteed to leave jaws lying on the floor.  Not that there should be any surprise – Hargrave cut his teeth as a stunt coordinator for the Russos on Captain America: Civil War and their Avengers films.  That said, he displays strong talent for the quieter disciplines of filmmaking too, delivering quality character development and drawing out consistently noteworthy performances from his cast.  Of course, Hemsworth can do the action stuff in his sleep, but there’s a lot more to Tyler than just his muscle, the MCU veteran investing him with real wounded vulnerability and a tragic fatalism which colours every scene, while Jaiswal is exceptional throughout, showing plenty of promise for the future, and there’s strong support from Farahani and Painyuli, as well as Stranger Things’ David Harbour as world-weary retired merc Gaspard, and a particularly impressive, muscular turn from Randeep Hooda (Once Upon a Time in Mumbai) as Saju, a former Para and Ovi’s bodyguard, who’s determined to take possession of the boy himself, even if he has to go through Tyler to get him.  This is action cinema that really deserves to be seen on the big screen – I watched it twice in a week and would happily have paid for two trips to the cinema for it if I could have.  As we looked down the barrel of a summer season largely devoid of blockbuster fare, I couldn’t recommend this enough.  Thank the gods for Netflix …
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13.  THE TRIAL OF THE CHICAGO 7 – although it’s definitely a film that really benefitted enormously from releasing on Netflix during the various lockdowns, this was one of the blessed few I actually got to see during one of the UK’s frustratingly rare lulls when cinemas were actually OPEN.  Rather perversely it therefore became one of my favourite cinematic experiences of 2020, but then I’m just as much a fan of well-made cerebral films as I am of the big, immersive blockbuster EXPERIENCES, so this probably still would have been a standout in a normal year. Certainly if this was a purely CRITICAL list for the year this probably would have placed high in the Top Ten … Aaron Sorkin is a writer whose work I have ardently admired ever since he went from esteemed playwright to in-demand talent for both the big screen AND the small with A Few Good Men, and TTOTC7 is just another in a long line of consistently impressive, flawlessly written works rife with addictive quickfire dialogue, beautifully observed characters and rewardingly propulsive narrative storytelling (therefore resting comfortably amongst the well-respected likes of The West Wing, Charlie Wilson’s War, Moneyball and The Social Network).  It also marks his second feature as a director (after fascinating and incendiary debut Molly’s Game), and once again he’s gone for true story over fiction, tackling the still controversial subject of the infamous 1968 trial of the “ringleaders” of the infamous riots which marred Chicago’s Diplomatic National Convention five months earlier, in which thousands of hippies and college students protesting the Vietnam War clashed with police.  Spurred on by the newly-instated Presidential Administration of Richard Nixon to make some examples, hungry up-and-coming prosecutor Richard Schultz (Joseph Gordon-Levitt) is confident in his case, while the Seven – who include respected and astute student activist Tom Hayden (Eddie Redmayne) and confrontational counterculture firebrands Abbie Hoffman (Sacha Baron Cohen) and Jerry Rubin (Succession’s Jeremy Strong) – are the clear underdogs.  They’re a divided bunch (particularly Hayden and Hoffman, who never mince their words about what little regard they hold for each other), and they’re up against the combined might of the U.S. Government, while all they have on their side is pro-bono lawyer and civil rights activist William Kunstler (Mark Rylance), who’s sharp, driven and thoroughly committed to the cause but clearly massively outmatched … not to mention the fact that the judge presiding over the case is Julius Hoffman (Frank Langella), a fierce and uncompromising conservative who’s clearly 100% on the Administration’s side, and who might in fact be stark raving mad (he also frequently goes to great lengths to make it clear to all concerned that he is NOT related to Abbie).  Much as we’ve come to expect from Sorkin, this is cinema of grand ideals and strong characters, not big spectacle and hard action, and all the better for it – he’s proved time and again that he’s one of the very best creative minds in Hollywood when it comes to intelligent, thought-provoking and engrossing thinking-man’s entertainment, and this is pure par for the course, keeping us glued to the screen from the skilfully-executed whirlwind introductory montage to the powerfully cathartic climax, and every varied and brilliant scene in-between.  This is heady stuff, focusing on what’s still an extremely thorny issue made all the more urgently relevant and timely given what was (and still is) going on in American politics at the time, and everyone involved here was clearly fully committed to making the film as palpable, powerful and resonant as possible for the viewer, no matter their nationality or political inclination.  Also typical for a Sorkin film, the cast are exceptional, everyone clearly having the wildest time getting their teeth into their finely-drawn characters and that magnificent dialogue – Redmayne and Baron Cohen are compellingly complimentary intellectual antagonists given their radically different approaches and their roles’ polar opposite energies, while Rylance delivers another pitch-perfect, simply ASTOUNDING performance that once again marks him as one of the very best actors of his generation, and there are particularly meaty turns from Strong, Langella, Aquaman’s Yahya Abdul-Mateen II (as besieged Black Panther Bobby Seale) and a potent late appearance from Michael Keaton that sear themselves into the memory long after viewing. Altogether then, this is a phenomenal film which deserves to be seen no matter the format, a thought-provoking and undeniably IMPORTANT masterwork from a master cinematic storyteller that says as much about the world we live in now as the decidedly turbulent times it portrays …
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12.  GREYHOUND – when the cinemas closed back in March, the fate of many of the major summer blockbusters we’d been looking forward to was thrown into terrible doubt. Some were pushed back to more amenable dates in the autumn or winter (which even then ultimately proved frustratingly ambitious), others knocked back a whole year to fill summer slots for 2021, but more than a few simply dropped off the radar entirely with the terrible words “postponed until further notice” stamped on them, and I lamented them all, this one in particular.  It hung in there longer than some, stubbornly holding onto its June release slot for as long as possible, but eventually it gave up the ghost too … but thanks to Apple TV+, not for long, ultimately releasing less than a month later than intended.  Thankfully the film itself was worth the fuss, a taut World War II suspense thriller that’s all killer, no filler – set during the infamous Battle of the Atlantic, it portrays the constant life-or-death struggle faced by the Allied warships assigned to escort the transport convoys as they crossed the ocean, defending their charges from German U-boats.  Adapted from C.S. Forester’s famous 1955 novel The Good Shepherd by Tom Hanks and directed by Aaron Schneider (Get Low), the narrative focuses on the crew of the escort leader, American destroyer USS Fletcher, codenamed “Greyhound”, and in particular its captain, Commander Ernest Krause (Hanks), a career sailor serving his first command.  As they cross “the Pit”, the most dangerous middle stretch of the journey where they spend days without air-cover, they find themselves shadowed by “the Wolf Pack”, a particularly cunning group of German submarines that begin to pick away at the convoy’s stragglers.  Faced with daunting odds, a dwindling supply of vital depth-charges and a ruthless, persistent enemy, Krause must make hard choices to bring his ships home safe … jumping into the thick of the action within the first ten minutes and maintaining its tension for the remainder of the trim 90-minute run, this is screen suspense par excellence, a sleek textbook example of how to craft a compelling big screen knuckle-whitener with zero fat and maximum reward, delivering a series of desperate naval scraps packed with hide-and-seek intensity, heart-in-mouth near-misses and fist-in-air cathartic payoffs by the bucket-load.  Hanks is subtly magnificent, the calm centre of the narrative storm as a supposed newcomer to this battle arena who could have been BORN for it, bringing to mind his similarly unflappable in Captain Phillips and certainly not suffering by comparison; by and large he’s the focus point, but other crew members make strong (if sometimes quite brief) impressions, particularly Stephen Graham as Krause’s reliably seasoned XO, Lt. Commander Charlie Cole, The Magnificent Seven’s Manuel Garcia-Rulfo and Just Mercy’s Rob Morgan, while Elisabeth Shue does a lot with a very small part in brief flashbacks as Krause’s fiancée Evelyn. Relentless, exhilarating and thoroughly unforgettable, this was one of the true action highlights of the summer, and one hell of a war flick.  I’m so glad it made the cut for the summer …
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11.  PROJECT POWER – with Marvel and DC pushing their tent-pole titles back in the face of COVID, the usual superhero antics we’ve come to expect for the summer were pretty thin on the ground in 2020, leading us to find our geeky fan thrills elsewhere. Unfortunately, pickings were frustratingly slim – Korean comic book actioner Gundala was entertaining but workmanlike, while Thor AU Mortal was underwhelming despite strong direction from Troll Hunter’s André Øvredal, and The New Mutants just got shat on by the studio and its distributors and no mistake – thank the Gods, then, for Netflix, once again riding to the rescue with this enjoyably offbeat super-thriller, which takes an intriguing central premise and really runs with it.  New designer drug Power has hit the streets of New Orleans, able to give anyone who takes it a superpower for five minutes … the only problem is, until you try it, you don’t know what your own unique talent is – for some, it could mean five minutes of invisibility, or insane levels of super-strength, but other powers can be potentially lethal, the really unlucky buggers just blowing up on the spot.  Robin (The Hate U Give’s Dominique Fishback) is a teenage Power-pusher with dreams of becoming a rap star, dealing the pills so she can help her diabetic mum; Frank Shaver (Joseph Gordon-Levitt) is one of her customers, a police detective who uses his power of near invulnerability to even the playing field when supercharged crims cause a disturbance.  Their lives are turned upside down when Art (Jamie Foxx) arrives in town – he’s a seriously badass ex-soldier determined to hunt down the source of Power by any means necessary, and he’s not above tearing the Big Easy apart to do it. This is a fun, gleefully infectious rollercoaster that doesn’t take itself too seriously, revelling in the anarchic potential of its premise and crafting some suitably OTT effects-driven chaos brought to pleasingly visceral fruition by its skilfully inventive director, Ariel Schulman (Catfish, Nerve, Viral), while Mattson Tomlin (the screenwriter of the DCEU’s oft-delayed, incendiary headline act The Batman) takes the story in some very interesting directions and poses fascinating questions about what Power’s TRULY capable of.  Gordon-Levitt and Fishback are both brilliant, the latter particularly impressing in what’s sure to be a major breakthrough role for her, and the friendship their characters share is pretty adorable, while Foxx really is a force to be reckoned with, pretty chill even when he’s in deep shit but fully capable of turning into a bona fide killing machine at the flip of a switch, and there’s strong support from Westworld���s Rodrigo Santoro as Biggie, Power’s delightfully oily kingpin, Courtney B. Vance as Frank’s by-the-book superior, Captain Crane, Amy Landecker as Gardner, the morally bankrupt CIA spook responsible for the drug’s production, and Machine Gun Kelly as Newt, a Power dealer whose pyrotechnic “gift” really isn’t all it’s cracked up to be.  Exciting, inventive, frequently amusing and infectiously likeable, this was some of the most uncomplicated cinematic fun I had all summer.  Not bad for something which I’m sure was originally destined to become one of the season’s B-list features …
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charmspoint · 3 years
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Top 5 characters that live in your head rent free 🤔
For this ask meme
Oh god ONLY five??? GOOD QUESTION. This is gonna be hard to both decide on and rank fairly uhoh lets see, this ranking his shifty as hell depending on what I’m into atm obvs
5. Tsurugi Kamiya from Servamp
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Does he look like a knock off Izaya? Yes. Is he? Very much no.
Tsurugi is like my no 1 reason for getting back into Servamp, I left right in the middle of his arc and I ;-; IS HE OKAY??? DID HE GET AWAY FROM TOUMA??? DID HE BECOME WRATHS EVE??? NOBODY TELL ME I’LL FIND OUT ON MY OWN.
Servamp was one of those shows where I didn’t really have a fav main character for a good while until this guy showed up. This guy is an absolute crazy little monster I can’t overemphasize on this, his coat is used as a fucking straight jacket I’m not even kiddin
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You get introduced to him and he’s scary and terrifying because he’s so strong, like he’s one of those strongest in the series characters and since he and the heroes are on semi opposing sides he is a serious threat. So you get introduced to this guy who seems borderline crazy and feral and then...you get to see him goofing off with his two boyfriends and their kid and it’s just
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The domesticity!!!!Look at it!!!! It’s so fucking cute aaaaaaaaaaaaaaaa, they are so cute together OT3 of C3 ftw, MY SON. Like Tsurugi had a horribly abusive childhood and was basically raised like an attack dog and his previous partner :) well he do be trying to seriously kill him don’t he. But look! He found his own little family he can be semi normal in!! Until is torn apart by his abusive adoptive father figure :D!!! I ABANDONED HIM IN THE MIDDLE OF THAT ARC AAAAAAAAAAAAAAAAAA
im sorry this got so long on this particular character none of the others will be so long i just miss him TSURUGI ILL CATCH UP FOR YOU!!!! Maybe he should have been no 1 hbjhbjh fucking sleeper agents am i right
4. Izaya Orihara from Durarara
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Ah yes, the og queen bitch. Has my taste for villains ever recovered from Izaya? No. If your villain isn’t at least a bit like Izaya I’m not interested. Durarara was one of my first serious fandoms and Izaya was the first character I ever wrote for and I think you can explain me as a person if you consider Izaya was my all time fav at 13. I can’t really say anything about Izaya that hasn’t been said thousands of times before, I love how goofy and overperformative he can be, I love how there’s so much in him once you crack him open, I love how good of a villain he is for a messy story such as DRRR, puppeteer villains are really a league of their own. We need more puppeteering twinks, maybe then I’d be more into villains yaknow.
3. Hawks from Boku no Hero Academia 
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To no ones surprise!Him! I’ve been drifting off from BNHA recently what from catching bad case of JJK what from just reading n watching more other stuff and honestly that’s probably good because I’ve been into BNHA for a couple of years now as my main fandom and I really could have used a break. Not to say I don’t like BNHA anymore tbh I think right now BNHA is the best it’s ever been just ya know, drifting. That being said my love for Hawks will never die, god what a good boy and we got his backstory too aaa ;-;. BNHA was just like Servamp, something I liked but didn’t really have a fav character in until this random support character strolled in and won my heart. God I love how much we got on Hawks. He’s completely different from his initial impression and his unrelenting strive to do good despite being thrown from one horrible situation to the next is just ;-; HES SUCH A GOOD BOY. He’s selfless to a fault, literally putting everyone before himself and putting himself down for not being able to achieve more than is humanly possible I’m just ;-; I WANT HIM TO BE HAPPY. He just makes my heart happy, he’s good and warm and hardworking and in a manga where trauma plays such a major role in so many characters it’s so good to see Hawks there, having been through three different types of hell and still coming out unnerving in his goodness. All I want for him is to have a good life and to one day be able to smile for real.
2. Gojo Satoru from Jujutsu Kaisen
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Again no surprise since I’ve been so into jjk lately. Satoru is p high up rn cuz I’m mainly into JJK now but god knows where he will actually settle. He’s not even really my favorite character in the show, that goes to Inumaki, but this is a list of who I think about the most (tho all of these characters are either no 1 or no 2 for their shows) and boy my brother and foxy can tell you I’m constantly thinking about this bitch. I didn’t really care about him that much at the start but then I got to Hidden Inventory and OH BOY MUCH TO THINK ABOUT. Satoru is such a wonderfully complex character whos evolution you can clearly follow through the years. He’s under so much pressure as the strongest sorcerer to deal with everything and he has to operate in that system trying to change it for the better while at the same time trying to make sure his students arent sacrificed in the name of that change. He has a very goofy disposition but along side with Nanamin who’s a lot more explicit about it, it’s clear he cares about mental state of his students a whole lot. He knows this world is terrible and that the will come out of it with scars and that he can’t protect them from all of it, but he balances protecting and letting them grow as much as he can. They need to grow so jujutsu society can change after all, but they also need to be protected so they don’t fuckin die before that can happen. This is without all the many many opinions I have on Hidden Inventory and SatoSugu as a whole, how they influenced each other, how differently they reacted to their shared trauma (Funny how everyone on this list is fuckin traumatized) and what resulted from it. How their fucking love story is dramatic enough to be a Shakespeare play. Also I like it when he’s long and goofy ahahah
1. Chuuya Nakahara from Bungou Stray Dogs
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Not to objectify men on main but I couldn’t choose a picture 
If there is ever a day when I don’t go feral over Chuuya I’ll probably be dead. He not only lives in my head rent free he owns the place.
HES SO UNDERUSED.
BSD has such a great setup with Chuuya, like he’s ex partners with the mentor of the main character who got betrayed and abandoned when the mentor left shared evil organization. Sounds like grounds for drama right? YOUD THINK SO. Like Chuuya and Dazai have such a great and interesting dynamic and you can feel how strained it is from the distance and betrayal and they bicker and fight as their defining relationship trait BUT there is such a strong underlying trust to all the fighting. These two trust each other with their whole lives and that hasn’t changed despite everything, despite how much time has passed and how much that trust had been tested. So you’d think he’d be an important character :) HES STUCK IN SUPPORT HONESTLY HES STUCK IN BACKGROUND UNLESS HES NEEDED TO DO SOMETHING COOL AAAAAA. Chuuya is literally one of a kind, I’ve never seen a character with such a good design and such an cool power and such an interesting relationship to one of the main characters and such a love and support from the fandom BE SO UTERLLY AND COMPLETLY WASTED. Even when we get Chuuya scraps they rarely build on relationship he has in canon but just throw in new random ones at him (tho that’s a broader problem of Kafka throwing new characters at the plot instead of developing the one he already has really). We get a hint of a cool fight with him? Completely cut out, More often then not it just feels like he is benched because he’s so damn strong there would just be no plot tension if he went in and broke some heads (which is also a problem with Satoru, guys stop writing op characters if you’ll just put em on the bus aaa). Anyway he’s completly and utterly wasted by the plot.
And it’s such a waste because he’s such a good character. Like he’s a member if the villain organization and is obviously by that very vicious and violent but also so empathetic and kind to people he considers his friends. He and Dazai have the brawn and brain thing going on and stg Chuuya is like the only brawn I can think of that is classier then their brain. Look at how this guy dressed, he’s high class gay, hat, choker, coat, gloves, he is bringing in the looks. I love how he can actually be completely calm and rational and put together but then put him with Dazai and it’s back to ‘we are 15 and we will scream out heads off at each other’, they are so childish. 
Anyway I love Chuuya he deserves to be treated better and I will never stop screaming about Chuuya ever
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