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#disney dreamland
nonsensology · 2 months
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Sometimes I like to daydream about my ideal Disneyland, which would feature a Mysteryland that includes a Gravity Falls area, an attraction based on Great Mouse Detective, and a 1920s murder mystery version of Haunted Mansion. More details about Mysteryland (and links to the rest of my ideal Disneyland) can be found here.
Mood Music: "Grim Grinning Ghosts" (Dance Party version) and "Are You Brave Enough (for Halloween)?"
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Disney Dreamland - Part 5: Create-It-Land
Quite possibly the most visually eclectic of all the lands. This land embodies creativity and the arts, and quite frankly there is no one way to be creative or artistic, so I think the motley visuals are perfectly on theme. That said, I decided to tie the land together by having giant objects themed to each area. For this reason, I specifically wanted Wonderland and 100 Acre Wood next to the border of Fantasyland/Create-It-Land, so that the giant plants and cards of Wonderland and the giant book facade of Pooh would help transition to the giant toys of Toy Box Land and/or the giant art supplies of Toontown. The parade route exits down here.
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Showtime Boulevard
The entrance street of the land from the hub. Dedicated to the performing arts. Would resemble a city street, like a small town version of Broadway, but then transition to include giant objects. Giant instruments of the music playground. Giant sheet music. The ballet house could look like a giant music box. Even the normal buildings could have giant props on them, like giant comedy and tragedy masks, or giant film reels and clapperboards. There would also be a decent amount of performers to bring energy to the area, so that it doesn’t feel like a regular city street. Living statues and street musicians. 
Journey Into Imagination: If EPCOT isn’t going to put back Dreamfinder, I’ll gladly take him. Heck, I’ll even settle for a pseudo-sequel with an older Figment now taking on the role of Dreamfinder in honor of his friend. Sets and scenery from the original incarnation are mandatory. There could be a path leading off the boulevard to an area between Create-It-Land and Discoveryland where this ride could be placed, since it does reflect the spirit of both lands. 
Fantasia Music Hall: In the spirit of Walt’s original idea for Fantasia, certain classic segments would be permanent fixtures of the show (such as Sorcerer’s Apprentice) and performed by Animatronics on instruments and as dancers in the same vein as the former Mickey Mouse Revue show, while other segments could be animations shown on screen and switched out throughout the year (such as the segments originally planned for Fantasia 2006 that were later released individually). I would love it if the Animation Studio could create new unique animated segments exclusive to the attraction. Permanent animatronic segments would include characters from Pastoral Symphony, Rhapsody in Blue, Dance of the Hours, Night on Bald Mountain (though I could also work with it being a seasonal segment during Halloween), and The Firebird. Playing the full versions of every song would take too long, so the show would feature abridged versions in a medley. 
“Music Playground”: Interactive playground of giant musical instruments. Think of the piano scene from Big, but on a grader scale. Piano slides, trampoline drums, xylophone bridges, brass instruments the size of trees. I’ll admit, I don’t know if the audio results of this attraction would be wacky fun or pure tortuous chaos. I was originally imaging this as an outdoor attraction, but it might be better if this were indoors with each type of instrument given its own room with soundproofing.
“Russian Animal Ballet House”: I just wanted an excuse to see animals in fancy costumes performing ballet. Could be costumed actors or animatronics. Nutcracker performances during Christmas are mandatory. Building would resemble a giant music box. Alternatively, the stage could also be used for any original cultural performances from countries not already featured elsewhere in the park (Greek dramas, Bollywood dances, etc.). 
Muppet Comedy Theatre: Would have the same mixed media techniques as Muppet*Vision 3D (a screen movie, actual puppeteering, and costume characters), but features a new original story. Could also feature a small meet-and-greet area with Kermit and friends.
Hollywood restaurant: American cuisine. Themed to the Golden Age of Hollywood cinema.
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Toontown
I want this area to have the same energy as Seuss Landing from Universal’s Islands of Adventure, which I personally feel makes for a better Toontown than Disney’s actual Toontown. The buildings would be slightly more distorted and more stylized. I’m wondering if it would also be possible to put some buildings on a moving platform so that they could tilt back and forth for a squash and stretch illusion. Maybe even have a few with giant faces that can emote. This area prominently features giant art supplies that are implied to have brought the land into existence, including giant paintbrushes that are poised in the middle of putting “finishing touches” to the buildings. The entire area would have lots of kinetic sculptures (think of the new Super Nintendo World at Universal) to make the land feel alive. Interactive gags like the Post Office and the Fireworks Factory would of course be included. I would remove the residential area and have the area only themed around Maroon Cartoons Studio, and the downtown area. Characters that don’t fit in any other area of the park could walk around here. 
“Mickey Mouse presents…”: Guests would take on the role of camera crew with Mickey as director. The star of the movie is late and we follow Mickey as he accidentally crashes various movie sets looking for the missing actor, who turns out to be none other than Oswald the Lucky Rabbit. The various movie sets would portray different genres of cinema. Based on the Mickey short cartoon Roll ‘Em (which, by the way, would have been a more appropriate replacement for the Great Movie Ride than Runaway Railway). While I intended for this to be part of Toontown, I am also okay with this being the last building on Showtime Boulevard to help transition into Toontown.  
Backstage Meet-and-Greet: Again, I personally do not care much for meet and greets (With the exception of Goofy. Goofy is the best.), but for the people that do, here you can meet Mickey and Friends including Oswald, Roger and Jessica. 
Maroon Cartoons Studio Tour: Based on Roger Rabbit Cartoon Spin but using the art style of Mickey and Minnie’s Runaway Railway (but with actual sets, not screen projections), as well as an interactive element (partially inspired by Monsters Inc Ride & Go Seek in Tokyo). Guests would interact with the sets by “spraying” paint or thinner from the paintbrushes attached to their vehicles. Based on the video game mechanic from Epic Mickey, where paint brings objects into existence, and thinner erases them. For example, a guest could “paint” an anvil that would drop onto Roger’s head. Even spraying the animatronic characters would elicit funny dialogue, “Hey! Watch where you’re spraying! I just got a new paint job yesterday!” While the sets would be physical, the paint and thinner effects could be projections. The trickiest part is projecting a physical object to look like it’s been erased, and since it would set off chain reactions, the projections would have to hide certain objects’ movements. It would be very difficult, but I insist that this ride does not follow the Toy Story Mania route (I’m looking at you, Web Slingers). Please consult actual engineers.
Art of Animation Academy: History of animation exhibit, with animation from all over the world. Japanese anime, Soviet animation, stop-motion, etc. With acknowledgements that Quirino Cristiani and Lotte Reiniger’s films actually pre-date Snow White as the world’s first animated features. Drawing workshops included.
Happy-Go-Lucky Merry-Go-Round: In the same wacky spirit as the Caro-Seuss-el in Seuss Landing. Like the Caro-Seuss-el, the music could speed up and slow down when it operates. Rather than just having wacky versions of real animals, this carousel would have hybrid animals, like the Wuzzles! Also, what if the carousel could run backwards? 
Jolly Trolley: The vehicles would run on an elevated track to solve the problem of crowds blocking the way. The track could wind around Toontown, the same way as The High in the Sky Seuss Trolley Train Ride! does in Seuss Landing. Originally I was only going to have it stay in Toontown, but then I realized the wind-up key on the roof could make it pass for a toy, so why not have it travel through Toy Box Land too, for an even more scenic route. 
Goofy’s Bakery Studio: Decorate your own cupcakes and cookies with edible paint. 
The Art of Disney: Disney prints, paintings, figurines, and other art. Get your caricature drawn here.
Minnie Mouse Fashions: Disney apparel and headgear. Design and customize your own ears.
Handwich cart: I dunno about you, but I think the Handwich is pretty neat.
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Toy Box Land
Yes, Toy Story Land has been both overused as a land and under-utilized as a proper theme, but I simply love the giant toy aesthetic. It feels like being inside an I Spy book (does anyone remember those books?). I probably could have just made this land fully original with no ties to IP (like I did with choosing not to theme Winter VIllage to Frozen), which I am still open to, but also found it too irresistible to include everyone’s favorite lovable rascals. The movies’ existential themes of jealousy and self-worth, moving on and letting go would be difficult to adapt into attractions, so Toy Story’s inclusion here is to embody reconnecting with your inner child and creativity through play. The name change is just my attempt to make the IP sound less in-your-face. The giant art supplies from Toontown could transition into giant crayons in this area. Also, like Toontown, the entire area would have kinetic sculptures to bring energy to the area, like giant windup keys and pinwheels. To keep with the playful and friendly energy of the land there should be plenty of characters walking around interacting with guests. Woody, Buzz, Jessie, and Bo Peep should preferably be characters that can talk, not just silent costumes, and there would not be any giant static statues of them in the land. Bullseye and the Green Army Men are okay to keep as silent costume characters. Potato Head, Hamm, Rex, Slinky, and Wheezy are talking animatronics, preferably mobile animatronics that can roam the land alongside costume characters. I think the Little Green Aliens and Bo Peep’s sheep are the only characters that are okay to portray as static statues. Sid’s toys could be available characters during the Halloween season.
“Rube Goldberg Machine roller coaster”: Dual track wild mouse roller-coaster, based on a classic, over-convoluted Rube Goldberg design. One track has guests ride in giant toy karts, the other has guests inside giant marbles for a giant marble run track. Vehicles would set off chain reactions, possibly help other vehicles move forward, or create “obstacles” for others. Pulleys and wheels and dominoes galore.  This is another one of those ideas where I only know how I want it to function without knowing how to accomplish it. Please consult actual engineers. 
“Andy’s Playtime Theater”: Basically Mad Libs / Choose Your Own Adventure. This could either be a show or a ride, but I personally prefer the ride idea. If it were a show it would be part improv, involve guest participation, and have lots of giant props and gags. The Toy Story gang would mingle with the audience and be on stage at the same time. If it were a ride, guests can choose the path their vehicle takes. Andy narrates and has his toys act out a story. At several points, Andy offers two options on how the story can proceed. Stories would have wacky scenarios, like that of the opening scene in Toy Story 3. Multiple endings. Would have plenty of animatronics, and NOT just be screen-based. 
“Giant Toy Playground”: Build with LEGO bricks the size of your head, climb actual towers made of alphabet blocks, play on a chessboard with human-sized chess pieces. 
“I Spy Scavenger Hunt”: I absolutely loved looking at Walter Wick’s I Spy and Can You See What I See? illustrations for hours, and this activity is basically that come to life. I really want this land to be super detailed (and I mean absolutely LOADED) with lots of toy props hidden everywhere. The search criteria can change everyday for different routes. Winners can earn exclusive pins.
Pizza Planet restaurant: Customize your own pizza. Mix your own slushie. Gluten-free and vegan options. Also serves the Alien Mochi from Tokyo. Would follow the retro space building design of the movie .
“Build-A-Toy” shop: Inspired by the former Toys R Us Times Square location. Would include things like a Build-A-Bear Workshop, “Build Your Own Potato Head”, a LEGO play area, a nuiMOs plush modeling studio, and a mini indoor Ferris wheel.
Disney Dreamland Railroad Create-It-Land station: “Built” out of blocks and tinkertoys.
World Galleria
Adventureland
Mysteryland
Fantasyland
Discoveryland
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gifs-of-puppets · 10 months
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Bear in the Big Blue House (1997-2006)
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dreamlandcreations · 1 year
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Disney Villain
500 follower celebration - Moodboard challenge
"Fine, make me your villain"
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Aleksander was replaying those words, that conversation with Alina. The entire reason for everything he has done to keep you by his side.
He was looking into your eyes, those beautiful eyes he fell in love with, the same ones that never held judgement towards him were now empty from emotion and filled with cold intent. And it was all his fault.
You were engaged to the Prince, a mere mortal he shouldn't have been concerned himself with but it was obvious the marriage wasn't your choice from the way that you did your best to stay as far away from the Grand Palace and the Royal Family as possible.
One of your escapes, and your long-time fascination, has led you to the Little Palace. The place that became your sanctuary. Where you found yourself falling for the mysterious Dark General.
That little dream of yours about being with him has changed, shattered with your heart when Aleksander took the Sun Summoner under his care. You've seen the glances he gave to her, of utter devotion. She was something you could never be.
Those words haunted Aleksander's dreams for weeks. He had decided to speed up the process of taking over the throne as soon as your wedding date was announced. It was too soon. He made mistakes. He lost Alina and their last conversation made him realise that he indeed become a villain.
And villains could never get their happy ending. They didn't get the princess or true love. He had no doubts that he could take the Palace by force, his only concern was how you'd react to all the things he had done. Along the way back, he convinced himself that the only way he could have you is if you became a villain as well.
He ordered you to be locked up in your room and he waited until you fell asleep. The magic required a drop of his black blood, that fell to your lips after he pricked his finger while he whispered the incantation.
A few moments after he was done you opened your eyes and he could see the relief in them as you recognized him. He kissed you then, desperate and passionate with all the pain from your separation webbed into it. He finally had you that night.
The next day he was crowned as king and soon after you joined him on the throne as his queen. For a while, you were both happy.
Then he noticed the changes in you. The changes that finally manifested visibly to everyone else when you became a Shadow Summoner. He knew he was too late to reverse the spell then.
Your love slowly faded away and greed took its place. You got a taste of power and you wanted more. One night, after you thought he was sound asleep beside you, you took the blade you hid under your pillow and carefully straddled him to hold him in place if he would wake up.
Oh, but he was awake and now he was looking at you with defeat. How could he sleep when he heard the Apparat encourage you to kill him and take his power, his throne, everything for yourself?
Before he met you he would have fought for his life, and probably wouldn't hesitate to kill anyone who dared to try and kill him.
Now? With all his regrets he wishes that with his death this foul spell, that dark magic blackening your heart would disappear too. He accepted his fate and he was ready to die by your hands if it meant he could set you free.
"Do it."
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supersunky64 · 11 months
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Since Sonic Superstars just got announced at Summer Game Fest, I'm starting build a collection of these 4-player sub-genre of platformers.
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alexglitches · 1 month
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Hol up. I know Magolor’s overall opinion by the teachers is quite mixed, but I’m just thinking about how funny Magolor’s relationship with Vargas is.
KAHSKJAKSHWJHWJS
Vargas: LOOK AT YOU, BOY, YOU’RE A NOODLE!!!
Magolor: w h a t ?
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adamthefifth · 10 months
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I don’t know if this is corny to say but feels like this year’s giving us a 2D platformer renaissance of sorts. Maybe calling it a “renaissance” is a bit extreme but I can’t think of the last time we’ve gotten this many highly acclaimed or anticipated side-scrollers in one year, and I’m here for it.
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vendriin · 1 year
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Tulgey Wood - Alice in Wonderland (1951)
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byssa6 · 7 months
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Disney’s illusion island is just Kirby’s return to dream land with Disney characters
SPOILERS FOR BOTH GAMES
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Hear me out, please.
Mickey = Kirby
Minnie = Bandana Dee
Goofy = D3
Donald = MK
The 4 main characters are doing something food related (going to a picnic/fighting over cake) when a dude (Toku/Magolor) reveals to them parts of a COOL THING they had (The tomes/the lor’s parts) got scattered all over the place. So the heroes go collect the cool thing’s parts.
after all parts of the cool thing are gotten back it’s revealed there’s this “evil” dragon with a cool crown (Grayzar/Landia) who caused the cool thing to get scattered so they go beat up said dragon. And then it’s revealed the TRUE villain was the dude at the start who sent them on this mission in the first place, and he wants to take over the world. The heroes manage to beat him up before he can do that luckily.
Despite this, they do have their differences that makes them unique (Such as Magolor getting redeemed while Toku doesn’t, and Toku being a bad guy in revealed way earlier, though you think it’s Toku serving Grayzar when it’s the other way around) and this isn’t an insult to either games, just a similarity I noticed
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samantabrzozowska · 1 year
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“Be grateful for all the colorful fall magic around you!”
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redsnerdden · 1 year
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What Was Announced at Nintendo Direct: February 8th, 2023
What Was Announced at Nintendo Direct: February 8th, 2023 #Nintendo #NintendoDirect #VideoGames
It was certainly an eventful Nintendo Direct, the Game Publisher bringing in big updates regarding Legend of Zelda: Tears of the Kingdom, Metroid Prime Remastered, and Pikmin 4, Also announcing Game Boy and Game Boy Advance Games coming to Nintendo Switch Online. Let’s take a look at what was announced! Pikmin 4 Gets A Release Date It began with one of the most peaceful and beautiful games that…
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View On WordPress
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piledriver-comixxx · 1 year
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Some snippets from my new webcomic! Check it out at www.piledrivercomix.com
This is the first issue in a LONG adventure, I’d appreciate any feedback!
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Disney Dreamland - Part 6: Discoveryland
Here it is, the final part! This area follows in the footsteps of Discoveryland in Paris, allowing more creative freedom than the traditional Tomorrowland. The land would be divided into two major “time periods”, one based on Victorian era / Belle Époque steampunk, and the other based on a high-tech modern day digital era that would evolve from said steampunk era.  There would be a decent amount of greenery in the land, none of those lifeless metal tree sculptures. Trees could be in their natural form in the steampunk half, while in the modern day half they could be trimmed into neat geometric shapes.
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Timeless Square
This area serves as the entry point from the hub. It is in-between the two major time periods of the land, bridging them. Would feature a detailed astronomical clock tower landmark. 
“Discoveryland Thru the Years”: Successor to Carousel of Progress / Progressland, one of the four New York World’s Fair attractions. Tells the land’s “history” progression from the turn of the 20th century to the modern day, and ends with an optimistic hope for the future. I didn’t call it a carousel to avoid confusion with the other actual carousels I put in the park, but it is still a rotating theater.
Discoveryland PeopleMover: Successor to Ford Magic Skyway, one of the four New York World’s Fair attractions. A relaxing classic ride that weaves all throughout Discoveryland, including through various attraction buildings. The only challenge would be creating a vehicle that matches the aesthetics of both time periods of the land. 
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Discovery Academy
The steampunk-inspired half of the land. While the theming uses elements of British Victorian steampunk, the architecture would mostly be modeled after Art Nouveau / Belle Époque Paris. I want the vibe of the area to be similar to a college campus or museum, but a really fancy inviting one, not a cold imposing one. In the center of the building is the Automaton Courtyard, a garden courtyard to rest and relax, but also part-walkthrough attraction. Would feature lots of fancy automatons and 3D zoetropes that guests can activate. Includes:
Butai Karakuri theater: Performances by Japanese automatons. 
Steampunk Carousel: In the center of the garden. Animals could be artistic sculptures made of metal and gears.
Gift shop that sells mini wind-up automaton toys, and features coin-activated booths for drawing automata that produce souvenir pictures.
This area also includes:
Escher Exhibit & Mathmagic Land: Walkthrough attraction inspired by the artwork of M. C. Escher, particularly the multi-dimensional maze of “Relativity”. Guests can also view optical illusion sculptures such as the Penrose triangle and the Impossible trident.  Alternatively, I wouldn’t mind an attraction based on “Donald in Mathmagic Land” either. Giant numbers and “square root” trees would dominate the landscape. Interactive geometric shapes and puzzles.
Astronomical Orbiter: This indoor version features a planetarium ceiling that projects the stars and colorful galaxies so guests can actually feel like they’re flying through space. Diverting for both riders and guests still waiting in the queue. Inspired by the Chamber of Planets in Fortress Explorations from Tokyo DisneySea. 
The Time Machine: Dark ride inspired by EPCOT’s Spaceship Earth. Travel through various time periods from the age of dinosaurs to the start of the Victorian era (so as not to conflict with the fictional history of the land).
Cafeteria: British, French, and Indian cuisine. Buffet.
“Paris Métro” station: As mentioned previously, this is probably not feasible idea, but I think it’s very neat. Provides underground transport between Discoveryland and Mysteryland (the Mysteryland is themed to the London Underground). The tunnels could contain zoetropes for guests to view during the ride, which tease the theme of the destination land.
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Explorer’s Landing
Technically part of the Academy, but features attractions that are “off campus”. Inspired by the original concept of Discovery Mountain for Paris. Features a lagoon for the submarines, and a mountain range for the other rides to blend into; would somewhat resemble the Mysterious Island from Tokyo DisneySea.
Soaring Skies / Weather Kites: Airships are a core part of steampunk, but I wasn’t sure where to put such a ride in my park that didn’t disrupt sightlines. I eventually settled on a version of Soaring. I love Tokyo’s iteration, but sadly, my version of the ride does without the fantasy aspects and GORGEOUS fantasy artwork, but the queue will still feature neat “history of flight” and weather exhibits. Ride vehicles would of course fit the steampunk aesthetic. Most important of all, I want the ride movie to focus on skyscapes and natural landscapes, not famous landmarks (I personally don’t mind the landmarks version, I think it was balanced out nicely with some nice landscapes, but now all the ride movies are the same which is boring). I want winding rivers through forest valleys, fluffy white clouds over mountain peaks with machines blowing clouds on the guests, golden sunsets over the sea, lightning storms with thunder and actual wind blowing and rain spraying the guests, and a starry night sky with a brilliant rainbow Aurora Borealis over a snowy tundra. The building exterior and queue could resemble a giant air zeppelin in an air hangar, similar to the Hyperion in Paris, based on the unbuilt Discovery Bay concept. In hindsight, this area probably has too many rides, so this attraction could also be moved to the Wild Western Frontier area in Adventureland, and be rethemed to environments of the American West, the Rocky Mountains, and the Pacific Northwest. 
Journey to the Center of the Earth: I absolutely love Tokyo DisneySea’s version. It's one of the best rides out of Imagineering, but in my park, this would follow the original drop tower concept for Paris.
20,000 Leagues Under the Sea / Expedition Atlantis: Suspension ride like the one in Tokyo DisneySea, with water filled windows that bubble to create the illusion of being underwater. Could either be another take on Jules Verne’s novel, or based on the Atlantis movie. Either one works.
The Nautilus underwater restaurant: Seafood dishes. Table service. 
Lunar Mountain: Based on Paris’s original De la Terre à la Lune incarnation of Space Mountain. I love the idea of a giant cannon firing guests into space, and I especially love the cannon’s design with the classical illustrations of the sun and the moon on it. I also prefer the look of Paris’s more secure seats. I’ve only ridden Tokyo and Orlando’s versions, and as fun as they are, I always get an irrational gut feeling I’m going to be decapitated during the ride. 
Journey to Treasure Planet / Journey to Mars: Omnimover dark ride. To sell the idea of blasting off into space, guests would ride in a “rocket elevator” prior to boarding, similar to the entry performance for the Space 220 Restaurant in EPCOT. Treasure Planet is another movie that deserves more recognition, but due to it taking place in another universe with its own separate world-building, I am also okay with this ride having an original story instead. Perhaps a trip to Mars with a secret civilization living under the planet’s surface. For reference, I’m thinking of something inspired by the Castle in the Stars graphic novel series by Alex Alice. The building facade could resemble an observatory. 
“Planetarium restaurant”: Would feature international dishes not available in the Small World buffet. Table service. The Space 220 Restaurant was really neat (if a little overpriced), and I would love a steampunk version in my park. 
Disney Dreamland Railroad Discoveryland station: Art Nouveau steampunk style.
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Discovery Institute
The modern digital half of the land. Discoveryland opens a new campus dedicated to computer sciences. I do not want this area to look sterile like the current Tomorrowlands, though I might be okay with it resembling Shanghai’s version of Tomorrowland; I have heard their glass structures described as “organic” and I quite agree. I want the architecture of the area to be a believable evolution from the Art Nouveau steampunk, with the curves of Nouveau transforming into the curves of something resembling what Tokyo has planned for their renovation of Space Mountain. 
Visions of Tomorrowland: Based on an idea I once had of a version of Tomorrowland that represents alternate timeline futures. This ride could show different “what if” scenes of different Discoverylands.  There could be a main story featuring a scientist as our host, the inventor of a multiverse portal, showcasing his invention to guests, and along the way we run into alternate versions of the scientist from the other realities. One version could be a classic mad scientist from a dystopian world, bent on conquering other dimensions and exploiting their resources, and our host has to fight them off. I guess you could describe this as a much more immersive sci-fi version of the Jungle Cruise. While I would prefer this to be a ride, I guess it could also work as a stage show.
Adventure Thru Inner Space: I have heard nice things about this ride and would have loved to experience it. Shout-out to @disneylanddilettante.
Robot Showcase: Omnimover dark ride. This ride is basically just an excuse to show off high-quality animatronics. Animatronics for days! Could include Baymax, Wall-E, and Lil Bulb as cameos in the ride. 
“Robot Cafe”: Based on the unbuilt concept for The Great Gonzo's Pandemonium Pizza Parlor. This restaurant would have robot animatronics deliver guests’ food by way of an overhead "train track" system.
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Cyberspace Arcade
Technically an area within the Discovery Institute, but significantly different enough to require its own description. The entire area would be indoors.   Guests are “digitally transported” into Cyberspace. For visual reference, I’m thinking of the concept art for the (maybe canceled?) Play! Pavilion at EPCOT, but without the Ralph Breaks the Internet branding (I LOVE Wreck-It Ralph, but the sequel not so much) and without all the Disney IP spam (I’m already putting in three movie based rides, so the IP quota has been met). I want the area to feel more like a representation of a private server, or at least a single website, instead of the broader Internet (the Internet is a very scary family-UNfriendly place). The "sky" would have cool graphic projections, similar to how Mamoru Hosoda visually portrayed the Internet in Summer Wars and Digimon Adventure: Our War Game! As for the three movie based rides, I want the explanation to be that the scientists wanted to be able to travel into their favorite video game worlds, and here is the result. The entrances to each attraction could look like a giant icon you can click on. There could also be an actual arcade area, for guests to just relax and chill. That area would feature actual working console games of Fix-It Felix Jr, Sugar Rush, and Hero’s Duty.
“Cyberspace Playground”:  Guests can physically change the environment by interacting with it. If anyone has watched Infinity Train, think of something like the first episode’s Grid Car, but on a grander scale. Could utilize interactive projection mapping.
Videopolis: Stage for live entertainment and dance parties. Just an excuse to have a specific area dedicated to the 80s / 90s. …I just really miss the 90s, okay? I also think the retro music would add the perfect energy to the area.
Star Command Astro Blasters: I honestly just put this here to help balance queue wait times with the other two major rides, and to have at least one thing based on retro space aesthetics. Between this and Toy Story Mania, at least this has physical sets and is less rushed. There would still be plenty of kinetic energy on the ride (not at all like the embarrassingly lifeless and static Ant-Man and Wasp update in Hong Kong). I would only change the animatronic Buzz to at least have a real face though. And maybe at the end of the ride, everyone could get free stickers or postcards or some other physical reward so that it feels like the points earned meant something. I would also emphasize that the context here is Buzz Lightyear of Star Command, NOT Andy’s Buzz from Toy Story. 
TRON Lightcycle Run: I have no personal attachment to Tron, but my friend @mewtwowarrior loves Tron, so this indoor coaster is included just for her. Shout-out to @pureimagineering for the idea of two different colored tracks that wind around each other in twists and turns as the two groups of guests race against each other. At the end of the ride, the unloading dock would flash the colors of the track that wins.
Sugar Rush Speedway: Wreck-It Ralph is my top favorite Disney movie. While the movie’s themes of mid-life crisis, rejection by society, and found family would be difficult to adapt into an attraction, this ride can at least embody the “love-letter to video games” aspect, and recreates one of the most visually stunning worlds Disney has ever designed. Sadly this ride makes no references to Ralph, King Candy/Turbo, or non-Princess Vanellope (which includes her glitch, hoodie outfit, and the kart she and Ralph made together), as those aspects are specific to the console in Litwak’s Arcade, and adding them to this ride would have sad implications that Mr. Litwak gave up his console and thereby separated the Sugar Rush characters from their community in Game Central. Alternatively, having the entire Arcade be themed as Litwak’s could fix that, but then would raise questions of why Mr. Litwak let a research team experiment on his games and interrupt his business. So it’s best that this Sugar Rush is a “generic” console to make things simple. That said, I have no issues if the candy shop makes reference to the movie’s events, or with having Ralph and Vanellope as walk around characters (we can say they’re visiting this Arcade via the Internet). When thinking about the queue, I considered it could wind through the candy box grandstands, so that guests that are still waiting for their ride could double as a cheering audience for the guests before them. The theme song by AKB48 would of course play on a loop. On the ride, guests would “race” through rich environments such as Gumball Gorge, Cherry Bomb Cakeway, the Frosty Rally ice cream mountains, and Diet Cola Mountain. To make it feel like a video game, there could be “power-ups” located throughout the ride. The guest that “claims” the power-up first (perhaps by pushing a timed button in their vehicles) gets the advantage. Power-ups can cause some karts to speed up or opponents slow down, or activate obstacles and surprises. Would it be a hazard to shoot “sprinkle” confetti at the guests? Alternatively, this ride could also possibly use virtual reality headsets to enhance the experience with visual effects and make the ride feel like even more of a game, as demonstrated by the Mario Kart ride at Universal Studios, a ride with gorgeous physical sets that is maximized by the VR (again, emphasizing that VR should not be a replacement for good physical sets and effects). The guest who wins the race could receive a free framed souvenir snapshot of their victory.
Finish Line Sweet Treats: Candy shop, bakery, and ice cream parlor. Based on Vanellope’s Sweets & Treats on the Disney Dream cruise ship. Guests could make their own kart cake at the Kart Bakery. Sundaes are served in trophy cups and replicas of Vanellope’s kart like the ones on the cruise ship. The Ralph-in-a-cupcake red velvet cupcake is a must. Would also feature a selection of Japanese sweets such as konpeito and mochi. Giant cotton candy like the kind you’d find in Harajuku.
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Closing thoughts:
There was a lot I wanted to include, but couldn't think of solutions for, such as attractions based on Zootopia and Monsters Inc. But I'm quite happy with this end result. (I say this like it's actually being built, and not an elaborate daydream in my mind, lol.)
As you might have noticed, my park does not feature Marvel or Star Wars in any capacity. While there are some Marvel shows I like, I do not consider myself a Marvel fan, and I have little interest in Star Wars. And quite frankly, I think that visually, they clash horribly with most Disney aesthetics.
There are a lot of minor things I forgot to mention, like there would be plenty of benches and sitting areas with shade, plenty of restrooms, the food would have effort and quality put into it to be worth theme park prices, and backstage would have plenty of space and comfortable break rooms for Cast Members. Not related to the park itself, but I would also like to imagine the Cast Members here are paid and treated well, and have a good amount of free benefits, like park tickets and room and board for out-of-town residents and interns.  
I realize that in order to accommodate everything I want, this park would have to be MASSIVE, at least the size of Shanghai Disneyland. I just like far too many things. I realize it would have been smarter to break off some parts for a second park, but I'm just too fond of the idea of having everything all in one place.
As I mentioned, I REALLY love carousels and could not resist putting so many themed carousels in my park. They might not be exciting rides, but I legitimately think they are GORGEOUS works of art that add perfect visual beauty and musical atmosphere.
Much like Walt's initial sentiment, I don't think my ideal park will stay this way forever. Who knows, in a few years I might update this. We'll see. Thanks for taking the time to read these. :)
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The rest of the park:
World Galleria
Adventureland
Mysteryland
Fantasyland
Create-It-Land
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vavandeveresfan · 2 years
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V.A. Vandevere & Gabriel Agreste have the same vibe.
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Gabriel’s house looks like it could be in Dreamland.
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They both love Art Deco.
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Both have a lair with a huge round window.
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Both have two sidekicks/minions, one who’s the brains and one who’s the brawn.  Both brawns don’t talk much.
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And both, whether canon likes it or not, are head over heels mad for a much younger woman.
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varinekoala · 1 year
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bookishpedia · 4 months
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TWISTED SERIES X DREAMLAND BILLIONAIRES PART 7
Cami: Are you a real queen?
Bridget: I am.
Cami: Do you live in a palace?
Bridget: (laughing softly) A huge one.
Cami: Do you travel in a carriage that turns into a pumpkin at 12 AM?
Bridget: (putting a finger on her lips) I do, but don't tell anyone. It's a secret.
Cami: Do you have a prince charming like Disney Princesses?
Bridget: *looking at Rhys* I do.
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