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#but also narratively and from a storytelling perspective
ofbreathandflame · 1 day
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Well, again, the issue is not that Rhys has done bad things, it’s how those actions are framed in the story. Let’s think about this – if Rhysand’s actions UTM were framed as negative then perhaps we would not be having this conversation.
Of course, we can argue that Rhysand (1) has developed negative coping mechanisms / perspective (2) Rhysand’s trauma informs the things that he does (both pre, during, and after UTM), and (3) Rhysand’s position was uniquely isolating because of the nature of the role he was forced to play. These are points that I believe can be argued and offer an interesting view; but for any of that to happen, we have to acknowledge that the behaviors are negative. That’s often the problem with the arguments that begin to arise – no one wants to admit that Rhysand has developed (or just has) negative qualities and behaviors. No one wants to contend with the reality of consequences. “Rhysand has always admitted that he would be willing to do terrible things for his family” – and yet there’s no elaboration on those “terrible things.” No one wants to talk about those proposed negative qualities. The story (and the audience) don’t want to admit that Rhys doesn’t really have a solid moral high ground over Tamlin, or admittedly other villains. Just because Rhysand “admits” he’s prone to basically being abusive doesn’t…make it any less abusive.
My proposed argument about Rhysand’s actions UTM are this: he chose to sexually assault Feyre, he chose to “protect” Feyre in ways that were extremely sexually explicit. I believe these are choices that Rhys chooses to make – and I believe they say something about him. It’s noted, to me, that Amarantha scarcely makes Rhys do anything that he does to Feyre. I also believe that his actions regarding Feyre were done with an air of autonomy; as in, I believe Rhysand takes these measures into his own hands. Ultimately, I believe that while Rhysand has to contend with the horrors, he himself becomes beholden to them at some point and ends up perpetrating the same behaviors.
We cannot argue that Rhysand sexually assaulted Feyre, and then argue that it doesn’t say something about him. It does. In the realm of the story – from a writing standpoint – I think a good author can still make a character like that sympathetic and understandable (see: Nahadoth and Itempas from N.K. Jemisin’s Hundred Thousand Kingdom). If I were analyzing Rhysand’s actions, I would simply make the argument that perhaps Rhysand’s abuse of Feyre mirror’s his own abuse by Amarantha hands, and he potentially sees Feyre (and her hope) as something to be threatened – or even shamed by. If Rhysand’s actions were written in a way that clearly exemplified that his actions are not meant to be praised (and are NOT are reflection of love) then he could be salvaged. I actually believe a lot of the abusive things Rhysand does makes sense given the environment and if the story leaned into this from a storytelling perspective and did away with needing to moralize, then this would all be fine. Framing Rhysand’s abuse of Feyre as something to be praised, admired, and loved for is actually quite insane. If we frame his actions as purely preservational and self-serving, that would make so much sense. Imagine being in Rhysand’s position; I guarantee everyone would do whatever they could to stop such extreme amounts of abuse and sexual violence. And even then, the story could still create a narrative that warns of the danger of sexual violence and consent, it would just be subtextual and more allegorical than concretely written in the text. Starting Feyre and Rhysand off in such a tragic place, having Feyre and Rhysand acknowledged truly what happened, having them discuss ways for both of them to move forward while building up the mating bond in the background. Have Feyre acknowledge this untrusting, sly, slick part of Rhysand and have her not assume her mate does everything out of the kindness of his heart. Build their romance out of a place of mutual atonement – play on the theme of guilt Feyre feels and the whole premise of the court. Let the connection between Feyre and Rhys be that they truly acknowledge each others darkness (and also let Feyre do selfish things – maybe she knew damn well Clare Beddor’s family might suffer a bad fate but its not her family and Feyre would do anything for them; Let Feyre kill those fairies with ease because she cares about her life. Let her contend with reality that she would actually do anything for her family and then have that be a connection between Rhys and Feyre.
Something that has always bothered me about the “we don’t talk enough about Rhysand’s trauma” argument that gets thrown around when we earnestly discuss the validity of his actions is the presumption of innocence in that statement. The unwritten statement is that the trauma somehow explains and simultaneously absolves him of the implications of his actions. I objectively agree with the sentiment – Rhysand’s trauma is not talked about enough and it should be. The argument dancing in the corner is the fact that people believe that Rhysand’s extreme amount of trauma absolves him – even going as far as essentially say that Rhysand’s abuse operates out of fear (or because of fear) which is essentially the exact same ideology the book bashed Tamlin for. In the end, the cycle just comes back around and the abuse gets pushed into the backdrop.
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prncewilhelm · 1 year
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It makes me sad you feel you have to say you're a S2 apologist! There's nothing to apologise for imo, S2 was awesome, I loved it.
don't worry, i use "apologist" in loose terms, cause i definitely don't apologise for it. i love season 2 and think it's a spectacular season of television. it makes me go nuts.
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💜
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fantastic-nonsense · 25 days
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the Big Two need to hire more women to write comics not just for gender parity's sake or so we can get better-written female characters or any of the other dozen completely valid reasons why we need more women in comics, but also because the perspective a lot of women bring to the superhero genre is fundamentally different from the mostly middle-class white men who dominate the genre
like Ivory Madison portraying the cycle of violence and abuse through the parallel institutions of marriage and the mob in Huntress: Year One to showcase how Helena is both a victim and freedom fighter in the context of her family and cultural history....what man would have thought of that? even Greg Rucka didn't do that, and he basically wrote the book on how to write traumatized religious female vigilantes who have complex relationships with their families
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arolesbianism · 24 days
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Thinking abt how much I love oni's writing again... In particular, "a seed is planted" continues to be one of if not my favorite logs because despite the troubling details and implications that come with it, it's the one thing in the entirety of the decaying corpse of gravitas that genuinely leaves us with a grain of hope (a seed if you will) and makes oni as a whole a lot more bitter sweet as while earth may not have survived, the dupes did, and after their horrible origins and the shit that many of them went through, in due time they'll finally get to just live, they're free now, and even if Olivia's sleep is end of a tragedy, the world will keep moving forward with or without those who've been lost
#rat rambles#oni posting#like I guess I just rly love that oni both manages to commit to being a tragedy while also leaving a world still in motion#like Im glad that olivia didnt get a bittersweet ending and instead got a fucking miserable one#while at the same time the dupes are still left there to keep moving forward#well ok more so I like how the narrative shifts into smth quite beautiful when seen from the dupes perspectives#which is also why I like that the dupes are rarely talked abt directly in the lore logs#idk I just feel like a seed is planted wouldnt hit as hard to me if the dupes were talked abt more#its the same sort of incedental storytelling that I like abt the rest of oni's writing ig#also I just think them being a major part of the lore logs would rly take away from the greater horrors and tragedies of gravitas#like idk I think it would have been a lot more boring if a third of the logs were just jackie going so yeah I tortured dupes some more#it makes the pre end of the world world feel so much bigger while still mostly remaining within gravitas itself#enhances the feeling of glimpsing into a past world#like every now and then I think abt what oni story could have looked like and am filled with joy at what it is now#I fucking love being into fiction thats good god it feels so good to like shit thats just like actually good#it honestly makes me almost wish there wouldnt be new lore but I do think theres room for more#as in theres plenty of room to make shit up and also we need to see more of the scientists pls#as for actual quote unquote plot stuff idk just give me like one jackie and olivia college year video transcript or smth and we're good#theres other stuff that make me lose my mind but for narrative consistency I think itd be best to not touch those two too much#especially olivia I rly think she doesnt need almost any new content the only stuff Id want with her is if it expanded upon jackie#because rly jackie is the only character I think would super heavily benefit from elaboration even if I stand by her not needing much#as Ive said a billion times just smth small to show us her in a more casual setting and we're golden I think#show me that woman being genuinely happy so I can fill in the blanks as she slowly gets crushed by the consequences of her actions#shes a part of this tragedy too and god damnit I want to see the life she ruined along the way of ruining many others#I want to see a woman whos eyes once shined and then when the lights have dulled I want her to say it was worth it with no conviction#metaphorically ofc I dont actually want to see most of it because thatd go against the narrative philosophy already established#rly all this means is I wanna see jackie and olivia doing laundry together or smth#oh also I hope they specifically give otto a whole other log just to clear up my pronoun woes#idc what its abt just have them talk abt their gender offhand or smth#just mi-ma being like how do you do young man and otto is like they and mi-ma is like ah yes young they
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onlycosmere · 5 months
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Magic Systems
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Brandon Sanderson:
Interesting conversations here. I strongly agree with the top comment here as of my posting, which points out that soft magic isn't any worse than hard magic. Both are tools for storytelling, and are used in different situations.
I also thought I should point something out. At least by my definitions, a magic is not soft or hard based on its adherence to external logic. A hard magic system is a reliable magic system, capable of being used by the characters to produce consistent results. A soft magic system is one that exists in an uncontrollable space by the viewpoint characters, with consequences that cannot be anticipated.
Therefore, the One Ring is a hard magic. Gandalf is a soft magic. Because the primary viewpoint protagonists (and the reader) can anticipate what the One Ring can do, and what the consequences will be. They cannot (by design) anticipate the same for Gandalf, at least within the confines of the Lord of the Rings books themselves.
Internal Logic (whether something is consistent) is the foundation of hard magic systems. Adding External Logic (i.e. scientific reasons why the magic works from an outsider perspective, or rationale as to how everything is powered) can make a magic easier to understand for a reader--but isn't needed for the system to he hard.
The OP is mistaking these two. An "electricity" system that is consistent and always works, and can be used by the main characters, is a hard magic--whether or not the External Logic (explaining things like where the power comes from) is sound does not influence this.
I literally have a magic system where an electricity-like substance comes from the sky, and it's considered one of the harder magic systems on the market today.
Remember most of all--such definitions are tools to use or discard as you try to achieve a specific kind of story. The distinctions are only relevant as to their ability to help you worldbuild as you wish, and are not hardfast. There are no rules you need to follow as a storyteller or worldbuilder, only suggestions from those who have come before--with explanations as to why these definitions have helped us achieve our narrative goals.
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eclipsecrowned · 2 years
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now pondering the many backstory revisions tanith has gone through since her inception.
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bookished · 7 months
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Staying motivated and continuing to work on your story, even when you're not actively writing, can be challenging but essential for your creative process. Here are some tips to help you stay engaged with your story:
Remember Your Why: Reflect on why you started writing this story in the first place. Reconnect with your passion and purpose.
Set Clear Goals: Define specific goals and milestones for your story. Knowing where you're headed and what you want to achieve can help maintain your motivation.
Visualize Your Story: Create visual aids like character mood boards or plot diagrams. Visualizing your story can make it feel more real and inspire creativity.
Create Character Playlists: Develop playlists of songs that evoke the emotions and personalities of your characters. Listening to these playlists can immerse you in your story world.
Explore Backstories: Dive into your characters' pasts. Writing short stories or character profiles can deepen your understanding of their motivations and add depth to your narrative.
Experiment with Prompts: Use writing prompts unrelated to your story to keep your creativity flowing. You might stumble upon ideas that you can incorporate into your narrative.
Write Out of Order: Don't feel constrained to write your story sequentially. If you're excited about a particular scene or chapter, go ahead and write it. You can connect the pieces later.
Keep an Idea File: Maintain a digital or physical file where you store story ideas, quotes, and images that inspire you. Reviewing these can reignite your creativity.
Write Letters from Characters: Compose letters or journal entries from the perspective of your characters. It can help you explore their voices and viewpoints.
Reward Creativity: Treat yourself when you achieve creative breakthroughs. Acknowledging your achievements can reinforce your dedication to your story.
Remember that every writer's journey is unique, so don't be discouraged by occasional dips in motivation. Embrace these strategies and tailor them to fit your writing style and preferences. Most importantly, enjoy the process of storytelling, and your enthusiasm will naturally shine through in your work.
Did you find this useful? Please, consider sending me feedback or buying me a coffee. If you would like to request something (either advice or a piece of a story) for me to write it, go and message me. Also, if you'd like, you can check my masterlist. Happy writing!
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helga-grinduil · 4 months
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First reminder: MHA is written by a Japanese man for a Japanese audience, and if you can’t even for one second at least try to look at it from the perspective of Japanese cultural and spiritual beliefs instead of projecting your own western ones… good luck, I guess?
Second reminder: MHA is a meta story about the art of fiction, escapism, fantasy vs. reality, and theatre. It’s quite literally a three-act play about fantasy, reality, and the balance of both. It’s about a stage, and character masks, and actors, and the real world outside of the stage, and about fighting against the writer who is too lost in his own fantasy.
Third reminder: visual storytelling is a tool sometimes used to contradict the lines of the story, which invites readers to think about what is actually the truth here.
Fourth reminder: MHA is anti-darwinism and anti-biological essentialism.
Fifth reminder: Hero system was literally created to control quirked population in the post-apocalypse. It’s FOR quirks. Heroes exist to keep population’s quirk usage in check by being the only profession that allows you to use them, and strictly for ‘good’, while also showing off those quirks to keep population entertained and content with the lie that quirks are accepted, actually! (Aren’t heroes so cool and their quirks are so flashy? See, we like quirks! We accept and allow quirks! Only if you use them for the good of society, of course! You are still not allowed to use or express them if you’re not a hero though, sorry). So. No, you can’t be a ‘hero’ (job) without a quirk, having quirks is A REQUIREMENT for this job.
Sixth reminder: MHA is a sci-fi with fantasy elements. Some concepts in sci-fi aren’t meant to be 1:1 parallels to real life. Quirkless people aren’t a disability allegory, it’s an allegory for any minority in general. MHA is a story about a person from a minority becoming one of people in power and about what effect a person with the experience of being a part of minority can have on others in power, acting as the first falling domino that ends up completely rewriting the script of the story.
Seventh reminder: MHA is about one person’s small actions affecting the world like a chain reaction. One action affects another person, and that person also makes it’s own small action. Everyone performing their small actions together, those small actions eventually combining and creating big results. Concepts of karma and butterfly effect. That’s literally what the idea of OFA is about. Everyone thinking about everyone else even just a little, doing their parts, creating a web and changing the world little by little.
Eighth reminder: the themes, good lord, the themes. Remember the fucking themes, you dumbfucks. My god. One of those fucking themes is the real person vs. the mask, by the way. Which, by the way, circles back to the first reminder, since it’s all about the Japanese concept of honne and tatemae.
Ninth reminder: touch grass and stop projecting.
P.S. ‘Izuku doesn’t want to change the status quo’ - Izuku wanting to save Shigaraki is literally him going against the narrative of the story. Saving Shigaraki IS changing the status quo - it’s another (very big) falling domino that will have a huge effect on the world and the status quo as the result.
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steveyockey · 9 months
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Some would rebut that “Oppenheimer,” being a Hollywood blockbuster with serious global reach (whether it will play Japanese theaters remains uncertain), will be many audiences’ only exposure to the events in question and thus might “create a limit on public consciousness and concern,” as the poet, writer and professor Brandon Shimoda told The Times. A corollary of this argument: The crimes committed against the people of Hiroshima and Nagasaki were so unspeakable, so outsized in their impact, that Oppenheimer’s perspective does and should dwindle into insignificance by comparison. For Nolan to focus so exclusively on an American physicist’s story, some insist, ultimately diminishes history and humanity, even as it reinforces the Hollywood hegemony of the great-man biopic and of white men’s narratives in general.
I get those complaints. I also think they betray an inherent disrespect for the audience’s intelligence and curiosity, as well as a fundamental misunderstanding of how movies operate. It’s telling that few of these criticisms of perspective were leveled at “American Prometheus” when it was published in 2005, that no one begrudged Bird and Sherwin for offering a meticulously researched, morally ambivalent portrait of their subject’s life and consigning the destruction of two Japanese cities to a few pages. That’s because books are books, the argument goes, and movies are movies — and this perceived difference, it must be said, reveals a pernicious double standard.
Because they seldom achieve the narrative penetration and richness of detail of, say, a 700-page biography, movies, especially those about history, often are hailed as achievements of breadth over depth, emotion over intellect. They are assumed to be fundamentally shallow experiences, distillations of real life rather than sharply angled explorations of it, propelled by broad brushstrokes and easy expository shortcuts, and beholden to the audience’s presumably voracious appetite for thrilling, traumatizing spectacle. And because movies offer a visual immediacy and narrative immersion that books don’t, they are expected to be sweeping if not omniscient in their narrative scope, to reach for a comprehensive, even definitive vantage.
Movies that attempt something different, that recognize that less can indeed be more, are thus easily taken to task. “It’s so subjective!” and “It omits a crucial P.O.V.!” are assumed to be substantive criticisms rather than essentially value-neutral statements. We are sometimes told, in matters of art and storytelling, that depiction is not endorsement; we are not reminded nearly as often that omission is not erasure. But because viewers of course cannot be trusted to know any history or muster any empathy on their own — and if anything unites those who criticize “Oppenheimer” on representational grounds, it’s their reflexive assumption of the audience’s stupidity — anything that isn’t explicitly shown onscreen is denigrated as a dodge or an oversight, rather than a carefully considered decision.
A film like “Oppenheimer” offers a welcome challenge to these assumptions. Like nearly all Nolan’s movies, from “Memento” to “Dunkirk,” it’s a crafty exercise in radical subjectivity and narrative misdirection, in which the most significant subjects — lost memories, lost time, lost loves — often are invisible and all the more powerful for it. We can certainly imagine a version of “Oppenheimer” that tossed in a few startling but desultory minutes of Japanese destruction footage. Such a version might have flirted with kitsch, but it might well have satisfied the representational completists in the audience. It also would have reduced Hiroshima and Nagasaki to a piddling afterthought; Nolan treats them instead as a profound absence, an indictment by silence.
That’s true even in one of the movie’s most powerful and contested sequences. Not long after news of Hiroshima’s destruction arrives, Oppenheimer gives a would-be-triumphant speech to a euphoric Los Alamos crowd, only for his words to turn to dust in his mouth. For a moment, Nolan abandons realism altogether — but not, crucially, Oppenheimer’s perspective — to embrace a hallucinatory horror-movie expressionism. A piercing scream erupts in the crowd; a woman’s face crumples and flutters, like a paper mask about to disintegrate. The crowd is there and then suddenly, with much sonic rumbling, image blurring and an obliterating flash of white light, it is not.
For “Oppenheimer’s” detractors, this sequence constitutes its most grievous act of erasure: Even in the movie’s one evocation of nuclear disaster, the true victims have been obscured and whitewashed. The absence of Japanese faces and bodies in these visions is indeed striking. It’s also consistent with Nolan’s strict representational parameters, and it produces a tension, even a contradiction, that the movie wants us to recognize and wrestle with. Is Oppenheimer trying (and failing) to imagine the hundreds of thousands of Japanese civilians murdered by the weapon he devised? Or is he envisioning some hypothetical doomsday scenario still to come?
I think the answer is a blur of both, and also something more: In this moment, one of the movie’s most abstract, Nolan advances a longer view of his protagonist’s history and his future. Oppenheimer’s blindness to Japanese victims and survivors foreshadows his own stubborn inability to confront the consequences of his actions in years to come. He will speak out against nuclear weaponry, but he will never apologize for the atomic bombings of Japan — not even when he visits Tokyo and Osaka in 1960 and is questioned by a reporter about his perspective now. “I do not think coming to Japan changed my sense of anguish about my part in this whole piece of history,” he will respond. “Nor has it fully made me regret my responsibility for the technical success of the enterprise.”
Talk about compartmentalization. That episode, by the way, doesn’t find its way into “Oppenheimer,” which knows better than to offer itself up as the last word on anything. To the end, Nolan trusts us to seek out and think about history for ourselves. If we elect not to, that’s on us.
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damianbugs · 1 year
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dc might not like to address how they've unofficially retconned a lot of jasons original robin run to end up being absolutely classist, but i most certainly will bring it up whenever i can. while this is definitely narrative criticism, it is more of a study, as i am not expecting anyone, readers or dc, to really change how they view the todds.
jason goes from being a rather reserved, kind and genuinely friendly child to an angry and cruel boy who was contemplating murder at some point (batman: urban legends). not to mention willis going from an absent but well meaning man who turned to crime to support his family to now being an abusive father and husband. catherine todd was originally stated to have died from overdose, but was later confirmed in death in the family to pass away from cancer, so while the 'poor addict mother' stereotype still applies, it is more complicated in her case.
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it is no surprise that in modern tellings, all three of them represent very realistic forms of poverty. willis the abusive criminal, catherine the addict (her battle with cancer is always noticeably left out) and jason the violent child left to repeat the cycle.
dc simply couldn't allow the todd family to remain poor but an all in all good family (though i am careful to say they were perfect, past or present, since depending how you read him, willis can still be seen as a bad father and horrible husband), and instead had to dramatise negative stereotypes of poor people in order to really perpetuate the existence of jason being the "angry" robin. this mostly comes down to dc perhaps wanting to bury older comics featuring the original characterisation (since the only way to read them is through piracy), and there is no better way to do that than make his current characterisation nothing like his old one, at all.
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after all, how else can we ensure readers are aware of how angry, evil and emotionally unstable jason todd is, if not making his life the pinnacle of why poor people are terrible and should not have kids? dc is not trying to hide it at all, it's almost laughable.
while the blatant classism is very clearly the biggest issue, from a storytelling perspective it is also really disappointing. deconstructing catherine and willis todd to their morally reprehensible, abusive and neglectful 2d personalities in modern telling leaves a massive gap is what made jason so personable as robin. personally, i also think it takes away how homelessness and his own poverty seperate from his family might have affected jason's morals and opinions on certain topics — another aspect of his character that is very important but often undeveloped.
especially with jason; making him having always been this quick to rage and violent child/robin takes away the true devastation of his death and subsequent revival. he died an innocent, damaged and complicated but caring boy, and came back vengeful and spiteful. he is a boy who has suffered a lot in life, with a sick mother he had to provide for due to his absent father, who also died due to a life of crime — and yet jason broke free from the cycle and became something more.
he loved to learn, to go to school, to play sports and to help people. he loved being a hero, even when it got tough, and though sometimes it was hard to remember, he always tried to stay on the bright side of things.
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it's one of the main reasons bruce is so unable to process and accept his son's return, because to him, the person who came back is not the son he lost. though, that is another conversation entirely.
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on the one hand however, i can see why jason's current life story might be more appealing to certain readers (and depending on the work, fanon or canon, it can makes more sense). since now that he's broken out of the cycle of abuse, he can use his strength to protect other vulnerable people. the true 'people's hero' in a way batman and other adjacent vigilantes can not be.
it is just a little regrettable that to fulfill this, he and his family must adhere to classist stereotypes to make it more believable. after all, jason was very much the 'people's robin' even without all the retcons to his character. he has always stood up for people who couldn't do it themselves.
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stevelieber · 11 months
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Thoughts on giving critiques to comics artists.
Seeing lots of discussion from students about sour experiences with an unhelpful art teacher, so here's a long, long post about giving critiques.
NB: I have no formal training as a teacher, but I was a student, and I've spent decades giving artists feedback on their work.
When someone brings me a portfolio, I like to establish my limitations & clarify my perspective. My work is firmly rooted in traditional US comics storytelling (i.e., not manga or art-comics.) I can give feedback on other approaches but they should know where I’m coming from.
“We've only got a little time for this, so I'm going to spend that time focusing on things to correct. That doesn't mean you're doing everything wrong, or that there’s nothing good here, but it’ll be more helpful if I identify some problems and show you how to fix them.”
Why? Because for many young artists their entire sense of self worth is wrapped up in being good at what they do. (It was for me!) In school they were probably the best artist in their peer group. But now if they're hoping to turn pro, they’re at the bottom.
Sometimes you know what’s up when you see page 1, but try to keep an open mind. Some build their portfolios by sticking new pages at the back & don’t weed out the old stuff up front, so the work gets better as you go. When it’s like that I ask: “Show me your best 8 pages.”
I ask questions: "What's the goal? Do you want to be hired to work on someone else's project, or to get the story you're showing me here published?"
If 1, I steer towards a portfolio that'll showcase hirable skills. If 2, I look for what tweaks will make that particular story more effective.
"Do you have teachers giving you regular feedback? What are they telling you?" Sometimes a student is getting bad advice. In cases like that, I'll do my best to be extra clear WHY I'm giving them advice that's 180 degrees from what they've been hearing.
“What artists are you looking at? Is there someone you admire or try to emulate?” This often helps me understand choices they're making, and I can sometimes incorporate things those artists do into my suggestions.
I ask myself questions about what I’m seeing. First: Is there a narrative? If not, I make it 100% clear I'm not speaking as any sort of expert. I'm good at critiquing storytelling, but don't have anywhere near as much to offer illustrators or designers.
Can I follow the story? Or am I confused about what's going on? Are the characters and settings drawn consistently? If not, is the artist at least making use of tags (distinctive clothing, hair etc.) to keep the characters recognizable?
Does the artist demonstrate a good command of basic academic drawing? If not, Do I think they need it? Do I focus on "how to draw" or on "what to do when you can't draw?" Is the artist putting the viewer’s eye where it needs to be to tell the story effectively?
(At this point I’m usually doing little doodles to go with my instructions. I scribble out ugly little 5 second diagrams that I hope will clarify what I’m talking about. Or they might make me seem demented. Hard to say!)
Is the artist making choices that are creating more work than necessary? Is there a particular weakness? I once spoke to an artist with a portfolio full of great work when he was drawing animals and monsters, but his humans were amateurish in comparison. I spent that critique talking about drawing people.
A crit can be a grab bag. In addition to big-picture advice, I'll point out tangencies, violations of the 180-degree rule, wonky anatomy, weird perspective, places where the artist neglected to do important research, odd choices in how they spotted black, whatever catches my eye.
I also try to make a point of defining the terms, so that jargon like “tangency,” “180-degree rule,” and “spotting black” don't go over their heads. Find simple, concrete ways to talk about these things, & clarify why it's a problem when they aren't done correctly. Draw diagrams!
Recognize that even a perfectly phrased explanation might not sink in. Some lessons can only be learned when a student is ready, and it might take a year or two of work before they can understand what you were saying. It's good to plant seeds.
Are there other artists who are particularly good at solving the problems the student is trying to solve? I steer them towards that artist's work. And I always recommend life drawing & the use of reference to give work variety and authority.
Despite what I said earlier about focusing on what's wrong, I try at the end to find something encouraging to say. And if I’ve really piled on the criticism, I emphasize that I only spent the time and energy to do so because I take their efforts seriously.
If I've done my job right, they'll leave my table with tools to make their work better. And maybe in a few years they'll be looking at some younger artist's work, surprised to discover just how much you can learn when you're asked to teach.
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xamiipholia · 12 days
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Since it’s been a year since Burning Shores came out, some thoughts on Seyka:
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TL;DR: Great character, really happy with her as a love interest for Aloy. They do some really interesting things with her that I never really see addressed so I wanted to talk about them.
She is tangibly shown to be much more of a match for Aloy through gameplay. Compared to other npcs, she solves things faster, does more damage, is a much more formidable melee combatant, faster climber - she even has a fucking Valor Surge using her Focus that does pretty significant tear damage to large machines like Slaughterspines. Environmental storytelling- Seyka’s skiff has at least 2-3 Tiderippers’ worth of parts, meaning she’s been out on her own killing the things to build boat motors, and she has some ambient dialogue that strongly suggests she’s fought and killed Slaugterspines before. Is some of this npc tech advancements in Burning Shores? Maybe, but it feels intentional. 
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Seyka has a natural probing curiosity about the old world that for the most part Aloy’s other companions didn’t have without some significant hand-holding from Aloy to get them started, and some of her close friend (but not base team) characters just don’t have at all. I don’t mean this as a moral judgement, everyone is different and has different strengths and priorities , but it’s absolutely critical that a partner for Aloy have that kind of curiosity - it’s such a big part of her character. While she lives in this new world, she’s never going to be entirely a part of it. Like she says, she finds belonging in individuals, and not really the tribes. I don’t really see Aloy settling down in Meridian or Mother’s Heart. She needs to have a life of exploration and discovery and Seyka seems cut from that cloth too, whether she was always that way or being marooned gave her a fresh perspective.
Seyka did risk death using the focus and decided to do it anyway- in Rheng’s notes he calls for capital punishment for her. The threat is never *too* present but honestly I think that’s a broader critique of the series and pretty consistent with the writing of conflicts in Horizon. I agree they could have played up the dramatic tension a bit, but this is a person who weighed the risk of a military execution by a totalitarian state and immediately decided it was worth it to save her sister and others. I think Aloy can intimately relate, given what she went through for Beta.
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Even though it’s a DLC, she has a TON of screen time, probably comparable to Kotallo in HFW, and Horizon does SO much storytelling through gameplay and ambient dialogue. I think she’s given a LOT of narrative space to breathe. She’s also has her own musical cues and leitmotifs that do a ton of foreshadowing work through the DLC - in terms of musical cues and framing she’s very associated with the acoustic guitar, and the flute melody in ‘Her Sky, Her Sea’ has for Aloy and Seyka the same function that ‘It Can’t Last’ does for Ellie and Dina in TLOU2 - next time you play Burning Shores, listen for it. That and the guitar cues from ‘The Idea of Home’ and ‘For His Entertainment’ do a lot of emotional work. It’s great stuff.
Okay and lastly- YMMV on this one - I’ve def talked about it with friends before but I don’t think I’ve said it on Tumblr. I’m a firm believer that meta narratives and the way that stories are situated and created in our own world matter and that art deserves to be taken seriously and dissected. I love Horizon, but it, and Aloy as a protagonist, are absolutely drenched in white savior and colonial storytelling tropes. Every time I play Frozen Wilds, all I can think of is Jack Sparrow going “and then they made me their chief”. There’s a lot of iffy stuff in the games, as much as I absolutely love them. We’ll have to see how H3 goes, but Burning Shores is MUCH better about this and honestly Seyka is a huge part of it. The story centers itself on a queer woman of color who is pretty tangibly presented as Aloy’s equal with her own strengths and weaknesses throughout the story and takes the lead just as often if not more than Aloy does, which I find really refreshing. It doesn’t entirely fix Aloy’s white savior issues but I think it’s a really good move for the narrative that continues the themes found in HFW about community and connection.
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Horizon Zero Dawn: The Frozen Wilds (2017)
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comicaurora · 9 months
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(sorry for the long ask)
So there's this thing? That's been kind of bothering me, I've noticed it in the shera remake but also other places, where all these faceless minions are just there to show how hard/easy it is for the protagonists to get rid of them.
There's a couple of things, but I think that it just boils down to that they're not treated as characters? The hero will push them into a volcano and celebrate, then get all conflicted when facing the villain captain puppy kicker because "if I kill/hurt you I'll be just as bad" and in the same shot there's a pile of downed henchmen. And I get that, because from a meta perspective it would be hard to animate several hundred or however many individual people all fighting, but it's just weird right? In the show the only people without helmets on 24/7 are the main cast and of course the Rogelio/Kyle/lonnie group. Which is Confusing?? Because it seems like there's only a few options, either every single other person likes wearing the helmets all the time with no breaks, or they're breaking dress code and getting away with it, or "cadets" means they're in training. And somehow way more competent than all the other trained soldiers. It's weird, and I'm not even fully sure how to describe it. Do you have any thoughts?
Faceless minions are a time-honored storytelling tradition that persist despite being slightly reality-breaking story convention because-
They make it very easy to choreograph cool-looking fights against a big pile of interchangeable bad guys
You only need as many extras as you'll be showing together in one shot, meaning you can imply a vast army of evil with only like five costumes/character models
They make it easier to pick out the heroes in group shots and fights
They provide contrast against the important villains with unique designs
Easy protagonist disguises for sneaking around in
This is pretty useful stuff, but it does all feed into the effect that armies of faceless minions are generally not composed of full-fledged characters. They're a pile of broadly interchangeable mooks. This is one of those things that's technically dubious from a realism standpoint, but I honestly don't think it's automatically a bad thing for a story to make it really easy to tell who's an important character and who's an interchangeable obstacle in their way.
This does get shaky when the characters start acting like that. To them, in the reality of their story, those mooks ARE real, dangerous people, and their facelessness doesn't detract from that. The protagonist's morality shouldn't depend on how important a character is to the plot or how unique their design is, and that character inconsistency is the more disruptive bit of writing. Mowing down minions by the truckload only to spare the big bad makes it feel like the main character is standing apart from their own story and making the kind of value judgment the audience is, and that's weird. It's not weird that the faceless minions exist, it's weird that the protagonist evidently doesn't see them as real people.
But that doesn't mean every stormtrooper or background orc or ninja needs their own unique design, name and backstory. Narrative conventions exist for a reason, and while I do love a setting that feels like it's absolutely full of unique main characters all living their own lives, it's absolutely not mandatory. Sometimes things in stories are made unrealistic so they don't undercut the impact of the story itself, whether that's simple theater sets that don't draw the eye away from the actors, unrealistic lighting so a movie viewer can actually see what's going on, song and dance numbers, flashy showstopping villains, or convenient armies of ninjas to take down with one punch each. Storytelling has its own tools.
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darkmagyk · 4 months
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I've seen multiple posts about how Percy and Annabeth both giving up immortality for each other. Percy when he was offered godhood, and Annabeth when she didn't join the hunters.
For a long time this has bothered me, and I only just realized why. Annabeth was never offered a spot on the hunters, really. From the framing, it seems like it's just an option open. They have brochures. They mention it to Bianca like five seconds after she's met the hunters. Reyna volunteers later. It is one of many choices a young, demigoddess has about what her future might be.
It also isn't really a permanent state. In universe, and also from some things Rick has said, you have pretty much an open option to leave, and as long as you give a heads up Artemis is happy to let you go and live your best life and give you a magic house. While they are also not really immortal. They are offered eternal youth, but are very capable of being killed in battle.
And the implication is that as long as a girl is a maiden (not sure what the bounds of that are, don't care) that choice is still open. So Annabeth doesn't actually 'give up' that option until she has sex. And it is an option presumably many other demigoddesses will eventually give up. (Rick Riordan introduced a giant plot hole in TON to avoid the implication that Percy and Annabeth would have sex. So it is totally within the bounds of the narrative as of the furthest point in canon, for Annabeth to still be able to drop it all and join.)
In the narrative the Hunters and Amazons are put in parallel. And though we are given the explicit differences (avoidance of men vs dominance over them. Eternal youth vs growing up) they are both basically just priestesses of a particular god who come and go by choice.
That just isn't comparable to Percy being offered full godhood. Not the hunters eternal youth unless they die in battle, but literal godhood. It's a one time, unique offer. Everyone makes a big deal out of it, and no one else has the offer within the series. And as we see in CotG, even people who did get turned into gods and hate it can't really back out. (It isn't clear if its because Zeus won't let him, or because as a miserable being of immense power, going back to being human just doesn't have an appeal.)
To become a god is to become something fundamentally different then a human and a demigod. And it just isn't like that for the hunters. As time moves on, presumably, the relationship between Thalia and her friends is going to get more and more strange and distant. But in the immediate, they are still the same thing, on different paths.
From a storytelling perspective, it isn't that there are no parallels, the narrations explicitly draws you from one to the other. But from a meta perspective, it just isn't the same at all.
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Why C3E51 worked so well (a DM’s perspective)
I have seen a lot of absolutely bananas critiques of C3E51 (thankfully not nearly as many around here, far more on Reddit, which I should not have visited).   And the ongoing theme of those critiques is that Matt should not have imperiled former PCs, and if he brought them in should have either done lengthy side-bars with those characters or let them win the fight against Ludinis and have a chance to take him out themselves, since they’re ‘god tier’ or ‘high level’ and that makes ‘logical sense’.  What these critiques really boil down to, IMO, are people who were really invested in the former campaigns upset that their faves didn’t get to do cool things, treating it more like a TV show than a game.  But even as a TV show, that would have been disappointing from a narrative perspective.  Because even in a TV show, this is a sequel spin-off show, starring new characters.  The story is about THEM.  And more importantly, the game is about the players and about telling their story.
So let’s break this down from a DM perspective.  How do you build a Kobiashi Maru situation for your characters?  For those of you who aren’t familiar, the Kobiashi Maru is a Star Trek term for a scenario designed from the jump to be unwinnable (Kirk beat it by creativity, but later admitted that he missed the point of it).  In Star Trek this was done to test what a future officer would do if faced with certain failure.  In a D&D game it’s a little more complicated.  Part of it is to set up the BBEG, put their plan in motion, and set the stage for the next leg of the game.  But it’s also to give your players, who are clearly into it, a darkest-hour scenario.  Not every player group is going to be into facing down the Kobiashi Maru, and it’s clear from the aforementioned critiques that a lot of them are on Reddit.  Power-gamers who always want to win are not going to enjoy this sort of storytelling, but players who are really into RP and working through difficult times and failures will eat this stuff up.  And this is absolutely the sort of table playing on Critical Role.  There is a level of trust there that can only be built after years of working together, and this was finally the moment when Matt could pay off years of planning and campaign-spanning set-up.
Matt carefully plotted the structure of this episode out to give maximum agency and impact to a party of dramatically under-leveled characters.  And they knew going in they were under-leveled.  This wasn’t a surprise, but a potential suicide run by people who knew they weren’t the heroes they needed to be, but were the only heroes in the right place at the right time to try anything.  So they came up with as good a plan as they could, and executed it fairly well, all things considered.  
They knew they couldn’t take on Ludinus directly (and this was a great way to demonstrate exactly how much he had planned and how long, to bring in elements from C2, hints we’ve had for years about Ludinis, only to reveal it went deeper than any of the characters could have imagined), so Matt gave them some winnable objectives.  This is a great way to keep the characters invested in an unwinnable scenario: the ultimate outcome may be beyond the characters, barring some insane genius or incredible rolls, but they can still help.  They can do something that will have a tangible impact on events and hinder the baddies enough to give them another chance at a rematch and a way to stop the apocalypse when they’re higher level.  So Matt gave them the batteries: take out as many as you can.  While this would not stop the ritual, I suspect that the more they took out the more Ludinis would have to drain his own power to make the key work, and the longer the process would take.  Knocking out the feywild key, as well as multiple power sources turned what would have been an instantaneous event if they had done nothing into a more drawn-out affair which, I suspect, could be stopped or even reversed.  It gave them a window to come back and demand a rematch.
Then we have the high-level PC allies, and how to play with those sorts of characters without pulling focus from the PCs.  Matt handled this very well, by having the players roll for their former PCs, taking the specifics of their actions out of his hands and letting the dice of the former players decide.  He also revealed that Keyleth’s involvement, and baiting Vax with Otohan’s permadeath poison, was key to Ludinis’ ritual, which was why she couldn’t just dive in and clean everything up.  But again, because of this story, it ties less back to Keyleth and more back to Orym.  That was the point of the attack on Zephrah, to get her attention by getting her to look into who did it and then coming to get some payback, but the little guy on the ground has always been caught in the middle.  Orym has been Ludinis’ unwitting pawn from the off, his family’s deaths merely a means to an end, and that is vicious and amazing set-up for character growth for him.  
Beau and Caleb had to be there by the logic of the story.  It didn’t make sense that Caleb would sit out a world-ending event orchestrated by a Cerberus Assembly member after spending years trying to take them down.  Beau would obviously go with him.  It also made sense that they would be the only two there, because they were scouting when Ryn got taken down, and after that were trying to keep a low profile.  Shit accelerated too fast for them to call in reinforcements.
Which is the in-story reason for them to be there, but isolated and vulnerable, making them useful allies and wildcards (who likely could have been more useful if ultimately failing as well, but failed early thanks to Liam and Marisha’s rolls).  But they were still outmatched.  I have no idea what the challenge rating of Otohan, Leliana, and Ludinis are, but we know Otohan was considered ‘beatable’ back in Bassuras.  That indicates she’s the lowest CR, particularly with the glowing weak-spot on her back.  But she can still wreck a level-20 PC if she gets the jump on her, which she did.  And that meant that she remained a massive threat.  Caleb and Beau were playing it smart, keeping to the shadows, but still got caught by Leliana.  Between dice rolls, careful planning, and some great enemy design, Matt really set up a team that could take on high-level players and win.  And he made it clear that Ludinis did not leave this to chance.  He has the best people he could muster after 1000 years of planning.  Nothing short of a miracle could have truly stopped them.
Which is why we cut back to Bells Hells.  Because ultimately this particular story isn’t about Keyleth or Vax or Caleb or Beau or any other former PCs.  This is about the current party being caught up in events much larger than them and having to rise to the occasion.  This is the story of the schmucks sent in to take out the batteries, but who have personal beef with the big bads.  Ludinis orchestrated the plan to attack Zephrah to bait Keyleth and draw out Vax, and Otohan carried it out.  And he used Orym as a pawn throughout all of it.  This makes taking them down, but especially taking Otohan down, the cornerstone of Orym’s personal quest.  Letting an NPC take her down would be taking away a critical part of his motivation and goals, which is an absolute no-no for a DM.  NEVER bring in a god-tier NPC and take away player agency or story beats.  Especially never have them resolve important player goals and backstory events!  Every NPC, even the powerful ones, are there to support the story the players are telling.  So of course Keyleth wasn’t going to take out Otohan.  Of course she wasn’t going to stop the ritual.  Beau and Caleb might have been able to do something more if Liam and Marisha hadn’t rolled so badly for them, but ultimately, they had to get caught or fail in another way.  
For the sake of gameplay, Bell’s Hells had to be the only functional team.  They had to be the ants that were beneath Ludinis’ notice long enough to really accomplish something.  And as much as it feels like they failed, they had minor victories: Laudna and Ashton took out more batteries, making Ludinis drain his own power to kick off the apocalypse.  They only failed to take out Otohan’s backpack by 2 HP, which showed them that she was an achievable goal in the future.  If they had rolled a little better, they probably could have taken her out entirely, which would have felt like a big accomplishment for them.  Imogen made her mother pause in her assault before doubling down.  This leaves open very interesting future beats for their interactions.  Can she ultimately redeem her mother or would she have to take her out?  Every step that Matt set up in this episode, from the reveals about Ludinis’ plans and Orym’s past, to Imogen’s interactions with her mother, to Chetney and likely Ashton finding themselves staring down their own backstories after the party split, was focused on this party, on getting them ready to step out of low-level play and advance.
And that’s the point of E51.  It’s not a climax of the story, but the ultimate set-up.  It’s putting all the pieces onto the board in a way that all the characters can now recognize.  Yes, unless the players came up with something genius, the apocalypse was going to kick off, but their actions slowed everything down to a place where it could be combatted.  Yes, the god-tier former PCs were always going to get neutered, because this is Bells Hells’ story, and you cannot have NPCs fix PC problems.  They might have been able to do a little more before this happened, but the dice rolled.
And it’s honestly good for the PCs how things turned out.  They have a clear objective, but are split up.  This gives them great incentive to level up, explore character backstory, deal with their personal shit, get stronger, and then come back to kick the asses of all three of these villains (or possibly redeem one, we’ll see).  Their powerful allies are now temporarily side-lined.  Keyleth is badly hurt and will need time to recover.  Caleb is collared and will need time to get that removed.  Beau is likely up and moving now, but will need to safeguard Caleb for a while.
The Bells Hells are on their own.  The Darkest Hour has come, and it’s time for them to rise up and go from nobodies to heroes.  This is their true call to adventure.  And as a DM, it was so cool seeing how Matt set up all the pieces over the campaign, only to pay them out in such a satisfying and motivating way in this episode.
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doll-elvis · 6 months
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PRISCILLA (2023)
~ my thoughts as an elvis fan
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(credit to @urpinkstargirl for the photo)
WARNING SPOILERS AHEAD:
so I saw it last night and I’ve been stewing on it ever since as I wanted to be 100% sure in myself before saying this publicly
**brace yourselves**
After just one viewing… I feel confident in saying that I preferred this film over “Elvis” 2022 🤧. It was just so immersive and so deeply intimate that I walked away from the theater feeling like I had just lived a life with Elvis, and experienced all the ugly and wonderful things that came with it
I am seeing it again tonight and possibly tomorrow just to recapture that feeling (which made me cry… three times…)
And although I’m not the biggest fan of Sofia Coppola, there is simply no denying that she has perfected showing “girlhood” in film, and making the most unique experiences, like being Marie Antoinette and being Priscilla Presley, somehow universal to everybody. I haven’t felt being “14” since I was 14, which was a whole 5 years ago, but WHEW… I most definitely felt 14 again when watching Priscilla navigate life in Germany
Also- we all saw how Austin Butler was completely cheated out of an Oscar and so I’m begging that we do not do that again. Give the Oscar to Cailee Spaeny (who played Priscilla) right now 😤 There are no words besides “immaculate” to describe her performance. Her future is so bright as an actress, I just cannot wait to follow her career + she just seems like the sweetest person ever??
And I know it might seem insane to say that I preferred “Priscilla” over “Elvis” and some of y’all might crucify me for that take but my preference solely comes down to the fact that I appreciate Priscilla’s perspective much more so than the Colonel’s, who to me, has always been the least interesting aspect of Elvis’ story
My biggest gripe with having the Colonel narrative/tell Elvis’ life in the 2022 film is the fact that it made the film feel rather impersonal to Elvis as I don’t think the script or the storytelling ever fully allowed for Austin Butler to explore what he was like beyond the stage
And personally speaking, I have a much deeper love for Elvis the person as opposed to Elvis the performer, and I think that “Priscilla” showed the human side of him far more than “Elvis” ever did (like y’all we actually get to hear and see him reading his philosophy books in this!!!)
But before I get into what was actually depicted in film, and all my praises, I thought I would briefly state what I thought could have been done better. Don’t get me wrong, this movie was beyond amazing, however, it was definitely not without its’ faults:
1. If you have seen a lot of reviewers talk negatively about the pacing in this film- just know that they are unfortunately, completely right in that assessment. The whole timeline of Germany felt literally five minutes long, and the 70s also, felt maybe 10 minutes long which just made both the beginning and end feel rather rushed. Also there were at least 5 scenes that just faded to black before going onto the next one, and some very abrupt cuts in scenes which felt a bit awkward
2. Because this is a biopic, and because it’s based on a real life, there is no climax like you would be accustomed to normally in a film and so I think that the average viewer, like someone who may not really care about Priscilla or Elvis, will probably walk away from the film feeling unsatisfied- possibly bored. I saw it with my mom and my sister, and my mom was asleep in like 45 minutes 😭. The movie definitely got repetitive at some points but I acknowledge the fact that life is repetitive, especially for Priscilla in the 60s while Elvis was off making movies
3. While Priscilla (played by Cailee Spaeny) aged realistically and seamlessly, Elvis (played by Jacob Elordi) was essentially the same person (physically) for 95% percent of the film. For some reason, his hair was already dyed black in the Germany scenes, although we know it was brown at that time, and so there was no real transformation for him until Lisa Marie is born. The height of the actor was definitely jarring at first but eventually I got used to it…however…I damn near busted out laughing when they showed him in the Comeback special outfit 💀 His performance was nothing but incredible (ESPECIALLY THE VOICE) and so I learned to get over the physical disparities rather quickly
4. The ending of this film, particularly the song, was overwhelmingly sad and impactful but I was really disappointed that we didn’t get to see Priscilla’s and Elvis’ relationship after the divorce. This film ends with Priscilla leaving Graceland, starting her “new life”, which didn’t make much sense to me considering this movie was adapted from her book, which very much explores that part of her life, especially with Elvis
I would have really love to seen moments like this from Priscilla’s perspective ⬇️
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excerpt from “Priscilla, Elvis and me” (avoid this book)
5. NO CIRCLE G RANCH!!! It is borderline criminal to make a film about Priscilla and Elvis and to not include their time spent at Circle G ranch ** which Priscilla has always said were their happiest times together **. I assume that this was likely an issue because of the budget and the fact that they only had 30 days to film but god… I would have really appreciated some of the domestic bliss that Priscilla and Elvis shared while living in the trailer on the ranch. There were many happy moments/sequences (y’all are going to die when you see the rollerblading/go cart scenes) in this movie, but I think their gradual separation/withdrawal from one another (post marriage) would have hit harder if we saw how happy they were together during their ranch phase
6. For those who have read “Elvis and Me”, we all know about the famed LSD scene that takes place and unfortunately, Coppola heavily missed the mark on it. We don’t see Lamar Fike making out with a tree, we don’t see Jerry Schilling in a closet- instead we see Priscilla and Elvis just kind of rolling around, laughing amongst themselves while the room around them turns different colors
There were definitely many key moments/stories like that missing from the film, and I honestly wish that the movie was an hour longer so that we could have seen the book more fully fleshed out
Lastly, here’s just a general synopsis of the scenes in Germany… I was going to do the whole movie but I don’t have the stamina to type it all out 😭. If y’all want to know something specific please feel free to comment below and I will let you know <3!!
After the beginning credits are shown, the film starts with Currie Grant (who was renamed as Terry West) approaching Priscilla in a diner, inviting her to a party at Elvis’ house. After talking with her parents and assuring them that Priscilla will be looked after by him and his wife, it cuts to her in the back of a car, on her way to meet Elvis. The scene is exactly like how it is in the book, Elvis asks her how old she is, he remarks that she is “just a baby” and so on- Elvis then plays “a Whole lotta shakin” at the piano and that is one of three musical performances we see from him
Priscilla is then re-invited by Currie aka Terry via Elvis to comeback to the house again. Elvis invites Priscilla up to his room, she looks around and sees letters from Anita Wood, and a poster of Bridgette Bardot just like in the book. After Elvis talks about Gladys and how he is still reeling over her death, and how lonely he has felt since then, they share their first kiss to the song “Crimson and Clovers”
There are some scenes of Priscilla at school and some scenes of her sort of convincing her parents to let her continue to see Elvis. And they do agree, but just like in the book, they want to meet him first. Elvis is questioned by Priscilla’s father on why he wants to be with her to which Elvis replies that she is very mature for her age and that he likes talking to her since she is from home aka the United States. He then assures Priscilla’s father that she will be taken care of. After that we see them going to the movies where Elvis expresses how much he wants to be a serious actor, and then they share another kiss on the car ride home. It then cuts to Christmas time where we see Elvis giving Priscilla a watch and then BOOM- Elvis and her are on the way to the airport where they say their final goodbyes as he leaves for the United States
The film really does follow closely to the book (at least from 59’ when they meet to 69’- again the 70s were really rushed) and so I really recommended to read that prior to watching the movie
As for the more sensitive scenes-
There is no explicit sex, no graphic nudity, and no scene where Elvis forces himself upon Priscilla. He does say “this is how a real man makes love to his woman” but all he does is kiss her before she pushes him off. There is a rather long “polaroid-taking” sequence where it shows all the outfits that Elvis would Priscilla dress up in but other than that, we only see Elvis and Priscilla make out
And it did show when Elvis accidentally hit Priscilla in the eye during the pillow fight scene in her book, along with the scene of him throwing a chair in her general direction after she expressed she didn’t like a demo of one his songs, and the scene where he grabs all her clothes from the closet and tells her that she should go visit her parents. I don’t think that the scenes made Elvis look abusive: Coppola was surprisingly nuanced in showing that he had reasons for his sometimes bad temperament i.e the pills he took along with the fact that he was frustrated with his film career
It also shows Elvis’ infidelities but really only through movie magazines that Priscilla sees. So it’s never explicitly shown, I would say it’s more hinted at than anything
And there are two scenes of Priscilla with Mike Stone but again, nothing that is explicitly shown, it’s just hinted at
Finally, to finish this up, this is what I wrote on my Instagram account which I very much stand by ⬇️
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Just please give this movie a chance y’all, it was so beautiful and so sensitively done… I cannot wait to watch it again <3
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