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#It is the only zelda game my little sister has completed
brainlessbaguette · 6 months
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Y'all I am so scared. This could either be great or an absolute dumpster fire of a movie. Why live-action? No seriously why live-action??? For Zelda, the games that are so wonderfully cartooney even at their most serious? Why is Avi Arad producing a Zelda movie? His mixed bag of movies aside I DON'T THINK HES DONE FANTASY??? Like correct me if I'm wrong but I believe its mostly sci-fi, superheroes and stuff.
I know I'll enjoy it regardless, trashy movies are my jam. But if we want more it can't flop like 1993 mario(love that movie) and thats the bit thats got me nervous.
I'm gonna anxiously hold out hope solely becuase the tweet opened up with "This is Miyamoto." Just DON'T do BOTW/TOTK. I know you want to pick the cash cow Nintendo, but video game movies are WAY more likely to flop if you pick the one where everyone would rather just play the game. The bigger the fanbase the worse the odds get, so I am begging you not to come out of the gates with an adaptation of the ones where everyone and their mother has played it.
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singingvio · 7 months
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OK you might only have 3 pics for it but I'm loving your FS D&D idea. Question what are the characters relationships to each other outside the context of the game. Like what prompted Vio to try rolling for seduction with Shadow's Self Insert
Hello yes! I’m very glad you’re enjoying it!
Vio and Red are identical twins (obviously). They’re a very chaotic duo and the motivation behind most of their actions (especially in the campaign) is to get the story going completely off the rails! Vio flirting with the villains, Red constantly messing with Blue, both of them stepping in when it’s important but usually having plans to be of no help whatsoever for shits and giggles.
I know that Blue and Shadow are very close friends (I mean, all of them are close, except Green, he’s kind of new). Shadow has the upper hand in messing with Blue, however. His bad luck always works in Shadow’s favor. Blue is very tired. Help him.
Green is the new guy in the group. He knows them all already, but hasn’t hung out with them that much. It’s likely that one of the twins dragged him to one of Shadow’s campaigns against his will; he’s still trying to figure out the ropes, and struggling to come to terms with the fact that staying on track is a lost cause with these boys. He just wants a semi-serious adventure that stays on script, dang it!
I haven’t really figured out everyone’s relationships in a further fleshed out sense, but I do have some ideas floating around in my head!
- Vio and Shadow are absolutely partners. Romantic, platonic, in crime, for school projects… it’s unclear! But they are together, and they are making it everyone else’s problem.
- I, personally, love the appeal of Green x Vio. However, my good, perfectly sane friend @glitchedfoxx has me absolutely sold on Green x Blue. So, for now any ships are undecided, because I can’t make up my mind.
- I’ve got an idea in my head of Princess Zelda being based off of (or at least named after) Shadow’s little sister! While I like the idea of Zelda and Link being in relationships romantically in some scenarios, personally I tend to prefer her relationship with the colors in Four Swords to be more sibling-like. So, perhaps the Princess Zelda in the campaign could be a character created by IRL Zelda, that Shadow put in because he loves his sister! I just love the concept of Shadow and Zelda having a sibling dynamic, and making Zelda in this AU actually be Shadow’s little sister makes my heart very happy.
- as you can probably already tell, Shadow is not evil in any sense of the word in this AU. He’s just a wicked DM, the kind that takes any opportunity available to completely screw over the party. In real life, he’s a very kind and sweet person— though, his sense of humor can be disturbingly dark. It’s off-putting to people who don’t know him that well.
(Four Swords DND AU)
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natade-art · 2 years
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today i realized i never actually posted these designs for my zelda au from last spring? april?
ID: a drawing each of Talon, Malon, Link, and little sister I may just keep as Aryll. Talon and Malon are themselves, as always, though with some added details such as Talon’s blue poor-boy cap and Malon’s vest. Link is in a game-beginning casual type outfit rather than his green tunic, and maybe-Aryll is hugging a cucco. more detailed description under cut so I can Really go in. end ID
Talon and Malon have Looks that were pretty important to keep but that also could not stop me from adding things anyways.Talons red short sleeve and skintight blue bodysuit have turned into a red button up with the sleeves rolled up and a pair of recognizably-overalls.The tie around his waist is modeled after the bolo-tie sort of thing he wears around his neck in Ocarina of Time, though the Bowser head has been turned into a cow, as seen on his overall buttons and Malon, too (sorry Bowser easter egg)! He’s got a patch on his knee to show some wear and tear, and the hat was inspired by his Oracle design.
Malon’s of course adult Malon/Cremia. I changed the yellow shawl over her shoulders to a smaller tie(?) and a leather vest, plus the yellow handkerchief in  her hair. Her bangs are more similar to Ilia or Marin’s, though the parts framing her cheeks were inspired by Saria, and her hair sweeps to the side like a longer version of Ilia’s. The detailing on her skirt is from Marin, too. She’s Link’s childhood friend here, and I have a lifelong deep love of Saria and Ilia both, so the inspirations only felt right.
Link’s wearing overalls to match Talon, complete with the patterned hem, pant leg style, and patched knee (did not draw the matching cap, but I believe he should have it), though the straps are down instead of over his shoulders to show his blue obi, and the embroidery on his shirt. He wears leather gloves I may actually remove from this design. His hair’s in a half ponytail.
The embroidery on his shirt, along with the pattern of circles seen on both Malon’s handkerchief and skirt are both from Twilight Princess, not just Link and Ilia but actually just about every Ordon Villager! Malon, Talon and Link’s boots are all similar, though I’d make changes now to better reflect Link’s current boots in my other design.
Maybe-Aryll has an overall dress, to match her brother, with flowers embroidered on. She’s clearly inspired by Wind Waker’s Aryll, but also the concept art of a younger sister for Link in BOTW. The bow on her waist is a nod to Marin’s design, though it might actually be changed, as are her sandals. The little ribbons in her hair are of a style commonly worn by girls in my Hyrule. I should’ve given her her brothers freckles and will do so in the future.
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demonfox38 · 5 months
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Completed: Breath of Fire II (GBA)
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Whaddya mean I last played a "Breath of Fire" game ten years ago?!
I've been having another year where I try to beat one game a month to continue working through my backlog. (Considering I've got at least 20 years of games to beat without touching my Steam list…At some point, it is just collecting for the vibes.) A friend of mine from college recently got in contact with me, and we started going through our game lists. He mentioned wanting to go through "Breath of Fire II," and I was like, "Hey, I haven't done that! December's game, here we go!"
"Breath of Fire II" is the second title of the "Breath of Fire" series, naturally falling into place as the distant sequel to the first game. In it, a young man is cut off from his family, raised alongside a literal thieving dog. After said dog is accused of thievery that he didn't actually commit, the hero is thrust out into the world, righting not only his personal wrongs, but the grievances of the world around him. Naturally, with friends. Some, echoing that Zelda and Link same appearance/name/role but not the same person motif that "Legend of Zelda" games have going.
You know that Church Bad / Dragons Good / Church Bad Because They Won't Let You Fuck Dragons post? That's basically this game in a nutshell.
While similar in composition to its predecessor, there's something distinctly more anime about "Breath of Fire II." It feels a bit like a television series, giving time to each party member to build on their backstory and motivations. Granted, it's usually along the line of "sister needs help" or "princess needs help" or "princess sister needs help", but ya know. It is an effort, and that effort was noted and appreciated.
Because of the time devoted to each character, I feel like I've got a better chance of remembering these party members 10 years on than my current memory stands with "Breath of Fire." In particular, I found Katt to be hilarious from a game design point of view. Gal's all attack, speed, critical hits, and getting the most damaging magic spells, but seems to be paper-frail when it comes to HP, defense, or AP (used for magic.) She's also got a literal pussy out look going on. It's weird. I do not understand this sense of attire. But, I do appreciate the damage output.
Also, it's kind of weird to have the one long-haired Nina design actually have short hair in her sprites. And purple wings that everyone else calls black. I mean, I get the latter more in terms of palette balancing, but why doesn't the translation just call her wings dark instead?
I've got a lot of questions about this translation.
Anyone who has ever played this game should have questions about this translation.
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In a way, I'm fascinated with just how this strange English translation came about. The pronoun issues and dropping words from sentences? I get that. Japanese to English is not an easy way to go, so some grammatical whoopsy-doos will happen. I don't get the lack of periods, though. Why? Was it an attempt to free up space in the cartridge by cutting out the most used punctuation? Why did the GBA port repair so little? Capcom couldn't have been that strapped for cash.
The ending credits of this game lists character casts, not game development staff. That only further confuses me. Like, I looked on both MobyGames and The Cutting Room Floor to see if there was any development staff for the SNES version on either site, and the best I got was just for the GBA port. (At least, I assume Masayuki Fukumoto is not responsible for the original translation, given their earliest work was credited in 1998.) The Breath of Fire II Production Staff entry on a fan wiki lists a Justin Berenbaum and Chris Kramer as responsible for the translation, but I don't know what that was sourced from, and it doesn't seem to match a pattern of jobs on MobyGames for either listing I found there. This translation just doesn't seem like something a native English speaker would end up making. Not unless cartridge space issues were really that bad.
Someone's going to have an interesting YouTube essay on this subject, one day. Also, we really ought to send flowers to Ted Woosley as an apology.
In terms of gameplay, "Breath of Fire II" is fairly straight forward. Walk across the map, use character-specific actions to engage with the world, talk to people, enter random battles, grind. You know the RPG drill.
A significant battle modification comes in the way of shaman fusing. By recruiting multiple shamans, a majority of the cast (minus Ryu and a special hidden character) can combine powers with elemental master, gaining stat boosts and potentially changes in character appearance. So, basically, almost everybody gets to be Karn this time. Granted, the greatest of these powers isn't really given to you until the last dungeon of the game, and you'll likely have to consult a guide to get half of the shamans, but when it hits, it really hits. Frankly, it's a shame that they locked the physical transformations until so late in the game. The artwork provided for all of them is pretty neat!
Additionally, a new town building subquest has been added. Depending on the player's actions, they can recruit six distinct residents to their town, most of which provide unique services (like armories, aesthetic changes, stat buffs, etc.) This location (TownShip) can be used for free healing, and under the right circumstances, can even be used as transportation. Granted, if you're expecting something as complex or flexible as "Animal Crossing" games, this is going to be an underwhelming feature. Once you get a resident, they are hard locked in, which can really suck if you don't like the services that the resident in question provides.
Look, this is me giving you permission to hit up a guide. Multiple guides. All of the guides. Maybe I'd feel guiltier about pushing that if the game was sensible, but we're dealing with a decently sized RPG that has multiple endings and hidden features. You should be able to know how to meet those objectives. Like, the ending thing is half obvious, but God help you should you not find a single character hidden in the back of an optional town.
If Capcom put in the effort that Enix did with its "Dragon Quest/Warrior" games, I think it would be much more reasonable to stick to just the maps and manuals provided with the original game. But, hell. Look at this map.
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Almost completely useless. (Source: eBay Auction "Breath of Fire 2 II SNES Super Nintendo Complete In Box CIB Authentic Map Poster" by ashtons_shop)
In a related topic, I appreciate how the dungeons in game attempted to shake things up with different objectives. Like, it's one thing to march straight through a cave, and another to root around an obese woman, purging demons from within her. (Yeah, this game could be known as the Anime Furry Vore RPG. It could also stand to be nicer to said demon-possessed woman.) The bit inside SimaFort was madcap as well, even with the aggravating music. It's not every day a person has to punch giant insects into submission and use their remains as food ingredients. (Honestly, I'm sad that we didn't take the frog knight Jean's sister with us instead. She definitely seems like she would have been more useful than he was. Probably had a higher attack stat, at any rate.)
Even with online help, I'm not certain that I understood everything with this game. Like, there's a status called Zombie that never really did anything to me. Probably because I killed enemies reasonably fast, and it seems like a status that takes a couple of turns to kick in. Ditto the flashing dragon gemstone bit. Was there a prototypical affection rating going on with that? That's what the story seems to imply, anyway. Also, I didn't seem to have any luck casting the Angel spell on the few targets that I tried. Had luck with the Death spell, though! That was unexpected.
Also, I'm pretty sure the initial shaman fusing dialogue message is bugged. Feels like it should have its initial Yes/No option mapped opposite the way it actually is. No clue on why the menu takes a few seconds to load in, though.
Like a person who has had two spiritual entities stapled onto them, I feel a bit mixed up about this game. The artistic direction is fun, and there are a lot of plot beats that I found enjoyable. "I don't really care for Sten in combat, but this war drama with him is fascinating." "Man, Rand's mom was cool." "So that's what happened to Ryu's sister! That makes total sense!" Things like that. Some of the side systems have not aged as well as the core, though. Or, at least, I can see the potential beyond what's there, and that bums me out. There's also a fair amount of side content reading that a person would have to do to optimize their playthrough, which I'm finding to be more of a bummer as time goes on. Like, I'd like to pretend I'm smart enough to figure out some of these conditions for a better ending or greater rewards. It's just hard to manifest them when critical characters can literally be hidden behind invisible/background tiles.
I think another thing that bugs me is that this is the one "Breath of Fire" game that I had heard the most praise for over the years. Not to say it wasn't entertaining! But, maybe I'm mourning potential again. Like, I haven't heard anything really bad said about "Breath of Fire III", so I look forward to getting to that one at some point. "IV"'s got continuity arguments up the wazoo, "V" is treated like a mutant, and "VI"…did you even know there was a "Breath of Fire VI"? No? Probably didn't help that it was episodic (not in the fun TV way), Japanese-only, online-focused, and shit-canned in an incomplete state.
Maybe I've got to stop fantasying about what could be and appreciate what is. That, or buy more weird little RPGs on Steam. In an era of AAA graphics, time, and budget bloating, I can't expect Capcom to do more with this series. Especially, not if they need a guaranteed seller. But, I can always throw money at developers who enjoy experimenting with kooky things like this.
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izunias-meme-hole · 9 months
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My Top 10 Favorite Zelda Games
(Excluding Spin-Offs like Hyrule Warriors)
Number 10. Link’s Awakening DX - This game… it’s not quite memorable, but the atmosphere, and chibi stylization make the experience feel nice.
Number 9. Spirit Tracks - Link and Zelda honestly make this game, but aside from that, this is one of the funner 2D Zelda games and the little unique features it had make it stand out.
Number 8. A Link Between Worlds - What’s this? A game where Link and Zelda have dark counterparts? Sounds like shit on paper, but the way it’s executed make these counterparts seem less like eviler variants of the duo, and more like people with personalities that are the complete opposite of the duo. As for the gameplay? It’s still pretty fun.
Number 7. Skyward Sword - A surprisingly great prequel to every single game in the series, with incarnations of Link and Zelda that feel like people, the Great Grooose, and the absolute icon that is Ghirahim. Still the gameplay is much to be desired and I’ll never forgive Nintendo for creating The Imprisoned.
Number 6. Twilight Princess - Good gameplay, good story, great secondary antagonist, great aesthetic, Midna herself is amazing, the final boss was great, and this game feels like an epilogue of Ocarina of Time, while also doing its own thing and expanding upon the lore.
Number 5. Wind Waker - This game… is far from perfect. Actually Twilight Princess if superior if you want to talk about mechanics, but this is arguably one of the most compelling versions of Link and Zelda’s tale in the series. Link here started out as just a kid who wanted to save his sister and Zelda started out as a young pirate, but both ended up basically getting dragged into an ordeal that’s bigger and a lot older than them. I’d write about this game in full because there is a good amount to talk about, but it’s nice.
Number 4. A Link To The Past - This may just be personal preference talking, but I love this game. This was the true progenitor of everything that people love about Zelda Games, and it honestly has the best interpretation of Classic Ganon and its not even close. Sure the gameplay is kinda outdated, but it’s a whole fun ass game and a case where the ancient stuff is great.
Number 3. Majora’s Mask - Despite only being Number 3, this game is on par with the next entries on this list. It’s easily the most horrific, creepy, and sadder Zelda games, but there’s more to it. This game can be funny now and again, while also being weirdly heartwarming. It juggles multiple things at once, and it’s surprising because you’re playing it while everything is on a literal doomsay timer. Then there’s the looming threat of Majora, a mysterious evil entity with the mind of a child who is the perfect Non-Ganon antagonist.
Number 2. Breath of The Wild - Revolutionary. The open world gameplay, the story that is told through flashbacks and the environment, Zelda’s characterization, and most importantly, the atmosphere. This game not only returned the series to its roots, but with the power of technology, it became a modern masterpiece.
Number 1 (TIE). Ocarina of Time & Tears of The Kingdom - I wanted to seperate these two games, but if I’m being honest both are amazing. Everyone and their parents talk about Ocarina of time being a masterpiece and they certainly don’t lie. The gameplay, while old, is still revolutionary for its time and aged well in comparison to other N64 games, but the story of this kid named Link growing up into the hero who slayed the King of Evil, aged like fine wine. As for Tears of The Kingdom? The story isn’t as perfect as Breath of The Wild’s was, but the good outweighs the bad because Ganondorf is the scariest he’s been since his debut, the addition of the Zonai add a level of intrigue, the liveliness of Hyrule this time around help keep the game feel different, the larger hub world, the absolute horrors that are The Depths, and the game’s consistent theme of sacrifice and what it means. In short, both these games somehow just vibe with me.
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divineprank · 1 year
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I accidentally opinion’d all over myself, and I quickly ran out of character space to respond. I didn’t want to have to type like eight comments because I wasn’t sure if you’d get pinged with a bunch of notifications you don’t want, so I decided to just post it all as one big post if that’s okay!  Maybe it's just because I'm far too invested in my own muse and therefore struggle to release the image I have of him in my head. xD But that voice, to me, sounds really off for the character its portraying. It sounds like a cheap anime dub: like it was just someone hired to get the job done quickly. It was very generic, very ‘monster-of-the-week’; something we might have seen back in the days of the FOXBox or Kids WB. To me there was just no real depth to the sound of his voice. Ganondorf is thunderous, he's grandiose -- he's BIG! Granted, we only got a small sample, but the emotion projected through his vocals was just very weak, too. It was as if the actor wasn’t at all invested in the character he’s reading for. When Ganondorf talks about Hyrule, we should be able to hear the seething hatred drip off of his tongue as if speaking the very name “Hyrule” is like poison in his mouth. This is a Hyrule that has literally driven him to know nothing else but rage and hatred and malice: this is a Hyrule that has stolen his very people away from him. The Gerudo turned their back on their own king and as a result have aligned themselves with Hyrule. This is the ultimate knife in the heart, we as fans have an opportunity to hear a glimpse of how much pain Ganondorf should be in regarding Urbosa and Riju’s very deliberate defiance of their own king and their people’s bloody history... The performance we get, for some reason, invokes images of that “while you were partying I studied the blade” meme. Like, he sounds like some edgy senior in high school that took himself too seriously and suffered a temper tantrum in the middle of the gymnasium because he feels disrespected by the other kids, or something. Like, yeah I’m being a little funny here, but what I mean is the performance is underplayed: like he’s acting with restraint, he’s holding himself back. Whether it’s because of Nintendo’s direction, or he’s a newer voice talent, or he genuinely doesn’t know the character well enough to know better -- I don’t know... And I’ll be totally real: my personal impression of this interpretation of Ganondorf could very well just be confirmation bias. I don’t think so, but I’ll acknowledge that it COULD be. I made a crude remark about how Ganondorf has been neutered by this presentation we got -- which I should be fair and acknowledge the fact that there ARE fans out there who have mentioned how they like the casting, voice, and performance -- but the truth of the matter is, Ganondorf has been in some really bad shape since Skyward Sword. Skyward Sword made some huge retcons to existing Zelda lore by introducing us to Hylia and Demise. Now, I like to write and study and analyze characters, but one doesn’t really need to be any kind of writing genius to understand how Demise’s existence and his actions by the end of the game completely rob Ganondorf of his agency and undermines the guy by overly-simplifying his motivations and by breaking down any dimension he previously had as a man, a leader, and a human. Ganondorf used to be such an interesting character: he wanted so much for the people he ruled over, cared about, and loved. Him and his mothers and his sisters experienced pain every day and saw that not far from their desert was a country protected and thriving off of a fair wind. His heart motivated him. His people motivated him. Pain motivated him. Wind Waker made it clear that his intentions were beautiful before Ganondorf had fallen to his own humanity. He took a knee to his own greed, and power was a seductive mistress.  The reason why the character Ganon eventually took the shape of Ganondorf in Ocarina of Time in the first place was so they could write stories that had a more human element and could thus encourage the player to consider that while the Triforce might represent black-and-white principles, the world itself is much more complicated than that and tends to be much more difficult to navigate which gives rise to more interesting adventures for Link to go on, and morally and emotionally complex challenges to face. But now that Demise’s stupid curse has stripped Ganondorf of any kind of meaningful nuance, Ganondorf has been tragically reduced to a character that’s feeling around in the dark: his culture and history has since turned its back on him so now his feet walk with no meaning. So, to compensate, Breath of the Wild saw the stakes raise and they went the route of the Oracle games where they re-introduced the idea where Ganon is now an evil that is just SOOO EVIL that it literally couldn’t fathom anything else EXCEPT rage and hate, as well as inflicting pain and suffering by lashing out in blind desperation to cause hurt and spread chaos. But then Nintendo went and struck that down just as fast as they re-introduced the concept in Breath of the Wild. So now we’re are quite literally left with a corpse: an empty husk of a really important character that once knew how to impact you with his time on the screen. This nearly unrecognizable shadow of Ganondorf demands that his followers “leave no survivors”, which is particularly disappointing to hear because it’s indicative of the underlying problem that’s been haunting this character since 2011. 
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(These three screenshots demonstrate a very important facet of Ganondorf’s character that Nintendo seems to have gotten wrong right off the bat in that trailer. He doesn’t want to destroy everything and leave no survivors. He wants to dominate and take what he feels rightfully belongs to him.)
But I really don’t mean to get into this huge whine-fest about Ganondorf, I’m just... I am just really bummed out because it’s the first time that we’ve seen Ganondorf (NOT Ganon) in a mainline Zelda game in almost seventeen years and it’s hard to see his return take this kind of shape. I love this character to death, I have so much adoration for Ganondorf in my heart and I know for a fact that this is gonna be a great game; I know Nintendo will absolutely not waste our times with Tears of the Kingdom, I know I’m gonna have a total fuckin’ blast playing the game and being able to come face-to-face with Ganondorf for the first time since I was eleven years old will definitely be a thrill of a lifetime.  But it sure as hell won’t be the same.
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just-an-old-blog · 2 years
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October Fanfic Rec Prompts (Tales Edition)
So, as it says on the can this is a weekly prompt list originally made by @piratejenna encouraging people to rec their favorite fanfic and authors.
I decided to spilt this post into two, one post for Tales recs and another for all my other fandoms but anyway, while it's a bit late Week 1 was:
“Fics you’ve read more times than you can count”
“Fics you’ve stayed up reading later than you should have.”
This is in no way a complete list and it’s only the first round of recs!
Mentioned Fandoms: Tales of Berseria, Vesperia, and Abyss. Touhou Project, Fire Emblem and Legend of Zelda.
Fanfic Recs:
Tales of Berseria:
The Crowd by vandesdelca: A flash fic that revolves around the overlooked NPC of Percival while painting an early game scene in a completely new light. I found myself repeatedly coming back to this fic because as mentioned it gave me a whole new perspective for the character of Percival as well as the impact the protagonist Velvet has on the cast around her even if she isn’t aware of it. For a fic with such a short word count it’s very thought provoking
Demons Never Sleep by XiroPaine: A Velvet/Eleanor fic that takes place after a very overlooked event in the game that tethers right before several heavy hitting plot points in the game and foreshadows what’s to come. As for the fic itself, it tackles Velvet’s insomnia as well as the disregard she has for herself while also showcasing Eleanor’s caring nature and how she can flip flop between not handling stressful situations well and having to put her foot down for Velvet’s sake. It’s a very insightful look into both characters and where they were at in the story plus it has some genuinely touching moments.
Chicken Crisis by Kyumika: Another Velvet/Eleanor fic and you know what if we’re talking about fics that I’ve come back to more times then I can count then this zany little piece about Eleanor being transformed into a literal chicken. A classic tale for the ages to come. Well it’s obviously hilarious, all the characters are written marvelously IC, especially Velvet who is pretending not to care about Eleanor’s little problem. Magilou actually being bewildered for once was a joy to see as well. Truly this was an out and out pleasure to read.
Tales of Vesperia:
Have You Met His Highness? by daphnerunning: I won’t actually get into what this fic is about because I think it ruin the experience for first time readers but this revolves around a HC for Ioder and Flynn. The slow revelation of this theory and how Flynn’s perspective is completely changed upon reading it a second time definitely makes it worth checking out. It’s a very intriguing read.
Embodiment of Elegance by melodiesofrigel: This is just a really cute fic about Rita getting anxious to see Estelle at a royal ball post-canon and Judith decides trying to dress her up might help (spoilers: she really just wants to screw with poor Rita lol). Judith and Rita played off each other so well in this fic like a pair of feuding sisters and the resolution was nothing short of adorable. Just a really nice “if you’re having a bad day fic”. Also in all seriousness because this fic is post-canon there are blatant references to endgame Vesperia spoilers.
Atop the Silent Mountain by Underwaternature: Another post-game spoiler ridden fic only this time it’s a Judith-centric character study. It paints a very melancholic atmosphere as Judith introspects on her relationship with Ba’ul, her fellow Krityans and how she feels about the events of her past in general. There’s definitely a distinct twinge of hope in it though and it’s something I come back when I want to see content that examines Judith and her complicated relationship with her own species.
Tales of Abyss:
Journey by vandesdelca (again lol): So, what stands out to me in this fic and the reason why I continue to return to it is it’s uniqueness, particularly the setting. This is a LukeTear Backrooms AU, yep, those backrooms. As mentioned the setting is quite unconventional but served to be perfect for rotating between several different situations which all bring out different aspects in the characters and emotions in the readers. Sometimes it felt a little eerie, sometimes it was quite sweet, and other times it really got into the characters’ psyches, especially Tear. I would definitely recommend this fic for fans of what I would personally consider to be psychological drama.
Stay with Me by @bibliophileemily: A fic about the relationship between Largo and his wife before uhhh…spoilers…still, it’s actually quite sweet and it was nice seeing their relationship fleshed out and the letter format added a special something to it. I definitely liked how this filled in for some missing gaps in Largo’s backstory and personally speaking it really made him feel more believable as a person to me which is why I always return to it when I want some Largo content.
Missing from You by lucifaron: This is the longest recommendation on this list with a total word count of 16.5k spread across 7 chapters. A post-canon mostly Tear-centric fic where she alongside Guy grapple with settling into a new world which is still plagued with issues and doubts about whether the Luke that stands before them is the same Luke they went on their journey with. A lot of confusing feelings and complicated relationships ensue. This fic is layered in multiple different ways from the character’s introspections on how much the events of Abyss changed them to confronting some the lingering political issues like Replica abuse. It's ultimately that complexity that has me returning to this fic time and time again as it truly offers a three-dimensional experience with every new chapter.
Crossovers:
Burn Your Doubts and Fly by Scarfinator: A Mileena Weiss x Velvet Crowe offering which is basically like putting the two biggest magnets for w/w ships in the Tales fandom together and watching them make an atomic bomb of femslash. The fic itself references several canon events and presents the idea that Mileena’s true feelings about them may have been more than meets the eye. It all culminates one night when...read for yourself. I liked the conclusion to this story and Mileena just accepting that hey, Velvet is hot and huggable and she wants a piece lol. It's a really endearing fic that I highly recommend if you are into crossover pairings.
Phew! That's a lot of fics but more recs to come soon!
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tomboyjessie13 · 1 year
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Stardust Crusaders - Before the Crusades: Part 1
DIO's Mansion March 1988 ~~~~~~~~~~~~~~~~~~~~~~~~~ ~Second Floor Bedroom - Evening~
Medea: *Dressed in her Egyptian attire, grabbing some potato chips from her shelf* ........... *Sighs* I know you're there, Small fry, *Looks up* I can smell dried blood.
Nukesaku: *Hanging from the ceiling* That's because I just had supper, I should say the same thing about whatever crap your hiding here.
Medea: It's potato chips, dumbass, it's a snack enjoyed by mankind. *Goes to her mini fridge to grab some cold sodas* You're gotta tell Lord DIO about my stash or what?
Nukesaku: *Jumps to the ground* What are you planning anyways?
Medea: D'Arby just got his hands on "Zelda II: The Adventure of Link" all the way from Japan and I wanna see the shitshow unfold.
Nukesaku: That's a bit out of character for him.
Medea: He only got the game because he heard how notoriously hard it is and wants a good challenge, he doesn't care about saving the world or the princess.
Nukesaku: Ahh, now THAT sounds like him.
Medea: *Nodding* Mmhmm, *walks out the room* now if you excuse me, I don't wanna miss the trainwre-*bumps into someone* AH! *Falls on her butt* Ugh!
???: Sacré Bleu! I am so sorry, *offers her his hand* I didn't see you there.
Medea: *Grabs his hand and pulls herself up* Ok, I forgive you, *fixes shawl* but do be more careful next time, man, I got carbonated drinks on hand.
???: I will, again I do apologize for this. It's just that it's hard to find Monsieur DIO in this unbearable darkness.
Medea: You're here to see Lord DIO?...Oh you must be the tarot card Stand user he was expecting to see!
Polnareff: *Smiles* That's correct, the name's Jean Pierre Polnareff, and I represent the card of "the Chariot".
Medea: Nice to meet you, sir. Anyways his Lordship's in the botanical garden next to the staircase just behind you, can't miss it.
Polnareff: *Sees it* Oh I see now, Merci beaucoup, Mademoiselle. *Goes to the room behind him*
Medea: Je t'en prie. *After he's gone, she picks up her snacks, turns to Nukesaku* I don't wanna pry into anyone's business, but why does he want to see his Lordship for?
Nukesaku: *Snickers* Oh that, he's here to talk to him about the man who murdered his little sister.
Medea: *Horrified* Oh my god! 
Nukesaku: I know, he joined Lord DIO's side so he can get help finding the man responsible.
Medea: Who's the sick bastard?
Nukesaku: I'm not telling. >:-)
- Medea meets Polnareff for the first time, completely unaware that he has a Fleshbud nor is J. Geil the murderer.
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smol-grey-tea · 5 months
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Top 5 games, that's a good question 🤔ᴴᴹ.. Lemme list some games first so ik what to choose from
Dandelion, Nameless, Mystic Messenger, Ssum, Doki Doki Literature Club, Five Nights at Freddy's, Danganronpa, Undertale and Deltarune, Stanley Parable, Beginner's Guide, Presentable Liberty, Zelda, Minecraft, The Walking Dead Game, Life is Strange, Until Dawn, Fran Bow, Cinderella Phenomenon, ummmmm, Detroit Become Human, Beyond Two Souls, Little Misfortune, Papa's Pizzeria, Sonic Heroes, My Sims, Kirby's Epic Yarn, Mario Kart
Ok I can't rly think of any more games so I'll just rank these..
1. Nameless. Duh. ʕ͡°ʖ̯͡°ʔ
Is anyone surprised? (◉0◉)ᵎᵎᵎ It's my favourite game of all time, I identify w the whole game so much, such an emotional and gripping story, I love theorising, I love the art, I love the voice acting. I love the pure amount of passion you can tell was put into the game
It's been my favourite game for the past 7 years - it was actually my 7 year anniversary of first buying the game yesterday!! I so wish I could have official merch.. Gotta go to Korea myself one day 😊😊😊
2. Zelda
I'm being purposely vague since I kinda don't have a favourite specific Legend of Zelda game? All the Zelda games I've played before include (in order): Breath of the Wild, Link's Awakening, Age of Calamity, Ocarina of Time, Majora's Mask, Skyward Sword and now finally Tears of the Kingdom. The only games of the mentioned that I've actually completed tho are just BotW, AoC and TotK so I can't rly have too much of an opinion on the other games..
Zelda games are kinda known for their puzzles but my favourite parts about games (or really...anything) would be the story/lore and the vibe/atmosphere. I love the whole setting of the Zelda games, such a gorgeous and beautiful art style as well w the newer games, n fun adventure too!! Hell, maybe I'll even get Zelda tattoos too? Idk. I just fuckin love it tho
3. Danganronpa
I'm sorry, I like it!! I think it kinda has a bad reputation cuz of the fandom but imo the games themselves are fine (could be much worse..) and I rly love solving the mysteries!!! They are actually difficult puzzles!!! I love it!!
And the characters are so good too :) Especially w the 2nd game - the 2nd game is very good at creating characters who you can really root for or really hate and I think that's so cool. I wonder if I can be able to do that too with my own writing
4. Undertale
Bruh it's the nostalgia 😫 also it's a rly good game. I almost prefer Deltarune idk but good puzzles good characters good story and theorising material and good difficulty and-
Undertale good. I can't wait to see where Toby Fox takes his games in the future!!
5. Wii Plaza
I joke!! Haha!!
5. Ummmm idk, Five Nights at Freddy's??
It's not even rly about the game itself tho is it. It's what you associate w it. Ppl who went to see FNaF at the cinema didn't go to see a good movie, they went to see a love letter to their childhood
I remember being 11 yrs old and first finding out about FNaF by hearing my sister screaming from downstairs. I remember talking about it to my friends at school, doing impressions of the animatronics. I remember ppl talking about Markiplier and feeling guilty for watching his videos because at that age my parents weren't yet comfortable with me hearing swearing, but I still watched him anyway and I'm actually rewatching his Five Nights at Freddy's play through right now. Isn't that so cool?
I loved seeing the film at the cinema and holding my sister's hand everytime a jump scare startled her
The games are very good themselves too, even tho the guy who made them supported Trump and he also probably should've finished the series at Ultimate Custom Night and now the games are steadily losing quality and also logic but who actually cares about that in the end? Does it matter? Does it matter if the games themselves are actually good or not? I love them not just despite that but almost because of that
My hands are dry
I also rly highly recommend the other games I listed at the start too!! All of them are good, a majority from my childhood/early teens, all w fond memories attached. I find that my favourite types of games are choice based games/games w more than 1 ending (like Undertale, Walking Dead Game, Until Dawn) or visual novels (like Doki Doki, Nameless, Danganronpa). Adventure kinda games tho I think are super cool too :) 😊😊😊
(*ˊᗜˋ*)ᵗᑋᵃᐢᵏ ᵞᵒᵘ so much for asking!!!!! 😁😁😁 I hope you enjoy my long responses 😊 when I think about it, I guess ppl don't usually have long responses to these kinda asks, they usually have short ones. I do love a good ramble ٩(๑˃́ꇴ˂̀๑)۶ᴳᴳ (๑`✪̤◡✪̤)◞ღԵհɑղƘՏღ
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marvellousstawler · 1 year
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Another idea for my VN, probably
Just wanted to mention that I've nosedived back into this project because Sammy has got me clinically addicted to Fire Emblem Three Houses. It isn't lost on me that Zelda is a wannabe Edelgard. Ooh, maybe I should give her a crush on her teacher, that'll be spicy, let me table that.
Every chapter, since I've broken it up like each of the sisters has their own login, will need three streams, depending on whether the player has logged in as Siren, Titan or Zelda. The first story is tentatively called "We Have Never Lived In The Castle" until I can think of a better pun of an existing property. The story however will have little to do with the actual novel 'We Have Always Lived In The Castle;' my brother had to read it for school but I never got around to it. Me not getting around to reading things is part of my brand, if you like. And by part of my brand I mean a genuinely embarrassing weakness. Whatever, that's not what this post is about.
ZELDA I have no idea how to code, but when I find someone who does, I will get them to make it so Zelda's run of the chapter has to be played first for the opening of the game. It will open with her walking through the gates of the school, and feeling intimidated because she can barely read the minds of anyone there because the city has magic blockers. Getting nervous, she begins to wonder how she got herself into this predicament, and a non-linear recount of how she was forced to leave her old school because of a string of psychic attacks. She was actually meant to go straight to prison but managed to finagle her way out of it because no one could concretely prove it was her. She 'agreed to be forced' to go to school in the city because she found herself getting very bored of living in the woods with her father, and she thought the city would give her greater access to her attempt to instill a Sapiocracy (a word she made up) within the fractured government. Bear in mind, she's fourteen, BAST even criticises her for being too ambitious, and Zelda replies, "one must start early." BAST tries to encourage her that there was one more reason that Zelda wanted to go to this specific school in the city, and Zelda denies it, but the only answer is that she wanted to see her older sister again. However, the reunion between Zelda and Siren at the end of Zelda's run is so socially humiliating for Zelda that she regrets all her decisions then and there.
SIREN So the joke here is that Siren definitely lives in a castle. It's a gorgeous three-storey right on the beachfront with a glimmering Mercedes parked in the driveway, and that's just the 'everyday' car. I want to find the most stereotypical Shojo-anime "girl wakes up and goes to school" opening and fuck with it, complete with the toast hanging halfway out her mouth. There should be a scene of her holding back her stims on the train, and waving chipperly at fellow passengers only to receive stares of contempt, and her reaction is "they must just be sleepy." Something something school interactions, talking with her so-called friends who very clearly see her as an ideal to be pursued rather than a person, teachers looking upon her as a walking "her parents will complain." Then as she walks down the hallway she sees her sister standing there, and she's so happy it basically unlocks a dream sequence. Then she remembers what happened last time they saw each other and she starts cold-sweating with fear that Zelda hates her. She decides to offset this fear by dragging Zelda around with her like she's a teddybear. After shenans they end up in Siren's dorm where Zelda finally barks at her about being a bother all day, and Siren breaks down, resolving to make her sister love her again because she is falsely convinced that she hates her now.
TITAN Titan has been released from prison. We learn that she was in there because she willfully set a mine on fire; the mine she had been sent to work in after having already been sent to prison for arson and battery. Her mothers live in the desert, and figure that all this time it has been their negligence and Titan's isolation that has caused their daughter to act out, so, the best way to deal with negligence is obviously to send her to boarding school (admittedly that might help with the isolation). To reduce the fees they get her in on a sports scholarship, because she is such a physical asset that the school can't refuse her, even if her attitude and general demeanor is extremely antisocial. In fact, the fanatical sports teacher decides to take Titan on as a challenge! Titan fails her attempt to fail the sports scholarship exam and winds up stuck living at the boarding school. She does not yet see Siren or Zelda in this run, we're saving that for next chapter.
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mobloomspell · 2 years
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The fact I did little to no work on my WIPs throughout August is forgiven because I was sick and resting for a week, and I prioritize the important things like playing Age of Calamity with my sister.
Since spending over a hundred hours and 100% completion in the base AoC, I decided it was worth buying the DLC, and while it’s far from necessary in a game that already has a bazillion things to do, it’s fun, especially since we started over on my sister’s Switch and the expansion was like a new game plus. I think if I’d played just on my own from a completed file a lot of the item gathering and other small tasks in the new weapons expansion would have just been tedious and annoying. I got the motorbike for my girl Zelda, and it never stops being awesomely hilarious.
The extra story missions are like BOTW in that they don’t add anything I couldn’t already guess at or headcanon myself, but it’s nice to see characters interacting some more, and the stuff that is added for gameplay is genuinely good. The story missions sometimes have bonus tasks like defeating a mini boss as a specific character or other hidden things and it’s fun trying to figure out how to do all that too. One time Astor shows up to remind you he has zero impact on the story, so he’s once again the only negative to a game I’d otherwise consider far better than it should be. You could literally remove him, not even replace him with anything in the main campaign, and the game would be improved.
I’ve sadly noticed the controller my sister bought as a gift for me is already starting to have problems where sometimes whoever I’m playing as will list to the left or have a stuttering walk cycle. I’m hoping I can find a way to fix it myself or it’s only temporary because I don’t want to have to just set my pretty controller aside already.
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attllhak · 3 years
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I 100% blame @kagrenacs entirely for this. This is your fault. You gave me Ideas.
Also, @tortilla-of-courage I promised I’d tag you in this. Here’s that crack fic I talked about where Mario is Malon’s step-father.
Behold, a crack fic.
----------------------
Link had been dating Malon officially for about three months when the letter came.
Link had arrived at the ranch about the same time as the postman left, having just got back home from another adventure trying to help clear out a temple that had been invaded by monsters that the regular soldiers were struggling with. He went so Sheik wouldn’t, as apparently Zelda was needed at the castle for something else.
Malon was waving goodbye at the postman as Link and Epona trotted up, the boy leaning to the side of the saddle to blink at his girlfriend.
Epona snorted and nudged Malon’s head to get her attention.
“Oh what, Epona!” Malon laughed, reaching up to stroke her hand along the mare’s face. “And that means,”
Link waved at her with a smile.
“Link!” Malon grinned, coming around Epona’s side to meet him. “You’re home!”
Link nodded as he leaned down to kiss her hello, feeling much better now that he was back at the ranch, even if he was still bruised and achy and very possibly bleeding. Malon almost made him feel the way the forest did, like he was home.
He swung over and dismounted the horse, smiling as Malon pulled him into a hug.
Malon then pushed him away and spun him around. Link was confused for about one second before,
“Are you bleeding?”
Link shrugged, not entirely sure himself.
Malon made a strangled noise and then she was dragging him inside. “Honestly, Link. What part of ‘be careful’ do you not understand? You know, I’d appreciate it if you didn’t show up here bleeding sometimes,”
Link just smiled at the back of her head, not affected by her berating in the least. She’d lectured him on this before, and would do so again in the future, and he knew she wasn’t as mad as she pretended to be. At this point her yelling was as much standard fare as her patching him up was.
Link hopped up to sit on the kitchen table, watching as Malon dropped the letter on the table next to him before digging out the first aid kit she kept stocked in the room.
In lieu of anything else to look at, Link glanced down at the letter next to him. There was a red seal on the back, not dissimilar to the ones Zelda used when writing letters, though instead of the Hylian crest this seal had the image of a mushroom on it. Flipping it over saw words in neat curling letters in an alphabet Link didn’t recognize. This wasn’t surprising, as up until a year or so ago he still struggled with written Hylian. He set the letter down when he heard a door open in a different part of the house.
“Malon!” Talon shouted through the house. “Did you know Epona was out front? I thought Link had taken her,” he stopped when he turned into the kitchen and saw his daughter standing up with a first aid kit and the mentioned adventurer on his table. Link waved. “Link! You’re back!”
Link nodded, smiling at Talon as Malon opened the first aid kit on the table and started sorting through the contents.
“Link just got back a minute ago,” Malon informed her father as she had Link pull off his tunic. “He’s bleeding still, so I’m going to patch him up before he fills us in on his latest adventure,” she paused, then picked up the letter that she’d received when Link arrived. “Oh, and we got a letter from mom,”
She handed over the letter to her dad, Link watching the paper with curiosity. Malon’s mother? She’d never mentioned her mother to him before, and he’d never pried. He assumed her mother was dead, since she wasn’t around and no one talked about her, but he was also pretty sure dead people didn’t send letters. Pretty sure, not totally sure. Considering what he’d already seen on his adventures, he wasn’t ruling it out as a possibility.
Talon grumbled as he opened it, Malon pulling Link’s attention to her as she went about patching him up as best she could. A few minutes passed, Link occasionally hissing as Malon applied a disinfectant, and then Malon declared him patched up, wandering over to look at the letter over her father’s shoulder.
“What does it say?” She asked, crowding him as Link shrugged back into his tunic.
“It’s an invitation,” Talon handed it to her to read herself. “Some kind of Star Carnival or something, happens every couple of years. She’s invited us to come,” 
Link slowly raised his hand, then waved when he noticed no one was paying attention to him. Talon looked up, then nudged Malon to get her attention. Link waved his hands at the letter then at the two of them, then threw his hands up in confusion. True, he could have signed, but he only thought of that afterwards.
“Oh, right,” Malon bounced over to sit next to him to hold the letter where he could see it. He looked at it, then at her. Malon scoffed. “It’s an invitation from my mother to come to the Star Carnival in the Mushroom Kingdom,”
Link blinked, then sighed ‘Mushroom Kingdom’ back at her with his face twisted up in confusion.
Malon blinked at him, then snapped her fingers. “Oh right, I never told you about my mother, did I? She lives in a neighboring kingdom off to the west, and her and dad had a bit of a falling out a few years after I was born. Dad and Ingo moved to Hyrule, and mom remarried. I have a half sister over there now,”
Link nodded slowly, then waved at the letter again.
“Oh, mom will occasionally invite us back for festivals and stuff. It’s her way of keeping up with us, while respecting that dad moved away for a reason,” she paused, then her head snapped up and turned to him so quickly he had to lean back in order to not get hit. “You should come with us!”
Malon blinked at him, wide eyed and grinning. Link couldn’t possibly say no. He nodded.
Malon made a giddy sound and wrapped Link in a hug, then slid off the table to hand the letter to her father. She came back to grab his hands and pull him off the table too.
“Oh, you’ll love it, Link! The Star Carnival is great, there’s all sorts of games, and events, and everyone comes out for it,” Malon chatteled off, dragging Link with her so she could keep talking at him while she finished up her chores.
Link completely forgot he was supposed to tell Zelda about the temple.
About a week later Link found himself next to Malon in an oddly mushroom shaped carriage her mother sent to collect them for the carnival. Apparently this was normal for these trips, but the fact the carriage had nothing to pull it but still moved confused Link. According to Malon this was how most things worked, but he wasn’t convinced he liked that.
The trip was uneventful, except how Link kept jumping every time the carriage bumped. The little mushroom person (“He’s a Toad, they’re the race that makes up most of the Mushroom Kingdom’s people,” Malon told him) kept up a steady stream of talk, pointing out everything he saw. Link was very glad he’d managed to convince Malon to let him take one of his swords and the mirror shield with him, he felt much more comfortable armed.
His discomfort was overshadowed, however, when the site of the carnival came into view. A big red and white striped tent, with booths and stalls set up throughout the whole grounds. There were people streaming all through the area, humans, toads and some other things as well. Link found it incredible, and Malon had to pull him back into the carriage before he fell out the window.
Eventually, the carriage came to a stop at the entrance to the grounds and the three Hyruleans stepped out. There were a few long moments as Link looked around in awe, and confusion, at some of the things he was seeing. There were moving paintings positioned around the grounds showing some guy who was mostly hat and blaring his voice across the area. Malon called these moving paintings ‘video screens’, and that they were looking at something happening in a different part of the carnival. Link didn’t understand that, but they were moving along fast enough that he didn’t linger on it.
He was snapped out of looking at some star shaped pastries at a loud squeal, head snapping up and on alert. He relaxed when Malon laughed and waved in response.
“Malon!” A higher pitched voice called, belonging to a taller woman with bright blonde hair wearing a very big pink dress and long white gloves. She had a crown on her head. “You made it!”
“Of course I made it,” Malon laughed as she hugged the other woman. “Why would I miss this?”
Malon then switched to hugging and greeting another woman closer to her age, also wearing a crown but dressed in blue, her hair covering her right eye. A little chubby star creature floated next to her and waved.
Link blinked and watched the exchange, hovering off to the side.
“Oh!” Malon abruptly remembered him and turned to tug him up. “Link, I want you to meet my mother, Queen Peach, and my half sister Rosalina. Mom, Rosy, this is my boyfriend Link,”
Link managed to get himself out of his ‘Malon’s mom is queen???!?’ confusion loop long enough to bow, trying to be polite.
 “Oh no, please don’t. No one has bowed to me in a very long time, and it’s weird to see now,” Queen Peach giggled lightly as Link straightened up, the tips of his ears turning red. “You didn’t mention you had a boyfriend,”
“Uh, surprise!” Malon waved her hands as she gave her mother and sister a sheepish grin. “I have a boyfriend! His name is Link,” 
“It’s a pleasure to meet you,” Rosalina extended her hand, and Link took it to shake. 
Link nodded and grinned, then signed back ‘it’s nice to meet you too’ at her when she dropped his hand. Both women blinked at him and for a second he thought he’d done something wrong. He slowly lowered his hands and blinked at them too. Maybe they didn’t speak Hylian sign? He’d never encountered someone who couldn’t understand him, but outside of Hyrule it wasn’t impossible.
“Oh,” Malon jumped in, waving at him. “Link is mute, so he uses sign to talk. I should have mentioned that,”
“Oh,” Queen Peach brightened up again. “Of course. Well, it’s very nice to meet you, Link. I hope you enjoy the carnival,” she signed as she spoke, and Link blinked at her, then matched her grin.
Link nodded happily, letting her know it wasn’t like anything he’d encountered before, but that he was enjoying things so far. 
Queen Peach offered to show them around, which Malon accepted for them, and they went about walking through the grounds while the queen pointed out different attractions. Most of these involved events she called minigames, though a few featured other attractions. Apparently minigames were part of a big event called a Party, which was a competition people could compete in for prizes. Malon had very quietly dissuaded him from participating, as apparently she was worried a few of the minigames might mess with his trauma if he were to play them. Also, apparently Hylians weren’t as durable as the people of the Mushroom Kingdom.
“Oh!” Queen Peach bounced over to one of the video screens and grinned. “It looks like a Party is starting!”
Wandering up to join the toadstool queen, Link blinked up at the moving paintings on the screen, still confused as to how that worked. The man who was mostly hat introduced a group of four, a stout man in red with blue overalls with a very big mustache named Mario, a brunette woman in a yellow dress named Daisy, a stal-like creature that resembled the creatures Malon told him were koopahs who was introduced as Dry Bones, and a tall lanky man in purple who introduced himself as Waluigi. Queen Peach was grinning, and Malon was laughing a little at this.
Link tapped Malon’s shoulder and asked her who those people were.
“Oh, well Mario is mom’s husband, and Daisy is his brother’s wife. Dry Bones is a friend, I think, and Waluigi just shows up for events like this,” Malon explained to him, pointing as she did. “It can be hard to keep track of who’s friendly and who isn’t all the time, things change so often,”
“They don’t change often,” Queen Peach giggled. “The only time anything changes is when Bowser kidnaps me, then we’re briefly enemies, but we go back to being friends when Mario comes to rescue me,”
Link blinked at her, face scrunched up. She talked like this was normal. Apparently, this was quickly explained to him, it was. It was just the relationship those three had. Link wasn’t sure he’d ever understand that concept, but was willing to push it aside for the moment.
They stood and watched the Party, and Link was glad Malon had encouraged him not to try any of the minigames. She was right about a few of them not meshing well with his trauma. He’d actually had to turn away during one because of how much it reminded him of fighting Volvagia in the Fire Temple. It was pretty easy for Malon to work him down again, and he was ever so grateful for her and her patience with him, but they didn’t turn back until after the minigame was over.
Once the Party was over, Queen Peach eagerly dragged them over to something called a warp pad in order to greet her husband when he got there. Apparently, she wasn’t the only one.
Already waiting at the pad was a very large individual. He looked vaguely like a koopah, but was much bigger, and his shell was studded with spikes. Helpfully, Link’s mind supplied him with the theory that the koopah might be like the Zora, with the ruler being much bigger than the rest of their people, and so this might be their king.
He was right, he’d soon learn.
What had him stopping dead was the man next to him. Almost eight feet tall, bright red hair, black armor. The man was distinctly Gerudo, and looked identical to Ganondorf. Link reached out and grabbed Malon’s arm, pointing out the man to her and signing as fast as she could keep up. Malon had his shoulders in her hands, and was trying to talk to him slowly, the same way she did when working him down from a panic attack or a spike in anxiety. Maybe he was freaking out, he certainly didn’t feel calm. But Ganondorf shouldn’t be here, Zelda’s father had him executed. He shouldn’t be alive, let alone here.
“Is something wrong?” Queen Peach popped up in Link’s peripheral vision, but he was too busy trying not to panic to respond to her.
Thankfully, he had Malon.
“Kind of, Link’s had some, uh, adventures that have messed with his head a little. Bowser’s friend over there happens to look like a man named Ganondorf who tried to kill him more than once, with quite a bit of effort,” Malon rubbed Link’s arms as she spoke, glancing back at him every once in a while. “He’s a little freaked out to see someone who looks so similar, even if this can’t be Ganondorf, since Queen Zelda’s father, the late king, had him executed for trying to kill the royal family and steal Hyrule’s crown about ten or so years ago.”
“Oh, I hadn’t realized,” Queen Peach paused, glancing back at Bowser and maybe-Ganondorf, then back to the two of them. “If you’ll give me a moment,”
She ducked out, and in the meantime Link managed to wrangle his breathing under control. Eventually, he felt confident enough in himself to not immediately try to stab maybe-Ganondorf, but he did pull the mirror shield onto his arm. He felt better when he had it out.
Link specifically kept his shield between himself and maybe-Ganondorf as they approached, Malon keeping a hand on his arm. The conversation petered out as they made it up.
Maybe-Ganondorf clapped his hands together, which had Link pulling up the shield and tensing. The maybe-Ganondorf paused, then spread his hands.
“I understand that someone who looked like me tried to hurt you in the past?” The man, who even sounded like Ganondorf, asked. Link was then hit again with the fact that in this timeline Ganondorf never actually tried to kill him, and even when he had it was both his past and future for a while. He nodded, not willing to dwell on the details of his seven year sleep and subsequent return to childhood. The man grimaced. “I am truly sorry then. My name is Greg, I am a good, friend, of Bowser’s, and I can assure you I am not the same man who wanted to see you come to harm,”
Link narrowed his eyes, but did peek a little further over his shield.
There was a long, tense moment where Link just looked over Greg, trying to decide how he felt about him. After several heartbeats where Link found nothing but honesty, he nodded and lowered the shield some. He didn’t put it away however.
Greg grinned, nodding back.
“You can probably put the shield away now,” Queen Peach offered gently.
Link just tightened his grip on the reflective defense and pulled it closer to himself.
“I don’t think that’s happening,” Malon said gently, squeezing his arm some. “It’s just, well, I’m sure it just makes him feel a little better, what with the situation and all. I wouldn’t be surprised if he never got better around male Gerudo,” she tried to laugh.
“What’s a Gerudo?” Greg asked.
Link dropped the shield to his side and made a face.
(---)
The rest of the day was spent being introduced to a few others of Queen Peach’s friends, and then later avoiding Greg as best he could, and even watching Malon play some of the minigames with her sister.
Link felt a little bad about avoiding Greg, but he looked so much like Ganondorf that he really didn’t trust himself not to hurt the man. Better to just avoid him.
They were invited to spend the night at Peach’s castle, after which they’d return to the carnival the next day.
Somehow, between meeting Mario and crashing for the night, the plumber convinced him to agree to a race.
Link didn’t know how to use any of the racing machines they had.
He spent a great deal of time, at length, bemoaning his impulsivity to Malon, who eventually got tired enough with him to track down her stepfather and get him to teach Link to use one of the machines. Mario, to his credit, was surprisingly understanding and more than helpful.
It didn’t take long to decide Link would do better on a bike than in a kart.
Link also needed to help repair a wall later.
These are related.
“Alright,” Mario rubbed his hands together as he coached Link through the basics. “This-a thing here? That’s-a the brakes. You pull on-a those to slow down. This-a piece you twist, and that makes-a you go! You see?”
Link nodded slowly, pulling on the lever for the brakes and twisting the handle.
“Okay, let’s-a do one lap around the track, and-a see how you do,” Mario nodded back waving at the track. “Let’s-a go!”
Link gave a sharp nod, taking a deep breath as he did. This would be his fifth try at this.
Malon gave him a pair of thumbs up from the sidelines, grinning at him. He was glad she was more confident in him than he was.
He slowly twisted the handle, the machine puttering to life (a phrase Link was distinctly uncomfortable with) and eased forward gently. After a few moments he was increasing speed around the oval track, getting more comfortable with using the bike. He avoided the jumps he could, but managed to not wipe out on the ones he couldn’t. Slowing to a stop in front of Malon and Mario, he felt distinctly proud of himself for not crashing.
Malon jumped up from where she was sitting, clapping happily as she bounced over to hug him.
“You didn’t crash that time!” She grinned. “You’re getting better!”
‘I am,’ Link grinned back, a group of bees set loose in his chest alongside the happiness.
“You’re-a doing so much better! Now, let’s-a maybe think about getting better with the jumps, hm?” Mario clapped as he approached.
Link nodded, signing his response slowly. Mario knew Mushroom Kingdom Sign, but not Hylian Sign, and the two had some differences. This meant communication was slow going, which was partly why Malon was there.
They spent a few more hours, and a lot more crashing, practicing the jumps. Apparently there were a lot of jumps in these races.
By the time they decided to take a break for lunch, Link was covered in bruises but could also reasonably be trusted to not crash every time he attempted a jump, which was much better than he was when they started.
“Oh my! What happened to you?” Peach gasped, looking over the group as they arrived to join the queen and the rest of the family for lunch.
‘Learned the jumps,’ Link signed at her, grinning maybe a bit wider than he needed to.
“The bruises were self-inflicted,” Malon told everyone, dragging Link over to sit between Talon and Rosalina with her. “He’s gotten very good at crashing. And at not crashing, but that skill’s taking longer,”
Rosalina started giggling. “Well, it seems we all have a type,”
Link looked at her in confusion while he let Malon set up plates for them.
“What do you mean?” Peach asked.
Rosalina pointed at her mother. “You married dad, who is prone to extreme spots. And turns sports that aren’t extreme sports into extreme sports. I have never seen someone make golf a full contact sport other than him,” she turned her finger to Malon. “Malon has brought home a boy who is firstly more than willing to participate in said extreme sports, and, Mal you said he works for your Queen, right?”
Malon nodded. “He’s technically part of the royal guard, but really he’s just sent out to go deal with monsters when Her Majesty can’t do it herself. He comes back bleeding a lot,” she sent him a halfhearted glare. He smiled innocently in response.
“Right,” Rosalina nodded. “He’s prone to come back bleeding. And the last time I saw Sammy, she was also bleeding and bruised because she got in a fight with a robot that nearly kicked her, erm, butt,” she cleared her throat and paused until she got a nod from her mother, then continued. “Right, so, my point is we have a type, and it’s the same one,”
“And that type is?” Malon asked.
“People who are prone to getting hurt,”
Link felt mildly like he should be offended by that, but Malon was just nodding along so he decided to drop it. It wasn’t like he could argue, after all.
“Oh, is your girlfriend coming?” Malon asked, handing Link a plate but focusing on her sister.
Link didn’t know what some of the things on his plate were, and lightly poked at one of the mushrooms. This is why he decided to let Malon grab food for him.
“She should be, she told me she’d try at least,” Rosalina nodded. “But, well, you know how busy she can be sometimes. Her job doesn’t allow her a lot of free time,”
Malon nodded. “I get that. It can be hard dating someone who spends so much time away getting in fights,”
She gave Link a side eye and he paused halfway into a bite. Was she mad at him? Or was this one of those joking jab things? He couldn’t quite tell the difference yet. She didn’t seem like she was mad at him. Maybe she was trying to relate to her sister? Wait, what did her sister’s girlfriend do that he’d be a comparison?
He figured he’d ask.
Apparently Sammy was a mercenary (“She fights things for money,” Malon told him. “Kind of like you do, but you work for the Queen and she works for herself,”), and that meant she spent a lot of time away and then coming back injured. Like Link did.
“You’d probably get along with her really well,” Malon offered, subtly adding more of the thing he’d already cleared off his plate to his portion. “You can bond over killing things and getting hurt and worrying your girlfriends about the fact that you’re out killing things and getting hurt all alone,”
Link frowned at her and narrowed his eyes. The worst part was that he couldn’t even argue, she was right. He did spend a lot of time killing things and getting hurt and worrying her, and he did do most of it alone.
That thought sort of made his chest ache. He wouldn’t be alone if he still had Navi, but he hadn’t been able to find her yet. He didn’t want to sour the atmosphere though, so he pushed that thought to the side and shoved Malon’s shoulder in retaliation.
Malon shoved him back, laughing, and Link didn’t bother fighting the grin on his face. It was moments like this that made the trauma and the longing easier to deal with.
They spent some more time practicing the jumps for the race Link had gotten himself roped into and introducing him to the ‘power ups’, and then wandered around the festival grounds until dinner, where they retired to the castle. Link found out quickly that the power ups were made with people way more durable than him in mind. A conversation started about finding an item or something that might help protect him a bit.
Malon had pulled out a health potion she insisted Link drink to heal up the bruises he’d acquired when they heard the, whirring? Link didn’t know what to make of that sound, but he did know he should figure it out.
Which is how Link ended up carefully crossing the entryway of the castle, eyes on the front door, Malon frustrated and following behind him.
Rosalina came barrelling down a stairwell just as Link got to the door, startling him.
“Don’t mind Link,” Malon rolled her eyes. “He’s just never heard the sound of a ship landing before,”
Ship?
“So that was her ship I saw!” Rosalina pushed past Link, who made a strangled noise as she did, and ran out the door.
Link followed, hand on his sword, just in case, and froze.
Someone was standing on the bridge to the castle, wearing dark orange armor and standing easily as tall as a gerudo, maybe taller. Link couldn’t make out much more from that, since the armor covered them head to toe, and their helmet covered their entire head and face. It also looked shinier than any armor he’d ever seen before.
This person caught Rosalina when she threw herself at them, lifting her up and spinning them both around. A sort of mechanical laugh came from the armored person.
Link turned to Malon.
“That’s Samus, Rosy’s girlfriend,” Malon explained. “Come on, let’s go say hi!”
Malon headed down the bridge to where Samus had set Rosalina down. Link stayed where he was, the Luma that followed Rosalina around coming up to float next to him. Luma yawned, and Link offered it a small smile. They must have been getting ready for bed when Samus arrived.
“Link!” He turned at Malon’s shout, seeing her wave at him. “Come meet Samus!”
Samus had pulled off her helmet, revealing tied back blonde hair and pale skin. So, not gerudo, just tall.
He offered Luma a sympathetic shrug and wandered over.
“Link, this is Samus,” Malon waved between them as Link came up. “Samus, this is my boyfriend, Link. He’s mute, so he speaks using sign, but he can hear you just fine,”
“Hello, Link,” Samus offered him a smile, signing in very choppy Hylian Sign as she spoke, and then offered her hand to shake. “It’s nice to meet you,”
Link signed slowly as he replied, figuring Samus might appreciate it, and then accepted her handshake.
They didn’t stay standing there for long since it was already getting quite dark. Link offered to help Samus move in some of her things, since she was apparently staying for a few weeks between jobs, which is how he found himself pulling on his golden gauntlets to pick up a very heavy suitcase to carry inside. Samus had the other very heavy case, and Malon and Rosalina helped carry in the rest of it.
Once Samus was settled Malon resumed her crusade to get Link to drink the rest of the health potion.
(---)
The next time Link ran into Samus was right before his race. They hadn’t found something to help with the power ups yet, though he did receive a racing suit to wear in case he crashed.
He stopped mid-sign as something heavy dropped round his neck.
He turned to look down at the item, some kind of medallion on a chain. There was some kind of bird on it, and some kind of writing he couldn’t read, though he didn’t expect to be able to. It didn’t feel magical, but it did sort of, hum in his hands.
He turned around to blink up at the person who dropped in on him. Which turned out to be Samus.
She wasn’t wearing the armor, instead wearing just a skin-tight blue outfit that showed off her abs and the muscles in her arms. She had a lot of muscle. Link started doubting his conclusion that she wasn’t somehow part gerudo.
“I heard you were worried about being durable enough to compete,” Samus explained when Link made a confused motion at the medallion. “That should help,”
‘How?’ Link asked.
“It’s an old bit of tech I picked up but haven’t needed in a long while,” Samus explained.
Link spent a moment finger spelling out that word and trying to remember where he heard it before.
“It’s like magic, but not magic,” Rosalina appeared to lean behind Samus, who towered over her even when she was standing straight. “Sammy you need to remember they don’t even have video screens in Hyrule, you’re going to confuse him,”
“Oh,” Samus blinked, looking between them. “Uh, sorry,”
Link waved her off and assured her it was fine, and then asked for more clarification on the item she just gave him.
“I figured it would solve your durability issue,” Samus explained. “For the race,”
Link nodded, turning it over in his hands for a minute. He tucked it under the suit, the metal oddly warm despite having only just put it on, and thanked Samus for the help.
She promised to be cheering him on, which was met by a huff and light shove from Rosalina, who was also racing.
The medallion did help. It didn’t quite put him on par with the native residents of the Mushroom Kingdom, but it did keep him from getting seriously hurt by some of the more extreme power ups.
Seriously, some of them were just insane.
He didn’t win, but he did come about middle of the pack, which he was quite proud of.
Samus let him keep the medallion, since he could probably get more use out of it than she would, and then Rosalina dragged them all out to get some star pastries to celebrate the fact she won.
Samus ended up far more confident in her Hylian Sign by the end of the day, mostly due to her and Link being dragged about the faire by their girlfriends as they competed in a few minigames. Samus had asked for some help practicing when she noticed Link was a bit uncomfortable with some of the minigames.
Link decided he liked Samus.
He especially liked it when their girlfriends got back and Rosalina had fake-whispered to Malon “Oh no, they’re teaming up!” and all four of them started laughing.
They stayed for a week, the length of the carnival, but they did have to get back to Hyrule. It didn’t help that Sheik had likely tried dealing with everything himself, and as such the kingdom had to deal with the Queen slipping out to fight things.
Once they’d said goodbye, with promises to write between Malon and her family, they climbed back into the little carriage thing they’d arrived in and Link turned to Malon immediately.
‘You’ll bring me with you next time too, right?’
Malon laughed, and agreed to bring him with the next time they were invited.
Neither of them had fully expected Link to get a letter a few weeks after they got home, but sure enough, it was his name written in the alphabet used by the Mushroom Kingdom.
It was decided that they should probably teach him how to read that alphabet after that.
The small package he received from Rosalina a few years later with her and Malon’s grandmother’s engagement ring after he’d proposed with a little note that the ring he’d found was way too flashy was probably to be expected. Even he and Malon had agreed on that the day before. They did switch out the rings, and though the old Queen’s ring was still a bit fancy for a farm girl, it wasn’t going to accidentally blind someone.
He figured he’d pass off Queen Peach’s offer to plan their wedding to Zelda, who had also already decided she wanted to plan it.
Let people who actually knew what they were doing plan it, he’d focus on making sure he was mostly uninjured come the day of. He’d just help with the invitation list.
This, he learned later, was a very smart call.
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jinmukangwrites · 3 years
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so what what would happen if the someone got wild's amnesia? Am i making sense?
Ooh interesting question.
Honestly, I'm not quite sure what would happen to each of the Links if they were to lose all of their memories, so instead I will discuss this in a way if all the Links suddenly lost their game memories. What I mean by that is that the Links don't get their memories completely wiped, they just lose their memories of what occured during their adventures in the canon games.
Legend is first that comes to mind, mostly because I think his situation would be quite funny. Out of all the Links, I think his personality and lifestyle would be the one to surprise the Links the most if he lost his game memories. Like, before Link's Awakening, Link to the Past, A Link Between Worlds, etc, he was really just Some Guy™. He didn't hoard magical items, he didn't have the attitude or trauma of someone who's saved the world multiple times, he's just Some Guy from an Apple Orchard who can't swim and loved his uncle. He'd be an absolute bag full of shock for the others, and I find that funny. The Link's would have to deal with a version of Legend that acts too kind, too peaceful, and too sharing to be the one they know and love.
Sky is another interesting one, because this guy was basically hyrules equivalent of a dorky collage kid before he went to the surface. This guy would be absolutely terrified and amazed to find himself on the surface with a bunch of small birds and the clouds ABOVE??? He'd barely be able to use his sword, let alone face the dangers of the surface without absolutely pissing himself. Although, he'd definitely be worried about Skyloft, his loftwing, and Zelda. The Link's would have to scramble to keep him out of wondering off and getting himself hurt.
Wind would be one who's change is so subtle that like, almost no one noticed for the first several minutes that something's wrong. Wind would be a bit more bratty, and bit more reckless, and a LOT more prone to getting himself hurt because he wants to prove he's not some little kid. He'd annoy the ears off the other Links asking about his grandmother and sister and then accidentally change topics when he realizes they've been walking a long time how big is the island they're on? He's never been off the island- hey you guys are all wearing hero tunics which is weird cuz you really only need to do that when you turn twelve but oh well be weirdos I guess, anyways about my sister-
Twilight, like Legend, would be Some Dude™. All of a sudden, his accent gets so much thicker and his personality becomes a lot more reserved. He takes the news of being a hero and losing his memory pretty well, considering, but looks uncomfortable and confused whenever Wild attempts to strike up any kind of banter. However, this Twilight is also more open, and willing to tell the others a little about his life in Ordon. And shockingly, he's a lot more reckless, forcing the others to realize that maybe the reason he's so stingy about safety... is because he's had to learn how to be that way to survive his quest. Eventually, Twilight finds the stone that turns him to a wolf and freaks out so badly that the Links that Knew almost pass out from laughing and making fun of him, and the Links that Didn't Know stand and watch in utter bafflement as Wild eventually shows Twilight how to turn back into a human.
Warriors is like Sky where this man is just a headstrong knight in training. However, Warriors is still very good with a sword. The main difference is that he's... not very good at planning ahead. Man can take being told he's a hero of legend and saved the world in stride and then run prematurely into a battle that, before, he would have stopped the others and made sure they had a plan of attack. He's reckless in the way he fights, swings are not precise as they should be. But there's an innocent look in his eyes, a look that hasn't been weathered down by war and death.
Time is an interesting one to consider because he was so young before his games. However, the first thing he'd notice is that he's big. He's with big people. Wtf. When did kids get big? He'd ask if they have fairies, because they're dressed like forest kids, they should have fairies, and then he'd get really excited that they don't have fairies and they're like him. After that? It's all wonder. So much to take in from a world he's never considered that he almost doesn't have time to wonder about the kids he left behind. There's curiosity, and a stupid bravery that has him chasing after anything that catches his eye. Returning Times memories is probably one of the hardest things the Links have ever had to do, because returning his memories kills that innocence, that easy smile, that bursting energy and curiosity. But he has a wife to return to, he has an entire life that he's fought to have, and keeping him as he was would be the same as killing him.
Hyrule would have close to no change, personality nor skills. This kid has been on his own since forever, and he's lived in the dangerous, monster infested woods since forever. Yet, there's a stark difference. This Hyrule has trust. He trusts the others immediately when they tell him of his memories. He trusts them when they tell him their quests. He trusts them when they say his food isn't poisoned. While this Hyrule may be almost exactly the same, the others are left with a gut wrenching feeling that something costed this innocent trust, and they hope they never find out.
Four is Some Guy™ part three. However, while skeptical of the other Links, he's a little more open to tell of his past, and everyone is shocked to hear he's childhood best friends with Zelda. He's also a lot more confident in his decision making too, while before he'd overanalyze almost everything, now when he chooses to do something he just does it, like whatever internal struggled he used to have before simply don't exist. Everyone feels like while they have Four, something is just... Missing. And it's not his just his memories. Perhaps it's the fire to his passion, his bite to his anger, the severity of his caution, or the haughtiness of his knowledge. Whatever it is, something feels wrong, where this Four almost feels like a cheep copy.
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anony-mouse-cartoon · 3 years
Text
Almost every Link in the Linked Universe chain has siblings...and I felt the need to bring that up.
So lets do dis
In reverse time-line order, starting with the flooded time-line.
Warriors - Linkle
Maybe they're parents only thought of a girl name and when they had a boy they didn't know what to do, so they just recycled. I like to think they're twins...because that would make them the same height and I like to imagine Linkle is a swol tall lady :)
Wind - Aryll
It's caaaaaaannnooon
Legend - Zelda
In A Link to the past, just before Legend's uncle dies, he says something along the lines of "Princess Zelda is your..." he didn't finish his sentence, but most people (myself included) believe he was going to say sister. Also princess legend can step on my soul.
Hyrule - :/
He is one of the few who quite honestly had absolutely nobody. I think that he and his Zelda had a strangers -> friends -> sibling energy -> crushes -> confused -> ??? -> lovers kinda relationship. Cause the Zelda from his first adventure and Zelda from his second are two different people. The first time he sees the second Zelda, she's in a coma, the first time he actually meets the second Zelda is when his adventure is over...but they kissed so...idk. the point is, no siblings for Hyrule :(
Wild - literally everyone
There's a lot of fics and headcannons that Wild is touch deprived as all hell, and while I completely agree with that, he could get his fix of physical affection almost anywhere. In the Zora's Domain especially. If Wild and Mipha were to be married as they planned, Sidon was going to get a big brother-in-law. Not to mention Sidon seems very touchy. In the Rico Village, Saki signed the hypothetical adoption papers as soon as Wild and Tulin got along. If he spends enough time in Kakariko, Wild and Paya could have that sibling energy. Long story short, he could get that sweet sweet brotherly/sisterly love from almost anywhere.
Twilight - the Oridon kids
This is also cannon, and by laws of adoption, Twilight and Colin are actually related...moving on
Time - Saria, Zelda/Shiek, Warriors
Saria was his big sister no questions asked. Time got left, as a baby, in a magical forest with immortal children. Saria saw an opportunity to be a caretaker and was like 'frick yeah!'.
Shiek was a mentor to teenage Time, they had many encounters and I like to think that Shiek slowly became more and more attached to the kid and worried more and more for him. Shiek and by association, Zelda sees Time as a little brother. But Shiek gave Time his bisexual awakening without even trying.
During the War across the Ages (Hyrule Warriors) sweet little Mask and his Skull Kid friend were kicking butt in battle. At the time, sweet little Mask was 10, maybe 11 (maybe both, he coulda had a birthday). Warriors did not like that a literal child was fighting people...and winning. So he kept a close eye on him, signing the hypothetical adoption papers with almost every other adult there. Lana, Zelda, Midna, Impa, Ravio, Marin, and every one of the soldiers were now these kids guardians. Kids being; sweet little Mask, Skullkid, Tetra, Wimdy, and Medly.
Four - ???
I'll be perfectly honest, I haven't finished either of his games. I've started Four Sword, but I haven't even seen Minished Cap so...I have no idea.
Sky - :/
Sky is kinda a toss up, the people of Skyloft either seem like the friendly parent friends or the neutral, we're friends but we're not, teens. Sky and Zelda probably had a friends -> sibling energy -> crushes -> lovers relationship, but the sibling energy phase lasted...maybe a week, before they secretly loved eachother. You could say that Groose gave Sky that sweet, sweet brotherly love after his adventure (and if you do, I fully agree) so he's got that. In conclusion, Sky has a bunch of mutuals, but not a lot of real friends, and only a little sibling energy with one person, but he's got a cool af girlfriend to balance it out.
I should say that this is before any of them meet eachother. Hyrule obviously gets his brotherly love from Wild and Legend. Sky gets it from Four and Warriors. And everyone else gets it from everyone else. Twilight is the big brother of the group, Warriors is big brother to Twi. Dad is the Time. And everyone loves everyone (including Legend and Warriors).
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mika-13 · 3 years
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So, with the help of the wonderful @wandering-horizon, I came up with a Legend of Zelda / Linked Universe AU where every Link is a Zelda species that isn’t Hylian So here’s what I came up with and how it influenced their respective stories
Sky - Rito
When Skyloft was raised above the clouds by Hylia, the Rito were already there
The Rito helped the Hylians get accustomed to life above the clouds and the two species quickly came to rely upon each other
Link is born a Rito and grows up on Skyloft, where things are pretty similar to the original story, he is best friends with Zelda and studies at the academy to become a knight
When Zelda disappears beneath the clouds, he draws the goddess sword and follows her
Things continue on quite the same way as in the game, just with Link wielding the sword with both his "hands" and foot claws, because him flying around and cutting down enemies at the same time is just really neat
He also pecks out one of Ghirahim's eyes at one point because he can
Four - Minish
I've had this headcanon, that the Hero of Men, the one before Four who made the picori blade, was actually a Minish who came through the Minish door (which transformed him into a Hylian for the time) to protect Hyrule
So yeah, basically that
Link is Ezlo's grandson who is also an apprentice with Melari and when Vaati goes rogue he helps his grandfather in defeating him
I imagine him being really confused by being so tall at first and that he still retains some Minish like traits
Time - Kokiri
Link is an actual Kokiri in this, with Navi as his fairy
His life in the Kokiri forrest is pretty peaceful, though Mido still bullies him, because he's best friends with Saria and Mido is jealous, until the Deku Tree calls for him
The Kokiri Emerald allows him to leave the forrest unharmed and so he goes to help Zelda
The rest of the story is pretty much the same, except that he doesn't age when he goes into the future, because he really is an immortal forrest child this time around
Let's just say that Ganondorf is pretty angry about being beaten by a 9 year old
At the start of Majora's Mask when Skullkid steals the ocarina and Epona, he also imprisons Navi in a bottle
Tatl is kind of shocked about that and that plus the fact that she can sense his Kokiri nature result in her trusting and liking Link much sooner
Link manages to free Navi when he gets back his ocarina and from then on it's another adventure, this time not just with his mom but also with his newly acquired older sister Tatl
Twi - Twili
His story is quite different from the one in the game
With him growing up in a completely different world and such
In the beginning he lived a relatively simple life, getting by by doing odd jobs for other people
When Zant staged his coup and started turning helpless Twili into Shadow beasts, Link tried his best to help people escape in time
Zant really didn't like this and sent the beasts after him
Not wanting to fight his people, he ran, stumbling onto the portal to Hyrule
Eventually, Zant caught up to him and tossed him out into the light in the hopes of killing him
Instead of dying, Link is saved by the triforce, which transforms him into a wolf which let's him survive in the world of light
He knows he needs to defeat Zant before the usurper can destroy both Hyrule and the Twilight realm and so he sets out to free Hyrule from the Twilight
The light spirits give him their protection and with the master sword he gains the ability to keep his Twili form even in the light
Of course he also travels with Midna, though he meets her later in the story
Also he obviously knows who Midna is, since the name and the vast amount of magic she possesses is kind of a giveaway
Legend - Zora
He's a sea Zora, so he's different from the rather mean ones in his Hyrule, since their tribes lost contact a long long time ago and he looks more like an ocarina of time Zora
A pink one
He washes up at the beach one day when he's still a tiny little kid and a Hylian man (his uncle in the game) takes him in and raises him
He has to deal with a lot of crap from people because he's Zora and most Zora in his Hyrule just really like spitting fire balls at people
It's also why people don't believe him when he goes out to help Zelda and say he's kidnapped her instead
As for Kohilint, the storm hits him when he's out looking for his family and Marin is also a Zora
He ends up being afraid of storms at sea after that whole debacle and just kind of avoids the ocean after it
Hyrule - Fairy
What can I say, he's the original fairy boy after all
He's not just a regular fairy though, but a very young great fairy, young enough that his usual form isn't that different from a regular fairy
However, he possesses a lot more magic and even has the ability to grow to Hylian size for a time, enabling him to wield sword and shield and fight the various monsters and Ganon
One of the reasons he travels so much is the fear of being bound to a single place once he's grown up, being a great fairy and all and he wants to see all much of the world as possible before that
Wind - Korok
He lives in the forest on outset island and is best friends with Aryll
Once Tetra shows up and Aryll gets kidnapped, he decides he needs to go out and save her
So he asks Aryll's grandma for the sword and shield (grandma is kind of surprised since it's the first time she's ever seen a Korok and she wasn't quite sure Aryll didn't just have an imaginary friend) and sneaks onto Tetra's ship
She discovers him, being able to see him even when he doesn't want to be seen, triforce of wisdom and such, but she's so impressed by him being able to sneak onto her ship that she lets him stay
He has fun with the crew, flying over Nico's obstacle course with Korok magics, and infiltrates the forbidden fortress
From there on it's much like in the original stories though everyone is really surprised and shocked that a usually peaceful forest fairy can wield a sword with such devastation
Needles to say, Ganondorf is even more surprised when he's stabbed in the face this time around
Wars - Gerudo
He's Gerudo, he's trans and he's here to end Ganon's whole career
He isn't a Hylian soldier in this but a Gerudo warrior and the first part of the war takes part without him
Which also means that it isn't going too well for the Hylian forces and Ganon revives way faster
The Gerudo haven't dealt much with the rest of Hyrule for many decades, but they take the return of Ganon in the form of a Gerudo as a personal insult and immediately join the war, turning the tide, especially with War's proving himself to be an unrivaled warrior as well as the hero
Wild - Sheikah
With all the Sheikah tech in his game it only makes sense
Before the calamity, he was Zelda's personal bodyguard, the way Sheikah often are for the royal family
Him and Zelda got along pretty well, having known each other for a long time, but they sort of drift apart once he draws the master sword, as Zelda envies him for his easy his destiny came to him, and he kind of struggles with the burden of the whole world, as his life was kind of all laid out for him before the master sword
Once the calamity strikes everything goes pretty much the same way, but his interactive with the yiga clan are way more intense this time around, because he's a Sheikah as well as the hero
So yeah, there you have it, my personal Zelda AU
I hope you like it
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botwstoriesandsuch · 3 years
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I really like/agree with the changes you’ve made so far to AoC. One thing I’d personally want to change is Impa’s intro cutscene. It seems very odd to me that the first thing we see is her crying out for help bc a small group of Bokoblins were after her, but then the game IMMEDIATELY turns around and shows that she’s a strong warrior, both through gameplay and the king’s dialogue about her being able to take care of herself. (1/2, sorry this is a little long!! I hope you don’t mind!)
Anonymous said to botwstoriesandsuch: 
(2/2) Not to mention Impa is labeled as “Royal Advisor”, but other than giving Zelda encouragement she never advises anyone on anything (as far as I remember.) As much as I love her humorous scenes I wish we saw more of her as an advisor and strong warrior. I’d love to know what you think, though! Maybe I’m thinking of things all wrong? Hopefully this doesn’t come across as Impa hate bc I really like her and her character! I just wish Nintendo did more with her, you know?
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Oh you’re absolutely right! I actually completely forgot about Impa’s introduction because of how forgettable it was...lmao. So yeah! Like you said that introduction completely contradicts how she’s characterized for the rest of the game...which is probably why I had nearly erased it from my memory, since it really serves no importance to her. 
I actually have some plans for Impa’s little “Advisor” title, although it’s nothing too major, I might rework something to make her a bit more important as I guess I’ve mainly been too focused on rewriting the Champs and counterparts but I think I can actually play with that title to give her a more memorable introduction for the game. 
So I’m just spitballing here, but only significant part of Impa’s intro that we need to keep intact is that she needs be in possession of the Sheikah Slate, and somehow lead into the activation of eggbot. We don’t want her to clumsily trip and drop it because Impa is supposed to be physically capable, with her flaws being in her slight hot-headedness, or I guess the better word is impulsiveness? She confident to a fault, absolutely loyal to Zelda as both a friend and an advisor who supports her, and she’s got that cute sister foil dynamic with Impa. She’s also got a bit of humoristic air to her. So! Let’s a go and introduce her.
Link is running through the garrisons, sword at the ready, he’s running around looking for monsters. He hears a commotion to his right, and spots a building. Inside, he can already see bokoblins making their way inside. He follows.
The building he walks into is a storage place for Guardians, because of course there is! Like this is a war they’re fighting, and the entire point of the Guardians was that they were part of their arsenal, so I’m surprised that their precesne is better established at these forts and stuff. Anyhow, Link kills a bokoblin and steps inside, following the sound of grunting. Turning the corner he see, Impa, by the backdoor. 
Currently, she’s trying to bash a bokoblin’s head with a Sheikah Slate. As she is standing on a table with the monster grabbing at her leg, a few other surrounding her. “Let! Go! You!” Her words in time with her bonking it on the head. She suddenly spots Link. “Hey you! Can you hold this for a sec?” She tosses the Slate, and Link fumbles a bit as he catches it.
“Don’t break it now! Princess’ orders.” Impa yells. With her hands less full, she does the little hand finger motion thing and summons her clones. She then unsheathes her sword, and along with her clones, she instantly kills off the group of bokoblins in the room. As they crumple to the ground, she bounces off the table and turns towards Link with a smile. 
Thanks for the hand, I’ll take that back now please. As the monsters behind her vanish into malice, and her clones do the hand thing and disappear, that’s when her title comes up. 
Before Link has a chance to react and give it back, the Guardians in the room suddenly buzz and whirr. Impa frowns a bit.
“Ummm, ok? I’m no expert but I don’t think that’s supposed to happen.” Link looks around, the room they’re in is littered in Guardian parts and Sheikah tech. Suddenly, under a table, he spots something white and shiny, much unlike the other stuff in the room. 
Impa is still staring curiously at the awakened Guardian, meanwhile Link crouches down under the table to look at the mysterious object. It’s eggbot. He reaches out to pick it up, Sheikah Slate still in hand. But as he does, the whole room suddenly lights up in blue light.
“What the?!” Impa and Link and both startled, and the ground begins to rumble. 
Impa gives a quick nod towards the back door. “Come on! We need to get out of here.”
Back outside, the ground is still rumbling, but similar to the actual cutscene, a group of bokoblins approach them. Impa steels herself and readies her weapon along with Link. But before they can fight, the Sheikah Tower rises up. 
Then that’s the same as the original scene, where they both look up in shock. Link then turns around, and back by the building they just came out of, he sees a little Terrako walking around. It patters around by the back doors entrance, but when it sees Link, it gives a cute little jump of excitement and runs towards him. Maybe it can knock him to the ground like a puppy or something. Impa can look at him weirdly like “wtf”
And that’s my change! Impa gets a badass moment, we got a few dialogue pieces that show her respect for Zelda and her lack of knowledge about Guardians. And ALSO, I give a more reasonable explanation for eggbots presence. You ever notice how eggbot is just randomly lying in the field deactivated? Even though his time teleport thing clearly took place at the Castle? Yeah well here, eggbot is in storage with other Guardian parts. So it’s a wordless explanation that you can just fill in the blank spots in your head. Like some research found it lying around, and just shoved it with the other Ancient Technology. 
And that’s my take on her introduction! It serves multiple purposes besides just introducing her, as it more fleshes out some plot details and keeps some action and momentum. Plus it’s a bit light hearted and funny, but not as the cost of making her look weak and helpless. Hopefully you think it’s ok D:
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