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#Histories and lore
westerosiladies · 2 years
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Sansa Stark Appreciation Month Day 12 - Art: Sansa in “Histories and Lore - Northern Allegiances to House Stark”
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groundrunner100 · 6 months
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canisalbus · 7 months
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What if I told you that RoobrickMarine went and wrote an entire novella starring my 16th century dog couple? It's very canon-adjacent, well researched and thoughtfully put together, has inspired me a ton during these past months and it's now publicly available at AO3. I highly recommend it.
✦ Separation ✦
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sixteenseveredhands · 8 months
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Emerald Spectacles from India, c. 1620-1660 CE: the lenses of these spectacles were cut from a single 300-carat emerald, and it was believed that they possessed mystical properties
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These eyeglasses are also known by the name "Astaneh-e ferdaws," meaning "Gate of Paradise," based on the perception of the color green as a symbol for spiritual salvation/Paradise. This was a common belief in Mughal-era India, where the spectacles were made.
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The lenses were crafted from two thin slices of the same emerald. Together, the lenses have a combined weight of about 27 carats, but given the precision, size, and shape of each lens, experts believe that the original emerald likely weighed in excess of 300 carats (more than sixty grams) before it was cleaved down in order to produce the lenses. The emerald was sourced from a mine in Muzo, Colombia, and it was then transported across the Atlantic by Spanish or Portuguese merchants.
Each lens is encircled by a series of rose-cut diamonds, which run along an ornate frame made of gold and silver. The diamond-studded frame was added in the 1890s, when the original prince-nez design was fitted with more modern frames.
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The emerald eyeglasses have long been paired with a second set of spectacles, and they were almost certainly commissioned by the same patron. This second pair is known as Halqeh-e nur, or the "Halo of Light."
The Halo of Light features lenses that were made from slices of diamond. The diamond lenses were cleaved from a single stone, just like the emerald lenses, with the diamond itself being sourced from a mine in Southern India. It's estimated that the original, uncut diamond would have weighed about 200-300 carats, which would make it one of the largest uncut diamonds ever found.
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These lenses are so clear and so smoothly cut that it sometimes looks like they're not even there
Both sets of spectacles date back to the mid-1600s, and it's generally believed that they were commissioned by a Mughal emperor or prince. The identity of that person is still a bit of a mystery, but it has been widely speculated that the patron was Shah Jahan -- the Mughal ruler who famously commissioned the Taj Mahal after the death of his wife, Mumtaz Mahal. Shah Jahan did rule as the Mughal emperor from about 1628 to 1658.
The emerald and diamond lenses may have been chosen for symbolic/cultural reasons, or they may have been chosen simply because they're pretty and extravagant; their meaning/purpose is unclear. Experts do believe that the eyeglasses were designed to be worn by someone, though.
It was believed that the spectacles had spiritual properties, like the ability to promote healing, ward off evil, impart wisdom, and bring the wearer closer to enlightenment. Those beliefs are often related to Indic and Islamic traditions, some of which ascribe spiritual and/or symbolic traits to emeralds and diamonds. Emeralds can be viewed as an emblem of Paradise, divine salvation, healing, cleansing, and eternal life; diamonds are similarly associated with enlightenment, wisdom, celestial light, and mysticism.
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The Gate of Paradise and the Halo of Light were both kept in the collections of a wealthy Indian family until 1980, when they were sold to private collectors, before going on auction once again back in 2021. They were valued at about $2 million to $3.4 million per pair.
Sources & More Info:
Sotheby's: Mughal Spectacles
Architectural Digest of India: At Sotheby's auction, Mughal-era eyeglasses made of diamond and emerald create a stir
Only Natural Diamonds: Auspicious Sight & the Halqeh-e Nur Spectacles
The Royal Society Publishing: Cleaving the Halqeh-Ye Nur Diamonds
Gemological Institution of America: Two Antique Mughal Spectacles with Gemstone Lenses
Manuscript: From Satan's Crown to the Holy Grail: emeralds in myth, magic, and history
CNN: The $3.5 million Spectacles Said to Ward off Evil
BBC: Rare Mughal Era Spectacles to be Auctioned by Sotheby's
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antirepurp · 9 months
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sonic who's a bit older and a bit more mentally tired than he used to be. who's finally had some time to understand the weight of the things he does and foes he faces, who's beginning to realize the kind of shit he battles and the powers he messes with, but who actively tries not to think about it too hard. who keeps up the smile even when he's not fully feeling it that day, who's much more quiet when he's by himself than he used to be. whose appreciation of his friends grows with every passing day, who believes in them even more than he used to to the point he doesn't need to fear death (if he even did in the first place); if the world is in their hands after his passing, things will turn out alright
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sainzinnorris · 7 months
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carlos's radio message of “ gap to lando every lap" and carlos intentionally slowing down just enough to keep lando within drs range , lando understanding the signal. when told by his race engineer about the gap (0.8) carlos goes like “ it's on purpose ”. do you understand how much coordination, trust and intimacy you have to have with THAT driver to have that amount of telepathy with? like. nobody apart from CarLando could pull that off. i repeat, nobody else.
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seagiri · 8 months
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i made myself a tf2 oc to ship with demo. say hi to jaimito.
hes a milkman hired by tf industries to deliver imported milk specifically to the red/blu base because local milk is radioactive (he has his own logo!! hes important)
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bergoozter · 1 year
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Puppet history..has lore? I’ve just started watching and Theres lore?
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one-time-i-dreamt · 2 months
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Game Theory made a series on Welcome to Night Vale lore, and made a timeline of Night Vale history while also using the books. It was one of the first series Matpat ever did on his channel before abandoning it when his channel grew bigger and now he’s revisiting it. Using the classic editing and intro.
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loveinstreams · 10 months
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don’t like the sound of that
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dragonpropaganda · 2 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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canisalbus · 4 months
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Hey horse people, I'd love to hear your input on something:
I think Vasco's personal/favorite horse would be a dapple grey Andalusian. My equine knowledge is embarrassinly limited, but I believe they were held in very high regard among early modern European nobility, the real fancy-pants option you could say. Does that sound like a believable choice?
Is there a significant practical difference between mares, geldings and stallions? I know stallions were favored as war and tournament horses (the term for these is destrier I believe, think of medieval knights on horseback), but if we're talking about a horse you use mostly for riding, travel and hunting (these were called palfreys), would a gelding or a mare be preferred?
And from a historical point of view, if you were a wealthy noble that didn't do much fighting, would you still own a prestigious destrier horse just for showing off? Even if a palfrey was better suited for your needs? Not that it matters, I'm just trying to piece stuff together.
I've been trying to come up with a name for Vasco's horse, any suggestions?
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pegsmothman · 1 year
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trashworldblog · 1 year
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there is so much stuff to unpack here omygod give me a minute i need to eat dinner
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krazieka2 · 7 months
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Vampire Mercedes lore doodles (and vampire Lorenz bullying)
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