Tumgik
#will i write a story about it? maybe?
swirlygigg · 7 months
Text
i'm a scientist and i went to a talk where they discussed... basically psychosurgery for treating mental illness? putting probes in your brain that make electrical impulses. and those electrical impulses can help manage spikes of anxiety. you get a bluetooth controller for it to manage stuff yourself, but someone else ALSO gets the control--your therapist.
and genuinely, not joking, the tool that your therapist uses to help you with it is just called the master controller.
and to test if it's working? they stimulate it in a way that makes you smile involuntarily.
okay now imagine how i felt like listening to all of that. if you answered "way too horny" you were correct
EDIT:
wow i really need y'all to read up on science before you start making assumptions about stuff LMAO
(putting on a scientist hat) hi everyone. please read about Deep Brain Stimulation, which was approved by the FDA in 2009 and has has 400 surgeries since then with generally positive effects. it's largely cost-prohibitive despite its useful effects for people suffering from treatment-resistant mental illness and if someone wanted to do What You Are Assuming They Would Do then you are unaware of the way that medical treatment and research is currently developed and i think you could maybe look into that instead of fearmongering on a post clearly written on a HORNY BLOG!!!!

2K notes · View notes
redysetdare · 5 days
Text
enough stories about how someone learns to truely be happy through love. i want a story where someone is desperately seeking out love thinking it's the only way to be happy only for them to learn by the end that happiness is what they make of it and they don't need love at all to make it.
2K notes · View notes
future-crab · 3 months
Text
It's been said before, it will be said again, but it's still worth saying: the fact that art centering on straight romance is allowed to just be bad, but art with queer romance in it always has to be indicative of A Serious Problem With the Way We Tell Queer Stories makes being a queer person making queer art deeply stressful
1K notes · View notes
shywhumpauthor · 9 months
Text
A Whumper with fire powers branding their Whumpee not just with their name or initials, but their handprints.
Two palms scarred against either side of Whumpee’s neck, fingers wrapping around their throat in a collar that can never be removed. Hands on their sides, just below their broken ribs, a touch that will never relent. Fingers wrapped around their wrists in shackles that won’t be unlocked. A handprint against their face, cupping their cheek that had already suffered so many punches. The small of their back. A single hand just between their shoulder blades. Dragging down their thighs.
Just. Branded handprints.
1K notes · View notes
zephyrchama · 4 months
Text
An idea for around lesson 41~ in OG Obey Me! when the brothers come to the human world.
In their first week, they all go somewhere with MC to celebrate. MC is very used to going out and drinking demonus alongside them, as it does nothing. So nobody thinks twice about ordering a round of drinks for the table. Maybe two rounds. Maybe just keep the drinks coming. It's a happy reunion, after all, and the house is close by.
MC drinks enough to get absolutely plastered by the time anybody realizes what's happened. You now have a table of seven very flustered, concerned demons and a human who can barely sit up in their chair.
451 notes · View notes
enden-agolor · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
my bf and i made a jesskas stardew valley au and we have been playing like crazy nonstop like it’s all i think about right now so here’s a bunch of doodles for it 😍
in the au jesse is the farmer who moves into town from the city and lukas replaces a character named penny, basically living her life (they both share interests in a few things and both have such kind, caring personalities so it fits trust me bro). for those who don’t know… penny’s life in game is kind of horrible. if you are familiar with the game, i’m sure you know what penny’s deal is and the dark reality she is living with her mother who happens to be an emotionally abusive alcoholic. so lukas deals with that, along side a few other things that kind of make his home life way worse (i’m so sorry lukas) but finds solace in the new farmer that he hadn’t met until about a whole year into jesse already living in beacon (pelican)town.
more art under cut
‼️warnings for implied emotional abuse involving a parental figure‼️⬇️
Tumblr media Tumblr media
602 notes · View notes
dannyphantomiscool · 3 months
Text
I think something interesting in the damian&danny twins/danyal al ghul au that i don't see explored,,, basically ever, is how Danny heals.
I always see his personality made more similar to Damian's, which does make sense bc of his altered childhood. But i think it's far more interesting to keep it more canonincal.
He doesn't text w proper grammar bc he rejects the strict way he was raised. He makes puns and jokes and laughs freely because he was never allowed that when he was young. He freely admits to caring about his friends and family bc that is something he can have now.
I want to see a healed Danny. I want to see an Al Ghul that actually got to leave the league, got to heal and become normal.
And it'd add a really interesting aspect to his death, and Phantom. He escaped and he healed and then he still got fucked over and lost it all.
He's right back to having to fight constantly, his friends are weaknesses that can be exploited against him, and his parents are fighting him.
Danny directly and explicitly rejecting his upbringing and taking his life back. Eating nasty burger and playing doomed and having friends and crushes like a normal teenager.
And then losing it all.
(But better to be like his father than his mother.)
234 notes · View notes
shadowboxmind · 8 months
Text
Maybe a hot take, but I don't think the Traveler was being inconsistent or out of character in the last archon quest at all. People are getting upset at their reaction to Lyney and Lynette's behavior from the perspective of players, with meta knowledge of the story that the Traveler, the character, doesn't have.
The players know, for example, that because they're playable characters, Lyney and Lynette are ultimately friendly and on "our" side, and we can also trust that what they told us about their backstory is true. The Traveler does not have that knowledge.
TO BE CLEAR this post is talking about my thoughts on the TRAVELER'S thought process. If we want to talk about how I personally would have reacted to the situation, I'm an overly trusting bleeding-heart who would absolutely get scammed and probably murdered by Fatui in this universe.
(Also characters, even main characters who you normally like, can do things you disagree with and that doesn't mean they're badly written. I mean, sometimes they are, but I don't think that's true in this particular case)
But think about it! Looking at the entire situation from an in-universe, in-character POV, it's a really bad look for Lyney and Lynette overall, because here are the facts as the Traveler is aware of them:
Lyney and Lynette are not only members of the Fatui, the primary antagonistic force in this story, but are specifically members of the House of the Hearth, which is known to specialize in espionage, subterfuge, and sabotage.
Both of them also work in a field that would further require them to be masters of misdirection, audience manipulation, and drama.
They "coincidentally" ran into the Traveler right as they arrived in Fontaine and immediately began to do them favors and be very friendly, including saving them from Furina, bringing them to meet their family, and gifting them VIP tickets to Lyney's show.
During the trial, the twins withheld key information, and not just about their identities (and listen, I get it, I fully empathize with why they did it, I get the reasoning, but it's still a bad look when it gets figured out) but also about what they were doing in the tunnel.
They admitted that the entire magic show was a ruse to do, guess what? espionage! To break into the room with the Oratrice's core and find out how it works. To, through subterfuge, obtain Fontaine's secrets about the nation's most important mechanism and central source of power.
The Traveler has known these people for like, a day total.
So what conclusions might the Traveler draw from these facts? When the evidence shows that Lyney and Lynette have a record of misdirection and obfuscation for their own ends? When the Traveler has no way of knowing if even their initial meeting was orchestrated for an ulterior purpose? How are they supposed to know if the tragic backstory is even true, or if that's just Lyney trying to win back some favor and sympathy? In my opinion, at that moment, they don't. Hence the coldness.
My interpretation of events is that the Traveler does like the twins, and wanted to keep liking them, but was struggling to reconcile their initial impression of two friendly magicians with the realization that these two friendly magicians were dishonest with them for most of the time they'd known each other, so they needed to have some space to figure that out.
And for those saying the Traveler is inconsistent, here's the thing: they still helped Lyney. They still acted as his attorney, investigated thoroughly, won the case, and cleared his name. They've done similar for other Fatui members in their acquaintance—they helped Childe with Teucer, they helped Scaramouche/Wanderer with getting his memories back, they helped that other member of the House of the Hearth fake her death and escape the organization—whether or not they fully trusted them, and generally they didn't.
As for the Traveler's supposed hypocrisy, my view of their relationship with Childe is that it's only improved because, despite Childe trying to nuke Liyue in the past, the Traveler knows that
a. They can handle him if it comes down to a fight again; b. He likes them, regardless of if the feeling is mutual or not, and is indeed aggressively friendly to the point where it's easier to just be civil; c. Childe is generally upfront and honest about his actions and will strike from the front, not stab them in the back; and d. He's worked together with them before when they had a common goal (for example, the labyrinth they went through with Xinyan).
They know how his mind works and what motivates him. Childe is a known quantity, the twins are not, and it took in-story time and shared experiences for the Traveler to get to even this point of neutrality; they were openly suspicious of him during his story quest.
As for holding his Vision for him, the Traveler didn't exactly volunteer for the job, Childe literally threw it at them with no warning and peaced out. What do you expect them to do, drop it in the sea? That would be inconsistent with their characterization.
Wanderer's whole situation is even weirder, since the Traveler was able to experience his actual memories and emotions and therefore has good reason to trust that he's had a genuine change of heart. Not to mention that they're not friends, I'd argue they're in that same nebulous "neutral" zone, and that only because Nahida usually functions as a buffer (and also because, again, the Traveler knows that they can handle Wanderer in a fight, and Wanderer also tends to be blunt and honest).
Also, in Lyney's story quest it seems like everyone got over their problems pretty fast and they're all chummy now, so you can all rest easy that the twins' feelings weren't too hurt about it.
Anyways if you disagree go ham, refute my points, whatever, just keep things civil.
617 notes · View notes
legendoflozer · 1 month
Text
Tumblr media
Been thinking about Wars having a cottage in the woods
163 notes · View notes
t00thpasteface · 6 months
Text
i'm so relieved that people like my retrobat stuff bc i can tell tumblr definitely prefers two very specific batmans: Tortured Diesel DILF and Edward Cullen But Cooler. meanwhile i'm out here like
Tumblr media
297 notes · View notes
batbabydamian · 4 months
Note
Hey, I started reading Robin son of Batman because of your recommendation (I literally have a print of your post on my phone to not forget lol). Honestly? One of the best things I ever read!!!
Thank you for opening my eyes! Damian has been one of my favorite characters for over a year, but I didn't read/watch much of him because of school, life (and probably an executive dysfunction in the mix).
Maya is incredible. I loved her.
I haven't finished all the issues yet, but do you have any other recommendations?
WAH this makes me so happy, i'm glad you still gave it a shot even with how busy life is!! ;v;
i’d love to give reccs, and i’ll try to go a beginner friendly route! tbh you can pick up whatever here, but since you've read R:SOB i’d immediately follow up with Batman and Robin (2011) #1-8! this first arc is what’s referred to in Maya’s introduction, and it's just. so good.
Main Books
Batman and Robin (2009)
Dick as Batman with Damian as his Robin!
#20-22 Tree of Blood: Dark Knight vs White Knight arc is done by Tomasi and Gleason, the team for the next Batman and Robin series
*Batman and Robin (2011)
Bruce and Damian figuring out their relationship as both Batman & Robin and father & son
imo you can enjoy the ride and read straight through this but i’ll add context to avoid as much confusion as possible since there’s the occasional tie-in or offscreen events, like Damian’s death nbd
Batman Incorporated (2012) #1-10
events leading to Damian's death - affects Batman and Robin (2011) from issue #18
kind of a tough read especially with how Talia's written, but a lot of iconic bits like Batcow, Damian's vegetarian declaration, Alfred the cat, "We Were the Best, Richard."
Robin (2021)
another self-discovery adventure, particularly after Alfred’s death and a fallout with Bruce (and questionable writing choices from his last Teen Titans run)
Batman and Robin (2023)
currently ongoing! after a number of events, Bruce and Damian are back as a duo
Damian Dynamics!
Batman: Streets of Gotham (2009) #7, 10-12
arc where Damian meets one of his first Gotham friends, Colin Wilkes
Batgirl (2009) #5-7, #17
Steph and Damian dynamic! "the bad cop, worse cop" dysfunctional duo
Red Robin (2009) #13-14
early Tim and Damian dynamic that of course includes fighting haha. funny enough, accidentally my first intro to Damian LOL
Teen Titans (2003) #89-92
Dick!Batman has Damian join the Teen Titans. Start of Damian and Rose Wilson dynamic that’s extended in Robin (2021)
Batman: Gates of Gotham (2011)
Damian meets Cass and has a brief team up
Gotham Academy (2015) #7
Damian meets Maps Mizoguchi! they have a few other meetings, but outside of that the series itself is a great read!
Robin War Event (2015)
Robin War (2015) #1, Grayson (2014) #15, Detective Comics (2011) #47, We Are Robin (2015) #7, Robin: Son of Batman (2015) #7, Robin War (2015) #2
Duke and Damian dynamic! not exactly beginner friendly but these are the main issues in order for the event! you can also read the TPB version for everything including Tie-Ins
Nightwing (2016) #16-20, #42, #43
#16-20 Nightwing and Robin arc!
#42 Dick on a mission to save Damian! the one appearance of "Wiggles" the dragon
#43 Dick, Roy, and Damian team-up
New Talent Showcase 2018 "Catwoman: Pedigree"
Selina, Damian, and Alfred the cat
Batman: Prelude to the Wedding - Robin vs. Ra's Al Ghul (2018)
Selina, Damian, and Cheese Viking - Damian's fav game shown in Nightwing: Rebirth (2016)
Monkey Prince (2022) #1-4
Marcus Sun Shugel-Shen's main comic, but Damian features as a fun dynamic here before they're in more serious circumstances in Batman VS Robin (2022)/Lazarus Planet event
Superman (2016) #10 - 11
the beginning of the Super Sons! featuring Maya!
Super Sons (2017)
solitary arcs but there’s a few event tie-in issues later
Adventures of the Super Sons (2018)
literally more Super Sons adventures lol galactic shenanigans yeehaw
Challenge of the Super Sons (2020) 
Super Sons time shenanigans feat. the Justice League
Robin 80th Anniversary (2020)
"Boy Wonders" - brief Damian feature as Tim considers his next step in life
"My Best Friend" - Jon's thoughts on Damian and their dynamic
"Bat and Mouse" - refers to Damian's unfortunate Teen Titans (2016) run at the time of release which follows up with Teen Titans Annual #2 where Damian briefly gives up Robin
Extra Comics!
Superman/Batman (2003) #77
Kara and Damian in a Halloween team-up! also the appearance of "Li'l Matches" lol
DCU Halloween Special '09 "Cavity Search"
Damian out on a solo mission for Halloween night. Immediately after is Tim's Red Robin story "Then and Now: Our Father's Sins" which is more somber in contrast but also a good read!
DCU Halloween Special 2010 "Robin the Vampire Slayer"
a Dick!Batman and Robin story featuring the vampire Andrew Bennett
Cursed Comics Cavalcade (2018) "The Devil You Know"
Halloween themed comic with a sweet short story of Damian alongside Solomon Grundy
DC's Terrors Through Time (2022)
"Trick or Treat" a Super Sons Halloween story
"The Haunting of Wayne Manor" Damian and Deadman story - in the end, Boston kinda refers to Nezha's possession of Damian in Batman VS Robin (2022) which was happening at the time of this release
Batman: Li'l Gotham (2013)
lighthearted series that instantly makes me smile with the silliness and Dustin Nguyen’s art i love this dearly
Secret Origins (2014) #4 "A Boy's Life"
a retelling of Damian's origin story
Detective Comics (2016) #1001-1005
Batman and Robin vs the Arkham Knight (unrelated to the game)
Truth & Justice (2021) #6/#16 - 18 Digital First version
cute story of Damian’s birthday! Juni Ba’s art is so fun!!
DC Festival of Heroes: The Asian Superhero Celebration (2021) “Special Delivery”
short story about Damian! and poisoned pizzas. completely forgot the artist Sami Basri drew Rebirth Damian here before catboy Damian lol Cass’s story “Sounds” is also cute! Marcus makes his first appearance in "The Monkey Prince Hates Superheroes"
DC VS Vampires (2021)
Damian makes appearances throughout this elseworlds book, but the one-shot DC VS Vampires: Hunters (2022) is vampire Damian-centric!
Batman: Black and White (2021) #5
“Father & Son Outing” short story written and drawn by Jorge Jimenez!
Batman: Urban Legends (2021) #20-23
#20 “My Son” Talia and Bruce focus
#20 - 23 “The Murder Club” 4 Parts
Tiny Titans (2008) #33, #39, #45, #47
a few appearances but SO CUTE, LOOK AT HIM
Tumblr media
*Batman and Robin (2011) reading guide
i'm mostly trying to avoid the "what did i just walk in on?" kinda feeling when i first started reading comics LOL i'll list the comics where events take place, but you don't necessarily have to read them to go through this book since things are usually explained as quickly as possible in the first page or so
#0 Someday Never Comes
Talia and baby Damian before he grows up to meet Bruce
#1-8 Born to Kill
just an incredibly solid arc for Bruce and Damian!
#9 Court of Owls Tie-In Issue
Damian VS a Court of Owls Talon. While Bruce is occupied with a home invasion of Talons, Alfred makes a call for allies to protect targeted Gotham public figures from Talons. During Batman (2011) #1-11
#10-12 Terminus
Damian challenges the previous Robins sans Steph
Batman Incorporated (2012) is occurring at this time where Talia has placed a bounty on Damian and there's small mentions of that
#13-14 Eclipsed/Devoured
mostly solitary arc! end of it leads into the Death of the Family event
#15-16 Death of the Family Tie-In Issues
Damian and Joker face-off... Alfred's been kidnapped by the Joker, and Damian goes looking for him. During Batman (2011) #13-17
#17 Life is but a Dream - Death of the Family Epilogue
a sort of subconscious check-in through the dreams of Damian, Alfred, and Bruce. Nightwing (2011) #17 features Damian encouraging Dick after Death of the Family events
#18 Undone "Requiem"
Bruce dealing with Damian's death from Batman Incorporated #8
other reactions to Damian's death: Dick in Nightwing (2011) #18, Tim in Teen Titans (2011) #18
#19-23 Denial, Rage, The Bargain, Despair, Acceptance
Bruce through the stages of grief with some batfam appearances in each. also introduces Carrie Kelley into continuity as Damian's acting tutor.
Batman (2011) #19-20 also addresses Bruce's loss
#23.1-23.4
these could be skipped - villain stories, also related to Forever Evil event.
#24-28 The Big Burn
optional Batman and Two-Face/Harvey Dent arc, #23.1 is part of this story!
Damian's resurrection and return
#29-32 The Hunt for Robin
Ras took Talia and Damian's bodies from their graves, and Bruce goes after him.
-> Robin Rises: Omega
continues events from #32. if you don't want to jump to this, basically, Glorious Godfrey and a bunch of parademons from Apokolips are here for a chaos shard which Ra's put in Damian's sarcophagus. at some point, Bruce gets a hold of the shard where he sees a vision that leads him to believe Damian can be resurrected. Godfrey ends up taking the shard, along with Damian's body since it was emitting the same energy.
#33-37 Robin Rises
Bruce hellbent on retrieving Damian from Apokolips and reviving him
-> Robin Rises: Alpha
necessary to read and continues events from #37! Damian's back with a bang lol
#38-40 Superpower
Damian adjusting to having superpowers and being alive again
Annual #1 2013 Batman Impossible
sweet (and funny) one-shot of Damian sending Bruce on a meaningful scavenger hunt around the world while Damian gets to be the cutest Batman for a bit
Annual #2 2014 Batman and Robin: Week One
one-shot takes place during Damian's absence. after Bruce and Alfred find a mystery gift left for Dick, Dick recounts a story he had told Damian from his Robin days.
Annual #3 2015 Moonshot
one-shot Batman and Robin adventure on the moon!
...and of course after Batman and Robin (2011), Damian's story continues in his first solo Robin: Son of Batman (2015)!
Tumblr media
240 notes · View notes
wren-kitchens · 5 months
Text
mildly frustrated at how many 'we need to talk about lizzie more' posts ive seen and the distinct lack of actual posts of art or writing about lizzie that ive seen cross my dash
like guys i thought we wanted to talk about lizzie and not the fandom's problems when is that happening
247 notes · View notes
stergeon · 4 months
Text
spending some more time chewing on the concept of byleth and edelgard constantly writing each other letters—both while one of them is off traveling and also when they're both at home and seeing each other every day. there's one on the emperor's desk in her study; one in byleth's storage locker in the barracks; one left on a pillow or slipped into a pocket or tucked into a book the other is reading.
the emperor is interrupted during a big meeting by a page delivering a "most crucial missive from the commander." she unseals it in front of everyone and it's a crude drawing of a smiley face that says "hello i love you"
edelgard would write these excessively verbose things, very heavy on the poetry and flowery language. there are a couple paragraphs of updates and then page after page after page of "i love you"s and "i miss you"s communicated in ten thousand different and increasingly grandiloquent ways. byleth has learned to bring a dictionary along on her trips so she can decode all the sesquipedalian nightmare terms edelgard uses to tell her she's pretty. most letters start and end with an implied threat that if anyone other than byleth reads it or finds out how soft the emperor is, there will be hell to pay, but it doesn't stop her from proceeding to go ham on the romantic sappiness.
meanwhile byleth's letters are. pretty straight and to the point. she's keeping her posted about the weather, about this dog that she met, about a cool tree she saw, and transcribing direct quotes and best wishes from their friends. but she also includes little mementos she picked up or shiny things she found (she's like a crow with pretty rocks, shells, and baubles), and presses flowers that she thinks edelgard will like, and attempts to sketch things she wishes edelgard got to see with her. it's painfully obvious that byleth will never have an artistic career, but edelgard adores every single drawing all the same.
(hubert made a suggestion to have the emperor and her adviser use different seals or envelopes for their personal and official correspondence. this was accepted as reasonable. several months later, edelgard found out he made the suggestion after the third instance in which he'd been doing his secretarial duties and responding to the emperor's mail, only to find the message from the emperor's adviser did not, in fact, contain the woman's latest report on the situation in fhirdiad or fodlan's locket, but a rather lurid list of her intentions for the emperor upon returning home to enbarr. one contained a diagram. hubert did not examine it.)
edelgard, who hoards every paper she's ever had reason to touch and who has a (frankly, pathological) filing system for everything in her life, has a special container for byleth's letters that is under lock and key. byleth, who lived out of a rucksack for most of her life and constantly had to consider carry weight when vetting her few belongings, doesn't really know how to... have... things. she struggled with toting around all this paper for a while, but couldn't bear to toss out even the simplest "meet me at 4pm for the council meeting" message. she had to make peace with the concept of using a drawer for something like long-term storage and frequently checks to make sure they're all still there.
both of them keep their favorite ones in the back of their respective journals and act like they're not so extremely, terminally soft on each other.
188 notes · View notes
silusvesuius · 2 months
Text
Tumblr media Tumblr media Tumblr media
steer clear of ....the illigitimate child of... nvm
141 notes · View notes
guardianofthedawn · 3 months
Text
(How to make Johnny shut up, episode two)
*30 minutes ago*
Johnny Cage: *joking* So when are you going to go out with me?
Kenshi: I don’t know, when are you going to ask me out?
Johnny Cage:
*now*
Kung Lao: And you just ran away?!
Johnny Cage: I didn’t expect him to flirt back!
223 notes · View notes
stemmmm · 4 months
Text
Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
Tumblr media
I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
Tumblr media Tumblr media Tumblr media
(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
Tumblr media
The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
Tumblr media Tumblr media
With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
Tumblr media Tumblr media
I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
Tumblr media Tumblr media
It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
Tumblr media Tumblr media
Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
Tumblr media
The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
Tumblr media Tumblr media Tumblr media
There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
Tumblr media Tumblr media
The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
Tumblr media Tumblr media
The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
Tumblr media Tumblr media Tumblr media
It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
Tumblr media Tumblr media Tumblr media
Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
Tumblr media Tumblr media
I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
Tumblr media
153 notes · View notes