“The Artificer’s campaign has little impact on the overall story” bitch I cannot stress how much of an impact the Artificer had on the entire world. You just need to pay attention to some things.
By the time of the Artificer, Scavengers are basically in the middle of a massive golden age. They have a Chieftain (with a mark of communication (maybe Five Pebbles gave them the mark and citizen ID drone and tried to use them for something but they rebelled and found Metropolis)) with armour made from Red Centipede Scales, they have a permanent home in metropolis above the rain, they figured out how to harvest electrical scrap and broken down Rarefaction Cells from the ruins of Looks To The Moon and pieces of Five Pebbles to make electric spears and Singularity Bombs, they even have specially trained Elite Scavengers, which did exist before in the time of the Spearmaster but it’s still worth bringing them up.
Overall, Scavengers are at a golden age of invention and life in general.
And then they anger the Artificer, who slaughters countless Scavengers, kills their Chieftain and drives them out of Metropolis, locking the gate behind them.
After that, a new Chieftain is never made, armour like the chieftain once wore is never made again, Scavengers suffer a massive population loss, they can’t enter Metropolis without a Citizen ID Drone and Elite Scavengers slowly disappear as the methods used to teach them and the knowledge of how to scavenge and create electric spears and singularity bombs is lost, with the last Elite Scavengers being seen in the Hunter’s campaign, which happens next in the timeline. In other words, the Artificer literally sent Scavengers into a dark age.
It takes until the time of the SAINT for Scavengers to show real signs of recovery, now appearing in larger numbers than before. And even THEN Scavengers never do anything like they did during the time of the Artificer. The Artificer plunged Scavengers into a dark age for countless years, and they STILL haven’t recovered.
And that’s not all. According to the wiki, Scavengers are afraid of Slugpups, most likely because they remember how the last time they killed one they were hit by the full force of an angry explosive lobbing goddess of destruction that slaughtered countless members of their kind. They are afraid of Slugpups in all campaigns, even the Saint’s. So even by the time of the Saint Scavengers know not to mess with Slugpups, presumably because the last time they did so is a legend among Scavengers by that point in time.
Hell, the Artificer’s existence even explains something about the Hunter. The reason that the Hunter starts with a negative reputation among Scavengers is because they look like the fucking Artificer. Scavengers look at the Hunter and see the goddess of vengeance and destruction that they’ve only ever heard of from stories.
Both of them have red fur and a scar on one eye, and will the time gap between campaigns, there’s a good chance that only a few Scavengers that saw the Artificer in person are even alive by that point in time (without even taking into account how the Artificer murdered so many Scavengers that it’s probably rare that a Scavenger saw them and lived to tell the tale), meaning that the Artificer is probably told about in Scavenger stories and her appearance would therefore differ, leaving the most obvious details like the scar on one eye and red fur.
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☆ you sow; & thus you shall reap what you are owed
{☆} characters tsaritsa
{☆} notes cult au, imposter au, drabble, gender neutral reader
{☆} warnings blood, violence
{☆} word count 0.8k
You are dying.
Gold melts into the dirt, bleeds into the very earth that you'd molded by your own hands – a familiarity you do not understand the source of – you know it to be true, yet you do not remember it as Teyvat does. It weeps, in turn, for the way you bleed upon it, the way your lungs strain for breath.
It is fury and sorrow and fear and hatred so raw that your mind buckles.
You will die.
"A dying godling and its judge, it's jury – it's executioners," The voice is hollow and cold, sweeps across your broken body like the first chill of winter, "Archons who saw themselves Gods, now brought to heel by their own hubris."
A cold hand upon your cheek, the brush of a thumb across your lip, the gentle caress of cold across your skin. You know her – you don't remember, you shouldn't recognize her but you do – and she knows you. The cold beckons and you follow, let her kindness settle in the hollow space of your chest. You want to speak, to cry and scream and rage, let the world burn around you in a fit of flames so hot even she cannot contain it – but she silences you, quiets the anger seeping into your blood, quiets Teyvat itself.
"Do not speak, little godling. Guide my hand," She is cold; her hands are not gentle, yet it is bliss compared to the callous, cruel hands that have shattered you. She is cruel and cold and brutal but she is love in the way she kisses the crown of your head. She is love in the way she is the bulwark between you and the world that has scorned you – she is fury in the way she brings them to their knees. "And I shall enact judgement most divine."
They will pray for forgiveness, and they shall find themselves wanting.
"It wasn't our fault!" They cry, but you cannot recognize the voice – it breaks and cracks like glass. "They were too human. How were we meant to know? We– we thought they were.."
Silence.
You watch your judge – the executioner, the blade that shall carve their sins into the very marrow of Teyvat, stand above you like death. As cold as winter and just as brutal. Your temple has been painted in the gold of your divine blood, and she shall complete the masterpiece with their own. The Archons shall become the grandest art in the world – this temple the canvas, their blood the paint and their bodies the palette. The cold that cuts sinew cradles you – it sings to you, whispers sweetly in your ear and carves bone from body in the same breath. The cold presses it's lips to your wrist and it cradles a heart within it's palm – judges them and finds them guilty.
It is her spear that rests between their ribs, her sword that dissects and her dagger that carves – the cold devours.
In the breadth of this divine sanctuary, the Archons dwindle. They become the pieces of a divine work of art, they bleed and bend and break upon her hands. She shakes the heavens and carves mortality into the bones of the divine – your word is Law, and you weave their deaths into the roots of Teyvat itself.
They shall know of their grand folly in every moment henceforth and longer still and they shall weep.
And as the curtain falls, as the world crumbles beneath fist and blade, she cradles your face between hands too cold – as gentle as a shard of ice between your ribs, as brutal as the kiss of gentle snowfall. The world buckles at the loss of six, but she alone does not allow it to break – you will have to mend the wounds of the world when you are well, but today you weep and Teyvat weeps with you.
And alone, the cold remains.
Stone has eroded, the wind has ceased, the flames have been extinguished, the storm has been silenced, the forests have gone quiet and the seas go still.
But the cold remains, bathed in gold.
It wraps you in thick furs, cradles you against the winter storm that brews beneath a veneer of composure. It brings you home – lets the world settle into a stillness and silence that inspires only dread and still she presses a kiss to your brow.
It is cold, but there has never been something so warm.
Where hands have broken you, she drapes you in furs, wipes away the thick gold that clings to your skin. She pieces you back together where you have been shattered, reshapes you where you have been bent – makes of you something new. Not a god and not a mortal but something wedged between them.
But you are yourself.
And you are where you belong.
They shall put you back together and you shall know only the worship worthy of the divine. They shall carve this world into your image, tear out and burn away the rot that festers.
All you need to do is say the word and they shall be your tools to make this world your own.
One word and those who wronged you shall burn, too.
Just one word. That's all it takes, and they shall take away your pain.
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