Also for the first time in my life, I finally got to decorate my wall!!!! I'm so happy all this art has a place to be displayed now
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Hello! I would like to say that your art my favorite in the entire fandom, I don't know how to describe it but it just feels the best 💃 The way you draw the characters is very nice, Jamil is one of my favorites and you have his personality captured very nicely! Anyway, I hope you have a good day and I hope a lifetime supply of your favorite food drops from the sky for you 🤸♀️
AAHH THIS IS MAKING ME CRYYY ANON
i've never received a compliment about my art like this before so that's such an honor to hear 😭💕💕
THANK YOU SO MUCH I WISH YOU ALL THE BEST
(*chucks this out here as another thanks*)
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bonerattle arena fucks severely. i was not expecting it to rival my love for jammin' salmon junction, but wow. this map feels like a love letter to people who love and enjoy salmon run. (i ended up playing the rotation for around 3.5 hours... which you can watch here if you like!)
the map's circular shape on normal/high tide effectively makes the spawns from this map come from every angle. it's a test of awareness and movement skill- and the walls + inkrails really, really make rotating around the map feel so fluid and easy.
and low tide's hexagonal two-ring design is so fascinating too! instead of testing movement, it tests your team's ability to make judgment calls on luring and making sure you don't overwhelm basket from luring too much.
i also feel that every special in salmon feels really rewarding to use on this map- even reefslider! i've played enough to see that most specials bring so much utility and value, and i just love that no special feels like it's "useless" on this map.
there's also a few flyfish tech on this map that echoes the bomb tricks on jammin' salmon junction and spawning grounds (and i guess gone fission too), it feels really intuitive on what spots can pop two baskets at once (it's the grates and the rails) and i just? feel really rewarded for playing as much salmon as i do.
i feel that the map's inclusion of the ink rail mechanic evokes a lot of similar vibes to ruins of ark polaris- and i really liked that! there's definitely some things i want to fine tune and understand better about them, but they're really fun.
i still need to see how other weapons feel on this map, but it feels like both mobile and stationary weapons can exceed here- there's nice perches for long range weapons, lots of walls for quick weapons to use to escape situations... it's so swag...! a very good final map, i think!
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