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#fool/world arcanum
hopefulpeacestudent · 10 months
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shuunnico · 5 months
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You like rpgs. Do you recommend any games like baldurs gate 3?
Absolutely. I'll assume you mean CRPGs and not RPGs in general.
Computer Roleplaying Games (CRPGs) refers to a style and genre of game that BG3 follows. Some have started calling CRPGs "Classic RPGs" instead. CRPGs are typically identified by an isometric, top down view style, a heavy focus on story and exploration.
I'm going to split my list it three main categories based on accessibility factors. These factors include the amount of reading involved, the depth of mechanics and the level of abstraction/math required.
Easy Entry Level
Baldur's Gate 3 - 2023 - Larian Studios. The current gold star for easy entry CRPGs. Exceptional graphics, every character voice acted, very little reading and fairly straightforward mechanics and concepts.
Divinity: Original Sin 2 DE- 2017 - Larian Studios. This is basically a less polished, more complex version of BG3 and made by the same studio.
Disco Elysium, Final Cut - 2019 - ZA/UM. Disco Elysium is a detective/social focus game that dives into heavy narrative concepts. Failing rolls is just as viable for the story as succeeding them, making the game's mechanics take a backseat to story. However, there is a lot of reading and that may be a barrier to entry.
Tyranny - 2016 - Obsidian Entertainment. A game about being evil, it's mechanically pretty simple, but there's a fair bit of jank due to it's low budget, and the game ends on a cliffhanger, but it's story is very solid.
Mid Entry Level
Wasteland 3 - 2020 - inExile Entertainment. The long awaited third installment of the Wasteland franchise and significantly less complex than its predecessors. Post apocalyptic, frozen Colorado, grim reality and goofy ideas. This is the franchise that originally inspired Fallout.
Shadowrun: Dragonfall DC/ Shadowrun: Hong Kong EE - 2014/2015 - Harebrained Schemes. Set in the Fantasy/Cyberpunk hybrid setting of Shadowrun. Fair bit of reading, but the game's mechanics are relatively easy to grasp and don't require a lot of math. Always play Dragonfall before Hong Kong.
Pillars of Eternity 2: Deadfire - 2018 - Obsidian Entertainment. A unique setting, exploring a fictional parallel to the age of piracy. Very wordy (but a lot is voice acted), with a lot of world building, but well worth engaging with. The first game, Pillars of Eternity, is less accessible, but still good.
Kingmaker/Wrath of the Righteous/Rogue Trader - 2020/2022/2023 - Owlcat Games. Owlcat adapts existing systems into CRPGs, like how BG3 is an adaption of DnD 5e. Do not be fooled, these games are where you start hitting a lot of complexity, a lot of math and a lot potential to damage your playthroughs by accident. This is where things start to get difficult.
Difficult Entry Level
Baldur's Gate 1/2 - Bioware - 1998/2000. The prequels to BG3, these games use an older, much more complex version of DnD's rules. Be prepared for a lot of reading and complex mechanics, but you'll be rewarded with some amazing storytelling.
Planescape Torment - Interplay - 1999. Another game using DnD's older mechanics, Planescape is a completely different beast from BG3. Many consider this series mechanically inferior to the Baldur's Gate franchise, but with better storytelling and world building to compensate.
Fallout 1/2 - 1997/1998 - Interplay/Black Isle. One of the most widely known game franchises started as an isometric CRPG. Universally considered more complex, rewarding and deeper than the Bethesda portion of the franchise, you'll need some experience to get into them, but you'll be happy you did.
Games I haven't played but I've heard good things of:
Wasteland 2, DC - 2015 - inExile
Torment: Tides Of Numenera - 2017 - inExile
Neverwinter Nights - 2002 - Bioware
Arcanum - 2001 - Troika Games
Ultima 7 Part 1/Part 2 - 1992/1993 - Origin Systems
Icewind Dale - 2000 - Black Isle Studio
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merrinla · 6 months
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I need more of him speaking latin please
Translated spells from devnotes
Flagra – Blaze
Arde – Burn
Maior, fortior – Greater, stronger
Fulgur – Lightning
Glacies – Ice
Acidum – Acid
Dolor – Pain
Malleus – Hammer
Confusio – Confusion
Morere – Die
Veni et iuva me – Come and aid me
Configo – I pierce
Ignis – Fire
Peri – Perish
Macte virtute – Be blessed (for your courage)
Ira et dolor – Wrath and pain
Te curo – I cure you
Treme – Shiver
Quod dico face – Do as I say
Invoco te – I summon you
Tonitrus – Thunder
Deure – Wither
Macesce – Wither
Cudo – I beat
Mortalis – Deadly
Ferio – I strike
Frange – Shatter
Inficio – I poison
Stupefacio – I strike (you) dumb
Impero tibi – I command you
Incende – Set fire
Diminuo te – I shatter you
Tormentum – Torture
Gela – Freeze
Perure – Be consumed
Ira – Wrath
Caedo – I cut
Ex Textura – From the Weave
Detono – I thunder
Mortem tuum sum – I am your death
Venenum – Poison
Tu es nihil – You are nothing
Dissolve – Melt
Dialino – I shred
Torre – Roast
Vis medicatrix – Healing Power
Seco – I carve
 Circulus mortis – Circle of death
Resisto mortem – I resist death
Vita excolatur – Let life be enriched
Voco spicae – I summon spikes
Magis amica veritas – Truth is a better friend
Te video – I see you
Tempestas – Wind
Risum teneatis? – Can you help laughing?
Resisto ignem – I resist fire
Non fit injura – No harm is done
Sphaera mortis – Sphere of death
Corpora sana – Healthy bodies
Diminue – Be diminished
Crescit eundo – It grows as it goes
Intactilis sum – I am untouchable
Ververo – I lash
Obedi me – Obey me
Pulso – Open up
Ad lapidem – To stone
Non compos mentis – (You are) not in control of your faculties
Esurio – Be afraid
Resisto frigus – I resist cold
Omnia mutantur – Everything changes
Signum arcanum – Magic symbol
Ad maiorem dei gloriam – For the greater glory of god
Tenebra – Darkness
Mundus vult decipi – The world wants to be deceived
Nulla salus – There is no salvation
Punge – Sting
Ludus non factum est – The game is not over
Hostium munera – Gifts of enemies
Plue – Let it rain
Esto perpetua – May it be perpetual
Bene curatur – It can be healed well
Non movere – Don’t move
Voco murus – I summon a wall
Morio – You absolute fool
Voco flagella – I summon tentacles
Venustior – More charming
Pallida mors – Pale death
Aresce – Dry up
Resarcio – I repair
Evanesco – I disappear
Vincere est vivere – To conquer is to live
Fiat voluntas dei – May god’s will be done
Et alibi – And elsewhere
Invisibilis – Invisible
Propera – Hurry up
Inaccessus – Inaccessible
Nocturnus – By night
Vos curo – Heal you
Demento te – I drive you insane
Agilius – With more agility
Caveat incantator – Let the caster beware
Inexpugnabilis – Impregnable
Virtus et scientia – Virtue and knowledge
Voco vineae – I summon vines
Tempora mutantur – The times have changed
Maledicte es – You are cursed
Vincit qui patitur – He conquers who endures
Voco potentia – I summon power
Risus abundat – Laughter is abundant
Pulchrior – More beautiful
Da mihi facta – Give me the facts
Ocior – Make haste
Resisto venenum – I resist poison
Horribilissimus – The most horrible
Loquere si tibi placet – Speak if you please
Stabilio – I stabilize
Voco araneae – I summon webs
Te occludo oculos – I close your eyes
Dum vita est, spes est – Where there’s life, there’s hope
Canto te – I enchant you
Caeco te – I blind you
Mors tua, vita mea – Your death, my life
Fiat lux – let there be light
Para bellum – Prepare for war
Volo non fugia – I fly but do not flee
Gigans – Giant
Vivat crescat floreat – May it live and grow
Efferve – Swarm over
Ubi es? – Where are you?
Surge – Arise
Incommodum – Disaster
Siccut cattus – Like a cat
Citius – Faster
Resisto acidum – I resist acid
Mors certa – Death is certain
Te adstringo linguam – I bind your tongue
Ex nihilo – Out of nothing
Sine metu – Without fear
Voco glacies – I summon ice
Minimus – The smallest
Intellego – I understand
Voco nubes – I summon clouds
Auribus teneo lupum – I hold the wolf be the ears
Corruptus – Infected
Ale me – Feed me
Flagello – I whip
Es praedae mei – You are my prey
Cave circulum – Beware of the circle
Amo sanguinem – I love blood
Amicus animalis – Friend of animals
Mors animae – Death of the soul
Cum mortuis in lingua mortua – With the dead in a dead language
Aqua pura – Clear water
In nocte consilium – The night brings advice
Umbrae – Shadows
Tibi do pennas – I give you wings
Te absolvo – I acquit you
Inveniam viam – I will find a way
Irretio in sphaera – I trap you in sphere
Ostende secretorum tuorum – Reveal your secrets
Oculus tempestatis – The eye of the storm
Resurg – You will rise again
Mutatis mutandis – With appropriate changes
Tuebor – I will protect
Aridissimus – Driest
Intelligenti pauca – Few words suffice for he who understands
Eiecto te – I throw you out
Cresceat scientia – Let knowledge grow
Silentium – Silence
Impero te – I command you
Time – Be afraid
Resisto – I resist
Video veritatem – I see the truth
Viam sapientiae – The way of wisdom
Stultissime – You most stupid
Ut ventus – Into the wind
Secreti umbrarum – The secrets of the shadows
Clausus – Locked
Lux in tenebra – Light in darkness
Ab uno disce omnes – From one, learn all
Ad vitam aeternam – To eternal life
Impero mortuos – I command the dead
Morbidus – Diseased
Sol Invictus – Unconquered Sun
Te exsecror – I curse you
Mors incerta, vita certissima – Death is uncertain, life the most certain
Gustas dulcis – You taste so sweet
Fronti nulla fides – Appearances deceive
Dissera – Open up
Expello te – I expel you
Extende – Enlarge
Voco arvina – I summon grease
Vae victis – Woe to the conquered
Scio, Didici, Pecto – I know, for I have studied, with my mind
Vita, Mortis, Careo – Life, and death, I am without
Manus, Potentis, Paro – A hand, powerful, I prepare
Veritas, Credo, Oculos – The truth, I believe, with my eyes
Facio, Voco, Ferre – This I do, I call, to bring you forth
Incertus, Pulcher, Imperio – Uncertain, beautiful things, I command
Cupio, Virtus, Licet – I want, excellence, allowed to me
Praeses, Alia, Fero – Protecting, another, I bring this forth
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kanralovesu · 5 months
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⛺Recounting the great story of Reverse 1999's Horror at Green Lake so more people can hear it ⛺
We open on a group of college students on vacation in Green Lake Campsite. Blonde beauty Blonney immediately goes off to fool around with the football player, only to find a vicious masked man with a butcher's knife who swiftly murders them. As the rest of the group gets picked off, the virtuous and naive Anne is left alone to fend off the monster. But just as she's about to be corned our main character Vertin and her crew arrive, including Horrorpedia a self proclaimed horror movie expert.
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As our heroes use their magical arcanum powers to fight the killer, they're shocked to see Blonney wake from the dead, covered in blood that smells suspiciously like cherry syrup. "You ruined my perfect shot!" She proclaims, parading her magical floating camera. Turns out we had accidently wandered onto a student movie set! A pissed off director Blonney proclaims that she doesn't even like horror movies, but choose to make one for her film major because "they're so cliched and easy to make!" We even find out the football player who was acting all tough earlier is actually a timid liberal arts major! Anne, however, is just as naive as her film counterpart as they apparently just enlisted her from the local village to replace an actress who got sick the night before.
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But the story doesn't end there. As everyone gets ready for the next take, Blonney is reminded "wait, didn't Greg also get sick? Who did we find to replace him as the killer?" Blonney thought the rest of them had found someone. With the realization that no one knows the true identity of the killer in the mask, the group bolts to the nearby cabin, chased by the supposedly real killer who was among them!
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Hiding from the killer as rain begins to pour, Blonney consoles in Anne that she's actually an Arcanist like the rest of the main characters. In this world, that means she has magical powers but faces discrimination because of it. She tried to blend in to human society, throwing away her childhood love for horror movies and storytelling because emotional things like those are more stereotypically arcanist in nature. She put on an air of "the pretty and stupid blonde" because that's what she thought society wanted out of her. However, as her crewmates (besides Anne) turn on her for being an arcanist, she's shown that the prejudice runs deeper than she thought.
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Throughout all of this, a mysterious entity has been leaving clue and picking off the film crew one by one. Not a singular movie monster, but someone controlling multiple movie monsters, each of which our heroes has to fight off. When push comes to shove, Blonney embraces her Arcanist powers once again, drawing up a creative version to her car with giant teeth and then making that drawing a reality to crush the monsters! Anne also gets her moment, although she dispatches the man with the butcher's knife in a less magical way: whipping him with a large branch, stealing his own knife and then driving him through with it. Horrorpedia, as genre savvy as ever, points out that Anne has true "Final Girl" energy!
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But there is one final twist to uncover: who is the mastermind behind all of these monsters? In a shocking twist presented in a puppet theater of all things, we find out that Blonney accidently willed into existence an imaginary friend when she was younger and visited Green Lake Campsite: a deer girl based on the puppet she had back then. Back in the day, she told so many stories to herself, imagining all kind of horror movie monsters that the team now find themselves up against. It was Blonney's imagination that created these monsters, but her imaginary friend had turned them into reality after she left.
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This deer girl, waiting ever so patiently for her best friend to return, is revealed to be Anne all along! She had been masterminding the monster attacks because in her naivete she believed that it was all just fun and games. Not only that, but she was desperate to not be left alone again like when Blonney left her as a child to pursue the human world. Blonney knows she can't stay with her in the forest like Anne (whose real name is Jessica) wants, but she offers Jessica a home with her instead. After our main character assures her that everything will be alright, Jessica calls off the monsters, transforming the campsite into a beautiful location yet again.
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Horrorpedia is disappointed that the whole thing ended with "love and friendship and a deus ex machina" and everyone lived happily ever after! (With Blonney and Jessica becoming girlfriends of course. I skipped over the details but its barely subtext! I don't care if she's a deer-centaur and she's a human, they're perfect for each other!)
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Please go play Reverse 1999! Its got a few translation issues as you can see with the text above, but the stellar character writing still shines through, especially since its fully voice acted. I still recommend reading this story for yourself even after reading this plot summary because there is so much nuance I missed out on when summarizing it. Particularly the way Blonney and Anne/Jessica's relationship evolves over the story is great to see! There are also plenty of other great stories like this in the main campaign. So far, they haven't missed!
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figurative-critter · 2 years
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Ok so like I know we're all just starting to settle down again, but I just gotta say:
The calamity officially began the moment Vespin Chloris attempted the ritual. The betrayers had already been released from their prison by the time episode one began. The Lord of the Hells had already created his puppets and sent them throughout Exandria; it was only a matter of time.
We don't know what would have happened in a timeline where Laerynn didn't cast blight in an instinctual and desperate attempt to save the ones she loved. Or in a timeline where Zerxus wasn't fooled by the god of lies' honeyed words. We don't know what would have happened in a timeline where the ring of brass had decided to take the night off and look the other way, allowing the city to land normally, yet still dooming the world. But it's still very likely in all situations that once that ritual occurred, Calamity was inevitable.
The Calamity was the result of the Age of Arcanum, an age dedicated to a bunch of know-it-all wizards fucking around and finding out, certain they could avoid consequence. If not Vespin, Aeor had already begun creating weapons intended to kill gods and Avalir had created their response in the form of the taxmen. That much wizard hubris was going to cause a catastrophic event at some point or another.
So, in this context, none of the PC's mistakes mattered. Laerynn blighting the tree of names meant nothing except expediency, same as Zerxus.
What did matter, however, was their other choices. Cerrit's choice to walk away, to ensure his children's safety. Nydas choosing to make sure that the skyships were available to the populace, to save the children at the sorcerer's university. Patia's choice to use her teleport to preserve not herself, but her knowledge, in the hopes that the new generation could do with it what she could not. Loquatius' decision to stay behind on the material plane, with the woman he loved, to protect her with all he had, down to his last healing word. Zerxus' choice to stick with his beliefs and redeem Vespin for but a moment, a moment enough to give them all the time they needed to see things through. And Laerynn's choice to ensure a future for Exandria, by using her life's work to do not what she intended it for, but for what it needed to do in that moment.
Even in the darkest of ages, when catastrophic failure seemed to be the cause of all of that pain and suffering and loss, it was not, in fact, failure that defined those people's lives. It was their decision to continue on despite their failure and despite their odds that gave the world it's last bit of hope.
Calamity was inevitable. But the choices made in those moments saved the future, far more than their mistakes had doomed them.
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essektheylyss · 2 years
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I feel like a major factor in understanding the gods in Exandria is that trying to apply some kind of mortally relative moral framework to them is a fool's errand, because they are only and always representative of their domains.
The gods of Exandria are not individuals, and they have entirely different perspectives. You can see that in the discussion this week of the differences between the Raven Queen as a mortal mage ascending, and the Raven Queen as an ascended god—her motives and concerns have changed. In fact, those attempting to follow her are actively ignorant of that difference, to their peril.
The Raven Queen realized upon ascension that she had already caused some destabilization within the pantheon, and how disastrous another occurrence of that would be, even though she herself believed in the legitimacy of her own ascension—Purvan spoke about the death of the god of death as something almost fated, cementing the Matron's domain. However, for all future circumstances, her followers attempt to dissuade such attempts at her behest, and she with the pantheon hopes to keep the knowledge of that ritual unknown.
The mages of the Age of Arcanum, however, continue to attempt these ascensions, because they are mortals, and they do not have that kind of perspective.
But while they are operating within the bounds of moral framework, relative to what that means in their time and society, the pantheon is operating under a broader framework, one that is essentially amoral—which is very different from moral greyness. In fact, it's a framework that is outside of moral relativity at all. As such, I would argue that if we assume that morality is relative to the society that spawns it, the gods cannot fundamentally be said to be moral beings, because they owe no worldview or allegiance to any one society of Exandria.
So Asmodeus can lie and manipulate, and this is not inherently something that draws moral judgment—because this is his domain. It's in his nature to do so, because subversion and manipulation exist, both passively and actively in the world. A mortal following in his footsteps is subject to ethical and moral questioning, because mortals are moral beings. There is a longer interlude here on free will, but for simplicity's sake, what this essentially means is that the gods act within certain bounds, while mortals have more freedom. The trade-off between them for this restriction or freedom is power. When the Raven Queen ascended, she gave up some manner of her mortal nature for a divine one, and in doing so took power with, for lack of a less loaded term, free will as payment.
(I have to wonder if the mages who seek to follow her understand this. I doubt it.)
This isn't to say that the gods cannot err—they are well aware of their own failings, which is the entire reason that they are, in modern Exandria, cut off behind the Divine Gate, an exile they willingly chose and created—and there are, to an extent, some outcomes that are so universally Bad as to transcend that relativity as well, for instance the inevitable destruction of all life on the planet, which spurred their exile. But beyond those few universals, the gods act in alignment with their domains, and by extension their natures, because they are less changeable, and more cognizant of the longer arc of time.
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ordinorultor-if · 1 month
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Do it 👀 Assign major arcana to the cast
Oh god I'm going to spend far too long thinking about this... I'm starting this exercise at 9:06 PM, we'll see how long it takes.
It goes without saying that MC is, in addition to whatever arcanum or arcana you wish to assign to them, 0 - The Fool. Fool is not only a stand-in for 'protagonist', but it also represents things like new beginnings, unlimited potential, and rashness and thoughtlessness (Upright), but also apathy and bad/faulty decisions (Reversed) - which uh... they can definitely make some of those.
C is VIII - Strength. Strength is a card of courage and, well, strength in the Upright position, and weakness, lack of faith, and lack of power in the Reversed position. C's one of the most battle hardened members of the cast, having to deal with constant border raids, and while they are able to repel them with MC's help, the constant warfare is beginning to take its toll on them. Additionally, their title got demoted during their father's era. Bonus points for it being a more feminine card since I usually think of Charlotte, because that's just how I am.
F is XIV - Temperance. Temperance is a card of opposites and synthesis, as well as serenity, moderation, and patience. F is MC's self-declared rival, and their primary motivation is to ensure the stability and peace of their realm. However, in the Reversed position, it represents impatience, frustration, disunion, and competing interests - F's primary inner conflict is about the values they were raised with versus their own personal values.
H is VII - The Chariot. The Chariot is a rough n' tumble card, which has associations with things mostly relating to willpower, perseverance, and self-confidence to a lesser degree. H is very much a boisterous and confident person, and so their outward personality very much is in line with the Upright meanings. However, inwardly, they're a little more in line with the Reversed meanings...
D is, unsurprisingly, I - The Magician. The Magician is a card of creativity, skill, and the spiritual world meeting the physical in the Upright position, but also of restraining one's own creativity in the Reversed position. D's one of the best mages in all of Marave, but the way they approach magic can often lead to disastrous consequences (see: the previous post where I mention they nearly destroyed their lower right arm.), and in a way their almost reckless approach hamstrings them. The Magician is a traditionally male card, so it gets a little funny if you have Dagrun lol.
Alright it is 10:30, I will do the Council + The Liege's cards tomorrow.
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jelzorz · 2 years
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105.
The window, they said, was a punishment. Look out into the world you can no longer influence. Behold the freedom you have lost, for you shall never taste it again.
Mortals, thinks Aaravos. Such predictable creatures. How pleased they must have been to think they'd defeated him. How triumphant. To trap a being such as he is no easy feat, so credit must be given where credit is due, but he is ageless, deathless, and no prison will ever truly hold him. Avizandum was a fool to think he could ever be contained, but it is no matter. Other fools will come. Other fools have come. Aaravos is only waiting for the right fool to pay the right price, and he thinks, at last, he has found him.
The mage prince is a curious human. Aaravos watches him through the window, the glass of his mirror, hidden in the shadows by Moon Magic while he runs his fingers along the runes embedded in the frame. He is the new High Mage of this kingdom, it seems, and though he is young, he is deserving of it. A human with an arcanum is unheard of, and yet Aaravos watches the boy experimenting with Sky Magic in his office with no primal stone in sight. Sometimes he will set a cube—a key—upon his desk to study it, the glow of the Sky rune bright when he points it at himself.
Aaravos will admit he is impressed. No mortal creature should be worthy enough of holding his key, but this human comes close. He is talented, and principled. He will not be so easily manipulated, at least not the same way Aaravos was able to manipulate his predecessor. The boy does not want power. He wants knowledge, and he wants...
Love.
Aaravos sees it: the way he pores over the crumpled up letter he hides in his desk; the disappointment in his eyes when the scouts come back bearing the same news—still no sign of her, Your Highness; the pain in his heart of a love lost and not recovered. Aaravos has been watching him for two years now, and he has learned many things. He has seen his heartbreak and his resolve, his passion for magic and his disdain of it because it reminds him of her. He knows of his brother, the child king, so reminiscent of his orphan ancestor, the orphan queen, and perhaps, most importantly, he knows of the girl.
Aaravos has seen the sketches. The ones that get torn out of the sketchbook to be crumpled and tossed in the fire because they're too much and not enough at the same time. Aaravos recognises her, even—he saw her wandering the realm of dead through the eyes of his gestating vessel, not so long ago. If he's not mistaken, she is on her way to him now, foolish child that she is.
An Moonshadow elf and a human mage. A romance for the ages indeed.
The window was a punishment, they said. Aaravos laughs to himself. Hardly. The window has been an opportunity, and he knows now that his freedom will come.
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kindaorangey · 2 years
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VIREN OF KATOLIS?
STUPID IDIOT MOTHERFUCKING VIREN OF KATOLIS GOD DAMN FOOL DARK MAGIC USING DUST EATING RAT OLD BASTARD SHITHEAD IDIOT ARCANUM OF THE WHORE BIGGEST CLOWN IN THE CIRCUS LAUGHED OUT OF TOWN COWBOY MOTHERFUCKING VIREN OF KATOLIS
STOP PINNING ME WHEN I TALK ABOUT VIREN OF KATOLIS I HATE HIM SO MUCH WHY DOES HE HAVE SO MANY FUCKED UP SPELLS WHY DID HE DECIDE TO FUCK AROUND AND FIND OUT JUST SET AARAVOS LOOSE IS HE DEAD IS HE A BASTARD MAN HAS SUCH A VISCERAL AFFECT ON ME NOT EVEN IN THE ROOM NEVER SEEN THIS MANS FACE AND I KNOW HE HAS THE WORLDS SHITTIEST BEARD GET AWAY FROM ME
if i wanted to get into heaven and god said viren of katolis is waiting inside i would piss on gods feet for the sole purpose of getting sent back down
if i have to deal with viren of katolis speaking one word in person on voice in season 4 not only will i close the tab i will delete my watch history out of spite and have to rewatch the entire series again for the experience of being able to skip all the times when he is mentioned or alive
i dont even know why i hate him so much. he's being used as aaravos' pawn but i am just mad because i am angy
he better have some fucked up backstory to explain this if hes just some rich shithead whos a fan of dark fantasy and wanted the irl version ill go ham
BETTER have had dark magic make him kill a man cuz if he didnt Im going to make him
paypal.com/IFuckingHateVirenOfKatolis
episodes not even about him. vaguely mentioned what is supposed to maybe be his prison cell and i lost it
where the fuck is viren of katolis if hes still alive im going to so deeply wish he wasnt
crusty old man
ill punch viren and his sad frail old man twig bones will simply flake apart under my epic huge meat fist and he will disintegrate until all thats left is one final spell he kept on him at all times simply titled Now You Fucked Up in ancient yiddish
im not breathing im hyperventilating at this point
i hope theres a date given for when viren died or will die so i can make it a reminder on my phone
every day once a year i will see it and do anything but pay respects to the man who had so many fucked up if true spells
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togamy-art · 4 months
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« The fool » 🚶‍♀️🐕 The fool is you and Silverhand. You’ve traveled a long road together, discovered your potential. (…) Your destination is the world, the final arcanum. Both of you waged a war on the world, so there are two possibilities, declare victory or make peace.
(6 hours of work)
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Keep practicing girls
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softlighter · 2 years
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more zerxus meta because apparently i have thoughts-
i'm thinking about the stages of grief, and where zerxus falls on them. for the sake of this post, we'll count the stages as denial, anger, bargaining, depression, and acceptance.
he's passed denial, i think. he's all too aware of the fact that evandrin is gone and dead, and he's acutely aware of the consequences, seen in himself and in his son.
anger, yes, he's obviously angry, but it seems like a long-held anger. that isn't to say he's stuck in anger still and hasn't proceeded through the stages but that anger is unresolved, that, instead of moving through that anger and resolving it and coping with it, zerxus simply shoved it down.
we can see motes of depression, and i think that's where we find him when we meet him in episode one, but meeting asmodeus, his dreams, has brought him back to anger and, more importantly, back to bargaining. he knows that someone in avalir more than likely could have saved evandrin, that the power to bring him back does exist. this is a world filled with magic, and yet-
and yet. no one thought that evandrin was worth the waste of magic it would take. we know 9th level spells are rare in the age of arcanum, despite this abundance, but they are possible. revivify and raise dead and resurrection are lower level spells, but we also know there was nothing for a cleric, for a healer, to touch, that evandrin disappeared physically and had no remains, that is if there even are clerics and healers that channel so much divine energy in avalir, the city of arcane mastery.
zerxus hates the gods, but, honestly, it seems to me that he hates the city of avalir more. his hatred, no, his fury towards the divine seems to mask his disgust with avalir, with the arcane. he's projected his anger with those who would not help onto those who enable such help. only clerics and druids can cast true resurrection, and i don't see the druids, especially given what we know about the arboreal calix, living in avalir. so that leaves the clerics, the hands of the gods. clerics, in a time of arcane mastery, when the divine is mocked and sneered at. where would you find a cleric in avalir? where would you find help for the consequences of the arcane?
there was no one for zerxus to bargain with but the gods, and so zerxus is angry at them, like so many who have lost loved ones. when you can't rage against cancer, when you can't blame anyone for what has happened, you blame whoever and whatever you can: the divine.
asmodeus, though, asmodeus is a betrayer god, and as much as zerxus looks at the gods and sees their help denied, i think, more than physically, he sees asmodeus as evandrin. he sees asmodeus, injured and dying and bleeding, as his husband, dying before his eyes and wasting away. but this time, this time he can do something about it. he can deny death. by saving asmodeus, he's saving evandrin, on some level. and that's not even speaking to the idea of zerxus perhaps wanting evandrin back, a true resurrection, but zerxus is fooling himself. asmodeus doesn't have to lift a finger in tricking zerxus, zerxus is spinning himself his own tale about what's happening in his grief.
i think when zerxus finds out that the ring of brass knows about evandrin's death, that they've kept secrets about it from him, that they likely even had a hand in his death, zerxus is going to regress even further, beyond bargaining, all the way back to anger and denial. i think, when zerxus learns the truth, he's going to let asmodeus through, and he will purposely let destruction reign.
i wouldn't be surprised if zerxus ends up bargaining with asmodeus after the reveal of this betrayal of the ring of brass.
evandrin for avalir.
life for death.
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bastellator · 10 months
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A friend of mine once told me the story of Kripkenstein, the idea that the ideas presented in Saul Kripke's Wittgenstein on Rules and Private Language neither belong to Kripke nor Wittgenstein, but simply appeared in Kripke's head while he read Philosophical Investigations. Not quite sure whether he agreed with these thoughts, he still found them worthy of publication, and so compiled them in the aforementioned volume. Since it would be wrong to say that these are views held by kripke, Kripkenstein was introduced as the hypothetical person who would hold them. I was reminded of this story while reading Elaine Pagel's The Gnostic Gospels where she presents a similar view of the creation of these gospels, and how the gnostics might approach a meditation on Christ.
"In the process of such internal questioning, answers may occur spontaneously to the mind; changing patterns of images may appear. The person who understands this process not in terms of modern psychology, as the activity of the imagination or unconscious, but in religious terms, could experience these as forms of spiritual communication with Christ." (18)
And who are we to question that? Perhaps that voice, not quite our own, floating around in our head, really is that of God. I am not really a Christian person — I can't say that I really profess to any religion —so I'll stay away from the drama that comes with a word like God (at least for the moment) and borrow a term from a thinker who predates the gnostics by a couple of centuries — Socrates (or Plato, but that's beside the point) — the term δαίμων. Δαίμων, while being the etymology of the word "demon" should not be laden with the negative connotations of that word. To the Greeks, the δαίμων was simply a lesser divine being, a few rungs below the gods (Homer uses the term, not interchangeably with, but similarly to θεός). To Socrates, his δαίμων was a voice warning him against doing certain things. To me, Kripkenstein was Kripke's δαίμων giving him ideas that his conscious self (if that even exists) could not agree with. I think we all have, at some point or another, come into contact with that sort of δαίμων. Where this is all going is the following: do not expect to find a coherent system of thought from this blog, some thoughts thinking presented here I take full responsibility for, others I'll blame on my δαίμων.
Before I go, I'd like to talk shortly about the name of the blog. It is simply a latinization of the French term for the tarot card known in English as the Magician, "le bateleur". As the first arcanum of the major arcana, it represents beginnings, the first step of a journey, potential made actual. Since I am a Fool, I have decided to step outside academia with my thinking, and this blog is thew first step on that journey of making it in the World. Will I make it, or will I get broken on the Wheel? Time shall tell, and maybe you, gentle reader, will be with me when it does.
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serephinastardust · 7 months
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Villain book chapter - Seraph
I found that Elystria needed some to work with, as my book so far isn't very action packed, and is more analytical, Elystria is going to meet to someone who seemingly has similar goals. I would like to introduce Seraph to you. Until the two officially meet, they will have seperate chapters, that way we can understand a bit about him, because he isn't someone Elystria would have know before now, which makes it's slightly easier for her to start utilizing Seraph for his plans. Here's our first meeting with our mysterious Seraph.
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I take a deep breath, anger trying to take control of me. I couldn’t let that happen again. I had to leave this place before I did something that could set me back. I quickly open a portal before those fools end up dead before they could even realize their mistake. On the other side the night was dark, draped in obsidian hues. I feel a calm start to wash over me as I walk over to my own personal abyss. It was here I stood, first looking down, contemplating if the drop was worth giving all that I am trying to obtain.
Somedays, it’s just so exhausting. I can’t even remember why I bothered with them. If they didn’t have a semblance of worth, I would have killed them off years ago. I probably should kill them; I mean all it would mean for me is a little extra work.
I shake my head at those thoughts and pull my gaze away from the abyss below and look up at the sky. Though the lights from them can’t reach me here, each twinkling light holds a promise, a whisper of ancient secrets and unimaginable power. “Sereph…” a whisper blows past my ear. I sigh, I really couldn’t do this tonight, I needed no reminders of my existence being woven from the threads of shadow and existence. Sadly, I doubt I could have just erased the memories that haunt me so, and the whispers of the wind are proof of that.
I was not always known as Seraph the Enigmatic Sorcerer, known mostly to Eldoria’s clandestine circles. Once, I was a mere apprentice, my fingers tracing the pages of dusty tomes, hungering for the mysteries of the arcane. But fate, like a capricious sorceress, had different designs for me. Would I make the decisions if I had a do over? Or would I want to find a different result?
When I read my tapestry of my past, all there are, are stains of shadows, and woven with the threads of betrayal and treachery. No apprentice ever needed to experience those things. I found myself cast aside by my own kin all because of my curiosity. Being branded a renegade because I investigated some forbidden arts to understand why they were forbidden; it was a humiliation.
I force myself back to the present and rip my eyes away from the stars. I can’t stand them when they force me to my past. There’s nothing there I don’t already know, and I came here to calm down, not get riled up. I must meet my current goals though. I go over my mental check list again of what I need to do.
Do those fools really have any clues about the texts I’m looking for? I look back at the portal I opened to escape them, would they still be on the other side, waiting for me to come back? Maybe?
Should I just make my way to the Obsidian Arcanum? It has an extensive library, and probably one of the most extensive ancient and forbidden text sections. I contemplate my choices, as I felt like I’d been running circle with fools nonstop lately. I feel a migraine coming on and my body is screaming for rest.
When was the last time I got a good rest?
I sigh and wave my hand over at the portal changing my destination to my resting chambers. I glance back up at the scars one last time, ready to curse anything that could be watching or listening to me and end up stunned again.
“The sky looks different.” I say out loud. “For the love of all the sanity in this world, Zephyros, are you fucking with me? Lysandra maybe? You two could have easily teamed up to fuck with me?” I growl in frustration. Zephyros, was a cosmic weaver from our lore, though I’m close to find proof if he actually existed. I would love to give him a good punch in the face for all I’ve been through. But Lysandra, it’s only a small possibility. Being a starlight oracle, I’m hesitant to think she couldn’t not put signs out to make do something. My master met her once, saying she was eccentric, and coming from my master who everyone called eccentric themselves. There’s a possibility she might try and force some things to get moving in the world.
I need to find Amara. A problem for when I can think clearly. I had gone through the portal noting the oddities I saw.
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Thoughts? I had some trouble writing this chapter and this will be a guaranteed rewrite when I complete the book. What do you think he will think of Elystria? Do you think he was in Obsidian Library the time Elystria was? It wasn't like Elystria could extend her senses out, she based herself being alone, on visual cues. If he does happen to be there, I'm going to have fun really picking his thoughts on what he witnesses and his thoughts on how to use Elystria. But that's on the assumption he can manage to get to that section without an incident from the librarians.
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bkoneproductions · 1 year
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We are so happy to host our favorite collaborators! TICKET LINK IN BIO! This month, Dialogue with Three Chords ends its TWELTH season and begins its residency with brooklynONE Productions at the Tom Kane Theatre at Industry City in Brooklyn! The Tom Kane Theatre is located at 51 35th St, Brooklyn, NY 11232 (Industry City, Building 5, ground floor, next to St. Mark’s Comics) D3C and BK1 have collaborated many, many times over the past decade and we’re thrilled to be presented by them! We are closing out our season with the start of a new serialized play called “A Brooklyn Arcanum.” “A Brooklyn Arcanum” will mark a return to the world of our last serialized play, “The Major Arcana or The Fools Journey” where-in we followed The Fool on his journey through the entire Major Arcana of the Tarot, culminating in the end and rebirth of the universe. “A Brooklyn Arcanum” will tell a new Tarot themed story set in Brooklyn featuring gods, monsters, and famous Brooklynites. Each play can be enjoyed separately with no need to see any others, while those who come to every night of season thirteen will get to see the full narrative play out. On May 25th we will present “Hope Often Tricks a Fool” a night of theatre featuring three new plays: The Jester Or Do I dare? Do I dare? Turn my back on the world, and stand upon a wooden chair? In which a Jester climbs onto a wooden chair and tells jokes into the void. The Holy Fool and The Wise Fool or Some Strange Music Where-in a stand-up comedian and a street corner prophet discus their respective crafts. The Goddess of Folly and The Shakespearean Fool Or I Did Not Come Crying into The World; I was Born Laughing In which the fairy, Puck, attempts to cheer up the Goddess of Folly. With live music from Tommy Lombardozzi! ⁣ .⁣ .⁣ .⁣ .⁣ .⁣ #brooklyn #brooklynnets #brooklynny #dumbo #dumbobrooklyn #indietheatre #instagramlive #interactiveart #newyork_instagram #newyorklife #newyorknewyork #nycphotography #playwright #screen #d3C #bkONE #indiearts #industycity https://instagr.am/p/Csj_HMTrD8Y/
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soran117 · 2 years
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Arcanum Astra Vol 1: The Fool's Beginning (on Wattpad) https://www.wattpad.com/story/282329852-arcanum-astra-vol-1-the-fool%27s-beginning?utm_source=web&utm_medium=tumblr&utm_content=share_myworks&wp_uname=skeith117&wp_originator=l0wUh0kP2nfJsiO6UlNwHtncz2TtFDlfs4ulhJODjS6uEjzjqg%2F14OLIpm08xJoJXNzTfUSntB9f1%2F1uA%2F%2FC2qkzeBa1IsNnS0l5HxBd1LacABHYCB6RTfY%2BL3MpI6b2 
 Soran Xenthos completely sucks at being normal. Being found inside of a destroyed mech in the middle of a civil war in the year 3981 certainly made him unique. He has also been able to manipulate fire before he could even learn how to walk. On the very long list of the things that make him special the one thing he truly hated was the strange nightmare that he can't seem to get rid of. A night of horror and death involving a woman named Alara and a man named Solomon who ironically looks just like him. Now living on the fourth planet of the Prime System known as Neo Arcadia, he attends the Albion Military Academy. A special school comprised of students from each of the Prime System's six worlds. Though for the past two weeks he's spent time in suspension for an altercation at school gone wrong. For his first day back he hoped he could spend it peacefully with his friends, Andrew, Clarke, and Talia as well as his cousin Minerva. Yet he found his hopes dashed away as a school rival nearly kills him. Moments before death, Soran comes face to face with Solomon himself, who reveals that Soran is a member of a long-forgotten race known as the Arcadians. Beings made of living Ether, the unlimited energy source that powers the very society Soran has known. It is then he gains awareness of his true potential as the holder of an Arcadian Marker called "The Fool." Realizing his destiny, Soran is entrusted by Solomon with the task of stopping Lucian, the man who murdered Solomon eons ago from realizing his ambition of creating a utopia for Arcadians alone. With the Prime Council and Solomon now placing their faith in Soran, he must acquire the secrets hidden within the Fool that will lead him to Lucian's ultimate goal. The Arcanum Astra is a device that is said to have the power to shape the very cosmos itself. For that he will lead the greatest fighting force the Prime System has ever created... Nova Astra.
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