❤️ All of my (physical) conditions and which ones have impacted my life the most ❤️
Endometriosis: No, I will not be explaining what this is, it’s embarrassing, you really wanna know go look it up. Up until I started taking medicine, this heavily affected me. It impacted me awfully every month, causing me to be stuck in bed for at least a day or more, and I missed a lot of school because of it. Now I take birth control to even out my hormones and cause the pain to be at a normal level.
Vitamin D Deficiency: This was/is the source of my fatigue, hair loss, and paleness. It improved a bit over the summer when I was taking medicine (50,000 IU pills) but once winter hit it got bad again.
Anemia: This is the reason I can’t donate blood and also causes some of my fatigue. I take iron pills though so it’s not incredibly bothersome.
Heart Rate: More of a preventative measure rather than and actual illness, but it did cut off my energy drink addiction so..
Ansiometriopia: (fairly certain I spelled this wrong) The reason I now have glasses, caused me to almost fail my vision exam for my learners but I did thankfully push through 🙈
Illness Induced Asthma: I always downplay this until I get sick and end up fighting more my life everytime I catch a cold 😭
Scale of least affective to most affective:
6. Heart Rate
5. Ansiometriopia
4. Illness Induced Asthma
3. Anemia
2. Vitamin D Deficiency
1. Endometriosis
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Stealing PF2e Conditions for D&D5e
I think D&D could use some more conditions. Ideally, ones with more specificity. Pathfinder 2e probably has some of the most useful conditions out there, and I think some can apply to 5e to make the game less wordy yet also more specific and granular, provided everyone remembers all the terms. For those that play PF2e, well, you probably know all of this already ;)
Useful Conditions
These are the conditions I considered generally useful. Each one could be added separately if you like one or dislike another.
Persistent Damage X
Hands-down the most useful condition to cut out a ton of text and explanation. In PF2e, you take damage at the end of each of your turns, equal to the persistent damage value X. Each time you take damage, you make a flat DC 15 check to end the condition (no modifiers involved). You can also use your action to try and remove the condition manually. This may, at the GM’s discretion, reduce the DC to 10 or automatically succeed. For instance, dousing a burning creature in water can end the condition automatically.
Confused
I really hate confusion effects in 5e, because it makes me look up the spell or else it lists the whole spell in whatever statblock it appears in. So many words and not very intuitive. In PF2e, being confused means you treat all creatures as hostile and choose targets at random but must attack each round. If there are no targets, you attack yourself instead (but can’t critically hit when you do). You also can’t take reactions and are perpetually flat-footed.
Instead of hitting yourself, I think it should just cause injury, like a flat 1d10 damage or something.
Flat-Footed
I like to call this Distracted because I think it applies to more scenarios and is easier to say. In PF2e, it gives -2 AC and procs effects like sneak attacks. This is essentially the same as others having advantage on attacks against the flat-footed creature, so you could easily replace a lot of existing 5e rules with this. Flanking? Oh, you mean the enemy is “flat-footed.”
Using this condition in your D&D 5e game would mean a large mental re-mapping so I understand not including it in many games.
Frightened X
Frightened works differently in PF2e, instead having a number attached. The creature has -X to attacks, checks, and saves. The value of X decreases by 1 each turn and ends when it reaches 0. I like this because it can now meaningfully stack with Poisoned and in a less-confusing way.
Fleeing
A fleeing creature is Frightened X but runs away while frightened in this way, much like the fear spell. Much less wordy than most fear effects in 5e to just say they have Frightened X and are Fleeing.
Sickened X
The creature has -X to attacks, checks, and saves. The creature can use their action to reduce X by 1.
I really like Sickened, because it’s a new thing other than just Poisoned. Furthermore, even poison-immune creatures could become Sickened, and it can stack with fear! However, “using an action” is keyed to PF2e’s 3-action system. So instead, I would suggest that creatures can spend either an action or bonus action, which each reducing it by 1. This way, players can reduce it by 2 each turn instead of only 1.
Slowed
In PF2e, this reduces the number of actions players regain each turn (normally 3). In 5e, I simply think using the wording from Tasha’s Mind Whip would work:
A slowed creature can’t take reactions. During each of its turns, it must choose whether it gets a move, action, or bonus action. It can do only one of the three each turn.
Ability Debuffs
Each of these conditions applies a numeric penalty to an ability score. I think they are useful for some campaigns, less useful for others. But in general, they allow for more specific debuffs other than simply disadvantage. Instead of using Poisoned for drunkenness, for instance, use Clumsy 2.
Clumsy X
The creature has -X to all checks, saves, and attacks using Dexterity, as well as -X to their AC.
Drained X
The creature has -X to all checks, saves, and attacks using Constitution, and their maximum hit points are reduced by X times their level.
Enfeebled X
The creature has -X to all checks, saves, and attacks using Strength.
Stupefied X
The creature has -X to all checks, saves, and attacks using Intelligence, Wisdom, and Charisma. Casting a spell requires a flat check with DC 5 + X. On a failed check, the spell fails.
Encumbered
The creature has Clumsy 1 (-1 DEX checks/saves/attacks, -1 AC) and -10 feet speed.
Perception and Obscuration
These conditions deal with either creatures’ ability to perceive or hide, which I think is much more specific in PF2e compared to 5e’s obscuration and blindness rules, which mostly break down to just imposing advantage or disadvantage. I enjoy these more. They are inexplicably tied together so they have their own section.
Basically, there are five levels of being hidden: Observed, Concealed, Hidden, Undetected, and Unnoticed, with the latter being the least noticed and most hidden. Also, attempting to seek a creature costs an action, which is technically true in D&D 5e as well as Pathfinder 2e.
Successfully hiding with a Dexterity (Stealth) check makes a creature Hidden. A Hidden creature that moves while staying hidden (usually behind cover or through a concealed area by making another Dexterity (Stealth) check) becomes Undetected.
Successfully seeking a Hidden or Undetected creature with a precise sense (sight) makes them Observed. If using an imprecise sense (hearing, smell), they become Concealed instead.
Observed
The creature is not concealed, hidden, undetected, or unnoticed by you. They can be targeted normally. A creature can only be observed with precise senses.
Concealed
A concealed creature is obscured by fog, darkness, or the like, but aren’t necessarily hidden. A creature knows where, approximately, a concealed creature is standing and they can target them with attacks and spells and such. However, they must make a flat DC 5 check or the effect misses.
Hidden
A hidden creature is treated as concealed, except the flat check for targeting has a of DC 11. If a creature is hidden to another creature, that other creature is considered flat-footed to them (-2 AC).
Undetected
An undetected creature cannot be targeted by spells, attacks, or effects and others don’t know what space they are in. A creature can “guess” and try to target any approximate space. If the chosen space is their actual location, they target the undetected creature as if they were hidden instead (flat DC 11 check).
Unnoticed
An unnoticed creature is undetected and creatures that haven’t noticed them take no actions to try and notice them.
Dazzled
The creature has disadvantage on Wisdom (Perception) checks and enemies are concealed to them.
Blinded
In PF2e, this condition is different. You automatically fail sight-based Wisdom (Perception) checks and all enemies are considered Hidden to you. All terrain is also considered difficult terrain for you.
Invisible
You can’t become Observed through sight and are undetected to everyone. Creatures that successfully seek to find you make you hidden, rather than observed.
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We need to talk about MatPat's retirement video and work culture in the US (His video below)
As so many of us know, MatPat (AKA Game Theory) has announced his retirement from the channel. Although I'm sure this isn't goodbye to MatPat, this is goodbye to his amazing theories in the same place they have been for so long, there's still going to be Game Theory, but not the same. I genuinely wish him the best and hope he's able to live his life to the fullest.
However. MatPat briefly brought another topic up while announcing this. Work culture. He brought up hanging out with his friends and instead of being able to just relax and be in the moment, he was constantly thinking or talking about work. Instead of being able to enjoy a video game, he had to think about every game he played as a possible business opportunity, thinking about the possible theories he could make. He didn't have the time he needed to dip his toes into the other interests he had. Although he's clearly loved his time as our lovely host, none of that is healthy. Diversifying your time is incredibly important. Diversifying your time is necessary. As a human being you NEED to be able to have fun, you NEED to be able to stop thinking about what you NEED to do, you NEED to have off time. You as a person deserve and need to have time to yourself where you aren't thinking about your job or business. Although no one can read MatPat's mind, there's a need to reform work culture in the US. We need to start demanding better conditions. We need to start demanding more time off, more pay for our interests, more time with our kids, more time to actually live, not just survive. MatPat has LOVED being our weird uncle who doesn't stop talking about furry animatronics, but clearly having that be the only thing he does for 13 years isn't what's best for him, and frankly, it's not what's best for everyone. Many people love their jobs, but there's only so much time you can put into something constantly before you start feeling like you need more.
We need to strike. We need to boycott. We need to demand better conditions. We need to demand our government step in to stop greedy corporations from charging 13$ an hour for our most valuable resources. Time, energy, and health. If you work for an hour of your time, you can barely afford a sandwich that cost the company $2 to make. THAT is how much your time is worth to these people. That is how little they respect you.
For owning your own business? It is in fact self-inflicted, but there's a stigma around retirement, there's a stigma around not constantly working, there's pressure from your peers to be as productive as you possibly can be, without a single thought about how making sure your healthy and happy improves your productivity: Both professionally and personally. You should be the most productive as you can be in happiness for your life. Make yourself happy, but don't overwork or pull opportunities away from yourself simply because you have work to do. Please take care of yourself and take action.
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