“I suppose the story was that [John and I] were pretty close in the beginning when we were writing stuff together. We felt alot of sympathy for each other, although on a personal level, based on a lot of stuff that went down later, I obviously wasn’t that close to him. To me, he was a fella, and you don’t get that close to fellas. I felt very close to him, but from alot of what he said later, obviously, I was missing in the picture. But anyway, I felt very close to him then and when the Beatles started to feel the strain towards the last couple of years, it was getting to be a bit of a strain and we were drifting more apart. I think the kind of anchor that had held us together was still there.”
— Paul McCartney, Music Express, 1982
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I wanna say something and all I ask is that you read the whole thing before burning me at the stake.
There are always horrible things happening. There are always ppl who are suffering and dying. There are always corrupt politicians. There are always human rights violations. There are always tragedies. There is always misinformation and exploitation. War is always looming on the horizon or busting in the back gate. The world is always fucked up.
That fact does not mean that the lives affected matter any less than our own. It does not mean that we don't do what we can to help. It does mean that we cannot afford to put our lives on hold while a horrible thing consumes us.
I'm sure that, if your parent/sibling/partner/best friend had a medical emergency, you would gladly do whatever you needed to do to be there. I'm sure that you would sacrifice sleep, skip meals, call in to work, and be by their side until they were stable. You can afford to do that when those emergencies are infrequent and relatively brief.
You cannot do that with the world's emergencies. They are not infrequent. They are not relatively brief. You have to sleep, eat and shower. You have to pay your bills. You have to survive.
Daily life goes on.
It feels unjust. Of course it does. How can you possibly go about the mundane like nothing's going on? You Don't. You go about the mundane like there are horrible things happening. You make the adjustments you can sustain without sacrificing your well-being. You make drastic changes for as long as you can, when you simply can't take it anymore, and then you step back, take a breath, and go grocery shopping. You have to. If you don't, you won't survive the horrible thing.
No one who is going thru a horrible thing wants you to self-destruct. There's so much good you can do over the course of your life if you maintain that life. Adding your name to the list of casualties will prevent all of that good from happening. You have to survive.
And that includes the things that seem optional, bc those things aren't actually optional at all. You need to laugh. You need to watch movies and love your pets and go for walks. You need food that tastes good and clothes that make you feel confident. You need that show you'll regret not seeing. You need to get takeout and take naps. You need to have the weight lifted frequently, so you can heal the parts of you that get worn.
If you aren't living as well as you can, while making adjustments you can afford to make, you will not survive.
Please survive.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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Thinking abt the air nomads:
What if, after the war, once the dust has settled a little, Aang goes back to travelling, hoping that maybe he can find at least some trace of surviving airbenders. As an added bonus, he gets to do more of the exploring and wandering that he had to put on hold.
Toph goes with him ofc. She only just got a taste of real freedom and it was overshadowed by ever-present impending doom. While she's on speaking terms with her parents, she isnt quite ready to be back under their roof on a permanent basis. The rest of the gaang have their individual homes and responsibilities that they get back to, though they join for the odd field trip or adventure when they can.
So anyway, they're touring all over the world and over the years they notice just how displaced so many people have become. EK citizens who barely escaped the blaze but lost everything; FN military now decommissioned with no idea how to carry on; people looking for a new start in the hard-won peace. Maybe it starts with Toph heading back to Earth Rumble, where a group of young runaways scrounge for cheap fights to make a little money.
At each turn they find more and more people with no homes to return to and no family to protect them; runaways escaping the roles the war forced them into. Gradually, Aang and Toph start to see that they aren't so different from themselves. They just want a new start.
So they decide to give them one. They clean up the temples and set up villages in the surrounding areas (helps to be master earthbenders), where people can arrive and stay as long as they need. Travellers and refugees pass through in droves, sometimes choosing to stay and rebuild their lives there, sometimes continuing in their wandering with a guarantee that they'll always have a place to return to should they have the need.
Over time, the lemurs grow in number and even some flying bison calfs (hybrids with a relative species maybe?), can be seen in the skies. Whenever the founders visit, it isn't the same but Aang feels a little more at home.
The first time someone asks Aang to teach him his philosophies, and expresses his desire to become a monk, how can he refuse? Maybe it's a former soldier, somebody who's done terrible things, looking for a path to redemption. So Aang teaches him, and then he teaches others. And though they may not be airbenders, they are as earnest and faithful as any nun or monk Aang knew before. The temples become filled with new faces: Firebenders, Earthbenders, Waterbenders and non-benders all wearing Air nomad orange and yellow.
Aang always feared that it would be his responsibility to have airbender children, and the idea of forcing that on someone he loved terrified him. Maybe that's why he waited so long before acting on his feelings for his best friend, his travelling companion, his fellow-village builder and temple-restorer. How could they have a truly happy relationship with this pressure hanging over them? He wishes he could be content with the new way of things that he and his friends have created. But he knows that he can't be the last airbender forever...
Nobody knows why some children can bend the elements and others can't. Is it blood? Is it blessing? Is it the land in which you're born? Or is it the simple allocation of fates decided by the values and norms you're raised believing in? Is it enough to be surrounded by the culture and beliefs of the Air Nomads? Nobody knows...
All they know is that nobody sees it coming when the six-year-old daughter of two non-bender villagers from the Earth Kingdom and Northern Water Tribe sends herself flying twelve feet into the air with a sneeze.
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