@futurewife - HE DOES 😭 he does the puppy dog eyes and he juts his lip out and and before i know it i am sitting on his kitchen counter letting him jab me with a needle. not one of my finer moments but i cannot be blamed, i am in love.
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I think if rise continued it would have been really funny/interesting for Raph and Leo to feel inferior to Mikey and Donnie.
Cause like Mikey and Donnie are the best at what they do. Mikey is the greatest mystic warrior and Donnie is the smartest man alive. Splinters favorite is Donnie and Drax favorite is Mikey. They both work amazing as team and can basically synchronize when it comes to fighting.
Like it would be a great way to give more attention to Donnie and Mikey's character while also exploring a new challenge for Raph and Leo's character.
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thinking about dee. the loser of the group of losers. she is the 'other' and the woman. she cant even form fulfilling relationships with other women because she has been conditioned by her friends to see them as lesser. not people to like, but people to tolerate or sexually exploit. because of this, she only sees women as a chance to gain a moment of feigned superiority. to, for once, be at the top of a group's hierarchy. artemis survives because she is ultimately indifferent. but the waitress is hurt by her selfishness because she sees dee as the 'other' of the group as well - the one who could potentially be on her side. but dee rejects even the slightest softness from the waitress because she only wants the approval of the gang. friendship and kindness isn't reliable for her - it is something she has to fight for. she equates it with power. the waitress is beneath her, so why would she try and make her like her. in order for dee to accept a friendship with the waitress, she has to accept herself first. she has to give up her idea of herself - and dee is incapable of giving up.
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the feedback i've gotten in calling the 14th doctor age regression is mostly people agreeing with me but also a few people saying "wouldn't it make more sense if it was 11? he's more childlike than 10" so i feel like i have to clarify my thoughts a little more here. get ready for some genuine analysis to justify a joke i made.
i specified that i think this is time lord age regression, because i don't think it'd manifest in the same way for them. their stages of life simply don't go baby -> child -> teen -> adult, each regeneration is functionally a different person with their own thought processes and dominant personality traits and that's their stages of life.
i don't think it would make sense for 13 to regress to 11 because 11 is a fakey fake fake. his whimsy is performative. 11 is a man who's done the work, understands his feelings, but refuses to process them so he's still a little mentally ill with it. that's why everyone who is or has ever been a lol so random emo groks him. if anything he WISHES he could be an age regressor, he doesn't like that he has to have the complicated mind of an adult. but he fully drops it at the end and reveals he's always been a grumpy old man underneath it all, and then literally regenerates into a grumpy old man.
that's decidedly not the mental framework 13 was working off of at the end of her life. she was confused and crushed by guilt. what was supposed to be a new start for the doctor after 12 finally worked through their feelings and re-discovered what being The Doctor means and took responsibility for their actions? tough luck sucker. everything you thought you knew about yourself was a lie. half of the universe is dead. it's your fault.
to me this is very close to the mental framework that underpins everything about 10. a man who had lost his main coping mechanism (rage) and was now forced to actually confront the guilt he felt, a man who was just so so so very sad. someone who was just so... lost, and alone, and fucked up in the head. desperate for someone to understand what he was going through. and genuinely a little silly with it too! it's all very teenage-like, to me.
14 has a lot of that, and especially in wild blue yonder you can really see how much he wants donna to remember what it's like to be him. he wants someone to LITERALLY read his thoughts, because he craves understanding but doesn't wanna talk about it. the words wouldn't come out anyway. i also think that the ways 14 differs from 10 are interesting, because he's not an exact copy. it really feels like the doctor wanted to go back to before all of this happened, they don't want to be changed. they don't want to be affected. but they were, and the only way they can cope with it is to pretend to be 10 again.
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The in-game description mentions that Shionne's battlemaiden outfit might be good for archery; note the presence of the blue oversleeve (igote or yugote, i had do look that up) on her left arm, which you wear to prevent your sleeve from getting in the way as you hold the bow with your left arm and draw the string with your right hand, especially if you're shooting while on horseback apparently. Now the whimsy part comes in with the glove. It seems like if you want to go asymmetrical and wear only one glove, that's possible (as do practitioners of kyuudou for example) but. you'll probably want to wear it on the hand that draws the string. i.e. not on the side that has the igote. like what was the project here
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the duality of my Dr. Benzedrine is that he's incredibly effective and ruthless at what he does (saving lives, need not concern himself with the consequences as long as the subject/victim/patient is still alive by the medical definition of the term) and he's terribly smart and has a great sense of humor, but he's also a rather confused, genuinely brain-damaged individual. like. he's scary when he's in his element, but when he's not, he sometimes can barely string a full sentence together, has panic attacks over loud noises, etc
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What I really think media with ensemble casts, especially those in a traveling group of some kind, are missing are big, blow-out arguments between the group. Especially when there's a conflict of interests, I am such a sucker for when two or more characters disagree so strongly that they realize very little is actually holding them together as a group, and wonder if it's time to go their separate ways.
I feel like a lot of video games, specifically, just kind of assume once the traveling band is "complete", it's forced to stay together until the player expressly permits it, but I don't really find that very compelling and a lot of times it feels more like they're relying on some kind of immediately strong bond that hasn't really been earned. Which is a shame, because in my opinion one of the best ways to strengthen that bond is to have the characters disagree and argue. Maybe they realize they're only being superficially held together and so they temporarily split up, only to then realize how much they've come to care for the others in the group. Then they reunite, make-up, formulate a plan to go forward, and boom, the group bond is that much stronger. Or maybe they don't even split up, and maybe they never learn to like each other, but they decide whatever cause their working toward is more important. Something else, bigger than them, is holding them together.
It just feels like a lot of potential is going to waste to just skip straight to the intense found family bond, without earning it.
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Pete Maverick Mitchell is definitely the kind of person that would be able to speak like 20 different languages fluently and never tell anyone until he needed to communicate in those languages
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Congratulations! As of today, you are a Kamen Rider.
OKAY I’m done with designing my Geats OC, Kamen Rider Haunt. They’re based on a greyhound and use the Phantom and Racer Raise Buckles.
The Phantom Raise Buckle grants the Phantom Chain, a weapon that can pass through solid objects as the user wishes with an expandable length to attack any Jyamato at a distance or up close, while the Racer Buckle grants the Racer Spoilers, twin blade that allow the user to make up close attacks at great speed.
Haunt keeps their wish close to their chest and, despite outwardly presenting very friendly, will take any opportunity to sabotage other DGP Riders. But only if they’re sure they won’t be caught.
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